1:13PM
GDC 2013: The Breakdown of Inciting Emotions Through Playing
motions are strong, depending on how they’re conveyed or felt; they can go on to be overwhelmingly powerful. Storytelling in games is evolving from using the artifice of genuine emotion to simply drive plot or narrative, and instead is gradually manifesting itself into a very real takeaway from direct interaction that’s piloted by the player, and solely on a script. Susan O’Connor of Writing Studio alongside Chuck Beaver of Electronic Arts take the stage at GDC 2013 and explain the finer points and fundamentals of writing within games that will flesh out what the player feels above anything else.
tagged
Bioshock,
GDC 2013,
God of War,
Story-telling,
Tomb Raider,
emotions,
feeling | in
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