Entries in Indie Games (222)

5:25PM

PPR 69

loody mayhem you say, well; we have something we’d like to share. This week on Press Pause Radio, we return to discuss the subject of violence in video games and media in general as far as what sort of influence they may potentially have. Among all the serious talk, we also discuss Mailman ethics, Gargoyles the TV series, Dead Island controversies, Unepic, and more. So just sit back, relax, and enjoy the latest gathering of the PPR gang as we clench fists and talk some words on the effects of shooting a gun with a controller, spoiler; nothing dangerous and we’ll share why.

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5:19AM

Life Through The Pixel Glass-01/30/2013

ife Through The Pixel Glass returns this week and we have some great stuff around the bend. It’s been a pretty slow end to the month of January following the piece meal buy outs of THQ’s properties, and with the sad news of Juncture Point’s shutdown, we figure we'd brighten up this Wednesday morning with this week’s jam-packed feature.

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7:08PM

PPR Presents Indiedrome: Episode 3: Too Many Bundles!

his week on Indiedrome, Matt and Stevie talk about the saturation of independent game bundles that populate the web on a daily basis and how it affects the independent games market. Also, Matt shares his love of Russell Brand, Stevie shares his love of Hotline Miami, and both are bewildered at the concept of what a quote unquote “spoiler” is.

Make sure to keep a look out on iTunes as one of the first of many feeds Indiedrome will be appearing on in the near future and as always, don't forget to save your game.

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3:33PM

QCF: Kentucky Route Zero: Act 1

fter watching the initial trailer for Kentucky Route Zero back in its infancy, I thought that the overall design was interesting, and according to its Kickstarter page would be “a magic realist adventure game”. Fast forward almost two years later and what Kentucky Route Zero has become is something far more than what I could have imagined. A meaningful presentation that keeps the narrative in the forefront, and a game that plays out like an eerie adult pop-up book. Interactive narrative may seem like a buzz word seen too often in the games industry in the last few years, but trust me when I say that Jake Elliott and Tamas Kemenczy of Cardboard Computer are doing exactly that. The result of which is some of the finest storytelling in gaming so far.

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4:39AM

Life Through The Pixel Glass-01/09/2013

elcome to the latest edition of Life Through The Pixel Glass. Wait, hold on; say what? I hear we’re going to see some proper Pokémon releases on the 3DS? Let’s hope that Nintendo does more than add some glossy visuals and transitive three-dimensional perspective, because if that’s the case then the franchise may start hammering nails in its own coffin. Don’t misunderstand, I am actually excited for this entry as opposed to the lack of interest I shared with the last generation, but imagine how amazing it would be if Nintendo implemented cross-platform play with the Wii U and released Pokémon X/Y on it as well. It would blow your mind and you know it. Anyway, on to the feature.

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11:50PM

Life Through the Pixel Glass-12/12/2012


o for those of you who follow the site regularly, you may already be familiar with Life Through the Pixel Glass. This feature belongs to Catie (and it still does, so no worries needed) that focused on the art and culturist aspect of the video game community, and it still does for the most part. We’re currently experimenting with the feature and adding more, like links for other things involving independent studio spotlights or Kickstarter endorsements. We’ll be doing a little bit of both and try balancing the feature to basically be something fun that we can do with the site in order to interact with the listeners and readers of Press Pause Radio.

Life Through the Pixel Glass will be authored by either yours truly or Catie, as we take turns in order to work with each other’s schedule. The goal is to post one every Wednesday since it’s just that awkward day in the week where nothing really happens. Throw in some feedback if you guys have any. We’re totally open to some crowd sourcing for future content. Enjoy!

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3:10AM

City of Steam Preview

Some MMORPGS seem much less accessible than others, which is why MOBAs and other strategy games currently dominate the multiplayer world. One studio, however, wants to revitalize the connection between in-game lore and player interest that used to make MMOs among the greatest online role-playing experiences.

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5:21AM

QCF: Chasing Aurora

Broken Rules has volunteered to be the forerunner of independently developed game for the Wii U, an admirably brave task considering that larger, more experienced studios have been skeptical of their own ability to significantly take advantage of the Wii U’s potential. Nintendo's new console excels at offering a cavalcade of dynamics in a multiplayer setting, evident by the direction of Nintendoland.

Broken Rules therefore staked their hands at creating their software that centered on a competitive theme with their imaginative take on the philosophy of flight through the portrayal of paper art in Chasing Aurora. While the cliché of an indie studio taking the humble route in order to concentrate all production value towards the creative process and to convey a deeper meaning through a solid game mechanic, the Austrian studio takes this trait to heart, and it works both against them and in their favor in the end.

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