7:02AM

PPR 11

So as I am also finishing the QCF do I start to realize that I also haven't really posted up the episodes for that we have recently done hahahaha both of them! so as a quick synopsis of whats been done for those of you have not gone and listened to the episode on iTunes here's a quick run through...

In the recent Episode 11, we discuss the impact that two unlikely, yet amazing cultures have on each other and how their alliance has, in many different ways, helped contribute to the accessibility of both Video Game culture, and Art culture. How they Intertwine, and how pay tribute to the modern artists of our time like Alex Pardee and the Exhibit "I am 8-Bit." Please check us out, Comment & then subscribe to us on iTunes and submit some reviews! also another shout out our friends "Those Gaming Guys" give them a listen to real quick, real soon as they are also on iTunes, & Zune as well as 1up!

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6:31AM

Quarter Circle Forward: Rocket Knight Adventure 11/16/09

So I am going to apologize yet again for the tardiness of this post as this should have been done a week ago but I have been personally busy with updates or personal on goings in my life. So now I'm going to take some time & highlight one of the best games in the Sega Genesis library that I feel is must own for any one that has the 16-bit Sega box still plugged in to this day.

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10:11PM

Press Pause Radio's Top 5: Top 5 Games not to play in front of your Girlfriend

Man it's been a long time since we'vre posted anything...on anything. other than all of us working Full time as well several tweaks we've been trying to accomplish with the new Website look & update we've been constructing in the past months, there's been alot of hustle & bustle, but we do plan on having a new Episode out soon & I will also head up this week's QCF, but until then, here's list for this week's Top in Press Pause Radio, The Top 5 Games you don't want to play in front of your Girlfriend...

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1:51PM

PPR 10

In Episode 10, we decide to take a look at the dying Survival Horror Genre back around the time of Halloween and invited a special guest starred a knowledgeable Gamestop employee and comrade Kevin! covering the history and the introduction of the Genre as we also look into what exactly contributed to its slow decay, and how one of the main stays of the Survival Horror Genre Resident Evil, has become really anything but Survival Horror. Anyways tune in and comment your thoughts on Survival Horror and where you see it going?

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9:03PM

Press Pause Radio Look: Georgie's Love Letter to Nathan Drake

Hey Everyone, Here's another blog sooner tha I usually post one out, I was thinking that I would post this blog for both my blog & Press Pause Radio because I just wanted to give some much needed shouting out to a Franchise that I have stumbled upon & now can't stop thinking about.

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6:34AM

The PPR Top Five Week of 10/25/09 - Horror Movies and Games

Hey everyone, this is Toast welcoming you to the Press Pause Radio Top Five for the week of October 25, 2009. And because my Top Five was too long to reasonably fit in the title, I will display it here. The Top Five this week is Horror Movies That Should Be Games. Sorry about the long winded title, I really could not figure out a easier way to say it. Hopefully the explanations below will be more informative. And quick side note; Horror Movie in this post is a very broad term. I understand that the five movies discussed may not be true horror movies, but they are all a part of the genre in some way. Okay now that the horror fanboys are satisfied, onto the Top Five. Enjoy!

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10:40PM

The Add-Console Concept: A Press Pause Radio Retrospective

So I figured I would do another perspective on a concept that just became wildly unpopular among the gaming community & developers themselves. I'm talking about Add-on consoles, consoles that can not function on their own but instead, use the resources of another console in unison to create a new platform, Now there was major surge of these consoles about in the early nineties, with Sega, NEC-TTi, & Atari with their add-on consoles & Nintendo nearly doing so themselves through a failed agreement with Sony.

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7:21AM

PPR 9

So I think I should also mention that our blog, and all other major updates, are pretty late as well, and we apologize, as with all the other shit that we mentioned that went down with the last couple of weeks, but we have been on the up and up, so thank you all for bearing with us!

We'll soon be on Zune, and with some other big changes in the works; first off, we'll be having a new segment on the show, Quarter Circle Forward, which will be our Review segment to where we'll all take turns every other episode to review any number of games. We'll be starting off with Toast as he will be reviewing Brutal Legend, released by EA, and the latest and greatest software developed by Double Fine. The Quarter Circle Forward segment, or QCF as we will be calling it, and debuting it in this episode, as Andrew will be reviewing Brutal Legend. In future episodes, he will be reviewing all current Console and PC releases for the Xbox 360, Wii, PC, and, hopefully, soon, the PlayStation 3 when he picks one up hahaha. Paco's QCF will be focused on all portable gaming for the Nintendo DS, Sony PSP, and the Apple iPhone, and as for George, he'll be doing the QCF for everything and anything retro. So Quarter Circle Forward aside, we feel it's time we get down to the nitty gritty of the topic on hand for this week's episode—Oh, and we'll also be updating the Top 5 as well with it's own small blurb being as it was Paco's choice this Episode hahaha.

With the release of the Microsoft Xbox 360, among all of the new features that came with it, like built-in wireless connectivity, cutting-edge graphics, and a whole new interface and experience with Xbox Live, the new feature that stood out as the silliest bell and whistle in the list was the new "Achievement" system.

Every game released on the Xbox 360 would have hidden objectives related to direct gameplay of the game that could span a number of different categories, whether it would be time invested, a specific action performed, or a set number of collected objects, and when completed, would prompt an Achievement to unlock for your Gamer tag. These “cheevos” could be unlocked for any number of reasons the developer intended, with a skill level that would be inferred by the score attached to them, and prominently display on your Xbox live user name and account for pure bragging rights.

The new craze caught on so well with the gaming public that Sony introduced Trophies for the PS3, and Steam would also offer their own achievement system that would be implemented with all of its games available in their service for PC gamers. With Achievements and Trophies being at the core of all major online gaming communities, has it helped strengthen the relationships that we produce with other gamers online, or has it negatively affected the overall experience with unnecessary aggression and animosity in a rate race for fake awards from a contest meant for fun? Also, another point that we briefly touched upon is that with Valve including achievements on Steam after Microsoft and Sony have fueled the fire, how long is it going to be before we see a similar system done with Nintendo? We'll dive into the topic with much more intensity.

So please take the time to give the new episode a listen, and also if you were interested about the results of the Press Pause Radio Sega Dreamcast Giveaway, also give the new episode a listen, hell, we think you guys should give us a listen anyway. So we want to thank everyone who reads our posts and listens to our podcasts, and humbly ask that they also take the time to review us on iTunes so we can spread the word of Press Pause Radio! Thank you all again, and here's the episode!

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