10:52PM

PPR Presents Limelight: Mortal Kombat II for the 3DO

ith all of the hype around the Mortal Kombat Legacy Collection (and ting of controversy over its input lag issues) we thought that instead of going the more sensible, topical route, we would do something completely different and dumb instead—like streaming the port of Mortal Kombat II developed for the 3DO!

An independent developer by the name of “3DO HD” has been putting in 2+ years of work on a “retail-grade” version of the arcade classic for the 3DO, including new bespoke features that are original to the game like new stages and gameplay modes! George is again on the sticks, and he’s had a lot of good things to say about it, so we’re excite about the bloody good time in store for this entry of Limelight!

Be sure to tune in to our Twitch at 8:15 PM PST on 11/10/2025 to watch this elseworlds-ass port of a killer game for niche console! You can check out the streams here or directly on our Twitch channel, and vibe along with us as we work towards ushering in a new age of Limelight for y'all!

9:31PM

PPR Presents Limelight: Ghost of Yōtei

or anyone keeping score, Ghost of Tsushima is considered to be one of Press Pause Radio’s favorite PlayStation exclusives, so when Ghost of Yōtei surprised announced on a random State of Play, we were feverishly excited for the sequel to say the least.

Fast forward to October where every new video game in the history of forever has seemingly launched, Ghost of Yōtei  has hit the shelves during a quarter that’s just CROWDED with holiday releases, and yet we’re absolutely pumped to give it a nice spot for the slot of this week’s Limelight.

Be sure to tune in to our Twitch at 7:00 PM PST on 11/06/2025 to watch the the latest entry of PlayStation exclusives that exist to blur the lines between being a Hollywood blockbuster spectacle and an immersive 40-hour long tour through an expansive open-world! You can check out the streams here or directly on our Twitch channel, and vibe along with us as we work towards ushering in a new age of Limelight for y'all!

4:06PM

PPR Presents Limelight: Ball x Pit

K, so here’s something a little more current—one of stand-outs in the recent ID@Xbox showcase was a game that I could only describe as the Peanut Butter and Pickles of indie action titles: Ball x Pit. Like, the word salad that came out of George’s mouth when he talked about it with the rest of the PPR crew that was both outlandishly wild, and strangely accurate at the same time.

Imagine a Bullet Hell, Rogue-Like Arkanoid-esque vertical-scroller, with intermittent life-sim city/resource building ala Actraiser…

If that reading that sounded crazy to you, imagine typing it out for y’all to glean upon—either way we’re really excited to scope it out!

Be sure to tune in to our Twitch at 7:00 PM PST on 11/04/2025 to watch the this incredible mish-mash of gameplay mechanics masterminded by one dude from New York! You can check out the streams here or directly on our Twitch channel, and vibe along with us as we work towards ushering in a new age of Limelight for y'all!

12:58PM

PPR Presents Limelight: Friday the 13th

eah, we know this is a weird choice for the beginning of November, but work with us—shit’s been kinda nuts this year, and we’re still working out some of the scheduling kinks. Anyway, one of the more infamous titles in the NES library, this Limelight will feature Friday the 13th, the consensus on this game is surprisingly still pretty mixed. Does it rip? Does it blow ass? Georgie wants to say it’s a little bit in between those two verdicts, and just firmly sits at a very tense “it’s Okay.” One thing is for certain though, George has never survived all three nights so he’s going shoot for the bloody moon and try to beat this challenging chunker of a horror movie licensed cart live for y’all to “Oooh” and “Ahhh” at in the chat.

Be sure to tune in to our Twitch at 7:00 PM PST on 11/03/2025 to watch the the struggle to survive Crystal Lake in 8-Bit fidelity! You can check out the streams here or directly on our Twitch channel, and vibe along with us as we work towards ushering in a new age of Limelight for y'all!

10:57PM

PPR Presents Limelight: Silent Hill f - NG+

pooky month may have come and gone, but that doesn’t mean we can’t have some late-ass horror for fallback weekend now can we? This play through is a little different: the game under the limelight for this stream is Silent Hill f, however, Georgie has already done one run through of the game, so this will be a New Game Plus that he’s saved just for Limelight! The mastermind behind the When They Cry series of media, Ryukishi07, has penned this entry of Silent Hill and while the review is still being penned, we’ve heard great things from George, so this should be an interesting watch!

