4:57PM

Kenna Warsinske: The woman who modded The Legend of Zelda

hen hobbyist animator and feminist Kenna Warsinske made changes to The Legend of Zelda, she’s willing to admit it was because she simply wanted to. She wanted Princess Zelda to play with power, and she wanted others to experience the impact for themselves.

“There’s no one to stop me from eating candy before bed and there’s nothing standing in the way of me creating the games I want to play,” Kenna Warsinske noted on her blog days before her Zelda starring Zelda mod exploded around the internet.

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6:26PM

QCF: BioShock Infinite

ioShock was one of those games that defined this generation. When I first played it more than six years ago, it was mind blowing. It was quite possibly the first game of the generation that set the benchmark for where games were heading in the future. BioShock Infinite is from the minds of the original team after the B-team took over for BioShock 2, and what Ken Levine and crew have achieved must be experienced by anyone who ever considered themselves a "gamer."

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11:21AM

Bullet Heaven HD, Episode 67: Ai Cho Aniki (PC-10gine #8)

pril Fools...? Maybe so, but hold on, it's time for a long running-joke to come to a seriously unexpected evolutionary turn! The kicker? It's all the truth! In the eighth installment of the PC-10gine, we take a look at Ai Cho Aniki! 

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1:35PM

Press Pause Radio at GDC13!

t’s over everyone, the gauntlet of video game events is OVER! George and Sean return from GDC and get in touch with Toast as they talk about a myriad of topics from the 2013 Game Developer’s Conference—sessions concerning the evolution of storytelling in games, post-mortems, tons of indie games, The Phantom Pain, Nintendo Web Framework, and PS4 social functionality? Yeah, it’s all here and more on the latest podcast, some audio issues occurred unfortunately but the episode is still very much listenable.

Rate and subscribe to us iTunes today, follow us on our new Twitch page, mail us at our new email Mailbag@presspauseradio.com, and be sure to stop by at our Forums and register as well!

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7:10PM

Press Pause Radio Presents Limelight: Battletoads in Battle Maniacs

o GDC is over. Sean and George are heading home and gearing up to record the upcoming podcast, but what about afterwards? Is George going to play Bioshock Infinite? Will Sean go home? Here’s the answer to all of your burning questions: We’re going to play Battletoads in Battle Maniacs for you guys on Twitch, WHAT THE HELL IS SLEEP AGAIN? WE DON’T KNOW ANYMORE! Tune in around Friday, March 29th, at 9:30 PM pacific time and join us in the chat on our Twitch page or settle in for the stream right here where George and Sean get down on the get down and might have a couple of brews while we learn to hate all over again.

Watch live video from PressPauseRadio on www.twitch.tv

5:28PM

GDC 2013: Getting serious with Ben McGraw about Sully: AVSRPG

stablished genres are constantly met with the challenge of keeping things refreshing while still applying the rules and distinctions that adhere to the structure of what makes the genre what it is. One of these established genres in particular is the JRPG. For every quality and merit you could argue for these types of games, there’s another waiting to combat it. The genre has become one of the most divided between gamers for over the last 10 years, but one man, among others, wants to help usher JRPGs back into its former limelight.

Anxiously sitting at the local Starbucks caddy-corner near the Moscone, I awaited the arrival of Ben McGraw of Breadbros Games after meeting him earlier this week to discuss his current project, Sully: A Very Serious RPG. As I finish spreading the cream cheese on my bagel, we prepare to discuss one of the most promising JRPG games from the indie scene yet.

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5:06PM

GDC 2013: Lost Orbit and Finding All Audiences

ne of the greatest challenges in game design involves designing titles that successfully cater to everyone. If a game seems too simplistic, veteran gamers may dismiss it entirely. If it’s too difficult, you lose another potential audience of would-be players, therefore robbing more individuals of an experience they could have had otherwise.

The Canada-based studio PixelNAUTS aspires to conquer this challenge while designing Lost Orbit, their newly announced title which they’ve been developing in the past two months.

“The hardest challenge is getting something that feels good,” designer Alex Golebiowski told me. “Above all else, that’s what you have to get right first.”

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11:01PM

GDC 2013: Ananse Productions Gets Clever with Letters

ometimes, the best and most addictive games show up on the most compact platforms. Tetris, for instance, took the world by storm, and most folks preferred playing it on the Game Boy as opposed to the NES. Keeping this in mind, being in a golden mobile age presents a many opportunities for developers looking to create enjoyable experiences for these widely used on-the-go-platforms.

One such game, Letter Clever from developer Kwasi Mensah of Ananse Productions, features addictive Tetris and Scrabble-like qualities in a competitive word game frenzy. The mobile title even breaks new grounds by including play options for the blind, so yes -- this game will literally speak to you.

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