Entries in Virtua Fighter (6)

6:22PM

25 years of the Sega Saturn: Part 2-The Two-Pronged Stumble

ell, this is embarrassing; I had planned to publish this entry much sooner than now, given that it’s been a little over a year since I last published the premier piece to this editorial series, but I suppose it’s appropriate since we’ve now arrived at the anniversary of SEGA’s polarizing 32-bit powerhouse once more.

When we last left off, we looked at the pre-launch hype of the Saturn and SEGA’s internal dissension over the mechanical complexity of the hardware, with technical specs that were arguably geared more at enhancing the present climate of gaming than preparing for the next dimension of gameplay the medium had been building to. The corporate disconnection only grew from there as SEGA of Japan hedged all their bets on the console with one fateful announcement during their 1995 Electronic Entertainment Expo presentation—the Sega Saturn was available now, retailing at $399 MSRP with the inclusion of Virtua Fighter to the surprise of everyone, including major retailers.

It was with this first big step that the Sega Saturn had begun its perpetual tumble towards commercial failure, as we look back at one of the most infamously mismanaged console launches in Video Game History.

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3:19AM

QCF: Virtua Fighter 5: Ultimate Showdown

t one point in the medium of Video Games, Fighting games were on top of the world, overtaking screens across Living rooms and Arcades across the world. It didn’t take long for everyone to come for that piece of pugilistic pie, and while there were many who tried, a few found success, and even fewer redefined what the genre was—one of those releases was SEGA’s Virtua Fighter.

Aside from pioneering the concept of three-dimensional fighting, the series has steadily earned the reputation for being one of the most technical-minded brawlers on the market and has remained a staple where competitors measure their skill of the genre within the fighting game community. Admittedly, the series has struggled to find mainstream success outside of the dedicated niche of players that have kept up with each new installment, but the series has recently found new life in another popular SEGA franchise—Ryu Ga Gotoku Studio’s Yakuza.

The inclusion of SEGA’s historic fighting series may have been a fun Easter Egg at first, but players quickly took notice of the excellent handling of emulation and coding of the series by RGGS, gradually drawing in new interest for the property once more. Striking while the iron is hot, the wild minds at SEGA have paired the talented folks of AM2 and Ryu Ga Gotoku Studio together for a new iteration of Virtua Fighter 5, VF5 Ultimate Showdown

Even though Viruta Fighter 5 has waned on for 14 years in its “Street Fighter II” rut of incremental additions and improvement, the super-group effort from RGGS and AM2 goes on to prove that not only is there still plenty of mileage left in the Polygonal Puncher, but they also deliver the definitive version of the game in the process.

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1:39AM

QCF: Sega Astro City Mini

here Names like Nintendo, Atari, and SEGA respectively boast a large zenith of the home console market between themselves the past thirty years, no brand commanded a foothold in the coin-operated world of Arcade gaming quite like SEGA did. Beyond the global hits like Golden Axe, Space Harrier, and Virtua Fighter, the Japanese Gaming giant spanned a wide array of genres and gimmicks that redefined the arcade scene with Astro City line of Arcade cabinets. The horsepower behind their intricate PCB boards made way for unique experiences that deployed a wide array of technical marvels that set them apart from their upright peers like super scaling graphics, over-the-top, and JAMMA quality stereo sound.

As the preservation for Arcade software gets harder with each passing year, SEGA took to celebrating its 60th anniversary with a bang with the release of the Astro City Cab Mini—a scaled-down take of their signature 1993 arcade cabinet that’s packed with 37 games that shaped SEGA’s storied legacy of its quarter-fueled library. While it’s a shame that the retro gaming wizards at M2 weren’t programmers for this nifty little machine, the unit’s nostalgic design and collection of titles more than make up for its above-average emulation.

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5:03PM

25 years of the Sega Saturn: Part 1-The Doomed Singularity

ut of all the rituals that you’d expect a seven-year-old to have in the early nineties, feverishly running to the supermarket newsstand for the latest video game magazine isn’t one that I’d imagine topping a Family Feud chart anytime soon. Yet there I was, a twinkle-eyed sap who cared for nothing more than to drool over the latest news and gossip of the one brand that ruled my kid life: SEGA.

The year 1994 was a particularly lucid period, because of the gaming hype for releases like Super Metroid, Donkey Kong Country, and Sonic & Knuckles, nothing was more exciting to me than Sega’s 32-bit project, the Sega Saturn. I couldn’t tell you how many times I read the August issue that year of Electronic Gaming Monthly, and the preview coverage they gave to the specifications of the system, and games that were going to be able to run on it like Daytona USA, Virtua Fighter, and Virtua Cop.

May 11th, 2020 marked the 25th anniversary of the polarizing console—even to this day, the same fevered school ground arguments over the Saturn have transcended into keyboard wars across online forums and social networks because unlike anything else like in the medium. The Sega Saturn is a complex story that peels back like an onion; so I figured what better way to way to reminisce on my favorite game machine than with an editorial series on it.

In this chapter, we’re going back to where it all began, as the system’s origin is one that’s born through a gradual divorce between the East and West divisions of SEGA, with the Saturn being the child that was caught in the middle of it all.

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5:47AM

QCF: Yakuza Kiwami

t’s been speculated that Grand Theft Auto III would have never gone in the direction that it did had it not been for Shenmue on the Dreamcast, and personally, I always found that contrast a bit misleading. Grand theft Auto attempted to give as much player freedom as they could, while Shenmue was aimed more at the player agency, albeit through the scope of a law-abiding protagonist who still had to adhere to things like a curfew.

Fast forward six years later, and we’re treated to a new game from SEGA titled Yakuza, an adventure that pays homage to both Shenmue and Grand Theft Auto through its unique RPG mechanics that offer a balanced blend of agency and freedom, and was successful enough to launch a new franchise for SEGA into the next decade.

A franchise that’s gone so strong that SEGA decided to release a remaster of the classic that started it all, Yakuza Kiwami for the PS4. To gauge the success of a remaster is to determine how well it can deliver the experience to both fans of the original, and new players who’re coming in fresh—Yakuza Kiwami nails both out of the park (or this case, batting cages), as the trip back to Kazama Kiryu’s misadventures in this epic crime-drama feels just as fresh as it did before.

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9:59AM

QCF: Fighting Vipers (PSN)

irtua Fighter, at the time of its release was an innovative, incredibly fresh experience that set a new standard by which fighting games in the future had to measure up to. At the time, no one did it better than Sega AM2, and a year after the release of Virtua Fighter 2 came Fighting Vipers, a brand new franchise in the same vein as Virtua Fighter – complete with the same level of depth and absurdly huge move sets - but with brand new characters and an new dynamic: Body armor.

Fighting Vipers also released on the Sega Saturn alongside its Virtua cousins, and is now available in HD on the XBLA and PSN marketplaces.

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