Be sure to tune in to our Twitch at 8:15 PM PST on 11/01/2025 to watch the newest entry of Konami's fog 'n fright franchise! You can check out the streams here or directly on our Twitch channel, and vibe along with us as we work towards ushering in a new age of Limelight for y'all!

6:41PM

QCF: AVGN 8-Bit

ne might almost expect a game with the namesake of the Angry Video Game Nerd series to be horrible by design. After all, the Nerd — created and portrayed by James Rolfe — has a penchant for bringing what he calls the worst of the worst to light, sometimes sprinkling in bits of reluctant video game trivia with a sea of curse word-ridden catchphrases. In some instances, it's not entirely unwelcome to see low doses of a weird low-budget robot, cursing mutant, or some other weird shit.

An FMV intro of Rolfe as the Nerd at the beginning of Retroware's AVGN 8-bit may not inspire confidence in the ease or enjoyment of any trials ahead: "This game sucks ... just the way I like it."

Thing is, it doesn't actually suck. Dare I say it's pretty well-rounded, though not the most inventive experience in terms of level flow, gameplay mechanics, or boss battles. This game won't change your life, but you'll have some fun along the way.

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6:31PM

QCF: Hollow Knight: Silksong

t isn’t very often that the cultural zeitgeist of video games just comes together on a subject like the friggin’ Planeteers summoning Captain Planet, right? I mean, thinking back, the last few times something like that happened were the releases of Pokémon GO or Grand Theft Auto V—video game releases that surpassed the typical grand-scale spectacle for their respective audiences and had instead exploded into being these larger-than-life experiences that invaded all of the water coolers out there.

Well, it happened again with the long-awaited sequel to the 2017 sleeper hit from indie studio Team Cherry—Hollow Knight: Silksong.

What was once ranked among the vaporware meme status of Half-Life 3 or, to a lesser extent, Banjo-Threeie (can’t really do Shenmue III or Zach Snyder’s Justice League, because well, those ended up coming out), the highly anticipated follow-up finally emerged from years of silence with a surprise launch date that was showcased in the 2025 Gamescom event. The sporadic appearance of the trailer not only showed everyone watching and in attendance that the game was alive and well, but it also steadily concluded with an eye-opening launch date that was just a mere two weeks away.

No advance press copies or influencer kits—a worldwide release for everyone to experience completely sealed from behind Team Cherry’s doors until its Sept. 4 launch date. The clandestine rollout couldn’t be more thematic for Silksong, as the crux of the game teased a quest that spanned a world far bigger and more daunting than Hollow Knight’s Hallownest ever was, and after spending hours of needling my way through the troubled lands of Pharloom, I can safely say that the hype is real.

Silksong is one of the finest Metroidvanias ever made—a true peak for the sub-genre of “search-action” gaming.

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6:31PM

QCF: Promise Mascot Agency

he Yakuza/Like a Dragon titles are a series of video games that quickly etched their mark onto my heart, especially after I started to lose hope of whether or not the next Shenmue entry would ever happen. In spite of the action-laced criminal drama that the series is famous for, though, the B-Story styled side-quests and activities were what always hooked me for hours on end, more often to the extent that the main objectives of the games were ironically set to the side. While Ryu Ga Gotoku Studio made sure to pack plenty of flashy distractions and gripping stories, there was a certain recurring trend among the low-stakes pastimes that were included in each Yakuza title—a business-simulator-like mini-game. These side-operations didn’t just have some flimsy premise to justify their inclusion, either; these games are often sizable productions, complete with their own wacky gravitas of the “Saving the Orphanage” variety attached to the ordeal, and in some instances were just as deep as the main plot.

Thinking back, I remember spending a whole night grinding away at Ichiban Confections, and just easily lost count over how many times that I had thought to myself, “Man, this should be a whole-ass game with a full-time 40-hour campaign and everything…”

Well, it would seem that Kaizen Game Works must have heard my silly pipe dreams and did just that with Promise Mascot Agency, and even enlisted the incredible talents of Takaya Kuroda for good measure.

Beyond the parallels to the Dragon of Dojima’s outings, Promise Mascot Agency offers an engrossing story of perseverance and redemption through a massive melting pot of gameplay mechanics that have no business working together as well as they do. The end result is a fresh and weirdly addictive venture that delivers an experience that’s even better than the bizarrely solid sum of its parts.

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