5:25PM

QCF: inFamous: Second Son

he idea of being larger than life leads down many paths to those who aspire for that sort of spotlight; stuff like entertainment, professional sports, or politics, but the most fantastical of them all is obtaining super powers, humanity’s ever present castle in the air.

Sucker Punch ventured into such territory and the grand moral compass that proceeds over it with inFamous, an ambitious open-world game that stumbled a bit out the door before it found the right beat for the tune it was pitching with inFamous 2.

Fast forward to present time and we see Sucker Punch at it again with inFamous Second Son; a sequel that introduces some novel features to the series, but unfortunately regresses the all-too-important advancements from its predecessor to a disappointingly mediocre degree.

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1:14PM

QCF: The Raven - Legacy of a Master Thief

f anyone has noticed over the last few years, it seems as if adventure games are coming back in a big way. With the success of companies like Telltale Games and Double Fine leading a rebirth of the point and click genre, many other games will undoubtedly try to capitalize. So my initial response to seeing The Raven - Legacy of a Master Thief was one of disinterest and disappointment. After playing through all three chapters of this title, I can say that there is disappointment still lingering however not in the way that I would have imagined.

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11:32AM

QCF - Sorcery Saga: Curse of the Great Curry God

he rogue-like is kind of making a bit of a resurgence in the current gaming landscape. Games like Towerfall, The Guided Fate Paradox and more are really kind of creating a sort of Rogue-renaissance with their unique combination brand of roleplaying and crippling hardships upon player's very imminent deaths. Unlike most games out there today (Dark Souls notwithstanding), these games offer a challenge seldom seen in the video games of today. But what if you're not hard core enough to slog your way through the modern rogue-like battlefield? Well, that's where Sorcery Saga: Curse of the Great Curry God comes in.

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3:25PM

PPR Presents LimeLight: Metal Gear Solid V: Ground Zeroes

here’s a whole lot of buzz on the web on whether or not Metal Gear Solid V: Ground Zeroes is just a glorified demo; after much deliberation (not a whole lot) we decided that instead of reviewing Ground Zeroes, We’ll cover it a different way—stream the shit out of it for Limelight.

You guys can tune in (and subscribe to us while you're at it) Sunday, March 23rd, at 7:00 PM pacific time and join us in the chat, and hopefully, do everything that we can, and not beat the damn thing on the actual stream.


10:46PM

Press Pause Radio at GDC 14!

hat happens when you get two indie developers, an mobile games journalist, and an asshole like George in a room together in front of a microphone? You get 2014 Game Developer Conference podcast special! Complete with angry Atari talk, narrative talk, Goat simulator, Crypt of the Necrodancer, and video game toothbrushes, and more! Join us as we actually look forward to Virtual Reality in this episode among other things.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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4:53PM

GDC 14: Nintendo's quest for indies is paying off

he pace is slow and the swagger barely exists. The last day for GDC is starting to wear on the best of us, but it’s been an incredible ride nonetheless. This show in particular showcased incredible ideas and potential to gaming in some sweet directions.

Another testament to this, of course, were games supported by the efforts of Nintendo and their web frame/Unity efforts to make the eShop a friendlier place to distribute their games on for indies. Two games hitting Nintendo’s underdog console as exclusives particularly stood out, and hopefully will set a trend for their peers to follow suit when it comes to what the Wii U can do.

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7:29PM

GDC 14: Getting down on Ouya exclusives

aking a breather from the hustle and bustle that GDC 2014 has proved to be this week, I decided to go and enjoy some casual time at the Ouya booth to check out what was being showcased and to get a handle on the redesigned controller myself. Surprisingly, there were a lot of games being demoed through Ouya’s “fund the fun” campaign, and despite some reservations concerning the new splintered direction the brand is going in from proprietary to third-party and the end of all of them being free to play, the games being exclusively signed prove that the Ouya remains relevant after all.

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4:17PM

GDC 14: Closing the rift in Oculus rift: Hands-on with the Dev Kit 2

here was one goal that I had this year in mind aside from Press Pause Radio’s modus operandi with indie games showings, one particular rodeo I was eagerly anticipating the return to at GDC 2014: the Oculus Rift.

The team that chased the idea of consumer-friendly virtual reality has been hard at work addressing all of the feedback they received within the last year. In response, they created a reworked build humbly titled “The Dev Kit 2.” I approached the seat where the upgraded goggles laid, strapped in, and completely and experienced an entirely new Oculus; the line between developmental stages and (forgive the pun) reality have now been blurred, and Sony will have some serious competition on their hands.

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