Entries in retro throwback (2)

8:08PM

QCF: Mina the Hollower

The halcyon days of a development house being propped up entirely through the popularity and success of its flagship mascot are long gone, yet Yacht Club Games has managed to do it for a little over twelve years thanks to the charismatic and strong back of the spaded squire, Shovel Knight. After seven games and nearly fifty cameos later, however, Yacht Club has arguably toured the azure star around the block more than Nintendo has with its iconic plumber in that amount of time, and has now set its sights on delivering another larger-than-life world to pour its creative juices into—producing a new hero to support the Yacht Club Games’ masthead.

Following an eight-year development run funded by a million-dollar Kickstarter Campaign, Mina the Hollower is Yacht Club Games’ sophomore release, and another retro-inspired experience that’s engineered around the juxtaposition of multiple gameplay conventions. Like Shovel Knight before it, the Zelda-like, Game Boy Color-minded formula is a zesty melting pot of familiar yet fresh tastes that successfully results in Mina the Hollower delivering a signature flavor in its own right. More importantly, it already feels like the kind of follow-up that proves Yacht Club still knows how to build a standout world around a new hero.

Just because Mina the Hollower is an inventive blend of familiar concepts doesn’t mean it’s good, though, right? I mean, that line of thinking has also led to a slew of disasters like Spaghetti Tacos and whatever the hell that Magnum PI/Murder, She Wrote crossover was. Fortunately, not only does Mina the Hollower deliver a fusion that’s on par with Avacado Toast, it may just be the best damn game to have released in 2026 so far.

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6:19PM

QCF: Yooka-Replaylee

In an age where we can still get sequels or remakes for IPs that have been dormant for decades, like Pocky & Rocky, Joe & Mac, Snow Bros., or the anomaly that keeps coming back, Bubsy, there’s a certain Bear and Bird duo that hasn’t been active since their weird build-a-car stint that was exclusive to the Xbox 360. The furry pair have left a near-indomitable mark on the 3D Platformer genre, so much so that a big chunk of the development team that worked on the property went on to pitch a spiritual successor through the crowdfunding platform, Kickstarter, and were able to successfully release an entirely new property, Yooka-Laylee.

Despite getting enough traction to release an arguably more beloved side-scrolling sequel that paid homage to another classic from their old stomping grounds, Donkey Kong Country, the response to the original Yooka-Laylee was a bit more polarized than anticipated. I, for one, enjoyed it for what it was, but also felt like it didn’t quite add up to the sum of its parts, especially when the core idea seemed to revolve around the idea that “bigger means better.” As time went on, though, every attempt to revisit the game after my first run of it gradually soured me more and more with each return to it—the juice it promised just didn’t have the shelf-life I thought it would.

Yooka-Replaylee, swings back hard on this oversight by unfolding the dense origami-like world design of the original into a more fleshed-out version that unlocks all of the expansive nooks and crannies into a more seamless, open-world experience, and that’s just one of many upgrades and improvements to be found in this revamped take of the 3D platformer throwback.

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