1:19PM

QCF: The Order: 1886

t’s safe to say that gaming is continually reaching new levels of spectacle and showmanship, and that next plateau of tech is never too far out of reach as the medium advances; it’s just too bad that the medium has a ways to go when it comes to expanding upon new concepts and ideas that are afforded by the advancement.

Ready At Dawn’s The Order: 1886 is a perfect example of how to squander such an opportunity—a technical achievement in presentation and production that’s sadly held back by an antiquated sense of design.

I’m fully aware of just how harsh that opening statement sounded, but that’s the take away that this PlayStation 4 exclusive left me with, and it didn’t take long before I came to it either.

This may sound cliché, but The Order’s greatest strength also happens to be its biggest weakness; the cinematic direction of its pacing and world—a trade-off that just isn’t worth it.

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2:43PM

PPR Presents Play Play: Bonk's Adventure Arcade (Kyukyoku!! PC原人)

his is the second day of our special look at the Bonk Series! We’ll be covering 10 of the bulbous-headed caveman’s titles over the week, and well; we won’t be covering any of them in any specific order either—so deal with it or whatever.

Bonk’s Arcade, (or in this case, Kyukyoku!! PC原人 because it’s way more common than its North American counterpart) is the first title not to have been developed by RED Entertainment, as it was handled by Kaneko. While the core gameplay of Bonk is here, there are ton of unique features that’re exclusive to this title like a non-linear stage selection, and a playable female Bonk character for the second player—join us we hop in and get our asses handed to use by the cruel mistress that is 1990’s Arcade game design.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

1:43PM

PPR Presents Play Play: Super Genjin 2 (超原人 2)

oday marks the jump off for our special Play Play look at the Bonk series! We’ll be covering 10 of the bulbous-headed caveman’s titles over the week, and well; we won’t be covering any of them in any specific order either—so deal with it or whatever.

The first game to kick off this event is Super Bonk 2 (Super Genjin 2-超原人 2 for all the cultured folk out there) on the Super Famicom, and it also happens to be one of the titles that hasn’t seen a western release either. We all know that Super Bonk is weird as shit, this sequel is somewhat in the middle as far as we’re concerned, eh…you guys be the judge.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

1:39PM

Press Pause Video-Episode 02: Pro Wrestling Video Games

hat do you know, it’s another edition of Press Pause Video, and this one is a real slobber knocker! The gang gathers around to talk about the history of Pro Wrestling video games and the impact that they have left on each other as a respective media. We also talk about tasty animals, cubic poop, and other things but that’s beside the point, just put on your favorite wrestling tee, click on the play button, and enjoy the damn show!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

10:32AM

Bullet Heaven HD, Episode 127 - Space Invaders '91

n episode 68 of Bullet Heaven HD, we took a look at Space Invaders: Day of Resurrection on the PC Engine. Released in 1990, it was one of two Space invaders games released that year to home consoles; the other was Space Invaders '90 on the Sega Megadrive. Seeing release on the Sega Genesis in North America the following year, just how does Space Invaders '91 stack up?  

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12:43PM

PPR at GDC 15

urviving another year of the world’s largest gathering of game developers and alumni, PPR takes to the studio, and this time they brought some friends.

In this special edition of Press Pause Radio, we’re joined by EGM’s Reviews/Previews Editor Ray Carsillo, and and EGM's Managing Editor, Andrew Fitch, and we talk about all the damn GDC.

Topics discussed include Valve Vive, Narcosis, PlayStation Morpheus, Keep Talking & Nobody Explodes, Oculus Rift, Time Machine, Close Your, Fart Jokes, Throw Trucks with Your Mind, Gamergate, Indie Mega Booth, and more. So kick up a seat, and give it a listen why don’t you!

Also, whenever you get the chance, go visit EGMNOW and catch all of the sweet news and reviews that Ray, Andrew, and the rest of the EGM gang have done. 

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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10:54PM

GDC 15: Picking out the best of the Indie Mega Booth

aking their presence at an event that’s considered to be the bastion of creative indie game design, Indie Mega Booth carves out a slice of floor space at the Moscone to show off some of the latest games to hit their exhibit.

Here are some of my choices for the cream of the crop that’s offered at this year’s GDC exhibit.

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6:58PM

GDC 15: Listing off the best of The 4th annual MIX

or four years running now, IGN has collaborated with people at Media Indie Exchange to host The MIX; a community mixer filled with people and indie developers who raise drinks and booze in hand in to celebrate the same communal kind of charm that you’d expect out of GDC.

I had the privilege to be invited to this fine event yet again, and as I strolled past the offerings booze and appetizers, I strolled the aisles in search of any game that caught my eye; especially something that I wouldn’t be able to see at GDC.

Here were all of my personal highlights from the event, and it’s safe to say that I left feeling a degree of anticipation for new games that I haven’t quite felt before.

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