Entries in Sekiro: Shadows Die Twice (3)

1:30AM

PPR Presents The Golden Zonkies: Class Of 2019

an, I don’t know about you guys but it feels like it we post this this annual special of ours even later than the last one, year by year—we’re really sorry about that. Rest assured, just as reliable as the groundhog, and its shadow, so too is our Game-of-the-year feature, The Golden Zonkies! (well, at least until Climate change fucks it all up for everyone anyway.)

In case y’all don’t remember the updated flow from last year’s show, we have changed up our format for the special mega cast—we’re doing away with categories!  Now, bear in mind, we’re still giving our prestigious mark of excellence, a Golden Zonkey, to the games that are deserving of recognition, only, we’re not doing by a respective genre, or category. Instead, we will be giving them out in a personal list format by each of us in the podcast, and we’ll be spending time discussing why we picked the titles we did within a countdown of five, and before we even get into that, we’ll also do a roundtable of games that were worth a quick mention from the year. We will then award the “Golden Zonkey of The Year” in a unanimous vote that was similar to previous format, and conclude the show from there.

We’re also planning another Golden Zonkey Special, a top ten best of list for the past decade! Keep an eye out for it because we’ll be dropping that one real soon!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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11:42AM

PPR 123

olidays are rough but boy-howdy are they really just the Gosh-dammed best!

Hey y’all, we took a bit of an impromptu break from Press Pause Radio for a few weeks because among the many preparations that the holiday asks of us, we also needed some time to refresh, and actually sit down with some of the games that we picked up o that we could properly talk about them.

The Golden Zonkies for the year of 219 is right around the corner, until then, this episode is a jam-packed what’s in your console, where we’ll be discussing ALL the damn games we’ve been plugging away at since we last recorded. Those games include Radirgy, Sekiro: Shadows Die Twice, Tatsujin Ō, Star Wars: Jedi Fallen Order, Galaxy Force II, Shenmuee III, Death Smiles XX, Death Stranding, Control, Pokémon Sword/Shield, and so much more.

So strap in folks, because we’ve got enough 5 Minute Craft tips, box cakes, and third-party Taki impersonators to blow your mind with in this week’s jamboree of an episode.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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1:28PM

PPR 115

eing told that you’re not good enough to do something sucks; there’s no “if’s”, “and’s”, or “but’s” about it—it’s an incredibly damaging thing to hear, and an even shittier thing to say.

Yet, even though it’s a topic that’s been discussed ad nauseam, it’s still a conversation that the industry and culture of Video Games is struggles with in terms of a mutual resolution that could benefit all parties. To be clear; scaling the difficulty of a game’s challenge in the interest of accessibility has not, and never will, dilute the appeal of game’s charm, or the intended experience—at least when it comes to example of what a GOOD game is anyway.

So why is it that developers like From Software feel the need to clutch at their pearls, and dismiss any discourse surrounding the inclusion of “easy mode” as a misunderstanding of their design fundamentals? Why is it that in the year 2019 that Microsoft is the only leading force behind a customizable controller that can be configured to accommodate a large number of physical impairments for the differently abled? Bizarrely enough, why we still seeing developers throw up flashing epilepsy warnings for their title as it were some sort of backhanded slap to those who’re affected by this debilitating condition?

Join us Press Pause Radio for this important episode as we talk at length about the state of accessibility for player difficulty, and why the demographic for video games can’t just be aimed at the kid who can snipe posers with 360°-No-Scope action. We talk about Sekiro: Shadows Die Twice, The Division 2, Geppy X, Yoshi’s Crafted World, the Next-Generation Sony console, the NEC Super-Grafx console, Astroneers, Mortal Kombat 11, Raiden, the frightening concept of the Easter Bunny, and more!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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