3:59PM

GDC 12: Facebook Game Developer Conference

Today’s web traffic is that of a different beast. We blog online, we play our games online, and most commonly, we participate in the act of social networking. Facebook has climbed to the top of social networks, with a member base of over 845 million users, becoming one of the more prominent platforms for social gaming and applications. In 2011, Facebook poured over $1.4 billion of it’s finances for game developers to take advantage of. Whether you’re a gamer or a developer, it’s a trend that’s hard to ignore. The rabbit hole will only get deeper as Facebook aims to ingrain itself into your ever day gaming routine, regardless of whether or not you’re "casual" or "hardcore."

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1:22PM

GDC 12: Microsoft Developers day Live blog

7:55PM

GDC 12: FEZ: Technical Postmortem session Live Blog

4:21PM

GDC 12: The art of Folk Game Design

As the hall slowly fills up, Doug Wilson of Die Gute Fabrik takes center stage. Wilson discusses the philosophy of folk game design, the art of imagining applications and fundamentals that are conceived through simple rules that apply some sort of deputized restriction that can be applied by the allowance that modern day tech that motion gaming has given us. The excitement in the crowd is especially thick, a very thick, almost tangible sensation that hangs on every word he speaks as we bear witness to the propositions and theories that folk game design can provide to help motion gaming shake the stigma of being a gimmicky fad.

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10:32PM

PPR 56

Wow, we completely cut out news on this super-sized episode of Press Pause Radio, and we still went for three hours. THREE HOURS! How is it possible that we could ramble on and on for such a long time? It's because we all love arcades and are avid fans/collectors of arcade machines. On this episode the entire crew reflect on arcades of the past, and dream of a possible future where arcades may one day return. We will also discuss some of the newest games that have released, and nerd out for the release of Mass Effect 3. Feel free to join us on this ride on the pixelated superhighway, and don't forget to rate and review us on iTunes, Zune and now Stitcher Radio. Please, we need positive reinforcement. 

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12:17AM

Bullet Heaven HD, Episode 48 - Indie 3: 2012

Back by the sheer popularity of the 2011 Indie 3 (Bullet Heaven Episode 28), it's time once again for a brand new Indie 3 episode! In this episode of Bullet Heaven HD, we take a look at three games that cost just a buck apiece (80 MS Points)! You just can't get too much with a dollar these days... but are these games a solid investment?

Did you like what you saw here today? Questions and comments are not only welcome but encouraged! If you would like support Bullet Heaven HD, make sure to check out http://smpmusicproductions.bandcamp.com for great tunage at great prices! All proceeds go directly back into production

 

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12:47PM

QCF: Katawa Shoujo

On a typical winter evening, one that wasn’t very different from any other, a young man stands beside a beautiful woman. As he tenses up, his heart is overwhelmed in such a bitterly ironic way through such a sad turn of events. So beings the first act that sets the stage up for the controversial indie visual novel dating-simulator known as Katawa Shoujo.

Stemmed from a concept derived from an image board from the infamous 4Chan forum, Developer Four-Leaf studios brings a bishōjo tale catering to more than just your standard Japanese audience, but can this game appeal to western gamers beyond it’s questionable premise? Prepare to be surprised.

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9:06AM

PPR 55

On this episode of Press Pause Radio we hold hands and venture through the great unknown, as we discuss the history and relevance of strategy guides and walkthroughs. Thankfully we brought along a few "guides" on the trip as well. Matt Clark, a freelance writer featured on MTV, 1up, GamePro and many other publications joins us along with Zy, a top contributor on GameFAQs and writer of several walkthroughs as we contemplate on whether guides and walkthroughs are still needed in gaming today. We will also talk about Double Fine's success on Kickstarter and the upcoming release of the PS Vita. Thanks for listening to the show, and please make sure to check out the site for upcoming articles and reviews currently in the works. 

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