Bullet Heaven HD, Episode 58 - Under Defeat HD
elcome back to Bullet Heaven! Rising Star Games is back - in the same year, no less - with another physical shoot em up release! Bullet Heaven takes a look at G-Rev's Under Defeat HD, with special thanks to Rising Star Games for supplying our copy for review! This controversial release saw an original release back in 2005 on Naomi Arcade and Dreamcast... so just how does this helicopter-based shooter fare...?










QCF: Playstation All Stars Battle Royale
ince it’s unveiling earlier this year, Playstation All Stars Battle Royale has constantly received comparisons to another system exclusive fighting game. All throughout this year, I was one of those people commenting on the similarities and how Sony and Superbot Entertainment were simply capitalizing on a formula that has been proven to work. I am very happy to report that after many hours of playing across the single player and multiplayer modes, the final product does not just compare to the other mascot brawler on the market, it does even better and in doing so exceeds my lofty expectations.
Life Through the Pixel Glass-12/12/2012

o for those of you who follow the site regularly, you may already be familiar with Life Through the Pixel Glass. This feature belongs to Catie (and it still does, so no worries needed) that focused on the art and culturist aspect of the video game community, and it still does for the most part. We’re currently experimenting with the feature and adding more, like links for other things involving independent studio spotlights or Kickstarter endorsements. We’ll be doing a little bit of both and try balancing the feature to basically be something fun that we can do with the site in order to interact with the listeners and readers of Press Pause Radio.
Life Through the Pixel Glass will be authored by either yours truly or Catie, as we take turns in order to work with each other’s schedule. The goal is to post one every Wednesday since it’s just that awkward day in the week where nothing really happens. Throw in some feedback if you guys have any. We’re totally open to some crowd sourcing for future content. Enjoy!








City of Steam Preview
Some MMORPGS seem much less accessible than others, which is why MOBAs and other strategy games currently dominate the multiplayer world. One studio, however, wants to revitalize the connection between in-game lore and player interest that used to make MMOs among the greatest online role-playing experiences.






PPR 68
Many of us have been raised around video games, and the industry has grown up with us. But what happens when the future generation begins to take an interest in this hobby and culture? The group will discuss these points, and also argue the question of whether or not some of us should even have children. Have you seen Toast before? We also answer your questions, speak about the massive amount of games being played at the end of the year and potentially tease an upcoming podcast based on THE GREATEST FILM OF ALL TIME. Be sure to tune in and and hear all about it!





QCF: Persona 4 Golden
The PS Vita is under attack for seemingly being a dumping ground for half-baked ideas, cheap ports and abyssmal console-to-handheld migrations that run the gamut from mediocre to horrendous. Despite this, there are still many standout titles. But now the Vita has its Excalibur, a game so large and deep that it and it alone can squeeze enough playtime out of Sony's floundering handheld to make it worth the $250.00 purchase. Seriously.
QCF: Chasing Aurora
Broken Rules has volunteered to be the forerunner of independently developed game for the Wii U, an admirably brave task considering that larger, more experienced studios have been skeptical of their own ability to significantly take advantage of the Wii U’s potential. Nintendo's new console excels at offering a cavalcade of dynamics in a multiplayer setting, evident by the direction of Nintendoland.
Broken Rules therefore staked their hands at creating their software that centered on a competitive theme with their imaginative take on the philosophy of flight through the portrayal of paper art in Chasing Aurora. While the cliché of an indie studio taking the humble route in order to concentrate all production value towards the creative process and to convey a deeper meaning through a solid game mechanic, the Austrian studio takes this trait to heart, and it works both against them and in their favor in the end.






The Wii U: Two Weeks Later
Well known freelance artist and internet color commentator Bill Mudron, has recently coined quote, “Nintendo is making silent film-era games in a stereo/Technicolor world” and it got me thinking, just how much weight does this analogy hold? Today marks the fourteenth day since North America was introduced to the Wii U, Nintendo’s new hope that represents so many different factors for both the Big N and a reflection of the video game industry as of late; a desire to possibly experience the prospect of playing video games with the ideals of the next generation.
The stalwart box of fun also symbolizes Nintendo’s intent to embrace the age of tech and online functionality, an exploit they’ve neglected for so long in the very industry they once helped pioneer back into relevance. The last two weeks with the machine has given ample opportunity for me to gauge an impression of what was delivered to us and analyzing the end result of what pushed me and so many other to plunk down over $350 and some change for.






