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<!--Generated by Squarespace V5 Site Server v5.13.594-SNAPSHOT-1 (http://www.squarespace.com) on Sat, 18 Jul 2026 20:45:38 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Press Pause Radio</title><link>http://www.presspauseradio.com/presspauseradio/</link><description>Press Pause Radio is a podcast created by video game fans, for video game fans. We discuss every aspect of the video game industry and culture, as well as interact with our ever growing community.</description><lastBuildDate>Tue, 14 Jul 2026 17:36:19 +0000</lastBuildDate><copyright>Press Pause Radio, 2022</copyright><language>en-US</language><generator>Squarespace V5 Site Server v5.13.594-SNAPSHOT-1 (http://www.squarespace.com)</generator><itunes:author>Press Pause Radio</itunes:author><itunes:subtitle>Not Your Everyday Podcast</itunes:subtitle><itunes:summary>Here's the thing, we trying to distance ourselves away from any other other podcast you may hear about or listen to, We range on a multitude of topics from current present standing &amp; what-nots going on in the video game industry to many different retrospectives that has may our once scoffed upon "juvenile" entertainment, into respected media platform among music and movies. So kick back and listen, feel free to message us with any Ideas you may have for the show, or just plain message us.</itunes:summary><itunes:keywords>Video,games,Entertainment,Games,Hobbies,Explicit</itunes:keywords><itunes:owner><itunes:name>Press Pause Radio</itunes:name><itunes:email>andrewhandshoe@presspauseradio.com</itunes:email></itunes:owner><itunes:image href="http://presspauseradio.squarespace.com/storage/podcasts/PPR-Avi.png"/><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games"/></itunes:category><item><title>PPR 170</title><category>007 First Light</category><category>Forza Horizons 6</category><category>Layoffs</category><category>Magic: The Gathering-Foundations</category><category>Mina the Hollower</category><category>Physical Media</category><category>Podcast</category><category>Pokémon GO Fest 2026</category><category>Sony</category><category>Star Fox (2026)</category><category>Star Fox 64</category><category>The Adventure of Little Ralph</category><category>microsoft</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 14 Jul 2026 16:42:20 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/7/14/ppr-170.html</link><guid isPermaLink="false">417550:4588524:36508640</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 170 ART.png?__SQUARESPACE_CACHEVERSION=1784047391160" alt="" /></span></p>
<p><strong><span style="font-size: 250%;">H</span></strong>ow&rsquo;s everyone holding up? You know, with uhhh, all the recent <em>news </em>pouring in from Sony regarding their upcoming departure from physical media and Microsoft&rsquo;s uhhh, well, departure from reality after slaughtering over 1,600 jobs, with more to cut &nbsp;on the way, in the same week they shared the goal to service over a billion players&hellip;</p>
<p>Shit sucks, yeah, but there&rsquo;s still hope to take stock in, like the steadily growing unionization across various game development and media jobs in the industry, and the rapid progression that indie games are making across the video game marketplace, large and small&mdash;there really are things to still take joy in! Aside from that, George, Ed, and new friend and guest on this week&rsquo;s episode, <a href="https://bsky.app/profile/sicjake.pressb.org">Jake</a> of the <a href="https://pressbtocancel.com/">Press B to Cancel Podcast</a>, also share their own coping mechanisms to the current state of games, like the never-ending journey to tackle their giant libraries of video games, and the thousands of more retro games they have yet to play thanks to the new translation and emulation efforts being fostered by the gaming enthusiast community at large!</p>
<p>So, aside from the news, the panel for this episode of Press Pause Radio have also played an ass-load of games that they want to talk about, like <em>Star Fox (2026)</em>, <em>Star Fox 64</em>, <em>Magic: The Gathering</em>-<strong>Foundations</strong>, <em>007 First Light</em>, <em>Forza Horizons 6</em>, <em>The Adventure of Little Ralph</em>, <em>Pok&eacute;mon GO</em> Fest 2026, <em>Mina the Hollower</em>, Mega Man 2, <em>Veritas Tales: Witch of the Dark Castle</em>, and much more!</p>
<p>So gird your bits and grab your favorite guilty pleasure as Press Pause Radio leads you on a 2-hour-ish journey built with some hope, cope, and a little (or a lot) of edibles to champion you on this hot summer day!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_170.mp3" type="audio/mpeg" length="95823072"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36508640.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Play Has Limits: What The End of Physical Media Really Means</title><category>Consumer Rights</category><category>DRM</category><category>Digital Licenses</category><category>Features</category><category>GenAI Sucks</category><category>If buying doesn't equal ownership than piracy doesn't equal theft</category><category>Physical Media</category><category>Piracy</category><category>Playstation</category><category>Sony</category><category>digital games</category><category>servers</category><category>signs of an unhealthy industry raptured by C-Suite greed</category><dc:creator>Seandood</dc:creator><pubDate>Sat, 04 Jul 2026 18:08:48 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/7/4/play-has-limits-what-the-end-of-physical-media-really-means.html</link><guid isPermaLink="false">417550:4588524:36508308</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PlayStation Physical Games Banner.png?__SQUARESPACE_CACHEVERSION=1783188586092" alt="" /></span></p>
<p><strong><span style="font-size: 250%;">D</span></strong>eep down, most of us knew that game companies would eventually double down on their attempts to do away with physical media. Still, seeing such an announcement like the one PlayStation made and knowing what awaits us doesn't make it any easier.</p>
<p>It feels like we've heard the same pro-digital, anti-physical pitches from major video game companies since the early 2010s. PlayStation's boldest announcement on the topic came early Wednesday, when it announced that it plans to completely halt the release of physical video games by 2028. In doing so, the company cites the all-too-famous "response in shifting trends" scapegoat that seeks to appease any would-be business daddy suitors who continue to drive us all closer to an <a href="https://www.technologyreview.com/2026/04/21/1135921/ai-malaise-artificial-intelligence-public-sentiment/">AI-riddled</a>, slop-infested digital rights apocalypse.<br /> <br /> The short-short version given to readers on <a href="https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/">PlayStation's official blog</a>? We all wanted this. Did we, though?<br /> <br /> It is true that more recent Sony sales records point toward an abundance of digital sales rather than physical, though the numbers don't differentiate between AAA games, indie titles, or whether something just merely didn't have the option of a physical release to begin with. There are circumstances that either warrant digital-only releases entirely or in which a developer simply cannot afford to publish physical copies like a larger studio can (hence how options such as Fangamer, Limited Run, and Lost In Cult came to be).</p>
<p>Regardless of the circumstances, shuffling through the thousands of comments on the PlayStation announcement blog returns clarity to reality: people still largely hate this move. Meanwhile, scrolling through the otherwise bot-infested trenches of social media paints a similar picture, with droves of folks sharing everything from justifiably critical <a href="https://bsky.app/profile/svegvari.bsky.social/post/3mpllwrl7e22u">memes</a> about the ill-conceived move to posting photos of <a href="https://bsky.app/profile/nintendeal.com/post/3mpm2qlvg7227">their own collections</a>, possibly in hopes of giving Sony executives some sort of consumer rights jumpscare.</p>
<p>So where we go from here is honestly anyone's guess. It doesn't look great, though, as we continue to have our consumer rights stripped away via the digital marketplace hellscape (the "own nothing, be happy" mantra, as one politician coined in <a href="https://en.wikipedia.org/wiki/You'll_own_nothing_and_be_happy">recent years</a>). Between the prices of retro games climbing since the pandemic years and companies sticking with subscriber-based model preferences, actually holding onto what we've got has never felt so good.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36508308.xml</wfw:commentRss></item><item><title>QCF: Mina the Hollower</title><category>Indie Games</category><category>Legend of Zelda</category><category>QCF Reviews</category><category>Retro</category><category>Shoverl Knight</category><category>Steam</category><category>Yacht Club Games</category><category>hella indie games</category><category>retro throwback</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sat, 04 Jul 2026 00:08:23 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/7/3/qcf-mina-the-hollower.html</link><guid isPermaLink="false">417550:4588524:36508286</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Mina the Hollower.png?__SQUARESPACE_CACHEVERSION=1783123787156" alt="" /></span></p>
<p><strong style="font-size: 250%;">T</strong>he halcyon days of a development house being propped up entirely through the popularity and success of its flagship mascot are long gone, yet Yacht Club Games has managed to do it for a little over twelve years thanks to the charismatic and strong back of the spaded squire, <em>Shovel Knight</em>. After seven games and nearly fifty cameos later, however, Yacht Club has arguably toured the azure star around the block more than Nintendo has with its iconic plumber in that amount of time, and has now set its sights on delivering another larger-than-life world to pour its creative juices into&mdash;producing a new hero to support the Yacht Club Games&rsquo; masthead.</p>
<p>Following an eight-year development run funded by a million-dollar Kickstarter Campaign, <em>Mina the Hollower</em> is Yacht Club Games&rsquo; sophomore release, and another retro-inspired experience that&rsquo;s engineered around the juxtaposition of multiple gameplay conventions. Like <em>Shovel Knight</em> before it, the Zelda-like, Game Boy Color-minded formula is a zesty melting pot of familiar yet fresh tastes that successfully results in <em>Mina the Hollower</em> delivering a signature flavor in its own right. More importantly, it already feels like the kind of follow-up that proves Yacht Club still knows how to build a standout world around a new hero.</p>
<p>Just because <em>Mina the Hollower</em> is an inventive blend of familiar concepts doesn&rsquo;t mean it&rsquo;s good, though, right? I mean, that line of thinking has also led to a slew of disasters like Spaghetti Tacos and whatever the hell that <em>Magnum PI</em>/<em>Murder, She Wrote</em> crossover was. Fortunately, not only does <em>Mina the Hollower </em>deliver a fusion that&rsquo;s on par with Avacado Toast, it may just be the best damn game to have released in 2026 so far.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36508286.xml</wfw:commentRss></item><item><title>PPR 169</title><category>Echoes of Aincrad</category><category>Indie Games</category><category>Magical Blush</category><category>Normal Golf Game</category><category>Pizza Kidd</category><category>Podcast</category><category>ReStory Chill Electronics Repairs</category><category>Screenbound</category><category>Steam Machine</category><category>Steam Next Fest</category><category>hella indie games</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 30 Jun 2026 18:46:15 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/6/30/ppr-169.html</link><guid isPermaLink="false">417550:4588524:36508172</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 169 ART.png?__SQUARESPACE_CACHEVERSION=1782845223077" alt="" /></span></p>
<p><strong style="font-size: 250%;">I</strong>t&rsquo;s funny how we all used to talk about the summer being the perfect reason to catch up on our backlogs, with the notable drought of marquee game releases until the winter season, when publishers and developers arguably carpet-bomb the quarter with hundreds of game releases aimed at competing for those coveted holiday dollars. Well&mdash;that&rsquo;s not so much the case anymore because the summer is also reserved for some hype-level marketing and promotion towards those aforementioned holiday releases, and we&rsquo;ve now arrived at the point where players can put their anticipation to the test with interactive previews in the form of public demos they can try out.</p>
<p>While there are sprinkles of shadow-dropped slices of games to pick out from their respective studios, Valve has taken it upon themselves to make a whole-ass spectacle called Next Fest, a limited-time event designed to court studios to publish their demos on their platform so that excitable players can, in turn, download and play them on their platform.</p>
<p>What makes Steam Next Fest so rad is that it helps bring eyes to games both big and small, and as such, Press Pause Radio got around to playing a giant wave of Next Fest demos, and decided &ldquo;Hey, we should like, <em>talk</em>, about these right?&rdquo;</p>
<p>So talk they indeed done DID. Join Andrew, George, and Sean as they talk about flavored Seltzer water, <em>Echoes of Aincrad</em>, <em>Magical Blush</em>, <em>Pizza Kidd</em>, the Steam Machine price reveal, <em>ReStory Chill Electronics Repairs</em>, <em>Normal Golf Game</em>, <em>Duskfade</em>, The United States Tick epidemic, and so much more! We've published every demo discussed on the show in our show notes, with links to their respective store pages so you can check them out. So please, go ham on that install button as we present you with another episode of Press Pause Radio!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 42-GAMEZAP-4 (424-263-9274)‬, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="https://bsky.app/profile/presspauseradio.bsky.social">BlueSky</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>! This episode has been brought to you by our new friends at the <a href="https://superpodnetwork.com/">SuperPod Network</a>, be sure to check out all the other rad podcasts they host for Video Games and more! Finally, this episode was also brought to you by our new sponser, <a href="https://www.dubby.gg/discount/PRESSPAUSERADIO?ref=jphxejdx">Dubby</a>, a new, jitterless, friendlier energy drink made from a formula that contains a slew of vitamins, amino acids and nootropics including their patented NeuroFactor&reg;. Click on the link listed or enter "PRESSPAUSERADIO" and get 10% off of your order right meow!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_169.mp3" type="audio/mpeg" length="90004608"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36508172.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Mouse P.I. for Hire</title><category>Animation</category><category>Detective</category><category>FPS</category><category>Noire</category><category>QCF Review</category><category>QCF Reviews</category><category>Steam</category><category>Steam Deck</category><dc:creator>Toast</dc:creator><pubDate>Fri, 26 Jun 2026 15:58:32 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/6/26/qcf-mouse-pi-for-hire.html</link><guid isPermaLink="false">417550:4588524:36508038</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF MOUSE PI For Hire.png?__SQUARESPACE_CACHEVERSION=1782505199816" alt="" /></span></p>
<p><span style="font-size: 250%;"><strong>R</strong></span>elax, everyone, I solved the case! Troy Baker is the voice actor playing the role of the hardened, fondue-sipping war hero-turned-private-investigator protagonist of this game. I knew I had heard that voice somewhere, so it was a big surprise when I checked my search engine, er, I mean the board of clues, and came to that deduction. Spending hours of time in the world of Mouseburg in <em>Mouse P.I. for Hire</em> as an anthropomorphic mouse detective will make any player feel like they&rsquo;ve jumped into a noir crime drama. &nbsp;In the influence of games like <em>Cuphead</em> and the playstyle of <em>Bioshock</em> with big animated set pieces and exploration of a world out of a time capsule, this title has something for every player.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36508038.xml</wfw:commentRss></item><item><title>PPR 168</title><category>Castlevania: Belmont's Curse</category><category>Crazy Taxi: World Tour</category><category>Final Fantasy VII Revelation</category><category>God of War Laufey</category><category>Marvel’s Wolverine</category><category>Mighty Cuphead Adventure</category><category>Podcast</category><category>Resident Evil Veronica</category><category>Stranger Than Heaven</category><category>Summer Game Fest</category><category>Wholesome Games 2026</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 11 Jun 2026 10:13:39 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/6/11/ppr-168.html</link><guid isPermaLink="false">417550:4588524:36507536</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 168 ART.png?__SQUARESPACE_CACHEVERSION=1781172924099" alt="" /></span></p>
<p><strong><span style="font-size: 250%;">L</span></strong>ike the twisted version of Santa Claus that he is, once a year, Geoff Keighley comes out of his mousehole to host a grand event in Los Angeles that lets developers and publishers show off their up-and-coming games to the public via a broadcast presentation he calls the Summer Game Fest.</p>
<p>So, it&rsquo;s essentially <em>LIKE</em> Electronic Entertainment Expo in all but name, and like E3, the event engulfs the first week of June, and has already convinced other entities like Sony and Microsoft to coordinate the airings of their proprietary presentations around the showcase as well.</p>
<p>And we here at Press Pause Radio took it <em>ALL</em> in to talk about it with y&rsquo;all on this latest episode of the podcast (well, everything except for the Nintendo Direct, since the Big N sort of screwed scheduling-wise on that matter.) This week&rsquo;s cast sees George, Andrew, and special guest Steve, one of the main hosts for the podcast, <a href="https://superpodnetwork.com/podcast/finetime">Fine Time</a> on Super Pod Network, get together to break down PlayStation&rsquo;s State of Play, Summer Game Fest, and the Xbox Showcase with their shared impressions and anticipated releases that were teased in the respective events. The discussed games include <em>Mighty Cuphead Adventure</em>, <em>Marvel&rsquo;s Wolverine</em>, <em>Resident Evil Veronica</em>, <em>God of War Laufey</em>, <em>Final Fantasy VII Revelation</em>, <em>Magician: The Devil&rsquo;s Deal</em>, <em>Castlevania: Belmont's Curse</em>, <em>Crazy Taxi: World Tour</em>, <em>Stranger Than Heaven</em>, and well, a hell of a lot more. We hope y&rsquo;all enjoy, and while you&rsquo;re at it&mdash;check out the guys over at <a href="https://superpodnetwork.com/podcast/finetime">Fine Time</a> and their own Summer Game Fest episode when you&rsquo;re done, OH, and be sure to send them your favorite Jack in the Box menu recommendations too!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 42-GAMEZAP-4 (424-263-9274)‬, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="https://bsky.app/profile/presspauseradio.bsky.social">BlueSky</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>! This episode has been brought to you by our new friends at the <a href="https://superpodnetwork.com/">SuperPod Network</a>, be sure to check out all the other rad podcasts they host for Video Games and more! Finally, this episode was also brought to you by our new sponser, <a href="https://www.dubby.gg/discount/PRESSPAUSERADIO?ref=jphxejdx">Dubby</a>, a new, jitterless, friendlier energy drink made from a formula that contains a slew of vitamins, amino acids and nootropics including their patented NeuroFactor&reg;. Click on the link listed or enter "PRESSPAUSERADIO" and get 10% off of your order right meow!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_168.mp3" type="audio/mpeg" length="98262720"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36507536.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR 167</title><category>Absolum</category><category>Bungie</category><category>Dead Cell</category><category>Hades</category><category>Nintendo</category><category>One more Run</category><category>Podcast</category><category>Returnal</category><category>Roguelite</category><category>Rougelike</category><category>Saros</category><category>Steam Machine</category><category>Summer Game Fest</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 04 Jun 2026 03:56:30 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/6/3/ppr-167.html</link><guid isPermaLink="false">417550:4588524:36507325</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 167 ART.png?__SQUARESPACE_CACHEVERSION=1780545436613" alt="" /></span></p>
<p><strong style="font-size: 250%;">O</strong>ne more run right?&mdash;Just <em>one </em>more go at it, and this time, things will be different. That&rsquo;s the allure of the Roguelike genre of video games. It isn&rsquo;t just one thing to jam through a level filled with beasties and hazards, you also have to improvise your approach with whatever power-ups or drawbacks you&rsquo;re given, at least long enough to make it to the next area.</p>
<p>What was once a hardcore spin on action games has gradually permeated several other genres like Shooters, Metroidvanias, and hell, even Dating Simulators&mdash;it&rsquo;s grown to a point where we&rsquo;re seeing enough games lightly dabble with the formula to spawn its own subgenre, <em>Rougelite</em>.</p>
<p>Realizing just how many games we&rsquo;ve played under this banner, with <em>Hades</em>, <em>Absolum</em>,<em> Dead Cell</em>, <em>Returnal</em>, and several more, we figured it was high time we took a more earnest look at the category of gameplay, and try to see what makes it tick, and whether or not it&rsquo;s officially reach the mainstream!</p>
<p>Join Andrew and George as they discuss this, plus their thoughts and predictions for what they expect will come out of Summer Game Fest later this week!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 42-GAMEZAP-4 (424-263-9274)‬, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="https://bsky.app/profile/presspauseradio.bsky.social">BlueSky</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>! This episode has been brought to you by our new friends at the <a href="https://superpodnetwork.com/">SuperPod Network</a>, be sure to check out all the other rad podcasts they host for Video Games and more! Finally, this episode was also brought to you by our new sponser, <a href="https://www.dubby.gg/discount/PRESSPAUSERADIO?ref=jphxejdx">Dubby</a>, a new, jitterless, friendlier energy drink made from a formula that contains a slew of vitamins, amino acids and nootropics including their patented NeuroFactor&reg;. Click on the link listed or enter "PRESSPAUSERADIO" and get 10% off of your order right meow!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_167.mp3" type="audio/mpeg" length="69734059"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36507325.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Pragmata</title><category>Capcom</category><category>Character Action Game</category><category>Diana</category><category>Mega Man</category><category>Pragmata</category><category>Puzzle shooting?</category><category>QCF Reviews</category><category>third-person shooter</category><category>throwback</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 01 Jun 2026 17:41:03 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/6/1/qcf-pragmata.html</link><guid isPermaLink="false">417550:4588524:36507252</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Pragmata.png?__SQUARESPACE_CACHEVERSION=1780335759840" alt="" /></span></p>
<p><strong style="font-size: 250%;">I</strong>n recent years, generative AI has led a near-inescapable march through every facet of our daily lives. Whether you&rsquo;re seeking service, information, production, entertainment, or even counseling, the tool has made its ghoulish presence known in just about every corner you can find, and despite the real-world ramifications its proliferation leaves behind, it&rsquo;s only gaining more momentum.</p>
<p>In the previous decades before the advent of generative AI, however, the concept of Artificial Intelligence had a somewhat less destructive impact on daily living or the beauty of human expression in fictional storytelling, and instead mainly presented as a device to extoll the themes of playing god or asserting faith in the power of humanity. Enter Yonghee Cho of <em>Nier Automata</em> and <em>Metal Gear Revengence</em> fame, who was brought on by Capcom and their development team to approach a new angle towards AI using the Old El Paso answer to Hard Tacos or Soft Tacos&mdash;a story that would focus on both the old Sci-Fi roots of AI, and the current dangers of Generative AI, being navigated by the powers of human connection.</p>
<p>This imaginative effort would steadily evolve into a new IP, <em>Pragmata</em>, and much like the other original release from Capcom, <em>Kunitsu-Gami: Path of the Goddess</em>, the premise places a subtle, yet deceptively deep twist on an accustomed action genre. At the core of its Outr&eacute; blend of logic puzzles and third-person shooting, <em>Pragmata</em> also manages to tell a surprisingly endearing story about a well-adjusted engineer who stumbles upon an effusive android during a recon mission that goes horribly wrong, and the wholesome bond they build along the way in a world led by AI.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36507252.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Mina the Hollower Weekend</title><category>Dark Souls</category><category>Features</category><category>GameBoy Color</category><category>Indie Games</category><category>Legend of Zelda</category><category>Limelight</category><category>Mina the Hollower</category><category>Shoverl Knight</category><category>Steam</category><category>Twitch</category><category>Yacht Club Games</category><category>YouTube</category><category>hella indie games</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 30 May 2026 00:14:56 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/5/29/ppr-presents-limelight-mina-the-hollower-weekend.html</link><guid isPermaLink="false">417550:4588524:36507185</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36507185.xml</wfw:commentRss></item><item><title>Late to the Party: Mega Cat Studios Retro Game Trio!</title><category>Features</category><category>Indie Games</category><category>Mega Cat Studios</category><category>NES</category><category>Old Towers</category><category>Plyuk</category><category>Retro</category><category>SNES</category><category>Super Fanger</category><category>hella indie</category><dc:creator>Seandood</dc:creator><pubDate>Wed, 06 May 2026 16:58:40 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/5/6/late-to-the-party-mega-cat-studios-retro-game-trio.html</link><guid isPermaLink="false">417550:4588524:36506395</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR LTTP Mega Cat Retro Trio.png?__SQUARESPACE_CACHEVERSION=1778086830119" alt="" /></span></p>
<p><strong style="font-size: 250%;">L</strong>et's be real: there's a lot to loathe about 2026, what with our economic state of affairs, the increasingly robust perversion of the internet via AI slop and constantly shifting weather patterns. Hell, we can't even find solace in the little things anymore, like going down to the store and just buying a damn pack of Pokemon cards (but that's another feature for another time).<br /> <br /> That being said, we can at least count on something: there are still plenty of stellar studios that continue to release retro-inspired classics. (And with physical copies to boot &ndash; literally!)</p>
<p>&nbsp;Given the tumultuous curveballs we keep seeing through this already shifty year, Press Pause Radio (or myself, more specifically) is a bit late to the party on some of the early year releases from Mega Cat Studios. So join us as we dive into peeks at Plyuk and Old Towers for the NES, in addition to Super Fanger for the SNES.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36506395.xml</wfw:commentRss></item><item><title>PPR 166</title><category>Aidan Moher</category><category>Cobra</category><category>Froggy Hates Snow</category><category>Fun Factor</category><category>Invincible VS</category><category>Mouse: P.I. for Hire</category><category>OPUS: Prism Peak</category><category>Podcast</category><category>Pragmata</category><category>Saros</category><category>Tomodachi Life: Living the Dream</category><category>Under the Island</category><category>ZX Spectrum Next</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 06 May 2026 16:10:57 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/5/6/ppr-166.html</link><guid isPermaLink="false">417550:4588524:36506394</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 166 ART.png?__SQUARESPACE_CACHEVERSION=1778085297305" alt="" /></span></p>
<p><strong style="font-size: 250%;">T</strong>he mind sure is a funny thing&mdash;one second, you can find yourself tripping over the gradually increasing existential crisis of modern-day living in 2026, and the next, you&rsquo;ll find yourself thinking about dumb ways to make peeing for a dog way more fun than it should have any right to be!</p>
<p>On this week&rsquo;s episode of Press Pause Radio, we tackle some of the news bits in gaming and our current gaming shelves in another &ldquo;What&rsquo;s in your console&rdquo; edition of the show.</p>
<p>Andrew and George are joined by <a href="https://www.thehugoawards.org/hugo-history/2014-hugo-awards/comment-page-1/">Hugo Award-winning writer</a> and all-around gaming journalist sweetheart, ‪<a href="https://aidanmoher.com/">Aidan Moher</a>, who is also &frac12; of one of the coolest new video game podcasts to hit the web, <a href="https://funfactorpod.com/">Fun Factor</a>: a show that takes a retrospective look at retro game magazines that inspired them to be games writers themselves!</p>
<p>In this episode, the cast will go over the news of the leaked internal Xbox memo that would rapidly become the &ldquo;We Are Xbox&rdquo; state of the union from Microsoft, and the details of the new Steam controller from a leaked review of the device, including its $99 price tag! On the games side of things, we get real weird with it as we discuss <em>OPUS: Prism Peak</em>, <em>Life is Strange</em>, <em>Division 2</em>, <em>Froggy Hates Snow</em>, <em>Returnal</em>, <em>Tomodachi Life: Living the Dream</em>, <em>Under the Island</em>, <em>Cobra</em>, <em>ZX Spectrum Next</em>, <em>Saros</em>, <em>Pragmata</em>, <em>Mouse: P.I. for Hire</em>, <em>Invincible VS</em>, <em>Quest: Brian's Journey</em>, and so much more!</p>
<p>We hope you enjoy our busy bodies of work as we have a whole lot more to cover with y&rsquo;all in the coming weeks here at Press Pause Radio, oh, and be sure to subscribe to Fun Factor, and buy Aidan&rsquo;s cool ass book, <em><a href="https://fightmagicitems.rocks/">Fight, Magic, Items: The History of Final Fantasy, Dragon Quest, and the Rise of Japanese...</a></em></p><p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 42-GAMEZAP-4 (424-263-9274)‬, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="https://bsky.app/profile/presspauseradio.bsky.social">BlueSky</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>! This episode has been brought to you by our new friends at the <a href="https://superpodnetwork.com/">SuperPod Network</a>, be sure to check out all the other rad podcasts they host for Video Games and more! Finally, this episode was also brought to you by our new sponser, <a href="https://www.dubby.gg/discount/PRESSPAUSERADIO?ref=jphxejdx">Dubby</a>, a new, jitterless, friendlier energy drink made from a formula that contains a slew of vitamins, amino acids and nootropics including their patented NeuroFactor&reg;. Click on the link listed or enter "PRESSPAUSERADIO" and get 10% off of your order right meow!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_166.mp3" type="audio/mpeg" length="89908704"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36506394.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: CAIRN</title><category>2026 Mustplay</category><category>CAIRN</category><category>Furi</category><category>Haven</category><category>Indie Games</category><category>PS5 Pro</category><category>QCF Reviews</category><category>QWOP</category><category>The Game Bakers</category><category>hella indie</category><category>human condition</category><category>moving</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 06 May 2026 15:23:11 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/5/6/qcf-cairn.html</link><guid isPermaLink="false">417550:4588524:36506390</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF CAIRN.png?__SQUARESPACE_CACHEVERSION=1778081088312" alt="" /></span></p>
<p><strong style="font-size: 250%;">W</strong>e all have a vision in our heads of something that we love doing beyond any reproach. A passion that we put on a pedestal, and fabricate this perfect version of what we aspire it to be, and when that drive reaches a fever point, no one else will ever understand your vision. Not family, not friends, and not even colleagues who share your love of the avocation at hand. Everything else starts to lose meaning&mdash;or worse yet&mdash;become a hindrance between you and the focus you need to lock the hell in for to achieve the goal at large.</p>
<p>Even though we&rsquo;re all capable of that intense dedication to something we love, there&rsquo;s a big gulf between someone striving to be the world&rsquo;s best bowler and someone trying to be the first Alpinist to reach the top of the world&rsquo;s only unclimbable mountain. A new survival-action title from the same folks who brought us <em>Furi</em>, in <em>CAIRN</em>, from The Game Bakers, aims to challenge the limits of human tenacity, both through the lens of Aava and the personal state of mind she finds herself in, and the symbiotic level of perseverance that players will need to guide her to the peak.</p>
<p>As simple as that all sounds, it&rsquo;s the execution of <em>CAIRN</em>&rsquo;s buildup and turbulent framing of Aava&rsquo;s quest to surmount Mount Kami that sets it apart as an experience that&rsquo;s unlike anything I&rsquo;ve played before it&mdash;an experience that constantly teeters between being a tale of inspiration and a cautionary tale of self-destruction.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36506390.xml</wfw:commentRss></item><item><title>PPR 165</title><category>Arcade</category><category>Capcom</category><category>Dino Crisis</category><category>Final Fight</category><category>Ghouls 'n Ghosts</category><category>Monster Hunter Stories</category><category>Mt. Rushmore</category><category>Podcast</category><category>Strider</category><category>Toby Fox</category><category>Vulgis</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 09 Apr 2026 23:51:24 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/4/9/ppr-165.html</link><guid isPermaLink="false">417550:4588524:36505593</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 165 ART.png?__SQUARESPACE_CACHEVERSION=1775778731111" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">C</strong>ertain logos instill a sense of wonder and comfort the instant they shimmer onto the screens of our games. The branding of something like the Konami bacon strips or neon-styled letters of SEGA getting shouted out through the speakers invokes a fuzzy feeling of what&rsquo;s to come. One logo, in particular, carries such weight behind its presence that the moment you hear a certain jingle ringing, you know the blue-and-yellow juggernaut has arrived, accompanied by its trademark chime.</p>
<p>After 40 years, Capcom remains a titan in the video game industry, commanding a plethora of software that has defined the medium, with several iconic video games that have made the Japanese video game developer and publisher a veritable household name among consumers and insiders alike.</p>
<p>So what&rsquo;s a dumb Video Game Podcast to do but to try and hash out a casual &ldquo;Best of&rdquo; list from Capcom across forty years' worth of hardware? Well, we can&rsquo;t help but give it the ol&rsquo; college try! Longtime friend of the show, Rob Rich of Unwinnable Magazine, joins George and Andrew to do a roundtable discussion of which Capcom games are the cream of the crop for their respective platforms of the era since the company&rsquo;s inception in 1984. One HUGE caveat, though&mdash;the gang was restricted from choosing any<strong> MAIN-LINE</strong> entries (meaning that spin-off titles are eligible for nomination) from the following series: <em>Mega Man</em>, <em>Street Fighter</em>, <em>Resident Evil</em>, <em>Ace Attorney</em>, or <em>Monster Hunter</em>.</p>
<p>Needless to say, it made for one helluva chop-up of podcast, and the crew still found time to talk about other shit too, like the difference between saying Happy Easter or Happy Resurrection, and the Toby Fox translation drama for Undertale and Deltarune. We hope y&rsquo;all enjoy this episode, as we&rsquo;d love to apply this social experiment to other companies for future shows!&nbsp;&nbsp;</p><p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 42-GAMEZAP-4 (424-263-9274)‬, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="https://bsky.app/profile/presspauseradio.bsky.social">BlueSky</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>! This episode has been brought to you by our new friends at the <a href="https://superpodnetwork.com/">SuperPod Network</a>, be sure to check out all the other rad podcasts they host for Video Games and more! Finally, this episode was also brought to you by our new sponser, <a href="https://www.dubby.gg/discount/PRESSPAUSERADIO?ref=jphxejdx">Dubby</a>, a new, jitterless, friendlier energy drink made from a formula that contains a slew of vitamins, amino acids and nootropics including their patented NeuroFactor&reg;. Click on the link listed or enter "PRESSPAUSERADIO" and get 10% off of your order right meow!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_165.mp3" type="audio/mpeg" length="124726961"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36505593.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>House Show: The Return</title><category>AEW</category><category>Hangman Page</category><category>Kenny Omega</category><category>MJF</category><category>Podcast</category><category>Pro Wrestling</category><category>Revolution 2026</category><dc:creator>Toast</dc:creator><pubDate>Fri, 27 Mar 2026 18:37:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/3/27/house-show-the-return.html</link><guid isPermaLink="false">417550:4588524:36505209</guid><description><![CDATA[<span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/photos/post-images/HouseShow13.jpg?__SQUARESPACE_CACHEVERSION=1774637495721" alt="" /></span><br /><strong><span style="font-size: 250%;">W</span></strong>ow, sorry about the wait! What was it, four years or so? I don't think we missed much though, wrestling still be wrestling. After a long hiatus, Georgie and Toast got to watching an AEW PPV together and thought it'd be the appropriate time to talk about the graps once again. Revolution 2026 was certainly one for the books, with barely any time to catch a breath while witnessing rivalries ended, blood feuds settled and the prospect of some new challenges. This card was so stacked, we couldn't even finish it in one viewing. We will discuss our thoughts, our technical difficulties and our favorite moments on this episode of House Show. Thanks for listening and thanks for welcoming us back into your lives. We missed you!<br />]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/Episode 13.mp3" type="audio/mpeg" length="79729364"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36505209.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Limelight: Disney's Goof Troop</title><category>Capcom</category><category>Co-op</category><category>Disney Afternoon</category><category>Disney's Goof Troop</category><category>Features</category><category>Goofy</category><category>SNES</category><category>Shinji Mikami</category><category>Spoonerville</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 20 Mar 2026 17:50:52 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/3/20/ppr-presents-limelight-disneys-goof-troop.html</link><guid isPermaLink="false">417550:4588524:36504981</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36504981.xml</wfw:commentRss></item><item><title>PPR 164</title><category>Animal Crossing: New Horizons</category><category>Darius Gaiden</category><category>Dogpile</category><category>Dungeons &amp; Dragons</category><category>Final Fantasy Tactics</category><category>Magic the Gathering</category><category>Marathon</category><category>Ni no Kuni II: Revenant Kingdom</category><category>Podcast</category><category>Resident Evil Requiem</category><category>RumbleSlam</category><category>Suika</category><category>Teenage Mutant Ninja Turtles</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 17 Mar 2026 10:08:39 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/3/17/ppr-164.html</link><guid isPermaLink="false">417550:4588524:36504858</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 164 ART.png?__SQUARESPACE_CACHEVERSION=1773742158061" alt="" /></span></p>
<p><strong style="font-size: 250%;">I</strong>t&rsquo;s crazy how glued we are to our phones right? Maybe we should just treat phones the way the cast of <em>Breaking Bad</em> treats them, and just snap them in half every time we&rsquo;re done with them! Either that, or&nbsp; mean mug the SHIT out of Jimmy Fallon, either plan is equally cathartic and acceptable.</p>
<p>We&rsquo;re coming out with episode 164 of Press Pause Radio, and we&rsquo;re here to talk about what we&rsquo;ve all been playing as of late, along with some of &nbsp;the latest news. On that front, George, Ed, Andrew, and special friend/ guest for the episode, <a href="https://www.threads.com/@the_knittedfox">KnittedFox</a> of <a href="https://www.threads.com/@sunkentreasuresgames">Sunken Treasures Games</a> chew the fat over EA&rsquo;s vile layoff of the <em>Battlefield 6</em> team, thoughts on Nintendo Switch Online&rsquo;s take on the Virtual Boy, Capcom terminating the voice actor for <em>Mega Man</em> over their Union contract and a few other odds and ends.</p>
<p>In terms of what they&rsquo;ve been playing, we chat about <em>Final Fantasy Tactics</em>, <em>Dogpile</em>, <em>Marathon,</em> <em>Suika</em>,<em> Ni no Kuni II: Revenant Kingdom</em>, <em>Dungeons &amp; Dragons</em>, <em>Resident Evil Requiem</em>, <em>Darius Gaiden</em>, <em>RumbleSlam</em>, <em>Animal Crossing: New Horizons</em>, <em>Teenage Mutant Ninja Turtles Magic the Gathering</em> set, and more!</p>
<p>So grab a pint, put on your favorite shade of verdant apparel, and spend a few hours listening to your favorite group of chuckleheads talk about some games!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 42-GAMEZAP-4 (424-263-9274)‬, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="https://bsky.app/profile/presspauseradio.bsky.social">BlueSky</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>! This episode has been brought to you by our new friends at the <a href="https://superpodnetwork.com/">SuperPod Network</a>, be sure to check out all the other rad podcasts they host for Video Games and more! Finally, this episode was also brought to you by our new sponser, <a href="https://www.dubby.gg/discount/PRESSPAUSERADIO?ref=jphxejdx">Dubby</a>, a new, jitterless, friendlier energy drink made from a formula that contains a slew of vitamins, amino acids and nootropics including their patented NeuroFactor&reg;. Click on the link listed or enter "PRESSPAUSERADIO" and get 10% off of your order right meow!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_164.mp3" type="audio/mpeg" length="108835317"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36504858.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Limelight: Scott Pilgrim EX</title><category>Anamanaguchi</category><category>Bryan Lee O'Malley</category><category>Features</category><category>Limelight</category><category>Scott Pilgrim</category><category>Scott Pilgrim EX</category><category>Scott Pilgrim VS The World</category><category>Tribute Games</category><category>beat'em ups</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 06 Mar 2026 02:52:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/3/5/ppr-presents-limelight-scott-pilgrim-ex.html</link><guid isPermaLink="false">417550:4588524:36504515</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36504515.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Apidya</title><category>Amiga CD32</category><category>Apidya</category><category>Features</category><category>Gradius</category><category>Kaiko Games</category><category>Limelight</category><category>PAL only</category><category>Shmup</category><category>Twitch</category><category>YouTube</category><category>cult-classic</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 03 Mar 2026 00:20:49 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/3/2/ppr-presents-limelight-apidya.html</link><guid isPermaLink="false">417550:4588524:36504417</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36504417.xml</wfw:commentRss></item><item><title>PPR 163</title><category>Bluepoint Games</category><category>FInal Fantasy VII Rebirth</category><category>Fallout New Vegas</category><category>JRPG</category><category>Legend of Zelda: Ocarina of Time</category><category>Phil Spencer</category><category>Podcast</category><category>Pokémon</category><category>Tutorials</category><category>Yellow Paint</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 26 Feb 2026 11:37:13 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/2/26/ppr-163.html</link><guid isPermaLink="false">417550:4588524:36504259</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 163 ART.png?__SQUARESPACE_CACHEVERSION=1772105893390" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">H</strong>EY! LISTEN! Maybe don&rsquo;t do that? Oh, you mean you want to figure it out on your own? Naaahhh, let&rsquo;s pace you through an extensive explanation instead.</p>
<p>Tutorialization in Video Games has always been a contentious topic that dates back way before yellow paint, and it was mouthy fairy in 1998 that directed your actions. Sometimes, it came in the form of a speaker box floating around in Dinosaur Land just waiting for a certain plumber to punch it for some information&mdash;it&rsquo;s always been a thing. Even though video games have always had some sort of guidance system responsible for acclimating players to the gameplay, there are different viewpoints on how involved this training should be, and whether it&rsquo;s a testament to the game design itself and its ability to naturally intuit players without a ham-fisted instruction process.</p>
<p>Andrew, George, and Sean are going to dissect this topic for y&rsquo;all in this ham-packed episode of Press Pause Radio, along with some passing thoughts on the state of Nintendo Pricing, the major corporate shakeup at Microsoft, and the big studio Sony had just laid off&mdash;it&rsquo;s been an eventful time in gaming right now.</p>
<p>So, Press &ldquo;A&rdquo; to get us going, and be sure not skip around like you already have the gist of everything as we get heavy into this special topic for you in episode 163 of Press Pause Radio.</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 42-GAMEZAP-4 (424-263-9274)‬, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="https://bsky.app/profile/presspauseradio.bsky.social">BlueSky</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_163.mp3" type="audio/mpeg" length="93397263"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36504259.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Limelight: Jack Bros.</title><category>Atlus</category><category>Features</category><category>Jack Bros</category><category>Limelight</category><category>SMT</category><category>Twitch</category><category>Virtual Boy</category><category>YouTube</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 24 Feb 2026 03:12:15 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/2/23/ppr-presents-limelight-jack-bros.html</link><guid isPermaLink="false">417550:4588524:36504194</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36504194.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Pragmata: Sketchbook Demo</title><category>Amiibo</category><category>Capcom</category><category>Character Action Game</category><category>Features</category><category>Mega Man maybe?</category><category>Nintendo Switch 2</category><category>PS5 Pro</category><category>Play Play</category><category>Pragmata</category><category>Xbox 360-ass game</category><category>third-person shooter</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 14 Feb 2026 00:05:46 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/2/13/ppr-presents-play-play-pragmata-sketchbook-demo.html</link><guid isPermaLink="false">417550:4588524:36503827</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36503827.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Panzer Dragoon Orta</title><category>Features</category><category>Limelight</category><category>Panzer Dragoon Orta</category><category>Rail Shooter</category><category>Smilebit Premiere</category><category>Team Andromeda</category><category>Twitch</category><category>Xbox</category><category>Xbox Series X. Panzer Dragoon Series</category><category>YouTube</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 10 Feb 2026 03:01:01 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/2/9/ppr-presents-limelight-panzer-dragoon-orta.html</link><guid isPermaLink="false">417550:4588524:36503697</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36503697.xml</wfw:commentRss></item><item><title>QCF: Big Hops</title><category>3D Platformer</category><category>Big Hops</category><category>Chris Wade</category><category>Gamecube</category><category>Luckshot Games</category><category>QCF Reviews</category><category>Super Mario Odyssey</category><category>Super Mario Sunshine</category><category>hella indie</category><category>indie game</category><category>ninja gaiden</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sun, 08 Feb 2026 05:06:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/2/8/qcf-big-hops.html</link><guid isPermaLink="false">417550:4588524:36503617</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Big Hops.png?__SQUARESPACE_CACHEVERSION=1770512901912" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">T</strong>he legacy of <em>Super Mario Sunshine</em> is such a polarizing 3D Mario game to look back it, and it isn&rsquo;t an entry that&rsquo;s often romanticized for its jumping physics either. At its core, Sunshine does have an admittedly solid foundation behind its snappier controls, which give the title a distinctive ebb and flow to its respective platforming mechanics, setting it apart from the other entries in the series. However, when that same series has some heavy hitters like <em>Super Mario Odyssey</em> and <em>Super Mario 3D World</em>, it starts to make sense why <em>Super Mario Sunshine</em> is widely considered to be at the bottom of that class too.</p>
<p>And yet&mdash;the entry still has its fans&mdash;one of whom felt inspired to recreate many of those quirky fundamentals from the Gamecube exclusive into a new 3D platforming adventure that would take influences from other contemporary titles, and blend them together with modern sensibilities to their design to create something that&rsquo;s new yet familiar.</p>
<p>This game is <em>Big Hops</em>, and it comes from the mind of Chris Wade and his studio, Luckshot Games. After breaking onto the scene with their debut, <em>Gang Beasts</em>-inspired party game in 2018, Wade and his team hustled onto their next project and spent six years working on their sophomore release, <em>Big Hops</em>.</p>
<p>The end result is a charming, yet flawed, outing into an expansive open-world adventure that presents an interesting take on the theme of questioning what exactly makes an adventure so magical to experience&mdash;the destination or the journey. The message is poignant in its delivery and makes for a fun time, even if it occasionally stands at odds with the gameplay from time to time, as the game is more of a jaunt than a crusade.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36503617.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Yakuza: Dead Souls</title><category>Features</category><category>PS3</category><category>Ryu Ga Gotoku Studio</category><category>Sega</category><category>Yakuza</category><category>Yakuza: Dead Souls</category><category>Zombies</category><category>wildass Spinoff</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 08 Feb 2026 02:55:14 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/2/7/ppr-presents-limelight-yakuza-dead-souls.html</link><guid isPermaLink="false">417550:4588524:36503620</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36503620.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Clockwork Knight 2</title><category>2.5D Platformer</category><category>32-Bit Days</category><category>Clockwork Knight</category><category>Clockwork Knight 2</category><category>Features</category><category>Limelight</category><category>Sega Saturn</category><category>Toy Story 2 before Toy Story 2</category><category>it used to be single game</category><category>rendered graphics</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 06 Feb 2026 00:38:12 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/2/5/ppr-presents-limelight-clockwork-knight-2.html</link><guid isPermaLink="false">417550:4588524:36503556</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36503556.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Panzer Dragoon Orta</title><category>Features</category><category>Limelight</category><category>Panzer Dragoon Orta</category><category>Rail Shooter</category><category>Smilebit Premiere</category><category>Team Andromeda</category><category>Xbox</category><category>Xbox Series X</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 03 Feb 2026 02:50:10 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/2/2/ppr-presents-limelight-panzer-dragoon-orta.html</link><guid isPermaLink="false">417550:4588524:36503466</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36503466.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Absolum</title><category>Absolum</category><category>Beat'emup</category><category>DotEmu</category><category>Features</category><category>Golden Zonkies</category><category>Guard Crush</category><category>Limelight</category><category>Supamonks</category><category>indie game</category><category>roughlike</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 01 Feb 2026 19:35:11 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/2/1/ppr-presents-limelight-absolum.html</link><guid isPermaLink="false">417550:4588524:36503433</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36503433.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Clockwork Knight</title><category>2.5D Platformer</category><category>332-Bit Days</category><category>Clockwork Knight</category><category>Features</category><category>Limelight</category><category>Sega Saturn</category><category>rendered graphics</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 30 Jan 2026 00:30:46 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/1/29/ppr-presents-limelight-clockwork-knight.html</link><guid isPermaLink="false">417550:4588524:36503338</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36503338.xml</wfw:commentRss></item><item><title>QCF: Yooka-Replaylee</title><category>3D Platformer</category><category>Banjo-Kazooie</category><category>HD Remake</category><category>Playtonic Games</category><category>QCF Reviews</category><category>Steam</category><category>Yooka-Laylee</category><category>Yooka-Replaylee</category><category>indie game</category><category>retro throwback</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 29 Jan 2026 23:19:11 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/1/29/qcf-yooka-replaylee.html</link><guid isPermaLink="false">417550:4588524:36503336</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Yooka-Replaylee.png?__SQUARESPACE_CACHEVERSION=1769729281806" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">I</strong>n an age where we can still get sequels or remakes for IPs that have been dormant for decades, like <em>Pocky &amp; Rocky</em>,<em> Joe &amp; Mac</em>, <em>Snow Bros.</em>, or the anomaly that keeps coming back, <em>Bubsy</em>, there&rsquo;s a certain Bear and Bird duo that hasn&rsquo;t been active since their weird build-a-car stint that was exclusive to the Xbox 360. The furry pair have left a near-indomitable mark on the 3D Platformer genre, so much so that a big chunk of the development team that worked on the property went on to pitch a spiritual successor through the crowdfunding platform, Kickstarter, and were able to successfully release an entirely new property, <em>Yooka-Laylee</em>.</p>
<p>Despite getting enough traction to release an arguably more beloved side-scrolling sequel that paid homage to another classic from their old stomping grounds, <em>Donkey Kong Country</em>, the response to the original <em>Yooka-Laylee</em> was a bit more polarized than anticipated. I, for one, enjoyed it for what it was, but also felt like it didn&rsquo;t quite add up to the sum of its parts, especially when the core idea seemed to revolve around the idea that &ldquo;bigger means better.&rdquo; As time went on, though, every attempt to revisit the game after my first run of it gradually soured me more and more with each return to it&mdash;the juice it promised just didn&rsquo;t have the shelf-life I thought it would.</p>
<p><em>Yooka-Replaylee</em>, swings back hard on this oversight by unfolding the dense origami-like world design of the original into a more fleshed-out version that unlocks all of the expansive nooks and crannies into a more seamless, open-world experience, and that&rsquo;s just one of many upgrades and improvements to be found in this revamped take of the 3D platformer throwback.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36503336.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Panzer Dragoon Orta</title><category>Features</category><category>Limelight</category><category>Panzer Dragoon</category><category>Panzer Dragoon Orta</category><category>Remaster</category><category>Sega</category><category>Sega Saturn</category><category>Smilebit Premiere</category><category>Xbox</category><category>Xbox Series X</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 27 Jan 2026 03:10:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/1/26/ppr-presents-limelight-panzer-dragoon-orta.html</link><guid isPermaLink="false">417550:4588524:36503230</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36503230.xml</wfw:commentRss></item><item><title>PPR Presents The Golden Zonkies: Class of 2025</title><category>2025</category><category>Absolum</category><category>Clair Obscur Expedition 33</category><category>Dispatch</category><category>Donkey Kong Bananza</category><category>GOTY</category><category>Ghost Skeletá</category><category>Hades II</category><category>Indie Games</category><category>Magic: The Gathering X Final Fantasy</category><category>Podcast</category><category>Promise Mascot Agency</category><category>The Golden Zonkies</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 26 Jan 2026 19:59:27 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/1/26/ppr-presents-the-golden-zonkies-class-of-2025.html</link><guid isPermaLink="false">417550:4588524:36503216</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GZ Banner new 2025.png?__SQUARESPACE_CACHEVERSION=1769458053523" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">N</strong>ow that 2025 has finished swirling its nasty self into the shower drain of time, we&rsquo;re ready to jump into the&nbsp; "D&uuml;o-Dus&eacute;" fresh! (yeah, George is still calling it that) and begin our annual &ldquo;Game of the Year&rdquo; feature for 2025, the Golden Zonkies! We&rsquo;re not going to lie&mdash;the selection was vast this year, and there was a LOT to choose from,&nbsp; especially during a year where brand new hardware dropped from Nintendo! Still, I think we came away with some choice picks, and we hope you enjoy the deliberation as we present to you, the Golden Zonkies: Class of 2025.</p>
<p>In case y&rsquo;all don&rsquo;t remember the updated flow from the last couple of years, we have changed up our format and have done away with categories!&nbsp; Now, bear in mind that we&rsquo;re still giving our prestigious mark of excellence, a Golden Zonkey, to the games that are deserving of recognition, but we&rsquo;re not doing so by a respective genre or category. Instead, we will be giving them out in a personal list format by each of us in the podcast, and we&rsquo;ll be spending time discussing why we picked the titles we did within a countdown of three.</p>
<p>Also, the biggest change to the process is that we will no longer limit nominations to the titles that were released that same year, but instead, games that we had the opportunity to play that year, because honestly, it gave a somewhat stressful deliberation process a much-needed shot of levity for us to play with for Golden Zonkies!</p>
<p>&nbsp;Normally, we would have done a roundtable of games that were worth a quick mention from the year, but we decided to mention them in passing instead, along with some not-so-honorable-mentions (we also chose a few more not mentioned on the show to include in the post!) We will then award the &ldquo;Golden Zonkey of The Year&rdquo; in a unanimous vote that was similar to the previous format, and conclude the show from there.</p>
<p>With that being said, thanks again for tuning into our Game of the Year special, and for just listening, watching, or reading anything done by us. We&rsquo;re hoping to make 2025 a banner year for Press Pause Radio, so stick around and enjoy!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 42-GAMEZAP-4 (424-263-9274)‬, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="https://bsky.app/profile/presspauseradio.bsky.social">BlueSky</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GZ_2025.mp3" type="audio/mpeg" length="164116512"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36503216.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Limelight: Baby Steps</title><category>Ape Out</category><category>Baby Steps</category><category>Bennett Foddy</category><category>Features</category><category>Fuck this shit so hard</category><category>Hard Games</category><category>Indie Games</category><category>Limelight</category><category>PlayStation 5 Pro</category><category>QWOP</category><category>hella indie</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 15 Jan 2026 23:21:21 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/1/15/ppr-presents-limelight-baby-steps.html</link><guid isPermaLink="false">417550:4588524:36502831</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36502831.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Metroid Prime 4: Beyond</title><category>Amiibo</category><category>Features</category><category>Limelight</category><category>Metroid Prime</category><category>Metroid Prime 4: Beyond</category><category>Mouse Controls?</category><category>Nintendo Switch 2</category><category>Retro Studios</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 15 Jan 2026 00:26:50 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/1/14/ppr-presents-limelight-metroid-prime-4-beyond.html</link><guid isPermaLink="false">417550:4588524:36502786</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36502786.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Panzer Dragoon Orta</title><category>Features</category><category>Limelight</category><category>Panzer Dragoon</category><category>Panzer Dragoon Orta</category><category>Remaster</category><category>Sega</category><category>Sega Saturn</category><category>Smilebit Premiere</category><category>Xbox</category><category>Xbox Series X</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 13 Jan 2026 21:55:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/1/13/ppr-presents-limelight-panzer-dragoon-orta.html</link><guid isPermaLink="false">417550:4588524:36502706</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36502706.xml</wfw:commentRss></item><item><title>PPR 162</title><category>Christmas</category><category>Christmas NiGHTS into Dreams</category><category>Happy Holidays</category><category>Karma Zoo</category><category>Night In The Woods</category><category>Podcast</category><category>Shenmue</category><category>Sticky Business</category><category>Trials HD</category><category>Xmas</category><category>comfort games</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 07 Jan 2026 04:17:36 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2026/1/6/ppr-162.html</link><guid isPermaLink="false">417550:4588524:36502474</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 162 ART.png?__SQUARESPACE_CACHEVERSION=1767759634079" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">A</strong>s we all leave the holiday behind and officially ring in 2026, or whatever the hell George was calling it (we think it was the "D&uuml;o-Dus&eacute;"). We thought it would be neat to look at the holiday season under a lens, and think about the &ldquo;comfort games&rdquo; that come with the season.</p>
<p>Think about all of the arguments or justifications you&rsquo;ve heard for whether or not a film or album is a Xmas-coded production? Like, beyond all of the <em>Die Hard</em> or <em>The Thin Man</em> shitposts, there are pieces of media that folks just associate with the holidays, even when they&rsquo;re not centrally focused on the jolly time&mdash;and some choice picks that don&rsquo;t even do that much.</p>
<p>We all assign these arbitrary associations between literature and film around yuletides and such, so why not video games too? To ensure we really get some spirit out of this topic, we&rsquo;ve asked some wonderful folks to appear on the episode, and give us their thoughts on the matter, as well as the games that they associate with the season of giving. Join Andrew and George as they have the pleasure of inviting <a href="https://bsky.app/profile/aspecificegg.bsky.social">Emily</a> and <a href="https://bsky.app/profile/katerblossom.bsky.social">Kate</a> of <em><a href="https://nosmallgames.com/">No Small Games</a></em>, and <a href="https://bsky.app/profile/pixelprojectradio.bsky.social">Rick</a> of <a href="https://www.patreon.com/pixelprojectradio"><em>Pixel Project Radio</em></a> to ham it up over this silly little query on what we all like to enjoy on our screens during a heart-warming and arguably anaphylactic event every year in December.</p>
<p style="text-align: left;"><span>Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</span></p>
<p style="text-align: left;">&nbsp;</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_162.mp3" type="audio/mpeg" length="92868192"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36502474.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Play Play: Gladmort Press Kit Demo</title><category>Chipsonsteroids</category><category>Features</category><category>Gladmort</category><category>Indie Games</category><category>Neo Geo</category><category>Neo Geo AES</category><category>Play Play</category><category>Retro Games</category><category>Sega Dreamcast</category><category>Steam</category><category>hella indie</category><category>pixel Heart</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 31 Dec 2025 22:14:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/12/31/ppr-presents-play-play-gladmort-press-kit-demo.html</link><guid isPermaLink="false">417550:4588524:36502253</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36502253.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Christmas NiGHTS into Dreams</title><category>Blockbuster Video</category><category>Christmas NiGHTS into Dreams</category><category>Demo</category><category>Features</category><category>Sega Saturn</category><category>Sonic Team</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 25 Dec 2025 20:10:11 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/12/25/ppr-presents-limelight-christmas-nights-into-dreams.html</link><guid isPermaLink="false">417550:4588524:36502058</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36502058.xml</wfw:commentRss></item><item><title>QCF: Dispatch</title><category>Aaron Paul</category><category>Adhoc Studio</category><category>Crticial Role</category><category>Indie Games</category><category>Laura Bailey</category><category>QCF Reviews</category><category>Superheroes</category><category>Telltale Games</category><category>all-star cast</category><category>choices</category><category>episodic</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 18 Dec 2025 00:20:06 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/12/17/qcf-dispatch.html</link><guid isPermaLink="false">417550:4588524:36501822</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Dispatch.png?__SQUARESPACE_CACHEVERSION=1766150005167" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">S</strong>tory-telling is such a powerful method of expression, and is something that can really make the difference in a piece of media, like a film where the production quality isn&rsquo;t great, or a book where the writing is banal, or for a video game that doesn&rsquo;t have the best gameplay. An immersive story can save any one of these experiences, but unlike film or literature, a video game has the strength of being designed around a well-crafted story, thanks to the ability to interact with the content diegetically.</p>
<p>All of those moments you found yourself yelling at the characters on screen to discover the &nbsp;Machiavellian identity of someone close to them, or when you clicked with the hidden message that was woven throughout the progression of the plot&mdash;all of these micro-expressions seem to hit even stronger when you had a hand in making it happen. One specific studio has earned its Butter Brickle out of delivering those experiences at a premium, and after being out of the game for the last couple of years, the former development house, &nbsp;Telltale Games, is now under a new banner, Adhoc Studio, and their reentry to the scene is accompanied by an exciting collaboration as well.</p>
<p>In partnership with the Tabletop gaming fanatics, Critical Role, Adhoc Studio has unveiled their debut, <em>Dispatch</em>, a brand new original story that takes inspiration from the cape-intensive ambience of a Superhero-centric Universe. The world of Dispatch wears its comic book inspiration proudly on its sleeve, and has embroidered that stitch in the thread of Telltale&rsquo;s previous hits like <em>The Walking Dead</em> or <em>The Wolves Among Us</em>, only with a statistical twist that was built with the spirit of a <em>Dungeons &amp; Dragons</em> campaign under the guise of a 911-like dispatch work simulator. Now, the juxtaposition of choice-driven comment and dice roll-fueled action may initially come off as a dissonant formula, especially when broken down to an episodic format no less, but y&rsquo;all&mdash;they done did it.</p>
<p>The ambitious alliance between Adhoc Studio and Critical Roll proves to be more than just a dap-up for the clicks, as Dispatch arguably stands to be the best choice-driven narrative game the team has ever made.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36501822.xml</wfw:commentRss></item><item><title>PPR Presents Ourcade: Silent Hill 2</title><category>Bloober Team</category><category>Features</category><category>Konami</category><category>Ourcade</category><category>PlayStation 5 Pro</category><category>Playstation 2</category><category>Silent Hill 2</category><category>Survival Horror</category><category>Twitch</category><category>YouTube</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 13 Dec 2025 02:00:30 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/12/12/ppr-presents-ourcade-silent-hill-2.html</link><guid isPermaLink="false">417550:4588524:36501645</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36501645.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Metroid Prime 4: Beyond</title><category>Amiibo</category><category>Features</category><category>Limelight</category><category>Metroid Prime</category><category>Metroid Prime 4: Beyond</category><category>Mouse Controls?</category><category>Nintendo Switch 2</category><category>Retro Studios</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 11 Dec 2025 19:46:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/12/11/ppr-presents-limelight-metroid-prime-4-beyond.html</link><guid isPermaLink="false">417550:4588524:36501428</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36501428.xml</wfw:commentRss></item><item><title>Late to the Party: Void Stranger</title><category>FEZ</category><category>Features</category><category>Indie Games</category><category>Late to The Party</category><category>Pokémon</category><category>Sokoban</category><category>Steam</category><category>System Erasure</category><category>The Legend of Zelda</category><category>Tunic</category><category>Zero Ranger</category><category>hella indie games</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 11 Dec 2025 06:43:48 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/12/11/late-to-the-party-void-stranger.html</link><guid isPermaLink="false">417550:4588524:36501583</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR LTTP Void Stranger.png?__SQUARESPACE_CACHEVERSION=1765435493005" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">M</strong>emories of my youth in school certainly aren&rsquo;t the most pleasant times from my childhood, because, surprising no one at all, I wasn&rsquo;t exactly what you&rsquo;d call an academic kid&mdash;some would say I was more of the opposite. Still, aside from all of the coming-of-age crap that public school pounds into you, there was a memory I had from an art assignment our English teacher gave us to complete (weird, I know, but stick with me.) &nbsp;The guy was SUPER into Ernest Hemingway, like, he just loved the way that old drunk could mentally instill a scene with his stories using just carefully woven words and nothing more. So, naturally, &nbsp;he wanted us to try and draw out a specific scene from one of his books, <em>A Farewell To Arms</em>, where we had to do an interpretative sketch drawing of the moment the main character, Frederic, was caught in the mayhem of the Italian army&rsquo;s retreat during World War I.</p>
<p>The classroom sheet detailed the instruction in a blurb at the top, right below the usual heading where you would write out your name and the date, with the rest of the sheet being a blank canvas for you to use for the sketch. I don&rsquo;t know what came over me, but I used ALL of the real estate the paper had to offer, which included me scribbling art over the instructions and header area, using every inch of the paper I could. &nbsp;I mean, I too enjoyed the work of Hemingway, so I&rsquo;m sure that helped my engagement with the work, but my teacher absolutely gushed over the paper after I turned it in (I promise you this humble brag is going to go somewhere, stick with me.) My English teacher praised that my vision wasn&rsquo;t limited by the concept of margins, and that I went beyond these perceptions to complete my goal with the classwork.</p>
<p>I haven&rsquo;t really thought about this dumb little moment for years, until just recently, when I decided to pick up where I left off on a little gem of an indie game that took over my life for a few weeks in 2023, System Erasure&rsquo;s <em>Void Stranger. </em>As much as I had enjoyed the game, I eventually succumbed to the density of its challenge, and the availability of several other new games at the time, I decided that it was time to move on to something else to boot up on my screen.</p>
<p>So yeah, I started playing <em>Void Stranger</em> again, since I thought it was a natural fit for some bedtime gaming with my new ROG Xbox Ally X, and at some point, something just clicked, and it really has sunk its teeth into me this time around. I know I&rsquo;m a sucker for the usual Avant-Garde gameplay designs that actively work to subvert the very conventions they&rsquo;re built with, with stuff like <em>Tunic</em> and <em>FEZ</em>, but <em>Void Stranger</em> is just, in a whole different class of its own. &nbsp;After, ahem, falling deeper into the void with my play through, I managed to tough out the game and make it to the credits.</p>
<p>Something that I&rsquo;ve felt immensely proud of, and yet sickeningly anxious about, because I&rsquo;d soon learn that I&rsquo;ve only scratched the surface of this dumb little brain worm of a game.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36501583.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Sin &amp; Punishment</title><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 11 Dec 2025 03:17:31 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/12/10/ppr-presents-limelight-sin-punishment.html</link><guid isPermaLink="false">417550:4588524:36501580</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36501580.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Viewpoint 2064</title><category>Features</category><category>Final build</category><category>Limelight</category><category>Nintendo 64</category><category>Prototype</category><category>Racdym</category><category>Racjin</category><category>Sammy</category><category>Unreleased Games</category><category>Viewpoint</category><category>Viewpoint 2064</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 04 Dec 2025 23:53:42 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/12/4/ppr-presents-limelight-viewpoint-2064.html</link><guid isPermaLink="false">417550:4588524:36501323</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36501323.xml</wfw:commentRss></item><item><title>PPR Presents LimeLight: Cadillacs &amp; Dinosaurs</title><category>CPS1</category><category>Cadillacs &amp; Dinosaurs</category><category>Capcom</category><category>Features</category><category>Final Fight</category><category>Limelight</category><category>Mark Schultz</category><category>THAT'S GOOD</category><category>Xenozoic Tales</category><category>beat'em ups</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 02 Dec 2025 02:45:21 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/12/1/ppr-presents-limelight-cadillacs-dinosaurs.html</link><guid isPermaLink="false">417550:4588524:36501207</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36501207.xml</wfw:commentRss></item><item><title>PPR 161</title><category>ASUS ROG Xbox Ally X</category><category>Absolum</category><category>Arc Raiders</category><category>BeharBros. Hayabusa</category><category>Birdcage</category><category>Ghost of Yōtei</category><category>Hades II</category><category>MegaBonk</category><category>Metroid Dread</category><category>Podcast</category><category>Pokémon Legends: Z-A</category><category>Tech Romancer</category><category>What's in your console</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 01 Dec 2025 06:28:47 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/12/1/ppr-161.html</link><guid isPermaLink="false">417550:4588524:36501162</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 161 ART.png?__SQUARESPACE_CACHEVERSION=1764570919902" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">G</strong>rifters everywhere, all the grifters the eye can see&mdash;usually surrounded by an extra set of fingers or image diffusion to give their position away! We all miss the &ldquo;halcyon&rdquo; (and mind you, there are some <em>heavyweight lifting</em> behind those air-quotes) days of 2020 when the only bull-shitters trying to pass off a fugazi were bakers and their silly-ass cake art.</p>
<p>Is that a Nintendo GameCube or a Cake? Is that my neighbor&rsquo;s dog? It looks a little weird, right? Then, before you could feel assured that this was in fact the pooch next door, the neighbor posted an elaborately layered confection that turned out to be, yeah, you guessed it, cake&mdash;cue Ron Howard&rsquo;s narrative barb as you wallow in your poor judgment.</p>
<p>But yeah, wasn&rsquo;t shit just simpler then? It&rsquo;s a good thing we have video games to get us through the absurdity of 2025, because there&rsquo;s less AI involved with them somehow. This week&rsquo;s episode is another, you guessed it, What&rsquo;s-in-your-console episode because 2025 has been bountiful with the waves upon waves of interaction distraction for the winter season. We have a full table this week as George, Ed, Andrew, and Sean round out the bench to talk about all of the games juicing their serotonin, and some neat hardware talk too to boot! We&rsquo;re talking <em>Animal Crossing: New Horizon, Birdcage, MegaBonk, Absolum, Ghost of Yōtei, Tech Romancer, Metroid Dread, Parasite Eve, Hades II, Arc Raiders, Pok&eacute;mon Legends: Z-A, Tech Romancer, Super Mariomon, Parasite Eve, Final Fantasy XIV: A Realm Reborn, Final Fantasy XI,</em> and more!</p>
<p>For the hardware talk, Ed goes into some incredible detail with the Supergun setup he built with the BeharBros. Hayabusa and various electrical components to house a number of arcade boards like the Capcom CPS1 boards, Taito X System boards, IGS PolyGameMaster boards, Neo&bull;Geo MVS boards, and more! Georgie, on the other hand, has some way less cool tech to discuss as he took the plunge on the ASUS ROG Xbox Ally X, and discussed the various hits and misses of the handheld with us on the show (spoiler, there were a few more misses than hits in the shared impressions.)</p>
<p>This episode was definitely a long-boy&trade;, but gosh dang darn dammit, do we think it was certainly a goodie! Be sure to enjoy during one of the many long commutes ahead during these trying Holiday times we&rsquo;re all surviving in!</p>
<p style="text-align: left;"><span>Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</span></p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_161.mp3" type="audio/mpeg" length="128752416"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36501162.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presenta Limelight: Tokyo Jungle</title><category>Astrobot</category><category>Features</category><category>Japan Studio</category><category>Limelight</category><category>PS3</category><category>This desperately needs a remake! Urban-Survival Action</category><category>Tokyo Jungle</category><category>Twitch</category><category>YouTube</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 14 Nov 2025 01:55:13 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/11/13/ppr-presenta-limelight-tokyo-jungle.html</link><guid isPermaLink="false">417550:4588524:36500532</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36500532.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Mortal Kombat II for the 3DO</title><category>3DO</category><category>3DO HD</category><category>Features</category><category>Fighting Games</category><category>Homebrew</category><category>Limelight</category><category>Mortal Kombat II</category><category>Mortal Kombat Legacy Collection</category><category>Mortal Kombat for the 3DO</category><category>but not really Indie?</category><category>indie game</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 11 Nov 2025 03:52:58 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/11/10/ppr-presents-limelight-mortal-kombat-ii-for-the-3do.html</link><guid isPermaLink="false">417550:4588524:36500408</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36500408.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Ghost of Yōtei</title><category>Features</category><category>Ghost of Tsushima</category><category>Ghost of Yōtei</category><category>Limelight</category><category>More Hollywood-ass production from Sony</category><category>Open World</category><category>PS5 Pro</category><category>PlayStation Exclusive</category><category>Sucker Punch</category><category>Twitch</category><category>YouTube</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 07 Nov 2025 02:31:01 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/11/6/ppr-presents-limelight-ghost-of-ytei.html</link><guid isPermaLink="false">417550:4588524:36500298</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36500298.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Ball x Pit</title><category>Actraiser</category><category>Arkanoid</category><category>Ball x Pir</category><category>Bullet Hell</category><category>Features</category><category>Hella Hindie</category><category>ID@Xbox</category><category>Indie Games</category><category>Kenny Sun</category><category>Limelight</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 04 Nov 2025 21:06:47 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/11/4/ppr-presents-limelight-ball-x-pit.html</link><guid isPermaLink="false">417550:4588524:36500208</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36500208.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Friday the 13th</title><category>Atlus</category><category>Features</category><category>Friday the 13th</category><category>Horror in November</category><category>LJN</category><category>Limelight</category><category>NES</category><category>Pack-In-Video</category><category>Survival Horror</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 03 Nov 2025 17:58:49 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/11/3/ppr-presents-limelight-friday-the-13th.html</link><guid isPermaLink="false">417550:4588524:36500163</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36500163.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Silent Hill f - NG+</title><category>Features</category><category>Higurashi When They Cry</category><category>Konami</category><category>Limelight</category><category>PS5 Pro</category><category>Ryukishi07</category><category>Silent Hill</category><category>Silent Hill f</category><category>Umineko When They Cry</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 02 Nov 2025 02:57:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/11/1/ppr-presents-limelight-silent-hill-f-ng.html</link><guid isPermaLink="false">417550:4588524:36500103</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36500103.xml</wfw:commentRss></item><item><title>QCF: AVGN 8-Bit</title><category>AVGN</category><category>AVGN 8-Bit</category><category>Indie Games</category><category>Limited Run Games</category><category>NES</category><category>QCF Reviews</category><category>Retroware</category><category>Steam</category><category>hella indie</category><dc:creator>Seandood</dc:creator><pubDate>Thu, 30 Oct 2025 22:41:22 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/10/30/qcf-avgn-8-bit.html</link><guid isPermaLink="false">417550:4588524:36500018</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF AVGN 8-Bit.png?__SQUARESPACE_CACHEVERSION=1761864191907" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">O</strong>ne might almost expect a game with the namesake of the <em>Angry Video Game Nerd</em> series to be horrible by design. After all, the Nerd &mdash; created and portrayed by James Rolfe &mdash; has a penchant for bringing what he calls the worst of the worst to light, sometimes sprinkling in bits of reluctant video game trivia with a sea of curse word-ridden catchphrases. In some instances, it's not entirely unwelcome to see low doses of a weird low-budget robot, cursing mutant, or some other weird shit.<br /> <br /> An FMV intro of Rolfe as the Nerd at the beginning of Retroware's <em>AVGN 8-bit</em> may not inspire confidence in the ease or enjoyment of any trials ahead: "This game sucks ... just the way I like it."<br /> <br /> Thing is, it doesn't actually suck. Dare I say it's pretty well-rounded, though not the most inventive experience in terms of level flow, gameplay mechanics, or boss battles. This game won't change your life, but you'll have some fun along the way.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36500018.xml</wfw:commentRss></item><item><title>QCF: Hollow Knight: Silksong</title><category>Dark Souls</category><category>Gamescom</category><category>Hard-ass game</category><category>Hollow Knight</category><category>Hollow Knight: Silksong</category><category>Indie Games</category><category>Long awaited sequel</category><category>Metroidvania</category><category>QCF Reviews</category><category>Team Cherry</category><category>Xbox Series X</category><category>hella indie</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 30 Oct 2025 22:31:51 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/10/30/qcf-hollow-knight-silksong.html</link><guid isPermaLink="false">417550:4588524:36500016</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Silksong.png?__SQUARESPACE_CACHEVERSION=1761863872231" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">I</strong>t isn&rsquo;t very often that the cultural zeitgeist of video games just <em>comes</em> together on a subject like the friggin&rsquo; Planeteers summoning Captain Planet, right? I mean, thinking back, the last few times something like that happened were the releases of <em>Pok&eacute;mon GO</em> or <em>Grand Theft Auto V</em>&mdash;video game releases that surpassed the typical grand-scale spectacle for their respective audiences and had instead exploded into being these larger-than-life experiences that invaded <em>all</em> of the water coolers out there.</p>
<p>Well, it happened again with the long-awaited sequel to the 2017 sleeper hit from indie studio Team Cherry&mdash;<em>Hollow Knight: Silksong</em>.</p>
<p>What was once ranked among the vaporware meme status of <em>Half-Life 3</em> or, to a lesser extent, <em>Banjo-Threeie</em> (can&rsquo;t really do <em>Shenmue III</em> or <em>Zach Snyder&rsquo;s Justice League</em>, because well, those ended up coming out), the highly anticipated follow-up finally emerged from years of silence with a surprise launch date that was showcased in the 2025 Gamescom event. The sporadic appearance of the trailer not only showed everyone watching and in attendance that the game was alive and well, but it also steadily concluded with an eye-opening launch date that was just a mere two weeks away.</p>
<p>No advance press copies or influencer kits&mdash;a worldwide release for everyone to experience completely sealed from behind <em>Team Cherry</em>&rsquo;s doors until its Sept. 4 launch date. The clandestine rollout couldn&rsquo;t be more thematic for <em>Silksong</em>, as the crux of the game teased a quest that spanned a world far bigger and more daunting than <em>Hollow Knight</em>&rsquo;s Hallownest ever was, and after spending hours of <em>needling </em>my way through the troubled lands of Pharloom, I can safely say that the hype is real.<em></em></p>
<p><em>Silksong</em> is one of the finest Metroidvanias ever made&mdash;a true peak for the sub-genre of &ldquo;search-action&rdquo; gaming.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36500016.xml</wfw:commentRss></item><item><title>QCF: Promise Mascot Agency</title><category>Business-simulator</category><category>Indie Games</category><category>Japanese Mascots</category><category>Kaizen Game Works</category><category>Nintendo Switch</category><category>Promise Mascot Agency</category><category>QCF Reviews</category><category>Takaya Kuroda</category><category>Yakuza</category><category>hella indie</category><category>visual novel</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 30 Oct 2025 22:31:22 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/10/30/qcf-promise-mascot-agency.html</link><guid isPermaLink="false">417550:4588524:36500015</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Promise Mascot Agency.png?__SQUARESPACE_CACHEVERSION=1761863688085" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">T</strong>he <em>Yakuza</em>/<em>Like a Dragon</em> titles are a series of video games that quickly etched their mark onto my heart, especially after I started to lose hope of whether or not the next <em>Shenmue</em> entry would ever happen. In spite of the action-laced criminal drama that the series is famous for, though, the B-Story styled side-quests and activities were what always hooked me for hours on end, more often to the extent that the main objectives of the games were ironically <em>set to the side</em>. While Ryu Ga Gotoku Studio made sure to pack plenty of flashy distractions and gripping stories, there was a certain recurring trend among the low-stakes pastimes that were included in each <em>Yakuza</em> title&mdash;a business-simulator-like mini-game. These side-operations didn&rsquo;t just have some flimsy premise to justify their inclusion, either; these games are often sizable productions, complete with their own wacky gravitas of the &ldquo;<em>Saving the Orphanage</em>&rdquo; variety attached to the ordeal, and in some instances were just as deep as the main plot.</p>
<p>Thinking back, I remember spending a whole night grinding away at Ichiban Confections, and just easily lost count over how many times that I had thought to myself, &ldquo;Man, this should be a whole-ass game with a full-time 40-hour campaign and everything&hellip;&rdquo;</p>
<p>Well, it would seem that Kaizen Game Works must have heard my silly pipe dreams and did <em>just </em>that with <em>Promise Mascot Agency</em>, and even enlisted the incredible talents of Takaya Kuroda for good measure.</p>
<p>Beyond the parallels to the Dragon of Dojima&rsquo;s outings, <em>Promise Mascot Agency</em> offers an engrossing story of perseverance and redemption through a massive melting pot of gameplay mechanics that have no business working together as well as they do. The end result is a fresh and weirdly addictive venture that delivers an experience that&rsquo;s even better than the bizarrely solid sum of its parts.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36500015.xml</wfw:commentRss></item><item><title>PPR 160</title><category>Borderlands 4</category><category>Hades II</category><category>Hollowknight: Silksong</category><category>Persona 3 Aegis</category><category>Persona 4 Golden</category><category>Persona 5 Royale</category><category>Podcast</category><category>Silent Hill f</category><category>Sonic Wings Reunion</category><category>Super Mario Galaxy 2</category><category>What's in your console</category><category>skate</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 15 Oct 2025 03:56:36 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/10/14/ppr-160.html</link><guid isPermaLink="false">417550:4588524:36499378</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 160 ART.png?__SQUARESPACE_CACHEVERSION=1760500756105" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">A</strong>re beards still neat? We wonder, mainly because we&rsquo;re older and less hip&mdash;plus we noticed the significant lack of facial hair upon the plastic grimace of Labubus, so shit&rsquo;s been tripping us up to say the least.</p>
<p>Or maybe it&rsquo;s all of these heavy-hitter video game releases that are stacking up in October that have got us slipping up because HOO-boy are there some blockbuster titles appearing on shelves this month, and we&rsquo;re desperately trying to keep up with it all. Join Ed, George, and Andrew as they dish on the latest news of the concerning buyout of EA, Microsoft&rsquo;s ludicrous price hikes across the market, and the main topic for the episode, what we&rsquo;ve all been playing in yet another edition of &ldquo;<em>What&rsquo;s in your Console</em>?&rdquo;</p>
<p>The list spans to <em>Borderlands 4</em>, <em>Hollowknight: Silksong</em>, <em>Sonic Wings Reunion</em>, <em>Silent Hill f</em>, <em>Skate</em>, <em>Tokyo Jungle</em>, <em>Super Mario Galaxy 2</em>, <em>Hades II</em>, <em>Persona 3 Aegis</em>, <em>Persona 4 Golden</em>, <em>Persona 5 Royale</em>, <em>Lost Soul Aside</em>, and a ton of <em>Magic: The Gathering</em> talk that&rsquo;s filled with all of the oogling and speccing you could hope for!</p>
<p>Come for the unqualified cosmetology opinions, stay for the gluttony of software we&rsquo;re stuffing ourselves with. Shit, we&rsquo;re not even ready for <em>Ghost of Yōtei</em>, <em>Pok&eacute;mon Legends: Z-A</em>, <em>Ninja Gaiden 4</em>, or&hellip;&nbsp;</p>
<p style="text-align: left;"><span>Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</span></p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_160.mp3" type="audio/mpeg" length="128509344"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36499378.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Ourcade: Nintendo Randomized Tandomizer Part 2!</title><category>Features</category><category>Let's Play</category><category>Ourcade</category><category>PPR Stream</category><category>Pokémon Soul Silver</category><category>Super Metroid</category><category>The Legend of Zelda: A Link to the Past</category><category>Twitch</category><category>randomized</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 07 Sep 2025 23:11:18 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/9/7/ppr-presents-ourcade-nintendo-randomized-tandomizer-part-2.html</link><guid isPermaLink="false">417550:4588524:36497910</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36497910.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Hollow Knight: Silksong</title><category>Features</category><category>Hollow Knight</category><category>Hollow Knight: Silksong</category><category>Indie Games</category><category>Let's Play</category><category>Limelight</category><category>Metroidvania</category><category>Stream</category><category>Team Cherry</category><category>Twitch</category><category>hella indie</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 06 Sep 2025 04:51:50 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/9/6/ppr-presents-limelight-hollow-knight-silksong.html</link><guid isPermaLink="false">417550:4588524:36497861</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36497861.xml</wfw:commentRss></item><item><title>PPR 159</title><category>Indie Games</category><category>Modern Games</category><category>Podcast</category><category>Retro Games</category><category>Video Game Advertisments</category><category>Video Game Commercials</category><category>Video Game Keynotes</category><category>Video Game Magazines</category><category>Video Game Marketing</category><category>Video Game Slogans</category><category>Video Game Web Ads</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 06 Sep 2025 04:31:23 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/9/6/ppr-159.html</link><guid isPermaLink="false">417550:4588524:36497859</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 159 ART.png?__SQUARESPACE_CACHEVERSION=1757133251075" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">E</strong>verything&rsquo;s an Ad nowadays (#notanAd) and the constant outpour of late-stage capitalism getting pumped out through our screens and on our pages has objectively reached a point of <em>Ad nauseam</em> (sorry, we just couldn&rsquo;t resist.)</p>
<p>In all seriousness, though, if there&rsquo;s one form of entertainment that&rsquo;s fueled by marketing magic more than any other medium, it&rsquo;s video games, and there are generations upon generations of material to take a look back at and examine the expansive world of Video Game advertisements via printed ads and broadcast commercials. Join George, Sean, Andrew, and special guest <a href="https://bsky.app/profile/peteskerritt.com">Peter Skerrit</a> as they examine nearly 50 years of promotional material and discuss some of the memorable, or more accurately, psychologically impactful ads that have embedded themselves deep into the minds of these middle-aged game junkies.</p>
<p>From the edgy attack Ads of the 90&rsquo;s to the arthouse schlock of the late aughts, we&rsquo;ve got all of the deep cuts for you, as we can&rsquo;t help but feel nostalgic for the shameless sales pitches of old and the levels of showmanship that Video Game advertisements used to have back then before giving up and paying Geoff Keighley a bunch of money to hock their stuff for them.</p>
<p style="text-align: left;"><span>Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</span></p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_159.mp3" type="audio/mpeg" length="100830571"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36497859.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Elsie</title><category>Elsie</category><category>Hades</category><category>Knight Shift Games</category><category>Mega Man</category><category>Mega Man X</category><category>Playtonic Friends</category><category>Playtonic Games</category><category>QCF Reviews</category><category>Rougelike</category><category>Steam</category><category>hella indie</category><category>indie game</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 01 Sep 2025 05:54:49 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/9/1/qcf-elsie.html</link><guid isPermaLink="false">417550:4588524:36497666</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Elsie.png?__SQUARESPACE_CACHEVERSION=1756706439376" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">I</strong>t&rsquo;s often said that necessity is the mother of invention, and in the case of the dispiriting limbo that Capcom has planted the Blue Bomber in, the iconic robot&rsquo;s absence has encouraged multiple studios and visionaries to step up and deliver an experience not all too dissimilar to that of the Mega Man effect. With the rare exception of 2018&rsquo;s <em>Mega Man 11</em>, the super fighting robot has been mainly relegated to nostalgia collections or vanity cameos, and the weight of his &ldquo;pew-pew&rdquo; gameplay has been carried on by a variety of indie developments or community efforts.</p>
