Entries in Shenmue (5)

11:17PM

PPR 162

s we all leave the holiday behind and officially ring in 2026, or whatever the hell George was calling it (we think it was the "Düo-Dusé"). We thought it would be neat to look at the holiday season under a lens, and think about the “comfort games” that come with the season.

Think about all of the arguments or justifications you’ve heard for whether or not a film or album is a Xmas-coded production? Like, beyond all of the Die Hard or The Thin Man shitposts, there are pieces of media that folks just associate with the holidays, even when they’re not centrally focused on the jolly time—and some choice picks that don’t even do that much.

We all assign these arbitrary associations between literature and film around yuletides and such, so why not video games too? To ensure we really get some spirit out of this topic, we’ve asked some wonderful folks to appear on the episode, and give us their thoughts on the matter, as well as the games that they associate with the season of giving. Join Andrew and George as they have the pleasure of inviting Emily and Kate of No Small Games, and Rick of Pixel Project Radio to ham it up over this silly little query on what we all like to enjoy on our screens during a heart-warming and arguably anaphylactic event every year in December.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

 

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12:20AM

PPR Presents Late to the Party: Judgement

f I were to liken Ryu ga Gotoku Studio’s Yakuza series to a mixed drink, I would compare it to the sweet, yet effectively potent combination of Rum and Coke. It has all the thrills, and action you could ever want, while maintaining an accessible sense of pacing that can synchronize with just about anyone’s rhythm.

I can’t say the same thing out of the studio’s newest release, however; Judgment is more like Whiskey and Coke—a mixture that commands time and patience the moment you press your lips to the glass. Toting itself as a spiritual successor to Yakuza, Judgement throws a twist on the crime-drama formula from Toshihiro Nagoshi that empathizes new Detective-focused dynamics, encouraging observational skills and deduction from players instead of relying on the trademark brute-force that the world of Kamurcho is famous for offering.

While the novelty of the concept is admittedly hampered by strict pacing that drags on the early hours of Judgment through an annoying slog, the game eventually opens up into one of the most fulfilling experiences from the developer yet, consistently rewarding the commitment it demands a slower-than-usual pace that Ryu ga Gotoku design is known for.

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9:48PM

QCF: Yakuza 6: The Song of Life

he Yakuza franchise may owe a great deal of its legacy to Shenmue, but it’s done a great deal more on its own, and rightfully escaped the shadow that Yu Suzuki’s classic had once cast over it. Spanning across five epic chapters, a host of non-sequitur spin-offs, and a stellar prequel in its own right, Yakuza 6: The Song of Life is the newest title to enter the fold, and was announced to be the final chapter in the RyĆ« ga Gotoku saga.

Although the future of the property seems uncertain, SEGA hasn’t spared any expense with the finale; Kazuma Kiryu’s last hurrah is every bit of the bittersweet epic that it sets itself out to be and then some.

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5:47AM

QCF: Yakuza Kiwami

t’s been speculated that Grand Theft Auto III would have never gone in the direction that it did had it not been for Shenmue on the Dreamcast, and personally, I always found that contrast a bit misleading. Grand theft Auto attempted to give as much player freedom as they could, while Shenmue was aimed more at the player agency, albeit through the scope of a law-abiding protagonist who still had to adhere to things like a curfew.

Fast forward six years later, and we’re treated to a new game from SEGA titled Yakuza, an adventure that pays homage to both Shenmue and Grand Theft Auto through its unique RPG mechanics that offer a balanced blend of agency and freedom, and was successful enough to launch a new franchise for SEGA into the next decade.

A franchise that’s gone so strong that SEGA decided to release a remaster of the classic that started it all, Yakuza Kiwami for the PS4. To gauge the success of a remaster is to determine how well it can deliver the experience to both fans of the original, and new players who’re coming in fresh—Yakuza Kiwami nails both out of the park (or this case, batting cages), as the trip back to Kazama Kiryu’s misadventures in this epic crime-drama feels just as fresh as it did before.

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11:41AM

Life Through The Pixel Glass-01/02/2013

t’s a new year everyone! 2012 has been a momentous year in the realm of video games. From its events to its releases the calendars of gamers everywhere have had their work cut out for them, but we’re pretty sure there’s nothing to worry about with titles like Bioshock Infinite and Tomb Raider around the corner. This week is a bit slow on the news front but maybe it’s a good time to kick back and relax, and enjoy the latest Life Through The Pixel Glass.

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