3:35PM

House Show: CM Punk Return, All Out Predictions and NWA Weekend

M Punk made his long awaited return to wrestling recently, and the build up to AEW All Out could not be more anticipated. There has also been plenty of wrestling lately, such as the NWA Empower event and a major title change at NWA 73. George and Toast discuss this plus the new wrestling drama Heels on Starz, going to an indie show for the first time in years and our predictions for this Sunday's PPV event. Thanks for checking us out and stay tuned to see if we get any predictions right, and who may show up at All Out.

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2:45AM

QCF: Alex Kidd in Miracle World DX

here are so many forgotten classics that somehow still get overlooked after all of this time, and are honestly just ripe for the remake treatment. I mean, sure there are a few classic titles that undoubtedly deserve a new coat of paint, but personally, I get all the more excited over the obscure games with sleeper followings that get chosen for an HD resurrection.

SEGA’s abandoned Simian Martial-Artist, Alex Kidd, is one such prime candidate, as the forgotten mascot has only managed the occasional cameo or two over the past thirty years, and has only now been granted the opportunity to be relevant again with a remake of his very first outing, Alex Kidd in Miracle World DX. Now the Master System exclusive wasn’t a mechanical marvel by any means, exuding just enough charm to offset its finicky physics and platforming flaws—making the concept of a remake that could improve upon its issues all the more exciting.

In some unfortunate twist of fate, however, the folks behind the remake, Merge Games and Jankenteam, have somehow produced a version of the game that’s genetically inferior to the 1986 original—and I couldn’t have been more disappointed in my experience with it as a result.

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1:12PM

PPR 134

021 is a good reminder that even if you’re welcomed to the JAM that you don’t have to go and SLAM, especially when it’s something that’s more of a diluted paste of tacky cameos than a Jam. Getting to the topic at hand, This week covers the biggest news stories of late, and man oh MAN is the current scene of the Games Industry is one that’s ripe for a reckoning, and rightfully so. The reveal of the State of California’s lawsuit against Activision-Blizzard that was two years in the making reveals a litany of gruesome details regarding the Corporation’s toxic “frat-boy” culture, and we do our best discuss the situation while also doing our best to highlight all of the voices of the Women and POC who need to be heard at this time.

We also share our impressions of Valve’s new hardware, the Steam Deck, which may just be the closest thing to a “Nintendo Switch Pro” we’re going to get. We also get into what’s been in our Consoles, which includes Gameboy Interface, Metroid Fusion, Marvel’s Avenger’s, Pokémon Unite, Cotton Reboot, Blaster Master Zero 1-3, Dariusburst Another Chronicle, Sakuna of Rice and Ruin, Alex Kidd in Miracle World DX, BioMutant, The Xbox Series X, and so much more.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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12:02PM

QCF: BioMutant

he last decade of gaming has been a veritable smorgasbord of titles to choose from, with a steadily growing hustle of developers working hard to release their big AAA software, and players scrambling to play them. An unfortunate side-effect of that never-ending hamster wheel of cycle is that with so many options, some games are just doomed to be overlooked, and sometimes at no fault of their own either.

Which brings us to Experiment 101’s debut release, BioMutant; a quirky Open-World Action-Adventure title that tries to do way too many things at once in hopes of appealing to a broader base of players. The premise of its Post-Apocalyptic Kung Fu critter tale is certainly one of the more unique games of its kind, sure, but unfortunately, the exotic blend of Fallout meets Planet of the Apes meets Enter the Dragon makes for a bloated melting pot that fails to deliver a consistent flavor in its own right.