<p>This new influx of games, however, has also encouraged studios to do more than a superficial spin on the trademark Run&rsquo;nGun formula, with select titles really showing off the timeless potential of <em>Mega Man</em>-inspired side-scrolling action. One of which is <em>Elsie</em>, an independently developed adventure starring a larger-than-life, mascot-pilled android made by <em>Knight Shift Games</em> and published by <em>Playtonic</em>'s new publishing branch, &ldquo;<em>Playtonic Friends</em>.&rdquo; As the fourth game to be supported by <em>Playtonic</em>&rsquo;s offshoot publication label, Elsie offers many familiar dynamics that more resemble the feel of the <em>Mega Man X </em>series than its 8-bit counterpart, only with a Rougelike twist on the setup. While this territory isn&rsquo;t exactly uncharted with 20XX and 30XX making waves in the subgenre, <em>Elsie</em> sinks its teeth more into the character-driven spectacle its inspiration is famous for, with a side of frenetic bullet action that blends into something like <em>Mega Man X</em> meets <em>SuperGiant Games</em>&rsquo; <em>Hades</em>.</p>
<p>I say this with my whole chest and every heavy breath huffed in&mdash;words really can&rsquo;t serve justice to what <em>Knight Shift Games</em> has done with those mechanics&mdash;I genuinely believe that <em>Elsie</em> breathes a whole new sense of life into some admittedly fatigued concepts by delivering an immaculate sense of game feel and presentation that I haven&rsquo;t experienced in years.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36497666.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Doom: The Dark Ages</title><category>Bethesda</category><category>DOOM</category><category>DOOM Eternal</category><category>Doom 2016</category><category>Features</category><category>First Person Shooters</category><category>Let's Play</category><category>Limelight</category><category>PPR Stream</category><category>Twitch</category><category>Year of the Parry</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 28 Aug 2025 22:38:24 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/8/28/ppr-presents-limelight-doom-the-dark-ages.html</link><guid isPermaLink="false">417550:4588524:36497544</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36497544.xml</wfw:commentRss></item><item><title>PPR Presents Ourcade: Nintendo Randomized Tandemizer!</title><category>Features</category><category>Let's Play</category><category>Ourcade</category><category>PPR Stream</category><category>Pokémon Soul Silver</category><category>Super Metroid</category><category>The Legend of Zelda: A Link to the Past</category><category>Twitch</category><category>randomized</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 22 Aug 2025 20:58:56 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/8/22/ppr-presents-ourcade-nintendo-randomized-tandemizer.html</link><guid isPermaLink="false">417550:4588524:36497288</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36497288.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Virtual Boy Wario Land</title><category>2.5D Video Games</category><category>Features</category><category>Limelight</category><category>Nintendo R&amp;D1</category><category>Retro Games</category><category>Stream</category><category>Twitch</category><category>Virtual Boy</category><category>Virtual Boy Wario Land</category><category>Wario</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 21 Aug 2025 23:47:27 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/8/21/ppr-presents-limelight-virtual-boy-wario-land.html</link><guid isPermaLink="false">417550:4588524:36497245</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36497245.xml</wfw:commentRss></item><item><title>PPR 158</title><category>Atari 50</category><category>Atari VCS</category><category>Bolatro</category><category>Clair Obscur Expedition 33</category><category>Death Stranding Director’s Cut</category><category>Fortnite</category><category>James Gunn</category><category>Lost Winds</category><category>Paprium</category><category>Playdate</category><category>Podcast</category><category>Superman</category><category>ZPF</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 25 Jul 2025 01:53:22 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/7/24/ppr-158.html</link><guid isPermaLink="false">417550:4588524:36496015</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 158 ART.png?__SQUARESPACE_CACHEVERSION=1753408587259" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">L</strong>ook!&mdash;is it a bird? A plane? No! </span><span>it&rsquo;s</span><span> the latest episode of Press Pause Radio!</span></p>
<p><span>In the shadow of the Man of Steel&rsquo;s newest film, George, Andrew, and Sean get swept up in all of the hype of a new Superman movie, and the possible family ties between David Corenswet and Christopher McDonald, along with some of the summer concert experiences and the dreaded summer heatwave that&rsquo;s being thrust upon us in this ruthless month of July.</span></p>
<p><span>This episode is another &ldquo;What&rsquo;s in your Console&rdquo; special where we sit back and discuss all of the games we&rsquo;ve been playing or fussing with; in this </span><span>episode</span><span> you&rsquo;ll hear about </span><em>Persona 3 Reload</em><span>, </span><em>Lost Winds</em><span>, </span><em>Clair Obscur Expedition 33</em><span>, </span><em>Bolatro</em><span>, </span><em>Fortnite</em><span>, </span><em>Splatoon 3</em><span>, </span><em>Death Stranding Director&rsquo;s Cut</em><span>, </span><em>ZPF</em><span>, </span><em>Paprium</em><span>, </span><em>Atari 50</em><span>, the Atari VCS, the PlayDate, the Atari 5200, and so much more!</span></p>
<p><span>Enjoy the latest episode, and be sure to remind folks Superman was always Woke and has been since he was leaping tall buildings back in 1938!</span></p>
<p style="text-align: left;"><span>Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</span></p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_158.mp3" type="audio/mpeg" length="128018347"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36496015.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR 157</title><category>Amiibos</category><category>Console Launch</category><category>Donkey Kong Bananza</category><category>Electronic Gaming Monthly</category><category>Mario Kart World</category><category>Next-Gen</category><category>Nintendo Gamecube</category><category>Nintendo Switch 2</category><category>Player One Podcast</category><category>Podcast</category><category>Sticker Shock</category><category>Summer GameFest</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 11 Jun 2025 03:47:40 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/6/10/ppr-157.html</link><guid isPermaLink="false">417550:4588524:36493921</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 157 ART.png?__SQUARESPACE_CACHEVERSION=1749613769431" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">I</strong>t&rsquo;s finally here! At the top of what was arguably the most chaotic week for video games in 2025, the Nintendo Switch 2 is available now, and we&rsquo;re going to spend this whole episode talking about our first impressions of it.</p>
<p>The roundtable of chairs for the show this go-around features George, Andrew, and a very special guest, <a href="https://bsky.app/profile/did:plc:oqk6kl6tqnc4gyeovny4gunv">Greg Sewart</a>, one of the Co-hosts of the esteemed <a href="https://www.playeronepodcast.com/">Player One Podcast</a>, and <em>Electronic Gaming Monthly</em> alumni, and we don&rsquo;t waste any time dishing it up on Nintendo&rsquo;s new thingy. From the technical performance between its handheld mode and docked mode to the ergonomic feel and system calibration, the crew tries to cover every granular detail they can about the system, the new features available, and the only real launch title released for the platform, <em>Mario Kart World</em>.</p>
<p>Is it worth the hype (or more importantly, the price?) Who knows! We&rsquo;re here to gush and gripe about the damn thing and share our initial thoughts so far on the successor to a nine-year-old (yes, you read that right) platform, and the roller-coaster of emotions we&rsquo;ve experienced with Nintendo&rsquo;s aging hybrid console leading up to this point.</p>
<p>We Hope you enjoy the show, and please be sure to subscribe to the <a href="https://www.playeronepodcast.com/">Player One Podcast</a> if you haven&rsquo;t already!</p><p style="text-align: left;"><span>Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</span></p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_157.mp3" type="audio/mpeg" length="77013472"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36493921.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Limelight Double-Feature: Mario Kart World &amp; Slitterhead</title><category>Bokeh Game Studio Inc.</category><category>Features</category><category>Keiichiro Toyama</category><category>Limelight</category><category>Mario Kart World</category><category>Monolith Studio</category><category>Next-Gen</category><category>Nintendo Switch 2</category><category>PlayStation 5 Pro</category><category>Slitterhead</category><category>Twitch</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 07 Jun 2025 15:23:19 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/6/7/ppr-presents-limelight-double-feature-mario-kart-world-slitt.html</link><guid isPermaLink="false">417550:4588524:36493755</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36493755.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: South of Midnight</title><category>Contrast</category><category>Features</category><category>Limelight</category><category>PS2</category><category>PS2-Ass PS2 Games</category><category>South of Midnight</category><category>Streaming</category><category>Twitch</category><category>We Happy Few</category><category>action games</category><category>compulsion games</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 14 May 2025 00:00:45 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/5/13/ppr-presents-limelight-south-of-midnight.html</link><guid isPermaLink="false">417550:4588524:36492502</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36492502.xml</wfw:commentRss></item><item><title>PPR 156</title><category>Clair Obscur Expedition 33</category><category>Division 2</category><category>Fantavision 202X</category><category>Giant Bomb</category><category>Grand Theft Auto VI</category><category>Humanity</category><category>PSVR 2</category><category>Persona 3 Reload</category><category>Podcast</category><category>Pokémon Brown Version 20th Anniversary Edition</category><category>Promise Mascot Agency</category><category>Rock Band Rivals</category><category>What's in your console</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 13 May 2025 23:43:31 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/5/13/ppr-156.html</link><guid isPermaLink="false">417550:4588524:36492499</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 156 ART.png?__SQUARESPACE_CACHEVERSION=1747179926616" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">N</strong>ew recording platform, who dis&rsquo;? Yeah, we&rsquo;re all a bit excited over some of the new tech we have to produce the show, and we&rsquo;re all trying to do everything we can to enjoy it while it&rsquo;s still fresh and shiny in this latest episode of Press Pause Radio.</p>
<p>This session is much more casual than the last few episodes as the cast tries to parse out the tumultuous news cycle that came to pass over the last two weeks. &nbsp;George, Ed, and Andrew are on the cans and take the time to discuss various layoffs and terminations seen from Electronic Arts, Polygon, and Giant Bomb (luckily, one of those unfortunate deals got some of the best news ever after the episode was long recorded and sent into production.) There&rsquo;s also a quick recap of Nintendo Switch 2 Direct, and some thoughts on <em>Grand Theft Auto VI</em> getting delayed in 2026.</p>
<p>Afterwards, the crew talks about the gamers they&rsquo;ve been playing, like <em>Rock Band Rivals</em>, <em>Clair Obscur Expedition 33</em>, <em>Division 2</em>, <em>Fantavision 202X</em>, <em>Promise Mascot Agency</em>, <em>Humanity</em>, <em>PSVR 2</em>, <em>Pok&eacute;mon Brown Version 20th Anniversary Edition</em>, <em>Persona 3 Reload</em>, and a shit ton more!</p>
<p>We hope y&rsquo;all enjoy the show because we&rsquo;re gearing up for a whole lot more in the coming months!</p>
<p style="text-align: left;"><span>Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</span></p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_156.mp3" type="audio/mpeg" length="121006656"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36492499.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Limelight: Pokémon Brown 20th Anniversary Edition</title><category>Features</category><category>Gameboy</category><category>Indie developers</category><category>Limelight</category><category>Pokemon</category><category>Pokemon Brown</category><category>ROM Hacks</category><category>Rainbowdev</category><category>Retro Games</category><category>Super Gameboy</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 02 May 2025 14:46:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/5/2/ppr-presents-limelight-pokemon-brown-20th-anniversary-editio.html</link><guid isPermaLink="false">417550:4588524:36491971</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36491971.xml</wfw:commentRss></item><item><title>PPR 155</title><category>Backwards-Compatibility</category><category>GDC 2025</category><category>Game Informer</category><category>Indie Games</category><category>Mario Kart</category><category>Nintendo</category><category>Nintendo Switch</category><category>Nintendo Switch 2</category><category>PlayStation Portal</category><category>Podcast</category><category>Steam</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 02 Apr 2025 17:18:30 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/4/2/ppr-155.html</link><guid isPermaLink="false">417550:4588524:36490409</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 155 ART.png?__SQUARESPACE_CACHEVERSION=1743614403367" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">A</strong>fter nearly ten years with everyone&rsquo;s favorite console/handheld hybrid, Nintendo is FINALLY gracing the world with a grand-scale presentation of the Switch successor, the Nintendo Switch 2.</p>
<p>So, what better way to hype ourselves up for the big N&rsquo;s upcoming hardware than to fantasize a bunch of our pie-in-the-sky. &ldquo;what-if&rdquo; wishes that we want to see out of the new console, along with some educated guesses and predictions to throw around amongst ourselves. Joining Ed, George, and Sean this time around is <a href="https://bsky.app/profile/solfleet.bsky.social">Hayes Madsen</a>, a games journalist currently penning words at inverse.com, who worked at over a dozen other outlets, and has graciously accepted the invite to discuss a slew of topics for this week&rsquo;s episode!</p>
<p>On the cast, the crew will weigh in on their shared impressions of this year&rsquo;s GDC, the state of indie games, Game Informer&rsquo;s return, and everything Nintendo leading up to the Switch 2 Direct! Also, a bit of warning; we unfortunately ran into some recording hiccups that slightly affected the audio quality of this episode, but rest assured PPR-gonauts, the latest show is VERY MUCH still listenable, so please, enjoy all while we collectively salivate at the promise of consistent frame-rates and 4K resolution from Nintendo of all things!</p><p style="text-align: left;"><span>Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</span></p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_155.mp3" type="audio/mpeg" length="108080169"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36490409.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents The Golden Zonkies: Class of 2024</title><category>2024</category><category>Astro Bot</category><category>Bloomburrow</category><category>Final Fantasy VII: Rebirth</category><category>GOTY</category><category>GOTY 2024</category><category>Helldivers II</category><category>MMagic: The Gathering</category><category>Marvel Rivals</category><category>Podcast</category><category>The Golden Zonkies</category><category>UFO 50</category><category>Viper Phase 1</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 17 Feb 2025 20:26:25 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/2/17/ppr-presents-the-golden-zonkies-class-of-2024.html</link><guid isPermaLink="false">417550:4588524:36488368</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GZ Banner new 2024.png?__SQUARESPACE_CACHEVERSION=1739824560153" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">W</strong>ell, we should have guessed that it wouldn&rsquo;t be a Golden Zonkies episode without a troubled production to delay the release! Some traditions really do die hard! Anyway&mdash;our sincerest apologies for the delay, the Golden Zonkie class of 2024 is officially here!</p>
<p>Unfortunately, 2024 saw more of the same crap that permeated 2023. The games industry layoffs didn&rsquo;t slow down, unionization efforts have a long way to go, technical shortcomings have handily proven that we&rsquo;re not ready for the all-digital landscape the industry is barreling towards, and in the best Oscar Isaac impression we can do&mdash;somehow Gamergate has returned&hellip;.</p>
<p>Still&mdash;there were plenty of games to get excited about, and developments to look forward to, so without further ado, here&rsquo;s the lowdown on Press Pause Radio&rsquo;s Golden Zonkies special.</p>
<p>In case y&rsquo;all don&rsquo;t remember the updated flow from the last couple of years, we have changed up our format and have done away with categories!&nbsp; Now, bear in mind, that we&rsquo;re still giving our prestigious mark of excellence, a Golden Zonkey, to the games that are deserving of recognition, only, we&rsquo;re not doing so by a respective genre, or category. Instead, we will be giving them out in a personal list format by each of us in the podcast, and we&rsquo;ll be spending time discussing why we picked the titles we did within a countdown of five (we just happened to have played more killer games in 2023 than usual.)</p>
<p>Also, the biggest change to the process is that we will no longer limit nominations to the titles that were released that same year but instead, games that we had the opportunity to play that year, because honestly&mdash;it gave a somewhat stressful deliberation process a much-needed shot of levity for us to play with for Golden Zonkies!</p>
<p>&nbsp;Normally we would have done a roundtable of games that were worth a quick mention from the year, but we decided to mention them in passing instead, along with some not-so-honorable-mentions (we also chose a few more not mentioned on the show to include in the post!) We will then award the &ldquo;Golden Zonkey of The Year&rdquo; in a unanimous vote that was similar to the previous format, and conclude the show from there.</p>
<p>With that being said, thanks again for tuning into our Game of the Year special, and for just listening, watching, or reading anything done by us. We&rsquo;re hoping to make 2025 a banner year for Press Pause Radio, so stick around, and enjoy!</p>
<p style="text-align: left;"><span>Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</span></p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GZ_2024.mp3" type="audio/mpeg" length="140913792"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36488368.xml</wfw:commentRss></item><item><title>PPR 154</title><category>Atari</category><category>George Opperman</category><category>Greg Martin</category><category>Konami</category><category>Limited Run</category><category>Nintendo</category><category>Physical Media</category><category>Podcast</category><category>Regional Differences</category><category>Sega</category><category>Sony</category><category>Special Editions</category><category>Tom DuBois</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 11 Jan 2025 18:59:15 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2025/1/11/ppr-154.html</link><guid isPermaLink="false">417550:4588524:36486620</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP%20154%20ART.png?__SQUARESPACE_CACHEVERSION=1736622508662" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">N</strong>ew year, same tardy nonsense&mdash;we recorded a few weeks ago, but life and technical issues got in the way of the production process, and for that, we sincerely apologize to y&rsquo;all.</p>
<p>Before we get into the Golden Zonkies&rsquo; class of 2024, however, we wanted to have an old-school &ldquo;PPR-ass PPR&rdquo; round robin on a featured topic, and what better subject than the art and science behind video game box art?</p>
<p>Join George, Ed, and Andrew as they discuss the history, culture, and legacy of box art, such as the ever-changing motifs of design and the artists who famously brought them to life on shelves like George Opperman, Greg Martin, Bob Wakelin, Yoshitaka Amano, Tom DuBois, Ken Sugimori, Yoji Shinkawa, and more. Hell, have you ever thought about what the box of your favorite video game may have looked like in a different country? Raccoon Mario soaring against a yellow backdrop may be a Mount Rushmore type of pastiche here, but in Japan, the giant ensemble piece of characters against a teal palate is what tickles the nostalgia bone in that corner of the world, and that&rsquo;s so weirdly fascinating don&rsquo;t you think?</p>
<p>Every year that passes is another year closer to a fully digital media landscape, and while that can have huge ramifications on the preservation of software, something as innocuous as box art can sometimes be the little dumb thing that makes physical media truly that much more special. We hope you enjoy the latest episode of Press Pause Radio&mdash;and don&rsquo;t forget to check out the next one, because we&rsquo;ll be doing the Golden Zonkies for 2024 next!</p>
<p style="text-align: left;"><span>Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</span></p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_154.mp3" type="audio/mpeg" length="105114528"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36486620.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR 153</title><category>Elsie</category><category>Indie Games</category><category>Legend of Zelda: Echoes of Wisdom</category><category>Magic: The Gathering</category><category>Metaphor: ReFantazio</category><category>Nintendo Alarmo</category><category>PlayStation 5 Pro</category><category>Podcast</category><category>Rugrats: Adventures in Gameland</category><category>Super Mario Bros. Wonder</category><category>Tutankham</category><category>UFO 50</category><category>UN Squadron</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 05 Nov 2024 18:17:52 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2024/11/5/ppr-153.html</link><guid isPermaLink="false">417550:4588524:36482382</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 153 ART.png?__SQUARESPACE_CACHEVERSION=1730830892668" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">L</strong>ife has been pretty hectic for all of us, and even when we have in some time to play some games in between the bustle and hustle of day-to-day life, it&rsquo;s been a little harder to find time in the day to talk about what we&rsquo;ve been playing amongst ourselves&hellip;</p>
<p>So for that, we&rsquo;re really sorry about the delay with this week&rsquo;s episode, but hey, we&rsquo;re pretty excited to say it was a real doozy to chat it up for the show because we brought a good friend to record with us!</p>
<p>This week&rsquo;s episode of Press Pause Radio, we asked Game journo luminary and current editor-in-chief of <a href="https://egmnow.com/">Electronic Gaming Monthly</a>, <a href="https://bsky.app/profile/mollipen.bsky.social">Mollie L. Patterson</a> to join the cast of Ed, George, and Sean for another edition of What&rsquo;s-in-Your-Console and a bit of news impressions on the side!</p>
<p>In Episode 153 of Press Pause Radio, the gang discusses Nintendo Alarmo, Taito Arcade Kits, PlayStation 5 Pro, <em>Eliminate Down</em>, <em>Elsie</em>, <em>Metaphor: ReFantazio</em>, <em>UFO 50</em>, <em>Rugrats: Adventures in Gameland</em>, <em>Tutankham</em>, <em>El Viento</em>, <em>Legend of Zelda: Echoes of Wisdom</em>, <em>Magic: The Gathering</em>, <em>Actraiser</em>, <em>UN Squadron</em>, <em>Super Mario Bros. Wonder</em>, the state of the United States Healthcare system, and a whole lot more!</p>
<p>So mail in your ballots, gear up for winter flood of holiday releases, and get ready to jot down your game-of-the-year candidates because the Golden Zonkies are coming up super soon!</p>
<p style="text-align: left;"><span>Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</span></p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_153.mp3" type="audio/mpeg" length="145230053"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36482382.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Limelight: Analogue Pocket Adapters in Action</title><category>Analogue</category><category>Analogue Pocket</category><category>Atari Lynx</category><category>Features</category><category>GameBoy Color</category><category>Gameboy</category><category>Gameboy Advance</category><category>Limelight</category><category>PC Engine</category><category>SNK Neo Geo Pocket Color</category><category>Sega GameGear</category><category>SuperGrafx</category><category>TurboGrafx 16</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 19 Aug 2024 16:35:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2024/8/19/ppr-presents-limelight-analogue-pocket-adapters-in-action.html</link><guid isPermaLink="false">417550:4588524:36466188</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36466188.xml</wfw:commentRss></item><item><title>PPR 152</title><category>Indie Games</category><category>Nintendo eShop</category><category>Podcast</category><category>Ska Studios</category><category>WiiWare</category><category>Xbox 360</category><category>Xbox 360 Marketplace</category><category>Xbox Gamespass</category><category>Xbox Live Arcade</category><category>microsoft</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 19 Aug 2024 16:12:06 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2024/8/19/ppr-152.html</link><guid isPermaLink="false">417550:4588524:36476628</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 152 ART.png?__SQUARESPACE_CACHEVERSION=1724085915595" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">A</strong>s real as Bobby Braddock&rsquo;s melodic soliloquy "<em>Time Marches On</em>" gets, we are now on the other side of another digital sunset as Microsoft closes down the Xbox 360 Marketplace. The term "sunset" may not be the right choice here, though with all of Microsoft&rsquo;s confusing cross-pollination between the last couple of Xbox generations, this &ldquo;sunset&rdquo; comes off more like a hasty &ldquo;sweep under the rug&rdquo; where front-end accessibility to the iconic storefront can still be accessed through weird exploits that are reminiscent of a secret-menu at your local drive-thru.</p>
<p>The latest episode of Press Pause Radio is a full round-table of PPR pundits as George, Andrew, Ed, and Sean pour their hearts out on a post-mortem look at the Xbox 360 Marketplace and the ups and downs of what the service did in its prime and the legacy it holds into this weird twilight-esque second life on the Xbox One/Series era of Xbox Live. We also wax nostalgic on all the choice cuts the store had to offer, whether it was a delisted Konami Arcade port, a SEGA gem, or the HD re-release of the only decent thing that Doug TenNapel has ever done with his miserable existence&mdash;we get heavy into the gems that players could only find on the Xbox 360 Marketplace, and explore how these games helped shape Xbox into the household name that it is today.</p>
<p style="text-align: left;"><span>Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</span></p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_152.mp3" type="audio/mpeg" length="91464768"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36476628.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Dragon's Dogma II</title><category>AAA Game</category><category>Action Game</category><category>Action RPG</category><category>Capcom</category><category>Dragon's Dogma</category><category>Dragon's Dogma II</category><category>Elden Ring</category><category>Final Fantasy XVI</category><category>Medieval Fantasy</category><category>QCF Reviews</category><category>Remaster</category><category>remake</category><category>sequel?</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 24 Jun 2024 01:29:45 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2024/6/23/qcf-dragons-dogma-ii.html</link><guid isPermaLink="false">417550:4588524:36472819</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Dragons Dogma II.png?__SQUARESPACE_CACHEVERSION=1719193060421" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">T</strong>he ever-growing presence of video games in pop culture meant that it was only inevitable for it to be a hacky trope in television melodramas and sitcoms. And dammit all if the interpretation of gaming on the silver screen isn&rsquo;t just some of the cringiest shit any time they&rsquo;re presented, or in some bizarre instances, how people play them (Tony Soprano playing <em>Mario Kart 64</em> with one-hand lives rent-free in my head.) Why the random contrast though you ask? Well, one of the more frequent genres used for the trope is the fantasy RPG, often for an MMO sort of deal that&rsquo;s supposed to espouse some sort of moral about teamwork or the dangers of game addiction. It&rsquo;s common to see the settings for these fictional games that&rsquo;s used for the TV show plots have some of the most superficial presentations or gameplay mechanics ever seen in games, and I won&rsquo;t make any bones about it&mdash;<em>Dragon&rsquo;s Dogma II</em> from Capcom looks and plays like one of the most egregious parodies of this concept&hellip;</p>
<p>I mean, the notion isn&rsquo;t entirely a negative thing&mdash;there are instances of moment-to-moment gameplay in which <em>Dragon&rsquo;s Dogma II</em> delivers this sort of absurdity that you&rsquo;d either hear from another kid spouting off tall tales on the playground from your youth or see in a TGIF sitcom with the most slapdash workshop of combat mechanics. The naked truth of <em>Dragon&rsquo;s Dogma II</em> being an unabashed remake trying to disguise itself as a full-fledged sequel aside, the potential chaos that you can derive from the surprisingly deep combat and vocation system is where the game really shines, even if it is a glorified &ldquo;do-over.&rdquo;</p>
<p>It&rsquo;s just too bad the game has no real-world or personality to compliment the kind of excitement the action offers. Aside from a few novel twists on the tired medieval setup, <em>Dragon&rsquo;s Dogma II</em> delivers fewer peaks than valleys, made all the more worse by the world-building in between. Just because <em>Skyrim</em> isn&rsquo;t crowding it&rsquo;s release window, doesn&rsquo;t mean there haven&rsquo;t been several other titles in recent memory like <em>Final Fantasy XVI</em> or <em>Elden Ring</em> that have done the premise significantly better.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36472819.xml</wfw:commentRss></item><item><title>Late to the Party: Armored Core VI: Fires of Rubicon</title><category>Armored Core</category><category>Armored Core VI: Fires of Rubicon</category><category>Bloodborne</category><category>Dark Souls</category><category>Features</category><category>FromSoftware</category><category>Late to The Party</category><category>PS5</category><category>Soulsborne</category><category>action games</category><category>isn't just for the sickos anymore</category><category>niche game</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 24 Jun 2024 01:15:12 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2024/6/23/late-to-the-party-armored-core-vi-fires-of-rubicon.html</link><guid isPermaLink="false">417550:4588524:36472816</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/LTTP PPR Armored Core VI.png?__SQUARESPACE_CACHEVERSION=1719341184720" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">Y</strong>ou know&mdash;some trends just don&rsquo;t live past their 15 minutes of fame; Zombies? Played out, Vampires? Done to death, &amp; Superheroes? We&rsquo;re approaching terminal velocity on that can of worms soon, just give it some time. There are, however, some exceptions in Pop Culture that&rsquo;ll just never NOT be rad as all hell, and one of those things is giant mech-suit robots.</p>
<p>Where mainstays of the genre like <em>Gundam</em>, <em>Macross</em>, and to some loose extent, <em>Transformers</em> have populated the public headspace in the genre, one particular property has commanded an underground yet dedicated peak of fandom in Video Games like no other IP specifically has&mdash;Armored Core.</p>
<p>Riding on the wave of new fandom that <em>Dark Souls</em> and <em>Elden Ring</em> have afforded them, FromSoftware unveiled the next entry in their long-dormant series that hasn&rsquo;t seen a release in well over a decade with <em>Armored Core VI: Fires of Rubicon</em> and they&rsquo;re giving it the red-carpet treatment to boot. This new release does ask an interesting question though; where its demanding twitchy-trigger gunplay carved out a modest niche of dedicated fans much like that of the &ldquo;Soulsborne&rdquo; series of games, those titles were able to steadily evolve and refine their gameplay hallmarks with the sort of resources that Armored Core has never had the privilege of receiving.</p>
<p>How exactly does <em>Fires of Rubicon</em> close such a long gap between releases without compromising the ardent quirks of its combat and difficulty? Well, it turns out that the answer is a lot easier than you&rsquo;d think&mdash;<em>Fires of Rubicon</em> takes everything <em>Armored Core V</em> did and doubles down on it with all the technical performance the ninth generation of gaming hardware could afford the long-awaited sequel.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36472816.xml</wfw:commentRss></item><item><title>PPR 151</title><category>Activision Blizzard</category><category>Atari</category><category>Capcom</category><category>Fantasy management</category><category>FromSoftware</category><category>Konami</category><category>Namco</category><category>Nintendo</category><category>Podcast</category><category>Sega</category><category>Square-enix</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 14 May 2024 16:08:11 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2024/5/14/ppr-151.html</link><guid isPermaLink="false">417550:4588524:36469957</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 151 ART.png?__SQUARESPACE_CACHEVERSION=1715702988245" alt="" /></span></p>
<p><strong style="font-size: 250%;">I</strong>t&rsquo;s raining diss tracks&nbsp;y&rsquo;all, and ain&rsquo;t nobody safe from the rhyming raids of character assault up in this BEE-yotch that we call LYFE&hellip;</p>
<p>Alright, that&rsquo;s enough cringe&mdash;with all of the harrowing news we&rsquo;ve seen out of 2024, we&rsquo;ve decided to try our hand at some&nbsp;levity&nbsp;with a brainstorm-fueled feature topic that we think can bring out the sort of trademark fun the video games are iconic for. In the same vein of fantasy booking your favorite sport, we&rsquo;ve decided to come together and choose one intellectual property to revive for a modern-day release from twelve different companies who have either dabbled in publishing or development for that property and&nbsp;make&nbsp;a case for why that given franchise is worthy of a new game over any other dormant franchises that have also been left in the gaming past.</p>
<p>It&rsquo;s the type of &ldquo;think-tank&rdquo; discussion&nbsp;that we&nbsp;haven&rsquo;t had on the show in some time! Join Andrew, George, and special&nbsp;guest,&nbsp;Joie of <a href="https://www.twitch.tv/SuperRPGFriends">Super RPG Friends</a> and <a href="https://www.twitch.tv/ceruleanskieslive">Cerulean Skies</a> as we wax nostalgia in the future tense as we plead the importance of a ninth-generation rally for dozens of cult-classic properties for y&rsquo;all in episode 151 of Press Pause Radio!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_151.mp3" type="audio/mpeg" length="122240736"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36469957.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR 150</title><category>Contra: Operation Galuga</category><category>Final Fantasy Pixel Remasters</category><category>Gameboy</category><category>Helldivers II</category><category>Hori Fighting sticks</category><category>Palworld. Unicorn Overlord</category><category>Podcast</category><category>RIP Vice</category><category>Splatoon 3: Side Order</category><category>Suicide Squad: Kill the Justice League</category><category>Tatsujin</category><category>The Legend of Zelda: A Link Between Worlds</category><category>WiiU</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 16 Mar 2024 20:43:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2024/3/16/ppr-150.html</link><guid isPermaLink="false">417550:4588524:36465537</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 150 ART.png?__SQUARESPACE_CACHEVERSION=1710622026182" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">H</strong>ey everyone, apologies for sitting on the production of the episode for as long as we did&mdash;a combination of schedule changes within our daily routines coupled with the rare moments of poop-socking that were granted for us to dump <em>giant </em>loads into new releases with near endless maws of content really fucked up our usual operational turn-around times. Nevertheless, that&rsquo;s all over and done with as we&rsquo;re here to catch up with 2024 and plug away at another new year of gaming (and the sad sad shit that&rsquo;s unfortunately stuck on to it like childhood baggage it would seem.</p>
<p>Rest assured though, with the little money this outfit has ever seen in its fifteen year run so far, we&rsquo;ve come nowhere NEAR the volume of corporate glut that was the Corporate budget for Milk from VICE management&mdash;holy shit is it wild y&rsquo;all. Anyway, in this episode of Press Pause Radio, Ed, George, Andrew, and Sean all gather together to discuss the details of their precious screentime in another edition of &ldquo;What&rsquo;s in your Console &ldquo; and we get deep in our time with sharing with the class in this session of water cooler talk.</p>
<p>On docket for the show, you&rsquo;ll hear about the Commodore 64 Mini, <em>Lazy Jones</em>, <em>Scramble</em>, <em>The Legend of Zelda: A Link Between Worlds</em>, <em>Final Fantasy Pixel Remasters</em>, <em>Tatsujin</em>, GameBoy mod work, Hori Fighting sticks, <em>Helldivers II</em>, <em>Suicide Squad: Kill the Justice League</em>, <em>Splatoon 3: Side Order</em>, <em>Mario VS Donkey Kong</em>, <em>Final Fantasy VII: Remake Intergrade</em>, <em>Contra: Operation Galuga</em>, <em>Palworld</em>.&nbsp;<em>Unicorn Overlord</em>, the WiiU and so much more!</p>
<p>So be sure to get &nbsp;your intake of Vitamin R and soak nearly 3 hours of ear candy from one of the oldest video game podcasts still kicking in the game&mdash;here&rsquo;s episode 150 of Press Pause Radio!</p><p style="text-align: left;"><span>Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</span></p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_150.mp3" type="audio/mpeg" length="128683872"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36465537.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents The Golden Zonkies: Class Of 2023</title><category>2023</category><category>Alan Wake 2</category><category>BATSUGUN Saturn Tribute Boosted</category><category>Baldur's Gate 3</category><category>Dave The Diver</category><category>Game of the Year</category><category>Like a Dragon Gaiden: The Man Who Erased His Name</category><category>Podcast</category><category>Resident Evil 4 (2023)</category><category>Super Mario Wonder</category><category>Tetris Effect</category><category>The Golden Zonkies</category><category>Trouble Witches Final! Episode 01: Daughters of Amalgam</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 11 Feb 2024 04:12:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2024/2/10/ppr-presents-the-golden-zonkies-class-of-2023.html</link><guid isPermaLink="false">417550:4588524:36462705</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GZ Banner new 2023.png?__SQUARESPACE_CACHEVERSION=1707624928539" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">N</strong>ot to get too sidetracked but did y&rsquo;all know that American Dad has aired for 13 seasons now? Shit&rsquo;s kind of wild when you think about it. Anyway, better late than ever, here&rsquo;s our annual Golden Zonkey Podcast special for the year 2023! We were able to fit a bunch of new games into our lineup, and of course, a bunch of old-ass ones too! Like, sure I guess it isn&rsquo;t all that weird that George rolled a Texas Instruments Ti99/4a and Epoch Super CassetteVision into his lineup, but can y&rsquo;all believe that Ed got a PS5 AND an Xbox One?! Andrew also picked up a friggin&rsquo; PlayDate&mdash;we are certainly <em>wildn&rsquo;</em> right meow y&rsquo;all.</p>
<p>Despite all of the layoffs and chaotic mergers leaving behind more Valleys than Peaks in the Games Industry last year, there were still some genuinely massive achievements that deserve their flowers. Here&rsquo;s to doing what we can to give back to the medium that brings our lives so much joy.</p>
<p>In case y&rsquo;all don&rsquo;t remember the updated flow from the last couple of years, we have changed up our format and have done away with categories!&nbsp; Now, bear in mind, we&rsquo;re still giving our prestigious mark of excellence, a Golden Zonkey, to the games that are deserving of recognition, only, we&rsquo;re not doing by a respective genre, or category. Instead, we will be giving them out in a personal list format by each of us in the podcast, and we&rsquo;ll be spending time discussing why we picked the titles we did within a countdown of five (we just happened to have played more killer games in 2023 than usual.)</p>
<p>Also, the biggest change to the process is that we will no longer limit nominations to the titles that were released that same year but instead, games that we had the opportunity to play that year, because honestly&mdash;it gave a somewhat stressful deliberation process a much-needed shot of levity for us to play with for Golden Zonkies!</p>
<p>&nbsp;Normally we would have done a roundtable of games that were worth a quick mention from the year, but we decided to mention them in passing instead, along with some not-so-honorable-mentions (we also chose a few more not mentioned on the show to include in the post!) We will then award the &ldquo;Golden Zonkey of The Year&rdquo; in a unanimous vote that was similar to the previous format, and conclude the show from there.</p>
<p>Thanks again for listening to us gab on about our favorite time-wasters from last year. May we do what we can to capture both your ears AND eyes this on Press Pause Radio with all the neat shit we have in store&mdash;love ya!</p>
<p style="text-align: left;"><span>Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</span></p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GZA_2023.mp3" type="audio/mpeg" length="133408182"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36462705.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR 149</title><category>Bluey: The Video Game</category><category>Bungie</category><category>Embracer Group</category><category>Epic Games</category><category>Ethical Consumerism</category><category>Games industry</category><category>Late Stage Capitalism</category><category>Layoffs</category><category>Niantic</category><category>Podcast</category><category>Unionize</category><category>Unity</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 06 Dec 2023 06:53:11 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2023/12/6/ppr-149.html</link><guid isPermaLink="false">417550:4588524:36457711</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 149 ART.png?__SQUARESPACE_CACHEVERSION=1701845675373" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">T</strong>here&rsquo;s one thing to lose a job (it still sucks, there&rsquo;s no denying that) but it&rsquo;s a whole other level of despair when you lose a dream job&mdash;something you&rsquo;re proud to call a career. In the year 2023 alone, there has been a reported 6,000 layoffs in the Games Industry since October of this year, and that&rsquo;s not even accounting for some of the new figures that were announced the last two weeks either.</p>
<p>Mind you, this is also happening in a year where profits are supposedly reaching record-breaking highs, but what kind of success can that really account for when it&rsquo;s done at the expense of disposed talent&mdash;this shit straight sucks.</p>
<p>So join Andrew and George as they discuss the harsh reality of the industry and the growing instability for job security across multiples professions in the industry, and what measures, steps, and activism we can accomplish from both the outside, and the inside of the industry (take a shot every time we say &ldquo;unionize&rdquo; it&rsquo;ll be a hoot!)</p>
<p>Prior to that, we also talk about some of the games we&rsquo;ve been playing like <em>Bluey: The Video Game</em>, <em>Robocop</em>, <em>Void Stranger</em>, and more&mdash;lots to unpack before we head into the Holiday! Enjoy the episode everyone.</p>
<p style="text-align: left;"><span>Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</span></p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_149.mp3" type="audio/mpeg" length="86155180"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36457711.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Super Play: A Plumber for All Seasons-Part 1: Spring</title><category>Features</category><category>ROM Hacks</category><category>Retro Games</category><category>SNES</category><category>SSuper Mario Wonder</category><category>Super Mario World</category><category>Super Mario World: A Plumber For All Seasons</category><category>Super Play</category><category>White Yoshi Egg</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 06 Dec 2023 06:41:36 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2023/12/6/ppr-presents-super-play-a-plumber-for-all-seasons-part-1-spr.html</link><guid isPermaLink="false">417550:4588524:36457710</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36457710.xml</wfw:commentRss></item><item><title>QCF: Air Twister</title><category>Air Twister</category><category>Apple Arcade</category><category>Arcade</category><category>Panzer Dragoon</category><category>QCF Reviews</category><category>REZ</category><category>Rail Shooter</category><category>Sega</category><category>Space Harrier</category><category>Starfox</category><category>Xbox</category><category>Ys Net</category><category>Yu Suzuki</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 05 Dec 2023 06:30:42 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2023/12/5/qcf-air-twister.html</link><guid isPermaLink="false">417550:4588524:36457606</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Air Twister.png?__SQUARESPACE_CACHEVERSION=1701844007340" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">I</strong>magine if <em>Space Harrier</em> was revamped into an absurdly stylized Rock Opera that cranked the dial on the Surrealistic fantasy themes to psychedelic levels of absurdity over its Sci-Fi roots for current gaming platforms. Well, don't strain yourself too hard because YS Net, the studio started by legendary developer Yu Suzuki, has taken all the guesswork out of the matter with their latest release, <em>Air Twister</em>. Where Team Reptile's <em>Bomb Rush Cyberfunk</em> was a modernized Love Letter to an iconic SEGA property, <em>Air Twister</em> is being presented as the quintessential sequel to the Arcade Classic in nearly everything but name, and the next big release from Yu Suzuki following the studio's crowdfunded debut with <em>Shenmue III</em>. Originally released as an Apple Arcade exclusive in the summer of 2022, the mobile exclusive has now been greenlit as a multiplatform release for digital storefronts on both Console and PC.</p>
<p>The twists (shitty pun intended) don't stop there, as <em>Air Twister</em> offers various flourishes on the shooter's foundation that set it apart from its source material&mdash;honestly, to a degree where it more often resembles a Hidden Caravan Level Mode from <em>Panzer Dragoon</em> than anything related to <em>Space Harrier</em>. Despite the inconsistent traces of Harrier DNA though, <em>Air Twister</em> still manages to deliver that trademark Popcorn Shooting frenzy that Suzuki had earned his pedigree on, albeit in a somewhat stunted execution that just manages to breathe a scant new gasp of life into the Arcade classic.</p>
<p><em>Air Twister</em> is&hellip;well, intriguing, to say the very least.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36457606.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Har-Fest 2023</title><category>Astal</category><category>Castlevania Rondo of Blood</category><category>Features</category><category>Limelight</category><category>Nintendo Switch</category><category>SNES</category><category>Sega Dreamcast</category><category>Sega Saturn</category><category>Sonic Superstars</category><category>Super Magnetic Neo</category><category>Super Mario Bros. Wonder</category><category>Twitch</category><category>Umihara Kawase</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 17 Nov 2023 19:39:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2023/11/17/ppr-presents-limelight-har-fest-2023.html</link><guid isPermaLink="false">417550:4588524:36455243</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36455243.xml</wfw:commentRss></item><item><title>QCF: Bomb Rush Cyberfunk</title><category>Bomb Rush Cyberfunk</category><category>Graffiti is illegal</category><category>Indie Games</category><category>Jet Grind Radio</category><category>Jet Set Radio Future</category><category>Nintendo Switch</category><category>QCF Reviews</category><category>Sega Dreamcast</category><category>Team Reptile</category><category>art</category><category>hella indie</category><category>skate</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 14 Nov 2023 06:30:51 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2023/11/14/qcf-bomb-rush-cyberfunk.html</link><guid isPermaLink="false">417550:4588524:36456068</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Bombrush Cyberfunk.png?__SQUARESPACE_CACHEVERSION=1699943759020" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">I</strong>&nbsp;find it pretty funny that I&rsquo;m writing this review mere weeks after the Dreamcast&rsquo;s 24th Anniversary; I mean, not just that in that granular humor from a well-timed coincidence sort of way, but in that I&rsquo;m still seeing one of my favorite consoles live on through a legacy that dwarfs its flash-in-the-pan lifespan. Even though it was released two years into the 128-Bit Machine&rsquo;s reign,&nbsp;</span><em>Jet Grind Radio</em>&nbsp;left quite the impact in 2000, as it quickly became a must-have exclusive for the platform and yet another reason to attract anyone over to SEGA hardware instead of Nintendo&rsquo;s or Sony&rsquo;s offering.</p>
<p><span>After an underwhelming sequel and years of Fan-service cameos, SEGA&rsquo;s frenetic Graffiti-racer has mostly lived on as a garnish for the repeated servings of nostalgia surrounding the Japanese brands&rsquo; peak years. Given that the property has undoubtedly had more of an impact than SEGA had accounted for, it was only inevitable that one studio would set out to tag the spot&nbsp;</span><em>Jet Grind Radio</em>&nbsp;had left untouched for twenty years.</p>
<p><span>Netherlands studio, Team Reptile, answered the call, &amp; endeavored to produce a spiritual successor to the Dreamcast Cult favorite with&nbsp;</span><em>Bomb Rush Cyber Funk</em>, an improved open-world take over the middling attempt we saw out of&nbsp;<em>Jet Set Radio Future</em>, with a freestyle approach to progression. The end result isn&rsquo;t just a fresh approach to a familiar classic but a practical reinvention that improves upon its source material in nearly every single way.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36456068.xml</wfw:commentRss></item><item><title>PPR 148</title><category>Action 52</category><category>Armored Core VI: Fires of Rubicon</category><category>Atari 2600+</category><category>AtariAge</category><category>Baldur’s Gate 3</category><category>Final Fantasy XIV</category><category>PSVR2</category><category>PlayStation Plus</category><category>Podcast</category><category>SG-1000</category><category>Sonic Superstars</category><category>Starfield</category><category>WrestleQuest</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 19 Sep 2023 22:00:25 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2023/9/19/ppr-148.html</link><guid isPermaLink="false">417550:4588524:36451449</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 148 ART.png?__SQUARESPACE_CACHEVERSION=1695161123970" alt="" /></span></p>
<p><strong style="font-size: 250%;">A</strong> tale as old as time, with a verse that has no clever rhyme&mdash;George really hates everything about flying.</p>
<p>Miserable flights aside though, PPR&rsquo;s Bearded Beast is back from the Nihon, and regales us with stories of his travels, the sights who he took in, and the retro games he stumbled upon in his 10 day trip in Tokyo. Adding on to the conversation, this week&rsquo;s cast of George, Andrew, and Sean get together to share their thoughts on the latest news, and games that have been inhabiting their consoles.</p>
<p>Sit back as we gab about the&nbsp;<em>Atari 2600+</em>, Nintendo Live, the&nbsp;<em>SG-1000</em>,&nbsp;<em>Starfield</em>, Atari&rsquo;s purchase of&nbsp;<em>AtariAge</em>, Sony&rsquo;s price hike on PS+ Plans,&nbsp;<em>Baldur&rsquo;s Gate 3</em>,&nbsp;<em>Final Fantasy XIV</em>,&nbsp;<em>Action 52</em>,&nbsp;<em>Armored Core VI: Fires of Rubicon</em>,&nbsp;<em>PSVR2</em>,&nbsp;<em>WrestleQuest</em>, and a whole lot more.</p>
<p>We have a bunch of reviews coming down the pipeline for Press Pause Radio, and hopefully the final bend for the final steps for the new studio George has been working on the last couple of years. We&rsquo;re almost there y&rsquo;all&mdash;GET HYPE</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_148.mp3" type="audio/mpeg" length="83280352"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36451449.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: WrestleQuest</title><category>Diamond Dallas Page</category><category>Indie Games</category><category>JRPG</category><category>Jake "The Snake" Roberts</category><category>Jeff Jarret</category><category>Macho Man Randy Savage</category><category>Mega Cat Studios</category><category>QCF Reviews</category><category>Skybound Games</category><category>Turn-based RPG</category><category>WrestleQuest</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 12 Sep 2023 05:24:10 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2023/9/12/qcf-wrestlequest.html</link><guid isPermaLink="false">417550:4588524:36450795</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Wrestlequest.png?__SQUARESPACE_CACHEVERSION=1694496404034" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">I</strong>sn't it weird how, like Video Games, Pro-Wrestling has had its ups and downs within the Pop Culture Zeitgeist? It's just one of those deals where varying degrees of social stigmas through different generations had just held it back from reaching actual relevance within the mainstream consciousness like it's arguably achieved in today's entertainment climate, and that's because it's so much more than just a "sport" to enjoy. Imagine, for example, a Quarterback running a standard play in a Football game, and the moment they shouted "Hike," they suddenly ran backward toward their own endzone, spiked the ball down to the turf, and then viciously ripped their jersey off only to reveal the other team's jersey underneath it&mdash;this is the kind of energy you can expect out of Professional Wrestling. There's no other athletic competition out there like it.</span></p>
<p><span>It's a spectacle that's translated very well into the Video Game format, so much so that Wrestling Games are their own little subgenre to play from. Still, it's nearly always a case where developers adapt the rules and conventions of Pro Wrestling into a video game instead of it being the other way around.</span></p>
<p><span>Developer Mega Cat Studios pondered that challenge with a JRPG-inspired Turn-based Adventure named&nbsp;<em>WrestleQuest</em>, a colorful fantasy take on the world of Toys and their dreams to make it big in the squared circle. At the core of the concept, any premise can be made into a 16 Bit styled RPG if you have the right systems in place, but&nbsp;<em>WrestleQuest</em>&nbsp;doesn't settle for that and instead delivers one of the finest examples of Ludonarrative Consistency that I have ever experienced. I'm not kidding when I say it's easily one of the best Pro Wrestling games ever released in generations.</span><span style="text-align: center;">&nbsp;</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36450795.xml</wfw:commentRss></item><item><title>PPR 147</title><category>AEW Fight Forever</category><category>Final Fantasy VII: Rebirth</category><category>Like a Dragon Gaiden: The Man Who Erased His Name</category><category>Mortal Kombat 1</category><category>Persona 3 Reload</category><category>Podcast</category><category>Project Octopath Traveler 2</category><category>Sand Land</category><category>Sonic Superstars</category><category>Summer GameFest</category><category>Super Mario RPG</category><category>Super Mario Wonder</category><category>XDefiant</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 10 Jul 2023 16:41:26 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2023/7/10/ppr-147.html</link><guid isPermaLink="false">417550:4588524:36445579</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 147 ART.png?__SQUARESPACE_CACHEVERSION=1689007482884" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">I</strong>t sure has been a while now hasn&rsquo;t it? Well, we made sure to make it count with this new episode as we brought along John Unterseher from <a href="https://www.twitch.tv/superrpgfriends">Super RPG Friends</a> to round out this week&rsquo;s table of chuckleheads!</p>
<p>In an effort to talk shop on all of the recent announcements that took place while also trying to keep things Water Cooler with what we&rsquo;ve been&nbsp; playing, we mixed it up a bit for this episode. John joins Andrew and George as they discuss which announcements made the most notable impression on us from Summer Gamefest block of announcements they&rsquo;ve affectionately dubbed to be &ldquo;Not E3&rdquo; and then decide to steamroll right into what&rsquo;s been in their consoles with 2023&rsquo;s packed release schedule. Announcements of games to come along with games here and now ranging in <em>Super Mario RPG</em>, <em>XDefiant</em>,<em> Project Octopath Traveler 2</em> , <em>Persona 3 Reload</em>, <em>Like a Dragon Gaiden: The Man Who Erased His Name</em>, <em>Final Fantasy VII: Rebirth</em>, <em>Pikmin 4</em>, <em>Super Mario Wonder</em>, <em>Sonic Superstars</em>, <em>Sand Land</em>, Nicholas Cage, <em>Mortal Kombat 1</em>, <em>AEW Fight Forever</em>, and so much more.</p>
<p>So sit down and clean that off-lavender shake off your lip as we bring you Press Pause Radio Episode 147, also&mdash;you don&rsquo;t look so hot, just how much of that shake did you wolf down?</p>
<p style="text-align: left;"><span>Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</span></p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_147.mp3" type="audio/mpeg" length="95152692"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36445579.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR 146</title><category>E3</category><category>Electronic Entertainment Expo</category><category>Nintendo</category><category>Nintendo Direct</category><category>PS4</category><category>Podcast</category><category>Reggie Fils-Aimé</category><category>Sega</category><category>Sony</category><category>State of Play</category><category>WiiU</category><category>Xbox</category><category>microsoft</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 21 May 2023 14:42:08 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2023/5/21/ppr-146.html</link><guid isPermaLink="false">417550:4588524:36441665</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 146 ART.png?__SQUARESPACE_CACHEVERSION=1684680219547" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">T</strong>here are some events that we&rsquo;ve come expect with the certainty of a season change. Whether it&rsquo;s Macy&rsquo;s Thanksgiving Day Parade, The Super Bowl, or The Oscars&mdash;these annual institutions have operated for most of our natural-born lives, and won&rsquo;t go anywhere anytime soon. The Electronic Entertainment Expo, or E3 for short, used to be one of those long-standing institutions, but has recently seen come rough days the couple of years, and has decidedly skipped out on 2023 altogether.</p>
<p>While writing has been on the wall, the language that E3&rsquo;s parent company, ESA, has used over the future of the showcase is a little too ambiguous for comfort, and it&rsquo;s likely that we may not see the event come back in the near future, or ever. Despite it going out with more of a whimper than a bang, there have been a ton of memorable years in Video Gaming where the event hosted some truly historical announcements, cementing moments that still occupy our headspaces to this very day, and we&rsquo;re going to spend this episode talking about that, and so much more.</p>
<p>Join Andrew and George as they take you on a Post-Mortem of what George called the &ldquo;Met Gala&rdquo; of the Video Games Industry as they discuss the up&rsquo;s and down&rsquo;s of the yearly trade-show, and all of the notable footnotes it&rsquo;s had in its run, bizarre pageantry and all.</p>
<p style="text-align: left;"><span>Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</span></p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_146.mp3" type="audio/mpeg" length="88261694"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36441665.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR 145</title><category>Atari 50</category><category>Baby Pac-Man</category><category>Blood &amp; Truth</category><category>Forespoken</category><category>Horizon Dawn: Forbidden West</category><category>MOSS</category><category>Ninja Golf</category><category>Podcast</category><category>Tetris Effect</category><category>Valkyrie Profile: Lenneth</category><category>Vasectomy</category><category>Wanted: Dead</category><category>Yggdra Union</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 28 Feb 2023 17:19:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2023/2/28/ppr-145.html</link><guid isPermaLink="false">417550:4588524:36434146</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 145 ART.png?__SQUARESPACE_CACHEVERSION=1677604892993" alt="" /></span></p>
<p><strong><span style="font-size: 250%;">C</span>ANADA INVENTED FOOTBALL!</strong> That&rsquo;s just one of the many things you&rsquo;ll learn in this new episode of Press Pause Radio&mdash;aside from the fact that George also got a Vasectomy, that&rsquo;s a thing too we guess.</p>
<p>We keep it pretty casual off the heels of the Golden Zonkies and just talk about the latest stuff we&rsquo;ve all been playing. On tap for this session is Ed, Andrew, and George as they gab on about games like <em>Valkyrie Profile: Lenneth</em>, <em>Tetris Effect</em>, <em>Moss</em>, <em>Baby Pac-Man</em>, <em>Wanted: Dead</em>, <em>Horizon Dawn: Forbidden West</em>, <em>Forespoken</em>, <em>Atari 50</em>, <em>Ninja Golf</em>, <em>Blood &amp; Truth</em><strong>, </strong><em>Yggdra Union</em>, and so much more.</p>
<p>So kick up a chair, grab some pretzels, and decompress from a long afternoon of socializing over Sports Ball as we share some thoughts and words over fast-paced start to our 2023 here at Press Pause Radio!<strong></strong></p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_145.mp3" type="audio/mpeg" length="123611328"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36434146.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Wanted:Dead</title><category>Action Movies</category><category>Cop Movies</category><category>Gun Battles</category><category>QCF Reviews</category><category>Sword Fighting</category><category>difficult</category><category>ninja gaiden</category><category>team ninja</category><dc:creator>Toast</dc:creator><pubDate>Tue, 14 Feb 2023 14:00:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2023/2/14/qcf-wanteddead.html</link><guid isPermaLink="false">417550:4588524:36432745</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Wanted Dead.png?__SQUARESPACE_CACHEVERSION=1676413542376" alt="" /></span></span>&nbsp;</p>
<p><strong style="font-size: 250%;">I</strong>&nbsp;have fond memories of not only playing but also selling what was referred to as a &ldquo;B&rdquo; game from my time as a game store employee during the Xbox 360 and Playstation 3 era. This type of game, normally an action game would be from a smaller developer and publisher, with a limited budget but always offered entertainment and combat for a lower cost. It was an easy sell for someone looking to play something but didn&rsquo;t want the larger scope and price of a triple A title. Just some fun games like&nbsp;<em>Stranglehold</em>,&nbsp;<em>Shadows of the Damned</em>&nbsp;and&nbsp;<em>Wet</em>, just to reference a few from the past. For better or worse,&nbsp;<em>Wanted:Dead</em>&nbsp;from Soleil and 110 Industries harkens back to this time in gaming, offering sword-clashing and gun-blazing combat with some corny voice acting and glaring issues in level design and difficulty that might need more than nostalgia to win over most players.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36432745.xml</wfw:commentRss></item><item><title>QCF: Trophy</title><category>8-Bit Legit</category><category>8-bit</category><category>Character Action Game</category><category>Gradual Games</category><category>Hella Retro</category><category>Homebrew</category><category>Mega Man</category><category>NES</category><category>QCF Reviews</category><category>Retro</category><category>Shooter</category><category>Trophy</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 13 Feb 2023 08:13:26 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2023/2/13/qcf-trophy.html</link><guid isPermaLink="false">417550:4588524:36432744</guid><description><![CDATA[<p class="MsoNormal" style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Trophy.png?__SQUARESPACE_CACHEVERSION=1676403541600" alt="" /></span></span></p>
<p class="MsoNormal"><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-N.png?__SQUARESPACE_CACHEVERSION=1676403772458" alt="" /></span></span>o matter how many times I&rsquo;ve seen it, I still think it&rsquo;s BUCK wild to see a brand new game for the NES get commercially released over 30 years past the system&rsquo;s prime. The Homebrew scene for these legacy platforms are further bolstered by the flexibility of the Digital Marketplace hosted by every notable name you can think of, like Nintendo, Sony, Microsoft, Valve, or hell, even Atari.</p>
<p class="MsoNormal">One of the latest releases for the most popular 8-Bit machine is an homage to <em>Mega Man</em> by developer <em>Gradual Games</em> named <em>Trophy</em>, and it&rsquo;s not only been made available on Cartridge for its original hardware, it&rsquo;s also available on Switch eShop and Xbox Marketplace via a proprietary NEW Emulator to boot. The technical chops on display are nothing of impressive, as the game seemingly uses every MMC Mapper to push the most out of the system to run it, but the core design of the game hardly does anything to impress beyond the sheer novelty of it being a new Action Shooter you can grab for the NES.</p>
<p class="MsoNormal"><em>Tophy</em> is certainly no <em>Mega Man</em>, but it isn&rsquo;t even a <em>Darkwing Duck</em>, or a <em>Krion Conquest</em>, or hell even a <em>Whomp &lsquo;Em</em>&mdash;it&rsquo;s just a another retro game with some bizarrely outdated design by comparison.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36432744.xml</wfw:commentRss></item><item><title>Late to the Party: Sonic Orgins</title><category>Christian Whitehead</category><category>Features</category><category>Headcannon</category><category>Knuckles Chaotix</category><category>Late to The Party</category><category>PlayStation 5</category><category>Sega Genesis</category><category>Sonic CD</category><category>Sonic Mania</category><category>Sonic Origins</category><category>Sonic The Hedgehog 3 &amp; Knuckles</category><category>Sonic the Hedgehog 2</category><category>sonic the hedgehog</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 13 Feb 2023 02:47:55 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2023/2/12/late-to-the-party-sonic-orgins.html</link><guid isPermaLink="false">417550:4588524:36432731</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR LTTPARTY Sonic Orgins.png?__SQUARESPACE_CACHEVERSION=1676256591666" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-F.png?__SQUARESPACE_CACHEVERSION=1676256634960" alt="" /></span></span>orgive the clich&eacute;d sentiment, but even after 31 years of blazing across all manner of screens, SEGA&rsquo;s <em>Sonic the Hedgehog</em> does show any sign of slowing down. Riding the hype train of the recent film&rsquo;s success at the Box-Office in the same year the little guy turns 31, the folks at SEGA and <em>Sonic Team</em> in collaboration with the talented folks at <em>HeadCannon</em> took to the task of releasing yet another Classic Sonic Collection, <em>Sonic Origins</em>. The collection features <em>Sonic the Hedgehog</em>, <em>Sonic the Hedgehog 2</em>, <em>Sonic CD</em>, and the first re-release of <em>Sonic the Hedgehog 3 &amp; Knuckles</em> in over a decade; each one optimized with the same Retro Engine <em>Sonic Mania</em> ran on, enhancing these cult-favorite titles with a sizable HD upgrade for the current generation of gaming.</span></p>
<p><span>Despite the number of times some of these titles have been re-released, <em>Sonic Team</em> and company have boasted that this new arrangement will come loaded with more passion and fandom than we&rsquo;ve seen from the likes of <em>Sonic Jam</em> or <em>Sonic Mega Collection</em>. While some of those claims are founded, I can&rsquo;t quite help but feel like <em>Sonic Origins</em> struggles to live up to the potential it had, let alone the hype going into the whole thing.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36432731.xml</wfw:commentRss></item><item><title>QCF: Nescape</title><category>8-Bit Legit</category><category>Indie Games</category><category>Khan Games</category><category>Maniac Mansion</category><category>NES</category><category>NESCAPE</category><category>Neo Retro</category><category>QCF Reviews</category><category>Retro Games</category><category>hella indie</category><dc:creator>Seandood</dc:creator><pubDate>Thu, 09 Feb 2023 07:02:23 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2023/2/9/qcf-nescape.html</link><guid isPermaLink="false">417550:4588524:36432455</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF NESCAPE.png?__SQUARESPACE_CACHEVERSION=1675926287312" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1675926349165" alt="" /></span></span>hen most think of the NES, they'll likely imagine platformers, side-scrollers and turn-based RPGs. Nintendo's premier console did, after all, introduce us to the very roots of these genres as we know them today while also restoring our faith in video games as a whole after the 1980s game crash.</p>
<p>Some titles, however, were more experimental than others &ndash; more specifically, those of the point-and-click genre. Two that immediately come to mine are the console ports of <em>King's Quest V</em> and <em>Shadowgate</em>, in addition to <em>Manic Mansion </em>from Lucasfilm Games.</p>
<p>One could consider <em>NEScape!</em> a faithful ode to any of these titles now available in the Nintendo Switch and Xbox Live libraries, albeit with a much more docile feel. In short, it truly is an "escape room" for the NES.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36432455.xml</wfw:commentRss></item><item><title>PPR Presents The Golden Zonkies: Class Of 2022</title><category>Akai Katana Shin</category><category>Citizen Sleeper</category><category>Elden Ring</category><category>GOTY 2022</category><category>KKlonoa Phantasy Reverie</category><category>Marvel Snap</category><category>Podcast</category><category>Pokémon Legends: Arceus</category><category>Sega Genesis Mini 2</category><category>Sol Cresta</category><category>The Golden Zonkies</category><category>Tunic</category><category>Xbox Gamespass</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 20 Jan 2023 03:26:12 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2023/1/19/ppr-presents-the-golden-zonkies-class-of-2022.html</link><guid isPermaLink="false">417550:4588524:36430557</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GZ Banner new 2022.png?__SQUARESPACE_CACHEVERSION=1674185239629" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">N</strong>ow that we&rsquo;ve torn all of the pages off of our 2022 Bluey licensed Calendars, we&rsquo;ve jumped ahead into a whole new January filled with work, fatigue, and the occasional video game or two set the vibe to 2023 with. While we&rsquo;ve definitely had some negative things to say about the last couple of years&mdash;we took a few steps to help steady ourselves against the increase chaos in our civilian lives, and in the process, those small sabbaticals we did take as a team have really did a lot to refresh both our minds, and our souls.</p>
<p>We finally took a big step forward with some of the equipment we were able to obtain, and we&rsquo;re hoping to bring y&rsquo;all that promised regular video content that we&rsquo;ve been teasing the last couple of years. In the meantime, a new year means a new class of Golden Zonkies to pass out, including the Press Pause Radio Golden Zonkey for Game of the Year! So without further ado, let&rsquo;s get into the unofficial rules of our official awards:</p>
<p>In case y&rsquo;all don&rsquo;t remember the updated flow from the last couple of years, we have changed up our format and have done away with categories!&nbsp; Now, bear in mind, we&rsquo;re still giving our prestigious mark of excellence, a Golden Zonkey, to the games that are deserving of recognition, only, we&rsquo;re not doing by a respective genre, or category. Instead, we will be giving them out in a personal list format by each of us in the podcast, and we&rsquo;ll be spending time discussing why we picked the titles we did within a countdown of three.</p>
<p>&nbsp;Normally we would have done a roundtable of games that were worth a quick mention from the year, but we decided to mention them in passing instead, along with some not-so-honorable-mentions (we also chose a few more not mentioned on the show to include in the post!) We will then award the &ldquo;Golden Zonkey of The Year&rdquo; in a unanimous vote that was similar to the previous format, and conclude the show from there.</p>
<p>Thanks again for listening to us gab on about our favorite time-wasters from last year. May we do what we can to capture both your ears AND eyes this on Press Pause Radio with all the neat shit we have in store&mdash;love ya!&nbsp;</p>
<p style="text-align: left;"><span>Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</span></p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GZA_2022.mp3" type="audio/mpeg" length="159020064"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36430557.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR 144</title><category>Arcade Sticks</category><category>Fuck Late-Stage Capitalism</category><category>King of Donair</category><category>Mega Man 5</category><category>Multiversus</category><category>Podcast</category><category>Saints Row</category><category>Spider-Man Miles Morales</category><category>Splatoon 3</category><category>Super Mario World: A Plumber For All Seasons</category><category>Super Tetris 2 + Bombliss</category><category>The Witcher: Enhanced Edition</category><category>Trouble Witches Neo</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 23 Oct 2022 04:58:56 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2022/10/23/ppr-144.html</link><guid isPermaLink="false">417550:4588524:36421982</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 144 ART.png?__SQUARESPACE_CACHEVERSION=1689007482884" alt="" /></span></p>
<p><strong><span style="font-size: 250%;">I</span></strong>nstead of going all of those clichéd “Remember when you could drink water from the Garden Hose” sayings, we’re just going to stick with something way less hacky, and far more direct—everything is WAY too fucking expensive right now…</p>
<p>ESPECIALLY Video Games, like, who fucking needs to spend $100 on <em>Marvel’s War of the Gems </em>for SNES right now?!</p>
<p>Luckily, with life hacks like working over 60 hours a week at our Day Job without dying, creating  Professional-grade Arcade Stick controllers out of used Pizza boxes, and checking games out from your local Library for the low, low price of free, the Press Pause Radio staff have been able to weather the cruel wrath of inflation with some bangers.</p>
<p>Join Andrew, Ed, and George as they discuss everything they’ve been playing for this week’s episode of Press Pause Radio, with some choice titles like <em>Splatoon 3</em>, <em>Spider-Man Miles Morales</em>, <em>The Witcher: Enhanced Edition</em>,<em> Super Tetris 2 + Bombliss</em>, <em>Mega Man 5</em>, <em>Saints Row</em>, <em>Trouble Witches Neo</em>, <em>Super Mario World: A Plumber For All Seasons</em>, <em>Multiversus</em>, and more!</p>
<p>So enjoy the show and pay those credit cards, because soon you’ll need to start marking down those Holiday releases—Winter is about to hit us HARD with some big-time releases!</p>
<p style="text-align: left;">Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our <a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_144.mp3" type="audio/mpeg" length="99758731"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36421982.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR 143</title><category>Animal Crossing New Horizons</category><category>Halo Infinite</category><category>Mario Kart 8 Deluxe</category><category>Nintendo Switch Online</category><category>Nintendo Switch Online Expansion Pass</category><category>PlayStation Plus</category><category>Podcast</category><category>Price VS Value</category><category>Stray</category><category>Xbox Gamespass</category><category>Xbox Live</category><category>playstation network</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 14 Sep 2022 21:29:52 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2022/9/14/ppr-143.html</link><guid isPermaLink="false">417550:4588524:36418165</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 143 ART.png?__SQUARESPACE_CACHEVERSION=1663191076702" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">H</strong>ey all&mdash;it&rsquo;s certainly&hellip;been a while since we released an episode, and for that we truly apologize. The Press Pause Radio staff has been contending with a &ldquo;Life comes at you fast&rdquo; sort of deal the last two months and well, we went on an unplanned hiatus. The good news is that we&rsquo;re back, and not only are we back but some of the new production equipment we&rsquo;ve been teasing over the past year is here!</p>
<p>Aside from a few remaining parts and software, we&rsquo;re finally ready to start regularly producing video content again, and we couldn&rsquo;t be happier. Speaking of budgeting for the future, in this episode we gather around with wallets in hand to talk about current subscription-based pricing models for the online features offered from the big three console platforms&mdash;the PlayStation Plus series, The Xbox GamesPass selection, and Nintendo Switch Online/Expansion Pass.</p>
<p>Join Andrew, George, and Sean as they debate the advantages and disadvantages of each service while clutching at our Savings Account, and try to land on which service gives you the most bang for your space bucks here on Press Pause Radio episode 143!</p>
<p style="text-align: left;"><span>Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</span></p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_143.mp3" type="audio/mpeg" length="88443648"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36418165.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR 142</title><category>Crimson Shroud</category><category>Donut Dodo</category><category>Nintendo 3DS eShop sunset</category><category>Nintendo Switch Sports</category><category>Overcooked</category><category>Playdate</category><category>Podcast</category><category>Pokémon GO</category><category>Steam Deck</category><category>Street Fighter VI</category><category>Tempest 2000</category><category>Trek to Yomi</category><category>What's in your console</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 18 Jun 2022 21:27:54 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2022/6/18/ppr-142.html</link><guid isPermaLink="false">417550:4588524:36409361</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 142 ART.png?__SQUARESPACE_CACHEVERSION=1663191076702" alt="" /></span></p>
<p><strong><span style="font-size: 250%;">R</span></strong>ight before Geoff Keighly kicked off his Summer Throat Stroke&trade;, we all scrambled to gather some of our thoughts on what we&rsquo;ve been playing while we can because unlike the droughts we&rsquo;ve seen in the years before 2022, we&rsquo;re in for a flood of titles dropping onto shelves this summer.</p>
<p>Setting aside the real-life struggles of Covid-19 recovery and Car purchases, George and Andrew took the time to go over their thoughts on Sony&rsquo;s latest State of lay, and all of the neat stuff they&rsquo;ve been playing. This episode features talk about the Playdate,&nbsp;<em>Trek to Yomi</em>, Nintendo 3DS eShop sunset, Steam Deck,&nbsp;<em>Crimson Shroud</em>,&nbsp;<em>Nintendo Switch Sports</em>,&nbsp;<em>Overcooked</em>,&nbsp;<em>Donut Dodo</em>,&nbsp;<em>Tempest 2000</em>,&nbsp;<em>Pok&eacute;mon GO</em>,&nbsp;<em>Street Fighter VI</em>&nbsp;impressions, and so much more!</p>
<p>Make sure you&rsquo;ve got your suntan lotion and your mask handy while you enjoy Episode 142 of Press Pause Radio in the smoldering-ass sun!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_142.mp3" type="audio/mpeg" length="96365818"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36409361.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>House Show: That's Not Ciclope!</title><category>AEW</category><category>GCW</category><category>Independent Wrestling</category><category>Podcast</category><category>Ring of Honor</category><category>WWE</category><dc:creator>Toast</dc:creator><pubDate>Sat, 11 Jun 2022 03:17:55 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2022/6/10/house-show-thats-not-ciclope.html</link><guid isPermaLink="false">417550:4588524:36408602</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/post-images/House Show 12.jpg?__SQUARESPACE_CACHEVERSION=1654920674083" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">S</strong>o we've been away for a bit, sorry about that everyone. But just like George's favorite wrestler Dean Malenko in that match against Jericho, we have returned! This is a catch-up episode where we just try to touch base on everything that has happened over the last several months, including Cody Rhodes going back to WWE, that recent MJF promo and Kingston trying to commit a gasoline-fueled crime on PPV. Hope everyone is doing well and hope to be back with more regular episodes soon!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/critical-fail/Episode 12.mp3" type="audio/mpeg" length="52470350"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36408602.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Parallax Pilgrimage: The Timeless Charm of 2.5D Action Video Games</title><category>2.5D Video Games</category><category>Clockwork Knight</category><category>Fatal Fury: King of Fighters</category><category>Features</category><category>Indie Games</category><category>Klonoa Phantasy Reverie</category><category>Panzer Bandit</category><category>Parallax</category><category>Princess Crown</category><category>Replaced</category><category>Tomba</category><category>Top-Hunter: Roddy and Cathy</category><category>Virtua Boy Wario Land</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 20 May 2022 03:12:52 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2022/5/19/parallax-pilgrimage-the-timeless-charm-of-25d-action-video-g.html</link><guid isPermaLink="false">417550:4588524:36406565</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/25D action feature ART.png?__SQUARESPACE_CACHEVERSION=1653016612718" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1653016658944" alt="" /></span></span>sn&rsquo;t it just wild what a simple addition or twist can do for a recognized formula? Just look at what tossing in a splash of Lime or Vanilla to a can of <em>Pepsi</em> does for the drink&mdash;the same cola base is there, only now it offers a whole new perspective to its taste, and they did this all without completely reinventing the wheel either. It took Pepsi forty years to come up with the idea, while the brilliant minds of the Video Game industry came up with their &ldquo;<em>Pepsi Lime</em>&rdquo; moment in thirty-seven with the 2.5D Platformer.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36406565.xml</wfw:commentRss></item><item><title>PPR 141</title><category>Alundra</category><category>Breath of Fire</category><category>Climax Games</category><category>Final Fantasy XIV</category><category>Godhand</category><category>Klonoa Phantasy Reverie</category><category>Knuckles Chaotix</category><category>Pocky &amp; Rocky Reshrined</category><category>Podcast</category><category>Remaster</category><category>SNES Classic</category><category>Starfox</category><category>remake</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 06 May 2022 04:51:59 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2022/5/6/ppr-141.html</link><guid isPermaLink="false">417550:4588524:36405217</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP%20141%20ART.png?__SQUARESPACE_CACHEVERSION=1651813295494" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">E</strong>ven though some Video Games that are so good that you just want to play them over and over again, you can&rsquo;t help but wish for them to get some tinkering under the hood to supe&rsquo; them up with the times. Luckily, there are plenty of titles getting new life again for the High Definition screen and a slew of other improvements for audiences both old and new, especially for some of those &ldquo;Deep Cuts&rdquo; that didn&rsquo;t get their fair shake the first time around like <em>Klonoa Phantasy Reverie</em> or <em>Pocky &amp; Rocky Reshrined</em>.</p>
<p>Still, there are a ton of other titles that could use the Remaster treatment, and we each have our own little personal wish list of software that we want to get a fresh coat of paint to share with y&rsquo;all here on the latest episode of Press Pause Radio. Join Ed, Ren, and George as they go over a rundown of some cult-classics and sleeper-hits primed for the Ninth Generation of gaming!</p><p style="text-align: left;"><span>Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</span></p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_141.mp3" type="audio/mpeg" length="95357952"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36405217.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Late to the Party: Lost Judgment</title><category>Features</category><category>Judgment</category><category>Late to The Party</category><category>Lost Judgment</category><category>Nintendo Switch</category><category>PS5</category><category>Ryu Ga Gotoku Studio</category><category>Sega</category><category>Stadia</category><category>Steam</category><category>Toshihiro Nagoshi</category><category>Xbox Series X</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 20 Apr 2022 05:49:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2022/4/20/late-to-the-party-lost-judgment.html</link><guid isPermaLink="false">417550:4588524:36394831</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR LTTPARTY Lost Judgement.png?__SQUARESPACE_CACHEVERSION=1650405295850" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-B.png?__SQUARESPACE_CACHEVERSION=1650405346541" alt="" /></span></span>eing a Spin-Off from a popular series is hard because you&rsquo;re either as beloved as <em>Family Matters</em>, or as forgettable as <em>The Cleveland Show</em>&mdash;the reception to these ventures is rarely in-between.</span></p>
<p><span>Ryu Ga Gotoku Studio&rsquo;s first foray into the <em>Yakuza</em> Universe outside of Kiryu&rsquo;s story continuity, <em>Judgment</em>, fringes between both ends of that measuring stick. The crux of this weakness fell upon its failure to carve a meaningful identity of its own from the rich source material it pulls from, well, aside from a fickle protagonist who was charming one second and irritatingly cringe-worthy the next at the very least.</span></p>
<p><span>Inconsistent delivery aside though, the premise of an Ex-Lawyer turned Private Eye in the world of Kamurcho still carries plenty of merits to re-visit in its own right, especially with mainline <em>Yakuza</em> series shifting into the Turn-Based RPG Genre for the indefinite future. This is where the follow-up sequel to Takayuki Yagami crime-solving caper, <em>Lost Judgement</em>, comes into the grand picture.</span></p>
<p><span>The Private Eye&rsquo;s latest case leads him to the rough streets of Ijincho, and the setting isn&rsquo;t the only thing that&rsquo;s new as <em>Lost Judgment</em> is a sequel that boldly builds upon its formula instead of trying to deliver a familiar formula with some forced twists, making for an immensely better experience this time around.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36394831.xml</wfw:commentRss></item><item><title>PPR 140</title><category>Animal Crossing New Horizons</category><category>E3</category><category>Elden Ring</category><category>Exile “Un-Worked Designs” Hack</category><category>Ghostwire Tokyo</category><category>Kirby &amp; The Forgotten Land</category><category>Miner 2049er</category><category>Montezuma’s Revenge</category><category>NORCO</category><category>Pac-Man</category><category>Podcast</category><category>Super Mario Sunburn</category><category>Tunic</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 17 Apr 2022 21:29:34 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2022/4/17/ppr-140.html</link><guid isPermaLink="false">417550:4588524:36403336</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP%20140%20ART.png?__SQUARESPACE_CACHEVERSION=1650231224383" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">I</strong>t&rsquo;s pretty wild to see how many Video Game properties have been adapted for viewing over playing the last year or so. As James Marsden and Company ride the Box Office Success of &ldquo;Rachel Adventure&rdquo; (or Sonic The Hedgehog 2 for you Layman&rsquo;s out there) we here at Press Pause Radio have been getting utterly swamped with our collective pile of games to play, and when we mean collective pile of games, we mainly mean whatever we can squeeze in between sessions of&nbsp;<em>Elden Ring</em>&nbsp;and&nbsp;<em>Tunic</em>.</p>
<p>While&nbsp;<em>Elden Ring</em>&nbsp;and&nbsp;<em>Tunic</em>&nbsp;DID command a lot of the conversation in this episode&mdash;George, Sean, and Andrew still had plenty of other games and news to talk about. In this episode of Press Pause Radio, we discussed the 2022 cancellation of&nbsp;<em>E3</em>,&nbsp;<em>Animal Crossing New Horizons</em>, Fish Plays Twitch, that thing that happened at the Oscars (sigh),&nbsp;<em>Exile &ldquo;Un-Worked Designs&rdquo; Hack</em>,&nbsp;<em>Super Mario Sunburn</em>,&nbsp;<em>Miner 2049er</em>,&nbsp;<em>NORCO</em>,&nbsp;<em>Montezuma&rsquo;s Revenge</em>,&nbsp;<em>Pac-Man</em>,&nbsp;<em>Kirby &amp; The Forgotten Land</em>,&nbsp;<em>Ghostwire Tokyo</em>, and so much more!</p><p style="text-align: left;"><span>Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</span></p><!-- RSS-ITUNES-EXPLICIT: yes -->]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_140.mp3" type="audio/mpeg" length="95504091"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36403336.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR 139</title><category>Destiny</category><category>Destiny 2: The Witch Queen</category><category>Elder Scrolls Online</category><category>Final Fantasy XIV</category><category>Final Fantasy XIV: Endwalker</category><category>Guild Wars 2</category><category>MMO</category><category>Massive Multiplayer Online Games</category><category>Podcast</category><category>Star Wars: The Old Republic</category><category>World of Warcraft</category><category>World of Warcraft: Shadowlands</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 18 Mar 2022 05:52:10 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2022/3/18/ppr-139.html</link><guid isPermaLink="false">417550:4588524:36400228</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 139 ART.png?__SQUARESPACE_CACHEVERSION=1647582774728" alt="" /></span></p>
<p><strong style="font-size: 250%;">N</strong>ow more than ever, Online Multiplayer has established itself into a bonafide standard in the Modern Gaming Climate with dedicated servers that operate on a scale that gets bigger by the year, making the term &ldquo;Massive&rdquo; a bit redundant in the process.</p>
<p>Even as you read this, there are thousands of players scrambling through the Online landscapes of Elden Ring and Destiny 2: The Witch Queen, titles that are packed with all of the Cooperative and Competitive ventures you can shake a sword or gun at&mdash;and yet neither of them fall under the category of MMO.</p>
<p>As we see the &ldquo;Games as a Service&rdquo; Model getting used more frequently, we stop to ask the question as to whether or not the genre of Massive Multiplayer Online games is steadily becoming a thing of the past. Granted, the immensely wild success of Final Fantasy XIV certainly says otherwise, and even contemporaries like Elder Scrolls Online and World of Warcraft are still operating at an impressive capacity despite Endwalker&rsquo;s dominating performance&mdash;it&rsquo;s still enough to make you wonder just how far these titles can go?</p>
<p>Join George Sean, and Andrew as they pore over the timeline of MMORPG&rsquo;s, covering everything from their humble beginning, to their boom, and soft crash in the late &lsquo;aughts, and so much more. Be sure to brush up on your HIPPA laws, because we&rsquo;re going to punch down deep for Episode 139 of Press Pause Radio.</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_139.mp3" type="audio/mpeg" length="70778304"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36400228.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Phantom Breaker: Omnia</title><category>2-D</category><category>FGC</category><category>Fighting Games</category><category>Indie Games</category><category>PC Gaming</category><category>QCF Reviews</category><dc:creator>Toast</dc:creator><pubDate>Mon, 14 Mar 2022 14:00:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2022/3/14/qcf-phantom-breaker-omnia.html</link><guid isPermaLink="false">417550:4588524:36399285</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Phantom Breaker Omnia.png?__SQUARESPACE_CACHEVERSION=1650407775640" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-B.png?__SQUARESPACE_CACHEVERSION=1650407820253" alt="" /></span></span>ack in the day I used to attend several conventions a year, where all forms of gaming, anime and related avenues of fandom would occupy a weekend inside the meeting rooms of an unsuspecting hotel. In those game rooms of my past, I recall seeing <em>Phantom Breaker</em> tournaments and casual play amongst the other 2D fighters. Now over a decade later, Rocket Panda Games has teamed up with MAGES to release an updated and streamlined version of the title for the first time in the West. Does <em>Phantom Breaker: Omnia</em> earn a place in today&rsquo;s crowded field of fighting games? I think to certain groups of players it very well may have a spot.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36399285.xml</wfw:commentRss></item><item><title>PPR 138</title><category>Animal Crossing New Horizon</category><category>Arcade Archives</category><category>Candace Owens sucks shit</category><category>Darius Extra Version</category><category>Final Fantasy XIV Endwalker</category><category>Grapple Dog</category><category>Metroid Dread</category><category>PC Denjin</category><category>Phantom Gear</category><category>Podcast</category><category>Pokémon Legends Arceus</category><category>Tatsujin</category><category>Vizio</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 28 Feb 2022 03:36:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2022/2/27/ppr-138.html</link><guid isPermaLink="false">417550:4588524:36398228</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 138 ART.png?__SQUARESPACE_CACHEVERSION=1646019697225" alt="" /></span></p>
<p><strong style="font-size: 250%;">T</strong>echnical issues be damned because Press Pause Radio is stronger than any defective update or worn-out Graphics Card broken that&rsquo;s crappy enough to try and stop us this late in the <strong>GAME</strong>.</p>
<p>This week, we decided to keep it chill, and catch everyone up with what we&rsquo;ve been playing since our Golden Zonkies Special for 2021, along with throwing in our thoughts on the latest Nintendo Direct, and the subsequent Shutdown announcement for the Wii U/3DS eShop to cap it off.</p>
<p>Chairs for the week were Ed, Sean, and George as they gabbed on about <em>Metroid Dread</em>, <em>Tatsujin</em>, <em>PC Denjin</em>, <em>Final Fantasy XIV Endwalker</em>, <em>Animal Crossing New Horizon</em>, <em>Arcade Archives</em>, <em>Phantom Gear</em>, <em>Grapple Dog</em>, <em>Darius Extra Version</em>, <em>Pok&eacute;mon Legends: Arceus</em>, and so much more.</p>
<p>Next Week, we&rsquo;re going to discuss the current climate of Massive Multiplayer Online Games, their history, and the blurred line between them and the burgeoning &ldquo;Games as a Service&rdquo; trend we&rsquo;ve been seeing in this current generation&mdash;see you then!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_138.mp3" type="audio/mpeg" length="97097760"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36398228.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>House Show: Debuthausen</title><category>AEW</category><category>Comedy</category><category>House Show</category><category>Independent Wrestling</category><category>Podcast</category><dc:creator>Toast</dc:creator><pubDate>Wed, 16 Feb 2022 17:18:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2022/2/16/house-show-debuthausen.html</link><guid isPermaLink="false">417550:4588524:36396978</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/post-images/Hausen Banner.jpg?__SQUARESPACE_CACHEVERSION=1645032983347" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">A</strong>s of this recording, pretty much all of the wrestling internet has seen Danhausen's debut in AEW and those fans that have followed his career are through the roof! However, there may be some (Toast included) that may need a Cliff Notes version of his milestones up to this point. We discuss what exactly Danhausen is, as well as his place in the wrestling landscape today. Thank you for listening, hope you enjoy and we will be back with another episode soon!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/critical-fail/Episode 11.mp3" type="audio/mpeg" length="52721150"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36396978.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents The Golden Zonkies: Class Of 2021</title><category>Deathloop</category><category>Espaluda II</category><category>Fantastic Night Dreams Cotton Reboot!</category><category>Final Fantasy XIV: Endwalker</category><category>GOTY</category><category>GOTY 2021</category><category>Golden Zonkies</category><category>Guilty Gear Strive</category><category>Halo Infinite Multiplayer</category><category>Inscryption</category><category>Metroid Dread</category><category>Podcast</category><category>Returnal</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 17 Jan 2022 03:23:52 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2022/1/16/ppr-presents-the-golden-zonkies-class-of-2021.html</link><guid isPermaLink="false">417550:4588524:36393539</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GZ%20Banner%20new%202021.png?__SQUARESPACE_CACHEVERSION=1642577224391" alt="" /></span></p>
