PPR Presents Lime Light: Megaman X Collection






I have been dreading this moment for the last week, the finality of writing this review. The last four episodes of The Walking Dead have told an amazing tale of survival and what one man will do to protect the person he cares about the most. Lee and the other members of this group of survivors have endured, suffered and (some) somehow survived. Throughout the entire ordeal I have been forced to make quick and painful decisions, decisions that would haunt me long after the episode had ended. However nothing could have prepared me for the moment when this first season ended and the credits rolled. Trust me when I say that after finishing all five episodes, Telltale Games was able to accomplish something that I have never experienced in a video game before. I remembered everything, I felt everything. In doing so, the final episode brings to close the finest gaming experience I’ve ever had the pleasure of being a part of.
Team Ninja’s release of Ninja Gaiden 3 earlier this year was met with a laundry list of criticisms on an abysmally large scale, and was poorly received by majority, myself included. Yosuke Hayashi and his team had their work cut for them when Tecmo made the decision to re-release the title on the WiiU with enhancements, some even calling the equivalent of the Sigma treatment that prior entries received from the same team on the PlayStation 3.
This is not the case, for you cannot enhance something that was originally broken, you can however fix it, and boy, did Hayashi sure follow through as they manage to not only do just that but labor to add more content in this surprisingly solid action launch title for the fledgling Nintendo console.
There's often a fine line between what makes a good and bad puzzle game. While some puzzles can be deceptively hard and rewarding in certain games, other puzzles for some reasons can just be frustrating. And when a game is made of nothing but these challenges, you better be sure that they're fun and well designed, because without anything else, a pure puzzle experience just doesn't have much to fall back on.
Hairy Tales is very much one of those pure experiences. It's a cheap little game that's all about its main mechanic and little else. And while that can be commendable for a pure gameplay centric title, sometimes it just doesn't work.
The future of handheld entertainment is a hotly debated one. Nintendo's 3DS gives gamers on the go a portable 3D entertainment center that not only plays games in surprisingly clear 3D, but also allows for relatively speedy online play, internet browsing and even Netflix from a WiFi hotspot. Sony's PlayStation Vita sports some surprisingly high fidelity, handily running games very similar in scope to the PS3.
Nintendo has always had a special charm that’s undeniably inherent in each of their releases, even if some of them are starting to show their age. The “New” within the title of Nintendo’s resurgence effort to bring Mario back into the side-scrolling platformer spotlight has been looked at with some skepticism, argued to some extent even that it’s hardly “new” to begin with. With the Wii U out of the gates, we’re treated to the breakout Mario launch title; New Super Mario Bros. U, and while the “New” argument still holds some weight, this latest installment manages to defy any jaded expectations.
Was Freecell ever on the Turbo Grafx 16? Eh, it doesn’t matter, because there are so many other games that are so much more worthy of your time. This week, the PPR crew gathers ‘round to discuss the 16-bit underdog with its Japanese counterpart hitting 30 years of age recently. On the way, James and George argue over the true merit of Assassin’s Creed III, Toast bids for an N-Gage to cheer him over his troubled Vita, and Ser hates on the Avengers and so much more.
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