Entries in Playstation (15)

2:08PM

Play Has Limits: What The End of Physical Media Really Means

Deep down, most of us knew that game companies would eventually double down on their attempts to do away with physical media. Still, seeing such an announcement like the one PlayStation made and knowing what awaits us doesn't make it any easier.

It feels like we've heard the same pro-digital, anti-physical pitches from major video game companies since the early 2010s. PlayStation's boldest announcement on the topic came early Wednesday, when it announced that it plans to completely halt the release of physical video games by 2028. In doing so, the company cites the all-too-famous "response in shifting trends" scapegoat that seeks to appease any would-be business daddy suitors who continue to drive us all closer to an AI-riddled, slop-infested digital rights apocalypse.

The short-short version given to readers on PlayStation's official blog? We all wanted this. Did we, though?

It is true that more recent Sony sales records point toward an abundance of digital sales rather than physical, though the numbers don't differentiate between AAA games, indie titles, or whether something just merely didn't have the option of a physical release to begin with. There are circumstances that either warrant digital-only releases entirely or in which a developer simply cannot afford to publish physical copies like a larger studio can (hence how options such as Fangamer, Limited Run, and Lost In Cult came to be).

Regardless of the circumstances, shuffling through the thousands of comments on the PlayStation announcement blog returns clarity to reality: people still largely hate this move. Meanwhile, scrolling through the otherwise bot-infested trenches of social media paints a similar picture, with droves of folks sharing everything from justifiably critical memes about the ill-conceived move to posting photos of their own collections, possibly in hopes of giving Sony executives some sort of consumer rights jumpscare.

So where we go from here is honestly anyone's guess. It doesn't look great, though, as we continue to have our consumer rights stripped away via the digital marketplace hellscape (the "own nothing, be happy" mantra, as one politician coined in recent years). Between the prices of retro games climbing since the pandemic years and companies sticking with subscriber-based model preferences, actually holding onto what we've got has never felt so good.

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12:54AM

Bullet Heaven #318 - G-Darius HD

We've played a lot of Darius in the last couple of years but it's not over yet; Inin Games is back with yet another updated Darius release and this time, it's one of the series' best. G-Darius HD is up next on Bullet Heaven.

 

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1:08PM

PPR 132

It’s nice to feel like 2021 is on the road to normal, but the trip there is still a long haul—which means we’ll be looking at another digital-only E3 presentation as we continue to shelter-in-place. With one more week to go before everything officially gets underway, we here at Press Pause Radio decided to get into the speculation game with some good ol’ fashioned E3 2021 predictions!

Join George, Ed, Andrew, and Sean as they cover their obligatory thoughts towards the rumored Nintendo Switch Pro, Starfield, Elden Ring, Metroid Prime 4 Breath of the Wild 2, and what kind of game Final Fantasy XVI may end up being, if it’s even shown, and a ton off more gesticulation over the games that they KNOW will be there.

So be sure to check the batteries in your CO2 Detectors and Smoke Alarms then go download the new episode and roll around in the scuttlebutt with us!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on our Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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1:50PM

QCF: Oddworld: SoulStorm

egardless of how obscure it may be in the milieu of video gaming, Oddworld has always been a name that’s commanded a dedicated following, with titles that strive to deliver a unique gameplay experience under a presentation that’s teeming with a special kind of cinematic spectacle that plays out like a Steven Spielberg meets Jim Henson passion project.

Where Oddworld Inhabitants have remained consistent with this goal, their last remake, Oddworld: New ‘n Tasty, managed to improve everything good about the original it remakes while introducing a slew of other upgrades to the overall experience, and proved that there was plenty of potential left for Abe’s adventure in the modern era of gaming.

Stepping a few feet away from the familiar absurdity of its fart-fueled roots this time around, Oddworld: SoulStorm leans a little heavier into the real themes the series had previously broached like capitalism, civil rights, racism, gentrification, and predestination.

The end-result makes for one of the most memorable titles this generation has seen in recent memory.

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9:40AM

Bullet Heaven #238 - 70's Robot Anime Geppy-X (PSX)

In all of shooting games, there's no other game out there that delivers the authentic 70's anime experience like Geppy-X does. This obscure Japan-only horizontal scrolling shooter from Aroma is gauranteed to be unlike any shooting game players have ever experienced before or since. But, HOW does it do this? Why 4 discs!? And just how does it stack up??

In the Credits:
Bullet Heaven 236: Rym 9000
Bullet Heaven CCXXXVII Einhander Taikenban
Bullet Heaven 237: Stahlfeder

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9:21AM

Bullet Heaven #237 - Stahlfeder (PSX)

Stahlfeder: Tekkou Hikuudan is a game that doesn't exactly come up often. It's pretty uncommon from a very obscure developer and publisher and it was only released in Japan... and it has a really neat cover. We dig it. But what about the game? Let's take a closer look!
Missed an episode?   

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11:39AM

PPR 118

Change is good, right?—it’s scary sure, but if we don’t give the chance to try something different, then how can we really say that we’ve grown?

In this episode of Press Pause Radio, we’ll be debuting a new format that’s going to be different from the one we’ve done the last ten years. Instead of catching up on all the news and games that have happened between shows before the chosen featured topic, we have decided to release each of these segments as a dedicated episode in their own right, including the featured topic, with a projected weekly schedule in mind.

This new direction will not only cut down the average length of a Press Pause Radio episode from 2-3 hours down to a little over an hour at most, but it’ll also allow us to produce more content for you guys more seamlessly. We hope that this change will allow us to be the best version of what we aspire to be, because as it stands now, publishing episodes in the giant clusters that we have the last few years or so hasn’t done us, or you guys any favors.

So to start off, we’re starting Episode 118 with the news; we’ll be discussing the Super Mario Sunshine rumors, PS5 Patent reveals, various gameplay reveals at this past Gamescom, Bathwater Pyramid schemes, and a whole lot more.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on our Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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12:31PM

Mudprints Unboxes: Dariusburst CS (LRG Vita Version)

We took a look at the big-box limited editions from Kadokawa and Limited Run Games for Dariusburst CS on Mudprints Unboxes before... so how about Limited Run's Vita version? Let's see what's inside.

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