Entries in Retro (28)

6:19PM

PPR Presents Vintage Play: Episode 1

Welcome to the inaugural episode of the official Vintage Play podcast! "The Shmup Duke" Serraxor and Sean from Press Pause Radio have dedicated themselves to becoming time travelers and searching for the best and the worst in retro gaming. This has lead to the creation of a video show and supplemental podcast entitled Vintage Play. On this landmark episode, the two discuss how horrible Shadowgate would be on the Philips CD-i, the awesomeness that is U.N. Squadron and the potential that the recently announced OUYA will bring to the game business. Thank you for checking out the first episode, and come back for much more in our retro travels, and expect guests from Press Pause Radio as well as many more in the gaming community.

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3:45PM

PPR Presents Lime Light: Dragon's Lair Trilogy

It’s PPR’s premiere game stream with our very first Lime Light! Join George and Catie as they get nostalgic with Don Bluth’s Dragon’s Lair Trilogy for the Wii, the collection includes Dragon’s Lair, Dragon’s Lair II: Time-warp, and Space Ace for all you fine folks over the Interwebz. Grab a drink and chat with us as we stream on Friday, July 27, at 9:00 PM Pacific time. Check out the stream here or head over to our Justin.TV page and chat with us in the Lair!

12:48PM

Looking Back: The Legend of Zelda Reflections

 

Reviewing a classic like The Legend of Zelda can be difficult, mostly because everyone and their mother already played it. It’s really no different than a seasoned movie critic reviewing Gone with the Wind or Citizen Kane in front of a group of enthusiasts, who memorized these movies and their offerings when they were still in diapers. But like any experience, there are still points and reflections that can be made about them -- even if they might seem redundant to some.

In an effort to point out more tedious and painful moments in a seemingly perfect game, here are some thoughts that crossed my mind as I was enjoying the original Zelda (for the umpteenth time) on the 3DS.

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10:44AM

Bits and Pieces: NES Cover Art

Remember when game covers weren't as uniform as they are today? There was once a time when every developer had their own design theme, and when cover art was somewhere between the literal definitions of "art" and "garbage." With over 700 titles to choose from in its hit-and-miss library, the NES was notorious for harboring many of these unique design themes, quite possibly containing more variations than any other system. In the years to follow, game companies began transitioning to a more conventional form of cover presentation, usually making sure every single game box (excluding "greatest hits" editions) looked almost exactly alike.

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