Entries in WrestleQuest (2)

6:00PM

PPR 148

A tale as old as time, with a verse that has no clever rhyme—George really hates everything about flying.

Miserable flights aside though, PPR’s Bearded Beast is back from the Nihon, and regales us with stories of his travels, the sights who he took in, and the retro games he stumbled upon in his 10 day trip in Tokyo. Adding on to the conversation, this week’s cast of George, Andrew, and Sean get together to share their thoughts on the latest news, and games that have been inhabiting their consoles.

Sit back as we gab about the Atari 2600+, Nintendo Live, the SG-1000Starfield, Atari’s purchase of AtariAge, Sony’s price hike on PS+ Plans, Baldur’s Gate 3Final Fantasy XIVAction 52Armored Core VI: Fires of RubiconPSVR2WrestleQuest, and a whole lot more.

We have a bunch of reviews coming down the pipeline for Press Pause Radio, and hopefully the final bend for the final steps for the new studio George has been working on the last couple of years. We’re almost there y’all—GET HYPE

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on our Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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1:24AM

QCF: WrestleQuest

Isn't it weird how, like Video Games, Pro-Wrestling has had its ups and downs within the Pop Culture Zeitgeist? It's just one of those deals where varying degrees of social stigmas through different generations had just held it back from reaching actual relevance within the mainstream consciousness like it's arguably achieved in today's entertainment climate, and that's because it's so much more than just a "sport" to enjoy. Imagine, for example, a Quarterback running a standard play in a Football game, and the moment they shouted "Hike," they suddenly ran backward toward their own endzone, spiked the ball down to the turf, and then viciously ripped their jersey off only to reveal the other team's jersey underneath it—this is the kind of energy you can expect out of Professional Wrestling. There's no other athletic competition out there like it.

It's a spectacle that's translated very well into the Video Game format, so much so that Wrestling Games are their own little subgenre to play from. Still, it's nearly always a case where developers adapt the rules and conventions of Pro Wrestling into a video game instead of it being the other way around.

Developer Mega Cat Studios pondered that challenge with a JRPG-inspired Turn-based Adventure named WrestleQuest, a colorful fantasy take on the world of Toys and their dreams to make it big in the squared circle. At the core of the concept, any premise can be made into a 16 Bit styled RPG if you have the right systems in place, but WrestleQuest doesn't settle for that and instead delivers one of the finest examples of Ludonarrative Consistency that I have ever experienced. I'm not kidding when I say it's easily one of the best Pro Wrestling games ever released in generations. 

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