1:18PM

CHC HD -- Episode One -- Back from the PAX (East 2012)

The new Casually Hard Core HD is here! In this MASSIVE Half-hour Episode One special, we take a behind-the-scenes look at PPR at PAX East 2012!

Did you like what you saw here today? Questions and comments are not only welcome, but encouraged!

4:46AM

QCF: FEZ

About five years ago, the world was introduced to the wonderful vision of Phil Fish’s flatland-inspired, pixel dream world starring a marshmallow-like man named Gomez, and featuring his defiance of two-dimensional physics. Time moved on, and through troubled development, FEZ rose from the ashes of irrelevance and finally made its way to the Xbox LIVE Marketplace. With conclusive play on the finished product, the overview of FEZ is as mixed as all of the different camera perspectives you’ll encounter.

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4:47AM

PAX East 2012: Life Through The Pixel Glass: Cosplay Edition

So this has been the very first big gaming convention I have ever been to (barely counting Midwest Gaming Classic) and with all the excitement at PAX East, came the appearance of awesome and really elaborate Cosplay. This edition of Life Through The Pixel Glass chronicles the very best Cosplay PAX East had to offer right here at Press Pause Radio, Enjoy! 

 

3:15AM

PAX East 2012: Humble Hearts Studio Interview; Dust: An Elysian Tail

Walking down and about the show floor of PAX East 2012, The Microsoft booth is one of the first showcases to happen upon. While there were several different new Xbox Live Arcade and Kinect games being displayed, none of them were quite as eye catching as independent developer Humble Heart’s Dust: An Elysian Tail. Getting the opportunity to play the game, I immediately sought out the man behind the experience I just finished having and demanded to question what I played and what we should come to expect to the upcoming summer XBLA release.

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1:38AM

PAX East 2012: Pocketwatch Game Interview; Monaco

Traveling along the bend of the Boston Indie Showcase, I happened upon Andy Schatz of Pocketwatch Games and witnessed him display the long developed Monaco for play. As I stood and played a game with the stoic indie developer, I had some burning questions to ask that only he could answer to learn more about Monaco.

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10:42PM

PAX East 2012: Wither Studios Interview, Crowman and Wolfboy

During our coverage of PAX East, Press Pause Radio was sure to make our rounds throughout the indie alley portion of the show floor, and we stumbled upon Wither Studios and their showcased game, Crowman and Wolfboy. After seeing the details, GeorgieBoy made it his goal to interview the indie studio and learn more of the silhouette duo’s iOS venture.

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1:19PM

PAX East 2012: Virtua Fighter 5: Final Showdown Hands-on Preview

As we circled around the Sega booth, the distinctive sounds “Hooh-Ah!” of Virtua Fighter’s Jackie Bryant performing his signature flip kicks immediately entered my ears and perked them towards that direction. I came across the latest project to be released in the series, Virtua Fighter 5 Final Showdown, and had the opportunity to have a hands-on preview and discuss details of Final Showdown to find out whether or not this updated version of the game would be worth your time.

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8:33AM

WORLD EXCLUSIVE -- Bunny Must Die: Chelsea and the 7 Devils

The term "Metroidvania" keeps appearing in the gaming world as of late, and nobody would know better than us here at Press Pause Radio. Thankfully, I myself understand, love, and appreciate this oft-cited pseudo-genre. So getting my hands on a quality indie Metoridvania offering with a juicy action-platforming core, a splash of time manipulation, and a pinch shmup bullet patterns? Pure win.

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