<p><strong style="font-size: 250%;">W</strong>e&rsquo;ve wrapped up the second year of the Pterodactyl, Panini, Pizza Party, or whatever the hell else you prefer to call it and are now slugging into the Junior Year of Covid-19: Omicron Edition. It&rsquo;s been another tough year for everyone, and the cast of Press Pause Radio is far from excluded to that sentiment; despite the extra hours we&rsquo;ve all put into our day jobs that have inevitably taken away from some of the Content output we&rsquo;ve usually put out for PPR, we&rsquo;re still picking up plenty of steam for all of the fun stuff we have planned for 2022. The studio project George has undertaken a few years ago is nearing completion, which will definitely spell for some fun times for commitment for more Video Content in the near future.</p>
<p>But before we get into that, we&rsquo;re here to kick-off the New Year with our Annual Golden Zonkies Show to commemorate our favorite titles released in 2021, including our Game of the Year!</p>
<p>In case y&rsquo;all don&rsquo;t remember the updated flow from the last couple of years, we have changed up our format and have done away with categories!&nbsp; Now, bear in mind, we&rsquo;re still giving our prestigious mark of excellence, a Golden Zonkey, to the games that are deserving of recognition, only, we&rsquo;re not doing by a respective genre, or category. Instead, we will be giving them out in a personal list format by each of us in the podcast, and we&rsquo;ll be spending time discussing why we picked the titles we did within a countdown of five. Normally we would have done a roundtable of games that were worth a quick mention from the year, but we decided to mention them in passing instead, along with some not-so-honorable-mentions (we also chose a few more not mentioned on the show to include in the post!) We will then award the &ldquo;Golden Zonkey of The Year&rdquo; in a unanimous vote that was similar to the previous format, and conclude the show from there.</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GZ_2021.mp3" type="audio/mpeg" length="131383008"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36393539.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR's Sega Saturn Holiday Gift Guide 2021</title><category>Brook Wingman SD Converter</category><category>CastleMania Games</category><category>Features</category><category>HD Retrovision</category><category>Holiday Gift Guide</category><category>Muramasa Entetainment</category><category>RAD 2X HDMI Cable</category><category>Retrobit Official SEGA Licensed Sega Saturn 2.4 Ghz Wireless Controller</category><category>Retrotink2X</category><category>Retrotink5X</category><category>Sega Saturn</category><category>Stone Age Gamer</category><category>TerraOnion M.O.D.E.</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sat, 18 Dec 2021 04:44:26 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/12/17/pprs-sega-saturn-holiday-gift-guide-2021.html</link><guid isPermaLink="false">417550:4588524:36390334</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/Saturn%20%20Buying%20Guide%20Banner.png?__SQUARESPACE_CACHEVERSION=1639803065068" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1639803155373" alt="" /></span></span>f the mid-Nineties were anything, they were certainly busy; R&amp;B took over the radio, Pro-Wrestling was finding its edge, and Video Games were transitioning to the third dimension&mdash;everything was changing. Even if you grew up at that time, there&rsquo;s was so much going on that it was easy to get lost in all the noise&mdash;and nothing was more overlooked at the time than Sega&rsquo;s 32-Bit Curio, the Sega Saturn. The system went from Champion to Martyr in just three short years, but has still played host to a handful of genre-defining classics that have garnered a legacy in their own right. The Saturn is currently enjoying a bit of a cult following in its afterlife with spectators and enthusiasts alike&mdash;steadily driving its secondhand market into high-dollar territory as a result.</span></p>
<p><span><span class="full-image-float-right ssNonEditable"><span><img style="width: 150px;" src="http://www.presspauseradio.com/storage/Saturn%20%20Buying%20Guide%20Pic%201.jpg?__SQUARESPACE_CACHEVERSION=1639803451410" alt="" /></span></span>Luckily, you don&rsquo;t have to have deep-pockets to appreciate the Saturn anymore as this newfound interest in the machine has also inspired a wave of new advancements and peripherals from the Retro Game Community, making the process of hooking the Arcade Powerhouse up into your Modern-day setup an absolute cinch. So much so that we here at Press Pause Radio thought that a buying guide should be in order to commemorate all of these new products for the system!</span></p>
<p><span>&nbsp;I honestly could not think of a better time to Publish a buying guide for the Saturn then the Holiday Season that the console is synonymous for. Aside from launching in the pivotal Holiday month December in Japan, the console has also received a special Christmas-themed System Bundle exclusively in Japan, with one of the most iconic Holiday-themed Video Games in existence, Christmas NiGHTS, a demo of the title with a heavy Yuletide Spin in its presentation. Here are some essential accessories and peripherals to start your journey into the &ldquo;Real World&rdquo; of the Sega Saturn.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36390334.xml</wfw:commentRss></item><item><title>QCF: Clockwork Aquario</title><category>Action Platformer</category><category>Arcade</category><category>Classic</category><category>ININ Games</category><category>Nintendo Switch</category><category>QCF Reviews</category><category>Sega</category><category>Sega System 18</category><category>Strictly Limited Games</category><category>Westone</category><category>Wonder Boy</category><dc:creator>Toast</dc:creator><pubDate>Wed, 15 Dec 2021 04:48:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/12/14/qcf-clockwork-aquario.html</link><guid isPermaLink="false">417550:4588524:36389319</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Clockwork Aquario.png?__SQUARESPACE_CACHEVERSION=1641704692584" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter%20template-I.png?__SQUARESPACE_CACHEVERSION=1639541667734" alt="" /></span></span>&rsquo;d say leading up to this review I felt a bit out of my element. For one, I think it&rsquo;s safe to say that George would be our resident Westone fan with their legacy of games including the <em>Wonder Boy</em> series. And that in the early 1990&rsquo;s I did not own any consoles, let alone was going to the arcades. However, I do have an appreciation for the arcade genre and its history which is why the release of <em>Clockwork Aquario</em> is such a milestone. For a game that was in limbo for thirty years to finally have a console release is worth all the accolades. And although this may not be a game for everyone, it showcases the expert design and gorgeous artwork that made this developer such a legend in the industry even to this day.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36389319.xml</wfw:commentRss></item><item><title>QCF: Firegirl: Hack 'N Splash Rescue</title><category>2D</category><category>Dejima Games</category><category>Hack n' Splash</category><category>Indie Games</category><category>QCF Reviews</category><category>Roguelite</category><category>Steam</category><category>Thunderful Games</category><category>hella indie</category><dc:creator>Toast</dc:creator><pubDate>Tue, 14 Dec 2021 04:45:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/12/13/qcf-firegirl-hack-n-splash-rescue.html</link><guid isPermaLink="false">417550:4588524:36389318</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Firegirl.png?__SQUARESPACE_CACHEVERSION=1641705238886" alt="" /></span></span><span class="full-image-block ssNonEditable"><br /></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter%20template-W.png?__SQUARESPACE_CACHEVERSION=1639455328674" alt="" /></span></span>ith a city on fire in the background, a young firefighter desperately tries to save anyone that may be still inside the collapsing building. With little breath left in her body and even less water to fight the blaze, she continues to push forward in desperate hopes of making a difference. All this, on her very first night with the fire department. Okay, maybe it&rsquo;s not that serious, but it sets the stage for an epic experience. In <em>Firegirl: Hack 'N Splash Rescue</em> the noir themes and roguelite gameplay elements blend very well in an experience that is difficult to master but equally hard to put down.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36389318.xml</wfw:commentRss></item><item><title>PPR 137</title><category>Forza Horizons 5</category><category>Halo Infinite Multiplayer</category><category>Hot Wheels Unleashed</category><category>Inscryption</category><category>Kyukyoku Tiger</category><category>Lost Judgment</category><category>Mega SD</category><category>Moon Cresta</category><category>PlayStation Classic</category><category>Podcast</category><category>Sable</category><category>Shin Megami Tensei V</category><category>Terra Cresta II</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 01 Dec 2021 20:17:06 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/12/1/ppr-137.html</link><guid isPermaLink="false">417550:4588524:36388360</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 137 ART.png?__SQUARESPACE_CACHEVERSION=1638390483111" alt="" /></span></p>
<p><strong style="font-size: 250%;">H</strong>appy December Y'all! Hopefully you enjoyed whatever you could out of Colonizer Day and all of the proceeding sales that came afterward. We spent our time toiling away so that we can prepare for some end of the year coverage before we get into the GOTY Season of the year with the Golden Zonkies!</p>
<p>In between all of our Thrift Store Shopping and shenanigans at the Trader Joe's, we got settled into a bunch of games after our Autumn Dinner Feast! Stuff like <em>Kyukyoku Tiger</em>, <em>PlayStation Classic</em>, <em>Mega SD</em>, <em>Terra Cresta II</em>, <em>Moon Cresta</em>, <em>Shin Megami Tensei V</em>, <em>Halo Infinite Multiplayer</em>, <em>Forza Horizons 5</em>, <em>Inscryption, Lost Judgment</em>, <em>Hot Wheels Unleashed </em>,<em> Sable</em>, and so much more!</p>
<p>Join Ed, George, and Andrew as they do their best to navigate another holiday season during the pandemic with Episode 137 of Press Pause Radio!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_137.mp3" type="audio/mpeg" length="102369600"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36388360.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>House Show: We're Proud Of You</title><category>AEW</category><category>Bullet Club</category><category>Full Gear</category><category>Hangman Page</category><category>Kenny Omega</category><category>Podcast</category><dc:creator>Toast</dc:creator><pubDate>Sat, 20 Nov 2021 17:01:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/11/20/house-show-were-proud-of-you.html</link><guid isPermaLink="false">417550:4588524:36387293</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/post-images/Episode 10 Banner.jpg?__SQUARESPACE_CACHEVERSION=1637427798791" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">W</strong>e are about a week removed from the biggest AEW event of the year, and it's still all good vibes and happy feelings over here! George and Toast speak about the results of Full Gear, the payoff of two years of storytelling and what it means for the landscape of wrestling going forward. We appreciate everyone checking us out, stay tuned for an end of the year recap episode where we discuss the best matches of 2021. Thank you for listening and talk to you soon!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/critical-fail/Episode%2010.mp3" type="audio/mpeg"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36387293.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Metroid Dread</title><category>E.M.M.I.</category><category>Game of the Year</category><category>MercurySteam</category><category>Metroid Dread</category><category>Metroid Fusion</category><category>Nintendo Switch</category><category>QCF Reviews</category><category>Samus Aran</category><category>Super Metroid</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 08 Nov 2021 07:42:23 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/11/8/qcf-metroid-dread.html</link><guid isPermaLink="false">417550:4588524:36385844</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Metroid Dread.png?__SQUARESPACE_CACHEVERSION=1636358641253" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-O.png?__SQUARESPACE_CACHEVERSION=1636358691611" alt="" /></span></span>ver time the Nintendo property lineup has operated as a stable of derby horses and their respective console launch being a race circuit for them to compete in. As the crowds pour in to back these figurative stallions with their money, there&rsquo;s always been one Dark Horse in the stable that has straddled the line between stardom and obscurity&mdash;<em>Metroid</em>; a property that&rsquo;s inspired droves of games, and yet has lied dormant for more than a decade between releases.</p>
<p>After the mild success of <em>Samus Returns</em> for the 3DS, Nintendo enlisted the studio MercurySteam once more for another 2D side-scrolling entry for the series, Metroid Dread, resurrecting the project for the Nintendo Switch years after its sordid past of setbacks and letdowns. Despite the baggage that the name comes with, however, this may be one of the best collaborations that Nintendo has ever achieved with another studio as <em>Metroid Dread</em> is not only one of the best games to have released this year&mdash;it stands to be the best entry of the 35-year-old franchise.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36385844.xml</wfw:commentRss></item><item><title>QCF: Centipede: Recharged</title><category>Adamvision Studios</category><category>Arcade</category><category>Atari</category><category>Atari VCS</category><category>Black Widow: Recharged</category><category>Centipede</category><category>Centipede: Recharged</category><category>Mission Command Recharged</category><category>Nintendo Switch</category><category>QCF Reviews</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 08 Nov 2021 07:10:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/11/8/qcf-centipede-recharged.html</link><guid isPermaLink="false">417550:4588524:36385842</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Centipede Recharged.png?__SQUARESPACE_CACHEVERSION=1636356615330" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-B.png?__SQUARESPACE_CACHEVERSION=1636356668059" alt="" /></span></span>efore games had these rich worlds where players could invest countless hours into game theory videos on YouTube and subsequent dollars on merchandise, Video Games were mostly button-mashing contests of skills with some surface-level premises to hold your attention beyond all of the action. Where some placed you in the role of a frog trying to cross the road, or a Cattle Rancher trying to herd your livestock, a majority of retro video games was shooters, and one of the most iconic among them was Atari&rsquo;s <em>Centipede</em>.</p>
<p>Most of the software from this era was very limited with what they could do for their presentation, often placing the burden of personality majorly upon the player&rsquo;s fortitude of imagination, filling the blanks that crude pixels and chiptunes couldn&rsquo;t do on their own. <em>Centipede</em> was unique in how little it left to the imagination of its players though, unfolding a distinctive world of mutated fungus and humid fauna, teeming with monstrous insects who&rsquo;re ready to destroy anyone crazy enough to disturb their putrid land. The charismatic shooter&rsquo;s premise and addictive gameplay has granted it a legacy that&rsquo;s now spanned decades across the medium, and in an effort to revitalize the title for a modern audience, Atari has called on the folks behind the brilliant <em>Mission Command Recharged</em>, Adamvision Studios, to release the second entry into the &ldquo;Recharged&rdquo; lineup, <em>Centipede: Recharged</em>.</p>
<p>Where the previous efforts from the developer were certainly impressive, the lengths they&rsquo;ve pushed the Centipede formula is nothing short of spectacular&mdash;<em>Centipede: Recharged</em> is one of the best modern arcade titles we&rsquo;ve seen since the likes of <em>Geometry Wars</em>.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36385842.xml</wfw:commentRss></item><item><title>Bullet Heaven #321 - Panzer Dragoon Old and New</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Luna</category><category>Nintendo Switch</category><category>PC</category><category>Panzer Dragoon</category><category>Playstation 4</category><category>Saturn</category><category>Sega</category><category>Stadia</category><category>Xbox</category><category>forever entertainment</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 05 Nov 2021 13:36:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/11/5/bullet-heaven-321-panzer-dragoon-old-and-new.html</link><guid isPermaLink="false">417550:4588524:36385569</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1636355399585" alt="" /></span></span>conic for the time of its release, it's no surprise that Panzer Dragoon would receive a complete overhaul. But what is Panzer Dragoon all about? And how does its remake fare? Old meets new in this episode of Bullet Heaven.</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/Iu7av6lv4X4" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36385569.xml</wfw:commentRss></item><item><title>PPR 136</title><category>Back 4 Blood</category><category>Far Cry 6</category><category>Final Fantasy XIV: Endwalker</category><category>Halo Infinite Multiplayer Beta</category><category>Machine Gun Kelly</category><category>Megan Fox</category><category>Meta</category><category>Metroid Dread</category><category>Podcast</category><category>Quake Remastered</category><category>Rider’s Republic</category><category>Rikki &amp; Vikki</category><category>Sable</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 31 Oct 2021 13:45:34 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/10/31/ppr-136.html</link><guid isPermaLink="false">417550:4588524:36384948</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 136 ART.png?__SQUARESPACE_CACHEVERSION=1635688012152" alt="" /></span></p>
<p><strong style="font-size: 250%;">S</strong>weet Baby Ray&rsquo;s be damned because not even its thick and zesty power could mask the insect-like veneer of Jesse Esienberg&rsquo;s most villainous character role. As the dust settles over Facebook&rsquo;s transition to a Buzzword, there have been a certifiable crap-load of games to that we&rsquo;ve been playing that we would love to share with all of you.</p>
<p>George, Andrew, and Sean are reporting in for this week to talk about&nbsp;<em>Final Fantasy XIV: Endwalker</em>,&nbsp;<em>Rikki &amp; Vikki</em>,&nbsp;<em>Quake Remastered</em>,&nbsp;<em>Back 4 Blood</em>,&nbsp;<em>Far Cry 6</em>,&nbsp;<em>Sable</em>,&nbsp;<em>Rider&rsquo;s Republic</em>,&nbsp;<em>Halo Infinite Multiplayer Beta</em>,&nbsp;<em>Metroid Dread</em>, and more! So grab your headphone, put on your trendy Halloween threads (we&rsquo;re betting 9 to 1 that your costume&rsquo;s based on <em>Squid Game</em>), and remember to keep six feet apart while listening to the latest episode of Press Pause Radio on your Trick-or-Treat Excursion!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_136.mp3" type="audio/mpeg" length="89671366"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36384948.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>House Show: Become The Wind</title><category>AEW</category><category>AJPW</category><category>Independent Wrestling</category><category>NJPW</category><category>NOAH</category><category>Podcast</category><dc:creator>Toast</dc:creator><pubDate>Wed, 20 Oct 2021 16:23:17 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/10/20/house-show-become-the-wind.html</link><guid isPermaLink="false">417550:4588524:36383688</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/post-images/KAZE%20NI%20NARE.png?__SQUARESPACE_CACHEVERSION=1638391709204" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">W</strong>e have returned with a new episode of House Show, with a new flow and new direction moving forward. This episode we take a look at the career and influence of the "Murder Grandpa" himself, Minoru Suzuki. With a career spanning over thirty years and an impact on not only wrestling but mixed martial arts as well, we go over his classic matches and his current run in the United States. If there are any wrestlers you would like to have featured on a future episode, or maybe a specific topic feel free to reach out and let us know. Thank you for listening!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/critical-fail/Episode 9.mp3" type="audio/mpeg" length="66636662"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36383688.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Bullet Heaven #320 - Advanced Busterhawk GleyLancer</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Expensive</category><category>Genesis</category><category>GleyLancer</category><category>Mega Drive</category><category>NCS Masaya</category><category>Ratalaika Games</category><category>Shmup</category><category>cheap</category><category>great buy</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 14 Oct 2021 18:28:49 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/10/14/bullet-heaven-320-advanced-busterhawk-gleylancer.html</link><guid isPermaLink="false">417550:4588524:36383058</guid><description><![CDATA[<p>It's a legendary Mega Drive shooter with a very, VERY steep buy-in, if you're into legit carts. But now, thanks to Ratalaika Games, Advanced Busterhawk Gleylancer is now available for a very attractive $8. How does this classic blaster stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/BhVQ3C0KCus" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36383058.xml</wfw:commentRss></item><item><title>Bullet Heaven #319 - TechBeat Heart + ExtraGalactica + Hell Blasters</title><category>Bullet Heaven</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Digital Yogurt</category><category>ExtraGalactica</category><category>Ghost Street Games</category><category>Hell Blasters</category><category>Indie</category><category>Lost Machine Games</category><category>Playshift Games</category><category>Techbeat Heart</category><category>compilation</category><category>review</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 14 Oct 2021 18:21:54 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/10/14/bullet-heaven-319-techbeat-heart-extragalactica-hell-blaster.html</link><guid isPermaLink="false">417550:4588524:36383055</guid><description><![CDATA[<p>It has been almost 10 years since we last produced an Indie-3 episode, and with the sheer number of shooters coming out these days, it's time we brought it on back! Here are three new indies on Steam for your consideration. Welcome Back to Indie-3.</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/ZmwzTDmbyPY" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36383055.xml</wfw:commentRss></item><item><title>Bullet Heaven #318 - G-Darius HD</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>G-Darius HD</category><category>Inin</category><category>Nintendo</category><category>Playstation</category><category>Strictly Limited</category><category>Switch</category><category>Taito</category><category>review</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 06 Oct 2021 04:54:54 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/10/6/bullet-heaven-318-g-darius-hd.html</link><guid isPermaLink="false">417550:4588524:36382019</guid><description><![CDATA[<p>We've played a lot of Darius in the last couple of years but it's not over yet; Inin Games is back with yet another updated Darius release and this time, it's one of the series' best. G-Darius HD is up next on Bullet Heaven.</p>
<p style="text-align: center;">&nbsp;<iframe width="640" height="360" src="https://www.youtube.com/embed/5VyVxzfxdCo" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36382019.xml</wfw:commentRss></item><item><title>BOTTLE OF CATCHUP: BULLET HEAVEN SERIES 13 PROTOTYPES</title><category>Bullet Heaven</category><category>Bullet Heaven</category><category>Playlist</category><category>review</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Sat, 25 Sep 2021 16:25:17 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/9/25/bottle-of-catchup-bullet-heaven-series-13-prototypes.html</link><guid isPermaLink="false">417550:4588524:36380693</guid><description><![CDATA[<p style="text-align: left;"><span>Get all caught up with each of the 9 prototypes of Bullet Heaven Series 13 and more!&nbsp;</span></p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/videoseries?list=PLxnJZRzY4YKyUXeBVaStSoVyifl05_7Vq" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p style="text-align: left;">Featuring the following:&nbsp;</p>
<p style="text-align: left;">&nbsp;</p>
<ul>
<li>5 Like R-Type (Various)</li>
<li>Blaster Master Zero 1 &amp; 2 (Switch)</li>
<li>Fantastic Night Dreams Cotton Reboot! (Switch)</li>
<li>UN Squadron/Area 88 Master Guide (SNES/SFC)</li>
<li>Ketsui ~Kizuna Jigoku Tachi~ DX (Switch)</li>
</ul>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36380693.xml</wfw:commentRss></item><item><title>BOTTLE OF CATCHUP: BULLET HEAVEN SERIES 12</title><category>Bullet Heaven</category><category>Bullet Heaven</category><category>Playlist</category><category>Series 12</category><category>review</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Sat, 25 Sep 2021 16:22:11 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/9/25/bottle-of-catchup-bullet-heaven-series-12-1.html</link><guid isPermaLink="false">417550:4588524:36380692</guid><description><![CDATA[<p style="text-align: left;"><span>Get all caught up with each of the 24 installments of Bullet Heaven Series 12!&nbsp;</span></p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/videoseries?list=PLxnJZRzY4YKy9fflvjpJVmmmARHooK3iE" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p style="text-align: left;">Featuring the following:</p>
<p style="text-align: left;">
<ul>
<li>Ibara (PS2)</li>
<li>Ginga Force (PS4)</li>
<li>Crimzon Clover World EXplosion (Switch)</li>
<li>Guns of Mercy Rangers Edition (Switch)</li>
<li>Ketsui ~Kizuna Jigoku Tachi~ Deathtiny (PS4)</li>
</ul>
</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36380692.xml</wfw:commentRss></item><item><title>BOTTLE OF CATCHUP: BULLET HEAVEN SERIES 11</title><category>Bullet Heaven</category><category>Bullet Heaven</category><category>Series 11</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Sat, 25 Sep 2021 16:14:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/9/25/bottle-of-catchup-bullet-heaven-series-11.html</link><guid isPermaLink="false">417550:4588524:36380690</guid><description><![CDATA[<p style="text-align: left;">Get all caught up with each of the 31 installments of Bullet Heaven Series 11!&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/videoseries?list=PLxnJZRzY4YKxSUjM_9OmPxn-4EDxgjzPr" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p style="text-align: left;">Featuring the following:</p>
<ul>
<li>Harmful Park (PSX)</li>
<li>Rapid-Fire Revisits Vol.2 (Claldrius Blaze, Pawarumi, Raiden V DC, and Sine Mora EX on Switch)</li>
<li>Armed 7 (Dremcast)</li>
<li>Remote Life (WINPC)</li>
<li>Tiger-Heli (FC/NES)</li>
</ul>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36380690.xml</wfw:commentRss></item><item><title>PPR 135</title><category>Apple</category><category>Charlie's Angels (2000 film)</category><category>Deathloop</category><category>Epic Games</category><category>Final Fantasy VIII</category><category>Forspoken</category><category>Ghostwire: Tokyo</category><category>God of War: Ragnarok</category><category>Monster Rancher</category><category>Podcast</category><category>Star Wars: Knights of the Old Republic Remake</category><category>The Sopranos</category><category>Video Games in TV and Movies</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 22 Sep 2021 01:02:41 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/9/21/ppr-135.html</link><guid isPermaLink="false">417550:4588524:36380302</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 135 ART.png?__SQUARESPACE_CACHEVERSION=1632272638965" alt="" /></span></p>
<p><strong style="font-size: 250%;">Y</strong>&rsquo;all remember that scene from Grosse Pointe Blank where the Convenience store Clerk plays an Arcade port of Doom II throughout the film despite the fact that there is no such thing as a Doom II Arcade&mdash;isn&rsquo;t it weird just how bad Hollywood is with Video games?</p>
<p>Like forget Video Game Adaptions for a second, when was the last time you saw an accurate depiction of a Video Game in a TV Show or Movie where it didn&rsquo;t have the wrong controller or music used, or the character playing it swaying back and forth like a palm tree smacked with a dab of Ecstasy? It&rsquo;s pretty hard right&mdash;why is that? The medium of Video Games is over forty years old and yet contemporary media still seems to have a flimsy grasp on even the most basic of elements to one of the most popular forms of entertainment, and we here to discuss why that is, and whether or not this shit has gotten any better in current media.</p>
<p>Before we has all that out though, we also get into our impressions of the latest PlayStation State of Play Direct, and our thoughts on the conclusion of Epic&rsquo;s Legal Suit against Apple. Get ready to lounge with George, Ed, Andrew, and Sean as they get into the weird history of Video Game representation in TV Programs and Film in Episode 135 of Press Pause Radio! Also, before any of you get on your high horse to tell us we&rsquo;re being a bunch of &ldquo;Gatekeepy-Nerds&rdquo; to record on such a topic, ask yourself one question: When&rsquo;s the last time you saw a character read a book upside down in a TV Programs and Film without it being some intentional plot point?</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_135.mp3" type="audio/mpeg" length="90555552"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36380302.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>House Show: CM Punk Return, All Out Predictions and NWA Weekend</title><category>AEW</category><category>All Out</category><category>Independent Wrestling</category><category>NWA</category><category>Podcast</category><dc:creator>Toast</dc:creator><pubDate>Fri, 03 Sep 2021 19:35:13 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/9/3/house-show-cm-punk-return-all-out-predictions-and-nwa-weeken.html</link><guid isPermaLink="false">417550:4588524:36378126</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/podcasts/critical-fail/Episode%208%20Banner.png?__SQUARESPACE_CACHEVERSION=1630699024006" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">C</strong>M Punk made his long awaited return to wrestling recently, and the build up to AEW All Out could not be more anticipated. There has also been plenty of wrestling lately, such as the NWA Empower event and a major title change at NWA 73. George and Toast discuss this plus the new wrestling drama Heels on Starz, going to an indie show for the first time in years and our predictions for this Sunday's PPV event. Thanks for checking us out and stay tuned to see if we get any predictions right, and who may show up at All Out.</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/critical-fail/Episode%208.mp3" type="audio/mpeg"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36378126.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Alex Kidd in Miracle World DX</title><category>Alex Kidd in Miracle World DX Alex Kidd in Miracle World</category><category>HD Remake</category><category>Jankenteam</category><category>Lizardcube</category><category>Merge Games</category><category>Neo-retro</category><category>PS4</category><category>QCF Reviews</category><category>Retro</category><category>SEGA Master System</category><category>Sega</category><category>Wonderboy III: The Dragon’s Trap</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 03 Sep 2021 06:45:19 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/9/3/qcf-alex-kidd-in-miracle-world-dx.html</link><guid isPermaLink="false">417550:4588524:36378052</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Alex Kidd in Miracle World.png?__SQUARESPACE_CACHEVERSION=1630651799298" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1630651873158" alt="" /></span></span>here are so many forgotten classics that somehow still get overlooked after all of this time, and are honestly just ripe for the remake treatment. I mean, sure there are a few classic titles that undoubtedly deserve a new coat of paint, but personally, I get all the more excited over the obscure games with sleeper followings that get chosen for an HD resurrection.</p>
<p>SEGA&rsquo;s abandoned Simian Martial-Artist, Alex Kidd, is one such prime candidate, as the forgotten mascot has only managed the occasional cameo or two over the past thirty years, and has only now been granted the opportunity to be relevant again with a remake of his very first outing, <em>Alex Kidd in Miracle World DX</em>. Now the Master System exclusive wasn&rsquo;t a mechanical marvel by any means, exuding just enough charm to offset its finicky physics and platforming flaws&mdash;making the concept of a remake that could improve upon its issues all the more exciting.</p>
<p>In some unfortunate twist of fate, however, the folks behind the remake, Merge Games and Jankenteam, have somehow produced a version of the game that&rsquo;s genetically inferior to the 1986 original&mdash;and I couldn&rsquo;t have been more disappointed in my experience with it as a result.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36378052.xml</wfw:commentRss></item><item><title>PPR 134</title><category>Activision-Blizzard</category><category>Blaster Master Zero Collection</category><category>Cotton Reboot</category><category>Gameboy Interface</category><category>Marvel’s Avengers</category><category>Metroid Fusion</category><category>PSN</category><category>Podcast</category><category>Pokémon Unite</category><category>Steam Deck</category><category>The Xbox Series X</category><category>Valve</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 15 Aug 2021 17:12:14 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/8/15/ppr-134.html</link><guid isPermaLink="false">417550:4588524:36375929</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 134 ART.png?__SQUARESPACE_CACHEVERSION=1629047881575" alt="" /></span></p>
<p><strong style="font-size: 250%;">2</strong>021 is a good reminder that even if you&rsquo;re welcomed to the JAM that you don&rsquo;t have to go and SLAM, especially when it&rsquo;s something that&rsquo;s more of a diluted paste of tacky cameos than a Jam. Getting to the topic at hand, This week covers the biggest news stories of late, and man oh MAN is the current scene of the Games Industry is one that&rsquo;s ripe for a reckoning, and rightfully so. The reveal of the State of California&rsquo;s lawsuit against Activision-Blizzard that was two years in the making reveals a litany of gruesome details regarding the Corporation&rsquo;s toxic &ldquo;frat-boy&rdquo; culture, and we do our best discuss the situation while also doing our best to highlight all of the voices of the Women and POC who need to be heard at this time.</p>
<p>We also share our impressions of Valve&rsquo;s new hardware, the Steam Deck, which may just be the closest thing to a &ldquo;Nintendo Switch Pro&rdquo; we&rsquo;re going to get. We also get into what&rsquo;s been in our Consoles, which includes Gameboy Interface, Metroid Fusion, Marvel&rsquo;s Avenger&rsquo;s, Pok&eacute;mon Unite, Cotton Reboot, Blaster Master Zero 1-3, Dariusburst Another Chronicle, Sakuna of Rice and Ruin, Alex Kidd in Miracle World DX, BioMutant, The Xbox Series X, and so much more.</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_134.mp3" type="audio/mpeg" length="138757824"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36375929.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: BioMutant</title><category>Batman Arkham Knight</category><category>BioMutant</category><category>Experiment 101</category><category>Fallout</category><category>Open World</category><category>Planet of The Apes. AAA Production</category><category>QCF Reviews</category><category>THQ Nordic</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sun, 15 Aug 2021 16:02:28 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/8/15/qcf-biomutant.html</link><guid isPermaLink="false">417550:4588524:36375917</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF BioMutant.png?__SQUARESPACE_CACHEVERSION=1629043509663" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1629044323836" alt="" /></span></span>he last decade of gaming has been a veritable smorgasbord of titles to choose from, with a steadily growing hustle of developers working hard to release their big AAA software, and players scrambling to play them. An unfortunate side-effect of that never-ending hamster wheel of cycle is that with so many options, some games are just doomed to be overlooked, and sometimes at no fault of their own either.</p>
<p>Which brings us to Experiment 101&rsquo;s debut release, <em>BioMutant</em>; a quirky Open-World Action-Adventure title that tries to do way too many things at once in hopes of appealing to a broader base of players. The premise of its Post-Apocalyptic Kung Fu critter tale is certainly one of the more unique games of its kind, sure, but unfortunately, the exotic blend of <em>Fallout</em> meets <em>Planet of the Apes</em> meets <em>Enter the Dragon</em> makes for a bloated melting pot that fails to deliver a consistent flavor in its own right.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36375917.xml</wfw:commentRss></item><item><title>House Show: All Elite MDK</title><category>AEW</category><category>Deathmatch Wrestling</category><category>Money In The Bank</category><category>PPV</category><category>Podcast</category><category>WWE</category><dc:creator>Toast</dc:creator><pubDate>Thu, 29 Jul 2021 09:51:18 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/7/29/house-show-all-elite-mdk.html</link><guid isPermaLink="false">417550:4588524:36373934</guid><description><![CDATA[<p style="text-align: center;"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/post-images/Untitled design.png?__SQUARESPACE_CACHEVERSION=1627556912560" alt="" /></p>
<p><strong style="font-size: 250%;">Y</strong>o it's been awhile since we recorded, anything crazy happen while we were gone? I'm checking my notes here and it seems that The Forbidden Door has splintered, shattered and was used for a table spot. Yeah so wrestling is crazy nowadays and Toast is here with Georgie to discuss the recent events of AEW Fyter Fest Nights One and Two, as well as Money In The Bank and live shows returning. And of course we get hyped for Nick Gage and his scheduled matchup with Chris Jericho and the impact it will have on deathmatch wrestling and independent wrestling in general. Hope you check it out and stay tuned for more episodes!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/critical-fail/Episode%207.mp3" type="audio/mpeg"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36373934.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Within The Blade</title><category>Indie Games</category><category>Ninja</category><category>QCF Reviews</category><category>Randomly Generated</category><category>Side Scrolling</category><category>difficult</category><dc:creator>Toast</dc:creator><pubDate>Wed, 14 Jul 2021 23:22:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/7/14/qcf-within-the-blade.html</link><guid isPermaLink="false">417550:4588524:36372225</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/post-images/Review%20Banner.png?__SQUARESPACE_CACHEVERSION=1629043052461" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter%20template-A.jpg?__SQUARESPACE_CACHEVERSION=1626519732256" alt="" /></span></span>fter first loading up <em>Within The Blade</em> on my Switch I was not sure what I was getting myself into. The title formally known on PC as <em>Pixel Shinobi</em> from indie developer Ametist Studio has a reputation for being a difficult but deep stealth action platformer with RPG elements since its initial release in 2019. My initial playing brought back some memories of playing fast paced indie platformers such as <em>Super Meat Boy</em> and <em>Shovel Knight</em>, with a Souls style combat and timing all wrapped in a ninja world and story. Now with time and experience to better form an opinion, I can say this game is hard, but fun to play and even with some lack of polish dulling its blade does not take away the overall feel and accomplishments it provides.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36372225.xml</wfw:commentRss></item><item><title>QCF: Blaster Master Zero 1 &amp; 2 Collector's Edition</title><category>Blaster Master Zero</category><category>Blaster Master Zero 2</category><category>Limited Run Games</category><category>QCF Reviews</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 09 Jul 2021 13:25:52 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/7/9/qcf-blaster-master-zero-1-2-collectors-edition.html</link><guid isPermaLink="false">417550:4588524:36371438</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Blaster Master Zero.png?__SQUARESPACE_CACHEVERSION=1625864816932" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/Letter%20template-W.png?__SQUARESPACE_CACHEVERSION=1625865252561" alt="" /></span></span>ith <a href="https://www.limitedrungames.com/collections/blaster-master-zero">Blaster Master Zero 3 </a>currently available for preorder on Limited Run Games for both Switch and Playstation 4, and what appears to be the kind of quality we found in the Blaster Master 1 &amp; 2 Collectors Edition being put into the trilogy's conclusion, you know we're going to be on it, 100%.</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/JA-e6jYUuwo" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>And that's weird to say, since we hadn't played neither Blaster Master Zero 1 nor 2 through to completion. Unlike the NES Original, which was finally conquered in Bullet Heaven #302 after a period of over 25 years, Blaster Master Zero has always been more approachable generally speaking, so it was finally time to hunker down and marathon both, back to back.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36371438.xml</wfw:commentRss></item><item><title>QCF: The Atari VCS</title><category>Antstream Arcade</category><category>Atari</category><category>Atari VCS</category><category>Atari VCS Vault Vol 1</category><category>Danger Scavanger</category><category>Guntech</category><category>Indie Games</category><category>Jetboard Joust</category><category>Nintendo Switch</category><category>QCF Reviews</category><category>Sir Lovelot</category><category>Unsung Warriors-Prologue</category><category>Wireless Classic Joystick</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 29 Jun 2021 21:38:33 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/6/29/qcf-the-atari-vcs.html</link><guid isPermaLink="false">417550:4588524:36370350</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Atari VCS.png?__SQUARESPACE_CACHEVERSION=1625007022706" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1625007086333" alt="" /></span></span>he 1970&rsquo;s were famous for a lot of things: the birth of whole entire music genres that ranged from Disco to Punk Rock, the Watergate scandal, and a certain living room pastime that would go on to change the entertainment medium forever&mdash;Video Games. It wasn&rsquo;t long before these interactive television media programs made their way from the arcades to households across the country in the latter half of the Seventies, all thanks in part to a certain company that would help pioneer the blooming industry, Atari.</p>
<p>Years removed though, the Atari brand is seen as nothing more than a relic after its rise, and gradual fall&mdash;clinging on to nothing more than nostalgia for the remaining players who remember those early generations in their prime and get excited at the mention of the name. While the Atari line has enjoyed a second life in the aftermarket with a booming homebrew market and enthusiast media scene that&rsquo;s fostered on by platforms like AtariAge and AtariMania, the company itself has gone mostly dormant through a series of mergers and extensions before quietly filing for bankruptcy in 2013.</p>
<p>Since then, the remnants of Atari, now named Atari SA have carried on with splintered releases of the remaining IPs in their possession like&nbsp;<em>RollerCoaster Tycoon</em>&nbsp;and&nbsp;<em>Lunar Lander</em>&nbsp;for the PC and mobile markets. The output was modest, as R&amp;D worked on various projects while the company continued to earn royalties from its licensing deal with AtGames and their Flashback line of plug-in consoles. Sometime in 2017, however, a new management recruit by the name of Feargal Mac Conuladh was able to greenlight plans for a new Console-PC hybrid with an exclusive digital storefront codenamed the Atari Box. After years of sparse communication on the project and questionable crowdfunding campaigns to finish the production of the console, the Atari VCS has now officially launched to the public.</p>
<p>The question remains as to whether or not Atari can deliver on a product that can offer more than a fleeting sense of nostalgia that&rsquo;s arguably just too dated to enjoy again. From my time spent with the machine, my answer isn&rsquo;t as cut and dry as I would have ideally liked it to have been. I think the potential for the Atari VCS to deliver a different gaming experience is certainly there, especially when comparing it to contemporary upstarts that came before it like the Ouya and GameStick, who both originally promised something very similar and ultimately failed to live up to that promise. <span>A number of shortcomings in the unit&rsquo;s overall performance, however, unfortunately holds that potential, back and Atari&rsquo;s subsequent management of the platform leave a sizable bit more to be desired. The VCS has too much running against it in the face of its&nbsp;<em>low-</em>end price point of $299.99 for just the base console without controllers, and the higher $399 asking price for the system and controller bundle&mdash;with the low-end being the same retail cost of a Nintendo Switch.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36370350.xml</wfw:commentRss></item><item><title>PPR 133</title><category>Breath of the Wild 2</category><category>E3</category><category>E3 2021</category><category>Elden Ring</category><category>Forza Horizons 5</category><category>Halo Infinite</category><category>Metroid Dread</category><category>Mushihimesama for Switch</category><category>Podcast</category><category>Rainbow Six Extraction</category><category>Starfield</category><category>Strangers of Paradise: Final Fantasy Origin</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 26 Jun 2021 21:47:08 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/6/26/ppr-133.html</link><guid isPermaLink="false">417550:4588524:36369995</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 133 ART.png?__SQUARESPACE_CACHEVERSION=1624744107233" alt="" /></span></p>
<p><strong style="font-size: 250%;">W</strong>ell, against many odds, E3 came and managed to show off what&rsquo;s in store for the next-generation of video games while contending with the ongoing challenges of a pandemic that&rsquo;s still wreaking havoc on our everyday lives.</p>
<p>While it&rsquo;s easy to dismiss what may have arguably been one of the more humble presentations we&rsquo;ve had in years, especially with it being the first year of new Next-Generation hardware, the fact&nbsp; that we got as much as we did with Covid-19 being a present danger is a blessing in and of itself.&nbsp; Anyway, if there was one thing, this E3 did have a ton of; it was chock loaded with <strong><em>C H A O S</em></strong>.</p>
<p>Anyway, we here at Press Pause Radio got together to record our impressions of the show and see which of our predictions came true as we broke down most of the presentations by order of appearance of the week to discuss a number of the games that were shown. The games we showed off were <em>Strangers of Paradise: Final Fantasy Origin</em>, <em>Rainbow Six Extraction</em>, <em>Forza Horizons 5</em>, <em>Breath of the Wild 2</em>, <em>Metal Slug Tactics, Lake</em>, <em>Spirit Swap</em>, <em>Mushihimesama</em> for Switch, <em>Metroid Dread</em>, <em>Warioware Get it Together</em>, <em>Elden Ring</em>, <em>Starfield</em>, <em>Halo Infinite</em>, and so much more.</p>
<p>Sit back, download the show, and get ready to blame Chaos for everything bad that has ever happened, like ever.</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;Forums&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_133_E3_2021.mp3" type="audio/mpeg" length="124814592"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36369995.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Late to the Party: Neo Geo Pocket Color Selection Vol. 1</title><category>Dark Arms: Beast Buster SNK Gals' Fighters</category><category>Features</category><category>King of Fighters</category><category>Late to The Party</category><category>Neo Geo Pocket Color</category><category>Neo Geo Pocket Color Selection Vol. 1</category><category>Nintendo Switch</category><category>Nintendo eShop</category><category>SNK</category><category>SNK vs. Capcom</category><category>Samurai Showdown</category><dc:creator>Seandood</dc:creator><pubDate>Fri, 18 Jun 2021 06:59:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/6/18/late-to-the-party-neo-geo-pocket-color-selection-vol-1.html</link><guid isPermaLink="false">417550:4588524:36368951</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR LTTPARTY Neo Geo Pocket color banner.png?__SQUARESPACE_CACHEVERSION=1623999745663" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1623999789979" alt="" /></span></span>hings certainly weren't easy for the Neo Geo Pocket Color, a short-lived handheld that had to compete with the likes of the classic Game Boy Color and newly released Game Boy Advance shortly after. Still, there's something sweet and neat about recollecting a portable version of one of the most expensive consoles in history.</span></p>
<p><span>(Recollecting &mdash; see what I did there? I, well uh, never mind.)</span></p>
<p><span>That being said, SNK is at it again with the retro party pack full of nostalgia. This time, we've got a fully portable 10-pack of favorites from decades ago through its <em>Neo Geo Pocket Color Selection Vol. 1</em> on the Nintendo Switch.</span></p>
<p><span>So is this a home run for even the newest takers or an acquired taste that only diehard fans need apply for? A little bit of both, honestly.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36368951.xml</wfw:commentRss></item><item><title>QCF: Guilty Gear Strive</title><category>Arc System Works</category><category>Fighting Games</category><category>Guilty Gear</category><category>PlayStation 5</category><category>QCF Reviews</category><dc:creator>Toast</dc:creator><pubDate>Fri, 11 Jun 2021 04:00:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/6/11/qcf-guilty-gear-strive.html</link><guid isPermaLink="false">417550:4588524:36367837</guid><description><![CDATA[<span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/post-images/Guilty Gear Review.png?__SQUARESPACE_CACHEVERSION=1626413100330" alt="" /></span></span><br /><span style="color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: small;"><span class="full-image-float-left ssNonEditable"><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter%20template-I.png?__SQUARESPACE_CACHEVERSION=1623381221864" alt="" /></span>can remember the energy and excitement in person at EVO 2019 when we first saw the reveal trailer for <em>Guilty Gear Strive</em>, and how everyone in attendance was mesmerized by its incredible graphics and potential for the fighting game scene. Even then at first glance I knew that Arc System Works had something special, and I am happy to report after a few delays and several rounds of beta play, the game that we now have in our hands is better than could has been imagined on that summer evening during the EVO tournament.</span>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36367837.xml</wfw:commentRss></item><item><title>PPR 132</title><category>Breath of the Wild 2</category><category>Devolver digital</category><category>E3</category><category>E3 2021</category><category>Elden Ring</category><category>Metroid Prime 4</category><category>Nintendo</category><category>Playstation</category><category>Podcast</category><category>Square-enix</category><category>Starfield</category><category>Three Men and a Baby</category><category>Xbox</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 08 Jun 2021 17:08:29 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/6/8/ppr-132.html</link><guid isPermaLink="false">417550:4588524:36367740</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 132 ART.png?__SQUARESPACE_CACHEVERSION=1623172230366" alt="" /></span></p>
<p><strong style="font-size: 250%;">I</strong>t&rsquo;s nice to feel like 2021 is on the road to normal, but the trip there is still a long haul&mdash;which means we&rsquo;ll be looking at another digital-only E3 presentation as we continue to shelter-in-place. With one more week to go before everything officially gets underway, we here at Press Pause Radio decided to get into the speculation game with some good ol&rsquo; fashioned E3 2021 predictions!</p>
<p>Join George, Ed, Andrew, and Sean as they cover their obligatory thoughts towards the rumored Nintendo Switch Pro, Starfield, Elden Ring, Metroid Prime 4 Breath of the Wild 2, and what kind of game Final Fantasy XVI may end up being, if it&rsquo;s even shown, and a ton off more gesticulation over the games that they KNOW will be there.</p>
<p>So be sure to check the batteries in your CO2 Detectors and Smoke Alarms then go download the new episode and roll around in the scuttlebutt with us!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;Forums&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_132.mp3" type="audio/mpeg" length="112345547"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36367740.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>25 years of the Sega Saturn: Part 2-The Two-Pronged Stumble</title><category>1994</category><category>Clockwork Knight</category><category>E3 1995</category><category>Features</category><category>Head for Saturn</category><category>Panzer Dragoon</category><category>Sega</category><category>Sega Saturn</category><category>Steve Race</category><category>Tom Kalinske</category><category>Virtua Fighter</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 03 Jun 2021 22:22:26 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/6/3/25-years-of-the-sega-saturn-part-2-the-two-pronged-stumble.html</link><guid isPermaLink="false">417550:4588524:36367241</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/Sega Saturn Anniversary banner.png?__SQUARESPACE_CACHEVERSION=1622759150080" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1622759237253" alt="" /></span></span>ell, this is embarrassing; I had planned to publish this entry much sooner than now, given that it&rsquo;s been a little over a year since I last published the premier piece to this editorial series, but I suppose it&rsquo;s appropriate since we&rsquo;ve now arrived at the anniversary of SEGA&rsquo;s polarizing 32-bit powerhouse once more.</span></p>
<p><span>When we last left off, we looked at the pre-launch hype of the Saturn and SEGA&rsquo;s internal dissension over the mechanical complexity of the hardware, with technical specs that were arguably geared more at enhancing the present climate of gaming than preparing for the next dimension of gameplay the medium had been building to. The corporate disconnection only grew from there as SEGA of Japan hedged all their bets on the console with one fateful announcement during their 1995 Electronic Entertainment Expo presentation&mdash;the Sega Saturn was available now, retailing at $399 MSRP with the inclusion of Virtua Fighter to the surprise of everyone, including major retailers.</span></p>
<p><span>It was with this first big step that the Sega Saturn had begun its perpetual tumble towards commercial failure, as we look back at one of the most infamously mismanaged console launches in Video Game History.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36367241.xml</wfw:commentRss></item><item><title>QCF: Virtua Fighter 5: Ultimate Showdown</title><category>Fighter</category><category>Playstation 4</category><category>QCF Reviews</category><category>Ryu Ga Gotoku Studio</category><category>Sega</category><category>Sega Am2</category><category>Virtua Fighter</category><category>Virtua Fighter 5 Final Showdown</category><category>Virtua Fighter 5 Online</category><category>Virtua Fighter 5 Ultimate Showdown</category><category>virtua fighter 5</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 01 Jun 2021 07:19:29 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/6/1/qcf-virtua-fighter-5-ultimate-showdown.html</link><guid isPermaLink="false">417550:4588524:36366811</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Virtua Fighter 5 Ultimate Showdown.png?__SQUARESPACE_CACHEVERSION=1622532236270" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1622532302727" alt="" /></span></span>t one point in the medium of Video Games, Fighting games were on top of the world, overtaking screens across Living rooms and Arcades across the world. It didn&rsquo;t take long for everyone to come for that piece of pugilistic pie, and while there were many who tried, a few found success, and even fewer redefined what the genre was&mdash;one of those releases was SEGA&rsquo;s <em>Virtua Fighter</em>.</span></p>
<p><span>Aside from pioneering the concept of three-dimensional fighting, the series has steadily earned the reputation for being one of the most technical-minded brawlers on the market and has remained a staple where competitors measure their skill of the genre within the fighting game community. Admittedly, the series has struggled to find mainstream success outside of the dedicated niche of players that have kept up with each new installment, but the series has recently found new life in another popular SEGA franchise&mdash;Ryu Ga Gotoku Studio&rsquo;s <em>Yakuza</em>.</span></p>
<p><span>The inclusion of SEGA&rsquo;s historic fighting series may have been a fun Easter Egg at first, but players quickly took notice of the excellent handling of emulation and coding of the series by RGGS, gradually drawing in new interest for the property once more. Striking while the iron is hot, the wild minds at SEGA have paired the talented folks of AM2 and Ryu Ga Gotoku Studio together for a new iteration of <em>Virtua Fighter 5</em>, <em>VF5 Ultimate Showdown</em></span></p>
<p><span>Even though <em>Viruta Fighter 5</em> has waned on for 14 years in its &ldquo;<em>Street Fighter II</em>&rdquo; rut of incremental additions and improvement, the super-group effort from RGGS and AM2 goes on to prove that not only is there still plenty of mileage left in the Polygonal Puncher, but they also deliver the definitive version of the game in the process.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36366811.xml</wfw:commentRss></item><item><title>QCF: Oddworld: SoulStorm</title><category>Oddworld</category><category>Oddworld Inhabitants</category><category>Oddworld SoulStorm. Oddworld New ‘n Tasty</category><category>PlayStation 4 Pro</category><category>PlayStation 5</category><category>Playstation</category><category>Playstation 4</category><category>QCF Review</category><category>QCF Reviews</category><category>lorne Lanning</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sat, 29 May 2021 17:50:23 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/5/29/qcf-oddworld-soulstorm.html</link><guid isPermaLink="false">417550:4588524:36366596</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Oddworld SoulStorm.png?__SQUARESPACE_CACHEVERSION=1622310728799" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-R.png?__SQUARESPACE_CACHEVERSION=1622310781470" alt="" /></span></span>egardless of how obscure it may be in the milieu of video gaming, Oddworld has always been a name that&rsquo;s commanded a dedicated following, with titles that strive to deliver a unique gameplay experience under a presentation that&rsquo;s teeming with a special kind of cinematic spectacle that plays out like a Steven Spielberg meets Jim Henson passion project.</p>
<p>Where Oddworld Inhabitants have remained consistent with this goal, their last remake, <em>Oddworld: New &lsquo;n Tasty</em>, managed to improve everything good about the original it remakes while introducing a slew of other upgrades to the overall experience, and proved that there was plenty of potential left for Abe&rsquo;s adventure in the modern era of gaming.</p>
<p>Stepping a few feet away from the familiar absurdity of its fart-fueled roots this time around, <em>Oddworld: SoulStorm</em> leans a little heavier into the real themes the series had previously broached like capitalism, civil rights, racism, gentrification, and predestination.</p>
<p>The end-result makes for one of the most memorable titles this generation has seen in recent memory.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36366596.xml</wfw:commentRss></item><item><title>Reading between the lines: A look at Instructional Booklets</title><category>DOOM 2</category><category>Features</category><category>Final Fantasy IV</category><category>Game Design</category><category>Instructional Booklets</category><category>Lore</category><category>Opinion Editorial</category><category>Retro Games</category><category>Strategy Guides</category><dc:creator>Seandood</dc:creator><pubDate>Mon, 26 Apr 2021 04:34:27 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/4/26/reading-between-the-lines-a-look-at-instructional-booklets.html</link><guid isPermaLink="false">417550:4588524:36362096</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/Sean Instruction Booklet Feature Banner.png?__SQUARESPACE_CACHEVERSION=1619411812930" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1619411850369" alt="" /></span></span>he written word: society lives by it, people relax with it and students learn to grow from it. As the saying goes, the pen truly is mightier than the sword.</span></p>
<p><span>Many of us will never forget some of the first words that taught us the beauty (and flaws) of all that language has to offer. For me, it all started with three fondly remembered words that spark joy for many classic JRPG fans:</span></p>
<p><em><span>"You Spoony Bard!"&nbsp;</span></em></p>
<p><span>This blatant mistranslation made for a hilarious conversation starter that's still worthy of many&nbsp;</span><em>Final Fantasy IV&nbsp;</em>references to this day.</p>
<p><span>Books, novels, and magazines serve as a gateway to learning how to read and write over the years. And hell, we had some great reads in the classroom over the years compared to several other generations. I have fond memories of getting into titles such as&nbsp;</span><em>Bunnicula</em>, the&nbsp;<em>Goosebumps</em>&nbsp;series, and, eventually, George Orwell's&nbsp;<em>1984</em>&nbsp;(even if it's a bit real at times now). Not to mention that it would be criminal to forget anything by Beverly Cleary, who recently passed on at the age of 104.</p>
<p><span>Still, there's another outlet that I don't credit often enough for leading to my own expanded interests in the academic world: video games.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36362096.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Knuckles' Chaotix-26th Anniversary</title><category>26th Anniversary</category><category>Features</category><category>Gametap</category><category>Knuckles Chaotix</category><category>Limelight</category><category>Sega 32X</category><category>Sega Genesis</category><category>Sonic Gems Collection</category><category>Sonic Mania Plus</category><category>Tower of Power</category><category>Twitch</category><category>sonic the hedgehog</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 22 Apr 2021 07:59:43 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/4/22/ppr-presents-limelight-knuckles-chaotix-26th-anniversary.html</link><guid isPermaLink="false">417550:4588524:36361594</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36361594.xml</wfw:commentRss></item><item><title>PPR 131</title><category>Amiga CD32</category><category>Blaster Master Zero Collection</category><category>Fantasian</category><category>Final Fantasy X/X-2</category><category>Hades</category><category>Jim Ryan</category><category>Metal Slug XX</category><category>Oddworld: SoulStorm</category><category>Outriders</category><category>PS Vita</category><category>PS3</category><category>PSN</category><category>Podcast</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 20 Apr 2021 15:43:37 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/4/20/ppr-131.html</link><guid isPermaLink="false">417550:4588524:36361345</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 131 ART.png?__SQUARESPACE_CACHEVERSION=1618933519746" alt="" /></span></p>
<p><strong style="font-size: 250%;">W</strong>ell this is <strong>embarrassing</strong>, but honestly, we couldn&rsquo;t be happier about the news. This episode of PPR is focused on what ending PSN support for legacy PlayStation hardware would mean for owners who still have their old Sony machines on deck. We shared our thoughts on the event, and what selection of games we recommended for download before the plug would be pulled, but then something happened only a day after recording&hellip;</p>
<p>Maybe there was enough serendipity from developers and players alike to reach Sony&rsquo;s senses because it would seem that cooler heads have prevailed and the slated PSN Sunset for the PS3, PSP, and PS Vita has been shifted squarely on to the PSP for now.</p>
<p>Even if the concern is currently moot, we felt there were a lot of good points raised on the show like what the limited life of the CMOS Battery for the PS3 and PS4 means, along with some resources and tactics that can be used to get the most of these old PSN access points before they&rsquo;re eventually closed down. Even then, the gang also took the time to talk about all the games they had been playing like <em>Metal Slug XX</em>, <em>Hades</em>, <em>Final Fantasy X/X-2</em>, the Atari VCS, <em>Oddworld: SoulStorm</em>, the Amiga CD32, <em>Outriders</em>, <em>Fantasian</em>, <em>Blaster Master Zero Collection</em>, and so much more.</p>
<p>Kick up a seat and boot up PSN on your screens as we present you episode 131 of Press Pause Radio!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_131.mp3" type="audio/mpeg" length="115357988"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36361345.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>House Show: Spring Cleaning / First Blood</title><category>GCW</category><category>Peacock</category><category>Podcast</category><category>Samoa Joe</category><category>The Collective</category><category>WWE</category><category>Wrestlemania</category><dc:creator>Toast</dc:creator><pubDate>Tue, 20 Apr 2021 14:12:06 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/4/20/house-show-spring-cleaning-first-blood.html</link><guid isPermaLink="false">417550:4588524:36361332</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/post-images/Episode 7.png?__SQUARESPACE_CACHEVERSION=1618928003077" alt="" /></span></p>
<p><strong style="font-size: 250%;">W</strong>e are right back at it with another episode of House Show, this time around Toast and George discuss the aftermath of Wrestlemania week and the talent that was released by the WWE. We also go into some of the highlights of NXT and The Collective, as well as why we are AEW marks. Hope you all enjoyed the last few weeks of wrestling, and we especially hope the talent that was let go bounce back and find better opportunities. Thanks for listening and let us know if there are any topics you would like for us to discuss!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/indiedrome/Episode 7.mp3" type="audio/mpeg" length="60705278"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36361332.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Balan WonderWorld</title><category>3D Platformer</category><category>Arzest</category><category>Balan</category><category>Balan WonderWorld</category><category>NIghts Into Dreams</category><category>QCF Reviews</category><category>Sega</category><category>Square Enix</category><category>Super Mario Odyssey</category><category>The Balan Company</category><category>Yuji Naka</category><category>cringe</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sun, 18 Apr 2021 16:23:07 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/4/18/qcf-balan-wonderworld.html</link><guid isPermaLink="false">417550:4588524:36361110</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Balan WonderWorld.png?__SQUARESPACE_CACHEVERSION=1618764251581" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1618764304943" alt="" /></span></span>here are developers out there who hold some of the highest prestige in the industry from their work on a few, or even just iconic game&mdash;some of these developers have gone on to do great things in the current day scene, and then there are some who are just stuck in the past.</span></p>
<p>Yuji Naka&rsquo;s&nbsp;<em>Balan WonderWorld</em>&nbsp;is an indictment of the latter because the new release from Arzest and the Balan Company is seemingly engineered to compete with platformer games released back in 2003 more than anything else. At its core,&nbsp;<em>Balan Wonderworld</em>&nbsp;plays like a pale imitation of the&nbsp;<em>Super Mario Odyssey</em>&nbsp;formula dressed up in a bad&nbsp;<em>NiGHTs into Dreams</em>&nbsp;aesthetic&hellip;</p>
<p>I know I started marching my steps strong and heavy with the Poo Poo Parade real early into this review but I honestly can&rsquo;t help it; for every neat idea the game seems to have, it comes back with three more flaws or design choices that put a big sour on any fun to be found.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36361110.xml</wfw:commentRss></item><item><title>QCF: Turrican Flashback</title><category>Amiga</category><category>Factor 5</category><category>Mega Turrican</category><category>Nintendo Switch</category><category>QCF Reviews</category><category>Rainbow Arts</category><category>Ratalaika Games</category><category>SNES</category><category>Sega Genesis</category><category>Super Turrican</category><category>Turrican Flashback</category><category>Turrican II: The Final Fight</category><category>turrican</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 14 Apr 2021 04:20:12 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/4/14/qcf-turrican-flashback.html</link><guid isPermaLink="false">417550:4588524:36360544</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Turricann Flashback.png?__SQUARESPACE_CACHEVERSION=1618374119194" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1618374158284" alt="" /></span></span>he Western and Eastern history video games have always had their place in the main zeitgeist of video game culture, but what about the other,&nbsp;</span><em>other</em>&nbsp;West? The one that ran their television displays at 50HZ PAL output had a crap-load of gradient color schemes, and an obsession with hurting players with falling water drops&mdash;yeah, I&rsquo;m talking about the European slice of gaming.</p>
<p><span>While the folks &ldquo;across the pond&rdquo; were able to get their own localizations of household brands like Nintendo and SEGA, there was one other name synonymous with the European gaming scene &amp; that was Commodore Amiga.</span></p>
<p><span>Even though there isn&rsquo;t a lot of love for the Amiga legacy outside of those who group on it, there&rsquo;s been one common denominator that has seamlessly harmonized across all three regions&mdash;<em>Turrican</em>.</span></p>
<p><span>Factor 5&rsquo;s Sci-Fi Run &lsquo;n Gun has been hosted across numerous platforms, but none more celebrated than the titles that have graced the Amiga 1200, Super NES, and even the Sega Genesis, and now with the help of Ratalaika Games, Factor 5 has released an upgraded collection of the four best titles in the franchise with <em>Turrican Flashback</em>. Looking beyond the appeal of collecting these overlooked classics into one convenient collection, the labor of love that went into optimizing these games, and fleshing out every little quality of life enhancement and nuance imaginable is what really sets this title apart from nostalgia packages. <em>Turrican Flashback</em> may be one of the finest curations of a retro game set ever to be programmed.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36360544.xml</wfw:commentRss></item><item><title>QCF: Say No! More</title><category>Comedy Games</category><category>Indie Games</category><category>Interactive Story</category><category>QCF Reviews</category><dc:creator>Toast</dc:creator><pubDate>Sun, 11 Apr 2021 14:04:19 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/4/11/qcf-say-no-more.html</link><guid isPermaLink="false">417550:4588524:36360166</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/post-images/SayNoMoreReview.png?__SQUARESPACE_CACHEVERSION=1618375192449" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1618375245347" alt="" /></span></span>t first glance of <em>Say No! More</em>, I immediately had memories of an arcade game I used to play at anime conventions called <em><span>Cho Chabudai Gaeshi</span></em><span>. It was a table-flipping game where you would pound on the table to charge up the attack in various settings such as a wedding and an office, before unleashing your attack and flipping the table for maximum destruction. I was happy to find out that <em>Say No! More</em> may be close to that goofy experience that I enjoyed years ago, with plenty of humor and no-stress gameplay. The game does not deliver on challenge or depth but presents an important message in what is described as a linguistic arcade comedy.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36360166.xml</wfw:commentRss></item><item><title>House Show: Too Much Wrestling Weekend</title><category>AEW</category><category>GCW</category><category>Independent Wrestling</category><category>Podcast</category><category>WWE</category><category>Wrestlemania</category><dc:creator>Toast</dc:creator><pubDate>Sat, 10 Apr 2021 23:55:08 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/4/10/house-show-too-much-wrestling-weekend.html</link><guid isPermaLink="false">417550:4588524:36360130</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/post-images/Episode 6.png?__SQUARESPACE_CACHEVERSION=1618099011730" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">O</strong>n this episode of House Show, friend of the site <a href="https://www.twitch.tv/boognites">BoogNites</a> checks in as we discuss all the wrestling happening during Wrestlemania week. Highlights of NXT and The Collective as well as predictions of the two-night Wrestlemania weekend are all on topic for this show. It's seriously too much wrestling but we hope to check out as much as we can, and hope that everyone enjoys their particular brand or style of professional wrestling. Thanks for checking us out and stay tuned for more coverage and discussion in the future.</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/indiedrome/Episode 6.mp3" type="audio/mpeg" length="40465190"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36360130.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Ghosts 'n Goblins Resurrection</title><category>Capcom</category><category>Ghosts 'n Goblin</category><category>Ghosts 'n Goblins Resurrection</category><category>Ghouls 'n Ghosts</category><category>Maximo Ghosts to Glory</category><category>Maybe there's hope for a Tomba 3 after all</category><category>Nintendo Switch</category><category>Nintendo eShop</category><category>QCF Reviews</category><category>RE Engine</category><category>Tokuro Fujiwara</category><category>Ultimate Ghosts ‘n Goblins</category><category>Whoopee Camp</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 07 Apr 2021 06:56:02 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/4/7/qcf-ghosts-n-goblins-resurrection.html</link><guid isPermaLink="false">417550:4588524:36359286</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Ghosts n Golins Resurrection.png?__SQUARESPACE_CACHEVERSION=1617814219120" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1617814270879" alt="" /></span></span>sn&rsquo;t it mind-blowing how big and expansive games can be today? Just think about all the releases that have hit the market in the last ten five years that expand beyond 40 gameplay hours or more on average for completion. The real test of modern gaming has now drifted more into finding the time to play the title than the inherent challenge of the game itself&mdash;but that wasn&rsquo;t the case thirty years ago.</p>
<p>In order to stand tall against the even most grizzled players, Video Games extended their mileage on the market by commanding difficulty curves that could immobilize even the most dedicated weekend rental. One series, in particular, made a name for itself when it came to hard-as-nails action, the masochistically macabre hop &lsquo;n bop that is Capcom&rsquo;s <em>Ghosts &lsquo;n Goblins</em> franchise.</p>
<p>With some niche efforts by teams like From Software and other indie game studios to keep that old-school adrenaline of difficult gameplay alive notwithstanding, it&rsquo;s a little bizarre to see a new mainline entry to the <em>Ghosts &lsquo;n Goblins</em> in the year 2021. Thankfully, Ghosts &lsquo;n Goblins Resurrection is a fleshed-out package that strives for a balance that&rsquo;s accessible enough for anyone looking to celebrate its legacy, yet just as desirable in getting the most out of the crushing experience it has to offer.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36359286.xml</wfw:commentRss></item><item><title>House Show: A Revolutionary Fireworks Display!</title><category>AEW</category><category>Barbed Wire</category><category>Deathmatch</category><category>Jon Moxley</category><category>Kenny Omega</category><category>Onita</category><category>Podcast</category><dc:creator>Toast</dc:creator><pubDate>Wed, 10 Mar 2021 15:26:52 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/3/10/house-show-a-revolutionary-fireworks-display.html</link><guid isPermaLink="false">417550:4588524:36353531</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/post-images/um-blue-green.png?__SQUARESPACE_CACHEVERSION=1615390148092" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">I</strong>t's been a while since we last had a House Show recording, and originally I thought we would record prior to AEW Revolution to hype up the upcoming event. I'm glad George suggested we record afterwards as a recap, because MAN! That ending and everything else AEW will be discussed in this episode as well as the recent news of the WWE Network moving to Peacock. Thanks for tuning in, hope everyone is doing well!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/critical-fail/Episode 5.mp3" type="audio/mpeg" length="84338544"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36353531.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Cyber Shadow</title><category>Aarne Hunziker</category><category>Cyber Shadow</category><category>Enrique Martin</category><category>Indie Games</category><category>Jake Kaufman</category><category>Mechanical Head Studios</category><category>Nintendo Switch</category><category>PS4</category><category>QCF Reviews</category><category>Steam</category><category>Xbox One</category><category>Yacht Club Games</category><category>hella indie</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 25 Feb 2021 18:41:09 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/2/25/qcf-cyber-shadow.html</link><guid isPermaLink="false">417550:4588524:36350930</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Cyber Shadow.png?__SQUARESPACE_CACHEVERSION=1614278575105" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1614278638997" alt="" /></span></span>f there&rsquo;s only one video game platform from the past that has to lead an everlasting brain trust spread throughout all walks of life, it&rsquo;s the Nintendo Entertainment System. There are a bevy of other 8-bit machines that have their fans sure, but the NES has defined what people consider the 8-bit generation to be, establishing a style that still permeates a majority of the throwback indie titles that&rsquo;s seen in the market today.</p>
<p>Drawing inspiration from the system&rsquo;s aesthetics is one thing, but capturing the gameplay of that era is an entirely different beast, especially when it comes to channeling the essence of the challenge it&rsquo;s famous for in an age of Save States and unlimited continues. Enter Mechanical Head Studio&rsquo;s <em>Cyber Shadow</em>, a new title published by Yacht Club that chases the old ghosts of NES classics like <em>Ninja Gaiden</em>, <em>Power Blade</em>, <em>Shatterhand</em>, <em>Shadow of the Ninja</em>, and so much more&mdash;complete with a modern touch that aims to balance the scale of difficulty and fairness on the tightest of ropes.</p>
<p>There&rsquo;s a lot to enjoy here for those who cut their teeth on the action genre during the days of the rectangular controller, but on that same token, arguably much of the beauty behind that generation is the &ldquo;less is more&rdquo; philosophy behind those games&mdash;something that <em>Cyber Shadow</em> is remiss to forget in its occasionally clumsy ambition.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36350930.xml</wfw:commentRss></item><item><title>PPR 130</title><category>Capcom Arcade Stadium</category><category>Cyber Shadow</category><category>Final Fantasy VII Remake</category><category>Hades</category><category>Mass Effect Legendary Edition</category><category>Nintendo Direct</category><category>Podcast</category><category>Project Starship XX</category><category>Resident Evil Village</category><category>Turrican Flashback</category><category>Vitamin Connection</category><category>What's in your console</category><category>World of Warcraft Shadowlands</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 25 Feb 2021 01:13:13 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/2/24/ppr-130.html</link><guid isPermaLink="false">417550:4588524:36350767</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 130 ART.png?__SQUARESPACE_CACHEVERSION=1614215806888" alt="" /></span></p>
<p><strong style="font-size: 250%;">C</strong>limate Change and Stonks be damned because we out here recording another fresh episode of Press Pause Radio for y&rsquo;all, and we even brought back Sean for it too!</p>
<p>In this episode we talk some thought up on the Resident Evil Village demo that released, the Mass Effect Legendary Edition announcement, the bullshit of Six Days in Fallujah, and our shared impressions of the latest Nintendo Direct. We also dive in to what&rsquo;s been in our consoles, covering a wide range of games that include Vitamin Connection, Capcom Arcade Stadium, Cyber Shadow, World of Warcraft Shadowlands, SNK vs. Capcom: The Match of the Millennium, Legend of Zelda: A Link Between Worlds, Hades, Project Starship XX, Final Fantasy VII Remake, Turrican Flashback, and so much more.</p>
<p>Be warned though, somehow George&rsquo;s Mic straight up shit the bed during recording, so his audio quality is nowhere near the quality standard we strive for in our podcast production at Press Pause Radio. The episode is more than listenable. but it&rsquo;s certainly not at the audible fidelity we would&rsquo;ve liked it to be, even after salvaging what we could post production (major thanks again to <a href="https://starkandsterlz.com/index.html">Stark and Sterlz Sound Design</a> for their assistance in the matter!)</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_130.mp3" type="audio/mpeg" length="95562083"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36350767.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Yaga</title><category>Action RPG</category><category>Baba Yaga</category><category>Indie Games</category><category>QCF Reviews</category><category>Versus Evil</category><dc:creator>Toast</dc:creator><pubDate>Thu, 04 Feb 2021 05:00:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/2/4/qcf-yaga.html</link><guid isPermaLink="false">417550:4588524:36338141</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/post-images/01_lead_image.png?__SQUARESPACE_CACHEVERSION=1612449994978" alt="" /></span></span></p>
<p><p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1614216177423" alt="" /></span></span>lthough I have often heard the name of Baba Yaga in various media such as movies and television, I must admit I am not familiar at all about its origins or the impact that the Slavic folklore has had over time. Playing through the latest indie release from Versus Evil and developer Breadcrumbs Interactive shows just how much this tale is revered in culture and to storytellers across the world. I appreciate that <em>Yaga</em> presents an interesting hybrid of hack and slash, choose your own adventure and crafting all into a game that is only hindered by repetitive combat, clunky menus and an overabundance of mechanics. And even with that the game still allows the player to become enchanted with the storybook presentation and branching paths that are prime for replaying and finding all the possible outcomes.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36338141.xml</wfw:commentRss></item><item><title>Late to the Party: Crash Bandicoot 4: It’s About Time</title><category>32-Bit Days</category><category>3D Platformer</category><category>Activision</category><category>Crash Bandicoot</category><category>Crash Bandicoot 4: It’s About Time</category><category>Crash Bandicoot: N Sane Trilogy</category><category>Features</category><category>Late to The Party</category><category>Naughty Dog</category><category>PS4</category><category>Toys For Bob</category><category>Vicarious Visions</category><category>Xbox One</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 03 Feb 2021 18:14:04 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/2/3/late-to-the-party-crash-bandicoot-4-its-about-time.html</link><guid isPermaLink="false">417550:4588524:36345429</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR LTTPARTY Crash Four 1.png?__SQUARESPACE_CACHEVERSION=1612376272433" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-N.png?__SQUARESPACE_CACHEVERSION=1612376318618" alt="" /></span></span>ow that the character is over 24 years old, Crash Bandicoot has amassed a generation of fans that look at him with the same reverence as Super Mario and Sonic the Hedgehog&mdash;he&rsquo;s a household name among Generation Z. On that token though, beyond the remastered releases and cameos, just how relevant is the property today&rsquo;s gaming climate? Ironically enough, one of the biggest attractions the marsupial had over its competition was its sense of exclusivity, both in terms of gameplay difficulty and the platform brand the property wore heartily on its sleeve.</span></p>
<p><span>Interestingly, the Crash Bandicoot property made its bread and butter on appealing to the public as the coolest outlier on the market with the PlayStation, but as the years have passed, the marsupial mascot has evolved into a far more accessible franchise. That sentiment couldn&rsquo;t be more apparent than the latest entry from developer Toys for BoB, and publisher Activision,&nbsp;</span><em>Crash Bandicoot 4: It&rsquo;s About Time</em>.</p>
<p><span>With the success of the remastered trilogy, the developer was tasked with releasing a new sequel that would invoke the initial spirit of Bandicoot&rsquo;s PlayStation outings, and thankfully, Toys For BoB answered that call with a game that successfully caters to everyone like no other entry before it, and is easily the best Crash game to date.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36345429.xml</wfw:commentRss></item><item><title>QCF: Dragonborne</title><category>Dragonborne</category><category>Gameboy</category><category>Legend of Zelda Link's Awakening</category><category>Pokemon</category><category>QCF Reviews</category><category>RPG</category><category>Retro</category><category>Spacebot Interactive</category><category>hella indie</category><category>indie game</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 03 Feb 2021 07:24:33 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/2/3/qcf-dragonborne.html</link><guid isPermaLink="false">417550:4588524:36345287</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF dragonborne.png?__SQUARESPACE_CACHEVERSION=1612338049137" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1612338096058" alt="" /></span></span>t isn&rsquo;t too often that you see a brand new Gameboy game released, let alone in the same year that we see next-generation hardware launch but that just goes to show just how powerful the how well Nintendo&rsquo;s trademark handheld still holds up.</p>
<p>Despite the strength of the Game Boy&rsquo;s legacy though, some novel ideas, as unique as they may be, can still find a way to disappoint even the most open-minded of players&mdash;that&rsquo;s Spacebot Interactive&rsquo;s <em>Dragonborne</em>.</p>
<p>While this new top-down RPG adventure does an admirable job of paying tribute to the Game&nbsp; Boy classics that came before it, <em>Dragonborne</em>&rsquo;s individual spin on these familiar tropes ends up being nothing short of tedious at best, and just plain boring at worst.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36345287.xml</wfw:commentRss></item><item><title>QCF: Sega Astro City Mini</title><category>Arabian Fight</category><category>Arcade</category><category>Dark Edge</category><category>Golden Axe: Revenge of Death Adder</category><category>Mini Consoles</category><category>QCF Reviews</category><category>SEGA60th</category><category>Sega</category><category>Sega Astro City Mini</category><category>Space Harrier</category><category>Virtua Fighter</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 03 Feb 2021 06:39:55 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/2/3/qcf-sega-astro-city-mini.html</link><guid isPermaLink="false">417550:4588524:36345283</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF SEGA Astro City Mini.png?__SQUARESPACE_CACHEVERSION=1612334673362" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1612334710936" alt="" /></span></span>here Names like Nintendo, Atari, and SEGA respectively boast a large zenith of the home console market between themselves the past thirty years, no brand commanded a foothold in the coin-operated world of Arcade gaming quite like SEGA did. Beyond the global hits like <em>Golden Axe</em>, <em>Space Harrier</em>, and <em>Virtua Fighter</em>, the Japanese Gaming giant spanned a wide array of genres and gimmicks that redefined the arcade scene with Astro City line of Arcade cabinets. The horsepower behind their intricate PCB boards made way for unique experiences that deployed a wide array of technical marvels that set them apart from their upright peers like super scaling graphics, over-the-top, and JAMMA quality stereo sound.</p>
<p>As the preservation for Arcade software gets harder with each passing year, SEGA took to celebrating its 60th anniversary with a bang with the release of the Astro City Cab Mini&mdash;a scaled-down take of their signature 1993 arcade cabinet that&rsquo;s packed with 37 games that shaped SEGA&rsquo;s storied legacy of its quarter-fueled library. While it&rsquo;s a shame that the retro gaming wizards at M2 weren&rsquo;t programmers for this nifty little machine, the unit&rsquo;s nostalgic design and collection of titles more than make up for its above-average emulation.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36345283.xml</wfw:commentRss></item><item><title>QCF: Yakuza: Like A Dragon</title><category>Dragon Quest</category><category>JRPG</category><category>Playstation 4</category><category>QCF Reviews</category><category>Ryū ga Gotoku Studio</category><category>Sega</category><category>Xbox One</category><category>Xbox Series S</category><category>Xbox Series X</category><category>Yakuza</category><category>Yakuza Like A Dragon</category><category>reboot</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 20 Jan 2021 16:40:09 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/1/20/qcf-yakuza-like-a-dragon.html</link><guid isPermaLink="false">417550:4588524:36340002</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Yakuza Like A Dragonn.png?__SQUARESPACE_CACHEVERSION=1611160925613" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-D.png?__SQUARESPACE_CACHEVERSION=1611160962969" alt="" /></span></span>espite all of the social and technological advancements we&rsquo;ve made over the last century, there&rsquo;s an old saying that still gets thrown in the face of anything progressive to this very day&mdash;the tired phrase of &ldquo;if it ain&rsquo;t broke, don&rsquo;t fix it.&rdquo;&nbsp;</span></p>
<p><span>There are merits to the sentiment though&mdash;it isn&rsquo;t often that an open-world action-adventure dynamic like that of the <em>Yakuza</em> series is able to work as well as it has for the last fifteen years, as each entry only worked to improve upon the foundation of the 2006 PS2 original. Fortunately, that isn&rsquo;t the case here, far from it; Ryu Ga Gotoku Studio's <em>Yakuza Like A Dragon</em> is a revival, unlike anything we&rsquo;ve seen from a legacy franchise before it, taking the series to a new generation of players while successfully carrying it to new heights for longtime fans all the same.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36340002.xml</wfw:commentRss></item><item><title>PPR Presents The Golden Zonkies: Class Of 2020</title><category>2020</category><category>Animal Crossing New Horizons</category><category>Collection of SaGa</category><category>DOOM Eternal</category><category>GOTY</category><category>GOTY 2020</category><category>Hades</category><category>Marvel's Spider-Man: Miles Morales</category><category>PC Engine Mini</category><category>Podcast</category><category>The Golden Zonkies</category><category>The Last of Us Part II</category><category>Yakuza Like A Dragon</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 20 Jan 2021 08:09:25 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2021/1/20/ppr-presents-the-golden-zonkies-class-of-2020.html</link><guid isPermaLink="false">417550:4588524:36339921</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GZ Banner new 2020.png?__SQUARESPACE_CACHEVERSION=1611130615577" alt="" /></span></p>
<p><strong style="font-size: 250%;">W</strong>e don&rsquo;t know about you guys, but I think we&rsquo;re getting pretty tired of shitting on the every year into the next, and while no year deserves to get shit on more than 2020, I think it&rsquo;s time we right into the new year with a &ldquo;cool bois&rdquo; vibe. Democracy has done its part to purge the orange scourge, and mass distribution of the vaccine is gradually making progress, as little as it may be&mdash;things are looking up! 2021 has so much potential for games too, both Bog, indie, and retro-alike, so while we prepare to venture safely into the new year, let&rsquo;s take a look at the best games from last year with Press Pause Radio&rsquo;s Golden Zonkies: Class Of 2020.</p>
<p>In case y&rsquo;all don&rsquo;t remember the updated flow from last couple of years, we have changed up our format and have done away with categories!&nbsp; Now, bear in mind, we&rsquo;re still giving our prestigious mark of excellence, a Golden Zonkey, to the games that are deserving of recognition, only, we&rsquo;re not doing by a respective genre, or category. Instead, we will be giving them out in a personal list format by each of us in the podcast, and we&rsquo;ll be spending time discussing why we picked the titles we did within a countdown of five. Normally we would have done a roundtable of games that were worth a quick mention from the year, but we decided to mention them in passing instead, along with some not-so-honorable-mentions (we also chose a few more not mentioned on the show to include in the pos!) We will then award the &ldquo;Golden Zonkey of The Year&rdquo; in a unanimous vote that was similar to the previous format, and conclude the show from there.</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GZA_2020.mp3" type="audio/mpeg" length="150300288"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36339921.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Limelight: Back 4 Blood Alpha</title><category>Alpha Gameplay</category><category>Back 4 Blood</category><category>Co-op</category><category>Features</category><category>Previews</category><category>Turtle Rock Studios</category><dc:creator>Toast</dc:creator><pubDate>Sat, 19 Dec 2020 21:31:39 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/12/19/ppr-limelight-back-4-blood-alpha.html</link><guid isPermaLink="false">417550:4588524:36333787</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36333787.xml</wfw:commentRss></item><item><title>QCF: Sam &amp; Max Save the World Remastered</title><category>Adventure Games</category><category>QCF Reviews</category><category>Sam &amp; Max</category><category>Skunkape Games</category><dc:creator>Toast</dc:creator><pubDate>Wed, 02 Dec 2020 11:00:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/12/2/qcf-sam-max-save-the-world-remastered.html</link><guid isPermaLink="false">417550:4588524:36329037</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/post-images/Sam%20%20Max%20Review.png?__SQUARESPACE_CACHEVERSION=1606667822676" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1614216425438" alt="" /></span></span>ith the closing of the original Telltale Games in 2018 leaving many fans of adventure games sad and unsure of the genre&rsquo;s future, many assumed something like <em>Sam &amp; Max</em> may never be seen again. And although the name of Telltale and many of its properties have new ownership, the members of the Freelance Police will have their escapades retold by the original developers in <em>Sam &amp; Max Save the World Remastered. </em>For new fans and old, this collection of the six-episode first season first released in 2006 is a time capsule to what adventure games were, and what fans still crave today.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36329037.xml</wfw:commentRss></item><item><title>House Show: Surviving the Survivor Series</title><category>AEW</category><category>Kenny Omega</category><category>Podcast</category><category>Survivor Series</category><category>The Undertaker</category><category>WWE</category><dc:creator>Toast</dc:creator><pubDate>Sun, 22 Nov 2020 17:02:15 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/11/22/house-show-surviving-the-survivor-series.html</link><guid isPermaLink="false">417550:4588524:36327832</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/post-images/Episode%204.jpg?__SQUARESPACE_CACHEVERSION=1606065233415" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">I</strong>s anyone looking forward to Survivor Series tonight, or is this the annual pay-per-view event that WWE should send into retirement along with The Phenom? Toast and George will discuss the show's ups and downs through the last three decades as well as the impact of several debuts at the fall showcase. We also get pumped about the upcoming AEW video game, take care of our aging canine and Toast predicts that Sting will show up in the ring tonight for the showdown fans never got. All this and more on the latest episode of House Show!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/Episode 4.mp3" type="audio/mpeg" length="58314398"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36327832.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Limelight: Atomiswave Dreamcast Ports</title><category>Arcade</category><category>Atomiswave</category><category>Dreamcast</category><category>Features</category><category>GDEMU</category><category>King of Fighters</category><category>Limelight</category><category>Megavolt85</category><category>Metal Slug</category><category>SNK</category><category>Sammy</category><category>Sega</category><category>Sega Dreamcast</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 20 Nov 2020 07:40:48 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/11/20/ppr-presents-limelight-atomiswave-dreamcast-ports.html</link><guid isPermaLink="false">417550:4588524:36327435</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36327435.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: DuckTales 2 Player</title><category>Darkwing Duck</category><category>Disney Afternoon</category><category>DuckTales 2</category><category>DuckTales 2 Player</category><category>Features</category><category>Limelight</category><category>NES</category><category>RomHacking.Net</category><category>Ti</category><category>Twitch</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 03 Nov 2020 16:32:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/11/3/ppr-presents-limelight-ducktales-2-player.html</link><guid isPermaLink="false">417550:4588524:36319858</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36319858.xml</wfw:commentRss></item><item><title>PPR 129</title><category>Colecovision</category><category>Crash Bandicoot 4: It's about Time</category><category>Ginga Force</category><category>Hades</category><category>Indie Games</category><category>PC Engine</category><category>PS5</category><category>PSVR</category><category>Podcast</category><category>Portable Monitor LCD for PC Engine</category><category>Shenmue III</category><category>What's in your console</category><category>Yakuza</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 02 Nov 2020 00:08:16 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/11/1/ppr-129.html</link><guid isPermaLink="false">417550:4588524:36323155</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 129 ART.png?__SQUARESPACE_CACHEVERSION=1604275763190" alt="" /></span></p>
