Entries in skate (2)

11:56PM

PPR 160

re beards still neat? We wonder, mainly because we’re older and less hip—plus we noticed the significant lack of facial hair upon the plastic grimace of Labubus, so shit’s been tripping us up to say the least.

Or maybe it’s all of these heavy-hitter video game releases that are stacking up in October that have got us slipping up because HOO-boy are there some blockbuster titles appearing on shelves this month, and we’re desperately trying to keep up with it all. Join Ed, George, and Andrew as they dish on the latest news of the concerning buyout of EA, Microsoft’s ludicrous price hikes across the market, and the main topic for the episode, what we’ve all been playing in yet another edition of “What’s in your Console?”

The list spans to Borderlands 4, Hollowknight: Silksong, Sonic Wings Reunion, Silent Hill f, Skate, Tokyo Jungle, Super Mario Galaxy 2, Hades II, Persona 3 Aegis, Persona 4 Golden, Persona 5 Royale, Lost Soul Aside, and a ton of Magic: The Gathering talk that’s filled with all of the oogling and speccing you could hope for!

Come for the unqualified cosmetology opinions, stay for the gluttony of software we’re stuffing ourselves with. Shit, we’re not even ready for Ghost of Yōtei, Pokémon Legends: Z-A, Ninja Gaiden 4, or… 

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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1:30AM

QCF: Bomb Rush Cyberfunk

 find it pretty funny that I’m writing this review mere weeks after the Dreamcast’s 24th Anniversary; I mean, not just that in that granular humor from a well-timed coincidence sort of way, but in that I’m still seeing one of my favorite consoles live on through a legacy that dwarfs its flash-in-the-pan lifespan. Even though it was released two years into the 128-Bit Machine’s reign, Jet Grind Radio left quite the impact in 2000, as it quickly became a must-have exclusive for the platform and yet another reason to attract anyone over to SEGA hardware instead of Nintendo’s or Sony’s offering.

After an underwhelming sequel and years of Fan-service cameos, SEGA’s frenetic Graffiti-racer has mostly lived on as a garnish for the repeated servings of nostalgia surrounding the Japanese brands’ peak years. Given that the property has undoubtedly had more of an impact than SEGA had accounted for, it was only inevitable that one studio would set out to tag the spot Jet Grind Radio had left untouched for twenty years.

Netherlands studio, Team Reptile, answered the call, & endeavored to produce a spiritual successor to the Dreamcast Cult favorite with Bomb Rush Cyber Funk, an improved open-world take over the middling attempt we saw out of Jet Set Radio Future, with a freestyle approach to progression. The end result isn’t just a fresh approach to a familiar classic but a practical reinvention that improves upon its source material in nearly every single way.

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