Sonic Wings Special REVIEW (PSN) - Bullet Heaven HD, Episode 54









We have another game stream night coming up with the very first Flash Bang entry in our Press Pause Radio Presents series. Ser and George will visit the Mushroom Kingdom from an angle involving a view from behind a scope, but not just any old scope -- it's a Super Scope! That's right, we're taking a trip down memory lane to visit Jewelery Land in Yoshi's Safari. Tune in to our Justin.TV page to chat up with us as we stream for you guys, or you can just catch it right here. We're streaming Friday, August 10 at 9:00 PM PST. Have a seat and pretend you're riding your favorite colored yoshi as we shoot down some GOOOOMMBAS!
With shows like Hoarders and Hoarding: Buried Alive rising in popularity, most of us begin wondering when collecting stops and hoarding begins. After all, some gamers collect mounds and mounds of video games that rarely obstruct paths like a pile of trash blocking the kitchen.
Indie efforts generally labor towards the riskier side of things when it comes to developing games. Applying niche genres to their games isn’t too far from said practice and BRUCE Film studios aimed pretty high when they sought to make the FMV (Full-Motion Video) genre relevant again with their latest PC release Stay Dead. Although reliving an era that brought us classics like Double Switch and Wing Commander seems debatable, Stay Dead enforces all the genre’s shortcomings and somehow finds a way add even more flaws.
Welcome to the inaugural episode of the official Vintage Play podcast! "The Shmup Duke" Serraxor and Sean from Press Pause Radio have dedicated themselves to becoming time travelers and searching for the best and the worst in retro gaming. This has lead to the creation of a video show and supplemental podcast entitled Vintage Play. On this landmark episode, the two discuss how horrible Shadowgate would be on the Philips CD-i, the awesomeness that is U.N. Squadron and the potential that the recently announced OUYA will bring to the game business. Thank you for checking out the first episode, and come back for much more in our retro travels, and expect guests from Press Pause Radio as well as many more in the gaming community.
Press Pause Radio's Vintage Play focuses on the retro age of video games. Whether it’s special podcasts, editorial, or even reviews, when you see the mark of Vintage Play, you can expect a trip back to the time of plastic cartridges and CD-ROMs (which makes us realize we’re old as shit).
I hate Spelunky. I absolutely despise and utterly hate this game. However, I cannot seem to stop playing it. This bastard offspring of Dark Souls and Super Meat Boy is the most punishing gaming experience that I have ever encountered, but it is so charming and on rare occasions rewarding. I say rare because of the simple fact that I die all of the time. With each new start, however, there is another path that may lead to the victory I so desperately need. For a game to be as cruel and brutal as Spelunky, it is still a great game that has so much to offer just so long as the player has the fortitude and patience to see it through to the end.
The first step taken into a brand new land: Something that can be so overlooked once it’s taken and yet so crucial towards your attempt to immerse yourself and resonate with this brand new terrain. Many a games have climbed the ladder of standards that has been set towards delivering worlds of exquisite composition, ones that stretch beyond the bridge of interaction and cross over into the realm in where you’re embarking on a journey.
The revolution will be televised. We know that now for sure because the little Android box that could, the Ouya has taken Kickstarter and the gaming community by storm! The group discusses the successful funding of this project and what it can mean for the state of game development in the future. We also announce the winners of our Summer Days contest, sponsored by the fine folks at Rockin' Android. Tune in and listen as we discuss the future, and also talk about other random things. Because you know, we're nerds after all.