<p><strong style="font-size: 250%;">M</strong>an, Daylight Savings time sure is weird&mdash;while everyone here at Press Pause radio can appreciate the gift of an extra hour being added during the weekend of all times, it&rsquo;s still enough to make you queasy&hellip;</p>
<p>Still, it&rsquo;s given us time to catch up on everything we&rsquo;ve playing before the wave of next generation hardware hits us in a couple of weeks, &nbsp;and even then, there&rsquo;s no shortage of stuff to get through. This week we talk about Microsoft announcement of 100% Backwards compatibility of their older software libraries for the Xbox One and Series X, Commuter Bicycles retailing for over thirteen-thousand dollars, Sony offering free hardware to retro-fit the PSVR headset onto the PlayStation 5, <em>Hades</em>, <em>Ginga Force</em>, the Sony 1945MD, <em>Way of the Warrior</em>, <em>The Yakuza Collection</em>, <em>Cyberpunk 2077</em> delays, the Colecovision Super Game Module, and so much more.</p>
<p>Unwrap whatever candy you&rsquo;ve grabbed over the&nbsp; holiday, as you plug in for a jam-packed episode of Press Pause Radio before heading into the GOTY season&mdash;also, if you haven&rsquo;t already, be sure to vote this election however which way you can! Also, wear a fucking mask when you go outside&mdash;it help save your life, and the lives of those around you!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_129.mp3" type="audio/mpeg" length="115652736"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36323155.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Undead Darlings ~no cure for love~ (Switch)</title><category>Dungeon RPG</category><category>Dungeon-crawling</category><category>QCF Reviews</category><category>Turn-based RPG</category><category>Zombies</category><category>visual novel</category><dc:creator>Toast</dc:creator><pubDate>Sat, 31 Oct 2020 23:49:39 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/10/31/qcf-undead-darlings-no-cure-for-love-switch.html</link><guid isPermaLink="false">417550:4588524:36323044</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/post-images/Undead%20Darlings%20Review%20Image.png?__SQUARESPACE_CACHEVERSION=1606709510363" alt="" /></span></span></p>
<p>Never judge a book by its cover; in this case never judge an RPG by its visual novel elements. I initially did not think I would play through this release from Sekai Games and Mr. Tired Media due to the bland and uninspired spin on breaking the fourth wall and using anime tropes with negative results.&nbsp; However, after grinding out multiple hours of <em>Undead Darlings ~no cure for love~</em> on the Switch and surpassing all the brutal objectives laid out in the zombie apocalypse I can say that the combat and challenging gameplay shows enough promise to make the title something worth checking into.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36323044.xml</wfw:commentRss></item><item><title>QCF: Battletoads (2020)</title><category>Battletoads</category><category>Battletoads (NES)</category><category>Battletoads Arcade</category><category>Dlala Studios</category><category>QCF Reviews</category><category>Rare</category><category>Xbox Games Pass</category><category>Xbox One</category><category>microsoft</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 22 Oct 2020 06:51:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/10/22/qcf-battletoads-2020.html</link><guid isPermaLink="false">417550:4588524:36320821</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF-Battletoads.png?__SQUARESPACE_CACHEVERSION=1603377218965" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-2.png?__SQUARESPACE_CACHEVERSION=1603377259530" alt="" /></span></span>6 years is a long time ago&mdash;hell, I bet some of you reading this aren&rsquo;t even 26 years old yourselves, and couldn&rsquo;t have possibly imagined what the vibe was back then. Well, there was one thing that dominated the scene that time in contrast to the occasional sighting at your local laundromat, and that&rsquo;s over-the-top Arcade games.</span></p>
<p><span>&nbsp;Among all of the Final Fight&rsquo;s and Teenage Mutant Ninja Turtle clones, however, was <em>Rare</em>&rsquo;s last hurrah for their infamous&nbsp;</span><em>Battletoads</em>&nbsp;series with a coin-op gem that wouldn&rsquo;t get a proper console port until 2015 with <em>Rare Replay</em>, a compilation that included it along with the original title for NES. Needless to say, it made an impression with players; between the success of their inclusion onto that collection, and the various cameos the characters have made on other popular titles like Killer Instinct and Shovel Knight, the fever for more toads had grown. Unable to ignore the interest for it any longer, Microsoft and <em>Rare</em> decided to formally bring them out of retirement with a brand new title for the Xbox One.</p>
<p><span>&nbsp;Partnering with <em>Dlala Studios</em> after working with them on <em>Sea of Thieves</em>, the latest entry to the franchise is a reboot that&rsquo;s starkly different from anything the Amphibians have ever done before&mdash;and thankfully it&rsquo;s a step in the right direction, albeit a undeniabley clumsy one.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36320821.xml</wfw:commentRss></item><item><title>Late to the Party: The Ninja Saviors - Return of the Warriors</title><category>Daddy Mulk</category><category>Features</category><category>Hamster Corporation</category><category>ININ Games</category><category>Late to The Party</category><category>Taito</category><category>The Ninja Saviors-The Return of the Warriors</category><category>The Ninja Warriors</category><category>natsume</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 20 Oct 2020 01:47:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/10/19/late-to-the-party-the-ninja-saviors-return-of-the-warriors.html</link><guid isPermaLink="false">417550:4588524:36233907</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR LTTPARTY 12.png?__SQUARESPACE_CACHEVERSION=1603350891707" alt="" /></span></span></p>
<p><em><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1603351166465" alt="" /></span></span>aito</em> was doing crazy things with multi-screened arcades games in the late 80's. Already having released the three-screen-wide <em>Darius</em> to arcades in 1987, they would release a double monitored brawler known as <em>The Ninja Warriors</em> the same year, which would get a sequel on the Super NES in 1994. It's this game that <em>Taito</em> and <em>ININ Games</em> have released to the PlayStation 4 and Nintendo Switch as <em>The Ninja Saviors- Return of the Warriors</em>.</p>
<p>Ninjas are cool, but cybernetic ones are even cooler, and the same team that brought us the revamped Wild Arms Reloaded definitely knows what&rsquo;s up when bringing classic (and impossibly expensive) titles from the 16-bit era to the modern stage. As a side-scrolling brawler, Return of the Warriors is definitely an engaging title, one that's more involved than many of the brawlers we've played in the past. Taking place over eight lengthy stages, players into this specific game time are in for a real good time.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36233907.xml</wfw:commentRss></item><item><title>Late to the Party: SNK Heroines: Tag Team Frenzy</title><category>Features</category><category>NIS America</category><category>SNK</category><category>SNK Heroines: Tag Team Frenzy</category><category>Tag Team</category><category>fighting</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 19 Oct 2020 13:35:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/10/19/late-to-the-party-snk-heroines-tag-team-frenzy.html</link><guid isPermaLink="false">417550:4588524:36203290</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR LTTPARTY 11.png?__SQUARESPACE_CACHEVERSION=1603350496552" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-Y.png?__SQUARESPACE_CACHEVERSION=1603350525151" alt="" /></span></span>ou all should know by now that we love a good fighting game here on Press Pause Radio and SNK is a mainstay that is responsible for some of our favorites over the years. Games like King of Fighters '98 (and its fantastic Dreamcast update, Dream Match 1999), Garou: Mark of the Wolves, Shin Samurai Spirits (Samurai Showdown II) and so many more. It&rsquo;s hard to discount SNK after all of these years, and their work will always have a space on our shelf and hard drives with each new port in the future. So, when SNK announced a new fighting game for the Nintendo Switch featuring an all-female roster of fighters from across SNK's history, I knew I needed to check it out at some point.</span></p>
<p><span>&nbsp;</span>Developed by SNK (The Future is Now!) and published by NIS America, SNK Heroines: Tag Team Frenzy is a versus fighting game that, at first glance, seems to be a fan-service-y re-skin of the typical SNK fighting game formula. Players start the game with a primary attacker and a secondary supporting character. However, simply diving into the game with this expectation will only lead to confusion and frustrate the player, as there is actually a completely unique system under the hood that needs quite a bit more understanding if players want to make any kind of progress.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36203290.xml</wfw:commentRss></item><item><title>House Show: Pure Wrestling and Parking Lot Brawls</title><category>AEW</category><category>Podcast</category><category>Professional Wrestling</category><category>Pure Title</category><category>Ring of Honor</category><dc:creator>Toast</dc:creator><pubDate>Mon, 19 Oct 2020 09:26:56 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/10/19/house-show-pure-wrestling-and-parking-lot-brawls.html</link><guid isPermaLink="false">417550:4588524:36319990</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/post-images/material-design-color-abstract-art-vector-red-background-str.png?__SQUARESPACE_CACHEVERSION=1603099799417" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">Y</strong>o, George and Toast are back with another episode of PPR's wrestling podcast where it is revealed to Toast that Adam Rose is still around and he got HUGE. Besides that revelation, we also discuss the outstanding Parking Lot Brawl from AEW a few weeks back and the opening rounds of the Pure Title Tournament in Ring of Honor. We go over a brief history of the title and predict the rounds to come in determining a champion. Hope you enjoy the show, and if there are any suggestions for a specific topic we are always open to any ideas and suggestions. Thanks!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/critical-fail/Episode 3.mp3" type="audio/mpeg" length="58491734"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36319990.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Play Play: Rocket Knight Adventures</title><category>90's Attitude</category><category>Akira Yamaoka</category><category>Contra</category><category>Features</category><category>Konami</category><category>Let's Play</category><category>Nobuya Nakazato</category><category>Play Play</category><category>Rocket Knight Adventure</category><category>Sega Genesis</category><category>Sparkster</category><category>sonic the hedgehog</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 17 Oct 2020 05:02:39 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/10/17/ppr-presents-play-play-rocket-knight-adventures.html</link><guid isPermaLink="false">417550:4588524:36319748</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36319748.xml</wfw:commentRss></item><item><title>QCF: Takeshi &amp; Hiroshi</title><category>Claymation</category><category>Game Development</category><category>Indie Games</category><category>Interactive Story</category><category>Nintendo Switch</category><category>Oink Games</category><category>Puppetry</category><category>QCF Reviews</category><category>RPG</category><category>Taeshi &amp; Hiroshi</category><category>hella indie</category><category>visual novel</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 13 Oct 2020 06:39:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/10/13/qcf-takeshi-hiroshi.html</link><guid isPermaLink="false">417550:4588524:36318630</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Takeshi.png?__SQUARESPACE_CACHEVERSION=1602571939379" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1602571999326" alt="" /></span></span>&nbsp;know it may sound a bit silly, especially when you think about the importance of roles like Fire Fighters and Surgeons but, it can be argued that Video Game Developers are among some of the biggest heroes of modern society (this can honestly be said about all creatives, but stick with me, I&rsquo;m going somewhere with this.)</p>
<p>The worlds they can weave, with designs that are teeming with a sense of wonder that bewilders and empower anyone looking for an experience to escape to; Game Developers offer an invaluable service, and for one aspiring designer-in-the-making, it&rsquo;s the one gift he can give to an ailing little brother.</p>
<p>In a story where your passion can be someone&rsquo;s entire world, enter Takeshi &amp; Hiroshi; an interactive novel from Oink Games that&rsquo;s packed with a lot of heart, a surprising amount of gameplay depth, and the regrettable snag of ending way too soon.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36318630.xml</wfw:commentRss></item><item><title>QCF: Volta-X (Steam)</title><category>GungHo</category><category>Indie Games</category><category>QCF Reviews</category><category>RPG</category><category>RTS</category><category>mecha</category><dc:creator>Toast</dc:creator><pubDate>Thu, 01 Oct 2020 02:21:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/9/30/qcf-volta-x-steam.html</link><guid isPermaLink="false">417550:4588524:36315873</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Volta X.png?__SQUARESPACE_CACHEVERSION=1602573881895" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1602573924039" alt="" /></span></span>hen I first viewed <em>Volta-X</em>, I was drawn in by the art style; a blending of giant robot battles mashed together with Japanese monster movies and Saturday morning cartoons. But once I started playing the release from GungHo Online Entertainment America, I felt that the game was difficult to understand, and even harder to define. After my twenty plus hour initial playthrough of the game I can say that I still can&rsquo;t quite define what it is, and unfortunately with a lack of community to battle and a UI that leaves plenty to desire, that may keep other players away from what could be a fantastic, albeit grindy RTS / RPG hybrid.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36315873.xml</wfw:commentRss></item><item><title>House Show: Eddie Kingston Appreciation Show (And All Out)</title><category>AEW</category><category>All Out</category><category>House Show</category><category>Podcast</category><category>Professional Wrestling</category><dc:creator>Toast</dc:creator><pubDate>Mon, 28 Sep 2020 08:56:26 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/9/28/house-show-eddie-kingston-appreciation-show-and-all-out.html</link><guid isPermaLink="false">417550:4588524:36315104</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/photos/post-images/Episode 2 Art.jpg?__SQUARESPACE_CACHEVERSION=1601283444332" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">O</strong>n this episode of House Show Toast welcomes his good friend Pristell onto the show as they discuss the most recent PPV from AEW, All Out. Love for the promo, as well as Mr. Kingston may be common throughout the show, but they also get into the matches and some of the show stealing performances from MJF and Thunder Rosa. Was the event as good as it's predecessors, or has the current climate of wrestling taken some shine from it's prestige? We hope to answer these questions and more. Thanks for checking out the show, and make sure to give a special thank you to our guest on <a href="https://twitter.com/BoogNites">Twitter</a>.</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/critical-fail/9-28-20.mp3" type="audio/mpeg" length="60375374"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36315104.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Super Play: Mortal Kombat Mythologies: Sub-Zero Part 1</title><category>Features</category><category>John Tobias</category><category>Midway</category><category>Mortal Kombat</category><category>Mortal Kombat 4</category><category>Mortal Kombat Mythologies: Sub-Zero</category><category>Mortal Kombat Shaolin Monks</category><category>Mortal Kombat Trillogy</category><category>Play Play</category><category>Sub-Zero</category><category>Super Play</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 26 Sep 2020 16:48:48 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/9/26/ppr-presents-super-play-mortal-kombat-mythologies-sub-zero-p.html</link><guid isPermaLink="false">417550:4588524:36314888</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36314888.xml</wfw:commentRss></item><item><title>PPR 128</title><category>$70 Video Games</category><category>Cross-Gen</category><category>Next-Gen</category><category>PlayStation 5</category><category>PlayStation 5 Digital Edition</category><category>PlayStation Plus Collection</category><category>Podcast</category><category>Sneakerheads</category><category>Xbox Games Pass</category><category>Xbox Series S</category><category>Xbox Series X</category><category>busted Pre-orders</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 26 Sep 2020 16:40:08 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/9/26/ppr-128.html</link><guid isPermaLink="false">417550:4588524:36314883</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 128 ART.png?__SQUARESPACE_CACHEVERSION=1601138464010" alt="" /></span></p>
<p><strong style="font-size: 250%;">I</strong>t&rsquo;s about to get real come November; the long-awaited arrivals of the Sony PlayStation 5 and the Xbox Series X and Series S will finally launch to the public. Sony and Microsoft have finally unveiled the major details for their next generation hardware after months of speculation and brevity, and well, the hole killer pandemic thing that&rsquo;s still going on (wear a fucking mask y&rsquo;all.)</p>
<p>Color us unprepared too because not only is George too broke to steadily invest into both; Andrew STILL doesn&rsquo;t have a 4K, and Ser is laughing at us in 720p&mdash;that doesn&rsquo;t mean that&nbsp; don&rsquo;t have some words to share though!</p>
<p>Join us as we break down prices, specs, launch titles, controller designs, overall value, and more here on this short-but-sweet episode of Press Pause Radio.</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_128.mp3" type="audio/mpeg" length="52452081"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36314883.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>House Show: Thunderdome Teeth</title><category>Indie Wrestling</category><category>Podcast</category><category>Pro Wrestling</category><category>Summerslam</category><category>WWE</category><dc:creator>Toast</dc:creator><pubDate>Tue, 15 Sep 2020 14:24:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/9/15/house-show-thunderdome-teeth.html</link><guid isPermaLink="false">417550:4588524:36312135</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/photos/post-images/House%20Show%201%20Image.png?__SQUARESPACE_CACHEVERSION=1601283369989" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">S</strong>o it's official, Press Pause Radio has a wrestling podcast. It may have taken several years to get around to it, but what better time to discuss all things professional wrestling when hardly any shows are happening due to the ongoing pandemic. Fear not, we still have plenty of topics to go over such as the Thunderdome, Custody Ladder Matches, why Bart Gunn should debut on RAW Underground and recent AEW happenings. Thanks for checking out the show, and stay tuned for more to come in the future.</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/critical-fail/House%20Show%201.2.mp3" type="audio/mpeg"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36312135.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>35 years of Super Mario on Game Boy: a hopeful Game Boy Collection</title><category>Collection</category><category>Donkey Kong '94</category><category>Features</category><category>Game Boy</category><category>Mario Clash</category><category>Nintendo Switch</category><category>Opinion Editorial</category><category>Super Mario 3D Collection</category><category>Super Mario Bro</category><category>Super Mario Bros 35th</category><category>Super Mario Land</category><category>Super Mario Land 2: Six Golden Coins</category><category>Virtual Boy</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sat, 12 Sep 2020 18:25:58 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/9/12/35-years-of-super-mario-on-game-boy-a-hopeful-game-boy-colle.html</link><guid isPermaLink="false">417550:4588524:36311563</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/Super Mario All Stars GB Feature Bannner.png?__SQUARESPACE_CACHEVERSION=1599935418072" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">A</strong>fter months upon months of rumors about their existence, Nintendo finally put the scuttlebutt to rest, and officially revealed the <em>Super Mario 3D Collection</em>, a compilation of Mario&rsquo;s iconic three-dimensional outings spanning three generations of hardware, all packed into one convenient title.</span></p>
<p><span>&nbsp;</span>Aside from the glaring omission of <em>Super Mario Galaxy 2</em> though, something else has been really bothering me; it&rsquo;s something that seems to have been overlooked by a majority of the community, myself included, and only really came to me after a certain title was coincidentally teased in the last Nintendo direct prior to this Mario-centric one&hellip;</p>
<p><span>&nbsp;</span>Why aren&rsquo;t there any special curative efforts for the Plumber&rsquo;s classic Game Boy stints? &mdash; Where has all of the love gone for Mario&rsquo;s portable adventures?</p>
<p><span>&nbsp;</span>While there may have been an argument over just how much love these titles may have fostered from the Mario fandom, the hype over the recent output of portable tributes mobile device has left a lasting impact. Tributes like the Analogue Pocket, the <em>Mega Man Zero Collection</em>, and the soon-to-be-launched <em>Collection of SaGa</em> has proven that the library of software on Nintendo&rsquo;s signature on the go device is still very much revered. Among these titles, are some of the finest Mario titles developed by the Big N, and if the 35th anniversary of the Nintendo&rsquo;s Italian Stallion is any indication, there&rsquo;s no better time than now to capitalize on re-releasing his Black-&amp;-White classics onto their Console-Portable hybrid while the iron is still hot for the little thing.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36311563.xml</wfw:commentRss></item><item><title>PPR 127</title><category>2020</category><category>8K</category><category>Bioware</category><category>Call of Duty</category><category>Call of Duty Black Ops</category><category>Call of Duty Black Ops Cold War</category><category>Fall Guys</category><category>Gamescom</category><category>Gametap</category><category>Marvel's Avengers</category><category>Podcast</category><category>Protocorgi</category><category>Sega Saturn</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 04 Sep 2020 00:17:52 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/9/3/ppr-127.html</link><guid isPermaLink="false">417550:4588524:36309793</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 127 ART.png?__SQUARESPACE_CACHEVERSION=1599178724120" alt="" /></span></p>
<p><strong style="font-size: 250%;">D</strong>id anybody else catch that video game documentary on Netflix, <em>High Score</em>? We personally forgot to finish it with all of the EXCITEMENT that was coming out of Gamescom 2020! Oh well, I guess we&rsquo;ll have to talk about the weird omission of Dragon Quest in the RPG episode some other time&hellip;</p>
<p>Anyway, with pandemic still being a major threat, this year&rsquo;s iconic trade show took a remote approach, featuring a showcase that brief lineup of upcoming next generation games appearing on next generation hardware that we STILL don&rsquo;t know the release dates, or more importantly, the retail cost for.</p>
<p>These games include Call of Duty Black Ops Cold War, Marvel&rsquo;s Avengers, Proto Corgi, The next Dragon Age, Fall Guys Season 2 and more. We also talk about the new PlayStation ODE, the X-Station, the latest wave of games announced for the Sega Astro City Mini, GameTap, the 25<sup>th</sup> anniversary of the Sega Saturn, Bon App&eacute;tit, 8K Display technology, Doritos Flamin&rsquo; Hot Lim&oacute;n Chips, the confusion of Wii U marketing along with a whole mess of other topics.</p>
<p>With that being said, enjoy the show, and wear a fucking mask when you go outside&hellip;Thanks!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_127.mp3" type="audio/mpeg" length="91498464"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36309793.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Ghost of Tsushima</title><category>Akira Kurosawa</category><category>Ghost of Tsushima</category><category>Open World</category><category>PS4</category><category>PS4 Exclusive</category><category>QCF Reviews</category><category>Samurai</category><category>Sucker Punch</category><category>action games</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 27 Aug 2020 06:03:12 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/8/27/qcf-ghost-of-tsushima.html</link><guid isPermaLink="false">417550:4588524:36307999</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF-GHOST OF TSUSHIMA.png?__SQUARESPACE_CACHEVERSION=1598508305567" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-D.png?__SQUARESPACE_CACHEVERSION=1598508338059" alt="" /></span></span>uring the Feudal era of Japan, the land of the rising sun saw many conflicts, ranging from invading forces to civil unrest within its regions, balancing out into an age of strife and prosperity. To maintain order and peace through the land, the Shogun appointed Samurai, soldiers who adhere to a strict code of honor, to oversee the safety of its people, and protect the sanctity of their laws.</p>
<p>But what happens of the sanctity of your honor means nothing to an enemy that threatens everything you hold dear? What do you place your faith in more to uphold your Samurai code?</p>
<p>In the last three generations of PlayStation hardware, the developer <em>Suckerpunch</em> has pumped out some hard hitters in the Stealth and Open-World genres with titles like <em>Sly Cooper</em> and <em>inFamous</em>, but this time, they&rsquo;re aiming to combine dynamics of both gameplay styles into one unforgettable experience with the <em>Ghost of Tsushima</em>. While there are some valid arguments against a western studio being able to do justice towards delivering an authentic-feeling Samurai tale, the Sony studio spared no expense in ensuring that <em>Ghost of Tsushima </em>conveys the mysticism of the Japanese warrior, in a world that&rsquo;s beautiful beyond compare, if not a bit too familiar all the same.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36307999.xml</wfw:commentRss></item><item><title>QCF: Helheim Hassle (Xbox One)</title><category>Adventure Games</category><category>Indie Games</category><category>Perfectly Paranormal</category><category>Puzzle Platformer</category><category>QCF Reviews</category><category>Xbox One</category><dc:creator>Toast</dc:creator><pubDate>Mon, 17 Aug 2020 13:00:51 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/8/17/qcf-helheim-hassle-xbox-one.html</link><guid isPermaLink="false">417550:4588524:36305676</guid><description><![CDATA[<p class="BCX8 SCXW170467875 Paragraph"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/post-images/HHREVIEW.png?__SQUARESPACE_CACHEVERSION=1597663301299" alt="" /></span></span></p>
<p class="BCX8 SCXW170467875 Paragraph"><span class="BCX8 SCXW170467875 TextRun" lang="EN-US" xml:lang="EN-US">The word hassle is a good way to describe what Bj</span><span class="BCX8 SCXW170467875 TextRun" lang="EN-US" xml:lang="EN-US">&oslash;</span><span class="BCX8 SCXW170467875 TextRun" lang="EN-US" xml:lang="EN-US">rn&nbsp;</span><span class="BCX8 SCXW170467875 TextRun" lang="EN-US" xml:lang="EN-US"><span class="BCX8 SCXW170467875 SpellingErrorV2 NormalTextRun">Hammerparty</span></span><span class="BCX8 SCXW170467875 TextRun" lang="EN-US" xml:lang="EN-US">&nbsp;has to overcome; a pacifist Viking that refuses to die in battle and go to Valhalla, only to accidentally die in battle and go to Valhalla. Now after centuries of not quite fitting in, Bj</span><span class="BCX8 SCXW170467875 TextRun" lang="EN-US" xml:lang="EN-US">&oslash;</span><span class="BCX8 SCXW170467875 TextRun" lang="EN-US" xml:lang="EN-US">rn has the chance to gain a permanent spot in the peaceful underworld of Helheim. All he needs to do is help an inexplicable but laid-back skeleton named Pesto retrieve a magical item for their master and survive a multitude of puzzles constructed by undisciplined goblin cobblers.&nbsp; But maybe the real hassle was the friends they made along the way. Hmm, that last part doesn&rsquo;t really land like I thought it would. Anyways the game was fun, but not without&nbsp;</span><span class="BCX8 SCXW170467875 TextRun" lang="EN-US" xml:lang="EN-US">its</span><span class="BCX8 SCXW170467875 TextRun" lang="EN-US" xml:lang="EN-US">&nbsp;frustrations. Sort of like this intro. Okay, moving on then.&nbsp;</span><span class="BCX8 SCXW170467875 EOP">&nbsp;</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36305676.xml</wfw:commentRss></item><item><title>PPR Presents Late to the Party: Judgement</title><category>Features</category><category>Judgement</category><category>Kazuma Kiryu</category><category>Ryu ga Gotoku</category><category>Sega</category><category>Shenmue</category><category>Toshihiro Nagoshi</category><category>Yakuza</category><category>Yakuza Like A Dragon</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 14 Aug 2020 04:20:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/8/14/ppr-presents-late-to-the-party-judgement.html</link><guid isPermaLink="false">417550:4588524:36305179</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR LTTPARTY 10.png?__SQUARESPACE_CACHEVERSION=1597378899174" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1597378939018" alt="" /></span></span>f I were to liken <em>Ryu ga Gotoku Studio</em>&rsquo;s <em>Yakuza</em> series to a mixed drink, I would compare it to the sweet, yet effectively potent combination of Rum and Coke. It has all the thrills, and action you could ever want, while maintaining an accessible sense of pacing that can synchronize with just about anyone&rsquo;s rhythm.</p>
<p>I can&rsquo;t say the same thing out of the studio&rsquo;s newest release, however; Judgment is more like Whiskey and Coke&mdash;a mixture that commands time and patience the moment you press your lips to the glass. Toting itself as a spiritual successor to <em>Yakuza</em>, Judgement throws a twist on the crime-drama formula from Toshihiro Nagoshi that empathizes new Detective-focused dynamics, encouraging observational skills and deduction from players instead of relying on the trademark brute-force that the world of Kamurcho is famous for offering.</p>
<p>While the novelty of the concept is admittedly hampered by strict pacing that drags on the early hours of Judgment through an annoying slog, the game eventually opens up into one of the most fulfilling experiences from the developer yet, consistently rewarding the commitment it demands a slower-than-usual pace that <em>Ryu ga Gotoku</em> design is known for.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36305179.xml</wfw:commentRss></item><item><title>PPR 126</title><category>Airgrave</category><category>Animal Crossing New Horizons</category><category>Ghost of Tsushima</category><category>Konami</category><category>MSX2</category><category>Maneater</category><category>Nintendo</category><category>Nintendo Leak</category><category>Paper Mario: The Origami King</category><category>Podcast</category><category>Sessions</category><category>Skater XL</category><category>Tokyo Mirage Sessions ♯FE Encore</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 13 Aug 2020 06:14:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/8/13/ppr-126.html</link><guid isPermaLink="false">417550:4588524:36304916</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 126 ART.png?__SQUARESPACE_CACHEVERSION=1597299324379" alt="" /></span></p>
<p><strong style="font-size: 250%;">S</strong>hit is scary right now y&rsquo;all, so believe us when we express just how grateful we are that our director of creative content, Serraxor is alive and well among his Press Pause Radio family!</p>
<p>We have plenty of catching up to do with our friend, along with a butt-load of vidjya games to hash out &amp; talk about in this quick get-together of &ldquo;what&rsquo;s in your console?&rdquo; The conversation covers a bunch of different topics ranging from the giant Nintendo leak that was covered by Kotaku and other outlets the last two weeks, George discovering the sheer depth of the MSX library, and everyone contemplating on whether or not they should sign back up for Final Fantasy XIV with the huge trial Square-Enix is putting on for the game right now.</p>
<p>Other topics include Fantasy Zone for the NES, Airgrave, Sessions, Skater XL, Desperate Housewives ASMR, Ghost of Tsushima, Maneater, Animal Crossing: New Horizons, Tokyo Mirage Sessions ♯FE Encore, Paper Mario: The Origami King, Trials of Mana, SD Snatcher, and more! Be sure to keep six feet apart from one another as tune in and give us a couple of hours of your day here on episode 126 of Press Pause Radio.</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_126.mp3" type="audio/mpeg" length="90861609"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36304916.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Games Club: The Last of Us Part II</title><category>Burritos</category><category>Console Exclusive</category><category>Food Trucks</category><category>Naughty Dog</category><category>Neil Druckmann</category><category>PS4</category><category>PS4 Exclusive</category><category>Playstation 4</category><category>Podcast</category><category>Sony</category><category>Street Tacos</category><category>The Last of Us</category><category>The Last of Us Part II</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 28 Jul 2020 04:52:22 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/7/28/ppr-games-club-the-last-of-us-part-ii.html</link><guid isPermaLink="false">417550:4588524:36301181</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR TLOUPII GC Art.png?__SQUARESPACE_CACHEVERSION=1595912182100" alt="" /></span></p>
<p><strong style="font-size: 250%;">H</strong>ere at Press Pause Radio, we make it a point to ask the hard-hitting questions that no one else will, like if there were only 3 food trucks in the world, and they were operated by the Seraphites, Washington Liberation Front, or the Fireflies, which one would risk life-and-limb to eat burritos from?</p>
<p>It&rsquo;s been over four years since we&rsquo;ve done a Games Club episode on the cast, which has honestly been four years too long; Naughty Dog has finally released the epic sequel to their 2013 masterpiece, The Last of Us Part II, and it was an experience that was begging for a Games Club to be done.</p>
<p>The conversation at hand is no easy one to be had though, so we invited our friends <a href="https://twitter.com/dirtyeffinhippy?lang=en">Liana</a> and <a href="https://twitter.com/chewygaming11">Matt</a> Ruppert of <a href="https://dontfeedthegamers.com/">Don&rsquo;t Feed the Gamers</a> and <a href="https://primagames.com/">Prima Games</a> to join the episode as we talk about what we bare it all on this emotional roller coaster of a game.</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GC_TLOUPII.mp3" type="audio/mpeg" length="69705560"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36301181.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR 125</title><category>Destiny 2</category><category>Game Gear Micro</category><category>Horizon: Zero Dawn</category><category>Neo Geo Pocket Color</category><category>PS5</category><category>Podcast</category><category>Sega Astro City Cab Mini</category><category>Sony PlayStation 5</category><category>The Last of Us Part II</category><category>Ubisoft</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 24 Jul 2020 06:15:54 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/7/24/ppr-125.html</link><guid isPermaLink="false">417550:4588524:36300352</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 125 ART.png?__SQUARESPACE_CACHEVERSION=1595912182100" alt="" /></span></p>
<p><strong><span style="font-size: 250%;">P</span></strong>andemic be damned, Team PPR is here to make sure that we can cover the latest news in video games with that hard-hitting flavor y&rsquo;all know and love&hellip;</p>
<p>Man, who&rsquo;re we kidding, we&rsquo;re late as hell to the party because this &ldquo;new normal&rdquo; is, unfortunately, hitting us harder than we would care to admit (seriously you guys, goo pay Ser some love whenever you get a chance because God Dammit does he especially deserve it right meow.)</p>
<p>Before we set to record our upcoming Games Club special on The Last of Us Part II, we took it upon ourselves to cover the some of the bombshell announcements that happened over the last month in this &ldquo;news&rdquo; centric episode that will strangely be the closest thing to our &ldquo;E3&rdquo; episode of 2020; the news, of course, includes our thoughts on the official reveal of the Sony PlayStation 5, and the teased launch lineup for its release later this Fall, the Woozle Consolizer mods for the Neo Geo Pocket Color and Nintendo DS, The Sega Astro City Cab Mini and Game Gear Micro, and how everything seems to bee made out of cake now for some reason&hellip;</p>
<p>This one is a bit of a shorty but man, oh man is it a goodie&mdash;see y&rsquo;all next time when we talk about The Last of Us Part II and get real sad together and stuff.</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_125.mp3" type="audio/mpeg" length="81878400"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36300352.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: The TurboGrafx-16 Mini</title><category>Bonk's Adventure</category><category>Castlevania Rondo of Blood</category><category>Ginga Fukei Densetsu Sapphire</category><category>HDMI</category><category>Hucard</category><category>Konami</category><category>PC Engine</category><category>QCF Reviews</category><category>Soldier Blade</category><category>TurboGrafx-16</category><category>TurboGrafx-16 Mini</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 24 Jul 2020 06:00:39 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/7/24/qcf-the-turbografx-16-mini.html</link><guid isPermaLink="false">417550:4588524:36300347</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF TG16 Banner.png?__SQUARESPACE_CACHEVERSION=1595570661840" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-F.png?__SQUARESPACE_CACHEVERSION=1595570702486" alt="" /></span></span>or all the times you heard the arguments on the school playground of who did it better, there was always that weird kid who managed to sneak an underdog into the conversation. Pepsi versus Coke-Cola had RC Cola, DC Comics versus Marvel Comics had Image, and The Super NES versus the Sega Genesis had the unassuming TurboGrafx-16; an upstart machine with a unique design and library that was unlike anything else available on the market in the early nineties.</p>
<p>Nowadays the console has earned a cult following that&rsquo;s elevated the resale value of the hardware and games into the upper hundreds, but in doing so, the platform had deterred any interest from the casual retro gaming spectator market that has ballooned over the past decade. Nevertheless, thanks to the growing popularity of miniaturized versions past gaming platforms running on modern emulation technology, the trend has motivated Konami to join the tiny ranks with the release of the TurboGrafx-16 Mini.</p>
<p>Developed in part by the luminary studio of Japanese retro gaming, M2, The Pachinko giant has commissioned the production of three different models for the line that are respectively based on the console&rsquo;s regional runs; the PC Engine Mini, PC Engine CORE Mini, and the TurboGrafx-16 Mini. This review will focus solely on the TurboGrafx-16 Mini, as to center the assessment on the experience it promises within the context of the 16-bit generation from an American perspective&mdash;specifically in terms how made the system a brand in the west, along with the choice of imports included to cater to the sensibilities of the western market, and more.</p>
<p>With that being said, the TurboGrafx-16 Mini hits the road impressively hard to catch up with likes of the SNES Classic and Sega Genesis Mini, but fumbles the landing from a slew of shortcomings that ultimately keep it from reaching beyond the same crowd that&rsquo;s been cheering it on the machine from the start.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36300347.xml</wfw:commentRss></item><item><title>QCF: Wintermoor Tactics Club (Steam)</title><category>High School</category><category>QCF Reviews</category><category>Tactical RPG</category><category>Versus Evil</category><category>visual novel</category><dc:creator>Toast</dc:creator><pubDate>Fri, 05 Jun 2020 15:00:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/6/5/qcf-wintermoor-tactics-club-steam.html</link><guid isPermaLink="false">417550:4588524:36280486</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/post-images/WintermoorQCF2.png?__SQUARESPACE_CACHEVERSION=1591375765969" alt="" /></span></span></p>
<p class="BCX0 SCXW154175301 Paragraph">The older I get, the more I miss my D&amp;D group. I have so many great memories of our various adventures, some that were recorded here on Press Pause Radio for a podcast called&nbsp;Critical Fail. I had to stop playing on a regular basis once I started having children, and nowadays I look back on those days and realize how important that group and those antics were for me at the time. The same can be said for the group of students that make up the Tactics Club in&nbsp;Wintermoor&nbsp;Tactics Club.&nbsp;However,&nbsp;the difference for this organization at the fictional&nbsp;Wintermoor&nbsp;Academy in 1981 is that their bond and abilities may save the world while participating in a snowball tournament dubbed &ldquo;The War of Clubs&rdquo;.&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36280486.xml</wfw:commentRss></item><item><title>25 years of the Sega Saturn: Part 1-The Doomed Singularity</title><category>Daytona USA</category><category>Features</category><category>Neo Geo</category><category>Retro</category><category>Sega</category><category>Sega 32X</category><category>Sega Am2</category><category>Sega Saturn</category><category>Sony PlayStation</category><category>Tom Kalinske</category><category>Virtua Fighter</category><category>editorial</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 25 May 2020 21:03:18 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/5/25/25-years-of-the-sega-saturn-part-1-the-doomed-singularity.html</link><guid isPermaLink="false">417550:4588524:36285670</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/Sega Saturn Anniversary banner.png?__SQUARESPACE_CACHEVERSION=1590440817904" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-O.png?__SQUARESPACE_CACHEVERSION=1590440874788" alt="" /></span></span>ut of all the rituals that you&rsquo;d expect a seven-year-old to have in the early nineties, feverishly running to the supermarket newsstand for the latest video game magazine isn&rsquo;t one that I&rsquo;d imagine topping a Family Feud chart anytime soon. Yet there I was, a twinkle-eyed sap who cared for nothing more than to drool over the latest news and gossip of the one brand that ruled my kid life: SEGA.</p>
<p>The year 1994 was a particularly lucid period, because of the gaming hype for releases like Super Metroid, Donkey Kong Country, and Sonic &amp; Knuckles, nothing was more exciting to me than Sega&rsquo;s 32-bit project, the Sega Saturn. I couldn&rsquo;t tell you how many times I read the August issue that year of Electronic Gaming Monthly, and the preview coverage they gave to the specifications of the system, and games that were going to be able to run on it like Daytona USA, Virtua Fighter, and Virtua Cop.</p>
<p>May 11th, 2020 marked the 25th anniversary of the polarizing console&mdash;even to this day, the same fevered school ground arguments over the Saturn have transcended into keyboard wars across online forums and social networks because unlike anything else like in the medium. The Sega Saturn is a complex story that peels back like an onion; so I figured what better way to way to reminisce on my favorite game machine than with an editorial series on it.</p>
<p>In this chapter, we&rsquo;re going back to where it all began, as the system&rsquo;s origin is one that&rsquo;s born through a gradual divorce between the East and West divisions of SEGA, with the Saturn being the child that was caught in the middle of it all.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36285670.xml</wfw:commentRss></item><item><title>PPR 124</title><category>Animal Crossing New Horizons</category><category>Bubble Bobble4 Friends</category><category>Crisis Core: Final Fantasy VII</category><category>Final Fantasy VII Remake</category><category>NeoSD MVS</category><category>Oshaberi Horijo Gekihori</category><category>Podcast</category><category>Rune Factory 4</category><category>Terraonion</category><category>The Division 2</category><category>What's in your console</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 03 May 2020 18:26:03 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/5/3/ppr-124.html</link><guid isPermaLink="false">417550:4588524:36279792</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 124 art.png?__SQUARESPACE_CACHEVERSION=1588531111489" alt="" /></span></p>
<p><strong style="font-size: 250%;">H</strong>ow is everyone doing? Like, how&rsquo;re are you guys, gals, and Nonbinary folk <em>really</em> doing...honestly, we&rsquo;re all a bit scared, and tired, and nothing is normal at the moment, but that doesn&rsquo;t mean that we can&rsquo;t hope, right?</p>
<p>So, on with the show we must go&nbsp; then, and while we&rsquo;ve all been really overwhelmed here at Pres Pause Radio, we&rsquo;ve still managed to keep busy with some games that we would like to discuss in this quarantine special of What&rsquo;s in Your Console. Just to name a few, we&rsquo;ve been getting down on Final Fantasy VII Remake, Gaieres, The Turbo Grafx 16/PC Engine Mini, Stadia, Valfaris, Destiny 2, Tom Clancy's The Division 2, Bravely Default 2 Demo, Crisis Core: Final Fantasy VII, Animal Crosssing: New Horizons, Bubble Bobble 4 Friends, Rune Factory 4, some handheld Tiger Electronic bullshit, and a slew of other things.</p>
<p>There might not be a commute blat a podcast on at the moment, but we hope you can squeeze some time in for our humble little gaming podcast, with Press Pause Radio Episode 124.</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_124.mp3" type="audio/mpeg" length="102519936"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36279792.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: The Procession To Calvary (Steam)</title><category>Adventure Games</category><category>Kickstarter</category><category>Monty Python</category><category>QCF Reviews</category><category>Renaissance Art</category><category>Steam</category><dc:creator>Toast</dc:creator><pubDate>Thu, 30 Apr 2020 20:51:01 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/4/30/qcf-the-procession-to-calvary-steam.html</link><guid isPermaLink="false">417550:4588524:36279187</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Procession of Calvary.png?__SQUARESPACE_CACHEVERSION=1588528897350" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1588528932555" alt="" /></span></span>t can be difficult to find something new and interesting in the genre of adventure games, a form of media that has existed for over forty years. In <em>The Procession To Calvary</em>, it&rsquo;s creator Joe Richardson is able to create an unapologetic and humorous entry into the market utilizing free use artwork from the Renaissance and public domain music that is a refreshing ode to the cutout hilarity of Monty Python. And although the mechanics of the game are also laughable, it does not take away the fact that it has a sense of humor that was exactly on my level of gross and stupid.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36279187.xml</wfw:commentRss></item><item><title>House Show: Fred Durst is the New Undertaker</title><category>House Show</category><category>House Show Podcast</category><category>Podcast</category><category>Pro Wrestling</category><dc:creator>Toast</dc:creator><pubDate>Fri, 17 Apr 2020 14:59:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/4/17/house-show-fred-durst-is-the-new-undertaker.html</link><guid isPermaLink="false">417550:4588524:36275545</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/House Show Pilot.png?__SQUARESPACE_CACHEVERSION=1600190330226" alt="" /></span></span></p>
<p>Greetings, this is the pilot episode for House Show we recorded after Wrestlemania. We at Press Pause Radio have discussed for awhile about doing a wrestling podcast and now that there are dozens upon dozens of wrestling podcasts already in the space we figured we might as well give it a shot. Toast and his co-host Bull talk about the events of Mania and what's to come in the future. Check it out and be sure to tune into the show with new episodes coming soon.&nbsp;</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/indiedrome/1H95A3-MUL 1.mp3" type="audio/mpeg" length="65960448"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36275545.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Limelight: Guilty Gear: Strive Closed Beta</title><category>Arc System Works</category><category>FGC</category><category>Fighting Games</category><category>Guilty Gear</category><category>Previews</category><category>beta</category><dc:creator>Toast</dc:creator><pubDate>Thu, 16 Apr 2020 16:00:27 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/4/16/ppr-limelight-guilty-gear-strive-closed-beta.html</link><guid isPermaLink="false">417550:4588524:36275216</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36275216.xml</wfw:commentRss></item><item><title>QCF: Bubble Bobble 4 Friends (Switch)</title><category>Nintendo Switch</category><category>QCF Reviews</category><category>Taito</category><category>local multiplayer</category><category>party games</category><dc:creator>Toast</dc:creator><pubDate>Tue, 31 Mar 2020 04:00:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/3/31/qcf-bubble-bobble-4-friends-switch.html</link><guid isPermaLink="false">417550:4588524:36270163</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Bubble Bobble 4.png?__SQUARESPACE_CACHEVERSION=1588529685415" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1588529730217" alt="" /></span></span>t the time of this review, many have found video games to be a way to escape the uncertainty and harshness of an ever-changing structure in society. What has surprised me, however, is how video games and sharing that passion to those that may not have had any interest in the past can take our minds off that stress and uneasiness, if even for just a little bit. I have a bit of familiarity with the protagonists of <em>Bubble Bobble 4 Friends</em>, mostly from the spin-off <em>Puzzle Bobble</em> but I did not spend too much time with the Taito titles from decades ago. This current iteration published by ININ Games does a great service to fans of those original entries while introducing the series to a new audience, myself and various members of my family included. Although there are some features and additions to the gameplay that are lacking, I am glad that this title and the cooperative nature it promotes is available to enjoy while we adjust to finding entertainment in the comfort of our homes.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36270163.xml</wfw:commentRss></item><item><title>PPR Limelight: Totally Reliable Delivery Service</title><category>Epic Game Store</category><category>Features</category><category>Four Player</category><category>Online Multiplayer</category><category>PPR Stream</category><category>Previews</category><dc:creator>Toast</dc:creator><pubDate>Mon, 30 Mar 2020 00:00:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/3/29/ppr-limelight-totally-reliable-delivery-service.html</link><guid isPermaLink="false">417550:4588524:36270164</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36270164.xml</wfw:commentRss></item><item><title>PPR Presents The Golden Zonkies: Class Of 2019</title><category>2019</category><category>Gears 5</category><category>Judgment</category><category>Podcast</category><category>Pokémon Shield</category><category>Pokémon Sword</category><category>Psyvariar Delta</category><category>Rolling Gunner</category><category>Samurai Showdown</category><category>Sekiro: Shadows Die Twice</category><category>Shenmue III</category><category>The Golden Zonkies</category><category>Untitled Goose Game</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 10 Mar 2020 05:30:45 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/3/10/ppr-presents-the-golden-zonkies-class-of-2019.html</link><guid isPermaLink="false">417550:4588524:36264622</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GZ Banner new 2019.png?__SQUARESPACE_CACHEVERSION=1583818312486" alt="" /></span></p>
<p><strong style="font-size: 250%;">M</strong>an, I don&rsquo;t know about you guys but it feels like it we post this annual special of ours even later than the last one, year by year&mdash;we&rsquo;re really sorry about that. Rest assured, just as reliable as the groundhog, and its shadow, so too is our Game-of-the-year feature, The Golden Zonkies! (well, at least until Climate change fucks it all up for everyone anyway.)</p>
<p>In case y&rsquo;all don&rsquo;t remember the updated flow from last year&rsquo;s show, we have changed up our format for the special mega cast&mdash;we&rsquo;re doing away with categories!&nbsp; Now, bear in mind, we&rsquo;re still giving our prestigious mark of excellence, a Golden Zonkey, to the games that are deserving of recognition, only, we&rsquo;re not doing by a respective genre, or category. Instead, we will be giving them out in a personal list format by each of us in the podcast, and we&rsquo;ll be spending time discussing why we picked the titles we did within a countdown of five, and before we even get into that, we&rsquo;ll also do a roundtable of games that were worth a quick mention from the year. We will then award the &ldquo;Golden Zonkey of The Year&rdquo; in a unanimous vote that was similar to previous format, and conclude the show from there.</p>
<p>We&rsquo;re also planning another Golden Zonkey Special, a top ten best of list for the past decade! Keep an eye out for it because we&rsquo;ll be dropping that one real soon!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GZ_2019.mp3" type="audio/mpeg" length="106602912"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36264622.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Broken Lines (Steam)</title><category>Indie</category><category>Morality</category><category>PC</category><category>QCF Reviews</category><category>RPG</category><category>Strategy</category><category>Turn-Based</category><dc:creator>Toast</dc:creator><pubDate>Sat, 29 Feb 2020 13:46:49 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/2/29/qcf-broken-lines-steam.html</link><guid isPermaLink="false">417550:4588524:36262226</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/QCF Broken Lines.png?__SQUARESPACE_CACHEVERSION=1588530152901" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1588530219394" alt="" /></span></span>hen deciding to review Broken Lines I was unsure why I was so interested in playing it. I am not good <span style="text-decoration: underline;"><strong><span style="text-decoration: underline;">at all</span></strong></span> at strategy games of any kind, and I have very little interest in war themed entertainment. Then I realized what it was that drew me to the Steam digital game released by Super! Publishing. I thought back to other games that tackled turned based strategy in an alternate timeline of war in the twentieth century, and I was eager to see how the developer PortaPlay would approach this hybrid of RPG and tactics. I was happy to find out that Broken Lines takes influence from strategy games from the current generation and the recent development of mental state mechanics of newer independent role-playing games to create a solid entry into the genre. A story that sometimes misfires and AI that can frustrate does not take too much away from a challenging and satisfying experience.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36262226.xml</wfw:commentRss></item><item><title>QCF: ModMic USB &amp; ModMic Wireless REVIEW</title><category>Antlion Audio</category><category>Hardware</category><category>ModMic</category><category>Wireless</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 20 Jan 2020 01:11:32 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/1/19/qcf-modmic-usb-modmic-wireless-review.html</link><guid isPermaLink="false">417550:4588524:36251556</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 640px;" src="http://www.presspauseradio.com/storage/ALAMM.jpg?__SQUARESPACE_CACHEVERSION=1579484169017" alt="" /></span></span></p>
<p>We have been using Antlion Audio's Mod Mics for some time now; the quality of our livestreams has been top notch, thanks to the quality of the microphones that Antlion produces. So naturally, we were quite excited to check out their latest gear: The ModMic USB and ModMic Wireless!</p>
<p>For those not in the know, the ModMic line can turn any pair of headphones into a kickass headset. All ModMics simply adhere to the side of a pair of headphones with a magnetic anchor and voila: a custom gaming headset that sounds great for both the speaker and the listener. Thanks to the strength of the magnets in the modmic's sockets, they'll stay in firmly in place, but players can also simply remove the mic from their headphones when not in use.</p>
<p>We have always used AudioTechnica headphones for as long as we've made content, so being able to stream with an excellent mic without losing the sound quality we've gotten used to is fantastic.</p>
<p>The new line of ModMics are even more plug and play than before; with the ModMic USB, players simply plug the mic into any USB port and that's it. The included cable clasps hold the ModMic's cabling right alongside the player's headphones'.</p>
<p>But the ModMic Wireless is even simpler; plug in the included USB dongle, hold both buttons until the Blue LED flashes rapidly and they'll sync. That's it. No wires to mess about with, making for a clean, easy setup. Bonus points if using wireless headphones!</p>
<p>Both the USB and Wireless have a switch in the mic capsule that allows users to select omnidirectional capture for a more general recording field and a unidirectiondal setting for a more directional, focused field. But how do they sound? We find out in the latest Random Play.</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/Mnb85ZdcBZY" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36251556.xml</wfw:commentRss></item><item><title>QCF: Super Crush KO (Switch)</title><category>For Nintendo Switch</category><category>Indie Games</category><category>QCF Reviews</category><category>Run n Gun</category><category>Vertex Pop</category><category>beat'em ups</category><dc:creator>Toast</dc:creator><pubDate>Thu, 16 Jan 2020 16:00:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/1/16/qcf-super-crush-ko-switch.html</link><guid isPermaLink="false">417550:4588524:36250706</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 640px;" src="http://www.presspauseradio.com/storage/post-images/logo.png?__SQUARESPACE_CACHEVERSION=1583165975589" alt="" /></span></span></p>
<p>So far in my brief experience with the Nintendo Switch, I have enjoyed several beat-em-ups and action games. However, I seem to struggle with the titles that rely heavily on combo-driven combat and precise controls. Something like <em>Bayonetta</em> or <em>Devil May Cry</em> would be a struggle for not only a novice such as myself, but for playing on a Switch that is never hooked up to a television or using a controller. Thankfully the fine individuals at Vertex Pop have made a name for themselves releasing approachable and stylish indie games that do not compromise on the action. Their latest release, <em>Super Crush KO</em> is a colorful and stylish hybrid of the above-mentioned genre and run &lsquo;n gun that although is short to complete and possibly less of a challenge for experienced players, nonetheless is a worthwhile addition to the platform.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36250706.xml</wfw:commentRss></item><item><title>PPR 123</title><category>Box Cakes</category><category>Control</category><category>FM Towns Marty</category><category>Podcast</category><category>Sega Saturn</category><category>Sekiro: Shadows Die Twice</category><category>Shenmue III</category><category>Star Wars: Jedi Fallen Order</category><category>Tatsujin Ō</category><category>What's in your console</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 09 Jan 2020 16:42:01 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2020/1/9/ppr-123.html</link><guid isPermaLink="false">417550:4588524:36248990</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 123 art.png?__SQUARESPACE_CACHEVERSION=1578588758160" alt="" /></span></p>
<p><strong style="font-size: 250%;">H</strong>olidays are rough but boy-howdy are they really just the Gosh-dammed best!</p>
<p>Hey y&rsquo;all, we took a bit of an impromptu break from Press Pause Radio for a few weeks because among the many preparations that the holiday asks of us, we also needed some time to refresh, and actually sit down with some of the games that we picked up o that we could properly talk about them.</p>
<p>The Golden Zonkies for the year of 219 is right around the corner, until then, this episode is a jam-packed what&rsquo;s in your console, where we&rsquo;ll be discussing ALL the damn games we&rsquo;ve been plugging away at since we last recorded. Those games include <em>Radirgy</em>, <em>Sekiro: Shadows Die Twice</em>, <em>Tatsujin Ō</em>, <em>Star Wars: Jedi Fallen Order</em>, <em>Galaxy Force II</em>, <em>Shenmuee III</em>, <em>Death Smiles XX</em>, <em>Death Stranding</em>, <em>Control</em>, <em>Pok&eacute;mon Sword/Shield</em>, and so much more.</p>
<p>So strap in folks, because we&rsquo;ve got enough 5 Minute Craft tips, box cakes, and third-party Taki impersonators to blow your mind with in this week&rsquo;s jamboree of an episode.</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_123.mp3" type="audio/mpeg" length="90557568"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36248990.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR 122</title><category>Blitzchung</category><category>Blizzard Entertainment</category><category>Colin Kaepernick</category><category>Deadspin</category><category>Leaks</category><category>Lebron James</category><category>Nintendo Direct</category><category>Peppa Pig</category><category>Podcast</category><category>Rumors</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 15 Nov 2019 00:41:17 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/11/14/ppr-122.html</link><guid isPermaLink="false">417550:4588524:36236245</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 122 art.png?__SQUARESPACE_CACHEVERSION=1573779972796" alt="" /></span></p>
<p><strong style="font-size: 250%;">O</strong>ctober is the new November!</p>
<p>Hey y&rsquo;all, in this latest episode, we cover some recent news, heavy quotes on &ldquo;recent&rdquo; because some of the info we covered is slightly dated by today, which we totally apologize for. George has been ill for the last week or so, effecting the production of the episode a result. We appreciate your patience nonetheless, and hope you&rsquo;ll enjoy us chewing the fat of the latest happenings in video games!</p>
<p>Join Andrew, George, and Ser as they talk shop over the Blitzchung controversy with Blizzard, some Nintendo Direct rumors and leaks, and a shit load of Peppa Pig Live commentary (seriously) in this bite-sized episode that&rsquo;s leading up to our Hideo Kojima special!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_122.mp3" type="audio/mpeg" length="75348576"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36236245.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Bullet Heaven Dreamcast STG Chronicle - Starburst</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Castle of Shikigami</category><category>Chaos Field</category><category>Dreamcast</category><category>Features</category><category>OSSC</category><category>RGB</category><category>RGC</category><category>Retro Gaming Cables</category><category>SCART</category><category>STG</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 29 Oct 2019 01:53:56 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/10/28/bullet-heaven-dreamcast-stg-chronicle-starburst.html</link><guid isPermaLink="false">417550:4588524:36231703</guid><description><![CDATA[<p>How did one open a Dreamcast game in Japan in 2004? What was included in a late-life Limited Edition? And does 2 Homes and 7 Moms really exist? STG Chronicle explodes into episode 5 with the unsealing of two vintage Dreamcast titles, and we take a look at the "God Cable" for the very best unmodded Dreamcast picture there is!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/Er7Xi3H6Nas" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36231703.xml</wfw:commentRss></item><item><title>Bullet Heaven #250 - Harmful Park (PSX)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Expensive as FUCK</category><category>Harmful Park</category><category>PSX</category><category>Shmup</category><category>Sky Think System</category><category>make this one worth buying and producing please</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 23 Oct 2019 16:40:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/10/23/bullet-heaven-250-harmful-park-psx.html</link><guid isPermaLink="false">417550:4588524:36230110</guid><description><![CDATA[<p>You asked. We listened. and now it's finally time to check out Harmful Park. It's the most expensive shooter we've ever reviewed on Bullet Heaven; We paid in. You donated. And we even won the top prize on a lotto scratch ticket. So is this game worth its current asking price? Let's see how it stacks up.</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/fAQFuazY4U0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36230110.xml</wfw:commentRss></item><item><title>PPR 121</title><category>C64 Mini</category><category>Control</category><category>Gears 5</category><category>Legend of Zelda Breath of the Wild</category><category>Legend of Zelda Link's Akwakening</category><category>Peppa Pig</category><category>PocketStation</category><category>Podcast</category><category>Sega Genesis Mini</category><category>Seirei Senshi Spriggan</category><category>Summer Carnival '93: Nexzr Special</category><category>Untitled Goose Game</category><category>Xbox Games Pass</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 15 Oct 2019 15:42:54 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/10/15/ppr-121.html</link><guid isPermaLink="false">417550:4588524:36227738</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 121 ART.png?__SQUARESPACE_CACHEVERSION=1571154426198" alt="" /></span></p>
<p><strong style="font-size: 250%;">Y</strong>o we don&rsquo;t give a darn what y&rsquo;all say, Peppa Pig for Smash, or get the <strong>EFF-OUT</strong>!</p>
<p>In an effort to deliver better content, at a more consistent pace, we'll be continuing the format we introduced last episode, and it's one that&rsquo;s going to be different from the one we&rsquo;ve done for the last ten years. Instead of catching up on all the news and games that have happened between shows before the chosen featured topic, we have decided to release each of these segments as a dedicated episode in their own right, including the featured topic, with a projected weekly schedule in mind&mdash;so this week, it&rsquo;s all about what&rsquo;s been in our consoles!</p>
<p>We sit down to discuss a ton of games AND mini consoles like Summer Carnival &rsquo;92 Alzadick, The C64 Mini, Untitled Goose Game, The Legend of Zelda: Breath of the Wild, Summer Carnival '93: Nexzr Special, Paanzer Dragoon Orta, Astral Chain, Xbox Games Pass, Gears 5, the Sega Genesis Mini, and so much friggin&rsquo; more! This episode may be a bit longer than what we were shooting for in the new format, but we kept pretty busy with our games this week, and wanted to make sure we covered everything that we booted since we last graced the mic&mdash;hope y&rsquo;all enjoy this week&rsquo;s show!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_121.mp3" type="audio/mpeg" length="92847751"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36227738.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Bullet Heaven #249 - Summer Carnival '92: Alzad**k</title><category>92</category><category>All za DIIIIIIICK</category><category>Alzadick</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Caravan</category><category>Import</category><category>Japan</category><category>Naxat Soft</category><category>Recca</category><category>Score Attack</category><category>Shmup</category><category>Summer Carnival</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 09 Oct 2019 03:08:25 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/10/8/bullet-heaven-249-summer-carnival-92-alzadk.html</link><guid isPermaLink="false">417550:4588524:36225969</guid><description><![CDATA[<p>Got excited with Summer Carnival '92 up there, dincha? Well we already took a look at Recca, so now it's time for the one with the funny name that no one talks about. How does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/j7__eawiAEI" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36225969.xml</wfw:commentRss></item><item><title>Bullet Heaven #248 - Captain Tomaday (DC)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Captain Tomaday</category><category>Dreamcast</category><category>JoshProd</category><category>Neo Geo</category><category>Visco</category><category>pixel Heart</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 09 Oct 2019 02:18:28 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/10/8/bullet-heaven-248-captain-tomaday-dc.html</link><guid isPermaLink="false">417550:4588524:36225968</guid><description><![CDATA[<p>They say Vasara and Vasara 2 are the best games Visco has ever made. We don't know about that, but we can put it to the test, with the Dreamcast release for Captain Tomaday from Joshprod and Pixelheart EU. As yet another Dreamcast port of a Neo-Geo game we've wanted to play for quite some time, how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/LEkXGjWXTbc" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Get the Dreamcast RGB SCART "God Cable" <a href="https://www.retrogamingcables.co.uk/SEGA-DREAMCAST-RGB-SCART-CABLE-WITH-480P-MODE?tracking=5d4db6168f16a">here!</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36225968.xml</wfw:commentRss></item><item><title>PPR 120</title><category>Equal Rights</category><category>Game Workers Unite</category><category>Hucast</category><category>Konami</category><category>Masahiro Sakurai</category><category>Nathalie Lawhead</category><category>Nicalis</category><category>Podcast</category><category>Toxic Masculinity</category><category>Toxic gaming culture</category><category>Toxic work culture</category><category>Video Games</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 25 Sep 2019 19:38:48 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/ppr-120.html</link><guid isPermaLink="false">417550:4588524:36222059</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 120 ART.png?__SQUARESPACE_CACHEVERSION=1569441788288" alt="" /></span></p>
<p><strong style="font-size: 250%;">B</strong>ehind all of the larger-than-life voices, brands, streams, and memes, the video game industry is made of people&mdash;it seems more folks in high places are forgetting that.</p>
<p>In an effort to deliver better content, at a more consistent pace, we'll be continuing the format we introduced last episode, and it's one that&rsquo;s going to be different from the one we&rsquo;ve done for the last ten years. Instead of catching up on all the news and games that have happened between shows before the chosen featured topic, we have decided to release each of these segments as a dedicated episode in their own right, including the featured topic, with a projected weekly schedule in mind&mdash;so this week, it&rsquo;s a featured topic.</p>
<p>One that we felt was important to discuss&mdash;the ever-growing toxicity of the game industry in terms of its operation, and the harmful culture that&rsquo;s been unavoidably seeping from it as a result. Between Jason Schreier&rsquo;s recent <a href="https://kotaku.com/inside-the-ghosting-racism-and-exploitation-at-game-p-1838068522">coverage</a> of the work environment of Nicalis behind the scenes, to the Nathalie Lawhead&rsquo;s harrowing account of her time with Smoking Gun Interactive, and the traumatizing experience of working with Jeremy Soule&mdash;the industry has just been so shitty lately&hellip;</p>
<p>We share our thoughts and ideas for what kind of solutions that we, as a community, and a force (however humble) in the industry can serve to fight back against the ugliness shown this past months or so in video games. Just a heads up; we get pro-union real quick, and could give a shit less if you disagree, so save that energy for something more productive than a stupid comment yeah? Oh, and also, on a lighter note, if you were hypothetically involved in a tragic accident that mutilated your genitals in attendance to a TV broadcast of a game show, how much of a settlement would the studio need to pay out to you to resolve the whole thing?</p>
<p>This is the question that we leave with you for the nest show&hellip;enjoy the show!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_120.mp3" type="audio/mpeg" length="66650112"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36222059.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Bullet Heaven #237 - Power Strike II (Master System)</title><category>Australia</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Compile</category><category>Euro</category><category>Master System</category><category>PAL only</category><category>Power Strike II</category><category>Sega</category><category>Shmup</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 14:41:27 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-237-power-strike-ii-master-system.html</link><guid isPermaLink="false">417550:4588524:36221929</guid><description><![CDATA[<p>It's our first-ever Master System shmups review and what better way to go than knocking out what is widely regarded as the best shmup on the system? The Power Strike line is a pretty confusing one in terms of what entries belong to what actual series; The Master System's Power Strike II both is and isn't a true sequel to Power Strike "1", also known as Aleste in Japan. It's also not related to Power Strike II on the Game Gear which IS an Aleste title, called GG Aleste. So just how does this Aleste-alike stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/gdFgPvtgjNI" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Missed an episode?&nbsp;<strong><a href="https://youtu.be/9kskWVKS950"><br /></a><a href="https://youtu.be/V7QkKcZZLO4">Bullet Heaven 244: Psyvariar Delta<br /></a><a href="https://youtu.be/7UiFKBNW5uw">Bullet Heaven 245: Vasara Collection<br /></a><a href="https://youtu.be/VefrTwmaqmI">Bullet Heaven 236: Pacific Wings</a></strong></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221929.xml</wfw:commentRss></item><item><title>Bullet Heaven Dreamcast STG Chronicle - Legend Lost, Legends Born</title><category>Border Down</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Dreamcast</category><category>ESP</category><category>G.Rev</category><category>Ikaruga</category><category>Legendary</category><category>Psyvariar 2</category><category>Sega</category><category>Success</category><category>Treasure</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 14:38:50 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-dreamcast-stg-chronicle-legend-lost-legends-bo.html</link><guid isPermaLink="false">417550:4588524:36221928</guid><description><![CDATA[<p>The Dreamcast dies an untimely death, but its legend continues even today. Not even death could stop some of the greatest shooting games of all time from debuting on this fantastic system...</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/PfBlIYsMK_0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221928.xml</wfw:commentRss></item><item><title>Bullet Heaven #246 - Pacific Wings (Switch)</title><category>1942 is much much better</category><category>Awful</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Shmuvelware</category><category>bleagh</category><category>boring</category><category>clone</category><category>not good</category><category>pacific wings</category><category>terrible</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 14:34:41 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-246-pacific-wings-switch.html</link><guid isPermaLink="false">417550:4588524:36221925</guid><description><![CDATA[<p>"Shmuvelware; n. Shoot-em-up Shovelware."</p>
<p>You've seen it all up in your mobile phone marketplaces and now it's available on your Switch. This time for money! So how does Pacific Wings hold up? Is it worth $5 when it's still free on Mobile? And just how *does* it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/VefrTwmaqmI" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Missed an episode?&nbsp;<strong><a href="https://youtu.be/20vuKZHSBQY"><br /></a><a href="https://youtu.be/9kskWVKS950">Bullet Heaven 243: Tatsujin DLC (Game Tengoku Crusin' Mix Special)<br /></a><a href="https://youtu.be/V7QkKcZZLO4">Bullet Heaven 244: Psyvariar Delta<br /></a><a href="https://youtu.be/7UiFKBNW5uw">Bullet Heaven 245 - Vasara Collection</a></strong></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221925.xml</wfw:commentRss></item><item><title>Bullet Heaven #245 - Vasara Collection (PS4/Switch)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Collection</category><category>PS4</category><category>Qubyte</category><category>Switch</category><category>Vasara</category><category>Vasara 2</category><category>Vasara Timeless</category><category>Visco</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 14:29:51 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-245-vasara-collection-ps4switch.html</link><guid isPermaLink="false">417550:4588524:36221922</guid><description><![CDATA[<p>Vasara is a game series that has taken a very long time to hit the home scene and Vasara Collection is getting the job done with the two original arcade games available in one package. It even adds a brand new mode to the mix, but we have concerns. So, how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/7UiFKBNW5uw" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Missed an episode?&nbsp;<strong><a href="https://youtu.be/Q3i8O0eJKCM"><br /></a><a href="https://youtu.be/20vuKZHSBQY">Bullet Heaven 242: Rapid-Fire Revisits Vol.1<br /></a><a href="https://youtu.be/9kskWVKS950">Bullet Heaven 243: Tatsujin DLC (Game Tengoku Crusin' Mix Special)<br /></a><a href="https://youtu.be/V7QkKcZZLO4">Bullet Heaven 244: Psyvariar Delta</a></strong></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221922.xml</wfw:commentRss></item><item><title>Bullet Heaven #244 - Psyvariar Delta (Switch)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>City COnnection</category><category>Dispatch Games</category><category>Medium Unit</category><category>Psyvariar Delta</category><category>Revision</category><category>Shmup</category><category>TATE</category><category>Verical</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 14:25:50 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-244-psyvariar-delta-switch.html</link><guid isPermaLink="false">417550:4588524:36221921</guid><description><![CDATA[<p>Psyvariar was a series we never really "got" when playing the Sega Dreamcast version of Psyvariar 2: The Will to Fabricate... but Psyvariar Delta has definitely gotten us up to code. This Switch, PC and PS4 release freshens up the Playstation 2 Psyvariar releases, adds a ton more replay and definitely delivers the goods, but how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/V7QkKcZZLO4" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Missed an episode?&nbsp;<strong><a href="https://youtu.be/3ta0s-h1Zks"><br /></a><a href="https://youtu.be/Q3i8O0eJKCM">Bullet Heaven 241: "_____"<br /></a><a href="https://youtu.be/20vuKZHSBQY">Bullet Heaven 242: Rapid-Fire Revisits Vol.1<br /></a><a href="https://youtu.be/9kskWVKS950">Bullet Heaven 243: Tatsujin DLC (Game Tengoku Crusin' Mix Special)</a></strong></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221921.xml</wfw:commentRss></item><item><title>Bullet Heaven Unboxes - Game Tengoku Gokuraku Paradise</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Cruisin' Mix Special</category><category>Features</category><category>Game Tengoku</category><category>Gokuraku Pack</category><category>Paradise Box</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 14:22:28 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-unboxes-game-tengoku-gokuraku-paradise.html</link><guid isPermaLink="false">417550:4588524:36221918</guid><description><![CDATA[<p>It's a legendary comparison years in the making! What's in the Game Tengoku: The Game Paradise Gokuraku Pack we got for Bullet Heaven all those years ago? And has Limited Run Games outdone themselves with the Game Tengoku Cruisin' Mix Special Paradise Box? Let's take a closer look!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/_jWjAtKxMSc" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221918.xml</wfw:commentRss></item><item><title>Bullet Heaven #243 - Tatsujin DLC (Game Tengoku Cruisin' Mix) (PS4)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Cruisin' Mix Special</category><category>DLC</category><category>Game Tengoku</category><category>Tatsujin</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 14:18:03 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-243-tatsujin-dlc-game-tengoku-cruisin-mix-ps4.html</link><guid isPermaLink="false">417550:4588524:36221917</guid><description><![CDATA[<p>When we took a look at Game Tengoku Cruisin' Mix Special on the Playstation 4, we also dove into the DLC available at the time. One thing that was not available was the Tatsujin DLC, which would be exclusive in North America to the Limited Run Paradise Box. Since then it was actually released on Steam and PSN ahead of the Paradise Box shipping, and since we got our Paradise Box last week, it was finally time to see what Tatsukin is all about! So how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/9kskWVKS950" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Missed an episode?&nbsp;<strong><a href="https://youtu.be/SpRxlg_1PGs"><br /></a><a href="https://youtu.be/3ta0s-h1Zks">Bullet Heaven 240: Gradius III<br /></a><a href="https://youtu.be/Q3i8O0eJKCM">Bullet Heaven 241: "_____"<br /></a><a href="https://youtu.be/20vuKZHSBQY">Bullet Heaven 242: Rapid-Fire Revisits Vol.1</a></strong></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221917.xml</wfw:commentRss></item><item><title>Bullet Haven #242 - Rapid-Fire Revisits Vol.1 (Switch)</title><category>Android Assault Cactus</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>R-Type Dimensions</category><category>Rolling Gunner</category><category>Super Hydorah</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 14:10:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-haven-242-rapid-fire-revisits-vol1-switch.html</link><guid isPermaLink="false">417550:4588524:36221916</guid><description><![CDATA[<p>It's not at all uncommon for us to receive games we've already reviewed that have been released on other platforms. With so many high-calibur shooting games hitting the switch, it was inevitable that we'd be playing very similar games to what we've already rated. So in this episode of Bullet Heaven, we're taking a brief look at four switch shooters and whether they're the same or warrant a revision to the score on the switch!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/20vuKZHSBQY" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p style="text-align: left;">Missed an episode?&nbsp;<strong><br /><a href="https://youtu.be/SpRxlg_1PGs">Bullet Heaven 239: Super Tank Warfare: Adventia<br /></a><a href="https://youtu.be/3ta0s-h1Zks">Bullet Heaven 240: Gradius III<br /></a><a href="https://youtu.be/Q3i8O0eJKCM">Bullet Heaven 241: "_____"</a></strong></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221916.xml</wfw:commentRss></item><item><title>Bullet Heaven #241 - TITLE UNKNOWN</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Caravan</category><category>PC</category><category>Platine dispositif</category><category>Shmup</category><category>Unknown</category><category>Vertical</category><category>doujin</category><category>title</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 14:06:21 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-241-title-unknown.html</link><guid isPermaLink="false">417550:4588524:36221915</guid><description><![CDATA[<p>We love a good doujin game here on Bullet Heaven but so many of them are doomed to obscurity... unless obscurity is the main draw. And we might have found, hands down, the single most obscure shmup of all time... and Platine Dispositif is behind it all.  So how does this mysterious game stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/Q3i8O0eJKCM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Missed an episode?&nbsp;<strong><br /><a href="https://youtu.be/MtmMi2_DY0M">Bullet Heaven 238: 70's Robot Anime Geppy-X</a><br /><a href="https://youtu.be/SpRxlg_1PGs">Bullet Heaven 239: Super Tank Warfare: Adventia<br /></a><a href="https://youtu.be/3ta0s-h1Zks">Bullet Heaven 240: Gradius III</a></strong></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221915.xml</wfw:commentRss></item><item><title>Bullet Heaven Unboxes - Super SD System 3</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Features</category><category>Hucard</category><category>ISO</category><category>PC Engine</category><category>SSDS3</category><category>Super SD System 3</category><category>TurboGrafx-16</category><category>flash Cart on Steroids</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 14:02:27 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-unboxes-super-sd-system-3.html</link><guid isPermaLink="false">417550:4588524:36221911</guid><description><![CDATA[<p>Wear and tear is killing older CD-Based systems at a pretty alarming rate, and major components don't have replacement on the horizon... but there's a way to keep wear and tear on PC Engine and Turbografx 16 CD hardware and software: The Super SD System 3 from Terra Onion! Let's see what's inside!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/cWv5PExjhi4" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221911.xml</wfw:commentRss></item><item><title>Bullet Heaven Dreamcast STG Chronicle - Dimensional Shift</title><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 13:59:09 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-dreamcast-stg-chronicle-dimensional-shift.html</link><guid isPermaLink="false">417550:4588524:36221908</guid><description><![CDATA[<p>The STG Chronicle continues and takes a look at the shift from 2D shooting games to 3D ones, a trend that would continue until official production of Dreamcast games would cease. In this episode, we tak a look at the final 2D shmup and the first 3D one, as well as the first shooting game to be released after Dreamcast production was halted.</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/wnTsFOH2SHA" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221908.xml</wfw:commentRss></item><item><title>Bullet Heaven #240 - Gradius III (SFC)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Gradius III</category><category>Horizontal</category><category>Konami</category><category>Shmup</category><category>Super Famicom</category><category>Super NES</category><category>review</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 13:55:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-240-gradius-iii-sfc.html</link><guid isPermaLink="false">417550:4588524:36221907</guid><description><![CDATA[<p>This review has been a very long time coming, but Game Boy Guru of the RF Generation Shmups Club spurred us on to finally check out Gradius III! In this episode, we're taking a look at the Super Famicom version of the game; how does it fare as an entry point to the series?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/3ta0s-h1Zks" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Missed an episode?&nbsp;<br /><strong><a href="https://youtu.be/ba9-7eKwkic">Bullet Heaven 237: Stahlfeder</a><br /><a href="https://youtu.be/MtmMi2_DY0M">Bullet Heaven 238: 70's Robot Anime Geppy-X</a><br /><a href="https://youtu.be/SpRxlg_1PGs">Bullet Heaven 239: Super Tank Warfare: Adventia</a></strong></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221907.xml</wfw:commentRss></item><item><title>Bullet Heaven #239 - Super Tank Warefare Adventia (PC)</title><category>Astro Port</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>CD</category><category>Indie</category><category>PC</category><category>Windows</category><category>anime</category><category>doujin</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 13:45:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-239-super-tank-warefare-adventia-pc.html</link><guid isPermaLink="false">417550:4588524:36221901</guid><description><![CDATA[<p>We love a good doujin game here on Bullet Heaven and Astro Port is a developer that we've covered games from many time already on Bullet Heaven. This time, it's 2012's PC Doujin, Cho Sensha Sen: Adventia - better known as Super Tank Warfare: Adventia. We've wanted to play this one for a while, so how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/SpRxlg_1PGs" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Missed an episode?&nbsp;<br /><strong><a href="https://youtu.be/oZ2SNXK7BPg">Bullet Heaven CCXXXVII: Einhander Taikenban</a><br /><a href="https://youtu.be/ba9-7eKwkic">Bullet Heaven 237: Stahlfeder</a><br /><a href="https://youtu.be/MtmMi2_DY0M">Bullet Heaven 238: 70's Robot Anime Geppy-X</a></strong></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221901.xml</wfw:commentRss></item><item><title>Bullet Heaven #238 - 70's Robot Anime Geppy-X (PSX)</title><category>70 anime</category><category>Aroma</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Geppy-X</category><category>Horizontal</category><category>Import</category><category>PSX</category><category>Playstation</category><category>Shmup</category><category>Supr Robots</category><category>Yoko</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 13:40:26 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-238-70s-robot-anime-geppy-x-psx.html</link><guid isPermaLink="false">417550:4588524:36221900</guid><description><![CDATA[<p>In all of shooting games, there's no other game out there that delivers the authentic 70's anime experience like Geppy-X does. This obscure Japan-only horizontal scrolling shooter from Aroma is gauranteed to be unlike any shooting game players have ever experienced before or since. But, HOW does it do this? Why 4 discs!? And just how does it stack up??</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/MtmMi2_DY0M" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>In the Credits:<br /><strong><a href="https://youtu.be/aQ5lMWuohLo">Bullet Heaven 236: Rym 9000</a><br /><a href="https://youtu.be/oZ2SNXK7BPg">Bullet Heaven CCXXXVII Einhander Taikenban</a><br /><a href="https://youtu.be/ba9-7eKwkic">Bullet Heaven 237: Stahlfeder</a></strong></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221900.xml</wfw:commentRss></item><item><title>Bullet Heaven Unboxes - Earth Atlantis Limited Edition</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Earth Atlantis</category><category>Eastasiasoft</category><category>Features</category><category>Headup Games</category><category>Mudprints Unboxes</category><category>PS4</category><category>Playasia</category><category>unbox</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 13:35:31 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-unboxes-earth-atlantis-limited-edition.html</link><guid isPermaLink="false">417550:4588524:36221898</guid><description><![CDATA[<div id="_mcePaste">
<p style="margin-bottom: 0cm;"><span style="color: #000000;"><span style="font-family: Arial, Helvetica, Geneva, sans-serif;"><span style="font-size: 10pt;">I</span></span></span>n an effort to bring you all even more content without YouTube "forgetting" to let you all know, we've re-branded Mudprints Unboxes into the all-new but still-the-same Bullet Heaven Unboxes! More shmups, more content, more macro, all great!&nbsp;</p>
<div id="Section1" dir="LTR">
<p style="margin-bottom: 0cm;"><a name="_mcePaste"></a></p>
</div>
<p style="margin-bottom: 0cm;"><a name="_mcePaste1"></a>Earth Atlantis may not have been as engaging as wewould have liked and the revaltion of its licensed music is a bit of a bummer, but the Playstation 4 Limited Edition from EastAsiaSoft has something fantastic that adds all kinds of eye-opening extras that give it way more personality. So what's inside?</p>
</div>
<div id="_mcePaste">&nbsp;</div>
<div id="_mcePaste"></div>
<div></div>
<div style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/YRD04tPf9wQ" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></div>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221898.xml</wfw:commentRss></item><item><title>Mudprints Unboxes Rym 9000 Limited Edition (PS4)</title><category>Eastasiasoft</category><category>Features</category><category>Playasia</category><category>Rym 9000</category><category>unbox</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 13:33:02 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/mudprints-unboxes-rym-9000-limited-edition-ps4.html</link><guid isPermaLink="false">417550:4588524:36221897</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221897.xml</wfw:commentRss></item><item><title>Bullet Heaven #237 - Stahlfeder (PSX)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Import</category><category>PSX</category><category>Playstation</category><category>Santos</category><category>Shmup</category><category>Shooter</category><category>Stalfeder</category><category>Vertical</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 13:21:05 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-237-stahlfeder-psx.html</link><guid isPermaLink="false">417550:4588524:36221891</guid><description><![CDATA[<div id="_mcePaste">Stahlfeder: Tekkou Hikuudan is a game that doesn't exactly come up often. It's pretty uncommon from a very obscure developer and publisher and it was only released in Japan... and it has a really neat cover. We dig it. But what about the game? Let's take a closer look!</div>
<div></div>
<div style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/ba9-7eKwkic" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></div>
<div></div>
<div id="_mcePaste"></div>
<div id="_mcePaste">Missed an episode?&nbsp; &nbsp;</div>
<div id="_mcePaste"><a href="https://youtu.be/hkTH-pMJ-1Q"><strong>Bullet Heaven 235: Iron Crypticle Review</strong></a></div>
<div id="_mcePaste"><a href="https://youtu.be/aQ5lMWuohLo"><strong>Bullet Heaven 236: Rym 9000 Review</strong></a></div>
<div id="_mcePaste"><a href="https://youtu.be/oZ2SNXK7BPg"><strong>Bullet Heaven CCXXXVII: Einhander Taikenban Review</strong></a></div>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221891.xml</wfw:commentRss></item><item><title>Bullet Heaven #236 - Rym 9000 (PS4)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Eastasiasoft</category><category>PS4</category><category>Rym 9000</category><category>Shmup</category><category>Steam</category><category>holy hell my brain</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 04:43:45 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-236-rym-9000-ps4.html</link><guid isPermaLink="false">417550:4588524:36221835</guid><description><![CDATA[<div id="_mcePaste">EPILEPSY AND PHOTOSENSITIVITY WARNING IS IN FULL PLAY.&nbsp;</div>
<div id="_mcePaste">Ear Bleeding? Eye Melting? Is this really what we need in a shmup? Without a doubt, it definitely earns its Epilepsy warning. Rym 9000 makes its case for use of extreme audiovisual means. But how does it stack up?&nbsp; &nbsp;</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">In the credits:&nbsp;</div>
<div></div>
<div style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/aQ5lMWuohLo" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></div>
<div></div>
<div></div>
<div>Missed an episode?&nbsp; &nbsp;</div>
<div id="_mcePaste"><a href="https://youtu.be/_zfoNrzXhJ8"><strong>Bullet Heaven 233.5: Star Fox SECRETS!</strong></a></div>
<div id="_mcePaste"><a href="https://youtu.be/b0qZFwXTRDI"><strong>Bullet Heaven 234: Devil Engine</strong></a></div>
<div id="_mcePaste"><a href="https://youtu.be/hkTH-pMJ-1Q"><strong>Bullet Heaven 235: Iron Crypticle</strong></a></div>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221835.xml</wfw:commentRss></item><item><title>Bullet Heaven #235 - Iron Crypticle (Switch)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Gauntlet</category><category>Iron Crypticle</category><category>Nintendo</category><category>Switch</category><category>Tikipod</category><category>multiplayer</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 04:39:04 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-235-iron-crypticle-switch.html</link><guid isPermaLink="false">417550:4588524:36221834</guid><description><![CDATA[<div id="_mcePaste">Iron Crypticle has its hands in a lot of cookie jars. Some Gauntlet, some Smash TV, some Bubble Bobble, a dash of diablo and a sprinkle of roguelike come together to make a dungeon crawling shooting game for four players that didn't disappoint. But how does it stack up?&nbsp;</div>
<div></div>
<div style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/hkTH-pMJ-1Q" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></div>
<div>&nbsp;</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">Missed an episode?&nbsp;&nbsp;</div>
<div id="_mcePaste"><a href="https://youtu.be/rwGefYzfZeg"><strong>Bullet Heaven 233: Star Fox</strong></a></div>
<div id="_mcePaste"><a href="https://youtu.be/_zfoNrzXhJ8"><strong>Bullet Heaven 233.5: Star Fox Secrets!</strong></a></div>
<div id="_mcePaste"><a href="https://youtu.be/b0qZFwXTRDI"><strong>Bullet Heaven 234: Devil Engine</strong></a></div>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221834.xml</wfw:commentRss></item><item><title>128-Bit Dawn [PART2] - Bullet Heaven Dreamcast STG Chronicle</title><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 04:37:25 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/128-bit-dawn-part2-bullet-heaven-dreamcast-stg-chronicle.html</link><guid isPermaLink="false">417550:4588524:36221833</guid><description><![CDATA[<div id="_mcePaste">Following up Episode 1 of STG Chronicle: The Shmups of Sega Dreamcast, we're taking a look at the second part of the 128-Bit Dawn of Dreamcast shooting games, plus a little bit more! Psikyo, SNK and the POUND Technologies HD Link; it's all right here in Episode 2 of STG Chronicle!</div>
<div></div>
