Bullet Heaven, Episode #175 - Deep Space Waifu (PC)
iant, spacefaring women. Destruictable clothing. One naughty, naughty bear. Loads of nudity. That's what you'll get in Deep Space Waifu. This review is obviously not safe for work. Obviously.








iant, spacefaring women. Destruictable clothing. One naughty, naughty bear. Loads of nudity. That's what you'll get in Deep Space Waifu. This review is obviously not safe for work. Obviously.
amster's Arcade Archives - or ACA - NeoGeo titles make up a huge part of the Nintendo Switch's eShop. Though these games exist on other platforms as well, the Switch has bragging rights when it comes to Blazing Star, Yumekobo's (formerly Aicom) sidescrolling followup/departure from Pulstar. How does it fare? Let's take a closer look!
ore shooters on new systems is always a good thing, but being able to bring them on the go is even better. Indie outfit Vertex Pop has brought their new indie shmup Graceful Explosion Machine to Nintendo's Switch! How does it stack up?
ang! Ring any bells? Maybe you'd know it as Buster Bros? Or Pomping World? However you call it, Pang has been around for quite a while. Pastagames and DotEmu have banded together to bring us Pang Adventures on PS4, Xbox One, Steam and mobile platforms! How does it stack up??Pang! Ring any bells? Maybe you'd know it as Buster Bros? Or Pomping World? However you call it, Pang has been around for quite a while. Pastagames and DotEmu have banded together to bring us Pang Adventures on PS4, Xbox One, Steam and mobile platforms! How does it stack up??
eraflops counting in the sixes, Androids becoming human, and Plumber possessing dinosaurs; oh my yes, it’s another year of Electronic Entertainment Expo y’all and we’re here to talk all about it on Press Pause Radio!
It seems that 2017 is continuing to be one of the biggest years in gaming as there’s a ton of other news surrounding the grandest stage of Video Games with the announcement of the SNES Classic, SEGA, Forever, a new console from Atari and more.
Join in on the cast of Andrew, Ser, Alissa, and George as they discuss newborn babies, the Xbox One X, Marvel VS Capcom Infinite, the “Stüssy” S, Assassin’s Creed Origins, Nick Kroll, Super Mario Odyssey and other topics on this jam packed episode.
Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!
hen I was ridiculously unemployed, I was afforded the opportunity to see what the all hubbub was about with regards to Atlus' Persona series, starting with the excellent Persona 3. 130 hours later, I asked myself, “How could this series honestly get any better?” Immediately (and almost foolishly) I dove right into the then recently released Persona 4 and found the answer after another 110 hours: Persona 4 was hands down the greatest RPG I had played until then, and ended up being a game that was never matched.
It was a game so good that not only did I spring for the game again – in the form of the P4 Golden: Solid Gold Limited Edition for PlayStation Vita—I also bought a PlayStation Vita for that express reason alone. Yet another 100 hours well-spent.
Naturally, when Persona 5 was announced, I was pretty stoked: If P4 was able to so easily crush P3 with the kind of quality that dripped from its DVD case, what will Persona 5 do? Once again, new hardware was obtained to guarantee the best possible experience – in this case, the PlayStation 4. Another huge box was preordered to continue the Limited Collector's Edition streak that has so far remained unbroken. Was it worth the wait?
In a word: Yes.
on’t have a cow man! We get that America’s favorite dysfunctional family may have hit a slump in the ratings as of late, but doesn’t mean that we’ve completely fallen out of love with the people of Springfield and their crazy misadventures. In fact, there hasn’t been a more noticeable void in gaming than the lack of Simpsons games—like, the only way you’re going to get your fill right now is through the expensive toy add-ons of Lego Dimensions, or the casual mobile app Tapped Out.
It’s a real bummer that we’re on the 28th season of the show, and that there hasn’t been any plans from EA to do anything with the license, and even to this day, Video Games owe a lot to The Simpsons.
Join George, Andrew, and Ser as they talk about their experiences with the older Bart-centric games, and the various titles we’ve seen come out of the property, among other important gaming commentaries that the show has covered in its near thirty-year run on television. The gang also talks about the discontinuation of the NES Classic, the disaster of Fyre Festival, the 2DS XL, Jack Bros, Nintendo Switch Sales, Destiny 2, Flinthook, Yooka-Laylee, the disappointment of the Wii U, and more on 103rd episode of Press Pause Radio!
Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!
ew games get the chance to leave behind the legacy they truly deserve to. In a lot of cases, we see games that’re just regulated as a notable footnote for its time, or a diamond in the rough, or even getting the status of being a cult-favorite among a loyal niche of fans who do what they can to share their reverence of the software—it’s the duality of this in game culture that makes it so exciting, and disheartening all at the same time.
Thankfully, we live in an age where old media is getting hip again, and the trend has not only resurfaced some hits from way back, it’s also opened up the door to some of the more obscure choices of the past to get their own second chance in a modern reimagining.
However, none of these choices could be stranger than Wonder Boy III: The Dragon’s Trap developed by Westone for the Sega Master System, a platform that struggled to be anything more than 8-bit nuance to the NES, and leaving little to no chance that the gem was played because of its exclusivity to the Master System. Surprisingly enough however, a new studio by the name of LizardCube has teamed up with Dot Emu to deliver a remastering of The Dragon’s Trap, and do so with a degree that could humble Capcom’s efforts with DuckTales into being a simple throwback by comparison.