5:33PM

Bullet Heaven HD, Episode 86 - Deathsmiles

appy Halloween! In episode 86 of Bullet Heaven HD, we take a look at Deathsmiles, the very first Cave shooting game to see release in North America. It's also one of only three horizontal Cave shooters with some really old concepts... how does it stack up?

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5:26PM

Bullet Heaven HD, Episode 85 - Raiden Fighters Aces

ullet Heaven HD is back, and it's time for the long-awaited review of Raiden Fighters Aces for the Xbox 360! This awesome compilation has some great gameplay for its tiny US price, but how does it stack up?

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4:45PM

PPR presents Play Play: Star Tropics

ne of the strangest first-party games from Nintendo, a western-ass western game developed for the star Japanese console. Star Tropics is a little weird, a little bit of a gem even, but none of that matters because Rob Rich fucking hates this game. Before we get into some Halloween fun with our Play Plays, we decided to dive into a little bit of this forgotten game and plead that Nintendo brings bit back, or maybe we decide that it’s better off dead, who knows…

Rate and subscribe to us iTunes today, follow us on our new Twitch page, subscribe to our YouTube, mail us at our new email Mailbag@presspauseradio.com, and be sure to stalk us on our social network pages while you stop by at our Forums and register as well!

2:56AM

QCF: Puppeteer

t’s no secret that indie developers have reclaimed the renaissance of the side-scrolling platformer has been led by the indie development front, and ironically have tooled the remnants of Japanese game design and the charm it instilled from the 90’s into the modern conventions in their present titles.  A certain development team however has blipped on the radar as exception to the trend and has demonstrated the magic that the land of the rising sun is capable of—Japan Studio. With surprising hits like Gravity Rush and Tokyo Jungle under the belt, they’ve proven to be a worthy to the PlayStation brand, and aimed to do it again with their latest release Puppeteer.

While the aim was earnest however, this whimsical run ‘n jump venture could have used some more time behind the current before appearing on stage; Puppeteer is an endearing but ultimately rough act to sit through.

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9:10PM

PPR 79

t’s that time again, and speaking of time, it’s a merciless beast to us all. We gather around the podcasting table to discuss the inevitable cross-dressing, uhhh, cross-streaming, ummm cross-crissing? Well, what we mean to say is that the next generation of gaming isn’t manning the ship on it’s own for some time, because the older siblings of the Ps4 and Xbox One aren’t shoving off just yet; it may seem like a small thing, but it’s going to affect us in a number of ways.

Aside from all that talk, we dive into your emails on Select Feedback, get nuts with Pokémon X/Y, gab on Final Fantasy XIV, and much more—it’s Press Pause Radio folks, did you miss us?

Rate and subscribe to us iTunes today, follow us on our new Twitch page, mail us at our new email Mailbag@presspauseradio.com, and be sure to stop by at our Forums and register as well!

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6:33AM

QCF: Pokémon X/Y

or the last seventeen years, a series that hinged so much on its formulaic design has not only gone on to endure, but prosper and become one of the most successful properties in media today. The sixth generation of the Pocket Monsters made it’s very first simultaneous debut across the world on the Big N’s new edition of the iconic dual-screened pocket-sized game box, and well, it’s still sort of a big deal.

I’ll be honest with you guys, the previous iteration didn’t impress me in the slightest, it had the exact opposite effect—a sentiment that’s argued even among the most dedicated of fans of its respective community. However, The latest X and Y installment in the Pokémon dynasty is different.

Instead of pandering to systematically compulsory reaction of shoving new monsters and gimmicks to the fold—X and Y tone it down and balance it out with some of the sharpest refinements the formula yet, making it both, the most appealing and the most polished to enter the fold.

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4:47AM

QCF: Pikmin 3

hen gamers reflect on just what’s makes Shigeru Miyamoto so legendary, some of them generally stop the buck on what he’s contributed like Super Mario Bros and The Legend of Zelda, but others acknowledge what truly makes the man significant; his ability to imagine entire video game worlds built around concepts inspired from his everyday life.

Take for instance, Shigeru’s love for gardening, it spawned one of most criminally underrated franchises in Nintendo’s first-party line up—the 3rd title in the series takes the best out of what the Wii U can offer, resulting in that trademark Nintendo charm that keeps them in the game in the first place.

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6:33PM

QCF: Beyond: Two Souls

 

This review was freelanced by Kevin Lipscomb, co-host and editor of Critical Fail.

laying a Quantic Dream game is not your normal experience as seen in most games today. It's very interactive and your choices affect how the game will progress. Indigo Prophecy was one of the first games able to make you feel like you were the character, making decisions as the player  would in that situation. Granted, the story was great until it dropped off at the end but that is how I learned of David Cage's writing and ability to craft a story. Same would go for Heavy Rain, a game with stunning graphics and a solid story, at the beginning at least. Heavy Rain was plagued with plot holes that were never answered, most would speculate due to lack of DLC they had to scrap after Sony wanted Move support as a priority. I still enjoyed both Indigo Prophecy and Heavy Rain despite the issues they had. So when I heard that Quantic Dream was coming out with a new game called Beyond: Two Souls, I was excited but also nervous of its outcome.

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