<div style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/n4jFTwKGbt4" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></div>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221833.xml</wfw:commentRss></item><item><title>Bullet Heaven #234 - Devil Engine (Switch)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Dangen Entertainment</category><category>Devil Engine</category><category>Nintendo</category><category>PC</category><category>Steam</category><category>Switch</category><category>hard as EFF</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 04:34:08 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-234-devil-engine-switch.html</link><guid isPermaLink="false">417550:4588524:36221832</guid><description><![CDATA[<p>There has to be something to those rare games that literally everyone wants us to weigh in on But what is it about Devil Engine? Well, we think we have the answer to why this standard, traditional horizontal shooting game with a touch of Thunder Force DNA is such a hot contact on everyone's radar. But how does it stack up?&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/b0qZFwXTRDI" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Missed an episode?<a href="https://youtu.be/wy0tEpz6fDc"><br /></a><a href="https://youtu.be/nkRHFdBRTDM">Bullet Heaven 232: Horizon Shift '81<br /></a><a href="https://youtu.be/_zfoNrzXhJ8">Bullet Heaven 233: Star Fox<br /></a><a href="https://youtu.be/_zfoNrzXhJ8">Bullet Heaven 233.5: Star Fox Secrets!</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221832.xml</wfw:commentRss></item><item><title>Bullet Heaven #233.5 - Star Fox Secrets! (SFC)</title><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 04:30:56 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-2335-star-fox-secrets-sfc.html</link><guid isPermaLink="false">417550:4588524:36221831</guid><description><![CDATA[<p>Our Starfox review in episode 233 went over quite a bit, but there's even more we want to share! In this extra episode, we're checking out our favorite secrets, tips and tricks from Starfox on Super NES and Super Famicom!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/_zfoNrzXhJ8" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Missed an episode?<a href="https://youtu.be/cVBS2xvp6vg"><br /></a><a href="https://youtu.be/wy0tEpz6fDc">Bullet Heaven 231: Gundemoniums<br /></a><a href="https://youtu.be/nkRHFdBRTDM">Bullet Heaven 232: Horizon Shift '81<br /></a><a href="https://youtu.be/_zfoNrzXhJ8">Bullet Heaven 233: Star Fox</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221831.xml</wfw:commentRss></item><item><title>Bullet Heaven #233 - Star Fox (SFC)</title><category>3D</category><category>Argonaut</category><category>Best soundtrack in the series son</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Classic</category><category>Nintendo</category><category>Rail Shooter</category><category>Star Fox</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 04:27:22 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-233-star-fox-sfc.html</link><guid isPermaLink="false">417550:4588524:36221830</guid><description><![CDATA[<p>We've waited a long time for this one. I don't think we need to butter you all up here, so enjoy our review of Starfox for the Super NES. Oh, and we're playing the Japanese version for this one! How does it stack up?&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/rwGefYzfZeg" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Missed an episode?<a href="https://youtu.be/q7fv33KFmgc"><br /></a><a href="https://youtu.be/cVBS2xvp6vg">Bullet Heaven TX1: Shmups Top-X 2018<br /></a><a href="https://youtu.be/wy0tEpz6fDc">Bullet Heaven 231: Gundemoniums<br /></a><a href="https://youtu.be/nkRHFdBRTDM">Bullet Heaven 232: Horizon Shift '81</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221830.xml</wfw:commentRss></item><item><title>Bullet Heaven #232 - Horizon Shift '81</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Fixed shooter</category><category>Flump Studios</category><category>Horizon Shift '81</category><category>Neat mechanics</category><category>meh gameplay</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 04:23:26 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-232-horizon-shift-81.html</link><guid isPermaLink="false">417550:4588524:36221829</guid><description><![CDATA[<p>Fixed shooters like Space Invaders have been a thing for a good 40 years now, and new ones are seeing release all the time, it seems. One such title on Nintendo's Switch is Flump Studio's Horizon Shift 81. It has some interesting ideas about what a fixed shooter can be... But how does it stack up?&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/nkRHFdBRTDM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p>Missed an episode?<a href="https://youtu.be/eZCJ9a30P_U"><br /></a><a href="https://youtu.be/q7fv33KFmgc">Bullet Heaven 230: Rival Megagun<br /></a><a href="https://youtu.be/cVBS2xvp6vg">Bullet Heaven TX1: Shmups Top-X 2018<br /></a><a href="https://youtu.be/wy0tEpz6fDc">Bullet Heaven 231: Gundemoniums</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221829.xml</wfw:commentRss></item><item><title>Bullet Heaven 231 - Gundemoniums (PS4)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Gundemoniums</category><category>PS4</category><category>Platine dispositif</category><category>Shmup</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 04:19:37 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-231-gundemoniums-ps4.html</link><guid isPermaLink="false">417550:4588524:36221828</guid><description><![CDATA[<p>Over 180 episodes ago, we took a look at Rockin' Android's Gundemonium Collection on the Playstation 3. One of the three games included was a title called Gundemonium recollection which, while not as good as the third title in the series, GundeadliGne, was still pretty great. Well, Gundemonium is back with its newest evolution on the playstation 4 and Vita, know known as Gundemoniums. So it's finally time to dig deep into what this one is all about... but how does it stack up?&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/wy0tEpz6fDc" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Missed an episode?<a href="https://youtu.be/JWzZ2C2CqWM"><br /></a><a href="https://youtu.be/eZCJ9a30P_U">Bullet Heaven 229: Game Tengoku Cruisin' Mix Special<br /></a><a href="https://youtu.be/q7fv33KFmgc">Bullet Heaven 230: Rival Megagun<br /></a><a href="https://youtu.be/cVBS2xvp6vg">Bullet Heaven TX1: Shmups Top-X 2018</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221828.xml</wfw:commentRss></item><item><title>MudprintsUnboxes - Double Strictly Limited</title><category>Features</category><category>Gundemoniums</category><category>Platine dispositif</category><category>Strictly Limited</category><category>Tokyo 42</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 04:16:55 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/mudprintsunboxes-double-strictly-limited.html</link><guid isPermaLink="false">417550:4588524:36221827</guid><description><![CDATA[<p>Limited Run Games is just one of several companies bringing Indie and Doujin games to the physical space. One such outfit is Strictly Limited, and one of thier latest, Gundemoniums, is a game we've been looking forward to covering. So what's inside??&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/GuwHujH1ZNU" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221827.xml</wfw:commentRss></item><item><title>Bullet Heaven TX1 - 2018 Shmups Top-X</title><category>2018</category><category>Bullet Heaven</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Top-10</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 04:12:17 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-tx1-2018-shmups-top-x.html</link><guid isPermaLink="false">417550:4588524:36221826</guid><description><![CDATA[<p>You've asked! We've delivered! The top 10 shmups of 2018, as chosen by us! What's at number 1? GET READY!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/cVBS2xvp6vg" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p>Missed an episode?<br /><a href="https://youtu.be/JWzZ2C2CqWM">Bullet Heaven 228: Black Bird<br /></a><a href="https://youtu.be/eZCJ9a30P_U">Bullet Heaven 229: Game Tengoku Cruisin' Mix Special<br /></a><a href="https://youtu.be/q7fv33KFmgc">Bullet Heaven 230: Rival Megagun</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221826.xml</wfw:commentRss></item><item><title>128-Bit Dawn [PART1] - Bullet Heaven Dreamcast STG Chronicle</title><category>Bangaio</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Giga Wing</category><category>Kita E</category><category>Sega Dramcast</category><category>Show and tell Shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 04:08:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/128-bit-dawn-part1-bullet-heaven-dreamcast-stg-chronicle.html</link><guid isPermaLink="false">417550:4588524:36221825</guid><description><![CDATA[<p>On March 18, 1999, the first scrolling shoot-'em-up appeared on the Sega Dreamcast. Giga Wing? Nope, and the answer may just surprise you! In Episode 1 of STG Chronicle, we're taking a look at the first part of the 128-Bit Dawn of Dreamcast shooting games!&nbsp; &nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/Vf44apaNWgc" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221825.xml</wfw:commentRss></item><item><title>Bullet Heaven #230: Rival Megagun (PC)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Indie</category><category>Rival Megagun</category><category>Shmup</category><category>Twinkle Star Sprites</category><category>Versus</category><category>degica games</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 04:04:03 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-230-rival-megagun-pc.html</link><guid isPermaLink="false">417550:4588524:36221824</guid><description><![CDATA[<p>Twinkle Star Sprites was a pretty fantastic game, but it stands almost completely alone. Rival Megagun looks to spice things up though! How does this TSS-alike stack up?&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/q7fv33KFmgc" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Missed an episode?<br />Bullet Heaven 227: REDACTED<br /><a href="https://youtu.be/JWzZ2C2CqWM">Bullet Heaven 228: Black Bird<br /></a><a href="https://youtu.be/eZCJ9a30P_U">Bullet Heaven 229: Game Tengoku Cruisin' Mix Special</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221824.xml</wfw:commentRss></item><item><title>Bullet Heaven #229 - Game Tengoku Cruisin' Mix Special (PS4)</title><category>Ani Chara</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>City COnnection</category><category>Cruisin' Mix Special</category><category>Game Tengoku</category><category>Limited Run Games</category><category>degica games</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 04:00:19 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/25/bullet-heaven-229-game-tengoku-cruisin-mix-special-ps4.html</link><guid isPermaLink="false">417550:4588524:36221823</guid><description><![CDATA[<div id="_mcePaste">Game Tengoku was always one of our favorite episodes of Bullet Heaven to make. It turned out pretty good back in episode 37, and the game itself is one of the best we've played on Saturn yet. But a lot of its best parts were also hidden behind a wall of Japanese that most western players likely didn't grasp. Not anymore though, as Degica Games has finally brought the new PS4 conversion to the west in Game Tengoku: The Game Paradise CruisinMix Special! There's a lot to love here... But how does it stack up?&nbsp;</div>
<div></div>
<div style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/eZCJ9a30P_U" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></div>
<div style="text-align: center;"></div>
<div style="text-align: left;">
<p>Missed an episode?<br /><a href="https://youtu.be/ZVeMtCo82cM">Bullet Heaven 226: Zero Ranger</a><br />Bullet Heaven 227: REDACTED<br /><a href="https://youtu.be/JWzZ2C2CqWM">Bullet Heaven 228: Black Bird</a></p>
</div>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221823.xml</wfw:commentRss></item><item><title>Bullet Heaven #228 - Black Bird (Switch)</title><category>Amazing Sound</category><category>Black Bird</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Fantasy Zone</category><category>Nintendo</category><category>Onion Games</category><category>Switch</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 03:55:26 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/24/bullet-heaven-228-black-bird-switch.html</link><guid isPermaLink="false">417550:4588524:36221822</guid><description><![CDATA[<p>Inspired by the classics but with some of the best visual and sound design we've seen on Bullet Heaven so far,&nbsp; Black Bird is an excellent argument in favor of games as art. One of the freshest shooters we've played to date, this game has to be seen - and heard - to be believed.&nbsp; But how does it stack up?&nbsp; Let's take a closer look!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/JWzZ2C2CqWM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Missed an episode?<a href="https://youtu.be/uHowVLlysfs"><br /></a><a href="https://youtu.be/Hw6w90hlVEE">Bullet Heaven 225: Velocity 2X</a><br /><a href="https://youtu.be/ZVeMtCo82cM">Bullet Heaven 226: Zero Ranger</a><br />Bullet Heaven 227: REDACTED</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221822.xml</wfw:commentRss></item><item><title>Bullet Heaven #226 - Zero Ranger (PC)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Oranges</category><category>PC</category><category>Shmup</category><category>Steam</category><category>System Erasure</category><category>Zero Ranger</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 03:52:03 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/24/bullet-heaven-226-zero-ranger-pc.html</link><guid isPermaLink="false">417550:4588524:36221821</guid><description><![CDATA[<p>There are a lot of great vertical shooters out there, but none do quite what Zero Ranger (formerly known as Final Boss) does. Even though there isn't anything especially noteworthy about its individual parts, it really all comes together to make an experience that's unlike any other shooter we've played yet. But how does it stack up?&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/ZVeMtCo82cM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Missed an episode?<br /><a href="https://youtu.be/X0HeVXx_j4E">Bullet Heaven 223: Shikhondo Soul Eater<br /></a><a href="https://youtu.be/uHowVLlysfs">Bullet Heaven 224: Battle City<br /></a><a href="https://youtu.be/Hw6w90hlVEE">Bullet Heaven 225: Velocity 2X</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221821.xml</wfw:commentRss></item><item><title>Bullet Heaven #225 - Velocity 2X (Switch)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Futurelab</category><category>Nintendo Switch</category><category>PS4</category><category>Shmup</category><category>Velocity 2X</category><category>platformer</category><category>run &amp; gun</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 03:47:43 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/24/bullet-heaven-225-velocity-2x-switch.html</link><guid isPermaLink="false">417550:4588524:36221820</guid><description><![CDATA[<p style="text-align: left;">Shooting games with another genre blended in? Pretty neat, but what about a game with two totally different play styles that make up ots whole gameplay apporach? Futurlabs' Velocity 2X might hold the answer. How does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/Hw6w90hlVEE" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Missed an episode?<a href="https://youtu.be/p217QKiA-f8"><br /></a><a href="https://youtu.be/xqoyHjLgLxc">Bullet Heaven 222: Debris Infinity</a><br /><a href="https://youtu.be/X0HeVXx_j4E">Bullet Heaven 223: Shikhondo Soul Eater<br /></a><a href="https://youtu.be/uHowVLlysfs">Bullet Heaven 224: Battle City</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221820.xml</wfw:commentRss></item><item><title>Bullet Heaven #224 - Battle City (FC)</title><category>Battle City</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Famicom</category><category>Import</category><category>Namco</category><category>Namcot</category><category>Nintendo</category><category>Shooter</category><category>Tanks</category><category>arena</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 03:43:01 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/24/bullet-heaven-224-battle-city-fc.html</link><guid isPermaLink="false">417550:4588524:36221819</guid><description><![CDATA[<p>We finally acquired one of our very favourite games from our childhood and the last early famicom game we were missing that we played frequently on our 31-in-1 converted Famicom cartridge! The game? Battle City. Its significance? Enourmous. Still as good? Worth the wait? Let's see how it stacks up.&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/uHowVLlysfs" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Missed an episode?<a href="https://youtu.be/WtHymw6T_gw"><br /></a><a href="https://youtu.be/p217QKiA-f8">Bullet Heaven 221: Galaxy Frontier<br /></a><a href="https://youtu.be/xqoyHjLgLxc">Bullet Heaven 222: Debris Infinity</a><br /><a href="https://youtu.be/X0HeVXx_j4E">Bullet Heaven 223: Shikhondo Soul Eater</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221819.xml</wfw:commentRss></item><item><title>Bullet Heaven #223 - Shikhondo Soul Eater (PS4)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Eastasiasoft</category><category>Shikhondo Soul Eater</category><category>Shmup</category><category>Vertical</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Sep 2019 03:34:42 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/24/bullet-heaven-223-shikhondo-soul-eater-ps4.html</link><guid isPermaLink="false">417550:4588524:36221817</guid><description><![CDATA[<p>Shikhondo Soul Eater came from almost nowhere and really makes a name for itself as a loosely related spinoff to the super-prolific Touhou series. This Korean Bullet-Hell style vertical shooter does a lot of good things with it mechanics and sports quite the unique presentation... but how does it stack up?&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/X0HeVXx_j4E" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Missed an episode?<a href="https://youtu.be/6TTT5Yg2Qcg"><br /></a><a href="https://youtu.be/WtHymw6T_gw">Bullet Heaven 220: Rolling Gunner<br /></a><a href="https://youtu.be/p217QKiA-f8">Bullet Heaven 221: Galaxy Frontier<br /></a><a href="https://youtu.be/xqoyHjLgLxc">Bullet Heaven 222: Debris Infinity</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36221817.xml</wfw:commentRss></item><item><title>PPR 119</title><category>ASUS ROG</category><category>Battle Garegga</category><category>Border Down</category><category>Destiny</category><category>Destiny Solstice of Heroes</category><category>Dreamcast</category><category>Final Fantasy XIV Shadowbringers</category><category>GDEMU</category><category>Gears POP!</category><category>Judgement</category><category>PSiO</category><category>Podcast</category><category>Ryū ga Gotoku Studio</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 11 Sep 2019 23:56:22 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/9/11/ppr-119.html</link><guid isPermaLink="false">417550:4588524:36218123</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 119 ART.png?__SQUARESPACE_CACHEVERSION=1568246312410" alt="" /></span></p>
<p><strong style="font-size: 250%;">N</strong>ow it&rsquo;s time to talk about all the stupid Vidya Games that we&rsquo;ve been playing, AKA, the one with all of the snack talk, and Japanese PlayStation 2&rsquo;s.</p>
<p>In an effort to deliver better content, at a more consistent pace, we'll be continuing the format we introduced last episode, and it's one that&rsquo;s going to be different from the one we&rsquo;ve done for the last ten years. Instead of catching up on all the news and games that have happened between shows before the chosen featured topic, we have decided to release each of these segments as a dedicated episode in their own right, including the featured topic, with a projected weekly schedule in mind&mdash;so this week, it&rsquo;s all about what&rsquo;s been in our consoles!</p>
<p>Ser, Andrew, and George pick apart all of the nitty-gritties in their playing habits this week, with talks covering <em>Espagaluda 2</em>, <em>Destiny: Solstice of Heroes</em>, <em>Judgement</em>, <em>Collection of Mana</em>, <em>Final Fantasy XIV: Shadowbringers</em>, <em>Pok&eacute;mon GO</em>, Dreamcast GDEMU, <em>Border Down</em>, <em>Tail Concerto</em>, PlayStation PSiO, and so much more!</p>
<p>So plug in some headphones, or connect to your Bluetooth because this is going to be another bite-sized cast from us until we put another episode for y&rsquo;all later this week!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_119.mp3" type="audio/mpeg" length="64630080"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36218123.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR 118</title><category>Battletoads</category><category>Gamescom</category><category>Mortal Kombat</category><category>Mortal Kombat 11</category><category>Nintendo</category><category>Playstation</category><category>Podcast</category><category>Rare</category><category>Sony. PS5</category><category>Streets of Rage 4</category><category>Super Mario Sunshine</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 30 Aug 2019 15:39:58 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/8/30/ppr-118.html</link><guid isPermaLink="false">417550:4588524:36214767</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 118 ART.png?__SQUARESPACE_CACHEVERSION=1567179733172" alt="" /></span></p>
<p><strong style="font-size: 250%;">C</strong>hange is good, right?&mdash;it&rsquo;s scary sure, but if we don&rsquo;t give the chance to try something different, then how can we really say that we&rsquo;ve grown?</p>
<p>In this episode of Press Pause Radio, we&rsquo;ll be debuting a new format that&rsquo;s going to be different from the one we&rsquo;ve done the last ten years. Instead of catching up on all the news and games that have happened between shows before the chosen featured topic, we have decided to release each of these segments as a dedicated episode in their own right, including the featured topic, with a projected weekly schedule in mind.</p>
<p>This new direction will not only cut down the average length of a Press Pause Radio episode from 2-3 hours down to a little over an hour at most, but it&rsquo;ll also allow us to produce more content for you guys more seamlessly. We hope that this change will allow us to be the best version of what we aspire to be, because as it stands now, publishing episodes in the giant clusters that we have the last few years or so hasn&rsquo;t done us, or you guys any favors.</p>
<p>So to start off, we&rsquo;re starting Episode 118 with the news; we&rsquo;ll be discussing the <em>Super Mario Sunshine</em> rumors, PS5 Patent reveals, various gameplay reveals at this past Gamescom, Bathwater Pyramid schemes, and a whole lot more.</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_118.mp3" type="audio/mpeg" length="59031648"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36214767.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Save Me Mr. Tako!</title><category>GameBoy Color</category><category>Gameboy</category><category>Handheld nostalgia</category><category>Nicalis</category><category>Nintendo Switch</category><category>Nostalgia</category><category>QCF Reviews</category><category>Save Me Mr. Tako!</category><category>kirby</category><category>run-n-gun</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 16 Jul 2019 20:01:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/7/16/qcf-save-me-mr-tako.html</link><guid isPermaLink="false">417550:4588524:36166300</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF SAVE ME MR TAKO.png?__SQUARESPACE_CACHEVERSION=1563401150381" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1563401182268" alt="" /></span></span>&nbsp;bought my first Game Boy when I was eight years old&hellip;I guess labor laws weren't what they used to be, because I was on the payroll for a paper route with the Barrie Advance in the third grade. Anyway, I loved my Game Boy back then more than I like some of my family today, and the old black on the green screen will always invoke a certain nostalgia for days long past. 30 years is a long-ass time.</p>
<p>However, as it turns out, Nicalis' Save Me Mr. Tako! instantly brings me back to my childhood as no other game has in a long time. It has the look&ndash;It has&ndash;the sound&ndash;it has the gameplay, and best of all, it's on a portable system.&mdash;kind of.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36166300.xml</wfw:commentRss></item><item><title>QCF: Redout: Lightspeed Edition</title><category>34BigThings</category><category>Lightspeed edition</category><category>Nicalis</category><category>QCF Reviews</category><category>Racing</category><category>Redout</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 16 Jul 2019 19:01:46 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/7/16/qcf-redout-lightspeed-edition.html</link><guid isPermaLink="false">417550:4588524:36202089</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF REDOUT.png?__SQUARESPACE_CACHEVERSION=1563335376326" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1563335406334" alt="" /></span></span>he futuristic racer is a subgenre that has quite a few different series, each one featuring a signature spin or twist on the category in an attempt to separate them from the others. Wipeout is certainly the first series to come to mind, as does F-Zero and others such as Jet Moto and Extreme-G Racing. Of course, many others have joined the fray in recent years with one of the most recent, Redout, doing an admirable job of both providing an adequate racing experience as well as a decent host of features.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36202089.xml</wfw:commentRss></item><item><title>QCF: Remilore: Lost Girl in the Lands of Lore</title><category>Anime Inspired</category><category>Nicalis</category><category>Nintendo Switch</category><category>QCF Reviews</category><category>Remilore: Lost Girl in the Lands of Lore</category><category>Rogue-lite</category><category>Rouge-like</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 16 Jul 2019 16:58:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/7/16/qcf-remilore-lost-girl-in-the-lands-of-lore.html</link><guid isPermaLink="false">417550:4588524:36166236</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF REMILORE.png?__SQUARESPACE_CACHEVERSION=1563399701539" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-R.png?__SQUARESPACE_CACHEVERSION=1563399735982" alt="" /></span></span>oguelike games in various genres are a fixture in the gaming landscape more now than ever before. It's no surprise that a lot of these games have made their way to the Nintendo Switch, given that the platform allows for these kinds of games to be played anywhere and Roguelikes, in general, have a very pick up and play quality to them, to begin with.</p>
<p>Nicalis is one of the latest publishers to make a Roguelike happen on the Nintendo Switch and PlayStation 4; developed by Pixelore, and Remimory, Remilore: Girl Lost in the Lands of Lore is a lighter version of this punishing subgenre &ndash;known affectionately as a &ldquo;Roguelite&rdquo;, which is much more approachable than many other hardcore titles available in the Roguelike subset. So what makes this a game to check out? Let's take a closer look.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36166236.xml</wfw:commentRss></item><item><title>QCF: Crystal Crisis</title><category>Nicalis</category><category>Nintendo Switch</category><category>Puzzle</category><category>Puzzle Game</category><category>QCF Reviews</category><category>astro boy</category><category>black jack</category><category>johnny turbo</category><dc:creator>EdTremblay</dc:creator><pubDate>Sun, 14 Jul 2019 04:08:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/7/14/qcf-crystal-crisis.html</link><guid isPermaLink="false">417550:4588524:36201339</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF CRYSTAL CRISIS.png?__SQUARESPACE_CACHEVERSION=1563332413524" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1563332443706" alt="" /></span></span>n the short time since its release, the Nintendo Switch has obtained a fantastic selection of third-party games for almost every genre, but only Nicalis has really striven to have at least one quality game from every genre on the platform. Crystal Crisis is their recent entry in the Puzzle arena, and boy, does it do a good job of filling that niche.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36201339.xml</wfw:commentRss></item><item><title>PPR 117</title><category>Banjo Kazooie</category><category>Cyberpunk 2027</category><category>Deathloop</category><category>E3</category><category>E3 2019</category><category>Ghostwire Tokyo</category><category>Mini Consoles</category><category>Panzer Dragoon</category><category>Podcast</category><category>Shenmue III</category><category>Streaming-ass Streaming</category><category>Trials of Mana</category><category>TurboGrafx-16</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 21 Jun 2019 15:44:23 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/6/21/ppr-117.html</link><guid isPermaLink="false">417550:4588524:36195220</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 117 ART.png?__SQUARESPACE_CACHEVERSION=1561133140449" alt="" /></span></p>
<p><strong style="font-size: 250%;">N</strong>ow that E3 2019 has come and gone, it's time to see just how close our predictions were for the thing&mdash;spoilers, we were way fucking off this year.</p>
<p>Nonetheless, we breakdown everything from EA&rsquo;s bafflingly underwhelming appearance there, to the sweet surprises that Nintendo, Microsoft, and shockingly Konami brought with them to the conference this year. Oh yeah, and we can&rsquo;t help but contemplate if Todd Howard is a full-on masochist after gritting his teeth through all of those smiles on stage he had to display on what almost seemed like a showcase of damage control for Bethesda this year.</p>
<p>We also breakdown our thoughts on everyone getting into the Streaming game as Andrew reveals his interest in the Stadia, George calls out the haters on the wasted energy that&rsquo;s thrown at Epic Store exclusives, and Ser can&rsquo;t stop drooling over the reveal of the TurboGrafx16 Mini. We&rsquo;ve got another full show on our hands this year, y&rsquo;all should give it a listen!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_117.mp3" type="audio/mpeg" length="100025568"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36195220.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR 116</title><category>Battletoads</category><category>Bethesda</category><category>Darkstalkers</category><category>E3</category><category>E3 2019</category><category>EA</category><category>Killer Instinct</category><category>Nintendo</category><category>Playdate</category><category>Podcast</category><category>Sony</category><category>Watch Dogs</category><category>microsoft</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 07 Jun 2019 05:34:40 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/6/7/ppr-116.html</link><guid isPermaLink="false">417550:4588524:36191004</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 116 ART.png?__SQUARESPACE_CACHEVERSION=1559885848803" alt="" /></span></p>
<p><strong style="font-size: 250%;">2</strong>019 sure is weird&mdash;we all knew that E3&rsquo;s role in the industry has been dwindling by the year, but I don&rsquo;t think any of us would have imagined how different the content was going to be now that both Sony, and Nintendo have bowed out of the expo this year.</p>
<p>Still, there&rsquo;s plenty of scuttlebutt to get excited for, &amp; we&rsquo;ve got some predictions/news here in this episode for you guys to get excited over. While some of those rumors have already been confirmed during the production of this episode, there are plenty of other bits to discuss, like a new <em>DarkStalkers</em>, some Stadia exclusives, a Switch hardware revision, some proper Nintendo VR, additional details on the new Playdate console unveiled in late May, and so much more.</p>
<p>Join us as we take the chance to talk about E3 predictions, Canada&rsquo;s exclusive television and cuisine, and many other details here in the latest episode of Press Pause Radio!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_116.mp3" type="audio/mpeg" length="103736160"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36191004.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR 115</title><category>Division 2</category><category>Easter Bunny</category><category>Geppy X</category><category>Hard Games</category><category>Mortal Kombat 11</category><category>Podcast</category><category>Sekiro: Shadows Die Twice</category><category>Yoshi's Crafted World</category><category>accessibility</category><category>easy mode</category><category>microsoft</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 25 Apr 2019 17:28:14 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/4/25/ppr-115.html</link><guid isPermaLink="false">417550:4588524:36178670</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 115 ART.png?__SQUARESPACE_CACHEVERSION=1556214781474" alt="" /></span></p>
<p><strong style="font-size: 250%;">B</strong>eing told that you&rsquo;re not good enough to do something sucks; there&rsquo;s no &ldquo;if&rsquo;s&rdquo;, &ldquo;and&rsquo;s&rdquo;, or &ldquo;but&rsquo;s&rdquo; about it&mdash;it&rsquo;s an incredibly damaging thing to hear, and an even shittier thing to say.</p>
<p>Yet, even though it&rsquo;s a topic that&rsquo;s been discussed ad nauseam, it&rsquo;s still a conversation that the industry and culture of Video Games is struggles with in terms of a mutual resolution that could benefit all parties. To be clear; scaling the difficulty of a game&rsquo;s challenge in the interest of accessibility has not, and never will, dilute the appeal of game&rsquo;s charm, or the intended experience&mdash;at least when it comes to example of what a GOOD game is anyway.</p>
<p>So why is it that developers like From Software feel the need to clutch at their pearls, and dismiss any discourse surrounding the inclusion of &ldquo;easy mode&rdquo; as a misunderstanding of their design fundamentals? Why is it that in the year 2019 that Microsoft is the only leading force behind a customizable controller that can be configured to accommodate a large number of physical impairments for the differently abled? Bizarrely enough, why we still seeing developers throw up <strong><em>flashing</em></strong> epilepsy warnings for their title as it were some sort of backhanded slap to those who&rsquo;re affected by this debilitating condition?</p>
<p>Join us Press Pause Radio for this important episode as we talk at length about the state of accessibility for player difficulty, and why the demographic for video games can&rsquo;t just be aimed at the kid who can snipe posers with 360&deg;-No-Scope action. We talk about <em>Sekiro: Shadows Die Twice</em>, <em>The Division 2</em>, <em>Geppy X</em>, <em>Yoshi&rsquo;s Crafted World</em>, the Next-Generation Sony console, the NEC Super-Grafx console, <em>Astroneers</em>, <em>Mortal Kombat 11</em>, <em>Raiden</em>, the frightening concept of the Easter Bunny, and more!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_115.mp3" type="audio/mpeg" length="126280515"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36178670.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents The Golden Zonkies: Class Of 2018</title><category>2018</category><category>FX Unit Yuki</category><category>Florence</category><category>Game of the Year</category><category>God of War</category><category>Golden Zonkies</category><category>Hi-Score Girl</category><category>Into The Breach</category><category>Marvel's Spider-Man</category><category>Nintendo Switch</category><category>Podcast</category><category>Rolling Gunner</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 18 Feb 2019 19:31:29 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/2/18/ppr-presents-the-golden-zonkies-class-of-2018.html</link><guid isPermaLink="false">417550:4588524:36159056</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GZ Banner new 2018 2.png?__SQUARESPACE_CACHEVERSION=1550519523803" alt="" /></span></p>
<p><strong style="font-size: 250%;">A</strong>s far as years for Video Games go, 2018 wasn&rsquo;t <em>that </em>bad. For starters, the distribution landscape received a culture shock with the innovative premise of Xbox Gamespass, Sony landed some truly blockbuster exclusives for the PlayStation 4, and Nintendo managed to plant a Switch in over 22.86 Million households since its launch.</p>
<p>2018 wasn&rsquo;t the best year for a God awful lot of reasons, but we can all take solace in the fact that at least in terms of video games, it did pretty OK, and&nbsp; we would love to celebrate that that.</p>
<p>And what better way to do that by bringing you our trademark Game of the Year podcast, The Golden Zonkies! This year also marks the first time that we have changed up our format for the special mega cast&mdash;we&rsquo;re doing away with categories! &nbsp;Now, bear in mind, we&rsquo;re still giving our prestigious mark of excellence, a Golden Zonkey, to the games that are deserving of recognition, only, we&rsquo;re not doing by a respective genre, or category. Instead, we will be giving them out in a personal list format by each of us in the podcast, and we&rsquo;ll be spending time discussing why we picked the titles we did within a countdown of five, and before we even get into that, we&rsquo;ll also do a roundtable of games that were worth a quick mention from the year. We will then award the &ldquo;Golden Zonkey of The Year&rdquo; in a unanimous vote that was similar to previous format, and conclude the show from there.</p>
<p>There you have it; welcome to the latest class of the Golden Zonkies, we hope you kick back and enjoy the show!</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GZ_2018.mp3" type="audio/mpeg" length="140634279"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36159056.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Marvel's Spider-Man</title><category>EPS4 Exclusive</category><category>Insomniac Games</category><category>Marvel</category><category>Marvel's Spider-Man</category><category>Playstation 4</category><category>QCF Reviews</category><category>Spider-Man</category><category>Sunset Overdrive</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 18 Feb 2019 19:10:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/2/18/qcf-marvels-spider-man.html</link><guid isPermaLink="false">417550:4588524:36159040</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Marvels SpiderMan.png?__SQUARESPACE_CACHEVERSION=1550517399769" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-O.png?__SQUARESPACE_CACHEVERSION=1550517430249" alt="" /></span></span>ne of the most challenging aspects of a Superhero-driven Video Game is to emulate what it would be like for players to assume the role of said Superhero authentically. The wall-crawling teenager of comic book fame, Spider-Man, has had a storied, and admittedly mixed history of accomplishments in the gaming space, and it many of the Web-Head&rsquo;s more recent titles had left the impression that he had finally peaked in terms of gaming.</p>
<p>But then Insomniac came along with an open-world approach that borrowed heavily from RockSteady&rsquo;s Batman Arkham series&mdash;one that emphasizes frenetic movement that relies on all of the character flourishes that Spider-Man offered them, packed into a story-driven narrative that would push the character-action genre to the next level.</p>
<p>Marvel&rsquo;s Spider-Man isn&rsquo;t just a must-play for PlayStation 4 owners&mdash;it&rsquo;s one of the most important games of this generation.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36159040.xml</wfw:commentRss></item><item><title>QCF: Yakuza Kiwami 2</title><category>Dragon Engine</category><category>Majima</category><category>Open World</category><category>Playstation 4</category><category>QCF Reviews</category><category>Sega</category><category>Yakuza</category><category>Yakuza Kiwami 2</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 18 Feb 2019 18:37:10 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/2/18/qcf-yakuza-kiwami-2.html</link><guid isPermaLink="false">417550:4588524:36159031</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Yakuza Kiwami 2.png?__SQUARESPACE_CACHEVERSION=1550516070555" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1550516110271" alt="" /></span></span>fter The success of both Yakuza Kiwami, and Yakuza 6: The Song of Life on the PlayStation 4, it was no surprise that SEGA had announced to Weekly Famitsu Magazine that it was planning to re-release the entire series of the mega-hit property onto the PlayStation 4. Yakuza Kiwami 2 is the latest entry to spear-head the effort shortly after the release of Yakuza 6, an update to the second entry of the franchise, and the last one to have released on the PlayStation 2 before Yakuza had made the transition to the PlayStation 3 years later.</p>
<p>In what may arguably be the strangest title of the lineup in contrast to the spin-offs and seventh-generation entries, SEGA didn&rsquo;t pull any punches in ensuring that Yakuza Kiwami 2 captured all of the wacky narratives and tongue-in-cheek writing of the original game. This PlayStation 4 remaster brings it all together with the new Dragon game engine that was introduced in Yakuza 6, and an assortment of other enhancements that make the trip back to the Kamurocho the best one yet.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36159031.xml</wfw:commentRss></item><item><title>QCF: We Happy Few</title><category>Bioshock</category><category>Fallout</category><category>First-Person Survival</category><category>Playstation 4</category><category>QCF Reviews</category><category>Steam</category><category>We Happy Few</category><category>compulsion games</category><category>first-person shooter</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 18 Feb 2019 17:44:30 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/2/18/qcf-we-happy-few.html</link><guid isPermaLink="false">417550:4588524:36159018</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF We Happy Few.png?__SQUARESPACE_CACHEVERSION=1550512217480" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1550512249888" alt="" /></span></span>fter multiple showcases at conventions, and a buzzworthy trailer debut during Microsoft&rsquo;s keynote at E3 that was soon followed by a number of delays, We Happy Few has finally out on store shelves. Not only did the latest first-person narrative adventure from Compulsion Games have some lofty expectations to live up to, but it also had to stand out within a year that had so many high-pedigree releases like God of War, Red Dead Redemption 2, Shadow of the Tomb Raider, and so many more.</p>
<p>Regardless of the imposing odds that lay before it though, We Happy Few, unfortunately, falls under the weight of its own ambitions, and quickly devolves into one of the worst releases seen in 2018.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36159018.xml</wfw:commentRss></item><item><title>QCF: Toki</title><category>Arcade</category><category>Microïds</category><category>Neo Retro</category><category>Nick Arcade</category><category>Nickelodeon</category><category>QCF Reviews</category><category>Shooter</category><category>Toki</category><category>Toki: Going Ape Spit</category><category>remake</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 18 Feb 2019 17:24:16 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/2/18/qcf-toki.html</link><guid isPermaLink="false">417550:4588524:36159005</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Toki.png?__SQUARESPACE_CACHEVERSION=1550510735067" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1550510768578" alt="" /></span></span>n somewhat of an ironic twist, one of the fondest memories I have with video games from my childhood isn&rsquo;t a video game that I played on my television, but a show that I watched on my television about video games. As the 16-bit boom kicked off the nineties, Nickelodeon debuted Nick Arcade&mdash;a new game show that embraced the gimmickry of its video aesthetic with the grace of cat walking along a floor made of bubble-wrap.</p>
<p>While the show has only gotten hokier with age, it was vital for a Challenge segment that showcased some of the hottest new games in action on my television screen, something no issue of Electronic Gaming Monthly or GamePro could ever do, and one of those games was Toki: Going Ape Spit.</p>
<p>In a climate that was undeniably overwhelmed with action-platformers, Toki managed to stand out from all of the other classics that were lined up for the show with its bizarrely unattractive, yet colorfully sharp visuals, and surprisingly delicate balance of action and strategy for an arcade shooter. Decades later, the lumbering primate has suddenly slouched his way back into 2018 with a remastered remake of the arcade classic that mostly considered to be vaporware at this point, until the development of it was taken over, and then released by a French developer and publisher Micro&iuml;ds.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36159005.xml</wfw:commentRss></item><item><title>QCF: Earth Defense Force 5</title><category>D3 Publisher</category><category>Earth Defense Force 2025</category><category>Earth Defense Force 5</category><category>Playstation 4</category><category>QCF Reviews</category><category>Saandlot</category><category>Starship Troopers</category><category>Stupid Fun</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 23 Jan 2019 03:48:02 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2019/1/22/qcf-earth-defense-force-5.html</link><guid isPermaLink="false">417550:4588524:36150735</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Earth Defense Force 5.png?__SQUARESPACE_CACHEVERSION=1550466463695" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1550466503370" alt="" /></span></span>'m disappointed in all of you. every, single, one, of, you. None of y'all thought I'd like to know Earth Defense Force 5 was even coming out in North America? Like, really?&mdash;I mean, really?! Well, I hustled and this review is damn well happening because... EDF! EDF! EDF!!</p>
<p>You may remember the last time we took a look an EDF game here on PPR. I was at the helm of that one as well: the PS3's EDF 2025 (EDF 4 in Japan.) As far as North American releases go, I have them all. There's never one I miss. You might say I'm a fan. After all, I notoriously jump at the chance to play any new EDF stuff, and it turns out, Earth Defense Force 5 is no exception. So how is it? Let's (wing-)dive in!</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36150735.xml</wfw:commentRss></item><item><title>PPR 114</title><category>E3</category><category>Nintendo Direct</category><category>Podcast</category><category>Red Dead Redemption 2</category><category>Xbox One</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 19 Dec 2018 21:20:07 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/12/19/ppr-114.html</link><guid isPermaLink="false">417550:4588524:36141453</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/photos/post-images/EP%20114%20ART.png?__SQUARESPACE_CACHEVERSION=1545255007767" alt="" /></span></p>
<p style="text-align: left;"><span style="white-space: pre;"><strong style="font-size: 250%;">L</strong>et it be known</span> that in this episode, George admits that Ninja Theory is alright. I just wanted to make sure everyone knows that before we get into anything else. In this episode of Press Pause Radio, our crew discusses all the news and information from the month of November, such as the passing of Stan Lee, the release of Red Dead Redemption 2 and Detective Pikachu. The group also finds out about the difference between vacation and holiday according to Peppa Pig before going into our featured topic which is the state of E3. With more and more companies leaving to put on their own showcase, does the gaming industry need something like the Electronic Entertainment Expo? We weigh in on this topic and much more. Please let us know what you think about E3 and what we can expect from the industry next year. We appreciate everyone taking the time to check out the show and encourage you all to stay tuned for more!</p>
<p style="text-align: left;">Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/PPR_114.mp3" type="audio/mpeg" length="90994207"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36141453.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Battle Princess Madelyn (PC)</title><category>Action Platformer</category><category>Arcade</category><category>QCF Reviews</category><category>Side Scrolling</category><category>Steam</category><dc:creator>Toast</dc:creator><pubDate>Sat, 08 Dec 2018 04:20:39 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/12/7/qcf-battle-princess-madelyn-pc.html</link><guid isPermaLink="false">417550:4588524:36137955</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Battle Princess Madelyn.png?__SQUARESPACE_CACHEVERSION=1550465312574" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-L.png?__SQUARESPACE_CACHEVERSION=1550465351588" alt="" /></span></span>et&rsquo;s begin with the obvious point right out of the gate, this game looks like Ghosts &lsquo;n Goblins. Actually no, that&rsquo;s wrong. I know I will get corrected by retro gamers far more knowledgeable of the genre so I already did an internet search and discovered that its aesthetic is more like Super Ghouls &lsquo;n Ghosts. I never played those games, mostly because of the reputation the titles have earned as some of the most difficult games ever made. Fortunately, Battle Princess Madelyn allows fans both old and new to experience action platforming with superior gameplay and a challenging Arcade mode. Sadly, these attempts are muddled and obscured with a literal lack of direction, and a vague Story mode that seems like more of an afterthought than a priority.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36137955.xml</wfw:commentRss></item><item><title>QCF: Nairi: Tower of Shirin</title><category>Narrative Design</category><category>Nintendo Switch</category><category>Puzzle Game</category><category>QCF Reviews</category><dc:creator>Toast</dc:creator><pubDate>Sat, 08 Dec 2018 04:18:52 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/12/7/qcf-nairi-tower-of-shirin.html</link><guid isPermaLink="false">417550:4588524:36137954</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Nairi Tower Of Shirin.png?__SQUARESPACE_CACHEVERSION=1548654785719" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1548654859268" alt="" /></span></span>&nbsp;believe that I may have spent more time thinking about writing the review for Nairi: Tower of Shirin than I had played the actual game itself. Not that the game is easy, at least in my opinion; its puzzles had me scratching my head on several occasions. However, the reason for the delay in writing this review is that although I genuinely like this title and its blending of point and click adventure and visual novel, glaring issues in controls, game design and it&rsquo;s anti-climactic wrap-up has me thinking twice about recommending it to Switch owners.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36137954.xml</wfw:commentRss></item><item><title>PPR 113</title><category>Game Leaks</category><category>MetalJesusRocks</category><category>Podcast</category><category>Red Dead Redemption 2</category><category>Telltale Games</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 30 Oct 2018 14:26:08 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/10/30/ppr-113.html</link><guid isPermaLink="false">417550:4588524:36124423</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 113 ART.png?__SQUARESPACE_CACHEVERSION=1540909656426" alt="" /></span></p>
<p><strong style="font-size: 250%;">M</strong>an, did you hear what the Quarter-Man said about the Neo Geo BFT?! That's going to be so much hype right? How many times have we as the gaming community seen this scenario play out? Hype being controlled by the developers and publishers is nothing new, however nowadays it seems like the slow drip of information long before a title is to be announced can be damaging to a games momentum. The crew discuss the culture and marketing behind industry leaks, as well as random things in the sky that frighten us and current controversies such as crunch in game development and NERF guns at the resurrected Toys 'R Us.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_113.mp3" type="audio/mpeg" length="116797126"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36124423.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Hot Gimmick: Cosplay-Jong for Nintendo Switch</title><category>Articles</category><category>Mahjong</category><category>Psikyo</category><category>QCF Reviews</category><category>WTF lewds</category><category>Zerodiv</category><category>complicated</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 29 Oct 2018 13:38:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/10/29/qcf-hot-gimmick-cosplay-jong-for-nintendo-switch.html</link><guid isPermaLink="false">417550:4588524:36124059</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Hot Cossplay.png?__SQUARESPACE_CACHEVERSION=1550458585545" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1550458629233" alt="" /></span></span>e love ZeroDiv over here at Studio Mudprints. They have pretty much single-handedly made the Switch the best place for arcade shooting game action with a slew of digital and retail releases for a number of high profile mid-to-late nineties Psikyo arcade shmups. So it was kind of interesting to see something entirely different from ZeroDiv and Psikyo surface on the Nintendo eShop. After all, shooting games aren't the only titles Psikyo has done. One such game is Hot Gimmick: Cosplay Jong for Nintendo Switch (heretofore known simply as Hot Gimmick 'cause who has time to write all that?) a 1997 arcade Mahjong game with a decidedly Psikyo Twist.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36124059.xml</wfw:commentRss></item><item><title>QCF: Blade Strangers</title><category>Articles</category><category>Blade Strangers</category><category>Crossover</category><category>Nicalis</category><category>PS4</category><category>QCF Reviews</category><category>Studio Sai Zen Sen</category><category>Switch</category><category>fighting game</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 29 Oct 2018 03:28:16 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/10/28/qcf-blade-strangers.html</link><guid isPermaLink="false">417550:4588524:36123994</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Blade Strangers.png?__SQUARESPACE_CACHEVERSION=1550464356334" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-F.png?__SQUARESPACE_CACHEVERSION=1550464413209" alt="" /></span></span>ighting games are a staple here at PPR. Capcom, SNK Playmore and Arc System Works still reign supreme in the genre, there's no denying that, but it sure would be nice to have a decent fighting game from a completely different studio&mdash;something with high-res sprites, decent backgrounds, maybe a crossover of some kind. Like, if there was a game that took a bunch of obscure but cool characters from a slew of cult classics and indies and threw them into a super-Japanese story involving a bunch of computers and a super-strong deity. It would be cool if it were created by Studio Sai Zen Sen, the creators of Code of Princess EX, and published by Nicalis too.</p>
<p>Eh? Whazzat? This exact thing exists, in the form of Blade Strangers on Nintendo Switch and PlayStation 4? Oh, neat. And, as it turns out, it's a pretty fun versus fighting game, too? Well, sign me up!</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36123994.xml</wfw:commentRss></item><item><title>Bullet Heaven Episode 222 - Debris Infinity (Switch)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Debris Infinity</category><category>Geometry Wars</category><category>SVC Game</category><category>Switch.</category><category>Twin-stick Shooter</category><category>Versus</category><category>coop</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 18 Oct 2018 01:45:55 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/10/17/bullet-heaven-episode-222-debris-infinity-switch.html</link><guid isPermaLink="false">417550:4588524:36120799</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-B.png?__SQUARESPACE_CACHEVERSION=1550461013281" alt="" /></span></span>ullet Heaven Series X has commenced! Time to get thjings rolling with a Geometry Wars-style twin-sticker on the Nintendo Shmup! Debris Infinity is pretty straightforwards, but implements some great additional features. How does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/xqoyHjLgLxc" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36120799.xml</wfw:commentRss></item><item><title>Bullet Heaven: STG Chronicle PROLOGUE - The System, The Video</title><category>Behar Bros.</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Chronicle</category><category>Composite</category><category>Demi:lo</category><category>Features</category><category>Framemeister</category><category>Gaiden</category><category>Gekko</category><category>HDMI</category><category>S-Video</category><category>Toro</category><category>VGA</category><category>Video comparison</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 17 Oct 2018 00:22:34 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/10/16/bullet-heaven-stg-chronicle-prologue-the-system-the-video.html</link><guid isPermaLink="false">417550:4588524:36120434</guid><description><![CDATA[<p><span style="font-size: small;">The STG Chronicle has begun. Our objective: catalog every Dreamcast shooting game! In this prologue, we take a look at the Sega Dreamcast and its many video output methods, plus our pick for the best way to capture amazing, crystal clear gameplay and sound!</span></p>
<p style="text-align: center;"><a name="editor-script-1"></a><span style="color: #181818;"><iframe width="640" height="360" src="https://www.youtube.com/embed/6elQ80O2Ic4" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>&nbsp;</span></p>
<p><span style="color: #181818;"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;"><span style="font-size: x-small;"><span><span>Want to get great picture from your Dreamcast too? Get the BBS Toro, BBS Gekko and more at the&nbsp;<a href="https://www.beharbros.com/">Behar Bros. website!&nbsp;</a></span></span></span></span></span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36120434.xml</wfw:commentRss></item><item><title>Bullet Heaven Episode 221 - Galaxy Frontier (PC)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Creative Ocmmons</category><category>Freeware</category><category>Galaxy Frontier</category><category>Project Hello World</category><category>Rolling Gunner</category><category>doujin</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 17 Oct 2018 00:16:54 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/10/16/bullet-heaven-episode-221-galaxy-frontier-pc.html</link><guid isPermaLink="false">417550:4588524:36120433</guid><description><![CDATA[<p>It's time for the Bullet Heaven Series 9 finale! On today's episode: Galaxy Frontier. Not a lot of info is floating around out there, but it was installed along with Rolling Gunner, it's also excatly $0.00 online with a creative commons license and it's pretty freaking fun... but how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/p217QKiA-f8" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>&nbsp;</p>
<p>Get Galaxy Frontier <a href="http://www.geocities.jp/dij4121/alpha/npage/gf.html">here</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36120433.xml</wfw:commentRss></item><item><title>Mudprints Unboxes: Galak-Z Indie Box Limited Edition (PC)</title><category>80's</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Cassette Tape</category><category>Features</category><category>Galak-Z</category><category>Retro AF</category><category>The Dimensional</category><category>figurine</category><category>great extras</category><dc:creator>EdTremblay</dc:creator><pubDate>Sun, 14 Oct 2018 14:43:39 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/10/14/mudprints-unboxes-galak-z-indie-box-limited-edition-pc.html</link><guid isPermaLink="false">417550:4588524:36119589</guid><description><![CDATA[<p>We have a pretty amazing audience, but every now and again, we find a Superfan; Once such Superfan was kind enough to send along the Galak-Z Indie Box Limited edition... and it was still sealed! What's inside???</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/xcWcxrOkF6s" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36119589.xml</wfw:commentRss></item><item><title>Mudprints Unboxes: Hyper Sentinel USB Cassette Edition (PC)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Cassette Tape</category><category>Features</category><category>Hyper Sentinal</category><category>Retro AF</category><category>USB</category><dc:creator>EdTremblay</dc:creator><pubDate>Sun, 14 Oct 2018 14:40:14 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/10/14/mudprints-unboxes-hyper-sentinel-usb-cassette-edition-pc.html</link><guid isPermaLink="false">417550:4588524:36119586</guid><description><![CDATA[<p>Games on cassette tapes?? In 2018?! Yes, but not exactly. Let;s take a look at the Hyper Sentinel USB Casette Edition from Huey Games!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/hKLym2I4J2Q" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>&nbsp;</p>
<p>Get the Hyper Sentinel USB Cassette <a href="http://hueygames.com/">here</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36119586.xml</wfw:commentRss></item><item><title>Bullet Heaven Episode 220 - Rolling Gunner (PC DVD)</title><category>Amazing AF</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Horizontal</category><category>Physical</category><category>Rolling Gunner</category><category>Super awesome OST</category><category>doujin</category><dc:creator>EdTremblay</dc:creator><pubDate>Sun, 14 Oct 2018 14:35:35 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/10/14/bullet-heaven-episode-220-rolling-gunner-pc-dvd.html</link><guid isPermaLink="false">417550:4588524:36119585</guid><description><![CDATA[<p>We love doujin shooters here on Bullet Heaven so when we heard a pretty snazzy STG was released at the 2018 Comiket and we could get it in as easily as we could, we just had to check it out. What we didn't expect was the amazing quality held on the DVD that arrived. In this episode of Bullet Heaven, we're taking a look at Rolling gunner!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/WtHymw6T_gw" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>
<p>Get Rolling Gunner (and its soundtrack!) with worldwide shipping <a href="http://www.7-iro.org/store/index.htm">here</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36119585.xml</wfw:commentRss></item><item><title>Bullet Heaven Episode 219 - Defenders of Ekron (PS4)</title><category>8-bit</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Futurelabs</category><category>Hybrid</category><category>Omnidirectional</category><category>PS4</category><category>Vertical</category><category>adventure</category><category>defenders of ekron</category><dc:creator>EdTremblay</dc:creator><pubDate>Sun, 14 Oct 2018 14:30:43 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/10/14/bullet-heaven-episode-219-defenders-of-ekron-ps4.html</link><guid isPermaLink="false">417550:4588524:36119584</guid><description><![CDATA[<p>Defenders of Ekron was a title we really should have examined back in 2017, but the stars never really aligned for us to do it. With the recent release of the Definitive edition of the game on PS4, Xbox One and PC on August 7th, we thought it was about time. How does this amalgamation of shooting game and adventure title hold up? Let's take a look!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/6TTT5Yg2Qcg" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36119584.xml</wfw:commentRss></item><item><title>Bullet Heaven Episode 218 - Iro Hero (Switch)</title><category>Bland AF</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Eastasiasoft</category><category>Ikaruga</category><category>Iro Hero</category><category>Shmup</category><category>UHM!</category><category>Vertical</category><dc:creator>EdTremblay</dc:creator><pubDate>Sun, 14 Oct 2018 14:24:49 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/10/14/bullet-heaven-episode-218-iro-hero-switch.html</link><guid isPermaLink="false">417550:4588524:36119583</guid><description><![CDATA[<p>Ikaruga is an incredibly influential game, one that has greatly inspired many to adopt a colour polarity system. Some are great and some, unfortunately, are not. Iro (Color) Hero on Nintendo Switch and Steam tries to emulate the subtle, elegant simplicity of Ikaruga while throwing more mechanics into the mix. But how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/24l6SHl9C9o" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36119583.xml</wfw:commentRss></item><item><title>QCF: Sonic Mania Plus</title><category>DLC</category><category>Knuckles Chaotix</category><category>Mighty the Armadillo</category><category>Nintendo Switch</category><category>QCF Reviews</category><category>Ray the Flying Squirrel</category><category>Sega</category><category>Sonic Mania</category><category>Sonic Mania Plus</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 06 Sep 2018 06:22:56 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/9/6/qcf-sonic-mania-plus.html</link><guid isPermaLink="false">417550:4588524:36107073</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Sonic Mania Plus.png?__SQUARESPACE_CACHEVERSION=1536215065840" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1536215098209" alt="" /></span></span>fter less than a year from its initial release, the folks over at Head Cannon, Pagoda West, and some other new faces at work have released a new expansion to the critically successful Sonic Mania, with Sonic Mania Plus. The extra content includes a new arranged campaign mode with remixed levels, a four-player split-screen competitive mode, and the inclusion of two more playable characters, (both of which haven&rsquo;t been seen a commercial sonic title in over 20 years,) and more.</p>
<p>While Sonic Mania proved that it was more than just a simple throwback release for the fans, however, the added &ldquo;Plus&rdquo; to the title&rsquo;s re-release ironically struggles to augment the core package with any upgrade significant enough to differentiate it from the same game that casual players have already played all those months ago.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36107073.xml</wfw:commentRss></item><item><title>Examining the masculinity of the newest God of War</title><category>Atreus</category><category>Fatherhood</category><category>Features</category><category>God of War</category><category>Kratos</category><category>Male Entitlement</category><category>Opinion Editorial</category><category>Playstation 4</category><category>Representation</category><category>Toxic Masculinity</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 31 Aug 2018 15:19:57 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/8/31/examining-the-masculinity-of-the-newest-god-of-war.html</link><guid isPermaLink="false">417550:4588524:36105410</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/Kratos Masculinity.png?__SQUARESPACE_CACHEVERSION=1535728987875" alt="" /></span><em style="font-size: 90%;">Note: The author originally wrote this feature for Pixel Jizz; a gaming culture publication for California&rsquo;s Bay Area Queer community, and has been given permission to publish it on to Press Pause Radio as well. You can obtain the latest issue from <a href="https://www.facebook.com/groups/Comikake/?ref=br_rs">Comikake</a> this upcoming September.</em></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-U.png?__SQUARESPACE_CACHEVERSION=1535729076181" alt="" /></span></span>nder the creative direction of Cory Balrog, Santa Monica Studio was able to deliver a radical reimagining for the God of War series that not only changed some of the most fundamental gameplay dynamics of the series, but it also managed to re-characterize its protagonist into something more than a bland cipher for juvenile aggression. While there&rsquo;s no denying the quality of the franchise and what it did for the character-action genre of video games, the heart of the property was ultimately nothing more than a navel-gazing male power-fantasy that embellished upon all the token signs of toxic masculinity to an obnoxiously troubling degree. There are plenty of reasons to celebrate the newest God of War title, but my favorite reason has to be the fact that it finally redeemed its hero with something far more meaningful than revenge porn, and I couldn&rsquo;t be happier with the effect it&rsquo;ll have on male culture as a whole.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36105410.xml</wfw:commentRss></item><item><title>QCF: Yoku's Island Express</title><category>Indie Games</category><category>Metroidvania</category><category>Pinball</category><category>QCF Reviews</category><category>Villa Gorilla</category><category>Xbox One</category><category>Yoku's Island Express</category><category>hella indie</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 16 Aug 2018 08:00:02 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/8/16/qcf-yokus-island-express.html</link><guid isPermaLink="false">417550:4588524:36100412</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Yokus Island Express.png?__SQUARESPACE_CACHEVERSION=1534406696624" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1534406737964" alt="" /></span></span>ith so many open-world adventures on the indie game market today, a majority of newer titles are now throwing all of their weight behind the craziest gimmick they can offer with their experience in hopes of finding a large enough of an audience that will praise it. While the experimentation hasn&rsquo;t paid off every title, there is one new idea that has crossed expansive level-design into a territory that it has never been in before&mdash;pinball dynamics.</p>
<p>Villa Gorilla&rsquo;s premier title explores the juxtaposition between side-scrolling platforming and a pinball table turned on its side in Yoku&rsquo;s Island Express, a tale about a dung beetle who employs his spherical excrement as a means to bounce around and about through the obscure tropical arrangement of flippers and bumpers just so he could deliver some mail. In all honesty, the game is a lot weirder than that made it sound, but fortunately, it&rsquo;s a whole lot more enjoyable too.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36100412.xml</wfw:commentRss></item><item><title>QCF: Fox 'N Forests</title><category>2D</category><category>Bonus Level Entertainment</category><category>Fox 'N Forests</category><category>Nintendo Switch</category><category>Obnoxiously trying too hard</category><category>QCF Reviews</category><category>SNES</category><category>hella indie</category><category>indie gamee</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 16 Aug 2018 07:18:51 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/8/16/qcf-fox-n-forests.html</link><guid isPermaLink="false">417550:4588524:36100409</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Fox n Forests.png?__SQUARESPACE_CACHEVERSION=1534403994358" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1534404023362" alt="" /></span></span>hen people think about video game nostalgia, their minds immediately fix upon images of pixelated sprites, alongside beats of synthesized chiptune sounds, and other trademarks from the early years of the medium. With so many throwbacks, and love letters out on the market these days, developers are now more pressed to celebrate the past in a way that&rsquo;s more innovative than a majority of the retro-inspired titles that are currently flooding storefronts; callbacks are now starting to pull from some of the more nuanced moments of gaming history.</p>
<p>Which brings us to Bonus Level Entertainment&rsquo;s Fox &lsquo;N Forests, a 2D action-platforming side-scroller that was Kickstarted back in 2016 in an effort to deliver a very specific kind of nostalgia&mdash;the kind that&rsquo;s reserved for a majority of the early SNES titles that defined the system before fighting games swept the scene. While there&rsquo;s plenty of fan service to indulge upon and enjoy in this self-aware romp, a majority of Fox &lsquo;n Forest&rsquo;s charm is fleeting at best, and largely obnoxious the rest of the time, or worse&mdash;all too forgettable.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36100409.xml</wfw:commentRss></item><item><title>QCF: Lumines Remastered</title><category>Classic</category><category>Lumines Remastered</category><category>Nintendo Switch</category><category>Puzzle</category><category>QCF Reviews</category><category>Tetsuya Miziguchi</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 16 Aug 2018 05:27:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/8/16/qcf-lumines-remastered.html</link><guid isPermaLink="false">417550:4588524:36092056</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Lumines Reemastered.png?__SQUARESPACE_CACHEVERSION=1534402546868" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1534402585085" alt="" /></span></span>s many can attest, falling-block type puzzle games are my jam. I love me some Tetris, Dr. Mario, Panel De Pon&hellip;you name it. If it has a block that falls and can be combin<em>ated</em> with others for big score payouts, I'm there. One such game that I've spent a lot of time with over the course of its existence through many iterations of the franchise is Lumines, originally released on the PSP in 2005 with numerous sequels finding their way mainly to Sony consoles and handhelds with the odd installment appearing on XBLA.</p>
<p>Lumines ended up being one of the more addictive puzzle games I've played, going so far as instilling intense &ldquo;Tetris-Effect&rdquo; visions of the playfield on shower tile walls, square linoleum patterns on the floor, even just in my creeping subconscious with my eyes closed before drifting to sleep. At a certain point, I was also one of the best players in the world, holding high, top-10 rankings in the XBLA version and utterly crushing all of the local competition.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36092056.xml</wfw:commentRss></item><item><title>PPR Presents Late to the Party: Kirby Star Allies</title><category>2.5D</category><category>Bit too Pricey</category><category>Features</category><category>Kirby Star Allies</category><category>Nintendo Switch</category><category>cooperative play</category><category>kirby</category><category>platformer</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 15 Aug 2018 06:21:08 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/8/15/ppr-presents-late-to-the-party-kirby-star-allies.html</link><guid isPermaLink="false">417550:4588524:36100077</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR LTTPARTY 9.png?__SQUARESPACE_CACHEVERSION=1534314391681" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-O.png?__SQUARESPACE_CACHEVERSION=1534314436238" alt="" /></span></span>ver the years, Nintendo has been privileged with a large stable of iconic franchises, and enduring characters that have gone on to appeal to audiences across the world, both old and young alike. Among those properties is their adorable pink puff-ball hero, Kirby, a character who had a title on nearly every platform from the company since the days of the NES and GameBoy.</p>
<p>After a year on the market, the gluttonous do-gooder is finally making his debut on the Nintendo Switch with Kirby Star Allies, which, in a surprising twist, is an adventure that&rsquo;s far more traditional with his earlier outings than some of his more recent affairs. Opting more for refinement than innovation, Star Allies may arguably play it a bit too safe to make a splash among the other stellar platformers currently offered on the new console, but the game is still amazing entry in its own right.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36100077.xml</wfw:commentRss></item><item><title>Interview with Electric Underground: Bullet Heaven</title><category>Bullet Heaven</category><category>Electric Underground</category><category>Features</category><category>Interview</category><category>Ser Flash</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Sun, 12 Aug 2018 13:45:02 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/8/12/interview-with-electric-underground-bullet-heaven.html</link><guid isPermaLink="false">417550:4588524:36099122</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1534315085075" alt="" /></span></span>&nbsp; had a chance to sit down and smart-bomb the breeze with the Electric Underground Shooting Game Podcast! If you've ever wanted the real nitty-grooty on Bullet Heaven, the processes behind it and more, this is the place to find it! Special thanks to <a href="https://twitter.com/Mark_MSX_">@Mark_MSX</a>&nbsp;for having me on!&nbsp;</p>
<p style="text-align: center;"><iframe width="100%" height="300" scrolling="no" frameborder="no" allow="autoplay" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/480050865&color=%23ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36099122.xml</wfw:commentRss></item><item><title>QCF: 20XX (Switch)</title><category>20XX</category><category>Batterystaple Games</category><category>Blue Bomber</category><category>Chris King</category><category>Love Letter</category><category>Mega Man</category><category>Mega Man XX</category><category>Nintendo Switch</category><category>QCF Reviews</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 10 Aug 2018 01:02:46 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/8/9/qcf-20xx-switch.html</link><guid isPermaLink="false">417550:4588524:36098564</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF 20XX.png?__SQUARESPACE_CACHEVERSION=1534316015538" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-M.png?__SQUARESPACE_CACHEVERSION=1534316049032" alt="" /></span></span>ega Man is a pretty formulaic game. Fight six to eight combat-enabled re-purposed robots by using other robots' weapons against them rock-paper-scissor style, then take on a few extra nefarious machinations before defeating a balding, mad scientist with illusions of grandeur and seriously questionable choices in home decor. There have been 10 of these so far with an 11th on the horizon, so the setup seems to work. So much so, actually, that a parallel, edgier series with an X tacked on that incorporates caped villains, mysterious allies including one with long, flowing blonde hair and a cyberzoo's-worth of crazy mechanical fauna also, itself, saw a solid 8 entries. And an RPG.</p>
<p>20XX, while very obviously inspired by the Rocking<em>est</em> Man of X himself, is not such a game, despite the many mechanics it borrows. If you've ever wondered what Mega Man X would be like if it were a completely differently structured roguelite, well, we might have the answer for you.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36098564.xml</wfw:commentRss></item><item><title>Mudprints Unboxes: Senko no Ronde 2 Limited Edition (PS4)</title><category>DEGICA</category><category>Features</category><category>G.Rev</category><category>Limited Run Games</category><category>Senko no Ronde</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 09 Aug 2018 23:19:48 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/8/9/mudprints-unboxes-senko-no-ronde-2-limited-edition-ps4.html</link><guid isPermaLink="false">417550:4588524:36098545</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-S.png?__SQUARESPACE_CACHEVERSION=1534397880378" alt="" /></span></span>enko no Ronde 2 came out a while ago, but we've been itching to check out the Limited Edition from Limited run games! In this episode of Mudprints Unboxes, we're checkingout the finer points of this rather large big box collector's edition for Senko no Ronde 2!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/tJxi4DkxRBc" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36098545.xml</wfw:commentRss></item><item><title>QCF: Code of Princess EX</title><category>Code of Princess EX</category><category>Guardian Heroes</category><category>Nicalis</category><category>Nintendo Switch</category><category>QCF Reviews</category><category>beat'em ups</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 09 Aug 2018 23:14:06 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/8/9/qcf-code-of-princess-ex.html</link><guid isPermaLink="false">417550:4588524:36098543</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Code of Princeess EX.png?__SQUARESPACE_CACHEVERSION=1534397296687" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-O.png?__SQUARESPACE_CACHEVERSION=1534397419836" alt="" /></span></span>utside of the XBLA re-release of the Treasure classic, Code of Princess is the kind of game that players pining for some of that Guardian Heroes gameplay have been able to find their fix in recent years. With its original release on 3DS, it offered players the ability to play a Guardian Heroes-style game anywhere they might be without having to resort to the vastly sub-par Advance Guardian Heroes on Game Boy Advance.</p>
<p>For those looking for some Code of Princess action on more powerful hardware and on a bigger screen, Degica's re-release on Steam was primed to be the answer. However, not only did it suffer from blurry textures on 3D elements, all of the characters and enemies were the same resolution as their 3DS counterparts, making for a jarringly ugly time. So where can players find the best of all worlds with proper, high-def visuals and extra features? The answer: the Nintendo Switch's Code of Princess EX, developed by Studio Saizensen and published by Nicalis!</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36098543.xml</wfw:commentRss></item><item><title>PPR 112</title><category>EVO 2018</category><category>Final Fantasy</category><category>Fortnite</category><category>JRPG</category><category>Octopath Traveler</category><category>Panzer Dragoon Saga</category><category>Podcast</category><category>Super Smash Bros Ultimate</category><category>Tekken 7</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 08 Aug 2018 15:36:39 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/8/8/ppr-112.html</link><guid isPermaLink="false">417550:4588524:36097963</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 112 ART.png?__SQUARESPACE_CACHEVERSION=1533742987097" alt="" /></span></p>
<p><strong style="font-size: 250%;">M</strong>ost kids just care about getting a Victory Royale in Fortnite these days, and then there other kids who don&rsquo;t even remember anything about their past, and are prophesized to save the world alongside a talking dog, a hitchhiker, and some retired ninja or something&mdash;ain&rsquo;t that a kick in the seat?</p>
<p>Japanese Role-Playing games have always had their ups and downs within the last 25 years of gaming, but they have nonetheless remained a staple genre on the forefront of the western games market, especially now with heavy hitting games like <em>Ys VIII</em> and <em>Octopath Traveler</em> actually making it over to a major Nintendo platform. Join George, Andrew, and Ser as they go over the their thoughts on the budding mainstream renaissance of JRPGs, along with discussing <em>Gradius II</em>, <em>Panzer Dragoon Saga</em>, podcasting as a life skill, <em>Destiny II</em>, eating edibles at the age of 32, <em>Jackie Chan&rsquo;s Action Kung Fu</em>, <em>Super Mario Odyssey</em>, <em>Tekken 7</em>, EVO news, and much, much more!</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_112.mp3" type="audio/mpeg" length="106260480"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36097963.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Mudprints Unboxes: Dimension Drive Limited Edition (Switch Verison)</title><category>2Awesome Studio</category><category>Eastasiasoft</category><category>Features</category><category>Limited Edition</category><category>Playasia</category><dc:creator>EdTremblay</dc:creator><pubDate>Sun, 05 Aug 2018 21:43:41 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/8/5/mudprints-unboxes-dimension-drive-limited-edition-switch-ver.html</link><guid isPermaLink="false">417550:4588524:36097022</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-E.png?__SQUARESPACE_CACHEVERSION=1534398085067" alt="" /></span></span>astasiasoft's PS4 Limited Editions have been a pretty great success, offering fantastic extras to gamers into indie titles for a great, low price. Now they're producing Switch games, and their first is - once again - Dimension Drive and this time it adds a crucial new extra! In this Mudprints Unboxes, we're taking a look at the Dimension Drive Limited Edition for the Nintendo Switch.</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/JoFSc42jrus" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>
<p style="text-align: left;">Get the Dimension Drive Limited Edition <a href="https://www.play-asia.com/search/Dimension+Drive+%5BLimited+Edition%5D">here!</a>&nbsp;</p>
<p style="text-align: left;">Get the Dimension Drive Standard Edition <a href="https://www.play-asia.com/dimension-drive/13/70c40r">here!</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36097022.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 217 - Raid on Bungeling Bay (Famicom)</title><category>Broderbund Software</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Famicom</category><category>Hudson Soft</category><category>Protoshmup</category><category>Raid on Bungeling Bay</category><category>Will Wright</category><dc:creator>EdTremblay</dc:creator><pubDate>Sun, 05 Aug 2018 21:38:28 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/8/5/bullet-heaven-episode-217-raid-on-bungeling-bay-famicom.html</link><guid isPermaLink="false">417550:4588524:36097021</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1534398205377" alt="" /></span></span>&nbsp;lot of early Famicom shooters aren't exactly the most noteworthy entries in STG history. But what's this? A basic shooter with real-time strategy elements? By Will Wright?! Oh, and a weird name. I guess it's time to check out Raid on Bungeling Bay! How does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/kKYmVzM_BqM" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>
<p>In the Credits<br /><a href="https://youtu.be/WXMkP29JRlQ">1917: The alien Invasion DX (Switch)</a><br /><a href="https://youtu.be/4Y2ZouRfgM4">Gunbird 2 for Nintendo Switch (Switch)</a><br /><a href="https://youtu.be/ZT4o9OK11KM">Tempest 4000 (PS4)</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36097021.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 216 - Tempest 4000 (PS4)</title><category>Atari</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Jeff Minter</category><category>Llama Soft</category><category>PS4</category><category>Tempest 4000</category><category>TxK</category><dc:creator>EdTremblay</dc:creator><pubDate>Sun, 05 Aug 2018 21:33:27 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/8/5/bullet-heaven-episode-216-tempest-4000-ps4.html</link><guid isPermaLink="false">417550:4588524:36097019</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1534398472000" alt="" /></span></span>empest 2000 is a pretty great time, but it's time for a new version of Tempest for a new generation. Rather than having a Tempest clone on the PS4, Atari instead chose to have the devs behind Txk, Llamasoft, work on an official Tempest game instead. The result is Tempest 4000... but how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/ZT4o9OK11KM" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>
<p>In the credits:<br /><a href="https://youtu.be/7f-r-As5Tvo">Quad Fighter K (Switch)</a><br /><a href="https://youtu.be/WXMkP29JRlQ">1917: The Alien Invasion DX (Switch)</a><br /><a href="https://youtu.be/4Y2ZouRfgM4">Gunbird 2 for Nintendo Switch (Switch)</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36097019.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 215 - Gunbird 2 for Nintendo Switch</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>For Nintendo Switch</category><category>Gunbird 2</category><category>Psikyo</category><category>Zerodiv</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 19 Jul 2018 01:34:47 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/7/18/bullet-heaven-episode-215-gunbird-2-for-nintendo-switch.html</link><guid isPermaLink="false">417550:4588524:36091346</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1534400743908" alt="" /></span></span>e enjoyed Gunbird for Nintendo Switch, so when ZeroDiv brought Gunbird 2 to the platform, it was only natural that we had to take a look! Adding new elements to established formula, Gunbird 2 is a game that is better in every way than its direct predecessor... but how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/4Y2ZouRfgM4" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>
<p>In the credits:<br /><a href="https://youtu.be/qRjuxkN9xN8">Ikaruga (All+Switch)</a><br /><a href="https://youtu.be/7f-r-As5Tvo">Quad Fighter K (Switch)</a><br /><a href="https://youtu.be/WXMkP29JRlQ">1917: The Alien Invasion DX (Switch)</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36091346.xml</wfw:commentRss></item><item><title>Mudprints Unboxes: Octopath Traveler Wayfarer's Edition</title><category>Collector's Edition</category><category>Features</category><category>JRPG</category><category>Nintendo Switch</category><category>Octopath Traveler</category><category>Square-enix</category><category>Wayfarer's Edition</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 19 Jul 2018 01:30:33 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/7/18/mudprints-unboxes-octopath-traveler-wayfarers-edition.html</link><guid isPermaLink="false">417550:4588524:36091343</guid><description><![CDATA[<p>Ser gets his JRPG fix with the exquisite Octopath Traveler Wayfarer's Edition from Square-Enix! It's the game he bought a Switch for... so what's inside?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/KmnZEs9TfLI" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36091343.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 214 - 1917: The Alien Invasion DX (Switch)</title><category>1917: The Alien Invasion</category><category>Andrade Games</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>DX</category><category>Nintendo Switch</category><category>Shmup</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 02 Jul 2018 02:03:47 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/7/1/bullet-heaven-episode-214-1917-the-alien-invasion-dx-switch.html</link><guid isPermaLink="false">417550:4588524:36085879</guid><description><![CDATA[<p>1917: The Alien Invasion was a decent fictional account of WWI humanity versus an invading alien scourge. Now it's back with extra ships, levels and features as 1917: The Alien Invasion DX for the Nintendo Switch and PC... with what could be an inappropriate ESRB rating. What are we talking about? Let's take a closer look.</p>
<p style="text-align: center;">&nbsp;<iframe width="640" height="360" src="https://www.youtube.com/embed/WXMkP29JRlQ" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36085879.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 213 - Quad Fighter K</title><category>4-player</category><category>Aksys Games</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Caravan</category><category>Nintendo Switch</category><category>Quad Fighter K</category><category>Shmup</category><dc:creator>EdTremblay</dc:creator><pubDate>Sat, 30 Jun 2018 16:46:57 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/6/30/bullet-heaven-episode-213-quad-fighter-k.html</link><guid isPermaLink="false">417550:4588524:36085562</guid><description><![CDATA[<p>So you want a shmup for four players in the vein of star soldier and other caravan shmups? Quad Fighter K answers the call, complete with a faux kusoge in tow. So how does this indie Japanese caravan shmup stack up? Let's take a look!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/7f-r-As5Tvo" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36085562.xml</wfw:commentRss></item><item><title>QCF: City of Brass</title><category>Action RPG</category><category>Bioshock</category><category>City of Brass</category><category>First-person</category><category>QCF Reviews</category><category>Roguelite</category><category>Where's the Story?</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 23 Jun 2018 18:34:24 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/6/23/qcf-city-of-brass.html</link><guid isPermaLink="false">417550:4588524:36083319</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF City of Brass.png?__SQUARESPACE_CACHEVERSION=1529778952007" alt="" /></span></span></p>
<p style="text-align: center;"><em><span>This review was freelanced by Jon McAnally. You can find more reviews and articles written by hiim over at&nbsp;<a href="https://dontfeedthegamers.com/author/jonmcanally/" target="_blank">https://dontfeedthegamers.com/author/jonmcanally/</a>Follow me on the Twitterverse @McAnallyJon</span></em></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-U.png?__SQUARESPACE_CACHEVERSION=1529778996204" alt="" /></span></span>pon first hearing of Uppercut Games&rsquo; first-person title, City of Brass, I was intrigued as to what Bioshock veterans could bring to the roguelite genre. Add that to the part of me that is desperately awaiting a new Prince of Persia title, and you can understand why I was pretty excited. After getting my hands on it, I wasn&rsquo;t disappointed; at least, not completely.</p>
<p>City of Brass heavily pulls from the Arabian Nights stylizations. It&rsquo;s very apparent even in the title&rsquo;s logo that this game is set in the dark ages of the Middle East, and brings all the mystical Persian Empire-esque wonder with it. Desert sands, scimitars, magic genies, and booby-trapped treasures litter the title in the best ways possible.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36083319.xml</wfw:commentRss></item><item><title>QCF: A Robot Named Fight</title><category>A Robot Named Fight</category><category>David Cronenberg</category><category>Indie Games</category><category>Metroidvania</category><category>Nintendo Switch</category><category>QCF Reviews</category><category>Super Metroid</category><category>bloody</category><category>could've been better</category><category>hella indie</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sat, 23 Jun 2018 17:58:36 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/6/23/qcf-a-robot-named-fight.html</link><guid isPermaLink="false">417550:4588524:36083315</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF A Robot Named Fight.png?__SQUARESPACE_CACHEVERSION=1529776893375" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1529776959227" alt="" /></span></span>hat was once a niche sub-genre that was only romanticized by its rabid cult-following, has now gradually begun to spill into the mainstream of the independent video game scene&mdash;Metroidvania games are available on just about every system at this point, to the point where the style is bordering on stagnation.</p>
<p>In an intriguing twist, however, similar to the Nuzlocke challenges that have swept numerous play-throughs of the Pok&eacute;mon series, the iconic games that pioneered the formula, like Super Metroid, and Castlevania Aria of Sorrow, are now getting modded with the &ldquo;randomizer&rdquo; treatment. This modification works to alter the order and location of key upgrades and items in their core game, forcing an entirely new Meta into the gameplay for players to tackle.</p>
<p>One developer by the name of Matt Bittner took notice of the trend, and took it upon himself to push the concept to an entirely different level; developing a Metroidvania adventure that would not only randomize items, upgrades, but the map layout itself, in a manner that&rsquo;s similar to roguelike dungeon crawler titles. His efforts led to producing an ambitious pixelated tribute to the genre called A Robot Named Fight, releasing for Steam and Nintendo Switch, and while the release does make good on its premise, its execution leaves a lot to be desired.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36083315.xml</wfw:commentRss></item><item><title>PPR 111</title><category>Australian Ketchup</category><category>Battletoads</category><category>Cyberpunk 2027</category><category>Death Stranding</category><category>E3</category><category>E3 2018</category><category>Food Trucks</category><category>Fortnite</category><category>Kingdom Hearts 3</category><category>Metal Wolf Chaos XD</category><category>Ohio Casseroles</category><category>Podcast</category><category>Super Smash Bros Ultimate</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 22 Jun 2018 06:07:07 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/6/22/ppr-111.html</link><guid isPermaLink="false">417550:4588524:36082866</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/Ep Art E3 2018.png?__SQUARESPACE_CACHEVERSION=1529647741294" alt="" /></span></p>
<p><strong style="font-size: 250%;">H</strong>ey everyone! It's chaboi, Toast welcoming you to the latest offering from Press Pause Radio. On this special episode the usual crew of Georgie, Ser, and I discuss the ups and downs of this year's Electronic Entertainment Expo. So pull up a seat and ponder why all the new games are coming out in February now as we dive in to PPR episode 111!!!</p>
<p>E3 this year was a showcase of the most anticipated titles to release in the coming year as well as some notable surprises. Our humble ensemble will highlight many of these announcements as well as some controversies surrounding inclusion in games as well as compensation of artistic works featured in upcoming titles. We can&rsquo;t for the life of us understand why there were so many haters out there wer squabbling their hearts out in Internet-land about the lack of new IP&rsquo;s and surprises this year&rsquo;s show&mdash;why complain about quantity when you&rsquo;re being promised quality?</p>
<p>And of course our trio of talented temperamental top guns will go off the rails, and talk about <em>Battletoads</em> difficulty and variations of ketchup. I still am firmly against ketchup on eggs and pretty much everything else. Don't put ketchup on other foods man, it's gross. Please and thank you.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_E3_2018.mp3" type="audio/mpeg" length="77616274"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36082866.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Mudprints Unboxes: ModMic XLR Power Converter</title><category>48v</category><category>Antlion Audio</category><category>Boost yo mic fool!</category><category>Converter</category><category>Features</category><category>Mixer</category><category>ModMic</category><category>XLR</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 22 Jun 2018 05:04:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/6/22/mudprints-unboxes-modmic-xlr-power-converter.html</link><guid isPermaLink="false">417550:4588524:36082862</guid><description><![CDATA[<p>Antlion Audio already had a good thing going with their excellent ModMic line. How do you make it better? Power it with a 48volt converter on your XLR mixer! Our streams will never be the same! So... what's inside?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/ZqELx-VkCXM" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>
<p><a href="https://antlionaudio.com">https://antlionaudio.com</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36082862.xml</wfw:commentRss></item><item><title>Mudprints Unboxes: Dimension Drive Limited Edition (PS4)</title><category>2Awesome Studio</category><category>Dimension Drive</category><category>Eastasiasoft</category><category>Features</category><category>Limited Edition</category><category>Mudprints Unboxes</category><category>Shmup</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 21 Jun 2018 06:07:57 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/6/21/mudprints-unboxes-dimension-drive-limited-edition-ps4.html</link><guid isPermaLink="false">417550:4588524:36082515</guid><description><![CDATA[<p>Eastasiasoft has been making a great effort to produce a number of awesome physical versions to many independent games worldwide, often with lavish collector's editions. In this episode of Mudprints unboxes, we're taking a look at the Dimension Drive Limited Edition from 2Awesome Studio and Eastasiasoft!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/CB9PWo3iDoI" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36082515.xml</wfw:commentRss></item><item><title>QCF: Flippidy Tap!</title><category>Android app</category><category>Bigsmile</category><category>QCF Reviews</category><category>fun as hell</category><category>super indie</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 20 Jun 2018 20:04:47 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/6/20/qcf-flippidy-tap.html</link><guid isPermaLink="false">417550:4588524:36082335</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Flipidy Tap.png?__SQUARESPACE_CACHEVERSION=1529777767818" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1529777827677" alt="" /></span></span>here are a slew of time-wasters on the google play store and apple store that captivate their users during those menial moments where they're waiting for an important meeting, slogging through a commune on public transit or generally finding a bit of downtime to relax and poke at their devices' screens for a bit. I, of course, prefer the shmuppy ones, but puzzles are a big deal for me too, and while it may not exactly be Tetris or anything, Flippidy Tap! is a game that ended up being subtly challenging with a bit of hidden tension and a decent premise.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36082335.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 212 - Ikaruga Full Compare &amp; Switch Review</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Dreamcast</category><category>Gamecube</category><category>Ikaruga</category><category>NESICAxLIVE</category><category>Naomi</category><category>Nintendo Switch</category><category>PC</category><category>Steam</category><category>XBLA</category><category>Xbox 360</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 13 Jun 2018 16:39:15 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/6/13/bullet-heaven-episode-212-ikaruga-full-compare-switch-review.html</link><guid isPermaLink="false">417550:4588524:36079662</guid><description><![CDATA[<p style="margin-bottom: 0cm;">In episode 59 of Bullet Heaven, we took a look at the XBLA version of Ikaruga on the Xbox 360. We really love Ikaruga, and with the recvent Switch version, we though it'd be neat to compare every home version of "Project RS2" to the most recent iteration of this amazing classic. How does it stack up?</p>
<p style="margin-bottom: 0cm;">&nbsp;</p>
