This morning in New York City Nintendo of America announced their plans for the upcoming Nintendo 3DS, finally announcing the release date and price. Fans across the country will be able to own the successor to the DS on March 27 for the price of $249.99.
In this episode of Bullet Heaven we take a look at a shooting game that was so stealthily released on the Game Boy Color in 2000, almost nobody has even heard of it.
Did you like what you saw here today? Questions, Comments and Suggestions are not only welcome, but encouraged!
Video game bosses are significant for a number of reasons. And it can all be traced back to the basic principles of storytelling. Every protagonist needs an antagonist, the yin to their yang, the hero and the villain, good versus evil, and what other clichés you can conjure. This contrast is how the human mind defines right and wrong. And it's the first pathway to making sense of the digital worlds we passively occupy.
Most games are (or used to be) designed as quick yet satisfying forms of amusement, taking a minimal chunk of time for the sake of entertaining individuals in moments of high stress, agitation or exhaustion. Most folks play video games to simply have fun, though every now and then we'll see games that have a sort of addicting quality, almost like it's some form of pixelated crack. But what makes a video game addicting? Is it the general flow of events, or repetitive grinding methods that seem to make one feel "stronger" with each lasting step?
With us moving forward into the new year & 2011 already showing promise of being the better year we've all desired, it also shows promise that the memories of our previous gaming memories can be made available again for a whole new generation. Retro games are already available though, this is nothing new. There are platforms like Wii's Virtual Console & The Microsoft Game room. With the dwindling support & updates that these aforementioned services suffer suggest against the claim I've made with Modernized-Retro gaming getting much better, there's a change that's slowly taking place & it caters to everyone.
Happy New Year everyone! We at Press Pause Radio hope that you have had a fun and safe holiday, and thank you all for making 2010 a great year for the show and the website. The end of 2010 also means that we can now discuss our favorite games of the past year. The entire show is dedicated to our top ten games, as well as some disappointments and various other awards. So please enjoy the latest episode, and stay tuned for what Press Pause Radio has in store for 2011! Don't forget to go on the various social sites and our forums to discuss your top games of this past year, and also check out Crush! Frag! Destroy!'s Game of the Year coverage over at their site.
In this episode of Bullet Heaven, we take a break from heavy-handed space epics and super militarized shmups to take a look at the refreshing Trouble Shooter for the Genesis and Megadrive.
So I know this was a late time coming but this past Tuesday I was able to guest-star on the latest Pokemon Podcast & it was a fun episode indeed, I also made friends with a new friends of the show Matt of Open Forum Radio so click the link & check out the episode. On the episode we evaluated Catie's team on the Featured Team segment & then I shared my opinions of what a Magmar truly is. Also keep an eye out for some more of those sweet Poli-shirts & we here at PPR are working on ours! stay tuned! & click here for the episode!