1:19AM

PPR 103

on’t have a cow man! We get that America’s favorite dysfunctional family may have hit a slump in the ratings as of late, but doesn’t mean that we’ve completely fallen out of love with the people of Springfield and their crazy misadventures. In fact, there hasn’t been a more noticeable void in gaming than the lack of Simpsons games—like, the only way you’re going to get your fill right now is through the expensive toy add-ons of Lego Dimensions, or the casual mobile app Tapped Out.

It’s a real bummer that we’re on the 28th season of the show, and that there hasn’t been any plans from EA to do anything with the license, and even to this day, Video Games owe a lot to The Simpsons.

Join George, Andrew, and Ser as they talk about their experiences with the older Bart-centric games, and the various titles we’ve seen come out of the property, among other important gaming commentaries that the show has covered in its near thirty-year run on television. The gang also talks about the discontinuation of the NES Classic, the disaster of Fyre Festival, the 2DS XL, Jack Bros, Nintendo Switch Sales, Destiny 2, Flinthook, Yooka-Laylee, the disappointment of the Wii U, and more on 103rd episode of Press Pause Radio!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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11:26AM

QCF: Wonder Boy: The Dragon's Trap

ew games get the chance to leave behind the legacy they truly deserve to. In a lot of cases, we see games that’re just regulated as a notable footnote for its time, or a diamond in the rough, or even getting the status of being a cult-favorite among a loyal niche of fans who do what they can to share their reverence of the software—it’s the duality of this in game culture that makes it so exciting, and disheartening all at the same time.

Thankfully, we live in an age where old media is getting hip again, and the trend has not only resurfaced some hits from way back, it’s also opened up the door to some of the more obscure choices of the past to get their own second chance in a modern reimagining.

However, none of these choices could be stranger than Wonder Boy III: The Dragon’s Trap developed by Westone for the Sega Master System, a platform that struggled to be anything more than 8-bit nuance to the NES, and leaving little to no chance that the gem was played because of its exclusivity to the Master System. Surprisingly enough however, a new studio by the name of LizardCube has teamed up with Dot Emu to deliver a remastering of The Dragon’s Trap, and do so with a degree that could humble Capcom’s efforts with DuckTales into being a simple throwback by comparison.

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8:07AM

Bullet Heaven, Episode 171 - Danmaku Unlimited 3

anmaku Unlimited 3 joins the fray on Steam amongst a glut of indie developed bullet hell shooters. Some have been great in the past... many more have been not so hot. How does Danmaku Unlimited 3 Stack up ?

In The Credits: 
NYXX
Vector Strain
Ghost Blade HD: Altered State NOW AVAILABLE!

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7:53AM

Bullet Heaven, Episode 170 - Bullet Soul

n Episode 83, we took a look at the region-free Xbox 360 vertical shmup, Bullet Soul, from 5BP and Tachyon, published by Mages. Now appearing on Steam with all DLC from the 360 version, how does this release stack up? And just how much is a metric Buttload...??  

In the Credits:
Bullet Soul: Tama Tamashii (Xbox 360)
Shooting Love 10 Shuunen (Xbox 360)
Espgaluda II (Xbox 360)

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7:39AM

Bullet Heaven, Episode 169 - The Binding of Isaac Afterbirth +

oguelike. Adventure. Dungeon-crawler. RPG. But most importantly, Twin-stick Run-n-Gun shooter! We take a look at The Binding of Isaac Afterbirth Plus on the Nintendo Switch. How does this insanely dark game stack up??

In the Credits: 
Shooter: Starfighter Sanvein (PSone)
1943 Kai (PC Engine)
Luftrausers (PC/PS3/Vita)

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7:31AM

Bullet Heaven, Episode 168 - Ghost Blade HD

e're finally back with another episode of Bullet Heaven! But what's this? Our first-ever ZERO??! How could that be?? Let's take a closer look.

 

In the credits:
Dux 1.5 Collector's Edition (Dreamcast)
Redux: Dark Matters (Dreamcast)
Redux: Dark Matters (Steam)

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7:20AM

Bullet Heaven, Episode 167 - Zangeki Warp

ere comes the "Get Ready!!" as Nyu Media and Astro Port are back with another sidescrolling shoot-em-up! This time, it's Zangeki Warp, a slow-paced yoko shmup with a teleportation-twist! How does it stack up? 

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4:18AM

QCF: Yooka-Laylee

here’s been somewhat of a void in gaming that I’ve steadily seen getting filled the last two years. It seemed like forever and ago when we had something to play that was just whimsical or wholesome from a title that wasn’t developed by Nintendo. The dearth of platformers has led to KickStarter being used as a platform to those vocal few however; a demand for the comeback of games that featured charming characters who would run around and pick things up until something happens.

The Veteran team members from Rare’s Nintendo 64 days like Chris Sutherland, Gavin Price, and Grant Kirkhope heard that demand, and decided that the crowdfunding route was going to be their best shot at making it happen, and made it happen they did. These men and several other members formed the studio Playtonic Games, and launched a KickStarter for a game named Yooka-Laylee.

The spiritual successor the Bear and Bird Games that’re still held in high regards was able to reach its projected goal of $270,041 in less than an hour, and quickly went on to earn a million dollars faster than any other video game project has ever earned on KickStarter—this was a big deal.

Fast-forward to two years later to where the Platformer is just days away from release, and while I can’t tell whether or not that it’s still a big deal with games like Super Mario Odyssey, A Hat in Time, and a slew of others hitting 2017. I can tell you that they’ll have a hard act to follow because this Buddy-duo adventure is a great romp, even with its fair share of fumbles.

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