<p style="margin-bottom: 0cm; text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/qRjuxkN9xN8" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36079662.xml</wfw:commentRss></item><item><title>Mudprints Unboxes: FX-Unit Yuki: The Henshin Engine</title><category>FX-Unit Yuki</category><category>Features</category><category>PC Engine</category><category>Saru Studio</category><category>Sarumaru</category><category>Sarupro</category><category>Super CD</category><category>Super nifty</category><category>homage</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 13 Jun 2018 16:35:22 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/6/13/mudprints-unboxes-fx-unit-yuki-the-henshin-engine.html</link><guid isPermaLink="false">417550:4588524:36079660</guid><description><![CDATA[<p>A new PC Engine game in 2018?! You better believe it, and what an excellent production value it has! In this Mudprints Unboxes, we're taking a look at FX-Unit Yuki: The Henshin Ensgine by Sarumaru!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/c5fN5EIscvk" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>&nbsp;</p>
<p><a href="https://www.youtube.com/channel/UCbhX2JLuTRXlhj5yzlGHx4w">Visit Sarumaru's Youtube channel!<br /></a><a href="http://www.fxunityuki.com/2018/05/27/preorder-pc-engine-version-here-ost-coming-soon/">Get FX Unit Yuki here!</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36079660.xml</wfw:commentRss></item><item><title>Mudprints Unboxes: Dariusburst CS (LRG Vita Version)</title><category>DEGICA</category><category>Dariusburst CS</category><category>Features</category><category>Limited Run Games</category><category>Playstation</category><category>Vita</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 13 Jun 2018 16:31:58 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/6/13/mudprints-unboxes-dariusburst-cs-lrg-vita-version.html</link><guid isPermaLink="false">417550:4588524:36079656</guid><description><![CDATA[<p>We took a look at the big-box limited editions from Kadokawa and Limited Run Games for Dariusburst CS on Mudprints Unboxes before... so how about Limited Run's Vita version? Let's see what's inside.</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/2NSEc-QInlA" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36079656.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 211 - Star Soldier Saga Vol.4: Gunhed</title><category>Blazing Lazers</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Compile</category><category>Gunhed</category><category>Hudson Soft</category><category>Star Soldier</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 13 Jun 2018 16:27:34 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/6/13/bullet-heaven-episode-211-star-soldier-saga-vol4-gunhed.html</link><guid isPermaLink="false">417550:4588524:36079650</guid><description><![CDATA[<p>1988 was new territory for the Hudson Zenkoku Caravan. Not only was there a general, complete shift to the PC engine, Power League Baseball made for a sport-tastic, decidedly non-shmupalicious time. Not so in 1989 though, as Hudson would pubish a Star Solider style shooter by Compile...</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/9YfZ5apLgUc" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36079650.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 210 - Hyper Sentinel</title><category>British</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Euroshmup</category><category>Hewson Consultants</category><category>Huey Games</category><category>Hyper Sentinel</category><category>Uridium</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 13 Jun 2018 16:19:55 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/6/13/bullet-heaven-episode-210-hyper-sentinel.html</link><guid isPermaLink="false">417550:4588524:36079648</guid><description><![CDATA[<p>Hewson Consultants is a legendary name if you're into Commodore 64 and ZX Spectrum games. Thier 1986 published shooting game Uridium had quite a following. In 2018, a new spiritual successor to Uridium has made its way to all major platforms: Hyper Sentinel by the Hewson Consultants-descended Huey Games! How does this super frenetic vertizontal shmup stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/SvFGZRM3t0g" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36079648.xml</wfw:commentRss></item><item><title>QCF - Sky Rogue</title><category>Air Combat</category><category>Fractal Phase Games</category><category>QCF Reviews</category><category>Roguelite. low-poly</category><category>Sky Rogue</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 13 Jun 2018 16:13:26 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/6/13/qcf-sky-rogue.html</link><guid isPermaLink="false">417550:4588524:36079645</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Sky Rogue.png?__SQUARESPACE_CACHEVERSION=1529652990965" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1529653019561" alt="" /></span></span>he Ace Combat series has provided decades of great aerial combat action since the first game in the series was ported to the original Playstation in 1995. Since then, other franchises have strived to bring that same magic to the home market, including Konami's Air Force Delta, Sega's Aero Dancing and Aero Elite and Ubisoft's H.A.W.X.</p>
<p>But what if players wanted an air combat game with fictional aircraft, roguelite mechanics, and original Virtua Fighter style visuals? Well, Fractal Phase Games' Sky Rogue has you covered. Sky Rogue was released on the Nintendo Switch on April 26, 2018, and it basically ticks off all of those boxes. Featuring cool aircraft design and a fantastic retro-3D aesthetic &ndash; not to mention a hefty amount of action &ndash; Sky Rogue fills a niche on the Nintendo Switch that we can only hope to see more titles of in the future.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36079645.xml</wfw:commentRss></item><item><title>PPR 110</title><category>God of War</category><category>Ikaruga</category><category>MegaMan X3</category><category>Ouya</category><category>Podcast</category><category>Spoiler Culture</category><category>Street Fighter V</category><category>still talking shit on the littlest cube that could</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 31 May 2018 02:10:49 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/5/30/ppr-110.html</link><guid isPermaLink="false">417550:4588524:36074791</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 110 ART.png?__SQUARESPACE_CACHEVERSION=1527732828780" alt="" /></span></p>
<p><strong style="font-size: 250%;">S</strong>oylent Green is people, or some shit like that&mdash;there we just saved you an hour and thirty-seven minutes, or did we? We may have just pulled a super dick-move, all for just a lazy comedy bit, and you&rsquo;re probably super mad at us right now (assuming that you lived under a rock, and haven&rsquo;t the seen one of Charlton Heston&rsquo;s finest performances of course.)</p>
<p>This is the current climate of things, and no media is immune to the tyranny of spoiler culture, be they video game, film, or book, the nuances and charm that comes from the investment that we put into these cherished pieces of content can be ruined in an instant by the inconsiderate actions of a complete stranger.</p>
<p>We think that&rsquo;s bogus; join Andrew, Ser, and George as they tackle the talking points that deal with Spoiler Culture, and why it&rsquo;s gradually becoming more and more prevalent in the media spaces we keep. In addition to that, we talk about <em>Pok&eacute;mon Let&rsquo;s Go Pikachu/Eevee edition</em>, <em>Street Fighter V</em> Season 3, Bosskey Production&rsquo;s Closure, Kenny Omega, getting a haircut, Apple being stingy with Valve, <em>Ikaruga</em>, <em>God of War</em>, the usual shit talk on the Ouya, and more. Smash that link, and get in on this episode before someone else spoils the sweet fart joke that Ser makes at the 45-minute mark!</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_110.mp3" type="audio/mpeg" length="103866200"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36074791.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Bullet Heaven, Episode 209 - Danmaku Unlimited 3 (Switch Ver.)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Danmaku Unlimited 3</category><category>Doragon Entertainment</category><category>Sunny Tam</category><category>TATE</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 18 May 2018 02:14:20 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/5/17/bullet-heaven-episode-209-danmaku-unlimited-3-switch-ver.html</link><guid isPermaLink="false">417550:4588524:36070158</guid><description><![CDATA[<p>In episode 171, we took a look at the PC verison of Doragon's Danmaku Unlimited 3 by the super-talented Sunny Tam. Also seeing release to mobile devices in 2017, a new version is now available for the Nintendo Switch... but how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/gzFvnsNQgSI" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36070158.xml</wfw:commentRss></item><item><title>Mudprints Unboxes: Hyperkin Hyperclack Mechanical Keyboard</title><category>Features</category><category>Hardware</category><category>Hardware</category><category>Hyper Clack</category><category>Hyperkin</category><category>Keyboard</category><category>Mechanical</category><category>Retro</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 11 May 2018 03:52:14 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/5/10/mudprints-unboxes-hyperkin-hyperclack-mechanical-keyboard.html</link><guid isPermaLink="false">417550:4588524:36067371</guid><description><![CDATA[<p>A new keyboard was sorely needed on our end of things, and only one had the kind retro aesthetic that would make it right at home in my space-limited, retro-saturated studio; the Hyper Clack Mechanical Keyboard from Hyperkin! We set to work with it for a solid month for scripts, reviews, editing and gaming top see what's up (and we're still using it!) Just how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/fg1C1JWlLZg" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>
<p style="text-align: left;">Get the Hyper Clack <a href="https://hyperkinlab.com/hyper-clack-tactile-mechanical-keyboard-for-pc-hyperkin/">here!&nbsp;</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36067371.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 208 - Arcade Archives: Star Force</title><category>Arcade Archives</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Hamster</category><category>Nintendo Switch</category><category>Star Force</category><category>Tecmo Koei</category><category>Tehkan</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 11 May 2018 03:47:59 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/5/10/bullet-heaven-episode-208-arcade-archives-star-force.html</link><guid isPermaLink="false">417550:4588524:36067370</guid><description><![CDATA[<p>Zerodiv isn't the only purveyor of great classic arcade goodness around; Hamster is arguably the best at what they do when it comes to 100% faithfully reproduced classic arcade games with great online features for all major home consoles. Arcade Archives: Star Force brings the 1984 caravan style shooter to the Nintendo Switch... so just how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/NSj7pCROnh4" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36067370.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 207 - Dragon Blaze for Nintendo Switch</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Dragon Blaze</category><category>For Nintendo Switch</category><category>Psikyo</category><category>Zerodiv</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 11 May 2018 03:41:55 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/5/10/bullet-heaven-episode-207-dragon-blaze-for-nintendo-switch.html</link><guid isPermaLink="false">417550:4588524:36067368</guid><description><![CDATA[<p>Leave it to Zerodiv to release another nifty-neato shmup just a week after Tengai! Dragon Blaze was made in 2000 by Psikyo and adds all kinds of neat features and mechanics to the established Psikyo formula in great ways... But how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/NVHmtdKEj1c" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36067368.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 206 - Tengai for Nintendo Switch</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>For Nintendo Switch</category><category>Psikyo</category><category>Sengoku Blade</category><category>Tengai</category><category>Zerodiv</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 11 May 2018 03:34:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/5/10/bullet-heaven-episode-206-tengai-for-nintendo-switch.html</link><guid isPermaLink="false">417550:4588524:36067366</guid><description><![CDATA[<p>In episode 205 of Bullet Heaven, we were kind of hoping to check out Tengai for the Nintendo Switch. Instead, we got Sol Divide and it was... iffy.  Thankfully, Tengai for Nintendo Switch was literally released directly after Psikyo's 1997 misstep; now we can see what a real psikyo sidescroller is all about. How does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/a13KBzcama8" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>
<p>***ERRATA: At 0:46, it shows that the publisher is 2018, Headup Games. This is incorrect: Tengai is 2018, ZERODIV.***</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36067366.xml</wfw:commentRss></item><item><title>PPR 109</title><category>Billy Mitchell</category><category>Dustin is Dumb</category><category>Far Cry 5</category><category>Nintendo Switch</category><category>Podcast</category><category>System Clones</category><category>Yakuza: 6 Song of Life</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 27 Apr 2018 23:07:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/4/27/ppr-109.html</link><guid isPermaLink="false">417550:4588524:36062489</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 109 ART.png?__SQUARESPACE_CACHEVERSION=1524892382909" alt="" /></span></p>
<p><strong style="font-size: 250%;">I</strong> am so happy that George is able to take the time to upload our podcasts on a regular basis, because I struggle with it every time I am tasked with the responsibility. Like, I had to spend some time just trying to find those pixilated letters that he uses at the start of his posts, and then could not figure out how to line it up right in the paragraph. So if you are a fan of those in your podcast feed, you will be very disappointed. Internet is hard work, you guys. <em><strong>(Don't worry, I got him covered when I can!-G.)</strong></em></p>
<p>Speaking of hard work, clone systems at times can seem like a labor of love for the systems of the past. Most times, however they seem like they were churned out as a quick money making opportunity, devoid of any sort of time and care that made the original such a treasured piece of hardware. Our crew will dive into the recent wave of re-imagined gaming consoles, as well as controversy surrounding former Donkey Kong world record holders, a whole mess of Switch titles and newer releases such as Yakuza 6 and Far Cry 5.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_109.mp3" type="audio/mpeg" length="105684323"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36062489.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Mudprints Unboxes FHR: Hyperkin Supa Retron HD</title><category>Clone Console</category><category>Features</category><category>Hardware</category><category>Hyperkin</category><category>Super Famicom</category><category>Super NES</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 19 Apr 2018 04:16:48 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/4/19/mudprints-unboxes-fhr-hyperkin-supa-retron-hd.html</link><guid isPermaLink="false">417550:4588524:36059060</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1524892512444" alt="" /></span></span>t's an exciting age for retro gamers. New dedicated consoles that don;t rely on emulation are being produced to bring classic games to the modern televisison. Some are less great than others, and some of the better options cost way more than many. But We think we've found a great balance between performance and cost for those that may not have the cash to spend on an FPGA soloution or expensive upscalers... and people that don't like Phil Fish.</p>
<p>Hyperkin's Supa retron HD Is an attractive package... but how does it stack up?</p>
<p style="text-align: center;">&nbsp;<iframe width="640" height="360" src="https://www.youtube.com/embed/kJa5nGKUJ-c" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36059060.xml</wfw:commentRss></item><item><title>QCF: Yakuza 6: The Song of Life</title><category>Kazuma Kiryu</category><category>Open World</category><category>Playstation 4</category><category>QCF Reviews</category><category>Sega</category><category>Shenmue</category><category>Yakuza</category><category>Yakuza Kiwami</category><category>Yakuza: 6 Song of Life</category><category>masterpiece</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 19 Apr 2018 01:48:43 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/4/18/qcf-yakuza-6-the-song-of-life.html</link><guid isPermaLink="false">417550:4588524:36059031</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Yakuza 6.png?__SQUARESPACE_CACHEVERSION=1524152582427" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1524152623139" alt="" /></span></span>he Yakuza franchise may owe a great deal of its legacy to Shenmue, but it&rsquo;s done a great deal more on its own, and rightfully escaped the shadow that Yu Suzuki&rsquo;s classic had once cast over it. Spanning across five epic chapters, a host of non-sequitur spin-offs, and a stellar prequel in its own right, Yakuza 6: The Song of Life is the newest title to enter the fold, and was announced to be the final chapter in the Ryū ga Gotoku saga.</p>
<p>Although the future of the property seems uncertain, SEGA hasn&rsquo;t spared any expense with the finale; Kazuma Kiryu&rsquo;s last hurrah is every bit of the bittersweet epic that it sets itself out to be and then some.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36059031.xml</wfw:commentRss></item><item><title>QCF: Fear Effect Sedna</title><category>Fear Effect Sedna</category><category>Hanna</category><category>Kickstarter</category><category>PS4</category><category>QCF Reviews</category><category>Rain</category><category>Tactical RPG</category><category>meh</category><category>sequel</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 13 Apr 2018 15:57:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/4/13/qcf-fear-effect-sedna.html</link><guid isPermaLink="false">417550:4588524:36057125</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Fear Effect Sedna.png?__SQUARESPACE_CACHEVERSION=1523635101266" alt="" /></span></span><em><span style="font-size: 90%;">This review was freelanced by Jon McAnally. You can find more reviews and articles written by him over at&nbsp;<a href="https://dontfeedthegamers.com/author/jonmcanally/" target="_blank">https://dontfeedthegamers.com/author/jonmcanally/</a>Follow me on the Twitterverse @McAnallyJon</span></em></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1523635151334" alt="" /></span></span>fter a seventeen year chasm in time, the Fear Effect crew is back. Back in the late 90's/early 2000's, the Fear Effect saga brought players to a cyberpunk world full of espionage, digital terrorism, and a unique story brought together by the team of Hana, Glas, Rain, and Deke. While the original title and its sequel, Retro Helix, may serve as a nostalgic gaming experience, there were some major imperfections as far as gameplay and controls. Fear Effect Sedna comes jam-packed with the nostalgia, but is the gameplay overhaul better than what its predecessors could do?]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36057125.xml</wfw:commentRss></item><item><title>QCF: Moss</title><category>Adventure Games</category><category>Captivating</category><category>MOSS</category><category>PlayStation VR</category><category>Polyarc</category><category>QCF Reviews</category><category>Quill</category><category>must-own</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 13 Apr 2018 15:48:01 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/4/13/qcf-moss.html</link><guid isPermaLink="false">417550:4588524:36057119</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Moss.png?__SQUARESPACE_CACHEVERSION=1523634494318" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1523634534042" alt="" /></span></span>n the media that we digest, there exist a plethora of fictional worlds that remain with many of those who have visited them for years on after, purely through the magic of that universe&rsquo;s inherent intrigue. Video games in particular, have been able to craft exceptionally memorable settings because of the advantage of interaction that they can offer to the players who travel to their worlds, and the introduction of Virtual Reality has opened up a whole new plane of possibilities for world building.</p>
<p>Fledgling developer Polyarc recognized this potential, and sought out to produce a fantasy realm that permeated a larger-than-life sense of adventure that utilized all of the horsepower that the PlayStation VR peripheral could output with their puzzle-based platformer, MOSS. Even though there aren&rsquo;t many contemporaries that can compare to the ambitious scale of Polyarc&rsquo;s premier release, to begin with, the team was still able to produce a charming journey with a distinctive identity of its own, and follow through on a promising start towards what may be the first true killer-app that the PlayStation VR has seen since its launch.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36057119.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode #205 - Sol Divide: Sword of Darkness for NSW</title><category>Beat-em-shmup</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>PC</category><category>PS1</category><category>PS2</category><category>Saturn</category><category>Shmup</category><category>Sol Divide</category><category>Spikyo</category><category>Zerodiv</category><dc:creator>EdTremblay</dc:creator><pubDate>Sun, 01 Apr 2018 17:56:04 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/4/1/bullet-heaven-episode-205-sol-divide-sword-of-darkness-for-n.html</link><guid isPermaLink="false">417550:4588524:36052509</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-S.png?__SQUARESPACE_CACHEVERSION=1524892579644" alt="" /></span></span>ome games have a pretty bad reputation but more than once on Bullet Heaven we've shown that sometimes it's not as bad as it seems. But Sol Divide? Who knows how it'll fare... but! Zerodiv has brought it to the Nintendo Shmup, and it's time to see if it shines, or if it gets eclipsed. How does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/tDWecSeH7rk" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36052509.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode #204 - Steredenn: Binary Stars</title><category>Binary Stars</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Pixelnest Studio</category><category>Steredenn</category><category>roguelike</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Sun, 01 Apr 2018 17:51:03 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/4/1/bullet-heaven-episode-204-steredenn-binary-stars.html</link><guid isPermaLink="false">417550:4588524:36052507</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-L.png?__SQUARESPACE_CACHEVERSION=1524892579644" alt="" /></span></span>ike it or lump it, the Nintendo Switch is now the console to own if shmups are your thing. We looked at a shooter called Steredenn in episode 138 and we really liked it. Now, Steredenn is back with a new release on the Nintendo Shmup -- err, switch -- complete with new player ships, enemies, visuals weapons and even a new co-op mode! How does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/tYgA0NZSB_M" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36052507.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode #203 - Pawarumi</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Manufacture 43</category><category>PC</category><category>Pawarumi</category><category>Vertical</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Sun, 01 Apr 2018 17:45:01 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/4/1/bullet-heaven-episode-203-pawarumi.html</link><guid isPermaLink="false">417550:4588524:36052503</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1524892579644" alt="" /></span></span>e have had some games come to be more requested than others. awarumi is just one of those titles, with many people requesting that we take a look at this Aztec-themed vertical PC shooter. Taking cues from games like Radiant Silvergun and Ikaruga, how does manufacture 43's south-american-styled shmup hold up?  Let's take a look!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/gZoxHlGvaK8" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36052503.xml</wfw:commentRss></item><item><title>PPR 108</title><category>Florence</category><category>Network Shutdown</category><category>Podcast</category><category>Secret of Mana</category><category>Tetris 2 and Bombliss</category><category>Wii Shop Channel</category><category>WiiWare</category><category>Yakkuza 6</category><category>Year of Luigi</category><category>virtual console</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 22 Mar 2018 09:31:22 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/3/22/ppr-108.html</link><guid isPermaLink="false">417550:4588524:36048655</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 108 ART.png?__SQUARESPACE_CACHEVERSION=1521711116403" alt="" /></span></p>
<p><strong style="font-size: 250%;">A</strong>fter just over a decade of service, the Wii Shop Channel is going to be largely inaccessible next week. All of those choices, $5-$10 Virtual Console titles that easily retail for hundreds of dollars in their physical vintage forms will be cut off from purchase in what ostensibly be a virtual catalog that you&rsquo;ll never be able to order from again, or even see again once the channel is completely taken offline next year.</p>
<p>We have taken it upon ourselves to talk about the history and impact of the Wii Shop Channel, and what it did for the digital distribution model that took off in the sixth generation of video games. The gang also makes it a point to curate the must-have titles of software library that anyone would be remiss to the pass the chance on before they&rsquo;re gone for good. We also talk about <em>Shadow of the Tomb Raider</em>, <em>Yakuza 6</em>, Luigi&rsquo;s dick, <em>Soul Calibur 6</em>, and more, so be sure to download this episode and take some notes on the recommendations!</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_108.mp3" type="audio/mpeg" length="126942563"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36048655.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Secret of Mana</title><category>3D Remake</category><category>Action-RPG</category><category>Hirō Isono</category><category>QCF Reviews</category><category>SNES Classic</category><category>Secret of Mana</category><category>Square Enix</category><category>remake</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 22 Mar 2018 09:23:57 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/3/22/qcf-secret-of-mana.html</link><guid isPermaLink="false">417550:4588524:36048653</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Secret of Mana.png?__SQUARESPACE_CACHEVERSION=1521710789118" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-B.png?__SQUARESPACE_CACHEVERSION=1521710813984" alt="" /></span></span>ack when RPG&rsquo;s were barely beginning to pick up in sales with western gamers in the 16-bit era, there was a humble release from a little-known company by the name of SquareSoft, named Secret of Mana&mdash;it revolutionized the genre for years to come.</p>
<p>Even 25 years after its initial launch on the SNES, the game has been ported time, and time again for the modern generation, with waves of new players also falling for its vibrant color palate, sprite work, and timeless action-oriented battle system. Strangely enough though, for all of the re-releases that Secret of Mana has seen, the game has never received a full-fledged remastered release on modern consoles up until now, with Square developing a new 3D rendered-revision exclusively for PlayStation 4, Vita, and Steam.</p>
<p>While the core gameplay from Koichi Ishii&rsquo;s classic has still managed to have aged gracefully, the game engine&rsquo;s translation over to a 3D-rendered world and models aren&rsquo;t anywhere near as elegant as it should be, resulting in an admittedly beautiful, but undeniably underwhelming version of the beloved RPG.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36048653.xml</wfw:commentRss></item><item><title>PPR 107</title><category>DragonballFighterZ</category><category>GOP Nonsense</category><category>Happy Mar10 Day</category><category>MOSS</category><category>Metal Gear Survive</category><category>Monster Hunter World</category><category>Nintendo Switch</category><category>Podcast</category><category>Switch Library</category><category>Toys'Rus</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 14 Mar 2018 13:57:23 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/3/14/ppr-107.html</link><guid isPermaLink="false">417550:4588524:36045473</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 107 ART.png?__SQUARESPACE_CACHEVERSION=1521035905332" alt="" /></span></p>
<p><strong style="font-size: 250%;">N</strong>ormally, we&rsquo;d start humming the tune of &ldquo;Happy Birthday to You&rdquo; to the Nintendo Switch, but we fought the urge as to not upset our lawyers who to&hellip;oh, there&rsquo;s been an update? <em>Excuse us for a moment</em>&hellip;.</p>
<p>*steps off to the side* &ldquo;Yeah, uh-huh, Oh shit so it&rsquo;s been settled? That&rsquo;s great! I&rsquo;ll go back and spread the good news!&rdquo;</p>
<p>Hey y&rsquo;all! It&rsquo;s time to get turnt! Because we can all sing the Birthday song again without fear of a lawsuit! We&rsquo;re going to put that shit into EVERY podcast now, you just wait and see!</p>
<p>On a more serious note, the PPR gang gets together to celebrate the first anniversary of the Nintendo Switch&rsquo;s launch with discussion about the current state of the system and its software library, and the upcoming releases slated for the platform later this year. We also talk about some bummer news with the impending liquidation of Toys&rsquo;R US stores across the nation , and the Trump Administration&rsquo;s ridiculous smoke and mirror tactics towards the gun violence issue plaguing America by targeting the media of Video Games as a scapegoat to blame. We also cover <em>Metal Gear Survive</em>, <em>StarForce</em>, <em>Marvel Vs Capcom Infinite</em>, <em>Moss</em>, <em>DragonBall FighterZ</em>, the <em>Secret of Mana</em> remake, and more!</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_107.mp3" type="audio/mpeg" length="112454635"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36045473.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Bullet Heaven, Episode #202 - Strikers 1945 II for Nintendo Switch</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Nintendo Switch</category><category>Psikyo</category><category>Strikers 1945 II</category><category>TATE</category><category>Vertical</category><category>Zerodiv</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 08 Mar 2018 02:14:35 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/3/7/bullet-heaven-episode-202-strikers-1945-ii-for-nintendo-swit.html</link><guid isPermaLink="false">417550:4588524:36043068</guid><description><![CDATA[<p style="margin-bottom: 0cm;">Zerodiv is back with yet another entry in the Psikyo for Nintendo Switch line with Striker 1945 II! With a number of great features and some really cool special abilities, how does this 1997 arcade shooter hold up? Let's take a closer look.</p>
<p style="margin-bottom: 0cm;">&nbsp;</p>
<p style="margin-bottom: 0cm; text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/CqCnqfFRdjE" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36043068.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 201 - Samurai Aces for Nintendo Switch</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Samurai Aces</category><category>Sengoku Ace</category><category>Shmup</category><category>TATE</category><category>Vertical</category><category>perfect storm of tiny problems</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 01 Mar 2018 11:08:13 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/3/1/bullet-heaven-episode-201-samurai-aces-for-nintendo-switch.html</link><guid isPermaLink="false">417550:4588524:36040287</guid><description><![CDATA[<p>Zerodiv is back with another entry in the Psikyo for Niontendo Switch line with Samurai Aces, also known in Japan as Sengoku Ace! As the first game that Psiyko would make afte splitting from Video System, how does Samurai Aces hodld up? Let's take a closer look.</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/KHU8663Rgeo" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36040287.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 200 - Summer Carnival '92: Recca</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Episode 200</category><category>Expensive as hell</category><category>Legendary</category><category>Naxat Soft</category><category>Nintenso</category><category>Recca</category><category>Shmup</category><category>best version is still on Famicom</category><category>competition</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 01 Mar 2018 11:03:32 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/3/1/bullet-heaven-episode-200-summer-carnival-92-recca.html</link><guid isPermaLink="false">417550:4588524:36040285</guid><description><![CDATA[<p>Episode 200 has finally happened. It was only fitting that we review a legendary game for this legendary milestone. How does Naxat Soft's Summer Carnival '92: Recca Stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/lnQlIDQ3LL0" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36040285.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 199 - Aqua Kitty UDX (Switch)</title><category>Aqua Kitty</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Defender</category><category>Horizontal</category><category>Milk Mine Defender</category><category>Shmup</category><category>Sidescrolling</category><category>Tikipod</category><category>UDX</category><category>Ultra Deluxe</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 01 Mar 2018 10:59:29 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/3/1/bullet-heaven-episode-199-aqua-kitty-udx-switch.html</link><guid isPermaLink="false">417550:4588524:36040283</guid><description><![CDATA[<p>Since 1981, Many games have been made that empoly the core structure of Williams' Defender. We have taken a look at quite a few games that employ one or several of these mechanics in the past, and now it's finally time to check out Aqua Kitty Milk Mine Defender UDX on Nintendo Switch! How does it stack up?</p>
<p style="text-align: center;">&nbsp;<iframe width="640" height="360" src="https://www.youtube.com/embed/d7PoBMX9MiE" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36040283.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 198 - Space Invaders Extreme (Steam Ver.)</title><category>10th Anniversary</category><category>40th Anniversary</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Classic</category><category>DOUBLE ANNIVERSARY!!</category><category>Extreme</category><category>Shmup</category><category>Space Invaders</category><category>Taito</category><category>Vertical</category><category>degica games</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 01 Mar 2018 10:54:20 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/3/1/bullet-heaven-episode-198-space-invaders-extreme-steam-ver.html</link><guid isPermaLink="false">417550:4588524:36040281</guid><description><![CDATA[<p>In episode 153, we took a look at Space Invaders Extreme on the PSP. We preferred it to its DS counterpart due to its excellent prenestation. But now, Degica Games and Taito have retweaked this great game for the 40th anniversary of Space Invaders (and the 10th for Extreme itself!) resulting in what could be the best Space Invaders game ever crafted. How does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/Ro1lBWURU8I" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36040281.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Sea of Thieves Beta Part 2</title><category>Community</category><category>Features</category><category>Rare</category><category>Sea of Thieves beta. Open world pirate adventure</category><category>Windows 10</category><category>Xbox One</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 17 Feb 2018 17:38:10 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/2/17/ppr-presents-limelight-sea-of-thieves-beta-part-2.html</link><guid isPermaLink="false">417550:4588524:36035758</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36035758.xml</wfw:commentRss></item><item><title>QCF: Monster Hunter: World</title><category>Capcom</category><category>Don't Feed The Gamers</category><category>Grinding</category><category>Horizon: Zero Dawn</category><category>Looting</category><category>Monster Hunter World</category><category>Online Multiplayer</category><category>QCF Reviews</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 15 Feb 2018 10:21:04 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/2/15/qcf-monster-hunter-world.html</link><guid isPermaLink="false">417550:4588524:36034848</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img src="http://www.presspauseradio.com/storage/QCF MONSTER HUNTER WORLD.png?__SQUARESPACE_CACHEVERSION=1518690120195" alt="" /></span><em style="font-size: 90%;"><span style="font-size: 90%;">This review was freelanced by Jon McAnally. You can find more reviews and articles written by him over at&nbsp;<a href="https://dontfeedthegamers.com/author/jonmcanally/" target="_blank">https://dontfeedthegamers.com/author/jonmcanally/</a>Follow me on the Twitterverse @McAnallyJon</span></em></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-C.png?__SQUARESPACE_CACHEVERSION=1518690233915" alt="" /></span></span>apcom's Monster Hunter franchise has been around for a couple decades now, dating back to the PlayStation 2 days. The series has more popularity in Japan, but there has always been a fan base here in the States. The latest entry into the series, Monster Hunter: World has caught the attention of seasoned veterans as well as curious newcomers. Since its announcement, the title has delivered some spectacular trailers boasting countless hours of intense, high-action hunts, all in a semi-open world setting. So, does the latest title in the series live up to the hype&mdash;In short, yes.</p>
<p>Those not familiar with the franchise need only know that the title explains the general premise of the games. Hunt monsters. Not only do you get to hunt and slay these titanic beasts, but you also get to carve them up to use their hides, claws, and bones to craft weapons and armor. In essence, if you're looking to craft some fire-resistant armor, take down some fire-breathing wyverns, skin them, and you'll have yourself some flame retardant armor in no time.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36034848.xml</wfw:commentRss></item><item><title>PPR Presents The Golden Zonkies: Class Of 2017-Part 2</title><category>Electronic Arts</category><category>GOTY 2017</category><category>Game of the Year</category><category>Golden Zonkies</category><category>Injustice 2</category><category>Persona 5</category><category>Podcast</category><category>Press Pause Radio</category><category>Sonic Mania</category><category>Super Mario Odyssey</category><category>THREE-WHEELED MAKO OF SHAME</category><category>Wolfenstein II: The New Colossus</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 15 Feb 2018 09:58:47 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/2/15/ppr-presents-the-golden-zonkies-class-of-2017-part-2.html</link><guid isPermaLink="false">417550:4588524:36034846</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GZ Banner new 2017 Part 2.png?__SQUARESPACE_CACHEVERSION=1518688908880" alt="" /></span></p>
<p><strong style="font-size: 250%;">T</strong>he final half of our Two-Part annual Game of the year show is finally here, and not a moment too soon, because it seems like 2018 is shaping out to be another shitty year too&mdash;oh well, on to the games!</p>
<p>Everything from games to events that saw the light of day in 2017, across fourteen different categories, and we have that very list for you here now. We&rsquo;ll be plowing through an incredible catalog of choices, debating with one another from beginning to end in this epic podcast, each voicing our vote for the winner of its corresponding category.</p>
<p>The only stipulation in the Golden Zonkies, is that any point, a wild card can be suggested by one of the hosts if majority vote dictates that another nomination is more deserving of the award instead of the choices presently casted.</p>
<p>So without further ado, we present to you all Press Pause Radio&rsquo;s Golden Zonkies, class of 2017! Enjoy the show!</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GZA_2017 Part 2.mp3" type="audio/mpeg" length="133040169"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36034846.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Bullet Heaven, Episode 197.5 - Zero Gunner 2- Update</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Minus</category><category>Psikyo</category><category>Zero Gunner 2</category><category>Zero Gunner 2-</category><category>Zerodiv</category><category>shmups</category><category>update</category><dc:creator>EdTremblay</dc:creator><pubDate>Sun, 11 Feb 2018 22:29:15 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/2/11/bullet-heaven-episode-1975-zero-gunner-2-update.html</link><guid isPermaLink="false">417550:4588524:36033267</guid><description><![CDATA[<p>In episode 197, we took a look at Zerodiv's Zero Gunner 2-, a complete rebuild of the Psikyo Dreamcast and Namomi shmup, sans source code. It had issues that were already addressed, so we took a bold step and reviewed it as if the issues were fixed... and we were right on the money. The new Ver. 1.0.1 patch is live and fixes all of the main concerns we had of the game, which is seen and explained in this follow-up companion entry.&nbsp;&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/G_26hN9mWJw" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36033267.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 197 - Zero Gunner 2-</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Minus</category><category>Nintendo Switch</category><category>Psikyo</category><category>Vertical</category><category>Zerodiv</category><category>Zsero Gunner 2</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Sun, 11 Feb 2018 22:20:08 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/2/11/bullet-heaven-episode-197-zero-gunner-2.html</link><guid isPermaLink="false">417550:4588524:36033264</guid><description><![CDATA[<p>Zerodiv has been bringing the goods to the Nintendo switch in awesome ways with a wide variety of Psikyo shmups from years past. Striker 1945, Gunbarich and Gunbird* have all seen release, but most interesting of all has to be Zero Gunner 2, a much beloved - and pricey - shooter released on Naomi hardware in arcades and subsequently to the Sega Dreamcast. Its source code was also lost. Adding a minus to the title, Zerodiv has rebuilt the whole game from scratch... so how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/q4JPM5-MoHM" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36033264.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 196 - Raiden V: Director's Cut</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Director's Cut</category><category>MOSS</category><category>Raiden V</category><category>UFO Interactive</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Sun, 11 Feb 2018 22:11:30 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/2/11/bullet-heaven-episode-196-raiden-v-directors-cut.html</link><guid isPermaLink="false">417550:4588524:36033257</guid><description><![CDATA[<p>Since being released in 2016 for the Xbox One, our viewers have been clamoring for a review for Moss' Raiden V. But without an Xbox One and no real incentive to get one, waiting for a PC or PS4 version was really our only recourse... Thankfully, UFO Interactive released Raiden V Director's Cut on October 6th, 2017 for PC and PS4. Compared to raiden III Digital Edition and Raiden IV Overkill, How does it stack up?&nbsp;&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/uc2k2JbdUO0" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36033257.xml</wfw:commentRss></item><item><title>PPR Presents The Golden Zonkies: Class Of 2017-Part 1</title><category>Cuphead</category><category>GOTY 2017</category><category>Game of the Year</category><category>Golden Zonkies</category><category>Hellblade Seuna's Sacrifice</category><category>Metroid: Samus Returns</category><category>Nicalis</category><category>Nier:Automata</category><category>Nintendo</category><category>Podcast</category><category>Press Pause Radio</category><category>Puyo Puyo Tetris</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 29 Jan 2018 14:23:23 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/1/29/ppr-presents-the-golden-zonkies-class-of-2017-part-1.html</link><guid isPermaLink="false">417550:4588524:36027496</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GZ Banner new 2017 Part 1.png?__SQUARESPACE_CACHEVERSION=1517235868119" alt="" /></span></p>
<p><strong style="font-size: 250%;">R</strong>emember when we said the year 2016 sucked? Apparently the year 2017 sat back, and was all like &ldquo;Hold my beer&rdquo; and stuff, because man there were a lot of moments in it that just boiled it down to a 12-month shit show as well. &nbsp;If there was one thing that 2017 did get right though, it was most definitely the video games, and let us tell you, it made for one of the hardest Golden Zonkey panels yet.</p>
<p>So hard in fact, that for the first time in Press Pause Radio history, we had to split the show up into two different parts! Our trademark Game of the Year podcast is special multi-part mega cast where we give our prestigious mark of excellence, a Golden Zonkey, to the game deserving of recognition towards that respective recognition.</p>
<p>Everything from games to events that saw the light of day in 2017, across fourteen different categories, and we have that very list for you here now. We&rsquo;ll be plowing through an incredible catalog of choices, debating with one another from beginning to end in this epic podcast, each voicing our vote for the winner of its corresponding category.</p>
<p>The only stipulation in the Golden Zonkies, is that any point, a wild card can be suggested by one of the hosts if majority vote dictates that another nomination is more deserving of the award instead of the choices presently casted.</p>
<p>So without further ado, we present to you all Press Pause Radio&rsquo;s Golden Zonkies, class of 2017! Enjoy the show!</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GZA_2017 Part 1.mp3" type="audio/mpeg" length="131096973"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36027496.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Limelight: Sea of Thieves Beta</title><category>Features</category><category>Limelight</category><category>Pirates</category><category>Rare</category><category>Sea of Thieves beta. Open world pirate adventure</category><category>Twitch</category><category>Xbox One</category><category>microsoft</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 28 Jan 2018 01:31:56 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/1/27/ppr-presents-limelight-sea-of-thieves-beta.html</link><guid isPermaLink="false">417550:4588524:36027085</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36027085.xml</wfw:commentRss></item><item><title>QCF: Antlion Pro Gaming MM-28 Über-wide Mousepad</title><category>3 feet</category><category>Antlion Audio</category><category>Features</category><category>QCF Reviews</category><category>Uber-wide</category><category>mousepad</category><category>seriously? A Mouspad review? Sure Why not?!</category><category>t h i c c</category><dc:creator>EdTremblay</dc:creator><pubDate>Sat, 13 Jan 2018 14:13:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/1/13/qcf-antlion-pro-gaming-mm-28-uber-wide-mousepad.html</link><guid isPermaLink="false">417550:4588524:36014319</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/Antlion Pro Gaming MM-28 ber-wide Mousepad review banner.png?__SQUARESPACE_CACHEVERSION=1515897172274" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-Y.png?__SQUARESPACE_CACHEVERSION=1515897203039" alt="" /></span></span>ou need a mousepad that's three feet wide. There's not much to mousepads these days that could possibly warrant a huge review, but by gum, I'll try. The Antlion Pro Gaming MM-28 Uber-wide Mousepad is a full 3 foot by 1-foot mousepad that is pretty much as great as it is excessive. As an optical mouse user, I never pondered the need for a mousepad in general and have not even used one for the better part of a decade.</p>
<p>So what makes this one the one to get? Why go from nothing to the whole thing? And seriously, three feet?</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36014319.xml</wfw:commentRss></item><item><title>QCF: A Hat in Time</title><category>3D Platformers</category><category>A Hat in Time</category><category>Gears for Breakfast</category><category>Indie Games</category><category>Kickstarter</category><category>QCF Reviews</category><category>hella indie</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 10 Jan 2018 11:15:35 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/1/10/qcf-a-hat-in-time.html</link><guid isPermaLink="false">417550:4588524:36019831</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF A Hat in Time.png?__SQUARESPACE_CACHEVERSION=1515583100498" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-2.png?__SQUARESPACE_CACHEVERSION=1515583259808" alt="" /></span></span>012 gave us the year of the bow, then 2015 became the year of the sequel, and while it 2017 has been a significantly memorable year for video games as a whole, there&rsquo;s no denying that it will also go down as the year that hosted the return of the 3D Platformer.</p>
<p>Granted, while there&rsquo;s been a lot of praise for the throwback titles that have dropped so far, the craze has also seen its fair share of criticism, generating a lot of commentary on whether or not the genre even deserved such a renaissance in the first place.</p>
<p>Of all the games in the conversation though, one KickStarted-project stuck out as the dark horse of the topic; Gears for Breakfast&rsquo;s A Hat in Time. While most games like Polykid Games&rsquo; Poi or Playtonic&rsquo;s Yooka-Laylee were heavily promoted as spiritual successors to the iconic gems that best defined the collection-driven gameplay, the folks behind A Hat in Time were more concerned with creating an adventure where the journey itself is as, if not more rewarding than the destination. The Humble-Bundle published title establishes early that it&rsquo;s 3D Platforming gameplay relegates the collectibles or objectives into being more of an accessory than a direct extension.</p>
<p>As novel as these ambitions were on paper however, A Hat in Time fails to step with its best foot forward at the early going, and barely manages to stick its landing, taking far too long to pick up any sort of real momentum in what&rsquo;s ultimately, a clumsy outing.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36019831.xml</wfw:commentRss></item><item><title>QCF: Metroid: Samus Returns</title><category>Mercury Steam</category><category>Metroid</category><category>Metroid: Samus Returns</category><category>Nintendo</category><category>Nintendo New 3DS</category><category>QCF Reviews</category><category>Samus Aran</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 10 Jan 2018 11:02:47 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/1/10/qcf-metroid-samus-returns.html</link><guid isPermaLink="false">417550:4588524:36019827</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Metroid Samus Returns.png?__SQUARESPACE_CACHEVERSION=1515582473642" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-E.png?__SQUARESPACE_CACHEVERSION=1515582561142" alt="" /></span></span>ver since Nintendo issued a takedown of Milton Guasti&rsquo;s AM2R, fans of the iconic exploration-driven sci-fi property have been chomping at the bit for a new entry, and in a surprising turn of events&mdash;the Big N responded by unveiling not one, but two upcoming Metroid titles on the docket for a future release.</p>
<p>&nbsp;One of them, in particular, seemed to explain the company&rsquo;s swift litigatory actions with AM2R, as they teased their own remake of the Gameboy classic, aptly titled Metroid: Samus Returns. While the announcement generated all the hype you&rsquo;d expect, it also raised a lot of eyebrows, as it was also revealed that Nintendo would be handing off development over to Mercury Steam, the folks behind polarizing Lords of Shadow games in the Castlevania franchise; including that sloppy 3DS entry, Mirror of Fate. Not to mention the last time Nintendo handed the reigns of series over to another studio, we were all treated to the disaster that was Metroid: Other M, resulting in a disappointing sales performance that set the property back six years until the underwhelming release of Metroid Prime: Federation Force just last year.</p>
<p>Metroid: Samus Returns needed to be more than some knee-jerk reaction to the fans who clamored for it; it needed to be a quality game that was worthy of succeeding the likes of Metroid Fusion, and Super Metroid&hellip;</p>
<p>Thankfully, the remastered take on Samus&rsquo; second adventure is easily one of the best games to have ever bear the Metroid name.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36019827.xml</wfw:commentRss></item><item><title>QCF: Yakuza Kiwami</title><category>Playstation 4</category><category>QCF Reviews</category><category>Sega</category><category>Shenmue</category><category>Toshihiro Nagoshi</category><category>Virtua Fighter</category><category>Yakuza</category><category>Yakuza Kiwami</category><category>beat'em ups</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 10 Jan 2018 10:47:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/1/10/qcf-yakuza-kiwami-1.html</link><guid isPermaLink="false">417550:4588524:36019823</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Yakuza Kiwami.png?__SQUARESPACE_CACHEVERSION=1515581393282" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1515581431162" alt="" /></span></span>t&rsquo;s been speculated that Grand Theft Auto III would have never gone in the direction that it did had it not been for Shenmue on the Dreamcast, and personally, I always found that contrast a bit misleading. Grand theft Auto attempted to give as much player freedom as they could, while Shenmue was aimed more at the player agency, albeit through the scope of a law-abiding protagonist who still had to adhere to things like a curfew.</p>
<p>Fast forward six years later, and we&rsquo;re treated to a new game from SEGA titled Yakuza, an adventure that pays homage to both Shenmue and Grand Theft Auto through its unique RPG mechanics that offer a balanced blend of agency and freedom, and was successful enough to launch a new franchise for SEGA into the next decade.</p>
<p>A franchise that&rsquo;s gone so strong that SEGA decided to release a remaster of the classic that started it all, Yakuza Kiwami for the PS4. To gauge the success of a remaster is to determine how well it can deliver the experience to both fans of the original, and new players who&rsquo;re coming in fresh&mdash;Yakuza Kiwami nails both out of the park (or this case, batting cages), as the trip back to Kazama Kiryu&rsquo;s misadventures in this epic crime-drama feels just as fresh as it did before.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36019823.xml</wfw:commentRss></item><item><title>QCF: Windjammers</title><category>Competetive gaming</category><category>Data East</category><category>Flying Power Disc</category><category>Neo Geo</category><category>PlayStation Vita</category><category>Playstation 4</category><category>QCF Reviews</category><category>Windjammers</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 10 Jan 2018 08:17:29 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/1/10/qcf-windjammers.html</link><guid isPermaLink="false">417550:4588524:36019802</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Windjammers.png?__SQUARESPACE_CACHEVERSION=1515572504294" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1515572978387" alt="" /></span></span>hile Nintendo is a brand that will forever be synonymous with video games, there are a few other Japanese names that have attracted a dedicated following, particularly one best known for delivering intense arcade action&mdash;SNK and their platform, Neo Geo.</p>
<p>Most may only know them as the house that built King of Fighters these days, but the passionate affection that the brand can still command even after all these years is still palpable, especially for one particular title that has managed to obtain a cult-classic status with those in the competitive gaming scene.</p>
<p>Spinning a casual beach sport into high-powered contest, Flying Disc Game-Windjammers was a gem that managed to spawn its own culture of versus action. The eccentric Frisbee-tosser was not only novel, but addictive, and frenetic, allowing it to endure on in an environment that was dominated by the fighting game genre for years on end, only to slowly drift into obscurity as the day of the arcade slowly came to an end.</p>
<p>That is until now; Dot-Emu has managed to secure the rights to publishing a remastered version of it for PlayStation 4 and PlayStation Vita on PSN, and thankfully, the experience is just as incredible, if not more so than it was twenty years ago in that dingy pizza parlor that your family used to drag you to during the weekend.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36019802.xml</wfw:commentRss></item><item><title>QCF: Marvel Vs Capcom Infinite</title><category>Capcom</category><category>Disney</category><category>Marvel</category><category>Marvel Vs Capcom</category><category>Marvel Vs Capcom Infinite</category><category>Online Multiplayer</category><category>QCF Reviews</category><category>fighting</category><category>so long X-Men</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 10 Jan 2018 08:03:55 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/1/10/qcf-marvel-vs-capcom-infinite.html</link><guid isPermaLink="false">417550:4588524:36019798</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Marvel Vs Capcom Infinite.png?__SQUARESPACE_CACHEVERSION=1515571537060" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-C.png?__SQUARESPACE_CACHEVERSION=1515571602128" alt="" /></span></span>hange is ever constant in anything and everything we do, and that sentiment couldn&rsquo;t be more apparent than the latest installment to Capcom&rsquo;s Versus series, Marvel Versus Capcom Infinite.</p>
<p>While the previous entry was able to exercise a surprising amount of creative control within the aftermath of Disney&rsquo;s startling acquisition of Marvel, the landscape is now far more different than it was six years ago, and the Comic Publisher&rsquo;s ongoing licensing struggles have made their way into the development of the sequel.</p>
<p>To top that off, the recent resurgence of the fighting game craze in the mainstream from games like Killer Instinct Season 3, Injustice 2, and Pokken Tournament DX have raised the bar for on what the fans of the genre anticipate out of new releases, especially when it comes to the pedigree expected out of something like the Capcom Versus Series.</p>
<p>With the odds seemingly stacked against development, the direction of Infinite shifted, seemingly geared more towards accessibility, and a new narrative-heavy approach that emphasized all the zany fan-service that Capcom could squeeze out of the crossover.</p>
<p>The end result makes for a competent entry that manages to introduce a few compelling new concepts, but ultimately plays it way too safe with everything else, delivering an experience that leaves a lot more to be desired.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36019798.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 195 - RXN -Raixin-</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>RXN -Raixin-</category><category>Raijin</category><category>Shmup</category><category>Thunder God</category><category>not as good as we'd hoped</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 10 Jan 2018 02:54:35 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/1/9/bullet-heaven-episode-195-rxn-raixin.html</link><guid isPermaLink="false">417550:4588524:36019755</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1515897484122" alt="" /></span></span>e're finally wrapping up the Shmuppy Switchmas Holidays with perhaps the most anticipated shmup on Nintendo's console yet. RXN -Raixin- is the kind of shooter a lot of us have been waiting for... but how does it hold up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/uc0OBdob_9w" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>
<p>Get RXN -Raixin- on the Nintendo eShop here: <a href="https://www.nintendo.com/games/detail/rxn-raijin-switch">https://www.nintendo.com/games/detail/rxn-raijin-switch</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36019755.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 194 - The Next Penelope</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Multidirectional</category><category>Racing</category><category>Seaven Studio</category><category>The Next Penelope</category><category>aurlien regard</category><category>hella indie</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 10 Jan 2018 02:50:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2018/1/9/bullet-heaven-episode-194-the-next-penelope.html</link><guid isPermaLink="false">417550:4588524:36019753</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-S.png?__SQUARESPACE_CACHEVERSION=1515897484122" alt="" /></span></span>hmuppy Switchmas may have come and gone, but the Shmuppy Holidays STILL continue! In episode 74 of Bullet Heaven. we took a look at a shmup with racing elements called Shippu Mahou Daisakusen Kingdom Grandprix  (<span style="font-family: &amp;amp;quot;">疾風魔法大作戦 キングドムグランプリー</span>), and we liked it quite a bit. But what about a racing game with shmup elements? Well, we might just have what you need with The Next Penelope. How does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/QkDoCry_Bak" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>
<p>Get The Next Penelope - <a href="https://www.nintendo.com/games/detail/the-next-penelope-switch">https://www.nintendo.com/games/detail/the-next-penelope-switch</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36019753.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 193 - Gunbird for Nintendo Switch</title><category>Ash is super skeezy</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Gunbird</category><category>Nintendo Switch</category><category>Shmup</category><category>TATE</category><category>Vertical</category><category>on the go</category><category>superhard</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 27 Dec 2017 14:08:05 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/12/27/bullet-heaven-episode-193-gunbird-for-nintendo-switch.html</link><guid isPermaLink="false">417550:4588524:36014316</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-S.png?__SQUARESPACE_CACHEVERSION=1515897484122" alt="" /></span></span>hmuppy Switchmas may be over, but the Shmuppy Holidays continue! We've seen a lot of western developed shooting games in the last couple of moinths but what about classic japanese ones? Well this time, we take a look at Gunbird for Nintendo Switch. We've wanted to review this one since early 2010 but it somehow never happened, despite having it al this time on the Sega Saturn. How does it (finally) stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/X5C4BupYPDQ" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>&nbsp;</p>
<p>Get Gunbird for Nintendo Switch! - <a href="https://www.nintendo.com/games/detail/gunbird-for-nintendo-switch">https://www.nintendo.com/games/detail/gunbird-for-nintendo-switch</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36014316.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 192 - RIVE: Ultimate Edition</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Nintendo Switch</category><category>RIVE</category><category>Roughshot is friggin' hilarious</category><category>Shmup</category><category>Two Tribes</category><category>Ultimate Edition</category><category>run &amp; gun</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 27 Dec 2017 13:35:42 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/12/27/bullet-heaven-episode-192-rive-ultimate-edition.html</link><guid isPermaLink="false">417550:4588524:36014309</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-S.png?__SQUARESPACE_CACHEVERSION=1515897484122" alt="" /></span></span>hmuppy Switchmas is on a roll and now it's time for something totally different!  RIVE: Ultimate Edition was released to the NIntendo Switch on November 17, 2017 and the time has never been better to check out this oft-viewer-suggested "everygame." How does it (finally) stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/KWQGbw6YNa4" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe></p>
<p>Get RIVE: Ultimate Edition! - <a href="https://www.nintendo.com/games/detail/rive-ultimate-edition-switch">https://www.nintendo.com/games/detail/rive-ultimate-edition-switch</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36014309.xml</wfw:commentRss></item><item><title>Mudprints Unboxes - Retro-Access RGB Cables</title><category>Features</category><category>JP-21</category><category>RGB Cables</category><category>Retro Access</category><category>SCART</category><category>excellent value</category><category>made-to-order</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 20 Dec 2017 17:16:35 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/12/20/mudprints-unboxes-retro-access-rgb-cables.html</link><guid isPermaLink="false">417550:4588524:36012049</guid><description><![CDATA[<p>Getting the RGB-mini Framemeister for better retrofaming capture is only one part of a bigger puzzle; you'll need the right cables to get the sharpest picture, and Retro Access has what you need. Get ready to see the difference RGB makes from one of the best custom-cable makers there is!</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/zi3Bbb3_8eQ" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>&nbsp;</p>
<p>Our cables were provided to us for review! Get your own awesome RGB cables from Retro Access! - http://www.retro-access.com</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36012049.xml</wfw:commentRss></item><item><title>Mudprints Unboxes FHR - Stoneage Gamer Engine Block AV</title><category>Booster</category><category>DB Electronics</category><category>Excllent picture!!!</category><category>Features</category><category>PC Engine</category><category>RGB</category><category>Stoneage Gamer</category><category>TurboGrafx-16</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 20 Dec 2017 17:13:24 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/12/20/mudprints-unboxes-fhr-stoneage-gamer-engine-block-av.html</link><guid isPermaLink="false">417550:4588524:36012035</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-H.png?__SQUARESPACE_CACHEVERSION=1515897484122" alt="" /></span></span>ow does one get the best picture out of a non-cd Turbografx-16 or PC Engine? Stoneage Gamer might have the answer! In this epsiode of Mudprints unboxes, we take a look at the Engine Block AV from Stonage Gamer!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/DQ6kU-yICso" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>&nbsp;</p>
<p>get the Engine Block AV! - <a href="http://www.stoneagegamer.com/engine-block-av-turbobooster.html">http://www.stoneagegamer.com/engine-block-av-turbobooster.html</a></p>
<p>The best RGB Cables! - <a href="https://retro-access.com/">https://retro-access.com/</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36012035.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 191 - Aces of the Luftwaffe Squadron</title><category>Aces of the Luftwaffe - Squadron</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>German</category><category>Great effort on VO</category><category>Mobile style</category><category>Nintendo Switch</category><category>Shmup</category><category>Shmuppy Switchmas</category><category>Vertical</category><category>Yoko</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 20 Dec 2017 15:43:48 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/12/20/bullet-heaven-episode-191-aces-of-the-luftwaffe-squadron.html</link><guid isPermaLink="false">417550:4588524:36011974</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1515897484122" alt="" /></span></span>t's round three this Shmuppy Switchmas and HandyGames has joined the fray with Aces of the Luftwaffe - Squadron. If you thought it looked suspiciously like a cheap mobile game, you're not totally wrong... but how does it play? What does it feature? And how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/wnpXsXocQGU" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36011974.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 190 - Dimension Drive</title><category>2Awesome Studio</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Dimension Drive</category><category>Double TATE</category><category>Great on Paper</category><category>Meh on Execution</category><category>Nintendo Switch</category><category>Vertical</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 20 Dec 2017 15:34:40 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/12/20/bullet-heaven-episode-190-dimension-drive.html</link><guid isPermaLink="false">417550:4588524:36011961</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-S.png?__SQUARESPACE_CACHEVERSION=1515897484122" alt="" /></span></span>hmuppy Switchmas continues with Dimension Drive from 2Awesome Studio. Featuring split-screen, double-tate playfields and warping mechanics to make for a very innovative gameplay concept. But, how does it stack up?&nbsp;&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/U-n_rOOCHIE" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36011961.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 189 - Xenoraid</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Shmup</category><category>Vertical</category><category>Xenoraid</category><category>Yoko</category><category>could actually be shmup of the year</category><category>highly innovative</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 06 Dec 2017 14:41:45 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/12/6/bullet-heaven-episode-189-xenoraid.html</link><guid isPermaLink="false">417550:4588524:36006245</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1515897891696" alt="" /></span></span>nother Switch shoot-em-up? How is this even happening?! The Switch is really cementing itself as an indie shmup haven to be reckoned with and 10Tons' Xenoraid is looking for some street cred. How does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/ESmDqR0Ygro" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>&nbsp;</p>
<p>Get Xenoraid!</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36006245.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 188 - Jet Buster</title><category>Anthro</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Furries are shmuppers too!</category><category>Jet Buster</category><category>Shmup</category><category>TATE</category><category>Vertical</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 06 Dec 2017 14:37:14 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/12/6/bullet-heaven-episode-188-jet-buster.html</link><guid isPermaLink="false">417550:4588524:36006241</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1515897484122" alt="" /></span></span>n episode 152, we took a look at Zenodyne R by Team Grybanser Fox. Their latest, Jet Buster takes feedback from Zenodyne to craft a much more approachable game that sets itself apart from Team Grybanser Fox's other games by way of an Antrho character set. How does it stack up? Let's take a look.</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/grusb6WK9hU" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe></p>
<p>Get Jet Buster on&nbsp;<a href="http://store.steampowered.com/app/618070/Jet_Buster/">Steam</a>&nbsp;or&nbsp;<a href="https://jackdarx.itch.io/jet-buster">Itch</a>&nbsp;or both!&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36006241.xml</wfw:commentRss></item><item><title>Bullet Heaven 187 - Earth Atlantis</title><category>At Least it's not Deep Blue</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Earth Atlantis</category><category>Horizontal</category><category>Shmup</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 06 Dec 2017 14:31:27 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/12/6/bullet-heaven-187-earth-atlantis.html</link><guid isPermaLink="false">417550:4588524:36006236</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1515897965822" alt="" /></span></span>he Switch has yet another shoot em up! This time, it's the underwater themed, post-apocalyptic, Metroidvania-infused Earth Atlantis! How does this "Shmuproidvania" stack up??</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/WU3YREvhO_M" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-36006236.xml</wfw:commentRss></item><item><title>PPR Presents Extra Life 2017: Sonic Mania &amp; more!</title><category>Children's Miracle Network</category><category>Donate!</category><category>Extra Life</category><category>Features</category><category>It's for the kids</category><category>Sonic Mania</category><category>charity</category><category>sonic the hedgehog</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 03 Nov 2017 15:33:57 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/11/3/ppr-presents-extra-life-2017-sonic-mania-more.html</link><guid isPermaLink="false">417550:4588524:35991422</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35991422.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 186 - Cuphead</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Cuphead</category><category>Run n Gun</category><category>Shmup</category><category>Sidescroller</category><category>Studio MDHR</category><category>barbershop</category><category>big band</category><category>ragtime</category><category>the best of all worlds</category><category>vintage</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 31 Oct 2017 14:31:18 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/10/31/bullet-heaven-episode-186-cuphead.html</link><guid isPermaLink="false">417550:4588524:35989651</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-B.png?__SQUARESPACE_CACHEVERSION=1515897965822" alt="" /></span></span>ullet Heaven is back for Series 9!! In an episode responsible for the most footage we've ever captured from a single PC game - over six and a half hours! - Cuphead gets its time to shine on Bullet Heaven! How hard is it? Is it fun? Should you just skip the review and buy it already? Well, maybe not the last one, but how does it stack up? Let's take a look!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/76_xeTsEx_g" frameborder="0" allowfullscreen></iframe>&nbsp;</p>
<p>Get Cuphead on&nbsp;<a href="http://store.steampowered.com/app/268910/Cuphead/">Steam</a>&nbsp;or&nbsp;<a href="https://www.microsoft.com/en-CA/store/p/Cuphead/9NJRX71M5X9P">Xbox One</a>&nbsp;or both!</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35989651.xml</wfw:commentRss></item><item><title>Muprints Unboxes FHR: Powerbase Mini FM</title><category>DB Electronics</category><category>FM Sound</category><category>Features</category><category>Genesis</category><category>Mark III</category><category>Master System</category><category>Megadrive</category><category>Sega</category><category>Stonage Gamer</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 31 Oct 2017 14:26:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/10/31/muprints-unboxes-fhr-powerbase-mini-fm.html</link><guid isPermaLink="false">417550:4588524:35989644</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-M.png?__SQUARESPACE_CACHEVERSION=1515897965822" alt="" /></span></span>any Sega Master System games released in the west have a cool hidden feature within them: FM Sound! But how do you unlock the potential in supported games? With none other than the Powerbase Mini FM from DB Electronics and Stone Age Gamer! How does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/HGiY89PsErg" frameborder="0" allowfullscreen></iframe>&nbsp;</p>
<p><a href="http://www.stoneagegamer.com/powerbase-mini-fm.html">Get the Powerbase Mini FM on Stoneage Gamer!</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35989644.xml</wfw:commentRss></item><item><title>Bullet Heaven Episode 185 - Super Hydorah</title><category>Abylight Studio</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Gaurodan</category><category>Horizonal</category><category>Locomalito</category><category>Super Hydorah</category><category>Yoko</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 12 Oct 2017 03:59:45 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/10/11/bullet-heaven-episode-185-super-hydorah.html</link><guid isPermaLink="false">417550:4588524:35981199</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-L.png?__SQUARESPACE_CACHEVERSION=1507781677927" alt="" /></span></span>ocomalito is a name that nobody with a PC shouldn't know. We took a look at the insanely good Garoudan a while back in our first and only "Quickshot" EX review, but now it's time to take a look at Hydorah... Super Hydorah, to be precise! As a juiced up version of the original, how does Super Hydorah stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/HujyntCQdng" frameborder="0" allowfullscreen></iframe>&nbsp;</p>
<p>Like what you saw? Get Super Hydorah on <a href="http://store.steampowered.com/app/628800/Super_Hydorah/">Steam</a>&nbsp;or <a href="https://www.microsoft.com/en-CA/store/p/Super-Hydorah/BWD1JLTPBD16">Xbox One</a>!</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35981199.xml</wfw:commentRss></item><item><title>A Nintendo 64 Classic Would Actually Be a Terrible Idea</title><category>Features</category><category>Goldeneye 64</category><category>NES Classic</category><category>Nintendo</category><category>Nintendo 64</category><category>Nostalgia</category><category>Retro</category><category>SNES Classic</category><category>Super Mario 64</category><category>Super Smash Bros</category><category>Those controllers really were the worst</category><category>What a terrible idea</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 11 Oct 2017 14:24:57 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/10/11/a-nintendo-64-classic-would-actually-be-a-terrible-idea.html</link><guid isPermaLink="false">417550:4588524:35980756</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/Nintendo 64 Classic bust Banner.png?__SQUARESPACE_CACHEVERSION=1507779514502" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-N.png?__SQUARESPACE_CACHEVERSION=1507779552983" alt="" /></span></span>intendo's Classics line has been nothing short of a success, even if that success only means that the limited stock that was initially released - and in some cases, already replenished with fresh units - have been quickly and completely sold out. At the very least, people are keenly and acutely aware of the SNES Classic and its infamously-under-produced-and-forthcoming-again predecessor, the NES Classic. However, people are already looking forward to theoretical successors, and the Nintendo 64 seems ripe for the Classics line treatment. After all, the N64 had a healthy fan-base and some notable games, but are these qualities really enough for it to actually make for a good &ldquo;Classics&rdquo; machine?</p>
<p>Well, no, not especially and there are quite a few factors that support this.</p>
<p>First, let's discuss the Nintendo 64 itself. The Nintendo 64 was launched in North America in 1996 to a voracious crowd that decimated its supply in the kind of way you'd expect of a Nintendo's launch; seemingly under-produced, rarely restocked... you know the drill. The system itself had four controller ports built in, relied on cartridges (with a woefully small capacity compared to CD ROMs) and other features like analogue controllers, expandable bits that increased the system's power and, of course, a decent selection of strong first party games over the course of its lifetime. So, all of the ingredients that would make a great classic mini system right&mdash;still no, and not all the nostalgia in the world could prove otherwise.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35980756.xml</wfw:commentRss></item><item><title>Mudprints Unboxes FHR: Super Nintendo Entertainment System Classic Edition</title><category>Features</category><category>Framemeister</category><category>Mini</category><category>SNES</category><category>Super NES Classic Edition</category><category>unbox</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 11 Oct 2017 14:12:57 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/10/11/mudprints-unboxes-fhr-super-nintendo-entertainment-system-cl.html</link><guid isPermaLink="false">417550:4588524:35980751</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1507781782401" alt="" /></span></span>e liked the NES Classic Edition when we got one last year, and we managed to get its highly anticipated successor! In this episode of Mudprints Unboxes, we take a look at the Super NES Classic Edition!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/07SgDYcfVlI" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35980751.xml</wfw:commentRss></item><item><title>Bullet Heaven Episode 184 - An Oath to the Stars</title><category>An Oath to the Stars</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Himeki Games</category><category>Vertical</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 11 Oct 2017 14:06:45 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/10/11/bullet-heaven-episode-184-an-oath-to-the-stars.html</link><guid isPermaLink="false">417550:4588524:35980748</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-P.png?__SQUARESPACE_CACHEVERSION=1507781879826" alt="" /></span></span>C Indie shoot-em-ups have been steadily seeing release over the course of the last decade or so, with new titles seeing release on steam and other services today even more than ever. One of the most recent, An Oath to the Stars by Himeki games, tries to makea name for itself in the harsh indie/doujin landscape. How does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/Jo0BL0DFXiw" frameborder="0" allowfullscreen></iframe>&nbsp;</p>
<p>Get An Oath to the Stars here: http://store.steampowered.com/app/594820/An_Oath_to_the_Stars/</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35980748.xml</wfw:commentRss></item><item><title>PPR 106</title><category>Destiny</category><category>Juggalos</category><category>Minecraft</category><category>Neo Geo</category><category>Podcast</category><category>Sonic Mania</category><category>Switch</category><category>YouTube</category><category>mario</category><category>uncharted</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 26 Sep 2017 15:48:35 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/9/26/ppr-106.html</link><guid isPermaLink="false">417550:4588524:35974071</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 106 ART.png?__SQUARESPACE_CACHEVERSION=1506440959381" alt="" /></span></p>
<p><strong style="font-size: 250%;">O</strong>h wow, it has been awhile since I've been the person responsible for putting up new content. I will try to make sure that this does not all come crashing down but I cannot make any promises, Internet. Speaking of garbage fires this is Toast welcoming you to another episode of Press Pause Radio where we discuss the Juggalo March, banana peeling tactics, Mario not being a plumber, and wedding advice. That last one had it's ups and downs but we all learned a little more about each other. Sharing is caring.</p>
<p>The normal crew of GeorgieboysAXE, Ser Flash and I also experiment with web cameras and discuss current hot topics including Sean Vanaman and MCA takedowns involving PewDewPie and <em>Firewatch</em>. Our show also reminds everyone that there are a ridiculous amount of games coming out this year such as <em>Sonic Mania</em>, <em>Project Octopath Traveller</em>, <em>Hellblade Setsuna</em>, <em>Yakuza Kiwami</em>, <em>Uncharted Lost Legacy</em>, <em>Destiny 2</em>, <em>Neo Geo Archives: Aero Fighters 2</em>, <em>Neo Geo Archives: Spin Masters</em>, and a newer indie title on the market called <em>Minecraft</em>.</p>
<p>So sit back and enjoy this audio experience, possibly while holding a protest sign depicting a Hatchetman in one hand and in the other some refreshing Faygo Moon Mist. It's the American way.&nbsp;</p>
<p>Mail us at our new email&nbsp;<a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our&nbsp;<a href="http://presspauseradio.forumotion.com/">Forums</a>&nbsp;if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on&nbsp;<a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a>&nbsp;and&nbsp;<a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a>&nbsp;page and&nbsp;<a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our&nbsp;<a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a>&nbsp;and&nbsp;<a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_106.mp3" type="audio/mpeg" length="140512653"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35974071.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Bullet Heaven Episode 183 - Senko no Ronde 2</title><category>Ballet</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Chara Ani</category><category>DEGICA</category><category>DUO</category><category>G-Rev</category><category>Kadokawa Games</category><category>PS4</category><category>Senko no Ronde</category><category>Shmup</category><category>Steam</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 26 Sep 2017 04:59:47 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/9/26/bullet-heaven-episode-183-senko-no-ronde-2.html</link><guid isPermaLink="false">417550:4588524:35973877</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1507782119463" alt="" /></span></span>he premier 'Ballet' Shooter is back! The Senko no Ronde series returns with a new installment on PS4 and PC, thanks once again to Degica Games! But what's this? Isn't Senko no Ronde 2 just Senko no Ronde DUO with a fresh coat of paint? Only one way to find out... Let's take a closer look!!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/M4mfekZyOV4" frameborder="0" allowfullscreen></iframe></p>
<p>Get Senko no Ronde 2 on&nbsp;<a href="https://store.playstation.com/#!/en-ca/games/senko-no-ronde-2/cid=UP1056-CUSA08416_00-SENKONORONDE2000">PSN</a>&nbsp;or&nbsp;<a href="http://store.steampowered.com/app/574160/Senko_no_Ronde_2/">STEAM</a>!!</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35973877.xml</wfw:commentRss></item><item><title>Mudprints Unboxes FHR: Hyperkin Hyperclick Retro Style Mouse</title><category>Features</category><category>Hyperkin</category><category>Optical Mouse</category><category>Super Famicom</category><category>Super NES</category><category>dEZAEMON</category><category>hYPERCLICK</category><category>mARIO pAINT</category><category>mOUSE</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 26 Sep 2017 04:56:12 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/9/26/mudprints-unboxes-fhr-hyperkin-hyperclick-retro-style-mouse.html</link><guid isPermaLink="false">417550:4588524:35973875</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-Y.png?__SQUARESPACE_CACHEVERSION=1507782234369" alt="" /></span></span>ou might think that Mario Paint is where the Super NES Mouse begins and ends, but there are all kinds of games that support it. Unfortunately, the original Super NES mouse is far from ideal nowadays, espceically with cheap, effective tech upstaging Nintendo's early-90's hardware. But Hyperkin is striking back with a brand new OPTICAL mouse for the Super NES and Super Famicom! How does it stack up? Let's take a look!!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/IWXCKoBPgwk" frameborder="0" allowfullscreen></iframe>&nbsp;</p>
<p>Be sure to check out Hyperkin for the Hyperclick Mouse and more at <a href="https://www.hyperkin.com/">https://www.hyperkin.com/</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35973875.xml</wfw:commentRss></item><item><title>Mudprints Unboxes FHR: Hyperkin SmartBoy</title><category>Features</category><category>Game Boy</category><category>Neo-retro</category><category>Retro</category><category>Smart Boy</category><category>USB-C</category><category>supa cool</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 26 Sep 2017 04:51:34 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/9/26/mudprints-unboxes-fhr-hyperkin-smartboy.html</link><guid isPermaLink="false">417550:4588524:35973872</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-P.png?__SQUARESPACE_CACHEVERSION=1507782318986" alt="" /></span></span>laying vintage Game Boy Games is the very essense of what portable gaming was in the 90's. But without complete command of the nuclear brightness of the Sun, it's kind of hard to do these days, especially with aging, degrading LCD screens on the older original units. Enter Hyperkin with the once-a-joke, now-a-sweet-piece SmartBoy that turns (almost) any USB-C smartphone into a classic Game Boy! How does it hold up? Let's take a look!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/nRaPus-rqGQ" frameborder="0" allowfullscreen></iframe></p>
<p>Be sure to check out the SmartBoy and more at <a href="https://www.hyperkin.com">https://www.hyperkin.com</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35973872.xml</wfw:commentRss></item><item><title>Bullet Heaven Episode 182 - Sine Mora EX</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Digital Reality</category><category>Grasshopper Manufacture</category><category>Horizontal</category><category>Sine Mora EX</category><category>THQ Nordic</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 26 Sep 2017 04:42:22 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/9/26/bullet-heaven-episode-182-sine-mora-ex.html</link><guid isPermaLink="false">417550:4588524:35973870</guid><description><![CDATA[<p>In Episode 49 of Bullet heaven, we took a look at Sine Mora on the Xbox 360. We really liked its time-bending mechanics and excellent sense of style back then, so how does THQ Nordic's Sine Mora EX fare with its extra modes, tweaks and features? Let's take a look!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/JvqWh88I4HM" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35973870.xml</wfw:commentRss></item><item><title>Mudprints Unboxes: RetroN HD Update</title><category>Famicom converter</category><category>Features</category><category>Generic</category><category>Hyperkin</category><category>Retron HD</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 26 Sep 2017 04:35:36 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/9/26/mudprints-unboxes-retron-hd-update.html</link><guid isPermaLink="false">417550:4588524:35973869</guid><description><![CDATA[<p>When we took a look at the ReroN HD by Hyperkin, Famicom games didn't work for us. On a hunch, we bought a 60-72 pin converter with a less complicated build. How did it fare?? &nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/UsuZ2uKATWg" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35973869.xml</wfw:commentRss></item><item><title>Bullet Heaven Episode 181 - Graze Counter</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Graze Counter</category><category>Henteko Doujin</category><category>Shmup</category><category>TATE</category><category>Vertical</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 26 Sep 2017 03:17:59 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/9/25/bullet-heaven-episode-181-graze-counter.html</link><guid isPermaLink="false">417550:4588524:35973853</guid><description><![CDATA[<p><span style="font-family: Roboto, Arial, sans-serif;"><span>Cho Ren Sha is a game a lot of people have requested to be shown on Bullet Heaven. This... is not that review, but Bikkuri Software's Graze Counter might just be the next best thing! How does it stack up?&nbsp;</span></span></p>
<p style="text-align: center;"><span style="font-family: Roboto, Arial, sans-serif;"><span><iframe width="640" height="360" src="https://www.youtube.com/embed/qsmarcyCMDM" frameborder="0" allowfullscreen></iframe></span></span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35973853.xml</wfw:commentRss></item><item><title>PPR at the Movies: Final Fantasy XIV: Dad of Light Review</title><category>Features</category><category>Final Fantasy</category><category>Final Fantasy XIV: A Realm Reborn</category><category>Final Fantasy XIV: Dad of Light</category><category>Netflix</category><category>Oricon</category><category>QCF Reviews</category><category>Ren Osugi</category><category>Square Enix</category><category>ViVideo Game Movies</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 14 Sep 2017 06:59:47 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/9/14/ppr-at-the-movies-final-fantasy-xiv-dad-of-light-review.html</link><guid isPermaLink="false">417550:4588524:35968505</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR FFXXIV Review Banner.png?__SQUARESPACE_CACHEVERSION=1505372514150" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1505372550572" alt="" /></span></span>he impact that a video game can have on any one person and the relationships that they share with the people closest to them is hardly a foreign concept these days, but it&rsquo;s certainly one that hasn&rsquo;t had the best representation in films or television that that use it as the main framing artifice for a character-driven narrative.</p>
<p>Whether it&rsquo;s the light-hearted classic, The Wizard, where a bunch of kids embark on a journey of self-discovery through their shared love of gaming, or Reign over me, a more somber film about a traumatized man who&rsquo;s coping with the death of his family through his PlayStation 2; this MacGuffin has a storied history of good intentions, and awful execution.</p>
<p>In spite of this checkered past, Square-Enix took on a gamble to collaborate with Japanese media company Oricon to tell the story of a son concocting an elaborate plan to rekindle the bond between him and his estranged father through the iconic MMO, A Realm Reborn: Final Fantasy XIV within an eight episode series.</p>
<p>While the premise sounds like one that&rsquo;s ripe for gross exploitation, the end-result is thankfully much more heartfelt in its presentation, as Final Fantasy XIV: Dad of Light strives on to be a touching tale of the human condition that manages to authentically capture the timeless charm of Final Fantasy in the process.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35968505.xml</wfw:commentRss></item><item><title>QCF: Sonic Mania</title><category>Christian Whitehead</category><category>Headcannon</category><category>Pagoda West</category><category>QCF Reviews</category><category>Sega</category><category>Sega Genesis</category><category>Sega Saturn</category><category>Sonic CD</category><category>Sonic Mania</category><category>sonic the hedgehog</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 04 Sep 2017 19:13:27 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/9/4/qcf-sonic-mania.html</link><guid isPermaLink="false">417550:4588524:35963999</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Sonic Mania.png?__SQUARESPACE_CACHEVERSION=1504552562764" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1504552616282" alt="" /></span></span>he power of fandom is a fickle force to be reckoned with; the passionate devotion of a dedicated following can either propel the object of said affection to perpetual stardom, or alienate any sort of appeal it may have had with an obsessive toxicity that could stigmatize it beyond repair, for years upon years.</p>
<p>This sort of phenomenon has struck a number of video game franchises, but none have been more affected by it quite like the Sonic the Hedgehog property. The speedy SEGA mascot has been an industry icon for over 25 years, and yet has fallen from the place of universal acclaim, into a spot of irreverent polarization. These two camps are broken down into the somewhat ambivalent spectators who barely bother to care about him, and those who still swear their loyalty to the spikey-haired hero, in spite of the checkered past that he&rsquo;s led in recent in years.</p>
<p>It&rsquo;s been clear for near a decade now that most of the folks still on Sonic Team have forgotten what made the character so appealing in the first place, but it&rsquo;s only now that SEGA has finally arrived at that same conclusion. The big wigs have tried a myriad of ideas to reinvent their icon, and most have them have fallen flat; why not give the reigns to the only force that could give their star mascot the justice that he deserves&mdash;the fans themselves.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35963999.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Sonic The Hedgehog 3 &amp; Knuckles</title><category>Christian Whitehead</category><category>Features</category><category>Let's Play</category><category>Play Play</category><category>Sonic &amp; Knuckles</category><category>Sonic Mania</category><category>Sonic The Hedgehog 3</category><category>Sonic The Hedgehog 3 &amp; Knuckles</category><category>sonic the hedgehog</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 17 Aug 2017 21:58:56 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/8/17/ppr-presents-play-play-sonic-the-hedgehog-3-knuckles.html</link><guid isPermaLink="false">417550:4588524:35956703</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35956703.xml</wfw:commentRss></item><item><title>PPR 105</title><category>Cheese Dream Diaries</category><category>Disposable Gaming</category><category>Megaman Legacy Collection 2</category><category>Monument Valley II</category><category>Namco Museum</category><category>Nintendo Switch</category><category>Pizza Nightmares</category><category>Podcast</category><category>Robot Unicorn</category><category>Sonic Mania</category><category>Tacoma</category><category>The Walking Dead Season 3</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 17 Aug 2017 11:46:26 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/8/17/ppr-105.html</link><guid isPermaLink="false">417550:4588524:35956400</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 105 ART.png?__SQUARESPACE_CACHEVERSION=1502970826854" alt="" /></span></p>
<p><strong style="font-size: 250%;">I</strong>f the moon was made of cheese, would you eat it down and never look back? Of course you would, because who in the Bleu Cheese hell would pass up that much Gouda! We&rsquo;ve got another episode coming at you, and the topic of discussion this week is Disposable gaming, as the shelf-life of some our favorite franchises are starting to get smaller and smaller.</p>
<p>In addition to that, we talk about a bunch other stuff like the new <em>DuckTales Remastered</em>, <em>Pok&eacute;mon GO</em>, <em>Tacoma</em>, <em>Destiny 2</em>, <em>Sonic Mania</em>, Nintendo Lawsuits, Hyperkin Products, and more! This episode is jam packed with all the fluff and brie that you could ever want, kick up a seat and dig into some fondue because our latest episode is go!&nbsp;</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_105.mp3" type="audio/mpeg" length="131854001"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35956400.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Quick Hints: Sonic Mania Easy Secret Ring Guide</title><category>Features</category><category>Quick Hints</category><category>Secret Rings</category><category>Sonic Mania</category><category>Super Sonic</category><category>Tips &amp; Tricks</category><category>sonic the hedgehog</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 17 Aug 2017 11:42:24 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/8/17/ppr-presents-quick-hints-sonic-mania-easy-secret-ring-guide.html</link><guid isPermaLink="false">417550:4588524:35956398</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35956398.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Sonic CD</title><category>Features</category><category>Play Play</category><category>Retro</category><category>SEGA CD</category><category>Sega</category><category>Sega Saturn</category><category>Sonic CD</category><category>Sonic Mania</category><category>sonic the hedgehog</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 14 Aug 2017 22:04:36 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/8/14/ppr-presents-play-play-sonic-cd.html</link><guid isPermaLink="false">417550:4588524:35955107</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35955107.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Knuckles' Chaotix</title><category>Christian Whitehead</category><category>Features</category><category>Knuckles Chaotix</category><category>Playstation 4</category><category>Retro</category><category>Sega</category><category>Sega Saturn</category><category>Sonic Mania</category><category>sonic the hedgehog</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 14 Aug 2017 21:55:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/8/14/ppr-presents-play-play-knuckles-chaotix.html</link><guid isPermaLink="false">417550:4588524:35955104</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35955104.xml</wfw:commentRss></item><item><title>QCF: Shiness: The Lightning Kingdom</title><category>Anime Inspired</category><category>DeviANT Art-Ass DeviANT Art</category><category>Furry</category><category>JRPG</category><category>Kickstarter</category><category>PS4</category><category>QCF Reviews</category><category>Shiness: The Lightning Kingdom</category><category>Xbox One</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 09 Aug 2017 07:10:24 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/8/9/qcf-shiness-the-lightning-kingdom.html</link><guid isPermaLink="false">417550:4588524:35952712</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Shiness the Lightning Kingdom.png?__SQUARESPACE_CACHEVERSION=1502262706125" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1502262745684" alt="" /></span></span>nterest in JRPG games is still steadily climbing, and it despite some of the more lukewarm titles recently released that have tried to take advantage of the genre&rsquo;s resurgence, the demand for the style has not slowed down. Seizing this opportunity, a studio named Enigami took to KickStarter to fund their idea Shiness: The Lightning Kingdom; a game that empathized the traditional nuances of classic 16-bit JRPG with a presentation that boasted the production value of a modern anime.</p>
