9:21AM

That Was Irritating.

What irritates a gamer more than anything? An unplayable release with bad physics, or the production of a title lacking any sort of demographics research? Regardless of the obvious annoyances, gamers as a crowd (including myself) can be a pretty picky bunch. We're always looking forward to the next big thing that hopefully doesn't transform into an overly hyped disaster, or collectively deciding whether or not a certain story checks out for other titles in question. We've seen it all and endured many great challenges, some cases which might involve just getting past a questionable intro.

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8:02PM

Bullet Heaven Episode S207 - U.N. Squadron

It takes an awful lot to become one of my favorite games of all time. U.N. Squadron (a.k.a Area 88) for the Super NES was one of the cornerstones of my 16-Bit gaming life and even before I had anywhere near a decent interest in Shmups, this one was still one of my favorites. Does it hold up today?

This has easily been my favorite Bullet Heaven episodes to produce to date! Did you like what you saw here today? Questions, Comments and Suggestions are not only welcome, but encouraged!

-Ser

11:16PM

PPR 36

It's so hard to stay away. With our Android app now officially available for purchase, we are constantly wanting to record new episodes to keep you all happy. The result of which is Press Pause Radio 36, where our heroes discuss the concept of the boss battle. Boss battles have been a mainstay in most games for decades, but with a new generation of multiplayer games becoming more popular are boss encounters a thing of the past? The crew will discuss this along with the most recent news involving the Nintendo 3DS and the Playstation Next-Gen Portable or NGP. So please enjoy the latest episode, and please make sure to rate and review us on iTunes and Zune. Android users can check the Marketplace to get their hands on the Press Pause Radio app, and soon to iPhone users as well.

PPR Episode 36

5:04PM

Bullet Heaven Episode S206 - Indie 3

Three games. Three Dollars. One Man. One Review. One Destiny. Seven Minutes. Ok, I'll stop that now.

One Desire. Ok, this time for real.

In this episode of Bullet Heaven, we take a look at three Xbox Indie titles available for download now in the Xbox Live Indie store, for just a dollar (80 MS Points) each. You can't do much for a buck these days... so just how good are these three titles?

Did you like what you saw here today? Questions, Comments and Suggestions are not only welcome, but encouraged!

-Ser

1:18AM

PPR 35

It's the first episode of 2011, and Press Pause Radio is celebrating by honoring the top games from the first decade of the 21st century.  Our hosts will take turns discussing which games they absolutely loved from 2001-2010, until we approach that monumental number one position.

We would love any feedback you would like to give on our top ten lists, as well as sharing your own list from the last ten years. Feel free to comment through our various social websites, on our Twitter page and now through our brand new app on the Android marketplace! As always rating and reviewing us on iTunes and Zune is very much appreciated, and helps us reach more listeners. Thanks and enjoy the show!

PPR Episode 35

8:59AM

Nintendo 3DS On Sale in U.S. March 27 For $249.99

 This morning in New York City Nintendo of America announced their plans for the upcoming Nintendo 3DS, finally announcing the release date and price. Fans across the country will be able to own the successor to the DS on March 27 for the price of $249.99.

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11:45AM

Bullet Heaven Episode S205 - Project S-11

In this episode of Bullet Heaven we take a look at a shooting game that was so stealthily released on the Game Boy Color in 2000, almost nobody has even heard of it.

 

Did you like what you saw here today? Questions, Comments and Suggestions are not only welcome, but encouraged!

-Ser

3:42AM

Large and In Charge

Video game bosses are significant for a number of reasons. And it can all be traced back to the basic principles of storytelling. Every protagonist needs an antagonist, the yin to their yang, the hero and the villain, good versus evil, and what other clichés you can conjure. This contrast is how the human mind defines right and wrong. And it's the first pathway to making sense of the digital worlds we passively occupy.

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