Entries in Indie Games (234)

10:23PM

Press Pause Radio at PAX East 2013

t's another year, and you guys know what that means? It's another year for events and conferences, including one of our personal favorites: PAX East. From Friday to Sunday we'll be covering a myriad of games and events ranging from indie to blockbuster, and we'll give you the latest and greatest out of PAX East. We're still building our schedules for the event, but just to name a few of the games we'll be providing coverage on: Saints Row IV, Assassin's Creed IV: Black Flag, Transistor, most of the Indie Megabooth showcase, and so much more. Due to scheduling conflicts we were unable to properly record our usual prologue episode for PAX East 2013, but we plan on making up for it with a huge podcast come Saturday night. Be on the lookout for it!

If you guys have any specific requests or feedback, be sure to email us at mailbag@presspauseradio.com, and if you guys are going to be there then don't be shy -- come say hello! We're also covering GDC next week, so watch for that as well!

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9:37PM

Life Through The Pixel Glass-03/07/2013

o we’re aware that LTTPG is late again but with good reason. March is going to be one of the busiest months for us this entire year ladies and germs. March is one of the biggest months for releases between Tomb Raider, Mirrors of Fate, Sim City, Gears of War: Judgment, Bioshock Infinite, Pandora’s Tower, and so many more, it’s a bit much folks. On top of all of that, We have Penny Arcade Expo East and the Game Developer’s Conference coming up side by side so we’re gearing up for a big month of coverage. With that said, let’s just jump into the latest offerings in this week’s LTTPG, hope y’all enjoy!

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1:30PM

QCF: You Have to Win The Game

f you grew up with gaming in the late 80s and early 90s, many descriptions come to mind: simple, colorful, entertaining, addictive, and frustrating. Though the last one sounds rather terrible, it wasn’t – especially after learning certain patters and hints in classic side-scrolling games, because who didn’t like finally becoming the champion after several failed attempts?

The above statements represent everything You Have to Win The Game stands for. J. Kyle Pittman set out to create the perfect throwback of every delightfully addictive yet frustrating game he experienced as a child. With subtle hints of gaming pleasures from everything between the Commodore 64 and the NES, it’s safe to say he succeeded.

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2:04AM

QCF: Dungeonland

 do not enjoy amusement parks. I know that must sound crazy, but hear me out here. You wait in line for hours just for a few minutes of being tossed around in a metal box that can be sometimes a tight fit for people my size. The food is always overpriced, the crowds are unbearable and by the end of the day you just wish that you would’ve spent the day doing something else. Oddly enough, that’s the feeling you may have after playing a few hours of Dungeonland. Although some ideas seem fun and the concept on paper is enticing, it fails to keep the excitement going for very long.

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11:30PM

QCF: Antichamber

t's easy to forget sometimes that the skills we've picked up through various videogames will often help us towards the next one. Experienced players will often rely on the reflexes that so many games have enforced on us before without even questioning it's use in another game completely. In a way we've all been building up skills since the first game we played, gradually making us better equipped for the next adventure in our paths. Antichamber however wants you to forget all that and start again.

A game built on breaking preconceptions and tropes of game design Antichamber seems to want you to forget all the puzzle solving skills you've ever learned so far. As you can probably tell this is harder and more challenging then it seems but the surprising fact is that forgetting everything you once knew about game design and resetting the way you think is also way more fun and rewarding than it has any right to be. In fact it's damn near genius at times.

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10:10AM

Life Through The Pixel Glass-02/13/2013

nother week, another opportunity to return to our regularly scheduled Wednesday feature, Life Through The Pixel Glass, the weekly culture soaked feature that centers on the video game life style. This particular week will play host to one of the most cherished yet reviled holidays of the year, Valentine’s Day; we were originally going to show off some cool custom valentines cards but Telltale already blew the roof up with that one. In light of this, we figured we would just stick to what we we’re good at and just show you a bunch of cool shit instead…

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3:57AM

PPR 70

Normally, we would never apologize for what we may write or say because, you know, it’s the internet, deal with it. This latest episode however may just be the exception, and is may just be the most personal episode we’ve ever recorded…This week, we share, our deepest, darkest, gaming confessions and what you’re about to hear may shock and will most likely disturb you, but hey; you might get a great laugh out of it. Join us as we have a full house with George on his deathbed, Andrew getting insecure over his micro-transaction spending towards anything with the word “Avatar” next to it, Ser being that lovable jerk and everyone forgetting about James as usual. Oh, did we forget to mention that Catie was able to podcast with us too? Finally right! Dead Space 3, Antechamber, Pokemon Black & White 2 and more on the games we touch on in this latest Press Pause Radio!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on our Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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5:57AM

QCF: Unepic

nepic, originally released back in 2011, is currently up for bid on Steam’s Project Greenlight. Many people have already played this game, but after looking it up I decided to give it a shot. I have to say that I am thoroughly impressed with what I played. While it has a few problems, being that it’s an indie game from a small team in Europe, I can honestly say that I came away feeling like this title could be released as a boxed game. I think that everyone deserves a chance to play this wonderfully cheeky gem of a game.

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