<p>Receiving additional support from the CNC after their Kickstarter campaign was successful, the game has quietly released on storefronts, with little to no marketing, and to that effect, little to no fanfare either&hellip;</p>
<p>Which is a shame because while the title may scream &ldquo;DeviANT Art: The game&rdquo; at first glance, the unique combat system, and world-building offered in Shiness: The Lightning Kingdom is something that&rsquo;s surprisingly memorable, and definitely worth a look for anyone who&rsquo;s looking for a new JRPG to dump some time into.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35952712.xml</wfw:commentRss></item><item><title>QCF: Crash Bandicoot: N Sane Trilogy</title><category>3D Platformers</category><category>Activision</category><category>Crash Bandicoot</category><category>Crash bandicoot N Sane Trilogy</category><category>Naughty Dog</category><category>Nostalgia</category><category>PPS4</category><category>PS4</category><category>PlasyStation</category><category>QCF Reviews</category><category>Remaster</category><category>remake</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 09 Aug 2017 05:33:15 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/8/9/qcf-crash-bandicoot-n-sane-trilogy-1.html</link><guid isPermaLink="false">417550:4588524:35952699</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Crash Bandicoot Trilogy.png?__SQUARESPACE_CACHEVERSION=1502256855868" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1502256881637" alt="" /></span></span>hile there are dozens upon dozens of gaming franchises that are languishing in obscurity these days, none have quite sparked the sort of fiery demand that Marsupial Mascot Crash Bandicoot has. The once revered Sony icon had recently resurfaced as a cameo character in the latest Skylanders entry, and the fan service in response proved that plenty of folks had still held onto their memories of the edgy Jorts-wearing furball fondly, which didn&rsquo;t go unnoticed by Activison or Sony.</p>
<p>Wisely banking off of the nostalgia of the Bandicoots earlier titles during his prime, the two companies had finally decided to pull the trigger, Crash Bandicoot: N-Sane Trilogy, exclusively for the PlayStation 4, a remastered collection of the first three titles newly developed from the ground up by Vicarious Visions.</p>
<p>The question here however was never whether or not Crash Bandicoot could be brought back but rather, whether or not he SHOULD be&mdash;many of the charming elements of the series are also some of the same rough-edged quirks that relegate the games into being the clumsy 3D relics (pun gratifyingly intended) that they ultimately are.</p>
<p>While there are few conventions that haven&rsquo;t aged well, and a few new glaring issues that weren&rsquo;t there before, the trilogy still manages to iron out a lot of the wrinkles of the originals, delivering a wonderful compilation of the Bandicoot&rsquo;s early outings that both fans, and new comers alike.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35952699.xml</wfw:commentRss></item><item><title>QCF: Valkyeria Revolution</title><category>JRPG</category><category>PS Vita</category><category>PS4</category><category>QCF Reviews</category><category>RPG</category><category>Sega</category><category>Strategy</category><category>Tactics</category><category>Valkyeria Chronicles</category><category>Valkyeria Revolution</category><category>Xbox One</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 09 Aug 2017 05:04:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/8/9/qcf-valkyeria-revolution.html</link><guid isPermaLink="false">417550:4588524:35952693</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Valkyria Revolution.png?__SQUARESPACE_CACHEVERSION=1502255281060" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-E.png?__SQUARESPACE_CACHEVERSION=1502255343389" alt="" /></span></span>ven after nearly 10 years since its initial release on the PlayStation 3, the impact of SEGA&rsquo;s Valkyeria Chronicles still resonates throughout the tactical RPG scene to this very day, continuing to be sold on Steam after the windows version hit the store recently.</p>
<p>Since then though, the property&rsquo;s transition into a full-fledged series has only propelled it further into niche territory, with two direct sequels releasing exclusively to Sony&rsquo;s struggling handheld at the time, the PSP, and the other not even making it out of Japan. Hell, there was even some bunk-ass mobile game that didn&rsquo;t last for more than two years before it was kicked off the market, and servers shut down&mdash;Valkyeria&rsquo;s true claim to fame still bellied onto the original in the states.</p>
<p>Shooting for the chance that lightning will strike twice, as SEGA brings on Media.Vision, the same developers responsible for the Wild Arms and Chaos Rings series to create Valkyeria Revolution; a spin-off sequel to the franchise that&rsquo;s available on both console, and portable.</p>
<p>While the premise in this venture certainly is interesting, Valkyeria Revolution seems to have left behind most of the qualities that made the Valkyeria experience so charming and likable in the first place.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35952693.xml</wfw:commentRss></item><item><title>QCF: Injustice 2</title><category>DC Comics</category><category>EVO</category><category>Fighhting Games</category><category>GOTY contender</category><category>Injustice</category><category>Injustice 2</category><category>Mortal Kombat X</category><category>NetherRealm Studios</category><category>QCF Reviews</category><category>So Good</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 09 Aug 2017 04:27:20 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/8/9/qcf-injustice-2.html</link><guid isPermaLink="false">417550:4588524:35952688</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Injustice 2.png?__SQUARESPACE_CACHEVERSION=1502253147756" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1502253291114" alt="" /></span></span>f you told me five years ago that the same people behind Mortal Kombat were working on a fighting game based on the DC universe of comic book characters and that it was going to be one of the best fighting games of the modern era, I would have done more than just scoff at your claim. Clich&eacute;d reflections of hindsight aside though, Injustice ballooned into being one of the finest examples of a fighting game that&rsquo;s been done in years, which left behind a much harder question to answer; would NetherRealm be able to top what they&rsquo;ve done with Injustice in its the next installment?</p>
<p>Injustice 2 is a resounding yes to that question, as it takes everything that made its predecessor so captivating, and improves upon it in every way, in every sentiment of the word.</p>
<p>The idea of incorporating a license that thrives on heavy fan service and character driven narratives like the DC Universe, into a fighting game is no easy task, and yet NetherRealm managed to craft a follow-up plot to the Injustice universe that fleshes out its world into something more than just some flashy Elseworlds story.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35952688.xml</wfw:commentRss></item><item><title>QCF: Cosmic Star Heroine</title><category>Chrono Trigger</category><category>Cosmic Star Heroine</category><category>Love Letter</category><category>QCF Reviews</category><category>RPG</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 08 Aug 2017 21:48:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/8/8/qcf-cosmic-star-heroine.html</link><guid isPermaLink="false">417550:4588524:35924258</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Cosmic Star Heroine.png?__SQUARESPACE_CACHEVERSION=1502259425553" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1502259474181" alt="" /></span></span>&nbsp;thought for sure that Zeboyd Games' Cosmic Star Heroine had been released long before now. I distinctly remember it being shown from day-one in PS4 interactives and advertisement loops all the way back in 2013. Now, granted, the Cosmic Star Heroine from that time looks quite a bit different than it does today, so there has obviously been quite a bit of work done on the game since it was revealed almost half a decade ago. But what is Cosmic Star Heroine? How has it progressed? And is it worth your time?</p>
<p>Successfully kickstarted in 2013, Cosmic Star Heroine was released to the PS4, PS Vita and Steam on April 11, 2017. It&rsquo;s a traditional turn-based RPG that takes pages - well, no, actually, it takes whole chapters - from another fairly popular game from the mid-90&rsquo;s. You may have heard of it; a little game called Chrono Trigger. Players take on the role of Alyssa L&rsquo;salle, a star member of a futuristic interplanetary spy agency that discovers very early on that things aren&rsquo;t as they seem with her employers. What kind of conspiracy has she uncovered? One thing is for sure, Cosmic Star Heroine&rsquo;s story is one that&rsquo;ll keep the player guessing, and keeps things pretty interesting all the way though.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35924258.xml</wfw:commentRss></item><item><title>Mudprints Unboxes FHR: Hyperkin RetroN HD</title><category>Cadet</category><category>Features</category><category>HD</category><category>Hardware</category><category>Hardware</category><category>Hyperkin</category><category>NES</category><category>Neo Retro</category><category>Retron</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 07 Aug 2017 13:46:49 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/8/7/mudprints-unboxes-fhr-hyperkin-retron-hd.html</link><guid isPermaLink="false">417550:4588524:35951732</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1502260588169" alt="" /></span></span>e bought a RetroN HD, unboxed it... and reviewed it?! Get Ready for the first-ever Mudprints Unboxes Full Hardware Review (FHR)! How does the Hyperkin RetroN HD hold up? Let's take a look!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/253iYcxM1qY" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35951732.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode #180 - Bullet Soul Infinite Burst</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Bullet Soul</category><category>Infinite Burst</category><category>Mages</category><category>Tama Tamashii</category><category>degica games</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 07 Aug 2017 13:39:01 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/8/7/bullet-heaven-episode-180-bullet-soul-infinite-burst.html</link><guid isPermaLink="false">417550:4588524:35951724</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1502260660065" alt="" /></span></span>n episode 83 and 170 of Bullet Heaven. we took a look at Bullet Soul: Tama Tamashii. It offered great, newbie-friendly bullet hell thrills and some good scoring mechanics... as well as a ton of DLC included in the Steam package in specific. The newest version of Bullet Soul, Bullet Soul: Infinite Burst, follows that specific release, once again on Steam... but how does it stack up?</p>
<p style="text-align: center;">&nbsp;<iframe width="640" height="360" src="https://www.youtube.com/embed/mP4fiKW63MU" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://store.steampowered.com/app/545060/BULLET_SOUL_INFINITE_BURST/">Get Bullet Soul Infinite Burst!&nbsp;</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35951724.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 179 - Hector '87/Starship Hector (FC/NES)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Famicom</category><category>Hector 87</category><category>Hudson Soft</category><category>NES</category><category>Sagas</category><category>Star Soldier</category><category>Starship Hector</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 28 Jul 2017 17:43:40 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/7/28/bullet-heaven-episode-179-hector-87starship-hector-fcnes.html</link><guid isPermaLink="false">417550:4588524:35947535</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-B.png?__SQUARESPACE_CACHEVERSION=1502260727275" alt="" /></span></span>ullet heaven SAGAs returns! Following up from Hudson Soft's 1986 Star Soldier, In Volume 3 of the Star Soldier Saga, we're taking a look at the first series offshoot from the series proper: Hector '87! It's a ridiculously hard game that pretty much requires a turbo controller... but how does it stack up?</p>
<p style="text-align: center;">&nbsp;<iframe width="640" height="360" src="https://www.youtube.com/embed/tmxrndohULQ" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35947535.xml</wfw:commentRss></item><item><title>Mudprints Unboxes: Dariusburst CS Limited Edition</title><category>Dariusburst CS</category><category>Features</category><category>Limited Run Games</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 28 Jul 2017 17:38:33 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/7/28/mudprints-unboxes-dariusburst-cs-limited-edition.html</link><guid isPermaLink="false">417550:4588524:35947529</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-S.png?__SQUARESPACE_CACHEVERSION=1502260802364" alt="" /></span></span>er Flash unboxes the Dariusburst CS Limited edition from both Japan and North America! How does the Limited Run Games verison compare to the Kadokawa release from the far east? Let's take a look!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/FrscKsJsaUQ" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35947529.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 178 - Battle Garegga Revision 2016 (PS4)</title><category>Battle garegga</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>M2</category><category>PS4</category><category>Shot Triggers</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 28 Jul 2017 17:29:05 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/7/28/bullet-heaven-episode-178-battle-garegga-revision-2016-ps4.html</link><guid isPermaLink="false">417550:4588524:35947515</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1502261226501" alt="" /></span></span>n episode 4 of Bullet Heaven, we took a look at Battle Garegga on the Sega Saturn. But we've always felt that it was a little... lacking. With the release of Battle Garegga Revision 2016 on the Playstation 4 though, the time has never been better to get down to the nitty gritty and give Battle Garegga its proper due, now with new modes and features! &nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/WCVBrog0QNY" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35947515.xml</wfw:commentRss></item><item><title>Mudprints Unboxes: Battle Garegga Revision 2016 Premium Edition</title><category>Battle Garegga</category><category>Collector's Edition</category><category>Eighting</category><category>Features</category><category>M2</category><category>Raizing</category><category>Shot Triggers</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 28 Jul 2017 17:26:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/7/28/mudprints-unboxes-battle-garegga-revision-2016-premium-editi.html</link><guid isPermaLink="false">417550:4588524:35947514</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-S.png?__SQUARESPACE_CACHEVERSION=1502260802364" alt="" /></span></span>er Flash unboxes the Battle Garegga Revision 2016 Premium Edition from M2. What's inside?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/Bas7Ql3BlKE" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35947514.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode #177 - Lightening Force (GEN)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Genesis</category><category>Lightening Force</category><category>Sega</category><category>Thunder Force</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 28 Jul 2017 17:22:47 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/7/28/bullet-heaven-episode-177-lightening-force-gen.html</link><guid isPermaLink="false">417550:4588524:35947511</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1502261226501" alt="" /></span></span>n series 1 of Bullet Heaven, we took a look at Thunder Spirits on the SNES and Thunder Force V: Perfect System on PSone. Both games tried to capture the magic of the Sega-hardware-based Thunder Force series with varying success; Thunder Force V was great, though considered by many to be inferior to the Saturn (though we disin't think so) and Thunder Spirits was skippable, in favor of Thunder Force III and AC (Also available on Sega Saturn in the Thunder Force Gold packs.)</p>
<p>&nbsp;Well we're back to take a look at a REAL Thunder Force game! Uhh... Lightening Force. Also Known as Thunder Force IV literally everywhere else, whoe does this Genesis shmup stack up? Let's take a look!</p>
<p style="text-align: center;">&nbsp;<iframe width="640" height="360" src="https://www.youtube.com/embed/hnZF_KT0Xdg" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35947511.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode #176 - Castle of Shikigami (PC)</title><category>Alfa System</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Castle of Shikigami</category><category>PC</category><category>Steam</category><category>degica games</category><category>no bad VO here</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 28 Jul 2017 17:19:29 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/7/28/bullet-heaven-episode-176-castle-of-shikigami-pc.html</link><guid isPermaLink="false">417550:4588524:35947510</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1502261174463" alt="" /></span></span>e took a look at Castle of Shikigami 2 on the PS2 all the way back in episode 2 of Bullet heaven ages and ages ago. Turns out, its predecessor, Castle of Shikigami was, in fact also released - as Mobile Light Force 2, stripped of story complete with a bizarre, unrelated cover. Degica Games is back with a restored, localized version of this classic game... but how does it hold up in the transition to Steam?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/cTfp2jWyVD8" frameborder="0" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35947510.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode #175 - Deep Space Waifu (PC)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>NSFW</category><category>Nekkid Leddes</category><category>PC</category><category>Shmup</category><category>Steam</category><category>Strup</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 28 Jul 2017 17:07:17 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/7/28/bullet-heaven-episode-175-deep-space-waifu-pc.html</link><guid isPermaLink="false">417550:4588524:35947506</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-G.png?__SQUARESPACE_CACHEVERSION=1502261091234" alt="" /></span></span>iant, spacefaring women. Destruictable clothing. One naughty, naughty bear. Loads of nudity. That's what you'll get in Deep Space Waifu. This review is obviously not safe for work. Obviously.</p>
<p style="text-align: center;">&nbsp;<iframe width="640" height="360" src="https://www.youtube.com/embed/x56UwX6ZbRM" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35947506.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode #174 - ACA Neo-Geo: Blazing Star (Switch)</title><category>Blazing Star</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Neo Geo</category><category>Pulstar</category><category>Switch</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 28 Jul 2017 17:03:14 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/7/28/bullet-heaven-episode-174-aca-neo-geo-blazing-star-switch.html</link><guid isPermaLink="false">417550:4588524:35947503</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-H.png?__SQUARESPACE_CACHEVERSION=1502261024302" alt="" /></span></span>amster's Arcade Archives - or ACA - NeoGeo titles make up a huge part of the Nintendo Switch's eShop. Though these games exist on other platforms as well, the Switch has bragging rights when it comes to Blazing Star, Yumekobo's (formerly Aicom) sidescrolling followup/departure from Pulstar. How does it fare? Let's take a closer look!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/FiD7L0hFZBU" frameborder="0" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35947503.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode #173 - Graceful Explosion Machine (Switch)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Canadian</category><category>Graceful Explosion Machine</category><category>Shmup</category><category>Switch</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 28 Jul 2017 16:58:37 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/7/28/bullet-heaven-episode-173-graceful-explosion-machine-switch.html</link><guid isPermaLink="false">417550:4588524:35947499</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-M.png?__SQUARESPACE_CACHEVERSION=1502260955257" alt="" /></span></span>ore shooters on new systems is always a good thing, but being able to bring them on the go is even better. Indie outfit Vertex Pop has brought their new indie shmup Graceful Explosion Machine to Nintendo's Switch! How does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/PavrfBVovKg" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35947499.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode #172 - Pang Adventures (PS4)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Buster Bros.</category><category>Pang</category><category>Pomping World</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 28 Jul 2017 16:54:13 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/7/28/bullet-heaven-episode-172-pang-adventures-ps4.html</link><guid isPermaLink="false">417550:4588524:35947496</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-P.png?__SQUARESPACE_CACHEVERSION=1502260907809" alt="" /></span></span>ang! Ring any bells? Maybe you'd know it as Buster Bros? Or Pomping World? However you call it, Pang has been around for quite a while. Pastagames and DotEmu have banded together to bring us Pang Adventures on PS4, Xbox One, Steam and mobile platforms!   How does it stack up??Pang! Ring any bells? Maybe you'd know it as Buster Bros? Or Pomping World? However you call it, Pang has been around for quite a while. Pastagames and DotEmu have banded together to bring us Pang Adventures on PS4, Xbox One, Steam and mobile platforms!   How does it stack up??</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/iuiezgItpV0" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35947496.xml</wfw:commentRss></item><item><title>PPR 104</title><category>Detroit: Become Human</category><category>E3 2017</category><category>God of War</category><category>Mario + Rabbids Kingdom Battle</category><category>NES Classic</category><category>Podcast</category><category>SNES Classic</category><category>Starfox 2</category><category>Super Mario Odyssey</category><category>The League</category><category>Xbox One X</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 06 Jul 2017 08:05:13 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/7/6/ppr-104.html</link><guid isPermaLink="false">417550:4588524:35936511</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 104 ART.png?__SQUARESPACE_CACHEVERSION=1499328955350" alt="" /></span></p>
<p><strong style="font-size: 250%;">T</strong>eraflops counting in the sixes, Androids becoming human, and Plumber possessing dinosaurs; oh my yes, it&rsquo;s another year of Electronic Entertainment Expo y&rsquo;all and we&rsquo;re here to talk all about it on Press Pause Radio!</p>
<p>It seems that 2017 is continuing to be one of the biggest years in gaming as there&rsquo;s a ton of other news surrounding the grandest stage of Video Games with the announcement of the SNES Classic, SEGA, Forever, a new console from Atari and more.</p>
<p>Join in on the cast of Andrew, Ser, Alissa, and George as they discuss newborn babies, the Xbox One X, <em>Marvel VS Capcom Infinite</em>, the &ldquo;St&uuml;ssy&rdquo; S, <em>Assassin&rsquo;s Creed Origins</em>, Nick Kroll, <em>Super Mario Odyssey,</em> and other topics on this jam packed episode.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_104.mp3" type="audio/mpeg" length="120147487"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35936511.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Persona 5</title><category>Atlus</category><category>No BS</category><category>Persona 5</category><category>QCF Reviews</category><category>RPG of the Century</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 08 May 2017 02:19:11 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/5/7/qcf-persona-5.html</link><guid isPermaLink="false">417550:4588524:35906857</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF PERSONA 5.png?__SQUARESPACE_CACHEVERSION=1495654010328" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1495654043165" alt="" /></span></span>hen I was ridiculously unemployed, I was afforded the opportunity to see what the all hubbub was about with regards to Atlus' Persona series, starting with the excellent Persona 3. 130 hours later, I asked myself, &ldquo;How could this series honestly get any better?&rdquo; Immediately (and almost foolishly) I dove right into the then recently released Persona 4 and found the answer after another 110 hours: Persona 4 was hands down the greatest RPG I had played until then, and ended up being a game that was never matched.</p>
<p>It was a game so good that not only did I spring for the game again &ndash; in the form of the P4 Golden: Solid Gold Limited Edition for PlayStation Vita&mdash;I also bought a PlayStation Vita for that express reason alone. Yet another 100 hours well-spent.</p>
<p>Naturally, when Persona 5 was announced, I was pretty stoked: If P4 was able to so easily crush P3 with the kind of quality that dripped from its DVD case, what will Persona 5 do? Once again, new hardware was obtained to guarantee the best possible experience &ndash; in this case, the PlayStation 4. Another huge box was preordered to continue the Limited Collector's Edition streak that has so far remained unbroken. Was it worth the wait?</p>
<p>In a word: Yes.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35906857.xml</wfw:commentRss></item><item><title>PPR 103</title><category>Acclaim Entertainment</category><category>Bart Simpson</category><category>Destiny 2</category><category>Electronic Arts</category><category>Flinthook</category><category>Indie Games</category><category>Konami</category><category>NES Classic</category><category>Nintendo Switch</category><category>Podcast</category><category>The Simpsons</category><category>Wonder Boy III: The Dragon's Trap</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 02 May 2017 05:19:12 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/5/2/ppr-103.html</link><guid isPermaLink="false">417550:4588524:35903791</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 103 ART.png?__SQUARESPACE_CACHEVERSION=1493702486140" alt="" /></span></p>
<p><strong style="font-size: 250%;">D</strong>on&rsquo;t have a cow man! We get that America&rsquo;s favorite dysfunctional family may have hit a slump in the ratings as of late, but doesn&rsquo;t mean that we&rsquo;ve&nbsp;<em>completely</em>&nbsp;fallen out of love with the people of Springfield and their crazy misadventures. In fact, there hasn&rsquo;t been a more noticeable void in gaming than the lack of Simpsons games&mdash;like, the only way you&rsquo;re going to get your fill right now is through the expensive toy add-ons of <em>Lego Dimensions</em>, or the casual mobile app <em>Tapped Out</em>.</p>
<p>It&rsquo;s a real bummer that we&rsquo;re on the 28<sup>th</sup>&nbsp;season of the&nbsp;show,&nbsp;and that there&nbsp;hasn&rsquo;t&nbsp;been any plans from EA to do anything with the license, and even to this day, Video Games owe a lot to <em>The Simpsons</em>.</p>
<p>Join George, Andrew, and Ser as they talk about their experiences with the older Bart-centric games, and the various titles we&rsquo;ve seen come out of the property, among other important gaming commentaries that the show has covered in its near thirty-year run on television. The gang also talks about the discontinuation of the NES Classic, the disaster of Fyre Festival, the 2DS XL, <em>Jack Bros.</em>, Nintendo Switch Sales, <em>Destiny 2</em>,&nbsp;<em>Flinthook</em>,&nbsp;<em>Yooka-Laylee</em>, the disappointment of the Wii U, and more on 103<sup>rd</sup>&nbsp;episode of Press Pause Radio!</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_103.mp3" type="audio/mpeg" length="106538213"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35903791.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Wonder Boy: The Dragon's Trap</title><category>Lizardcube</category><category>Metroidvania</category><category>Nintendo Switch</category><category>QCF Reviews</category><category>SEGA Master System</category><category>The Dragon's Trap</category><category>Turbo Grafx 16</category><category>Wonder Boy</category><category>amazing game</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 28 Apr 2017 15:26:54 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/4/28/qcf-wonder-boy-the-dragons-trap.html</link><guid isPermaLink="false">417550:4588524:35902164</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Wonder Boy Dragon's Trap.png?__SQUARESPACE_CACHEVERSION=1493393259414" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-F.png?__SQUARESPACE_CACHEVERSION=1493393300833" alt="" /></span></span>ew games get the chance to leave behind the legacy they truly deserve to. In a lot of cases, we see games that&rsquo;re just regulated as a notable footnote for its time, or a diamond in the rough, or even getting the status of being a cult-favorite among a loyal niche of fans who do what they can to share their reverence of the software&mdash;it&rsquo;s the duality of this in game culture that makes it so exciting, and disheartening all at the same time.</p>
<p>Thankfully, we live in an age where old media is getting hip again, and the trend has not only resurfaced some hits from way back, it&rsquo;s also opened up the door to some of the more obscure choices of the past to get their own second chance in a modern reimagining.</p>
<p>However, none of these choices could be stranger than Wonder Boy III: The Dragon&rsquo;s Trap developed by Westone for the Sega Master System, a platform that struggled to be anything more than 8-bit nuance to the NES, and leaving little to no chance that the gem was played because of its exclusivity to the Master System. Surprisingly enough however, a new studio by the name of LizardCube has teamed up with Dot Emu to deliver a remastering of The Dragon&rsquo;s Trap, and do so with a degree that could humble Capcom&rsquo;s efforts with DuckTales into being a simple throwback by comparison.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35902164.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 171 - Danmaku Unlimited 3</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Danmaku Unlimited 3</category><category>Doragon Entertainment</category><category>PC</category><category>Steam</category><category>TATE</category><category>Vertical</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 27 Apr 2017 12:07:31 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/4/27/bullet-heaven-episode-171-danmaku-unlimited-3.html</link><guid isPermaLink="false">417550:4588524:35901409</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-D.png?__SQUARESPACE_CACHEVERSION=1493394190952" alt="" /></span></span>anmaku Unlimited 3 joins the fray on Steam amongst a glut of indie developed bullet hell shooters. Some have been great in the past... many more have been not so hot. How does Danmaku Unlimited 3 Stack up ?</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/p0-SUD5iid8" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: left;">In The Credits:&nbsp;<br /><a href="https://www.youtube.com/watch?v=xBEvFozGGvU">NYXX</a><br /><a href="https://www.youtube.com/watch?v=PfUPekVz3tI">Vector Strain</a><br /><a href="https://smpmusicproductions.bandcamp.com/album/ghost-blade-hd-altered-state">Ghost Blade HD: Altered State</a> <em><strong>NOW AVAILABLE!</strong></em></p>
<p>================================</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35901409.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 170 - Bullet Soul</title><category>5BP</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Bullet Soul</category><category>Danmaku</category><category>Mages</category><category>TATE</category><category>Tama Tamashii</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 27 Apr 2017 11:53:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/4/27/bullet-heaven-episode-170-bullet-soul.html</link><guid isPermaLink="false">417550:4588524:35901402</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1493394259084" alt="" /></span></span>n Episode 83, we took a look at the region-free Xbox 360 vertical shmup, Bullet Soul, from 5BP and Tachyon, published by Mages. Now appearing on Steam with all DLC from the 360 version, how does this release stack up? And just how much is a metric Buttload...?? &nbsp;</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/6evW0c8-CRo" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: left;">In the Credits:<br /><a href="https://youtu.be/zC0keA1cgoM">Bullet Soul: Tama Tamashii (Xbox 360)</a><br /><a href="https://youtu.be/N4Cdjqynb6I">Shooting Love 10 Shuunen (Xbox 360)</a><br /><a href="https://youtu.be/js8dBD52zho">Espgaluda II (Xbox 360)</a></p>
<p>================================</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35901402.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 169 - The Binding of Isaac Afterbirth +</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Nintendo Switch</category><category>The Binding of Isaac: Afterbirth Plus</category><category>Twin Stick</category><category>twisted as fuck</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 27 Apr 2017 11:39:29 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/4/27/bullet-heaven-episode-169-the-binding-of-isaac-afterbirth.html</link><guid isPermaLink="false">417550:4588524:35901397</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-R.png?__SQUARESPACE_CACHEVERSION=1493394329967" alt="" /></span></span>oguelike. Adventure. Dungeon-crawler. RPG. But most importantly, Twin-stick Run-n-Gun shooter! We take a look at The Binding of Isaac Afterbirth Plus on the Nintendo Switch. How does this insanely dark game stack up??</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/h8XkUKaMh8s" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: left;">In the Credits:&nbsp;<br /><a href="https://youtu.be/cZ5EGG936jw">Shooter: Starfighter Sanvein (PSone)<br /></a><a href="https://youtu.be/A93NrqXKD8E">1943 Kai (PC Engine)<br /></a><a href="https://www.youtube.com/watch?v=okloya78Uac&amp;t=415s">Luftrausers (PC/PS3/Vita)</a></p>
<p>================================</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35901397.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 168 - Ghost Blade HD</title><category>2Dream</category><category>Alternate Soundtrack</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>German</category><category>Ghost Blade HD</category><category>Hucast</category><category>Ser Flash</category><category>TATE</category><category>Vertical</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 27 Apr 2017 11:31:16 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/4/27/bullet-heaven-episode-168-ghost-blade-hd.html</link><guid isPermaLink="false">417550:4588524:35901394</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1493394468497" alt="" /></span></span>e're finally back with another episode of Bullet Heaven! But what's this? Our first-ever ZERO??! How could that be?? Let's take a closer look.</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/jxiB09j4wu0" frameborder="0" allowfullscreen></iframe>&nbsp;</p>
<p>In the credits:<br /><a href="https://www.youtube.com/watch?v=yHRlhyXJK8k">Dux 1.5 Collector's Edition (Dreamcast)</a><br /><a href="https://www.youtube.com/watch?v=RGa5IZVhCaU">Redux: Dark Matters (Dreamcast)</a><br /><a href="https://www.youtube.com/watch?v=OR5TSnwghfs">Redux: Dark Matters (Steam)</a></p>
<p>================================</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35901394.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 167 - Zangeki Warp</title><category>Astro Port</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Horizontal</category><category>Nyu Media</category><category>Teleportation</category><category>Zangeki Warp</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 27 Apr 2017 11:20:06 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/4/27/bullet-heaven-episode-167-zangeki-warp.html</link><guid isPermaLink="false">417550:4588524:35901392</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-H.png?__SQUARESPACE_CACHEVERSION=1493394589795" alt="" /></span></span>ere comes the "Get Ready!!" as Nyu Media and Astro Port are back with another sidescrolling shoot-em-up! This time, it's Zangeki Warp, a slow-paced yoko shmup with a teleportation-twist! How does it stack up?&nbsp;</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/8pMazkXaX3U" frameborder="0" allowfullscreen></iframe></p>
<p>================================</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35901392.xml</wfw:commentRss></item><item><title>QCF: Yooka-Laylee</title><category>3D Platformers</category><category>Banjo-Kazooie</category><category>Chris Sutherland</category><category>Collectathon</category><category>Grant Kirkhope</category><category>Playtonic Games</category><category>QCF Reviews</category><category>Rare</category><category>Xbox One</category><category>Yooka-Laylee</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 10 Apr 2017 08:18:22 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/4/10/qcf-yooka-laylee.html</link><guid isPermaLink="false">417550:4588524:35892730</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Yooka Laylee.png?__SQUARESPACE_CACHEVERSION=1491812463604" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1491812503110" alt="" /></span></span>here&rsquo;s been somewhat of a void in gaming that I&rsquo;ve steadily seen getting filled the last two years. It seemed like forever and ago when we had something to play that was just whimsical or wholesome from a title that wasn&rsquo;t developed by Nintendo. The dearth of platformers has led to KickStarter being used as a platform to those vocal few however; a demand for the comeback of games that featured charming characters who would run around and pick things up until something happens.</p>
<p>The Veteran team members from Rare&rsquo;s Nintendo 64 days like Chris Sutherland, Gavin Price, and Grant Kirkhope heard that demand, and decided that the crowdfunding route was going to be their best shot at making it happen, and made it happen they did. These men and several other members formed the studio Playtonic Games, and launched a KickStarter for a game named Yooka-Laylee.</p>
<p>The spiritual successor the Bear and Bird Games that&rsquo;re still held in high regards was able to reach its projected goal of $270,041 in less than an hour, and quickly went on to earn a million dollars faster than any other video game project has ever earned on KickStarter&mdash;this was a big deal.</p>
<p>Fast-forward to two years later to where the Platformer is just days away from release, and while I can&rsquo;t tell whether or not that it&rsquo;s still a big deal with games like Super Mario Odyssey, A Hat in Time, and a slew of others hitting 2017. I can tell you that they&rsquo;ll have a hard act to follow because this Buddy-duo adventure is a great romp, even with its fair share of fumbles.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35892730.xml</wfw:commentRss></item><item><title>QCF: Snake Pass</title><category>Doodle</category><category>Nintendo Switch</category><category>Noodle</category><category>QCF Reviews</category><category>SEGA All Stars Racing</category><category>Snake Pass</category><category>Snakes</category><category>Sumo Digital</category><category>or at least I think it's platformer</category><category>platformer</category><category>snakeformer</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 07 Apr 2017 16:00:05 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/4/7/qcf-snake-pass.html</link><guid isPermaLink="false">417550:4588524:35891783</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Snake Pass.png?__SQUARESPACE_CACHEVERSION=1491580866033" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1491580927430" alt="" /></span></span>n the day and age we live in where gamma lighting adjustments are a standard requirement for the games played today, it please my heart to no end that the waves of titles that we have been treated to in 2017 have been these vividly bright, vibrantly colorful adventures like <em>Legend of Zelda Breath of the Wild</em>, and <em>Yooka-Laylee</em>.</p>
<p>In keeping that trend of whimsical eye candy going, Sumo Digital has produced a unique experience that stretches the very definition of the platformer genre that it claims to identify under (which in all honestly works to its credit.)</p>
<p><em>Snake Pass</em> is a mascot venture that empathizes the fundamentals of its invertebrate hero in ways that will challenge the conventional aspects of three-dimensional movement, commanding an entirely different perception of skill needed to progress the various obstacles that it throws at you.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35891783.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Jack Bros.</title><category>Atlus</category><category>Features</category><category>Jack Bros</category><category>Persona 5</category><category>Play Play</category><category>Shin Megami Tensei</category><category>Virtual Boy</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 05 Apr 2017 15:49:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/4/5/ppr-presents-play-play-jack-bros.html</link><guid isPermaLink="false">417550:4588524:35890607</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35890607.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Dark Souls III</title><category>Bloodborne</category><category>Dark Souls III</category><category>Features</category><category>FromSoftware</category><category>Hidetaka Miyazaki</category><category>Namco Bandai</category><category>Play Play</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 05 Apr 2017 15:45:23 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/4/5/ppr-presents-play-play-dark-souls-iii.html</link><guid isPermaLink="false">417550:4588524:35890602</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35890602.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Mass Effect: Andromeda</title><category>Bioware</category><category>Dragon Age</category><category>Features</category><category>Mass Effect</category><category>Mass Effect: Andromeda</category><category>N7</category><category>Not Shepard</category><category>Play Play</category><category>Ryder</category><category>Xbox One</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 04 Apr 2017 15:44:31 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/4/4/ppr-presents-play-play-mass-effect-andromeda.html</link><guid isPermaLink="false">417550:4588524:35889914</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35889914.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Yooka-Laylee</title><category>Banjo-Kazooie</category><category>Features</category><category>Nintendo 64</category><category>PS4</category><category>Play Play</category><category>Playtonic Games</category><category>Rare</category><category>Xbox One</category><category>Yooka-Laylee</category><category>platformer</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 04 Apr 2017 15:38:05 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/4/4/ppr-presents-play-play-yooka-laylee.html</link><guid isPermaLink="false">417550:4588524:35889910</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35889910.xml</wfw:commentRss></item><item><title>QCF: Night in the Woods</title><category>Depression</category><category>Indie Games</category><category>Kickstarter</category><category>Mae Borowski</category><category>Night In The Woods</category><category>Pastabillities</category><category>Playstation 4</category><category>QCF Reviews</category><category>Steam</category><category>hella indie games</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 03 Apr 2017 06:46:24 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/4/3/qcf-night-in-the-woods.html</link><guid isPermaLink="false">417550:4588524:35889030</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Night in The woods.png?__SQUARESPACE_CACHEVERSION=1491202178323" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-N.png?__SQUARESPACE_CACHEVERSION=1491202270093" alt="" /></span></span>o matter how old you are, there&rsquo;s always going to be this unspoken acceptance between you and the friends you makes; an acceptance of who&rsquo;s going to stay for the long haul, and who&rsquo;s going to be a memory, if anything at all. Some of the key elements that define the human condition are ones that&rsquo;re fundamentally tied to the concept of loneliness and the effects that it has on people.</p>
<p>This leads to a misinterpretation that the relationships we form are done from out of mutual interests and similarities, glossing over the fact that mutual hatreds and fears have a lot to do with who interact with and trust on a daily basis.</p>
<p>There aren&rsquo;t a lot of experiences that I can think of that have evoked these ugly truths quite like Night in the Woods by Finji. The tagline of the game tells its players that at the end of everything, you have to try to hold onto anything, setting a tone that consistently sticks it to you the further you dive in. The messages and themes offered in the adventure side-scroller are poignant in their relatability to the hardships of youth in modern Americana, and struggle with mental health issues that stem from the experience.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35889030.xml</wfw:commentRss></item><item><title>QCF: Owlboy</title><category>Action Platformer</category><category>D-pad Studio</category><category>Indie Games</category><category>It's finally out!</category><category>Owlboy</category><category>QCF Reviews</category><category>Steam</category><category>hella indie</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 22 Mar 2017 04:52:25 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/3/22/qcf-owlboy.html</link><guid isPermaLink="false">417550:4588524:35882658</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Owlboy.png?__SQUARESPACE_CACHEVERSION=1490158756641" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1490158807430" alt="" /></span></span>he concept of &ldquo;living to fight another day&rdquo; has always been a strange perspective, and easily one of the most endearing when it comes to the human condition, and this underdog theme has only resonated with me more and more as I got older&mdash;it never stopped being so captivating to me.</p>
<p>As much as I want to believe that I identify with that try-hard sentiment though, the reality is that I would immediately weigh in on the option of cutting my losses before I ever considered staying and finishing what may end up being a losing fight. I kick myself every time I stray towards the mindset, but the realist in me can&rsquo;t help but eek out some semblance of control over which hill I choose to die on, and which I don&rsquo;t. It&rsquo;s this weird struggle to describe, and one that I&rsquo;ve never really seen explored in great detail within most narratives we consume in modern day media.</p>
<p>That is, until I booted up D-Pad Studio&rsquo;s Owl Boy; a game starring an introverted hero who&rsquo;s only wish is to do what he thinks is right in spite of his personal flaws, and the flaws of everyone else around him for that matter. Hidden in this surprisingly charming platformer is a tale that&rsquo;s deceptively rich with character and heart like none that I&rsquo;ve seen in quite some time.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35882658.xml</wfw:commentRss></item><item><title>QCF: Batman: A Telltale Series Episode 3: A New World Order</title><category>A New World Order</category><category>Bruce Wayne</category><category>DC Comics</category><category>QCF Reviews</category><category>Telltale Batman</category><category>Telltale Games</category><category>The Penguin</category><category>Two-Face</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 22 Mar 2017 04:40:46 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/3/22/qcf-batman-a-telltale-series-episode-3-a-new-world-order.html</link><guid isPermaLink="false">417550:4588524:35882657</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Telltale Batman Ep 3.png?__SQUARESPACE_CACHEVERSION=1490157812815" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1490157857952" alt="" /></span></span>fter two roller-coaster paced episodes in, the story of the Dark Knight fight against the Children of Arkham finally begins to hit familiar territory for the character, and how Telltale handles that is certainly, interesting; Episode 3 starts to hit the kind of story beats you&rsquo;d expect out of Batman, but the shakeups are beginning to stumble a bit.</p>
<p>Bruce Wayne&rsquo;s more prominent role in the story has definitely made the premise of Telltale&rsquo;s spin on Batman more intriguing, but Episode 3 of the series works to unfold the unyielding glamour of the hero into something more human than normally associated with the figure that is Batman; it&rsquo;s a little jarring, but nonetheless, still interesting.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35882657.xml</wfw:commentRss></item><item><title>QCF: Skylanders Imaginators</title><category>Activision</category><category>Crash Bandicoot</category><category>PS4</category><category>QCF Reviews</category><category>Skylanders</category><category>Skylanders Imaginators</category><category>Toys For Bob</category><category>Toys-to-Life</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 22 Mar 2017 04:30:34 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/3/22/qcf-skylanders-imaginators.html</link><guid isPermaLink="false">417550:4588524:35882652</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF SKYLANDERS Imaginators.png?__SQUARESPACE_CACHEVERSION=1490157273650" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1490157307940" alt="" /></span></span>t some point, I think we all knew that this &ldquo;Toys to life craze&rdquo; was going to hit its peak much like the way Guitar Hero did around the sixth of seventh iteration&mdash;as much as we all want to deny it, we knew.</p>
<p>Skylanders Imaginators is a testament to that; a sequel that that promises an ambitious premise, and fails to deliver on anything more than just another Skylanders game, and that&rsquo;s when the game doesn&rsquo;t return to some gross old habits the series worked hard to break either.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35882652.xml</wfw:commentRss></item><item><title>PPR 102</title><category>Horizon: Zero Dawn</category><category>Legend of Zelda Breath of the Wild</category><category>Microsoft Gamepass</category><category>Night In The Woods</category><category>Podcast</category><category>Resident Evil 7 is overated</category><category>Super Bomberman R</category><category>The Nintendo Switch</category><category>What the hell is a Dollar-rama?</category><category>inFAMOUS Second Son</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 10 Mar 2017 04:18:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/3/9/ppr-102.html</link><guid isPermaLink="false">417550:4588524:35876419</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 102 ART.png?__SQUARESPACE_CACHEVERSION=1489119630563" alt="" /></span></p>
<p><strong style="font-size: 250%;">E</strong>ver hear the saying when you were young that it&rsquo;s no fun to stay in the same place for too long because there&rsquo;s a whole world out there waiting for you? Especially when you were told to go outside more, and to play video games? Funny to think back on that now that the last few generations of games have been able to give that same sort of rush all from within the comfort of your own home.</p>
<p>And even then it isn&rsquo;t always comforting when we have to spend the next 10 real world minutes to get to some dumb vantage point.</p>
<p>This week on Press Pause Radio, we&rsquo;ve finally gotten the opportunity to embark on the next instalment in <em>The Legend of Zelda</em> series, and the experience has been nothing short of magical. It got us thinking about the current climate of the open-world genre in gaming, and how much more we&rsquo;re seeing them in the current wave of software.</p>
<p>We also talk about <em>Lego Dimensions</em>, Dollar stores, <em>Horizon Zero Dawn</em>, CW&rsquo;s <em>Riverdale</em>, <em>Destiny</em>, <em>Mass Effect 3</em>, <em>Night In the Woods</em>, <em>Super Bomberman R</em>, our impressions of the Nintendo Switch and more&mdash;nothing short of being a packed episode from us per usual!</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_102.mp3" type="audio/mpeg" length="152406622"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35876419.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Crate Dae! #022 - No Dae No Life (NMNL Debut Crate)</title><category>Crate</category><category>Crate Dae!</category><category>Features</category><category>NMNL</category><category>No Make No Life</category><category>Subscription</category><category>Tokyo Treat</category><dc:creator>Daeruna</dc:creator><pubDate>Mon, 27 Feb 2017 06:58:25 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/2/27/crate-dae-022-no-dae-no-life-nmnl-debut-crate.html</link><guid isPermaLink="false">417550:4588524:35869771</guid><description><![CDATA[<p>Hi Hi Everyone! It's Crate Dae again! We got a NEW crate debuting from Tokyo Treat: NMNL (No Make No Life)!! It's Beauty products again so what could be inside??</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/cvQ9o_C5sdA" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35869771.xml</wfw:commentRss></item><item><title>Crate Dae! #021 - Hugely Mega Surprise (Candy San Holiday Pack)</title><category>Candysan</category><category>Crate Dae!</category><category>Features</category><category>Gachapon</category><category>sweets</category><category>treats</category><dc:creator>Daeruna</dc:creator><pubDate>Mon, 27 Feb 2017 06:51:24 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/2/27/crate-dae-021-hugely-mega-surprise-candy-san-holiday-pack.html</link><guid isPermaLink="false">417550:4588524:35869766</guid><description><![CDATA[<p>Hi Hi Everyone! It's Crate Dae again! We got a box full of goodies from Candysan! What's inside?</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/_RDXGzGH2NM" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35869766.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 166 - Dariusburst CS Capcom DLC</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Capcom</category><category>Dariusburst CS</category><category>Hyper Dyne</category><category>Progear no Arashi</category><category>Side arms</category><category>Varth: Operation Thunderstorm</category><category>degica games</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 27 Feb 2017 06:06:14 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/2/27/bullet-heaven-episode-166-dariusburst-cs-capcom-dlc.html</link><guid isPermaLink="false">417550:4588524:35869761</guid><description><![CDATA[<p>Can you believe it?? Dariusburst EVEN MORE DLC! In wave five, we take a look at three new ships and new stages based on - get this - Capcom shooters! We totally called this! How does it stack up?</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/yPKNJ8WstCA" frameborder="0" allowfullscreen></iframe>&nbsp;</p>
<p style="text-align: center;"><a href="https://www.youtube.com/watch?v=QVvinmVvtZE">Dariusburst CS</a> | <a href="https://youtu.be/GQ3t7SpUR_8">Taito DLC</a> | <a href="https://youtu.be/e8XA0rR9TB0">Sega DLC</a> |&nbsp;<a href="https://youtu.be/cqgTnINMc0Q">CAVE DLC</a> |&nbsp;<a href="https://youtu.be/mv2UsL0C5tA">8ing DLC</a>&nbsp;&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35869761.xml</wfw:commentRss></item><item><title>Modmic 5 Hardware Review</title><category>Antlion Audio</category><category>Hardware</category><category>Hardware Modifications</category><category>ModMic</category><category>QCF Reviews</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 17 Feb 2017 17:12:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/2/17/modmic-5-hardware-review.html</link><guid isPermaLink="false">417550:4588524:35864738</guid><description><![CDATA[<p style="text-align: center;">&nbsp;<img style="width: 640px;" src="http://www.presspauseradio.com/storage/MM5REV.jpg?__SQUARESPACE_CACHEVERSION=1487820055778" alt="" /></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter%20template-L.png?__SQUARESPACE_CACHEVERSION=1489118446923" alt="" /></span></span>ast year, we took a look at Antlion Audio's Modmic 4, a super slick add-on that turns any existing pair of headphones that someone may have (and love) into a fantastic sounding gaming headset. The concept is super simple; You might have a great set of headphones that offer unparallelled sound clarity and you want that same output paired with an awesome mic for gaming.</p>
<p>A lot of gaming headsets have decent mics, but suffer in the sound department, especially for under $200.00... something that sounds implausible but happens more often that you'd think. That's where the Modmic comes in; simply stick the Modmic to your headphones with the included magnetic bracket and cord management clasps and you're good to go! We were impressed with the Modmic 4 given its low price-point and came away very satisfied with its sound quality, ease of use and flexibility.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35864738.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode #165 - Star Soldier Saga Vol.2: Star Soldier</title><category>All-Japan Caravan</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Hudson</category><category>Star Soldier</category><category>zenkoku</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 17 Feb 2017 16:53:41 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/2/17/bullet-heaven-episode-165-star-soldier-saga-vol2-star-soldie.html</link><guid isPermaLink="false">417550:4588524:35864730</guid><description><![CDATA[<p>In 1986, Hudson Soft took their summer caravan completely into their own hands with a new Caravan Shooting Game made completely in-house; Star Soldier was born and blasted onto the scene with new features and enhancements... But how does it stack up? Let's take a look!</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/CQMxNsP7GHY" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35864730.xml</wfw:commentRss></item><item><title>QCF: The Walking Dead Season 3: A New Frontier</title><category>A New Frontier</category><category>Clementine</category><category>PS4</category><category>QCF Reviews</category><category>Telltale</category><category>The Walking Dead Season 2</category><category>The Walking Dead Season 3</category><category>Xbox One</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 30 Jan 2017 04:36:27 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/1/29/qcf-the-walking-dead-season-3-a-new-frontier.html</link><guid isPermaLink="false">417550:4588524:35853905</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF TWD S3E12.png?__SQUARESPACE_CACHEVERSION=1485751211550" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1485751246897" alt="" /></span></span>f there&rsquo;s one thing that Telltale has proven as a game developer in recent years it&rsquo;s that they can offer an experience that&rsquo;s close to the chest for any given property and its respective fandom. Among all of the licenses they&rsquo;ve tackled however, there&rsquo;s one particular adaption that truly represents the pedigree of the studio more than any of the other games they&rsquo;ve helmed, and that&rsquo;s the Walking Dead.</p>
<p>The third season picks up years from where we left off from the last time we saw Clementine, and while returning players are presumably breathing a collective sigh of relief to see her face grace the screen once more, Season Three&rsquo;s &ldquo;A New Frontier&rdquo; isn&rsquo;t centered on the steadfast teenager&rsquo;s struggles in the post-apocalyptic world&mdash;we have a new player on the field.</p>
<p>More importantly, the first two episodes are quick to build upon a theme that effectively instills a growing sense of tension in each and every turning point crossed; legacies are bullshit, and nothing is sacred to those who want to survive.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35853905.xml</wfw:commentRss></item><item><title>QCF: Final Fantasy XV</title><category>About Time</category><category>Final Faantasy XIII VS</category><category>Final Fantasy XV</category><category>PS4</category><category>QCF Reviews</category><category>Remember that?</category><category>Square-enix</category><category>Xbox One</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 30 Jan 2017 04:27:51 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/1/29/qcf-final-fantasy-xv.html</link><guid isPermaLink="false">417550:4588524:35853899</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Final Fantasy XV.png?__SQUARESPACE_CACHEVERSION=1485750630935" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1485750681908" alt="" /></span></span>he passage of time can sure be weird; it only seems like yesterday that we were talking about the Final Fantasy Versus XIII on the first episode of Press Pause Radio, an episode that was first recorded in 2009, where we talked about a game that was initially revealed at E3 in the year 2006&hellip;</p>
<p>Let&rsquo;s think about that for a minute. We currently live in a generation where we&rsquo;re treated to annual releases of upcoming titles, and triple AAA games that don&rsquo;t take any more than three years at most for production. Yet here we are, the long-sought appearance of Final Fantasy XII Versus is here, only as Final Fantasy XV, an upgrade from spin-off to a main entry to the series.</p>
<p>Now this is the part where I tell you whether or not I think it was worth the wait, and well, to sum it up in a manner of words, yes&mdash;it was truly worth each and every year of the wait in a surprising turn of events.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35853899.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 164 - Dariusburst CS 8ing DLC (PC/PS4/Vita)</title><category>8ing</category><category>Battle Garegga</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Dariusburst CS</category><category>Eighting</category><category>Mahou daisakusen</category><category>Raizing</category><category>Soukyugurentai</category><dc:creator>Team Düo</dc:creator><pubDate>Sat, 28 Jan 2017 03:56:24 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/1/27/bullet-heaven-episode-164-dariusburst-cs-8ing-dlc-pcps4vita.html</link><guid isPermaLink="false">417550:4588524:35852783</guid><description><![CDATA[<p>Dariusburst is STILL trucking along with great DLC In wave four, we take a look at three new ships and new stages based on incredible darcade games by Raizing, now under the 8ing banner! How does it stack up?</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/mv2UsL0C5tA" frameborder="0" allowfullscreen></iframe></p>
<p>Get the Dariusburst CS 8ing packs on&nbsp;<a href="http://store.steampowered.com/bundle/2251/">STEAM</a>&nbsp;or&nbsp;<a href="https://store.playstation.com/#!/en-ca/games/addons/eighting-dlc-pack/cid=UP1056-CUSA03378_00-DARIUSBURSTCSP04">PSN</a>!!</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35852783.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 163 - Aero Blasters/Air Buster (TG16/GEN)</title><category>Aero Blasters</category><category>Air Buster</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Genesis</category><category>Sega</category><category>Still really friggin hard</category><category>TurboGrafx-16</category><dc:creator>Team Düo</dc:creator><pubDate>Sat, 28 Jan 2017 03:53:32 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/1/27/bullet-heaven-episode-163-aero-blastersair-buster-tg16gen.html</link><guid isPermaLink="false">417550:4588524:35852782</guid><description><![CDATA[<p>Air Buster isn't exactly a household name when it comes to shooters, but if we're talking Turbografx-16, Aero Blasters is a name that should perk up at least a few ears. It's finally time to take a look at Aero Blasters and Air Buster on Bullet Heaven... so how do they stack up? &nbsp;</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/A2sYWPLftsc" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35852782.xml</wfw:commentRss></item><item><title>Crate Dae! [#020] - Crinkle, Crinkle, Five (Yume Twins January)</title><category>Crate Dae</category><category>Features</category><category>Subscription box</category><category>Yume Twins</category><category>riakkuma</category><dc:creator>Daeruna</dc:creator><pubDate>Sat, 28 Jan 2017 03:48:04 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/1/27/crate-dae-020-crinkle-crinkle-five-yume-twins-january.html</link><guid isPermaLink="false">417550:4588524:35852779</guid><description><![CDATA[<p>Hi Hi Everyone! It's Crate Dae again! Another crate so soon!! In this episode we take a second look at the Yume Twins January Crate! But what's this? The box has been switched up a bit... What's inside?</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/b56uFo_9DMM" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35852779.xml</wfw:commentRss></item><item><title>Crate Dae! [#019] - Mock Bockin' Reats (Akibento December)</title><category>Akibento</category><category>Crate Dae</category><category>Features</category><category>Subscription box</category><category>cute overload</category><dc:creator>Daeruna</dc:creator><pubDate>Sat, 28 Jan 2017 03:38:11 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/1/27/crate-dae-019-mock-bockin-reats-akibento-december.html</link><guid isPermaLink="false">417550:4588524:35852777</guid><description><![CDATA[<p>Hi Hi Everyone! It's Crate Dae again! In this episode we take a look at the December Akibento Subscription Crate! Neat! What's inside? &nbsp;</p>
<p style="text-align: center;">&nbsp;<iframe width="560" height="315" src="https://www.youtube.com/embed/hgrnHvjGTAE" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35852777.xml</wfw:commentRss></item><item><title>PPR Presents The Golden Zonkies: Class of 2016</title><category>DOOM</category><category>Dark Souls 3</category><category>Final Fantasy XV</category><category>GOTY</category><category>Gears of War 4</category><category>INSIDE</category><category>Nintendo</category><category>PS VR</category><category>Podcast</category><category>The Golden Zonkies</category><category>The Witness</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 18 Jan 2017 05:04:45 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/1/18/ppr-presents-the-golden-zonkies-class-of-2016.html</link><guid isPermaLink="false">417550:4588524:35846754</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GZ Banner new 2016.png?__SQUARESPACE_CACHEVERSION=1484715967772" alt="" /></span></p>
<p><strong style="font-size: 250%;">W</strong>e&rsquo;re not going to parse words here guys, 2016 sucked; for a lot of reasons. Despite the fact that it wasn&rsquo;t the best year for a lot of reasons, it sure did have a lot of good going for it in terms of video games. VR officially launched across both PC and console, mobile games made their presence know more than any other time before it, and Nintendo finally spilled the goods on their upcoming console with the reveal of the Nintendo Switch.</p>
<p>So, while we all happily say good bye and welcome 2017 with open arms, remember that there were some cool games and releases that made our little hobby pretty rad; and we&rsquo;re going to celebrate that with this episode!</p>
<p>That&rsquo;s right, you guessed it, it&rsquo;s Press Pause Radio&rsquo;s annual awards show&mdash;The Golden Zonkies!</p>
<p>We&rsquo;ve recorded a special mega cast where we give our prestigious mark of excellence, a Golden Zonkey, to the game deserving of recognition towards that respective recognition.</p>
<p>Everything from games to events that saw the light of day in 2016, across fourteen different categories, and we have that very list for you here now. We&rsquo;ll be plowing through a incredible catalog of choices, debating with one another from beginning to end in this epic podcast, each voicing our vote for the winner of its corresponding category.</p>
<p>The only stipulation in the Golden Zonkies, is that any point, a wild card can be suggested by one of the hosts if majority vote dictates that another nomination is more deserving of the award instead of the choices presently casted.</p>
<p>So without further ado, we present to you all Press Pause Radio&rsquo;s Golden Zonkies, class of 2016! Enjoy the show!</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GZA_2016.mp3" type="audio/mpeg" length="158307683"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35846754.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Bullet Heaven, Episode 162 - Dariusburst CS CAVE DLC Pack</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Cave</category><category>DEGICA</category><category>Dariusburst CS</category><category>DoDonPachi</category><category>One whole year!!!</category><category>Taito</category><category>daethsmiles</category><category>ketsui</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 04 Jan 2017 06:25:29 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/1/4/bullet-heaven-episode-162-dariusburst-cs-cave-dlc-pack.html</link><guid isPermaLink="false">417550:4588524:35838448</guid><description><![CDATA[<p>Dariusburst is STILL trucking along with great DLC!! In wave three, we take a look at three new ships and new stages based on bullet hell shooters from the legendary Cave! How does it stack up? &nbsp;&nbsp;</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/cqgTnINMc0Q" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35838448.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode #161 - Star Soldier Saga Vol.1: Star Force</title><category>All-Japan Caravan</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Famicom</category><category>Hudson Soft</category><category>NES</category><category>Star Force</category><category>Star Soldier</category><category>Tecmo</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 04 Jan 2017 06:21:06 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/1/4/bullet-heaven-episode-161-star-soldier-saga-vol1-star-force.html</link><guid isPermaLink="false">417550:4588524:35838446</guid><description><![CDATA[<p>Tecmo may not have especially many shooting games uner its belt - they're much more famous for their fighting games and early sports titles - but one very early arcade title shook up what people knew about space shooters and singlehandedly created a whole subgenre: The Caravan Shooter. Released to the Famicom in 1985, Star Force paved the way for the venerable Star Soldier Series... but how does it stack up? &nbsp;</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/qS_KKJAYJ-s" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35838446.xml</wfw:commentRss></item><item><title>Crate Dae! [#018] - Super Snacktime with Ser</title><category>Daeruna</category><category>Features</category><category>Japan</category><category>Serraxor</category><category>Tokyo Treat</category><category>taste test</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 04 Jan 2017 06:17:28 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/1/4/crate-dae-018-super-snacktime-with-ser.html</link><guid isPermaLink="false">417550:4588524:35838445</guid><description><![CDATA[<p>Hi Hi Everyone! It's Crate Dae again! We were right; the day after the Yume Twins Box arrived, so did Tokyo Treat! In this episode we finally get to open it! We also taste test the whole box! Neat! What's inside?&nbsp;</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/7O4QSH-Lfo8" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35838445.xml</wfw:commentRss></item><item><title>Crate Dae! [#017] - Baku no Dai Fuwafuwa (Nov. Yume Twins)</title><category>Daeruna</category><category>Features</category><category>Hooooooh my gawd</category><category>Shinada plush</category><category>Tokyo Treat</category><category>Yume Twins</category><category>super squishie!</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 04 Jan 2017 06:12:31 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/1/4/crate-dae-017-baku-no-dai-fuwafuwa-nov-yume-twins.html</link><guid isPermaLink="false">417550:4588524:35838442</guid><description><![CDATA[<p>Hi Hi Everyone! It's Crate Dae again! In this episode we finally get to open the November Yume Twins crate! Neat! What's inside? &nbsp;</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/M1hNdpggr3c" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35838442.xml</wfw:commentRss></item><item><title>Crate Dae! [#016] - Double Box Megavid (Sept &amp; Oct Tokyo Treat)</title><category>Features</category><category>Japan</category><category>Tokyo Treat</category><category>double feature</category><category>snacks</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 04 Jan 2017 06:06:58 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/1/4/crate-dae-016-double-box-megavid-sept-oct-tokyo-treat.html</link><guid isPermaLink="false">417550:4588524:35838440</guid><description><![CDATA[<p>Hi Hi Everyone! It's Crate Dae again! Thanks to weather, holidays and other delays, we ended up getting two Tokyo Treat crates on the same day! What's inside??&nbsp;</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/Pu1MIJWMkw4" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35838440.xml</wfw:commentRss></item><item><title>Crate Dae! [#015] - It's Supposed to be Cats, Not Mice (Sept. Doki Doki Crate)</title><category>Cats</category><category>Daeruna</category><category>Doki Doki Crate</category><category>Features</category><category>Japan Crate</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 04 Jan 2017 06:01:45 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/1/4/crate-dae-015-its-supposed-to-be-cats-not-mice-sept-doki-dok.html</link><guid isPermaLink="false">417550:4588524:35838439</guid><description><![CDATA[<p>Hi Hi Everyone! It's Crate Dae again! In this episode we've got the September Doki Doki Crate from Japan Crate! They say it's filled with super cute stuff! What could be inside...? &nbsp;</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/aGgdfFychC4" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35838439.xml</wfw:commentRss></item><item><title>Crate Dae! [#014] - Plush Squishies (Sept. Yume Twins)</title><category>Crate Dae</category><category>Daeruna</category><category>Features</category><category>Plush</category><category>Squishies</category><category>Tokyo Treat</category><category>Yume Twins</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 04 Jan 2017 05:57:25 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/1/4/crate-dae-014-plush-squishies-sept-yume-twins.html</link><guid isPermaLink="false">417550:4588524:35838435</guid><description><![CDATA[<p>Hi Hi Everyone! It's Crate Dae again! In this episode we take a look at the September Yume Twins Crate!! Neat! What could be inside? &nbsp;</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/cM6ZDiVnAnc" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35838435.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 160 - R-Type Delta</title><category>AgeTec. Irem</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Delta</category><category>Hard as balls</category><category>Playstation</category><category>R-Type</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 04 Jan 2017 05:33:21 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/1/4/bullet-heaven-episode-160-r-type-delta.html</link><guid isPermaLink="false">417550:4588524:35838428</guid><description><![CDATA[<p>In episode 101 of Bullet Heaven, we took a look at R-Type Dimensions, an enhanced compilation of R-Type 1 and 2 for the Playstation 3. R-Type in general is a superhard series of games, and in 1999, Agetec released R-Type Delta - the series' first 3-D Entry - to the original Playstation. It's difficulty definitly lives up to the series' reputatuion... but how does it stack up?</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/AHbdHaixeSM" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35838428.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 159 - DoDonPachi Resurrection</title><category>Black Label</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Cave</category><category>DEGICA</category><category>Dai Fukkatsu</category><category>DoDonPachi</category><category>Resurrection</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 04 Jan 2017 05:29:17 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2017/1/4/bullet-heaven-episode-159-dodonpachi-resurrection.html</link><guid isPermaLink="false">417550:4588524:35838425</guid><description><![CDATA[<div id="_mcePaste">In Episode 81 of Bullet Heaven, we took a look at the PAL Xbox 360 release of DoDonPachi Resurrection. We dug its huge amount of content despite its slightly less than newby friendly challenge. Now, Degica Games brings DoDonPAchi Resurrection to Steam with even more game modes, including the awesome Black Label arcade and Arrange! How does it stack up?&nbsp;</div>
<div></div>
<div style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/8jIGy7wrZeM" frameborder="0" allowfullscreen></iframe></div>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35838425.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 158 - Assault Suit Leynos</title><category>Assault Suit Leynos</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Dracue</category><category>Gunhound EX</category><category>Masaya</category><category>Megadrive</category><category>NCS</category><category>PS4</category><dc:creator>Team Düo</dc:creator><pubDate>Fri, 25 Nov 2016 13:38:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/11/25/bullet-heaven-hd-episode-158-assault-suit-leynos.html</link><guid isPermaLink="false">417550:4588524:35816164</guid><description><![CDATA[<div id="_mcePaste">Bullet Heaven is Finally back with the debut episode of Series 8! In this episode, we take a look at Assault Suit Leynos, a new take on the Genesis Classic, Target Earth from Dracue Software and Rising Star Games! It's classic mecha run-n-gunning that definitely scratches the itch... but how does it stack up? &nbsp;</div>
<div></div>
<p>Bullet Heaven is Finally back with the debut episode of Series 8! In this episode, we take a look at Assault Suit Leynos, a new take on the Genesis Classic, Target Earth from Dracue Software and Rising Star Games! It's classic mecha run-n-gunning that definitely scratches the itch... but how does it stack up? &nbsp;</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/UWQjJpUi-ac" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35816164.xml</wfw:commentRss></item><item><title>Crate Dae! [#012 &amp; #013] Double Feature</title><category>BEAT THAT!</category><category>Crate Dae</category><category>Features</category><category>Hot Wheels</category><category>Japanese stuff</category><category>Shop Order</category><category>Squid snacks</category><category>blind bags</category><dc:creator>Daeruna</dc:creator><pubDate>Sun, 30 Oct 2016 15:35:02 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/10/30/crate-dae-012-013-double-feature.html</link><guid isPermaLink="false">417550:4588524:35800170</guid><description><![CDATA[<p>Hi hi! With episodes piling up, it's time for another multi-episode feature of Crate Dae!</p>
<p><strong>Episode 12 - "There's definitely squid in there."</strong></p>
<p>It's Crate Dae again, but this time, we're looking at something different; a special order from the Tokyo Treat Store! What's inside?</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/oAs1A4veQrk" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: center;"><strong>*****</strong></p>
<p style="text-align: left;"><strong>Episode 13 - Lap 2: Rise of the Rocket Box</strong></p>
<p style="text-align: left;">Hi Hi Everyone! It's Crate Dae again! In this episode we take a second look at the some Hot Wheels Mystery Models! Neat! What's inside?&nbsp;</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/V8I-7YChfaI" frameborder="0" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35800170.xml</wfw:commentRss></item><item><title>Import Heaven #003 - Steamgear Mash</title><category>Features</category><category>Rough around the edges</category><category>Saturn</category><category>Sega</category><category>Steamgear Mash</category><category>Takara</category><category>Tamsoft</category><dc:creator>EdTremblay</dc:creator><pubDate>Sun, 30 Oct 2016 15:25:08 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/10/30/import-heaven-003-steamgear-mash.html</link><guid isPermaLink="false">417550:4588524:35800168</guid><description><![CDATA[<p>Cheap is good, especially when shooters are so darn expensive! We thought it was just an action game, but Steamgear Mash might have actually been better featured on Bullet Heaven... if it had any sort of a scoring system, that is. But how does it stack up?</p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/sH4of30yobk" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35800168.xml</wfw:commentRss></item><item><title>PPR 101</title><category>Destiny: Rise of Iron</category><category>EA</category><category>Nintendo Switch</category><category>PlayStation VR</category><category>PlayStation Vita</category><category>Podcast</category><category>Red Dead Redemption 2</category><category>Sega</category><category>Video Game Commercials</category><category>Xbox One S</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 27 Oct 2016 07:52:11 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/10/27/ppr-101.html</link><guid isPermaLink="false">417550:4588524:35798636</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 101 ART.png?__SQUARESPACE_CACHEVERSION=1477554846142" alt="" /></span></p>
<p><strong style="font-size: 250%;">H</strong>ow many times have you been told that a video game has to be played above all else, a game that has to be experienced to be believed, or something that made you feel like you were playing with power, or loud?</p>
<p>Hell, what about all things that it does that the other games just don&rsquo;t, and the nonsensical screaming and camera shaking that followed&hellip; If you recall any of the reminiscent of the aforementioned occurrences that were described, then you my friend may have bared witness to the infamous &ldquo;video game commercial.&rdquo;</p>
<p>While we discussed what the effects of a hype train can hold, the publisher-funded adverts that&rsquo;re pushed down our throats to refurbish that same sort of sensation may be going the way of the memory card before we know it. The gang gets together to discuss some of the commercials that they remember, and the effects that they had along with the shifting climate of game advertisement and more along with all the latest news and announcements that have been dropped as of recent.</p>
<p>We&rsquo;re talking <em>Red Dead Redemption 2</em>, the Voice actor strike, <em>Skylanders Imaginators</em>, <em>Layer Section II</em>, <em>Burly Men At Sea</em>, <em>Azure Striker Gunvolt 2</em>, The Nintendo Switch, <em>Destiny: Rise of Iron</em>, the PS4 Pro, which movie is better between <em>Super Troopers</em> and <em>Beerfest</em>, and more!</p>
<p>So start listening, and get N or get out, or whatever, no one&rsquo;s really forcing you honestly&hellip;</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_101.mp3" type="audio/mpeg" length="139459082"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35798636.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Play Play: Super Mario 64: Last Impact</title><category>Features</category><category>Kaze Emanuar</category><category>Nintendo 64</category><category>Play Play</category><category>Super Mario 64</category><category>Super Mario 64 Last Impact</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 17 Oct 2016 02:04:15 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/10/16/ppr-presents-play-play-super-mario-64-last-impact.html</link><guid isPermaLink="false">417550:4588524:35792343</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR Video Banner 91.png?__SQUARESPACE_CACHEVERSION=1476670129473" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1476670180274" alt="" /></span></span>ts been 20 years since the Nintendo 64 came into being, and while some of us may not have been as excited as a screaming kid in his pajamas on Christmas morning for it, you can&rsquo;t deny the last impression that it&rsquo;s left on the video games, even after all of this time.</p>
<p>Case and point, someone just released a modified version of Super Mario 64, and the effort he put in to it could only be described as a true labor of love. Titled Last Impact, this version introduces 130 new stars set in brand new level, with 12 power-ups hailing from a plethora of Mario&rsquo;s various adventures over the years, all done within the original engine of Super Mario 64.</p>
<p>George decides to give it a solo look, and see what all the fuss is about, you guys can also find links for it here, and check it out yourself before Nintendo&rsquo;s legal team decides to go ham on the whole thing (pretty surprised that they haven&rsquo;t so far to be honest.)</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on <a href="http://www.justin.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>
<p style="text-align: center;"><iframe width="710" height="399" src="http://www.presspauseradio.com//www.youtube.com/embed/f2HEO1CdXXQ" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35792343.xml</wfw:commentRss></item><item><title>QCF: ReCore</title><category>Armature Games</category><category>Banjo Kazooie</category><category>Buggy as Shit</category><category>Cross-Buy</category><category>QCF Reviews</category><category>ReCore</category><category>Xbox One</category><category>like what happened here</category><category>microsoft</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sun, 16 Oct 2016 00:34:06 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/10/15/qcf-recore.html</link><guid isPermaLink="false">417550:4588524:35791777</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Recore.png?__SQUARESPACE_CACHEVERSION=1476578243932" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1476578280648" alt="" /></span></span>t&rsquo;s bizarre to me that in a medium that spends so much time romanticizing its past through a modern filter for audiences both old, and new, that there&rsquo;s this weird bygone era in video games that hardly receives the same kind of attention&mdash;the 3D Platformer. One could argue that the nuances of the side-scroller will forever stand the test of time in contrast with that of games like Banjo&ndash;Kazooie, or Spyro the Dragon, doomed to fall in line with a specific aesthetic or design, but I think the formula deserves more than that, and personally, that outlook always came off like a copout.</p>
<p>Which is why Armature Games&rsquo; ReCore is a refreshing experiment to that sentiment; an open-world action adventure title that embraces the age-old &ldquo;collect-a-thon&rdquo; conventions of the 90&rsquo;s, within a large open world game that&rsquo;s still designed with modern sensibilities in mind.</p>
<p>The refreshment doesn&rsquo;t last though as the title has one of the most unstable game engines to have ever been released out of a first-party title, and will often reduce the charming experience that ReCore has to offer into a steaming pile of garbage.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35791777.xml</wfw:commentRss></item><item><title>QCF: Batman: A Telltale Series Episode 2: Children of Arkham</title><category>Bruce Wayne</category><category>Children of Arkham</category><category>Penguin's pretty dope now</category><category>QCF Reviews</category><category>Realm of Shadows</category><category>Telltale</category><category>Telltale Batman</category><category>Xbox One</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sun, 16 Oct 2016 00:15:52 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/10/15/qcf-batman-a-telltale-series-episode-2-children-of-arkham.html</link><guid isPermaLink="false">417550:4588524:35791767</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Telltale Batman Ep 2.png?__SQUARESPACE_CACHEVERSION=1476577109518" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-D.png?__SQUARESPACE_CACHEVERSION=1476577246104" alt="" /></span></span>espite how resonant the premise of Batman may be towards the conceit of a Telltale-designed game, the first episode of the series played it surprisingly safe when it came to the approach of narrative in their spin on the Dark Knight. The roles of Harvey Dent, Selena Kyle, and the other notable regulars of Gotham City all played their role up to any fan&rsquo;s expectation of the plot, and the novelty of the choice-driven gameplay being used in this world and the focus on Bruce Wayne seemed to be the main attractions offered.</p>
<p>In Episode 2 of the series however, the Bat gauntlets are seemingly taken off, as Children of Arkham works to rock the foundation of just about every convention of the Caped Crusader&rsquo;s universe that fans have come to know and care about, and the results undeniably enthralling, if not admittedly unsettling at the same time.</p>
<p>It&rsquo;s going to be pretty hard to avoid spoilers from here on out, but I&rsquo;ll be damned not to try&mdash;the shake-ups start happening right of the bat (pun intended, and I could care less what you think of me for it.)</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35791767.xml</wfw:commentRss></item><item><title>QCF: I Am Setsuna</title><category>Chrono Trigger</category><category>JRPG</category><category>Nostalgia</category><category>PlayStation 4. I Am Setsuna</category><category>QCF Reviews</category><category>Square Enix</category><category>Why?</category><category>didn't come to Vita though</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sun, 16 Oct 2016 00:02:22 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/10/15/qcf-i-am-setsuna.html</link><guid isPermaLink="false">417550:4588524:35791763</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF I Am Setsuna.png?__SQUARESPACE_CACHEVERSION=1476576420724" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1476576512579" alt="" /></span></span>he status quo of the modern-day JRPG is getting more, and more polarizing by the year&mdash;and a lot of that has to do with the two very distinct audiences that the genre has gradually come to cater to. The term &ldquo;JRPG&rdquo; generally triggers thoughts of nostalgia for the genre&rsquo;s heyday on the original PlayStation and SNES in the nineties, but lately, the definition has expanded into different territories that are now more synonymous with the style, with conventions like relationship building, and permanent character deaths.</p>
<p>There aren&rsquo;t many earnest options around for the old camp of fans these days, and that&rsquo;s what makes the original JRPG giant&rsquo;s attempt to recapture that magic with I Am Setsuna so intriguing, and maybe even a little admirable in some aspects.</p>
<p>The new game from Square Enix is one that spares little time in chasing a legacy that most considered long forgotten, and while some of its methods used to deliver that experience are a bit rough, it still manages to be a memorable love letter that charmingly romanticizes the charms that defined what the genre used to be.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35791763.xml</wfw:commentRss></item><item><title>QCF: Song of the Deep</title><category>Gamestop</category><category>Indie Games</category><category>Insomniac Games</category><category>Metroidvania</category><category>QCF Reviews</category><category>Song of The Deep</category><category>but not really Indie?</category><category>it's in this weird definition</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sat, 15 Oct 2016 23:32:11 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/10/15/qcf-song-of-the-deep.html</link><guid isPermaLink="false">417550:4588524:35791741</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Song of the Deep.png?__SQUARESPACE_CACHEVERSION=1476574411102" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1476574483964" alt="" /></span></span>s vast as the ocean is, nothing compares to the depth that it hides below; there&rsquo;s this whole other world that exists under the fathoms, upon fathoms of the sea&rsquo;s underbelly. So one would imagine just how well the explorative dynamics of a Metroidvania-direction would complement that sort of setting, especially with the caliber of a developer like Insomniac Games at the helm&mdash;and Gamestop publishing it themselves to boot.</p>
<p>In spite of this surefire recipe for success however, Song of the Deep only manages to live up to be somewhat endearing at best, and hopelessly mediocre at worst.</p>
<p>&nbsp;Yeah, I know; the review is already going downhill from the start but my impression just simply couldn&rsquo;t help from being deflated by the fact that the game&rsquo;s biggest flaw happens to be one of the most important elements to a successful Metroidvania title.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35791741.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 157 - Touhou Genso Rondo -Bullet Ballet-</title><category>Ballet Shooter</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Daeruna came up with that term and I like it!</category><category>Genso Rondo</category><category>Series 7 finale</category><category>Touhou</category><dc:creator>Team Düo</dc:creator><pubDate>Tue, 04 Oct 2016 13:05:52 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/10/4/bullet-heaven-hd-episode-157-touhou-genso-rondo-bullet-balle.html</link><guid isPermaLink="false">417550:4588524:35784586</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1476670480277" alt="" /></span></span>t's finally happening! A Touhou game on Bullet Heaven! But you may not have expected this to be the first... and we didn't expect it to resemble another certain game we've taken a look as quite as closely as it does. Daeruna Calls them Ballet Shooters. I call them pretty neat. But how does Touhou Genso Rondo stack up? Let't take a look in the Series 7 Finale!</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/o8l0udqM2cI?list=PLxnJZRzY4YKy1vg9ioMdXXZ_w4p6GkS2f" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: left;">Touhou Genso Rondo <a href="https://store.playstation.com/#!/en-ca/games/touhou-genso-rondo-bullet-ballet/cid=UP1063-CUSA05257_00-PS4GAME000000001">on PSN</a>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35784586.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 156 - The Hurricane of Varstray</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Caravan</category><category>PC</category><category>Steam</category><category>The Hurricane of Varstray</category><category>Varstray</category><category>Vertical</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 23 Sep 2016 22:06:07 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/9/23/bullet-heaven-hd-episode-156-the-hurricane-of-varstray.html</link><guid isPermaLink="false">417550:4588524:35778433</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1476670480277" alt="" /></span></span>t's not especially often that a super-polished caravan-style vertical shooter is released these days, but Studio Siesta (Trouble Witches Neo!, Episode 52) seems to have it locked down with The Hurricane of Varstray. But how does it stack up?</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/n7BnofK5GQo" frameborder="0" allowfullscreen></iframe></p>
<p>CHECK OUT THE HURRICANE OF VARSTRAY:<br /><a href="http://store.steampowered.com/app/416380/">http://store.steampowered.com/app/416380/</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35778433.xml</wfw:commentRss></item><item><title>Crate Dae! [#011] - I have the Book. Let's not be Silly. (Japan Crate)</title><category>Crate Dae!</category><category>Daeruna</category><category>Features</category><category>Japan Crate</category><category>September</category><category>Sugoi</category><dc:creator>Daeruna</dc:creator><pubDate>Fri, 23 Sep 2016 22:00:27 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/9/23/crate-dae-011-i-have-the-book-lets-not-be-silly-japan-crate.html</link><guid isPermaLink="false">417550:4588524:35778426</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-H.png?__SQUARESPACE_CACHEVERSION=1476670579819" alt="" /></span></span>i Hi Everyone! It's Crate Dae again! In this episode we take a look at the super neat Premium Japan Crate! Sugoi! What's inside?&nbsp;</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/hXdm6dNmfBk" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p>Check out Japan Crate! <a href="http://japancrate.com/">http://japancrate.com/</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35778426.xml</wfw:commentRss></item><item><title>Crate Dae! [#010] - Sempai Noticed Me (Akibento)</title><category>Akibento</category><category>Crate Dae!</category><category>Features</category><dc:creator>Daeruna</dc:creator><pubDate>Tue, 13 Sep 2016 17:11:52 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/9/13/crate-dae-010-sempai-noticed-me-akibento.html</link><guid isPermaLink="false">417550:4588524:35771501</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-H.png?__SQUARESPACE_CACHEVERSION=1476670579819" alt="" /></span></span>i hi! It's Crate Dae again! This time, we take a look at a Crate that's late: Akibento for August! August's theme was &ldquo;Romance&rdquo;!What could be inside?</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/XQXf4THlq4Y" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35771501.xml</wfw:commentRss></item><item><title>Crate Dae! Super Surprise Feature! [Episodes #006-#009]</title><category>Blind Bag</category><category>Crate Dae!</category><category>Daeruna</category><category>Features</category><category>Gachapon</category><category>Hot Wheels</category><category>Rabbids Invasion</category><category>Zelda</category><dc:creator>Daeruna</dc:creator><pubDate>Tue, 13 Sep 2016 16:49:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/9/13/crate-dae-super-surprise-feature-episodes-006-009.html</link><guid isPermaLink="false">417550:4588524:35771482</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-H.png?__SQUARESPACE_CACHEVERSION=1476670579819" alt="" /></span></span>i hi! It's time for a rapid-fire cavalcade of Crate Dae! Surprise! We did a whole bunch in a row, and now it's time to see what's inside! First up, we're taking a look at McFarlane Toys' Rabbids Invasion Series 2 blind bags. They were only a dollar each!</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/k1fPbl4L9Po" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: left;">Next, we take a look at the Yo-Kai Watch Metal Pin Collection from Grin Studios! We didn;t know what these guys were at first, so Ser filled in the blanks in post-production!</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/hgLsd_KivJU" frameborder="0" allowfullscreen></iframe></p>
<p>We love Hot Wheels, and we found some Hot Wheels Mystery Models Blind Bags!! We took a look at a bunch of them; let's see what's inside!</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/AElPPzE_CEQ" frameborder="0" allowfullscreen></iframe>
</p>
<p style="text-align: left;">Finally, we all know that everyone loves The Legend of Zelda! What's inside these Series 2 Zelda Tomy Gachapons? &nbsp;</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/Y2u9fqr_pVo" frameborder="0" allowfullscreen></iframe>
</p>
<p style="text-align: left;">We really hope you liked our recent Crate Dae! Surprises! Don't forget to like and subscribe on YouTube!&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35771482.xml</wfw:commentRss></item><item><title>Bullet Heaven EX, Episode 33 - Caladrius Blaze</title><category>Blaze</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>FINAL EX episode</category><category>H2 Interactive</category><category>MOSS</category><category>Playstation 4</category><category>caladrius</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 05 Sep 2016 01:29:27 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/9/4/bullet-heaven-ex-episode-33-caladrius-blaze.html</link><guid isPermaLink="false">417550:4588524:35766144</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1476670718914" alt="" /></span></span>n episode 141 of Bullet Heaven HD, we took a look at Caladrius on the Xbox 360. It was a toned down version of a super fanservice heavy vertical shmup that was a little light on content but super approachable and pretty fun.  H2 now brings the restored Caladrius to western audiences with Caladrius Blaze, featuring all kinds of extra goodies, less censorship and restored VO. But how does it stack up? &nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/RdzG6TiRdWs" frameborder="0" allowfullscreen></iframe></p>
