Entries in hella indie (98)

6:19PM

QCF: Super Comboman

ost platformers seem to follow a basic structure when it comes to simple implementations like control and level flow. Sometimes as an audience however, we are treated to subversions in the stereotypical platforming mechanics, and Super Comboman would be one of those unique times. 

A successful Kickstarter project from 2012, Super Comboman is a game that aims to mix beat 'em up combat with a distinct platforming feel. As you can tell from the outside, these are two extremely different ideals to marry—Ideals that unfortunately however may just be let down by the rest of its parts. 

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7:27PM

QCF: Armillo

hake your head all you want but the fact just simply remains that even after the introduction of Wiiware and eShop; the realm of indie games is still strange territory for Nintendo to cross—at least it seems like it with the way they’re going about it.

Thankfully, the big N is still trying to improve their approach towards their relationship in indie game distribution, and one of the products that’s especially benefited from their efforts in this campaign of exposure is an indie game about a space armadillo—a friggin’ sweet space armadillo.

Fuzzy Wuzzy Game’s Armillo channels the light-hearted spirit of character driven games of the 32-bit era, and humbly creates an adorably minimalistic atmosphere of challenge and colors that will universally appeal to the simple instincts and drive of platforming in a surprisingly intriguing way.

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5:07PM

Life Through The Pixel Glass-07/16/2014

s I write this, I’m sipping on the cool refreshing double fisted cocktail of Gatorade’s Lime ‘n Cucumber swigged with a Rockstar Zero Carb Energy Drink; it’s a concoction that’s quite literally not for the faint of heart.

I’m staring at the screen, going over appointments for PAX Prime, reviews, and other stuff; it’s starting to sink in that we’re in a really slow period in video games right now—I honestly love these sort of periods too. We all work hard, play hard, and live hard; it’s hard to stay on top of something that eats away at our precious time and money. Don’t get me wrong, it may sound like I’m complaining but I’m only trying to illustrate that we can all use a break from playing games—let’s just idealize in other ways like cool art and shit.

Yup, you know where this is going, welcome to another edition of Life Through The Pixel Glass; I missed it, and I hope you all did too, let’s get this rolling.

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2:17PM

QCF: Life Goes On

ired of survival horror, first person shooters, and basically every other video game forcing you to stay alive in order to play? Life Goes On takes the conventional gaming strategy of trying to survive as long as possible and turns it around - to beat the levels, you have to kill your character several times, and use their corpses as stepping stones to get to the prize. Morbid? Yes. A metaphor for capitalist society—possibly…but aside from being an interactive existential social commentary on our pointless lives, it can also refreshing and fun.

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11:39AM

Bullet Heaven HD, Episode 104 - Crimzon Clover: World Ignition

After years of requests for a Crimzon Clover review, it's finally time! Does Crimzon Clover deserve the "God-Tier" status it has garnered? It's time to stack up the newly steam-released Crimzon Clover: World Ignition to find out!

 

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11:47PM

Bullet Heaven HD, Episode 103 - NYXX

ndie games always have an uphill battle for recognition, especially when they're not backed by bigger publishers like Rockin' Android and Nyu-Media over services like Steam and Playism. Infinite Vile's NYXX is one such game. How does it stack up?

 

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4:23AM

QCF: Entwined

hether you choose to side in the camp that video games are art, or sit with the folks who think they’re too dumb to be art, there’s generally one consistent consensus that both parties can agree to; gamers from either belief can attest to playing at least one game in their life that made them feel something.

Granted, while there are few games where a majority of people can civilly agree on the game’s merit to elicit whatever emotion they felt, these game do in fact exist, and some of them share even considerably larger common ground within the gaming community than most would accurately presume; some games just have that it factor.

Entwined is such a game, one that’s entirely capable of rendering any who play it into puddle of feelings that they can’t quite explain articulately into words, but can’t deny that the presence of them either.

I’m going to try my best TO articulate these feelings, and why it’s important that Entwined brought them out of me, and became a memorable experience in the process.

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12:16PM

QCF: Tesla Effect- A Tex Murphy Adventure

or all of the long lost franchises to reappear, Tex Murphy might just be the most obscure property to surface again. Let’s get one thing straight: Tesla Effect has probably got to be one of the most bizarre game releases in recent memory—not in style or content, but just its sheer existence. For those not in the know the following game reviewed here is a Tex Murphy adventure; as in an FMV Tex Murphy adventure, a “last seen in 1998” Tex Murphy adventure, a “originally appeared on the Commodore 64” Tex Murphy adventure. 

Despite the quality, because of this the game is at least worth some degree of admiration that unfortunately may just be the only thing it deserves from you at all.

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