Entries in Sony (14)

10:35PM

Who Should Be In PlayStation All-Stars Battle Royale?

  

We here at Press Pause Radio are super excited to see another company with a diverse backlog of characters take a stab at the Smash Brothers formula, and with Sony's almost twenty year history in gaming the catalogue is rich and wonderful. So we asked ourselves, what classic characters that have premiered on a Sony system we would like to see. And this is what we came up with...

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10:50AM

PPR 58

With E3 in full swing and conferences from the Big Three already in the books, everyone is buzzing with excitement about all the new games and technology that will be in store for the next year. On Sunday evening before the conference was underway, the crew sat down to discuss their predictions for this year's expo. How close were their predictions to what has actually happened at the convention so far? And will there still be some news to follow in the days to come? We will discuss this and much more on this week's episode of Press Pause Radio. Join in on the E3 conversation on our Facebook and Twitter page, as well as on the site and in our forums. Be sure to come back in a few days as we recap all the happenings from E3 2012!

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4:00PM

E3 2012: Sony Keynote Live Blog

7:38PM

Why Physical Media Continues to Linger

There’s no denying it – with services like Steam and Xbox Games on Demand, video games head closer to an all-digital market each day.

Take Sony’s last portable failure as an example. The PSP Go was a sign of gamers waking up and realizing how they’re paying full price for less than half of an object. With most digital copies, you own nothing, and the publisher maintains the right to pull the plug whenever they see fit. Most gamers aren’t ready to completely let go of physical media… at least not on dedicated systems from companies like Microsoft, Nintendo, and Sony. Sure, the iPhone is an all-digital handheld, but remember – everyone owns an iPhone, and most of the games are dirt cheap.

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10:39AM

Sony and the Future of Digital Distribution

Members of the gaming community are well aware of the recent events surrounding Sony's PlayStation Network (PSN) and its failure to protect consumer data. Because of this, the public might become a little more wary of digital transactions.

In the past decade, more companies have shifted towards digital distribution. It makes your favorite games easier to buy, while offering opportunities for smaller developers to also publish games. Services like Steam -- possibly the best example of "correct" digital distribution to date -- also allow online shoppers to receive great discounts on many popular titles. Unfortunately, in other cases, it's also giving some publishers and developers more control than most consumers want them to have. Some of the personal requirements are also ridiculous, making it mandatory for users to input vital information if they wish to obtain and download software. 

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7:21AM

PPR 9

So I think I should also mention that our blog, and all other major updates, are pretty late as well, and we apologize, as with all the other shit that we mentioned that went down with the last couple of weeks, but we have been on the up and up, so thank you all for bearing with us!

We'll soon be on Zune, and with some other big changes in the works; first off, we'll be having a new segment on the show, Quarter Circle Forward, which will be our Review segment to where we'll all take turns every other episode to review any number of games. We'll be starting off with Toast as he will be reviewing Brutal Legend, released by EA, and the latest and greatest software developed by Double Fine. The Quarter Circle Forward segment, or QCF as we will be calling it, and debuting it in this episode, as Andrew will be reviewing Brutal Legend. In future episodes, he will be reviewing all current Console and PC releases for the Xbox 360, Wii, PC, and, hopefully, soon, the PlayStation 3 when he picks one up hahaha. Paco's QCF will be focused on all portable gaming for the Nintendo DS, Sony PSP, and the Apple iPhone, and as for George, he'll be doing the QCF for everything and anything retro. So Quarter Circle Forward aside, we feel it's time we get down to the nitty gritty of the topic on hand for this week's episode—Oh, and we'll also be updating the Top 5 as well with it's own small blurb being as it was Paco's choice this Episode hahaha.

With the release of the Microsoft Xbox 360, among all of the new features that came with it, like built-in wireless connectivity, cutting-edge graphics, and a whole new interface and experience with Xbox Live, the new feature that stood out as the silliest bell and whistle in the list was the new "Achievement" system.

Every game released on the Xbox 360 would have hidden objectives related to direct gameplay of the game that could span a number of different categories, whether it would be time invested, a specific action performed, or a set number of collected objects, and when completed, would prompt an Achievement to unlock for your Gamer tag. These “cheevos” could be unlocked for any number of reasons the developer intended, with a skill level that would be inferred by the score attached to them, and prominently display on your Xbox live user name and account for pure bragging rights.

The new craze caught on so well with the gaming public that Sony introduced Trophies for the PS3, and Steam would also offer their own achievement system that would be implemented with all of its games available in their service for PC gamers. With Achievements and Trophies being at the core of all major online gaming communities, has it helped strengthen the relationships that we produce with other gamers online, or has it negatively affected the overall experience with unnecessary aggression and animosity in a rate race for fake awards from a contest meant for fun? Also, another point that we briefly touched upon is that with Valve including achievements on Steam after Microsoft and Sony have fueled the fire, how long is it going to be before we see a similar system done with Nintendo? We'll dive into the topic with much more intensity.

So please take the time to give the new episode a listen, and also if you were interested about the results of the Press Pause Radio Sega Dreamcast Giveaway, also give the new episode a listen, hell, we think you guys should give us a listen anyway. So we want to thank everyone who reads our posts and listens to our podcasts, and humbly ask that they also take the time to review us on iTunes so we can spread the word of Press Pause Radio! Thank you all again, and here's the episode!

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