5:33PM

PPR Presents Our 5th year anniversary special: Alien Soldier for Extra Life

ou guys and gals want to hear something funny? Our fifth year anniversary is this Sunday, and we knew this day was coming sooner or later (well Andrew always said no fucking way to be fair.)

Moreover, though, on what I thought would be one of the most joyous occasions of my life, I’m going to stream my least favorite game of all God Damn time to earn money for the kiddos, while you lot of sickos entertain at my misery for 8 hours. The occasion is still one that’s worthy of celebration and we’ll definitely have a proper podcast navel gaze over what we’ve done (or how little) within the last half of the of the PPR decade thus far.

Join us on your Sunday, May 25th at 10 AM Pacific standard time, and watch me begrudgingly play Alien Soldier as a tribute to where we’ve gotten now (you can also watch it here), thanks to listeners, readers, and now watchers like you. While this isn’t an officially sanctioned drive, we’d love for you to donate to Extra Life while I party down in all of my misery.

Seriously though, the countless nights of editing, writing, laughing, and crying would not have been possible without you guys—I’m sincerely grateful for everyone who has supported us, and yes; T-shirts and posters will finally hit the store in stock later this week. I’m truly blessed to have PPR, all of us here are, and it’s all thanks to you lovable shmucks.

5:25AM

PPR Presents Play Play: Princess Crown

ack in the beginning, before George Kamitani and company started the Vanillaware brand, they worked on a project in conjunction with Sega and Atlus for the 2D Powerhouse that was the Sega Saturn; game that would become a Holy Grail of sorts on the platform before it would get rereleased again on the PSP—Princess Crown. So many accolades have been attributed to this title aside from it being the catalyst for Vanillaware, but after all this time, have those accolades held up? Should this game have seen a stateside release after all?

George doesn’t really think so, and is Andrew still excited for the game after all this time? Tune in and find out as well simultaneously discover just how good Ser’s Japanese really is, as we stumble around our understanding of it along for the ride.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

6:03PM

QCF: Super Time Force

dmit it, regardless of acknowledging the potential gravity of any of the possible penalties for trifling with such affairs, if you could affect the outcome of any event in existence by having control and mastery over time; you would totally rock the shit out of the space-time continuum. Despite all of the complex rubrics and conduct surrounding the details of time travel, the concept has never been too foreign or daunting for anybody to not fantasize about, and the fantasy of going back and doing things differently with pre-meditative insight on the past is too tempting to walk away from.

So now, imagine the opportunity of governing over it with force, Super Time Force; Capy’s insane gun-toting bullet buffet of an answer ironically modernizes old-school sensibilities with a time-travelin’ tribute that travels in time to bring us a game that…uses time trav…it would be best to stop before all of our heads start hurting.

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6:43PM

QCF: Child of Light

he philosophy to telling a good fairy tale carries a specific ingredient for success that will always remain consistent to the process, no matter what the subject matter may be; imagination—just how much mileage does it stretch out of the minds of all who give the fable the time of day. The humble beginnings of a fairytale can make all the difference between merely entertaining you, to completely transporting you to completely different world entirely, and even when it’s all done, you’ll never exactly be the same ever again.

Ubisoft hit this nail square on with Child of Light, and it took everything within me to rip myself away from one of the most enchanting worlds I’ve been to in the last ten years, and I do this just so that I can share with you all, how incredible this unassumingly brilliant title really is.

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10:03PM

PPR Presents Play Play: Muramasa: The Demon Blade

egend tells of a sword that grows in strength by feasting upon every drop of blood it spills, soaking in the rich mineral of the crimson life of every victim it claims; the mythical blade—Muramasa. George, Andrew, and Ser continue their path of playing Vanillaware titles as they discuss what makes Muramasa one of the, if arguably not, the very best title the Japanese studio has put out yet; too bad the Metroidvania design is shit, which they’ll cover too…

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

2:37PM

Bullet Heaven HD, Episode 98 - Raiden IV Overkill

FO Interactive brings PS3 owners the awesome Raiden IV Overkill, an enhanced version of 2009's Raiden IV, which saw release on the Xbox 360. With a host of new features and an enhanced online ranking system, how does it stack up??

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2:06PM

QCF: Daylight

he concept of mastering the invocation of a certain emotion in your art is an art within itself, and a challenging effort when tastefully handled at that.  When witnessing the attempt at this every effort in motion, you can’t help but admire the conviction of the chase to engage others into feeling the intended vision, even when the inkling that the whole damn affair is destined to derail into a train wreck much sooner than later.

Zombie Studios’ Daylight is one of the more sensational victims of experimentation within the craft of video game design geared towards immersion that I’ve played yet, and the lingering aftertaste of disappointment is still fresh against the roof of my mouth.

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7:59AM

QCF: Steamworld Dig

hen developers attempt to shove a veritable smorgasbord of buzz-worthy elements and tropes into their games, they’re banking on killing that sales bird among consumers with the two forecasted stones of expectations in the video game marketplace. The first is being able to promote a distinction of unique gameplay that’s conveniently composed of familiar elements that gamers know and love from other titles—it’s an assumptive projection for success that mostly results in being a shallow disaster than an innovative title.

Which is what makes Steamworld Dig from Image & Form Games a completely unexpected surprise that gloriously earns the title of being a worthy exception to the trend—The titles has now expanded to Steam, PlayStation 4, and PlayStation Vita and is now, more than ever, one of the easiest must-own games to obtain out of 2014 to this very day.

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