Entries in hella indie (101)

1:43AM

PPR Presents Play Play: Mirrormoon EP

ooming with Rob Rich for this year's PAX East has led to many conversations and even more debates, which have been great; but there was one that just couldn’t be dropped—how inaccessible Mirrormoon EP is, and Rob jumped to the call. I want to make it clear that I really enjoyed the concept and atmosphere of Mirrormoon purely out of an aesthetic view, but I feel like the structure of the game borders over cryptic and gets straight esoteric with some of the objectives and the complete lack of direction.

So in short, this impromptu Play Play is Rob jumping at the opportunity to remind me that I’m wrong while subtly implying that I’m an idiot in the process, and we all win.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

10:46PM

Press Pause Radio at GDC 14!

hat happens when you get two indie developers, an mobile games journalist, and an asshole like George in a room together in front of a microphone? You get 2014 Game Developer Conference podcast special! Complete with angry Atari talk, narrative talk, Goat simulator, Crypt of the Necrodancer, and video game toothbrushes, and more! Join us as we actually look forward to Virtual Reality in this episode among other things.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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4:53PM

GDC 14: Nintendo's quest for indies is paying off

he pace is slow and the swagger barely exists. The last day for GDC is starting to wear on the best of us, but it’s been an incredible ride nonetheless. This show in particular showcased incredible ideas and potential to gaming in some sweet directions.

Another testament to this, of course, were games supported by the efforts of Nintendo and their web frame/Unity efforts to make the eShop a friendlier place to distribute their games on for indies. Two games hitting Nintendo’s underdog console as exclusives particularly stood out, and hopefully will set a trend for their peers to follow suit when it comes to what the Wii U can do.

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6:28PM

GDC 14: The best of the IGF Pavilion

’m mere hours away from one of the biggest events in GDC, The Independent Game Festival awards—the real action of IGF however, is happening right now at the IGF pavilion on the show floor. Soaking in all of the noise and lights that surrounded me, my stroll through the area proved to be a fruitful one, the games I sampled here are some of the most impressive I’ve played at the show so far.

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7:16PM

GDC 14: A Wild Indie Mega Booth Appears

alking through the West Hall at the Moscone, I was delightfully surprised to see one of my favorite exhibits appear at GDC; that’s right, the Indie Mega Booth. I settled myself in, and took it upon myself to get familiar with all the games showcased; here are the games that I believe will make 2014 the best year in video games yet.

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1:33PM

GDC 14: Mixing it up at the IGN Indie Mixer

s Rob Rich and I slogged our way through the doors of IGN and wrestled with the possibility of being trapped within a malfunctioning elevator, our spirit was never the less indomitable as we excitedly approached the fourth floor with glee—for above us, lay dozens of games presented by their respective teams, ripe for the playing.

With a fist full of beer and poncy wine, I walked into the lion’s den, and left with anticipation for an incredible batch of games slated for release in 2014, these titles stood out particularly to me.

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3:46AM

PPR Games Club: Gone Home

ove is a lot of things, but rarely is it ever easy; especially when you’re a teenager. For our very first Games Club of 2014, we invite Shidoshi of EGM and The Morning Project fame to join us as we break down why Gone Home was one of the most influential games to release in 2013. We talk price, drop our opinion on just what kind of game it is, and of course; we spill into the territory of crazy theories and the possible weight they may hold to Kaitlin’s return.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

 

Also, we sit down and play through the experience from start to finish to highlight all of the opaque allusions of the Gone Home saga, grab your favorite snack and watch with us won’t you?

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2:43AM

Life Through The Pixel Glass-10/04/2013

ow, so this is awkward…it’s been a while since we’ve done one of these right? Yeah, well…we’re picking up our stride again. With the videos and reviews we’ve picked the pace up on, it only makes sense that we get LTTPG going again. For those who are late to the party, have horrible attention spans, or you simply despise me to the point where you tune out whatever I say on the podcast anyway; I just recently moved and though it’s been more than a month since—I’m still catching up.

Nevertheless, fear not, there’s plenty of nonsense to hit the site soon. Even though next month is going to be insane for everyone, and the wait for the new consoles to launch may even seem unbearable for the lot of us but you should just hang back and relax. We have plenty of shit to throw at you and we can all just pass the time together, this is Life Through The Pixel Glass—welcome back.

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