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5:51AM

House Show: All Elite MDK

o it's been awhile since we recorded, anything crazy happen while we were gone? I'm checking my notes here and it seems that The Forbidden Door has splintered, shattered and was used for a table spot. Yeah so wrestling is crazy nowadays and Toast is here with Georgie to discuss the recent events of AEW Fyter Fest Nights One and Two, as well as Money In The Bank and live shows returning. And of course we get hyped for Nick Gage and his scheduled matchup with Chris Jericho and the impact it will have on deathmatch wrestling and independent wrestling in general. Hope you check it out and stay tuned for more episodes!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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7:22PM

QCF: Within The Blade

fter first loading up Within The Blade on my Switch I was not sure what I was getting myself into. The title formally known on PC as Pixel Shinobi from indie developer Ametist Studio has a reputation for being a difficult but deep stealth action platformer with RPG elements since its initial release in 2019. My initial playing brought back some memories of playing fast paced indie platformers such as Super Meat Boy and Shovel Knight, with a Souls style combat and timing all wrapped in a ninja world and story. Now with time and experience to better form an opinion, I can say this game is hard, but fun to play and even with some lack of polish dulling its blade does not take away the overall feel and accomplishments it provides.

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9:25AM

QCF: Blaster Master Zero 1 & 2 Collector's Edition

ith Blaster Master Zero 3 currently available for preorder on Limited Run Games for both Switch and Playstation 4, and what appears to be the kind of quality we found in the Blaster Master 1 & 2 Collectors Edition being put into the trilogy's conclusion, you know we're going to be on it, 100%.

And that's weird to say, since we hadn't played neither Blaster Master Zero 1 nor 2 through to completion. Unlike the NES Original, which was finally conquered in Bullet Heaven #302 after a period of over 25 years, Blaster Master Zero has always been more approachable generally speaking, so it was finally time to hunker down and marathon both, back to back.

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5:38PM

QCF: The Atari VCS

he 1970’s were famous for a lot of things: the birth of whole entire music genres that ranged from Disco to Punk Rock, the Watergate scandal, and a certain living room pastime that would go on to change the entertainment medium forever—Video Games. It wasn’t long before these interactive television media programs made their way from the arcades to households across the country in the latter half of the Seventies, all thanks in part to a certain company that would help pioneer the blooming industry, Atari.

Years removed though, the Atari brand is seen as nothing more than a relic after its rise, and gradual fall—clinging on to nothing more than nostalgia for the remaining players who remember those early generations in their prime and get excited at the mention of the name. While the Atari line has enjoyed a second life in the aftermarket with a booming homebrew market and enthusiast media scene that’s fostered on by platforms like AtariAge and AtariMania, the company itself has gone mostly dormant through a series of mergers and extensions before quietly filing for bankruptcy in 2013.

Since then, the remnants of Atari, now named Atari SA have carried on with splintered releases of the remaining IPs in their possession like RollerCoaster Tycoon and Lunar Lander for the PC and mobile markets. The output was modest, as R&D worked on various projects while the company continued to earn royalties from its licensing deal with AtGames and their Flashback line of plug-in consoles. Sometime in 2017, however, a new management recruit by the name of Feargal Mac Conuladh was able to greenlight plans for a new Console-PC hybrid with an exclusive digital storefront codenamed the Atari Box. After years of sparse communication on the project and questionable crowdfunding campaigns to finish the production of the console, the Atari VCS has now officially launched to the public.

The question remains as to whether or not Atari can deliver on a product that can offer more than a fleeting sense of nostalgia that’s arguably just too dated to enjoy again. From my time spent with the machine, my answer isn’t as cut and dry as I would have ideally liked it to have been. I think the potential for the Atari VCS to deliver a different gaming experience is certainly there, especially when comparing it to contemporary upstarts that came before it like the Ouya and GameStick, who both originally promised something very similar and ultimately failed to live up to that promise. A number of shortcomings in the unit’s overall performance, however, unfortunately holds that potential, back and Atari’s subsequent management of the platform leave a sizable bit more to be desired. The VCS has too much running against it in the face of its low-end price point of $299.99 for just the base console without controllers, and the higher $399 asking price for the system and controller bundle—with the low-end being the same retail cost of a Nintendo Switch.

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