11:44PM

Life Through the Pixel Glass: Link's Awakening Minecraft

Welcome one and all to the newest feature hitting Press Pause Radio. It’s been a long time coming, but I, Catie, the squid-loving, Camaro-stalking, sailor-mouth squawking transformer of the internet present “Life through the Pixel Glass,” or LTPG for short. My goal with this feature is to shine some light on the finer displays of artworks or music influenced by the video game culture. Whether it's a re-imagined creation, or muse of entirely new material, you’ll find me posting about it right here. With that said…

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10:17PM

A Behind The Scenes Look at Shoot Many Robots

Shoot Many Robots was a downloadable title we first saw at PAX East last spring, and was one of the games that we were really looking forward to as it neared completion. In that time Demiurge has shown the frantic shooter at various other conventions such as New York Comic Con and PAX Prime, as well as securing Ubisoft as the publisher. Now as the game inches closer to a release date, the developer has sent us a video showcasing how they are using their Seoul Engine to render the game in multiple ways, in order to test and look for various bugs in the gameplay. You can expect a full review on Shoot Many Robots when it releases on Xbox Live Arcade and Playstation Network very soon. For more information check out shootmanyrobots.com.

 

 

10:00PM

QCF: To The Moon

I have stated on several occasions that I am looking for the video game equivalent of a Pixar movie; something that can touch on many different emotions, without being overbearing or pretentious at all. Most video games have had sad moments, but unfortunately they mostly feel forced or fail at telling a heart wrenching story at all. Freebird Games must have been reading my letters, because To The Moon accomplishes everything that I’ve asked for and by focusing on what is important in any great tale, To The Moon has quite the story to tell.

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5:59AM

Press Pause Radio Interview: Freebird Games

Hey everybody! Here to ring in the new year of 2012, we bring to you our newest interview with independent developer and publisher Freebird Games with Head developer/president Kan Gao in the interview seat this time around. We’ll be interviewing them on their newest game To The Moon, and the development process that went into this charming game, as well as the future of Freebird games.

You guys can find the whole interview written here on the site or simply go listen to it in our podcast feed as a special New Year’s edition episode! Be sure to visit http://freebirdgames.com/ and try out the game yourself for free with its hour trial. Without further ado, here’s our interview!

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7:38PM

Why Physical Media Continues to Linger

There’s no denying it – with services like Steam and Xbox Games on Demand, video games head closer to an all-digital market each day.

Take Sony’s last portable failure as an example. The PSP Go was a sign of gamers waking up and realizing how they’re paying full price for less than half of an object. With most digital copies, you own nothing, and the publisher maintains the right to pull the plug whenever they see fit. Most gamers aren’t ready to completely let go of physical media… at least not on dedicated systems from companies like Microsoft, Nintendo, and Sony. Sure, the iPhone is an all-digital handheld, but remember – everyone owns an iPhone, and most of the games are dirt cheap.

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3:13PM

Bullet Heaven HD, Episode 45 - Pop'n TwinBee

We're no stranger to TwinBee here on Bullet Heaven, so it was about time we revisited the series with Pop'n TwinBee on Super Famicom. With a special mode included that allows absolutely anyone play, this particular entry in the series also feels quite different from every other TwinBee game out there...

On this episode, we're welcoming my Daughter as Player 2: Now known on Bullet Heaven as "M-N", this is her first time she's played a shmup ever... and it's also her video debut!

Did you like what you saw here today? Questions and comments are not only welcome, but encouraged.

9:36PM

The importance of Scope

There’s certainly nothing wrong with bigger games and wider scopes. The dirty little problem this tends to create is a lack of focus. Spoiler alert incoming! Do not read any further if you want to retain the surprises that await you in Batman: Arkham City.

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2:12AM

Post Holiday Memories: Consoles for Christmas

With another Christmas out of the way, some of you can finally sigh in relief. You've survived another year of potentially awkward family moments, and another season of unwanted socks, fruitcakes, and emotional roller coaster rides. Many of you will also get the chance to sit down and enjoy some of the gifts you received, including video games and consoles.

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