<p>CHECK OUT <a href="http://www.h2games.co.kr/caladriusblaze/en/">CALADRIUS BLAZE</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35766144.xml</wfw:commentRss></item><item><title>PPR 100</title><category>Batman: The Telltale Series</category><category>Fuck Candy Apple Faygo</category><category>Fuck Lime &amp; Cucumber Gatorade</category><category>Galaga 7</category><category>Hype Trains</category><category>INSIDE</category><category>Leaks</category><category>No Man's Sky</category><category>PS4 Slim</category><category>Podcast</category><category>Pokémon</category><category>Pokémon GO</category><category>Tekken 7</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 28 Aug 2016 01:34:51 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/8/27/ppr-100.html</link><guid isPermaLink="false">417550:4588524:35761396</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 100 ART.png?__SQUARESPACE_CACHEVERSION=1472348453905" alt="" /></span></p>
<p><strong style="font-size: 250%;">A</strong>WWWWWWW SHIT YOU GUYS! Did you hear? No really, did you hear! That one thing that&rsquo;s coming out, it&rsquo;s going to be so rad, like; the&hellip;RADDEST! No foolin&rsquo; I mean, err, wait what, you mean that it&rsquo;s actually not as cool as I thought it was going to be.</p>
<p>Wait, wait, now you&rsquo;re telling me that it sucks&mdash;oh&hellip;. <em>&nbsp;</em></p>
<p><em>Oohhhh</em>&hellip;</p>
<p>On our hundredth (yeah, our official one-hundredth episode) we go on to talk about the unavoidable phenomena that is hype, and how it usually gets spearheaded in our face within our screens, phones, timelines, and worst&mdash;your fellow people. In addition, we decide to pit Candy Apple Faygo and Lime &amp; Cucumber Gatorade against each other, <em>Pok&eacute;mon GO</em>, <em>Pok&eacute;mon Sun/Moon</em>, Gamescom, <em>Metal Gear Survive</em>, <em>INSIDE</em>, <em>Galaga Wars</em>, <em>No Man&rsquo;s Sky</em>, <em>Tekken 7</em>, <em>WarFrame</em>, the leaked PlayStation 4 Slim, <em>AM2R</em>, and so much more.</p>
<p>It&rsquo;s another long one you guys, settle in, and grab the right drink, (you know which one) as you listen to us on our &ldquo;hundredth&rdquo; show!</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_100.mp3" type="audio/mpeg" length="127766047"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35761396.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Mirror's Edge Catalyst</title><category>EA</category><category>Eh</category><category>Hopefully we'll get another sequel after this one</category><category>Mirror's Edge</category><category>Mirror's Edge Catalyst</category><category>QCF Reviews</category><category>dice</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sun, 28 Aug 2016 00:14:42 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/8/27/qcf-mirrors-edge-catalyst.html</link><guid isPermaLink="false">417550:4588524:35761373</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Mirror's Edge Catalyst.png?__SQUARESPACE_CACHEVERSION=1472343439843" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1472343589816" alt="" /></span></span>hen DICE first showed off Mirror&rsquo;s Edge, it was a pledge to turn whatever we thought about first-person adventure games on its head; guns weren&rsquo;t the focal point, your sense of momentum, and imagination was.</p>
<p>The premise of a parkour-driven resistance fighting against the Big Brother-like tyranny of an all-powerful government regime created a setting that complimented both the presentation and gameplay wonderfully, delivering what could be considered one of the most criminally underrated experiences to be had in the last generation.</p>
<p>That&rsquo;s not to say that Mirror&rsquo;s Edge went entirely unnoticed, as it garnered a dedicated following despite the lukewarm success it saw commercially, and the promise for a sequel kept fans foaming at the mouth for years&mdash;and well, it was&hellip;kind of worth it. Expanding Mirror&rsquo;s Edge level design into an Open-World template only seemed like the most natural course of progression that the series could take, but the execution of the approach is a bit too clunky to justify the anticipation this entry had going for it these last couple years, and it&rsquo;s a damn shame.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35761373.xml</wfw:commentRss></item><item><title>QCF: INSIDE</title><category>INSIDE</category><category>Limbo</category><category>Playdead</category><category>QCF Reviews</category><category>Xbox 360</category><category>Xbox One</category><category>microsoft</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sat, 27 Aug 2016 23:53:31 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/8/27/qcf-inside.html</link><guid isPermaLink="false">417550:4588524:35761370</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF INSIDE.png?__SQUARESPACE_CACHEVERSION=1472342741386" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1472342772131" alt="" /></span></span>t isn&rsquo;t often that the visual style of a game in motion can be so evocative to the mind, and on that same token, so indicative to the disquietude that lingers after your each, and every move on screen&mdash;it&rsquo;s a feeling that&rsquo;s eerie, yet fascinating.</p>
<p>Playdead&rsquo;s latest venture for the Xbox One delivers that sort of vibe in every sense you could think of, and then some&mdash;the spiritual successor to LIMBO is an evolution in every aspect, from its enthralling puzzle design, to its chilling conveyance of atmosphere.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35761370.xml</wfw:commentRss></item><item><title>Bullet Heaven EX, Episode 32 - Shooting Love 20XX: Exzeal</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Exzeal</category><category>Shooting Love 200X</category><category>Shooting Love 20XX</category><category>Triangle Service</category><category>degica games</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 24 Aug 2016 05:40:48 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/8/24/bullet-heaven-ex-episode-32-shooting-love-20xx-exzeal.html</link><guid isPermaLink="false">417550:4588524:35758976</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1472347024337" alt="" /></span></span>n episode 131 of Bullet Heaven HD, we took a look at Shooting Love 200X on the Xbox 360. It collected four triangle service titles into one great collection. Recently, Degica Games has seen fit to port these four titles to Steam as part of the newly-rebranded Shooting Love 20XX line, and the final title, Exzeal finally rounds out the collection. How does it stack up? &nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/dktr0r_Iiac" frameborder="0" allowfullscreen></iframe></p>
<p>** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35758976.xml</wfw:commentRss></item><item><title>Bullet Heaven EX, Episode 31 - Shooting Love 20XX: Trizeal Remix</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Remix</category><category>Shooting Love 200X</category><category>Shooting Love 20XX</category><category>Triangle Service</category><category>Trizeal</category><category>degica games</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 24 Aug 2016 05:34:47 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/8/24/bullet-heaven-ex-episode-31-shooting-love-20xx-trizeal-remix.html</link><guid isPermaLink="false">417550:4588524:35758975</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1472347024337" alt="" /></span></span>n Episode 131 of Bullet Heaven HD, we took a look at Shooting Love 200X, an Xbox 360 compilation of 4 Triangle Service games. Publisher Degica Games returns with Trizeal Remix, the third Shooting Love title of the Shooting Love 20XX steam line. How does it stack up? Let's take a look! &nbsp;&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/TtW5NFDBWD8" frameborder="0" allowfullscreen></iframe></p>
<p>** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35758975.xml</wfw:commentRss></item><item><title>QCF: Batman: A Telltale Series Episode 1: Realm of Shadows</title><category>Batman</category><category>Batman Arkham Knight</category><category>QCF Reviews</category><category>Telltale</category><category>Telltale Batman</category><category>The Wolf Among Us</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 24 Aug 2016 01:25:05 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/8/23/qcf-batman-a-telltale-series-episode-1-realm-of-shadows.html</link><guid isPermaLink="false">417550:4588524:35758863</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Telltale Batman.png?__SQUARESPACE_CACHEVERSION=1472001979768" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1472002013847" alt="" /></span></span>here&rsquo;s always one quality that the Dark Knight has consistently shared with the Man of Steel that has carried on through the ages&mdash;their respective civilian identities were the actual alter egos, and not the heroic personas they portray. The reasons behind their conflicted points of identity couldn&rsquo;t be more different though; Clark struggles to make himself more human in order to seek acceptance from the race he seeks to protect, but Bruce views it as a lost cause, something that he lost that night at the age of eight.</p>
<p>As such, it isn&rsquo;t often that you&rsquo;ll see a whole lot, if any focus on Bruce Wayne other than a necessary foil at times to his life as Batman and nothing more. The idea of that part of his life being the focal point of a video game sounds even more absurd when you factor in the notable lack of punching his real life counterpart deals with than his bat-one does.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35758863.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 155 - Galaga '90</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Galaga</category><category>Galaga 90</category><category>Game Gear too yo!</category><category>Namco</category><category>PC Engine</category><category>TurboGrafx-16</category><dc:creator>Team Düo</dc:creator><pubDate>Mon, 01 Aug 2016 03:13:14 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/7/31/bullet-heaven-hd-episode-155-galaga-90.html</link><guid isPermaLink="false">417550:4588524:35744662</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-G.png?__SQUARESPACE_CACHEVERSION=1472001421568" alt="" /></span></span>alaga is a classic gaming essential that most people have played. Galaga '88 though? Not so much, since the arcade boards were much more uncommon. Thankfully, it was ported to the PC Engine and Turbografx-16! How does this reborn classic stack up? Lat's take a look!</p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/8jPazQ5ByMM" frameborder="0" allowfullscreen></iframe></p>
<p>** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35744662.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 154 - Night Striker S</title><category>3d scaling</category><category>AWWWWWWW YEYUH</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Night Striker S</category><category>Saturn</category><category>Sega</category><category>Taito</category><category>Ving</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 01 Aug 2016 02:41:14 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/7/31/bullet-heaven-hd-episode-154-night-striker-s.html</link><guid isPermaLink="false">417550:4588524:35744655</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-N.png?__SQUARESPACE_CACHEVERSION=1472001348514" alt="" /></span></span>ow here's a game that <span>Ser</span> has been just itching to play ever since he got a small, tiny taste of its flavour in the <span>Dariusburst</span> <span>CS</span> <span>Taito</span> <span>DLC</span> back in Episode EX24. In this episode of Bullet Heaven <span>HD</span>, we take a look at the first 3D scaling-type shooting game to be featured in Bullet Heaven: <span>Taito</span> and <span>VING's</span> Night Striker S! How does it stack up?</span></p>
<p style="text-align: center;"><iframe width="560" height="315" src="https://www.youtube.com/embed/-wh_PpTfBF8" frameborder="0" allowfullscreen></iframe></p>
<p>** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor "><span>&nbsp;https://www.<span>patreon</span>.com/<span>Serraxor</span>&nbsp;</span></a>**</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35744655.xml</wfw:commentRss></item><item><title>QCF: Grand Kingdom</title><category>Grand Kingom</category><category>Jack of al trades master of none</category><category>NIS America</category><category>PS Vita</category><category>QCF Reviews</category><category>wicked presentation tho</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 01 Aug 2016 02:36:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/7/31/qcf-grand-kingdom.html</link><guid isPermaLink="false">417550:4588524:35744636</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Grand Kingdom.png?__SQUARESPACE_CACHEVERSION=1472000618297" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-N.png?__SQUARESPACE_CACHEVERSION=1472000993003" alt="" /></span></span>IS is back with another take on the SRPG formula with Grand Kingdom, a PS Vita and PS4 game that seemingly exists as an amalgamation of every major RPG convention known to the human race. &ldquo;Awesome!&rdquo; you might say, but could it real be as great as it sounds; in short, he answer is, &ldquo;kinda.&rdquo;</p>
<p>Grand Kingdom has players take on the role of a commander of a band of mercenaries that are fighting in a newly kingdomless land where other bands of fighters fight for wealth and fame. Players manage troops via a central base where quests can be initiated, training conducted, equipment procured and distributed, and so forth&mdash;think Dragon Force meets Ogre Battle meets Disgaea. New units can be hired to form up to six troops of up to six fighters each to deploy on various quests.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35744636.xml</wfw:commentRss></item><item><title>Import Heaven #002 - Wangan Dead Heat</title><category>Features</category><category>Import Heaven</category><category>Racing</category><category>Saturn</category><category>Sega</category><category>Wangan Dead Heat</category><category>not great</category><category>review</category><category>still kinda fun</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 22 Jul 2016 13:43:01 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/7/22/import-heaven-002-wangan-dead-heat.html</link><guid isPermaLink="false">417550:4588524:35739031</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1472000439667" alt="" /></span></span>ith 50% of the Vote, Wangan Dead Heat is the next game on Import Heaven! Developed by Genki, Wangan Dead Heat is a street racing game with an emphasis on getting a selection of ladies all hot and bothered with your sick race ethic. But a certain publisher looms large on the cover... how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/coHA7wriWNU" frameborder="0" allowfullscreen></iframe></p>
<p>Be sure to vote for the next game to review on Import Heaven at the end of the show!&nbsp;</p>
<p>** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35739031.xml</wfw:commentRss></item><item><title>Evo 2016: Day Three Impressions</title><category>Articles</category><category>EVO</category><category>Features</category><category>Mortal Kombat X</category><category>Street Fighter V</category><category>Super Smash Bros. Melee</category><dc:creator>Toast</dc:creator><pubDate>Mon, 18 Jul 2016 17:27:47 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/7/18/evo-2016-day-three-impressions.html</link><guid isPermaLink="false">417550:4588524:35736236</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EVO Banner Day 3.png?__SQUARESPACE_CACHEVERSION=1472000174481" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-O.png?__SQUARESPACE_CACHEVERSION=1472000213067" alt="" /></span></span>ur weekend at Evo comes to an end, as we pack into the Mandalay Bay Events Center for the Top 8 and finals of Evo 2016. Some great highlights from the event as well as big announcements were as exciting as the gameplay on Sunday.</p>
<p>Announcements from the day included:</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35736236.xml</wfw:commentRss></item><item><title>Evo 2016: The MIX Indie Showcase</title><category>Articles</category><category>EVO</category><category>Features</category><category>Fighting Games</category><category>Indie Games</category><dc:creator>Toast</dc:creator><pubDate>Sun, 17 Jul 2016 03:00:17 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/7/16/evo-2016-the-mix-indie-showcase.html</link><guid isPermaLink="false">417550:4588524:35735342</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EVO Banner Media Indie Exchange.png?__SQUARESPACE_CACHEVERSION=1471999555063" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1471999642185" alt="" /></span></span>he MIX stands for the Media Indie Exchange which is a colaboration between the MIX and Evo to showcase games from indie game developers to the hardcore fighting game and competitive players. From the offical Media Indie Exchange website, the MIX states "<span>The&nbsp;</span><strong>fighting game community (FGC)</strong><span>&nbsp;is a tight-knit culture who share a lot in common with Indies. </span></p>
<p><span>Both are interested in system design, have grassroots community backgrounds; both&nbsp;appreciate well-crafted game design, mechanics and both&nbsp;understand that games are only as fun as the people you can play&nbsp;with and talk to.&nbsp;</span><strong>The MIX</strong><span>&nbsp;and&nbsp;</span><strong>EVO</strong><span>&nbsp;are independent productions who strive to develop their cultures and bring people together to share amazing experiences". We were able to play and speak with the developers of several titles on the Evo floor, a few we enjoyed and some that seemed a little out of place but worth discussing either way.&nbsp;</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35735342.xml</wfw:commentRss></item><item><title>Evo 2016: Day Two Impressions</title><category>Articles</category><category>EVO</category><category>Features</category><category>Killer Instinct</category><category>Pokkén Tournament</category><category>Super Smash Bros Wii U</category><dc:creator>Toast</dc:creator><pubDate>Sat, 16 Jul 2016 23:27:30 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/7/16/evo-2016-day-two-impressions.html</link><guid isPermaLink="false">417550:4588524:35735340</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EVO Banner Day 2.png?__SQUARESPACE_CACHEVERSION=1471999217825" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-F.png?__SQUARESPACE_CACHEVERSION=1471999332915" alt="" /></span></span>or our second day at Evo, there were several tournament finals that we were able to see during the event. The final standings are:</p>
<p>Tekken 7 Fated Retribution Grand Finals: Knee vs. SAINT.  Winner: SAINT.  (SAINT and Knee qualify for The King of Iron Fist Tournament 2016)</p>
<p>Super Smash Bros. for Wii U Grand Finals: Ally vs. kamemushi. Winner: Ally</p>
<p>Pokken Grand Finals: Tonosama vs. buntan.  Winner: Tonosama  (Tonosama and buntan qualify for the Pokken Tournament World Championship Series)</p>
<p>Killer Instinct Grand Finals: F3|Hollywood Sleep vs. UA|Bass. Winner: F3|Hollywood Sleep</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35735340.xml</wfw:commentRss></item><item><title>Evo 2016: SNK King of Fighters XIV Panel</title><category>Articles</category><category>EVO</category><category>Features</category><category>King of Fighters</category><category>Playstation 4</category><category>SNK</category><dc:creator>Toast</dc:creator><pubDate>Sat, 16 Jul 2016 23:16:39 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/7/16/evo-2016-snk-king-of-fighters-xiv-panel.html</link><guid isPermaLink="false">417550:4588524:35735339</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EVO BannerSNK King of Fighters XIV.png?__SQUARESPACE_CACHEVERSION=1471998998319" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1471999036981" alt="" /></span></span>he second day of our Evo weekend continues at lunchtime as we sit down and find out about the history and the future of The King of Fighters and the rebuilding of it's developer SNK. As a big Neo Geo fan, I personally was very excited to meet and hear from the visionaries of some of the best fighting games including Fatal Fury, Samurai Showdown and The King of Fighters, which got it's start in 1994. The versions that would follow, including KoF 98 and 2001 being to many fans as the strongest entries in the series. Now the upcoming King of Fighters XIV will go back to the roots that made it a mainstay in the fighting game genre.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35735339.xml</wfw:commentRss></item><item><title>Evo 2016: Day One Impressions</title><category>Articles</category><category>EVO</category><category>Features</category><category>Mortal Kombat X</category><category>Street Fighter V</category><category>Tekken</category><dc:creator>Toast</dc:creator><pubDate>Sat, 16 Jul 2016 03:05:36 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/7/15/evo-2016-day-one-impressions.html</link><guid isPermaLink="false">417550:4588524:35735065</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EVO Banner Day 1.png?__SQUARESPACE_CACHEVERSION=1471998071047" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1471998438010" alt="" /></span></span>he day beginning Evo 2016 is an early one, with the doors opening at 8:00am, where players have been assigned to pools to determine placement in each tournament. The players will have to play through several match ups in the pools to then be placed in the tournament brackets. The pools are for all the game tournaments over the weekend included Tekken 7: Fated Retribution, Killer Instinct, Guilty Gear Xrd Revelator, Mortal Kombat XL, Super Smash Bros. Wii U, Super Smash Bros. Melee, and Street Fighter V.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35735065.xml</wfw:commentRss></item><item><title>Evo 2016: Killer Instinct Panel</title><category>Articles</category><category>EVO</category><category>Features</category><category>Killer Instinct</category><category>Killer Instinct Season 3</category><category>Microsoft Game Studio</category><dc:creator>Toast</dc:creator><pubDate>Fri, 15 Jul 2016 23:52:14 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/7/15/evo-2016-killer-instinct-panel.html</link><guid isPermaLink="false">417550:4588524:35735062</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EVO Banner KI Panel.png?__SQUARESPACE_CACHEVERSION=1471997899389" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-H.png?__SQUARESPACE_CACHEVERSION=1471997933155" alt="" /></span></span>ello once again, we continue our coverage of Evo 2016 at 12:00pm Friday afternoon as we find out what is new at Iron Galaxy and the Killer Instinct team. KI is close to rapping up their third season of content for the game and with the release of the PC version and a retail release of all three seasons upcoming, the team at IG and Microsoft are still rolling out crazy characters as well as content that will continue to make the Xbox One exclusive a mainstay in the fighting game community.&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35735062.xml</wfw:commentRss></item><item><title>Evo 2016: Capcom Street Fighter V Panel</title><category>Articles</category><category>Capcom</category><category>EVO</category><category>Features</category><category>Street Fighter V</category><dc:creator>Toast</dc:creator><pubDate>Fri, 15 Jul 2016 23:44:29 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/7/15/evo-2016-capcom-street-fighter-v-panel.html</link><guid isPermaLink="false">417550:4588524:35735056</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EVO Banner Street Fighter V Panel.png?__SQUARESPACE_CACHEVERSION=1471997563985" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-G.png?__SQUARESPACE_CACHEVERSION=1471997608162" alt="" /></span></span>reetings everyone from the Evo World Championships in Las Vegas, Nevada. After a full day of traveling and settling into our hotel the day begins for PPR on Friday at 10:00am during the Capcom panel to discuss all the new content coming to Street Fighter V. To be honest though, it seems like not much was announced at an event that seems to be centrally focused around Street Fighter.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35735056.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 153 - Space Invaders Extreme</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Classic</category><category>Extreme</category><category>PSP</category><category>Playstation Portable</category><category>SSpace Invaders</category><dc:creator>Team Düo</dc:creator><pubDate>Thu, 14 Jul 2016 22:38:30 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/7/14/bullet-heaven-hd-episode-153-space-invaders-extreme.html</link><guid isPermaLink="false">417550:4588524:35734279</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1472001486702" alt="" /></span></span>e're no strangers to the Space Invaders series here on Bullet Heaven; despite three games in the series already under our belts, there's still a ton more to see! In this episode, we take a look at the Playstation Portable's Space Invaders Extreme, released in 2008 by Square-Enix. How does this super spruced up classic shooter stack up? &nbsp;&nbsp;</p>
</div>
<div style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/ldLAggyH8WQ" frameborder="0" allowfullscreen></iframe></div>
<div style="text-align: center;"></div>
<div style="text-align: left;">
<p>** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>
</div>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35734279.xml</wfw:commentRss></item><item><title>Crate Dae! Surprise [#004] - He's On Fire and That's Awesome.</title><category>Crate Dae</category><category>Crate Dae!</category><category>Features</category><category>Minecraft</category><category>Mini figure</category><category>blind box</category><dc:creator>Daeruna</dc:creator><pubDate>Tue, 12 Jul 2016 20:07:19 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/7/12/crate-dae-surprise-004-hes-on-fire-and-thats-awesome.html</link><guid isPermaLink="false">417550:4588524:35732662</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-H.png?__SQUARESPACE_CACHEVERSION=1472001547422" alt="" /></span></span>i hi! On today's Crate Dae! Surprise, we're taking a look at some series 3 Netherrack Minecraft Mini Figures! What could be inside?</span></p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/ZnC99kor03U" frameborder="0" allowfullscreen></iframe></p>
<p><span style="color: #181818;">If you want to show us your craziest minecraft creations for a chance to score our non-flaming minifigs, be sure to post a picture to the <a href="https://www.facebook.com/CrateDae/">Crate Dae! facebook page!</a></span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35732662.xml</wfw:commentRss></item><item><title>Crate Dae! [#003] - My Very First Crate</title><category>Crate Dae</category><category>Crate Dae!</category><category>Features</category><category>Gudetama</category><category>Sailor Moon</category><category>Yume Twins</category><dc:creator>Daeruna</dc:creator><pubDate>Tue, 12 Jul 2016 20:03:56 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/7/12/crate-dae-003-my-very-first-crate.html</link><guid isPermaLink="false">417550:4588524:35732660</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-H.png?__SQUARESPACE_CACHEVERSION=1472001547422" alt="" /></span></span>i hi, everyone! It's finally Crate Day! Our first ever crate is the June 2016 Yume Twins box, full of Kawaii goodness and super cute trinkets. What's inside...??!</span></p>
<p style="text-align: center;"><span style="color: #181818;"><iframe width="640" height="360" src="https://www.youtube.com/embed/ve_NaQisfcY" frameborder="0" allowfullscreen></iframe></span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35732660.xml</wfw:commentRss></item><item><title>Import Heaven NEW FEATURE: VIEWER VOTING!!</title><category>Features</category><category>Hatsune Miku Project Diva Second</category><category>IImport Heaven</category><category>Wangan Dead Heat</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 05 Jul 2016 23:21:55 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/7/5/import-heaven-new-feature-viewer-voting.html</link><guid isPermaLink="false">417550:4588524:35728025</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1472001667883" alt="" /></span></span>hat game do YOU want to see up next on Import Heaven? Now you can help decide!! Vote between Mappy Kids (Famicom), Wangan Dead Heat (Saturn) or Hatsune Miku Project Diva Second (PSP)!! ONLY VOTES IN THE POLL ONSCREEN WILL COUNT!</p>
<p>**MAKE SURE TO ENABLE ANNOTATIONS!! Voting card is on the "i" icon in the top righthand corner!!**</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/oWIoZo6FEm4" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35728025.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 152 - Zenodyne R</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Zenodyne R</category><category>it's hard</category><dc:creator>Team Düo</dc:creator><pubDate>Thu, 30 Jun 2016 05:21:05 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/6/30/bullet-heaven-hd-episode-152-zenodyne-r.html</link><guid isPermaLink="false">417550:4588524:35724410</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1472001755492" alt="" /></span></span>eam Grybanser Fox is an indie outfit with a penchant for making really hard shooting games. 2015's Zenohell was a good run but ultimately left Grybanser Fox unsatisfied... and their newest entry, Zenodyne R aims to fix that.  Super-hardcore veterans will likely get a kick out of the ultra fast, no-mercy style gameplay. But how does it stack up for the rest of us?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/UOPewMA9WU0" frameborder="0" allowfullscreen></iframe></p>
<p>** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35724410.xml</wfw:commentRss></item><item><title>Press Pause Radio at E3 2016</title><category>Death Stranding</category><category>E3 2016</category><category>God of War</category><category>Hideo Kojima</category><category>Legend of Zelda Breath of the Wild</category><category>Naughty America VR?</category><category>No Neo</category><category>Norman Reedus</category><category>Podcast</category><category>Project Scorpio</category><category>shit was packed</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 23 Jun 2016 05:04:58 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/6/23/press-pause-radio-at-e3-2016.html</link><guid isPermaLink="false">417550:4588524:35719590</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/Ep Art E3 2016.png?__SQUARESPACE_CACHEVERSION=1466659317082" alt="" /></span></p>
<p><strong style="font-size: 250%;">O</strong>ur podcast has the highest quality pixels that you&rsquo;ll ever find in a podcast, never before will you ever come across pixels that will look as amazing as these&hellip;wait, what&rsquo;s that, you&rsquo;re saying that podcasts don&rsquo;t really have any pixels in them?</p>
<p>Well then&hellip;what about Teraflops; can we just say that we have more than the other podcasts? No&hellip;well, screw it, we&rsquo;re just going to wing it then.</p>
<p>We here at Press Pause Radio have plenty to say about the Electronic Entertainment Expo 2016 trade show, and all of the weird yet, wonderful surprises that are in store for us for the rest of 2016, and 2017. George, Andrew, and Ser wax on about <em>The Legend of Zelda: Breath of Wild</em>, <em>Dishonored 2</em>, <em>Prey</em>, <em>Batman: The Telltale Series</em>, <em>God of War</em>, <em>Detroit: Being Human</em>, <em>We Happy Few</em>, <em>Inside</em>, <em>Death Stranding</em>, Project Scorpio, and so much more.</p>
<p>It&rsquo;s a pretty full show, so kick back, and pause &ldquo;I&rsquo;ll be coming&rdquo; by Low Roar that you&rsquo;ve been playing on repeat already as we cover E3 2016!</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="http://www.justin.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_E3_2016.mp3" type="audio/mpeg" length="118448169"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35719590.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Play Play: P.T.</title><category>Features</category><category>Hideo Kojima</category><category>Kojima productions</category><category>Norman Reedus</category><category>P.T.</category><category>Play Play</category><category>Resident Evil 7</category><category>Silent Hills</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 23 Jun 2016 04:49:06 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/6/23/ppr-presents-play-play-pt.html</link><guid isPermaLink="false">417550:4588524:35719579</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35719579.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Skylanders Superchargers</title><category>Crash Bandicoot</category><category>Donkey Kong</category><category>Features</category><category>Play Play</category><category>Skylanders</category><category>Skylanders Superchargers</category><category>Toys-to-Life</category><category>Wii U</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 22 Jun 2016 20:38:21 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/6/22/ppr-presents-play-play-skylanders-superchargers.html</link><guid isPermaLink="false">417550:4588524:35719369</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35719369.xml</wfw:commentRss></item><item><title>QCF: Mighty No. 9</title><category>Comcept</category><category>Do not get this on the Wii U</category><category>Keiji Inafune</category><category>Kickstarter</category><category>Mega Man</category><category>Mighty No. 9</category><category>QCF Reviews</category><category>Xbox One</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 22 Jun 2016 20:28:42 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/6/22/qcf-mighty-no-9.html</link><guid isPermaLink="false">417550:4588524:35719342</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Mighty No 9.png?__SQUARESPACE_CACHEVERSION=1466627503694" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-S.png?__SQUARESPACE_CACHEVERSION=1466627539723" alt="" /></span></span>o after all of the anticipation, in spite of the delays that served to simultaneously fervor and stifle the excitement; Mighty No. 9 is out, and well, it&rsquo;s most certainly left an impression, that much is safe to say. Inafune&rsquo;s premier project banked on the charm of its ambition, which in hindsight, explains why lackluster delivery out of this project hit so hard, and almost why it was sort of doomed from the start.</p>
<p>The initial appeal to this endeavor was how it was poised to be the spiritual successor to a franchise that we all assumed that Capcom long forgot, but Mighty No. 9 just clumsily fumbles about in the shadow that Mega Man casted over it as it fails to cast one of its own.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35719342.xml</wfw:commentRss></item><item><title>QCF: Trials of the Blood Dragon</title><category>Far Cry 3: Blood Dragon</category><category>Kung Fury</category><category>Play Far Cry 3: Blood Dragon instead because it's a lot better</category><category>QCF Reviews</category><category>RedLynx</category><category>This is Awful</category><category>Trials</category><category>Ubisoft</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 22 Jun 2016 20:14:09 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/6/22/qcf-trials-of-the-blood-dragon.html</link><guid isPermaLink="false">417550:4588524:35719334</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Trials of the Blood Dragon.png?__SQUARESPACE_CACHEVERSION=1466626692598" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-Y.png?__SQUARESPACE_CACHEVERSION=1466626911012" alt="" /></span></span>ou know what made David Sandberg&rsquo;s Kung Fury so endearing and enjoyable? It genuinely convinced you to feel good about romanticizing the nostalgia of the 80&rsquo;s and the pop culture of that generation, making so easy for the audience to buy into the love letter that it was creating.</p>
<p>With a runtime of just 31 minutes, the direction of its presentation and callbacks within its theatrics exuded a sense of authenticity; it just knew when to slap you in the face with something neon and low-res, and when to subtly drop a synthesized interlude to the scene from the soundtrack&hellip;</p>
<p>Kung Fury is the finest example of how to glamorize the culture and style of that era, and the closest video game equivalent to that success would be FarCry 3: Blood Dragon&mdash;the design and tone of that game managed to hit upon those same principles, and successfully conveyed 80&rsquo;s sentimentality as well as a result.</p>
<p>So I&rsquo;m sad to say that I&rsquo;m a little surprised, and gravely disappointed that Trials of The Blood Dragon didn&rsquo;t follow suit, and almost delivers a reverse effect. It constantly vomits out nostalgic imagery and noise from the era it panders to without any specific rhyme or reason other than to be as obnoxious with its aesthetic as it possibly can.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35719334.xml</wfw:commentRss></item><item><title>QCF: Kirby Planet Robobot</title><category>Amiibo</category><category>HAL Laboratory</category><category>Kirby Planet Robobot</category><category>Nintendo 3DS</category><category>QCF Reviews</category><category>kirby</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 22 Jun 2016 20:03:03 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/6/22/qcf-kirby-planet-robobot.html</link><guid isPermaLink="false">417550:4588524:35719311</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Kirby Planet Robobot.png?__SQUARESPACE_CACHEVERSION=1466625999343" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-O.png?__SQUARESPACE_CACHEVERSION=1466626048129" alt="" /></span></span>ne of the more endearing qualities to Nintendo&rsquo;s fuchsia-hued star warrior is his ability to reinvent himself in a way that&rsquo;s fresh while maintaining a sense of familiarity that retains the franchise&rsquo;s charm and appeal. Granted, a lot of the more innovative titles in the Kirby series are the unorthodox offshoots that focus around a certain gimmick, and het spherical hero&rsquo;s platform ventures generally tend to play it safe, and expand off of what the Big N knows to already work</p>
<p>Kirby&rsquo;s latest exploit on the 3DS however is an exception to that trend, and is easily the smoothest blend of old and new that I&rsquo;ve taken in yet. Planet Robobot (trying saying that five times fast) throws the pink copy-cat into a mobile mech-suit, resulting in a twist that may just be just be the one of the most captivating directions that his side-scrolling affairs have taken in years.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35719311.xml</wfw:commentRss></item><item><title>QCF: Unravel</title><category>Coldwood Interactive</category><category>EA</category><category>PS4</category><category>QCF Reviews</category><category>Unravel</category><category>Xbox One</category><category>Yarny</category><category>adorable</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 22 Jun 2016 19:53:57 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/6/22/qcf-unravel.html</link><guid isPermaLink="false">417550:4588524:35719296</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Unravel.png?__SQUARESPACE_CACHEVERSION=1466625315102" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1466625350642" alt="" /></span></span>n the modern day of gaming, it isn&rsquo;t uncommon for new piece of software to be so visually striking for someone upon first glance; the realistic detail that&rsquo;s produced out of present hardware has delivered some of the sweetest eye candy that our peepers could&rsquo;ve ever dreamed of glancing upon.</p>
<p>And despite the impressive strides towards such graphical verity, this new age of technical prowess can deliver a great deal of wonder to worlds born out of fantasy, and the whimsical sights that illustrate reality beyond that of our real lives.</p>
<p>Coldwood Interactive&rsquo;s Unravel is an incredible example of that very sentiment, transporting us into the role of a sentient doll made of wool named Yarny, and his adorable misadventures he leads from the diminutive perspective of enchanted toy living in a human world.</p>
<p>Graphics aren&rsquo;t everything of course, it&rsquo;s just not too often that that captivating aesthetic can lend so much to what&rsquo;s otherwise a familiar, yet solid platforming formula&mdash;and the result is a memorably heart-warming one.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35719296.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 151 - Soreyuke! Burunyanman Portable</title><category>Alchemist</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Daeruna</category><category>Digital Cute</category><category>H-Game turned echhi-only</category><category>Serraxor</category><category>Soreyuke! Burunyanman Portable</category><category>review</category><dc:creator>Team Düo</dc:creator><pubDate>Mon, 20 Jun 2016 15:25:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/6/20/bullet-heaven-hd-episode-151-soreyuke-burunyanman-portable.html</link><guid isPermaLink="false">417550:4588524:35717282</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1466660209302" alt="" /></span></span>he PSP has a ton of neat shooters! But, just like other systems at the end of thier lifecycles - with the NEC PCFX being a great example - seemingly innocent looking games can be insane smutfests! Soreyuke! Burunyanman Portable is definitely just about there, being derived form a really naughty PC H -game and toned down for the PSP... but how does it stack up?</p>
</div>
<div></div>
<div style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/jTmiXv5i8KM" frameborder="0" allowfullscreen></iframe></div>
<div style="text-align: center;"></div>
<div style="text-align: left;">
<p>** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>
</div>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35717282.xml</wfw:commentRss></item><item><title>Bullet Heaven EX, Episode 30 - Shooting Love 20XX: Minus Zero</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Minus Zero</category><category>Shooting Love 20XX</category><category>Triangle Service</category><category>Where the heck am I?!</category><category>degica games</category><dc:creator>Team Düo</dc:creator><pubDate>Sat, 18 Jun 2016 22:28:58 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/6/18/bullet-heaven-ex-episode-30-shooting-love-20xx-minus-zero.html</link><guid isPermaLink="false">417550:4588524:35716370</guid><description><![CDATA[<p>In Episode 131 of Bullet Heaven HD, we took a look at Shooting Love 200X, a compilation of 4 Triangle Service games. Degica Games is leading the charge with 4 waves of Shooting love goodness, now rebranded as Shooting Love 20XX. Next up: The minimalist Minus Zero! How does it stack up? &nbsp;&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/TbIzOViDdi0" frameborder="0" allowfullscreen></iframe></p>
<p>** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35716370.xml</wfw:commentRss></item><item><title>Bullet Heaven EX, Episode 29 - Shooting Love 20XX: Shmups Skill Test</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Shooting Love 20XX</category><category>TEST YOUR MIGHT</category><category>Triangle Service</category><category>degica games</category><dc:creator>Team Düo</dc:creator><pubDate>Sat, 18 Jun 2016 22:25:22 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/6/18/bullet-heaven-ex-episode-29-shooting-love-20xx-shmups-skill.html</link><guid isPermaLink="false">417550:4588524:35716365</guid><description><![CDATA[<p>In Episode 131 of Bullet Heaven HD, we took a look at Shooting Love 200X, a compilation of 4 Triangle Service games. Degica Games is leading the charge with 4 waves of Shooting love goodness, now rebranded as Shooting Love 20XX. First up: The Shmups Skill Test. How does it stack up? &nbsp;&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/1I_wbn9QnBo" frameborder="0" allowfullscreen></iframe></p>
<p>** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35716365.xml</wfw:commentRss></item><item><title>Crate Dae! Surprise [#002] - Secret Special Double Score!!</title><category>Blind Bag</category><category>Crate Dae!</category><category>Daeruna</category><category>Features</category><category>Just Toys Intl.</category><category>Mega Man</category><category>Miku winner</category><category>SWAG</category><category>Surprise</category><category>giveaway</category><dc:creator>Daeruna</dc:creator><pubDate>Fri, 17 Jun 2016 05:48:45 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/6/17/crate-dae-surprise-002-secret-special-double-score.html</link><guid isPermaLink="false">417550:4588524:35715277</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-H.png?__SQUARESPACE_CACHEVERSION=1472348705895" alt="" /></span></span>i hi! We're back with another Crate Dae! Surprise and a winner for our Blind Bag Miku giveaway!!</p>
<p>&nbsp;</p>
<p style="margin-bottom: 0cm;">This time we're taking a look at Mega Man backpack hanger blind bags from Just Toys International! What will we get?? &nbsp;</p>
<p style="margin-bottom: 0cm;">&nbsp;</p>
<p style="margin-bottom: 0cm; text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/tBF3YCrZ2pQ" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35715277.xml</wfw:commentRss></item><item><title>NEW SERIES! Import Heaven [#001] - Fantasic Pinball: Kyuutenkai</title><category>Fantasic</category><category>Features</category><category>Import Heaven</category><category>It really is spelled "Fantasic"</category><category>Kyuutenkai</category><category>Pinball</category><category>Sega Saturn</category><category>Tecno Soft</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 10 Jun 2016 16:40:04 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/6/10/new-series-import-heaven-001-fantasic-pinball-kyuutenkai.html</link><guid isPermaLink="false">417550:4588524:35710419</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1472348654682" alt="" /></span></span>n this pilot episode of Import Heaven, we take a look at Fantasic Pinball Kyuutenkai, a video pinball game from none other than... Tecno Soft?! How does this unlikely title stack up? &nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/RlUmw4qywIE" frameborder="0" allowfullscreen></iframe></p>
<p>** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35710419.xml</wfw:commentRss></item><item><title>PPR 7th Year Anniversary Special: Grandma's Boy Commentary</title><category>DDR</category><category>Demonik</category><category>Demonik for Killer Instinct</category><category>Doris Roberts</category><category>Grandma's Boy</category><category>Happy Madison</category><category>Mad Men studio what?!</category><category>Podcast</category><category>Press Pause Radio</category><category>make it happen Microsoft!</category><category>seventh anniversary</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 09 Jun 2016 09:03:26 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/6/9/ppr-7th-year-anniversary-special-grandmas-boy-commentary.html</link><guid isPermaLink="false">417550:4588524:35709096</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/Grandma's Boy commentary anniversary.png?__SQUARESPACE_CACHEVERSION=1465463088413" alt="" /></span></p>
<p><strong style="font-size: 250%;">S</strong>even is a lucky number for an anniversary year right? Well, I wish that sentiment was a bit closer to the truth, but 2016 has been it a bit of a bummer for some on a number of different levels&mdash;especially for George (seriously, send that guy &ldquo;Hang in there&rdquo; Cat meme or some shit on Twitter whenever you get the chance.)</p>
<p>One of which happens to be the loss of Doris Roberts, the senior actress of Everybody Loves Raymond fame; and because of this, we decide to record commentary for another role that she&rsquo;s also best known for&hellip;a little film by the name of Grandma&rsquo;s Boy.</p>
<p>George and Andrew argue about whether or not they still hold this movie in any high regard at all, while they sit back and see whether or not Ser&rsquo;s enjoying since it was his first time watching this happily-schlocky Happy Madison joint. Between stories of recreational drug use, Nick Swardson shade, Grandma&rsquo;s Boy trivia, <em>Thrill Kill</em> shout outs, and whether or not Uwe Boll looks like that fucking guy who played Damien Darhk in season 4 of Arrow.</p>
<p>This was one hoot of a show, and honestly, probably one our favorite commentaries that we&rsquo;ve recorded yet.</p>
<p>I know we&rsquo;ve said it before (and will most likely say it again the actual anniversary podcast), but the countless nights of editing, writing, laughing, and crying would not have been possible without you guys&mdash;I&rsquo;m sincerely grateful for everyone who has supported us. The T-shirts and posters are still being made but will hit the store really soon (we&rsquo;re really sorry about the wait!) I&rsquo;m truly blessed to have PPR, all of us here are, and it&rsquo;s all thanks to you lovable shmucks.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR Aniversary Grandma's Boy Commentary.mp3" type="audio/mpeg" length="78865449"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35709096.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Uncharted 4: A Thief's End</title><category>End of an era</category><category>Nathan Drake</category><category>Naughty Dog</category><category>PS4</category><category>PS4 Exclusive</category><category>QCF Reviews</category><category>Troy Baker</category><category>UUncharted 4</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 09 Jun 2016 07:32:19 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/6/9/qcf-uncharted-4-a-thiefs-end.html</link><guid isPermaLink="false">417550:4588524:35709083</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Uncharted 4.png?__SQUARESPACE_CACHEVERSION=1465458857076" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1465459139158" alt="" /></span></span>t&rsquo;s weird to think that Naughty Dog&rsquo;s modern-day, prize winning property has become ten years old in 2016. It only seems like yesterday that we were teased with screenshots of the first entry in development in Electronic Gaming Monthly when it was code named BIG (hell, I even remember that weird brief stint where the name &ldquo;Dude Raider&rdquo; was seriously being considered as a title.)</p>
<p>But low and behold; what some panned to be a pandering attempt at building what appeared to be a male foil to the iconic Tomb Raider franchise as flagship exclusive, turned out to be one of the most successful properties to have ever carry the Sony brand instead.</p>
<p>And now it&rsquo;s at an end&mdash;<em>A Thief&rsquo;s End</em> to be exact. While Drake&rsquo;s Deception managed to deliver more of the spectacle and action that the franchise is famous for, it was still very much a sequel that mainly geared at delivering more of the same.</p>
<p>Uncharted 4 drives towards something different though; finality, and it doesn&rsquo;t simply settle at doing this this with flashy action or over-the-top production value, it does it with the one element that I think best defines Uncharted, charisma.</p>
<p>We&rsquo;re talking pure, unadulterated, captivatingly charming charisma&hellip;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35709083.xml</wfw:commentRss></item><item><title>QCF: DOOM (2016)</title><category>Bethesda</category><category>DOOM</category><category>DOOM (2016)</category><category>GOTY contender</category><category>QCF Reviews</category><category>Wolfenstein</category><category>it's seriously so good</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 09 Jun 2016 06:57:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/6/9/qcf-doom-2016.html</link><guid isPermaLink="false">417550:4588524:35709080</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF DOOM.png?__SQUARESPACE_CACHEVERSION=1465457007765" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-Y.png?__SQUARESPACE_CACHEVERSION=1465457240449" alt="" /></span></span>ou ever heard the term, lightning doesn&rsquo;t strike twice in the same spot? Well, it&rsquo;s true, and the connation behind the idiom is meant to infer just how hard it is to reproduce the impact of something memorable like that lightning strike; so to add to that, for the sake of this argument, let&rsquo;s just say that this &ldquo;lightning strike&rdquo; we&rsquo;re referring to is the original DOOM that released way back in 1993.</p>
<p>The original DOOM was monumental, it forever changed the landscape of video games, and what anyone could ever perceive out of them&mdash;as you kids would say, &ldquo;that shit was straight LIT.&rdquo;</p>
<p>Needless to say, the DOOM franchise became a household name, and has remained one for years to come, regardless of how hard it&rsquo;s been for the series to successfully transition into the modern age of shooters&mdash;a shit ton of shooters mind you.</p>
<p>While Doom 3 failed to do that, this new eponymous reboot has not; in fact&hellip;</p>
<p>Doom (2016) is one of the most refreshing breaths of fresh air that you can experience out of a shooter in today&rsquo;s saturated climate, like, this game has no business being as good as it is.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35709080.xml</wfw:commentRss></item><item><title>QCF: Code of Princess</title><category>Brawler</category><category>Code of Princess</category><category>Guardian Heroes</category><category>Hidden Treasure</category><category>QCF Reviews</category><category>Steam</category><category>degica games</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 09 Jun 2016 04:06:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/6/9/qcf-code-of-princess.html</link><guid isPermaLink="false">417550:4588524:35677087</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF code of princess.png?__SQUARESPACE_CACHEVERSION=1465454758282" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1465454794341" alt="" /></span></span>reasure's games seem like such a distant memory. Their last original game, Sin and Punishment: Star Successor (Wii) was released all the way back in 2010, with nothing more than re-releases of its now-ancient properties seeing release since.</p>
<p>One such game, Guardian Heroes, would see a release on Xbox Live Arcade, finally making it available to the masses for a very affordable price compared to its original Saturn release. Fast forward to 2013; Code of Princess debuts on the 3DS, by way of Atlus games. It features nearly carbon-copy gameplay to Guardian Heroes with a neat ragtag cast of interesting characters, led by the practically unclothed Princess Solange. It was also a pretty limited release, all told, which is where Degica Games' newly released Steam version of the game comes in.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35677087.xml</wfw:commentRss></item><item><title>QCF Hardware Review: Antlion Audio ModMic 4.0</title><category>Antlion Audio</category><category>Hardware</category><category>Hardware Modifications</category><category>ModMic</category><category>Seriously WTF is up with the Sony Gold Headset?!?</category><category>keep your headphones</category><category>surprisingly clear</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 07 Jun 2016 23:25:51 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/6/7/qcf-hardware-review-antlion-audio-modmic-40.html</link><guid isPermaLink="false">417550:4588524:35708057</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/Modmic Feature banner.png?__SQUARESPACE_CACHEVERSION=1465450057091" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1465451127390" alt="" /></span></span>here are very few things that I'm really picky about in life, but one thing that drives me mad is terrible audio quality. A great many headsets &ndash; with Turtle Beach headsets in specific - have atrocious sound reproduction, often with washed out mid tones, breathy, shrieking highs and not enough bottom end. The result is a nasty migraine if listened to for too long. Even then, the microphone quality can suffer even on higher-end headsets, no matter the cost. Without going to a $350.00+ solution with a very expensive cardioid or ribbon mic, a good set of headphones and a mixer to bring it all together via USB, could there actually be a way to marry an existing, great-sounding set of headphones that you already use with an excellent quality mic instead? Which now leads us to the big question; what if you could do it for just $50?</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35708057.xml</wfw:commentRss></item><item><title>Crate Dae! Surprise [#001] - Blind Bag Miku</title><category>Blind Bag</category><category>Crate Dae</category><category>Daeruna</category><category>Features</category><category>loot crate</category><category>what's inside?</category><dc:creator>Daeruna</dc:creator><pubDate>Tue, 07 Jun 2016 19:01:41 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/6/7/crate-dae-surprise-001-blind-bag-miku.html</link><guid isPermaLink="false">417550:4588524:35707743</guid><description><![CDATA[<p style="margin-bottom: 0cm; orphans: 1;"><span style="color: #181818;"><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-H.png?__SQUARESPACE_CACHEVERSION=1465451410619" alt="" /></span></span>i hi! It's the pilot episode for Crate Dae! In Crate Dae!, we tale a look at various loot crate style boxes from around the world! In between big crates, we check out blind bag and blind box figures and more!</span></p>
<div id="Section1" dir="LTR">
<p style="margin-bottom: 0cm;"><a name="_mcePaste"></a></p>
</div>
<div id="Section2" dir="LTR">
<p style="margin-bottom: 0cm; orphans: 1;"><a name="_mcePaste1"></a> <span style="color: #181818;">In 	this video, we check out three Hatsune Mike Backpack Hanger Blind 	Bags by Just Toys International! What could be inside??</span></p>
</div>
<p style="margin-bottom: 0cm;">&nbsp;</p>
</div>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/G0JlDi3BLs4" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35707743.xml</wfw:commentRss></item><item><title>Bullet Heaven EX, Episode 28 - Score Rush Extended</title><category>Atlantic Pride</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Geki Ten</category><category>PS4</category><category>Score Rush Extended</category><category>Xona Games</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 01 Jun 2016 03:36:28 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/5/31/bullet-heaven-ex-episode-28-score-rush-extended.html</link><guid isPermaLink="false">417550:4588524:35702709</guid><description><![CDATA[<p><span style="color: #181818;"><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1465451483522" alt="" /></span></span>n episode 28 of Bullet Heaven, we took a look at a trio of $1 indie games. One of them was Xona Games' Score Rush, a four-player Twin-Stick shooter with the the feel of a traditional bullet hell shooter. Not content to see their amazing success die with the Xbox Indie Games service, Score Rush Extended was released for the PlayStation 4! But how does it stack up?</span></p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/SCmpa_voh5k" frameborder="0" allowfullscreen></iframe></p>
<p>** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35702709.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Killer Instinct-Season 3</title><category>EVO</category><category>Features</category><category>Iron Galaxy</category><category>Killer Instinct</category><category>Killer Instinct Season 3</category><category>Play Play</category><category>Rareware</category><category>Street Fighter V</category><category>Xbox One</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 28 May 2016 20:07:42 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/5/28/ppr-presents-play-play-killer-instinct-season-3.html</link><guid isPermaLink="false">417550:4588524:35700584</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35700584.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Overwatch</title><category>Blizzard Entertainment</category><category>Features</category><category>Heroes of The Storm</category><category>Holy shit where did this come from?</category><category>Overwatch</category><category>Play Play</category><category>Xbox One</category><category>beta</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 28 May 2016 19:36:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/5/28/ppr-presents-play-play-overwatch.html</link><guid isPermaLink="false">417550:4588524:35700575</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35700575.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Hyper Light Drifter</title><category>A Link To The Past</category><category>Features</category><category>Heart Machine</category><category>Holy Shit there's a gun?</category><category>Hyper Light Drifter</category><category>Indie Games</category><category>Play Play</category><category>hella indie</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 15 May 2016 19:08:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/5/15/ppr-presents-play-play-hyper-light-drifter.html</link><guid isPermaLink="false">417550:4588524:35687808</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35687808.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Captain Toad's Treasure Tracker</title><category>Captain Toad's Treasure Tacker</category><category>Features</category><category>Play Play</category><category>Puzzle</category><category>Super Mario 3D World</category><category>Wii U</category><category>this shit is adorable</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 15 May 2016 18:57:58 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/5/15/ppr-presents-play-play-captain-toads-treasure-tracker.html</link><guid isPermaLink="false">417550:4588524:35687801</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35687801.xml</wfw:commentRss></item><item><title>QCF: Ray Gigant Review</title><category>Acctil</category><category>Bamco</category><category>Dungeon RPG</category><category>Namco Bandai</category><category>PlayStation Vita</category><category>QCF Reviews</category><category>Ray Gigant</category><category>You know you've seen most of this before</category><dc:creator>EdTremblay</dc:creator><pubDate>Sun, 15 May 2016 04:09:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/5/15/qcf-ray-gigant-review.html</link><guid isPermaLink="false">417550:4588524:35676015</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Ray Gigant.png?__SQUARESPACE_CACHEVERSION=1463126218887" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1463126250542" alt="" /></span></span>he Dungeon RPG has been around for a very long time. Games like Might and Magic on yesterday's Personal Computer might have cemented the sub-genre long before today's gaming environment but these days, the PlayStation Vita is where it's at from some dungeon-crawling goodness. Games such as Operation Abyss, Demon Gaze and many more have given players a lot of choice for their Dungeon-crawling needs, with mixed results. Acctil's Ray Gigant aims to take a heavy stab at the genre, but is it worth a second glance?</p>
<p>Well, that's very hard to say&mdash;Ray Gigant charges out of the gate with a huge number of anime and RPG tropes practically oozing all over the place. Giant catastrophe in Tokyo and abroad at the hands of giant monsters, check, central character that gets caught up but survives said catastrophe, check; how about some Living jewelry that prevented his certain demise? Check. Cast of by-the-book characters and archtypes, we&rsquo;ll throw on another check. Or what about being saved by a post-apocalyptic organization looking to eradicate an enemy menace, that&rsquo;s a big check right there.</p>
<p>And it happens to be a high school even, Double-check&mdash;it goes on and on and on.</p>
<p>I'm sure if layers haven&rsquo;t experienced much in the line of Japanese RPGs or anime in the last, oh, 20 years, seeing all of these typical elements with fresh eyes and no previous experience might enthrall them. For the rest of us, reactions could range from single eyebrow lifting to optical nerve injuring eye rolls, and the story notwithstanding, what can we expect from the actual gameplay?</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35676015.xml</wfw:commentRss></item><item><title>QCF: Star Fox Zero</title><category>Amiibo</category><category>FOOOOOOOX!</category><category>Nintendo</category><category>QCF Reviews</category><category>Rail Shooter</category><category>Relax it's awesome</category><category>Star Fox Zero</category><category>Wii U</category><dc:creator>EdTremblay</dc:creator><pubDate>Sun, 15 May 2016 03:28:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/5/14/qcf-star-fox-zero.html</link><guid isPermaLink="false">417550:4588524:35674069</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Starfox Zero.png?__SQUARESPACE_CACHEVERSION=1463124948433" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-L.png?__SQUARESPACE_CACHEVERSION=1463124988272" alt="" /></span></span>et's just get this out of the way before we get going: You know what the Wii U is? Yes, that's right, it's its own thing. As far as the gaming landscape these days goes, all you typically need to get the best gaming has to offer is either one of Sony's or Microsoft's gaming boxes and a PC. But what if you want something a little more lighthearted? A little different? Well, that's where the Wii U comes in.</p>
<p>And you really don&rsquo;t get a Wii U unless you're both ready and willing to play games the way Nintendo envisions them. Oftentimes, that includes using the technology that they have based their system around; which in this case&mdash;that would be the Game Pad.</p>
<p>If you don&rsquo;t like the idea of motion controls or tablet-style gameplay, then ignore this review, because you shouldn't have a Wii U to begin with. With all of that said, Nintendo still manages to irritate me quite a bit, but when it comes to Star Fox, nothing keeps me from my fix.</p>
<p>You may have seen various pieces from around the interwebs; specifically from larger publications which, for all intents and purposes, shall remain nameless&mdash;claiming that Star Fox Zero is nigh-unplayable, that there's just so much busted about the game that it's not worth even a casual glance. Well, you can all just relax already, because Star Fox Zero is good&mdash;very good, in fact. Maybe even great, but we'll have to look a little deeper to see if that's an adequate description of Nintendo's sixth (released) core entry to the series.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35674069.xml</wfw:commentRss></item><item><title>QCF: Dark Souls III</title><category>Bloodborne</category><category>Dark Souls</category><category>Dark Souls III</category><category>From Software</category><category>Hidetaka Miyazaki</category><category>More Dying Y'all</category><category>Namco Bandai</category><category>QCF Reviews</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sat, 14 May 2016 09:06:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/5/14/qcf-dark-souls-iii.html</link><guid isPermaLink="false">417550:4588524:35681886</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Dark Souls III.png?__SQUARESPACE_CACHEVERSION=1463127511860" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-H.png?__SQUARESPACE_CACHEVERSION=1463127540282" alt="" /></span></span>idetaka Miyazaki&rsquo;s saga of &ldquo;Souls&rdquo; titles has left quite an impact upon the benchmark of action games, and the expectations held of its caliber&mdash;it&rsquo;s almost inspired its own sort of sub-genre of gaming. With inspired contemporaries even garnering a modicum of success, it&rsquo;s no wonder that Dark Souls III was announced so quickly, coming hot off the heels of From Software&rsquo;s collaboration with Sony on the PS4 exclusive, Bloodborne.</p>
<p>Being as this is technically the fifth go-around, one has to think upon whether or not so many entries might potentially dilute the charm that make these games so exciting, and risk the danger of recycling familiar the same dynamics under a simple fresh coat of paint.</p>
<p>You&rsquo;d be half right, but mostly wrong (don&rsquo;t make me explain the math on that one, just read what I have to say) because while the familiarity of the venture is slightly fatiguing, the rush that the gameplay is famous for delivering is ever potent. Not to worry though; Dark Souls III has plenty of new features to really give this sequel the kick in you the ass that you wanted from it from the get go, and the adrenaline keeps freshness rolling from start to finish to boot.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35681886.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Miitomo</title><category>Android</category><category>Features</category><category>Google Play</category><category>Miitomo</category><category>Nintendo</category><category>This shit is insane</category><category>Wii U</category><category>iOS</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 13 May 2016 19:38:57 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/5/13/ppr-presents-play-play-miitomo.html</link><guid isPermaLink="false">417550:4588524:35686587</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35686587.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 150 - RefRain ~Prism Memories~</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Prism Memories</category><category>RebRank</category><category>RefRain</category><category>Vertical</category><category>character out the wazoo</category><category>deep scoring</category><category>degica games</category><category>hella indie</category><category>super sweet</category><dc:creator>Team Düo</dc:creator><pubDate>Fri, 13 May 2016 12:02:34 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/5/13/bullet-heaven-hd-episode-150-refrain-prism-memories.html</link><guid isPermaLink="false">417550:4588524:35685451</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-D.png?__SQUARESPACE_CACHEVERSION=1463338891652" alt="" /></span></span>egica is back with more shooting goodness from across the Pacific. Annunced at PAX East, RefRain ~Prism Memories~ is a vertical shooter with some really cool features and deep scoring mechanics. How does it stack up? &nbsp;</p>
</div>
<div></div>
<div style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/Ib_Ps2RwtiQ" frameborder="0" allowfullscreen></iframe></div>
<div>
<p>&nbsp;</p>
<p>** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>
</div>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35685451.xml</wfw:commentRss></item><item><title>QCF: Pokkén Tournament</title><category>EVO</category><category>Fighting Games</category><category>Namco Bandai</category><category>Pokkén Tournament</category><category>Pokémon</category><category>QCF Reviews</category><category>Tekken</category><category>Wii U</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 13 May 2016 07:13:51 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/5/13/qcf-pokken-tournament.html</link><guid isPermaLink="false">417550:4588524:35685316</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Pokken Tournament.png?__SQUARESPACE_CACHEVERSION=1463338979792" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1463339010540" alt="" /></span></span>&nbsp;think it&rsquo;s safe to say that by this point, no one who isn&rsquo;t familiar with the concept of Pok&eacute;mon, even by a little bit, is a stranger to the vast expanses of its giant monster filled world. We&rsquo;ve extensively covered the various spin-off titles offered by the series, but there was always one particular genre of game that was strangely missing from the lineup of titles billed around battling collectible monsters with another; a competitive fighting game.</p>
<p>In a collaboration with Bandai Namco and The Pok&eacute;mon Company, one of the most ambitious spin-offs in the franchise has now broken ground onto the Wii U with Pokk&eacute;n Tournament, a project that was headed by the same force responsible for Tekken. The potential here sounds like a match that&rsquo;s worthy of Helix Fossil&rsquo;s praise, but Namco Bandai&rsquo;s track record with Tekken and other collaborative efforts (*cough TEKKEN VERSUS STREET FIGHTER) has been a little to spotty not be worried.</p>
<p>It&rsquo;s definitely not as complex, or as deep as the as the source material that it stems from, but the fighting engine at work, but it is built with just the right blend of accessibility and frenetic adrenaline to please both fighting game gurus, and Pok&eacute;fanatics alike.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35685316.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 149 - 1917: The Alien Invasion</title><category>1917: The Alien Invasion</category><category>Andrade Games</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Das Volksflugzeug</category><category>Sky Jalopy</category><dc:creator>Team Düo</dc:creator><pubDate>Tue, 10 May 2016 14:22:32 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/5/10/bullet-heaven-hd-episode-149-1917-the-alien-invasion.html</link><guid isPermaLink="false">417550:4588524:35682073</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-C.png?__SQUARESPACE_CACHEVERSION=1463340390905" alt="" /></span></span>ould first-world-war airpower tae on an alien menace? It takes less time to drive these days than to fly in one of those old sky jalopies, but Andrade Games' 1917: The Alien Invasion might just hold the answer to this burning question. How does this "Memorization Bullet Hell" shooter stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/qBK2CBpyD6I" frameborder="0" allowfullscreen></iframe></p>
<p>** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35682073.xml</wfw:commentRss></item><item><title>Bullet Heaven EX, Episode 27 - Galak-Z: The Void</title><category>17Bit</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>DLC</category><category>Galak-Z</category><category>Golden Zonky</category><category>Serraxor</category><category>The Void</category><category>roguelike</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 10 May 2016 02:26:41 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/5/9/bullet-heaven-ex-episode-27-galak-z-the-void.html</link><guid isPermaLink="false">417550:4588524:35681736</guid><description><![CDATA[<div id="_mcePaste"><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-H.png?__SQUARESPACE_CACHEVERSION=1463340241485" alt="" /></span></span>ey Everyone!<div id="_mcePaste"><a href="https://youtu.be/WBJQMAMd8V8">In Episode 140</a>, we took a look at Galak-Z: The Dimensional, a roguelike space shooter with all kinds of personality. As it turns out, Season 5 of the game has ceased to be, transforming instead into the infinite score chaser, The Void. How does this newest FREE DLC for Galak-Z stack up?&nbsp;</div>
</div>
<div></div>
<div></div>
<div style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/v7i1P2MzqPg" frameborder="0" allowfullscreen></iframe></div>
<div></div>
<div>
<p>** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>
</div>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35681736.xml</wfw:commentRss></item><item><title>Bullet Heaven #147 Double Feature - Strike Witches: Hakugin no Tsubasa</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Fanservice ho!</category><category>Hakugin no Tsubasa</category><category>Horizontal</category><category>Shmup</category><category>Strike Witches</category><category>Twin Stick Shootin'</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 27 Apr 2016 04:02:33 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/4/27/bullet-heaven-147-double-feature-strike-witches-hakugin-no-t.html</link><guid isPermaLink="false">417550:4588524:35671430</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1463340576788" alt="" /></span></span>nime licensed games are often of the RPG or Visual Novel type these days. That's not to say that others don;t exist, far from it. But often, the Visual Novel style will bleed heavily into the other genre in question. Strike Witches: Hakugin no Tsuabasa is one such game... but as a super light-on-story, fanservice-heavy property to begin with, how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/UiHl_ytfzRc" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/9gpG-eDr6KA" frameborder="0" allowfullscreen></iframe></p>
<p>** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35671430.xml</wfw:commentRss></item><item><title>Bullet Heaven EX, Episode 25 - Dariusburst CS DLC: Sega Pack</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Dariusburst CS</category><category>Fantasy Zone</category><category>Galaxy Force II</category><category>Sega</category><category>Space Harrier</category><category>endless awesome</category><category>epic shmupness</category><dc:creator>Team Düo</dc:creator><pubDate>Sat, 23 Apr 2016 07:14:08 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/4/23/bullet-heaven-ex-episode-25-dariusburst-cs-dlc-sega-pack.html</link><guid isPermaLink="false">417550:4588524:35668407</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1463340461067" alt="" /></span></span>n EX Episode 24, we took a look at the Taito DLC pack for Dariusburst CS. It featured an amazing amount of content and some truly great BGM tracks, not to mention a low price tag, all things considered. Now it's time for round 2, featuring three DLC packs of the Sega variety! How do they stack up? Let's take a look! &nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/e8XA0rR9TB0" frameborder="0" allowfullscreen></iframe></p>
<p>** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35668407.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 146 - Senko no Ronde DUO</title><category>'Senko no Ronde</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Fighting Games</category><category>G.Rev</category><category>REGION LOCKED Y'ALL</category><category>Xbox 360</category><category>shmup fusion</category><dc:creator>Team Düo</dc:creator><pubDate>Sat, 23 Apr 2016 07:06:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/4/23/bullet-heaven-hd-episode-146-senko-no-ronde-duo.html</link><guid isPermaLink="false">417550:4588524:35668404</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1463340461067" alt="" /></span></span>n episode 55 of Bullet Heaven HD, we took a look at Wartech: Senko no Ronde on the Xbox 360. As a solid mashup of both a bullet hell shooter and a versus fighter, we enjoyed it quite a bit, despite its clunky controls. Senko no Ronde Duo followed up the original in 2010... but is it better? Let's take a closer look. &nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/ch3mX3b7NV4" frameborder="0" allowfullscreen></iframe></p>
<p>** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35668404.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Transformers Devastation</title><category>Catie's here to educate y'all</category><category>Features</category><category>Fuck my abillity to drive</category><category>Play Play</category><category>Transformers Devastation</category><category>Xbox One</category><category>action games</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 08 Apr 2016 23:32:42 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/4/8/ppr-presents-play-play-transformers-devastation.html</link><guid isPermaLink="false">417550:4588524:35656463</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35656463.xml</wfw:commentRss></item><item><title>PPR at GDC 16!</title><category>GDC 16</category><category>HTC Vive</category><category>Indie Games</category><category>Miitomo</category><category>NX</category><category>Nintendo</category><category>Oculus Rift</category><category>Oculus Touch</category><category>PlayStation VR</category><category>Podcast</category><category>VR</category><category>hella indie games</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 08 Apr 2016 23:12:03 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/4/8/ppr-at-gdc-16.html</link><guid isPermaLink="false">417550:4588524:35656456</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GDC 16 Main Banner 8.png?__SQUARESPACE_CACHEVERSION=1460157268400" alt="" /></span></p>
<p><strong style="font-size: 250%;">I</strong>ncoming; we&rsquo;ve got a late podcast from PPR, and for that; we sincerely apologize, but just know that we&rsquo;re still here, we&rsquo;re still kicking, and that&rsquo;s never going to stop.</p>
<p>So GDC, George went there, and he played a TON of stuff; mostly shit that transported him to immersive worlds through the use of various gaudy headwear tech options that were strapped to his dumb dome. Stuff like Oculus Rift, PlayStation VR, HTC Vive, Idealswift, and more in this special GDC recap.</p>
<p>Tons of other game talk too, especially Nintendo, and the debut of their app, Miitomo, some <em>Batman V Superman </em>talk, and all those shitty NX leaks that we all had fun with dissecting. What are y&rsquo;all waiting for? Give it a listen!</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GDC_16.mp3" type="audio/mpeg" length="84879046"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35656456.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Bullet Heaven HD, Episode 145 - Space Moth DX</title><category>1CC Games</category><category>Black Shell Media</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Cave-INSPIRED</category><category>PC</category><category>Space Moth DX</category><category>not the ripoff you think it is DAMMIT</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 31 Mar 2016 11:59:41 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/3/31/bullet-heaven-hd-episode-145-space-moth-dx.html</link><guid isPermaLink="false">417550:4588524:35649460</guid><description><![CDATA[<div id="_mcePaste"><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-C.png?__SQUARESPACE_CACHEVERSION=1460157895772" alt="" /></span></span>ave-inspired shooting games on PC are going head to head with the real deal on Steam, and have been for a bit of time now. Space Moth DX is a super retro, cave-inspired shooting game that promises to hold shmuppers over to the next big Cave Steam release... but how does it stack up? &nbsp;</div>
</div>
<div></div>
<div style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/CU3Mqk6TfQ0" frameborder="0" allowfullscreen></iframe></div>
<div style="text-align: center;"></div>
<div style="text-align: center;">
<p style="text-align: left;">** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>
</div>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35649460.xml</wfw:commentRss></item><item><title>Bullet Heaven EX, Episode 24 - Dariusburst CS DLC: Taito Pack</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Dariusburst CS</category><category>Galactic Attack</category><category>Layer Section</category><category>Night Striker</category><category>Rayforce</category><category>Taito</category><dc:creator>EdTremblay</dc:creator><pubDate>Sat, 26 Mar 2016 16:07:37 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/3/26/bullet-heaven-ex-episode-24-dariusburst-cs-dlc-taito-pack.html</link><guid isPermaLink="false">417550:4588524:35646022</guid><description><![CDATA[<div><p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1460157305057" alt="" /></span></span>n episode 143 of Bullet Heaven HD, we took a look at the massive Dariusburst CS, which boasted an incredible 3000+ stages and wide array of ships. With three more new ships (of a total of six) now playable in an all-new mode which, in itself, has over 100 more stages over the course of three DLC packs, just how does this DLC stack up?</div>
<div></div>
<div style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/GQ3t7SpUR_8" frameborder="0" allowfullscreen></iframe></div>
<div style="text-align: center;"></div>
<div style="text-align: left;">
<p>** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>
</div>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35646022.xml</wfw:commentRss></item><item><title>GDC 16: Best of IGF Pavilion</title><category>Beglitched</category><category>Cibele</category><category>Features</category><category>GDC 16</category><category>IGF Awards</category><category>IGF Finalists</category><category>Panoramical</category><category>Pitfall Planet</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sat, 19 Mar 2016 19:28:50 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/3/19/gdc-16-best-of-igf-pavilion.html</link><guid isPermaLink="false">417550:4588524:35640055</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GDC 16 MAIN BANNER 7.png?__SQUARESPACE_CACHEVERSION=1458415986521" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1458416060835" alt="" /></span></span>he 18<sup>th</sup> annual IGF has now come and gone, and with all the buzz about VR, and new networking, it&rsquo;s comforting to know that the IGF Pavilion is still getting plenty of love from the attendees that&rsquo;re passing through. Some of the titles being showcased are ones we&rsquo;ve all become familiar with, and then there are the ones that were out of left field; the ones that proved that VR wasn&rsquo;t taking over the future of video games, and that there was plenty of steam left within the creative bank of design towards games.</p>
<p>Here are some of my favorite experiences with my time at the IGF Pavilion.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35640055.xml</wfw:commentRss></item><item><title>GDC 16: Trying out the final Oculus Rift and Touch before launch!</title><category>Features</category><category>GDC 16</category><category>March 28th launch date</category><category>Oculus Rift</category><category>Oculus Touch</category><category>VR</category><category>VR Real Sports</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 17 Mar 2016 22:19:59 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/3/17/gdc-16-trying-out-the-final-oculus-rift-and-touch-before-lau.html</link><guid isPermaLink="false">417550:4588524:35638870</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GDC 16 MAIN BANNER 6.png?__SQUARESPACE_CACHEVERSION=1458253355145" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-S.png?__SQUARESPACE_CACHEVERSION=1458253393492" alt="" /></span></span>o, even as we approach the official release of the Oculus, we can&rsquo;t deny the sticker shock of its price and hardware requirements that we&rsquo;ve all been talking about since the last holiday&mdash;it&rsquo;s still kind of a big deal.</p>
<p>However that may be though, there&rsquo;s no denying the allure and technical performance of the finalized set in action. As I made my way towards the Oculus exhibit at GDC 16, I went with the baited hopes that the experience would be able to convince me that this peripheral was going to be worth everything that its eventual price of admission will make it out to be.</p>
<p>I can be honest, I still haven&rsquo;t arrived to a conclusion about that, but I can tell you this&mdash;The Oculus Rift and Touch is pretty fucking rad, and definitely better than any previous iteration of the tech that I&rsquo;ve seen before.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35638870.xml</wfw:commentRss></item><item><title>GDC 16: Getting face time with the PlayStation Morpheus</title><category>Features</category><category>GDC 16</category><category>PS VR Worlds</category><category>PlayStation Morpheus</category><category>Playstation 4</category><category>REZ Infinite</category><category>VR</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 17 Mar 2016 19:09:37 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/3/17/gdc-16-getting-face-time-with-the-playstation-morpheus.html</link><guid isPermaLink="false">417550:4588524:35638680</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GDC 16 MAIN BANNER 5.png?__SQUARESPACE_CACHEVERSION=1458241929507" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-L.png?__SQUARESPACE_CACHEVERSION=1458241979511" alt="" /></span></span>et&rsquo;s face it folks, the hip new trend to hit video games this generation is most definitely VR; the future of games is starting to sound like it&rsquo;s not all that promising unless you&rsquo;re doing it with some techno ski mask strapped to your face.</p>
<p>Between issues like the stability of the hardware&rsquo;s performance to the very accessibility of admission to it, VR is saddled with a quite a hurdle to overcome if it has any hopes of being successful in the public eye.</p>
<p>It would appear that Sony has taken these obstacles into account however, and has adapted their Project Morpheus accordingly in order to best appeal to the sensibilities of the average game consumer.</p>
<p>I finally got the opportunity at this GDC to sit down at the Sony booth and put this thing on my face, and I have to admit, this new future of VR is looking bright for Sony if they keep up what they&rsquo;re doing with the Morpheus.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35638680.xml</wfw:commentRss></item><item><title>GDC 16: The best of the Indie Mega Booth</title><category>C-Wars</category><category>Features</category><category>GDC 16</category><category>Oneshot</category><category>Semispheres</category><category>Steam Greenlight</category><category>We are Chicago</category><category>indie mega booth</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 17 Mar 2016 00:15:42 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/3/16/gdc-16-the-best-of-the-indie-mega-booth.html</link><guid isPermaLink="false">417550:4588524:35638070</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GDC 16 MAIN BANNER 4.png?__SQUARESPACE_CACHEVERSION=1458173983545" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-U.png?__SQUARESPACE_CACHEVERSION=1458174254593" alt="" /></span></span>pon writing this very intro to my coverage of this year&rsquo;s piece to the Indie Mega Booth, I&rsquo;ve realized that this is my eighth time covering this spectacle. While this may not seem like much in hind sight, it&rsquo;s incredibly fascinating to me that this exhibit continually manages to not only get bigger with the subsequent event it visits, but by each and every venue that it&rsquo;s hosted at as well.</p>
<p>It never ceases to amaze me just what I&rsquo;ll find at the Indie Mega Booth either, I&rsquo;m always reassured with this sense self-fulfilling prophecy of relief within the industry that I&rsquo;ll come away with these new fresh. And innovative experiences that&rsquo;ll be sure to impress me.</p>
<p>Here are some of the games that gave me that sort of feeling at the IMB.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35638070.xml</wfw:commentRss></item><item><title>GDC 16: Mixing it up at the 5th Annual MIX</title><category>Features</category><category>GDC 16</category><category>Indie Games</category><category>Media Indie Exchange</category><category>Okhlos</category><category>Paradise Never</category><category>The MIX</category><category>Ultimate Chickenhorse</category><category>VIDEOBALL</category><category>hella indie</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 15 Mar 2016 22:35:28 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/3/15/gdc-16-mixing-it-up-at-the-5th-annual-mix.html</link><guid isPermaLink="false">417550:4588524:35636967</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GDC 16 MAIN BANNER 3.png?__SQUARESPACE_CACHEVERSION=1458081670759" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1458081712514" alt="" /></span></span>s GDC celebrates its 30<sup>th</sup> anniversary, there&rsquo;s another event that&rsquo;s hit its 5<sup>th</sup> year of life with the conference and beyond&mdash;the Media Indie Exchange, or as we&rsquo;ve come to affectionately refer to it, The MIX.</p>
<p>A host of developers and media hover around the cavalcade of new indie games to get featured throughout the offices of IGN, all buzzy and tingly from the adult concessions of the hour. It&rsquo;s a great event to check out some of the latest offerings from the indie dev community, and like any event; I took the opportunity to walk through the aisles to play everything I could.</p>
<p>Here are some of the games that really caught my attention; I&rsquo;m ready to hype y&rsquo;all through some cool shit.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35636967.xml</wfw:commentRss></item><item><title>GDC 16: Celebrating the teamwork of Keep Talking &amp; Nobody Explodes</title><category>Asymmetrical Cooperative Play</category><category>BOOM</category><category>Ben Kane</category><category>Features</category><category>GDC 16</category><category>Keep Talking &amp; Nobody Explodes</category><category>Steel Crate Games</category><category>cooperative play</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 15 Mar 2016 18:28:15 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/3/15/gdc-16-celebrating-the-teamwork-of-keep-talking-nobody-explo.html</link><guid isPermaLink="false">417550:4588524:35636686</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GDC 16 MAIN BANNER 2.png?__SQUARESPACE_CACHEVERSION=1458066946195" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1458066984279" alt="" /></span></span>n spite of all the hype-train madness that VR has brought upon the gaming scene, the potential there is genuinely exciting, and nothing proves that more than the indie title Keep Talking &amp; Nobody Explodes. One of the lead members of the development team, Ben Kane, of Steel Crate Games, took to the stage to discuss the approach they took with the game, and why the asymmetrical cooperation elements of it transcend the concept of simply playing a game itself.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35636686.xml</wfw:commentRss></item><item><title>GDC 16: Examining the importance of Game Balance</title><category>Destiny</category><category>Features</category><category>GDC 16</category><category>Game Balance</category><category>Game Design</category><category>Game Development</category><category>Indie Games</category><category>The Division</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 14 Mar 2016 23:32:23 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/3/14/gdc-16-examining-the-importance-of-game-balance.html</link><guid isPermaLink="false">417550:4588524:35636093</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GDC 16 MAIN BANNER 1.png?__SQUARESPACE_CACHEVERSION=1457998419753" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1457998460573" alt="" /></span></span>he invisible metrics that operate behind the scenes of a game are arguably the most important aspects behind its design, because let&rsquo;s face it; developers can have the coolest idea for a title on paper, but the magic won&rsquo;t happen until it&rsquo;s properly coded with all the information it needs to successfully work.</p>
<p>This is a topic of design that Game Design Professor Ian Schreiber cites to be criminally overlooked, and has taken it upon himself to make GDC 16 the ideal platform to share his views, and their significance in the ever-changing landscape of video games.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35636093.xml</wfw:commentRss></item><item><title>Bullet Heaven EX, Episode 23 - Deathsmiles Revisited</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Cave</category><category>DEGICA</category><category>Deathsmiles</category><category>Horizontal</category><category>No Lolis here only Angels</category><category>PC</category><category>Shmup</category><category>Steam</category><category>Xbox 360</category><category>Yoko</category><dc:creator>Team Düo</dc:creator><pubDate>Mon, 14 Mar 2016 13:40:50 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/3/14/bullet-heaven-ex-episode-23-deathsmiles-revisited.html</link><guid isPermaLink="false">417550:4588524:35635541</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1460158750167" alt="" /></span></span>n episode 86 of Bullet Heaven HD, we took a look at Deathsmiles, am occult-themed, gothic-lolita styled danmaku shooter from cave with gameplay cues straight out of games like Side Arms and Formation Z. We seriously dug it, and now it's available on Steam, &nbsp;thanks to Degica Games! Just how does it hold up?</p>
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<div style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/cfEhjZmokXE" frameborder="0" allowfullscreen></iframe></div>
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<p>&nbsp;<br />** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>
</div>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35635541.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 144 - Vector Strain</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Omnidream Creations</category><category>Shmup</category><category>TATE</category><category>Vector Strain</category><category>Vertical</category><category>a little boring tho guys</category><category>hella indie</category><dc:creator>Team Düo</dc:creator><pubDate>Sun, 13 Mar 2016 03:49:47 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/3/12/bullet-heaven-hd-episode-144-vector-strain.html</link><guid isPermaLink="false">417550:4588524:35634791</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1460158932726" alt="" /></span></span>e've been on hiatus for way longer than we should have. But how do we get back into the swing of things? Vector strain might hold the answer... but is it worth your time otherwise?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/PfUPekVz3tI" frameborder="0" allowfullscreen></iframe></p>
<p>** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35634791.xml</wfw:commentRss></item><item><title>Love is Over, but that's OK: Afterthoughts on Catherine</title><category>Atlus</category><category>Catherine</category><category>Features</category><category>Infidelity</category><category>Love</category><category>Valentine's Day</category><category>but also do what's right for you</category><category>do what's right</category><category>life lesson</category><category>sheep</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sat, 05 Mar 2016 02:49:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/3/4/love-is-over-but-thats-ok-afterthoughts-on-catherine.html</link><guid isPermaLink="false">417550:4588524:35628490</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/Catherine feature banner.png?__SQUARESPACE_CACHEVERSION=1567457439696" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1567457468334" alt="" /></span></span>he connotation behind a calendar date that celebrates the idea of sharing a romantic union with someone gets more crippling by the year to those who don&rsquo;t have that privilege. Honestly, I blame a lot of that on this new, invisible layer of social pressure that&rsquo;s been introduced by the internet, and the steadily increasing exposure it&rsquo;s given to the holiday in this tech-addicted generation.</p>
<p>Now, full disclosure; this feature doesn&rsquo;t stem out of any kind of resentment over the relationship I just recently got out of shortly after Valentine&rsquo;s, but I&rsquo;d be lying if I didn&rsquo;t say that it did help inspire the idea for the feature. I mean, I wasn&rsquo;t really all that happy in it after the &ldquo;butterflies&rdquo; settled, and well, considering the experience I've had being single too, I felt like I had an obligation to call out the negative stigma attached to the status quo, because I think it&rsquo;s bull shit&mdash;you can totally be happy when you&rsquo;re single.</p>
<p>In fact, I think people can live healthy, fruitful lives being single, and this outlook gets lost in some sort fearful crossfire between what you perceive is best for you, and what others may perceive is best for you&mdash;it&rsquo;s bogus.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35628490.xml</wfw:commentRss></item><item><title>QCF: Megadimension Neptunia VII</title><category>Idea Factory</category><category>NEP-NEP SHIOH!</category><category>QCF Reviews</category><category>fanservice up the almost literal wazoo</category><category>megadimension</category><category>neptunia</category><dc:creator>EdTremblay</dc:creator><pubDate>Sat, 05 Mar 2016 02:15:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/3/4/qcf-megadimension-neptunia-vii.html</link><guid isPermaLink="false">417550:4588524:35613245</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF megadimension neptunia VII.png?__SQUARESPACE_CACHEVERSION=1457144005860" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1457144089726" alt="" /></span></span>t was really all just a matter of time. After a long run between the PlayStation 3, Vita and Steam with a huge array of games, versions, re-releases and spinoffs well into the double-digits, Idea Factory's Hyperdimension Neptunia series has finally made its way to the PlayStation 4 for a new generation with Megadimension Neptunia VII (pronounced V-2). I've been around the block with a huge number of these games, so I was ready for a game that was more or less par for the course.</p>
<p>But is it; in a word, no&mdash;quite the opposite in fact.</p>
<p>Megadimension Neptunia has evolved the series into something pretty special actually. New cast members, new gameplay mechanics, a more manageable difficulty and a fun plot contribute to what I have to say is the best Neptunia game there is to date. How could this be? Let's take a deeper look.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35613245.xml</wfw:commentRss></item><item><title>QCF: Umihara Kawase Trilogy</title><category>Agatsuma</category><category>DEGICA</category><category>QCF Reviews</category><category>Sayonara</category><category>Shun</category><category>Steam</category><category>Umihara Kawase</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 02 Mar 2016 15:56:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/3/2/qcf-umihara-kawase-trilogy.html</link><guid isPermaLink="false">417550:4588524:35618885</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Umihara Kawase Trilogy.png?__SQUARESPACE_CACHEVERSION=1456880057738" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1456880190684" alt="" /></span></span>n a lot of ways, action platformers were the first-person-shooters of the 16 bit era. There were really only one, or two franchises that arguably hit it big though, and most of the others were&hellip; kinda dumb.</p>
<p>But, every now and again, one of them defied expectations and turns out to be something really neat. Umihara Kawase (Super Famicom), its sequel, Umihara Kawase Shun (PSone) and Sayonara Umihara Kawase (3DS) definitely fall into the latter category, but remained as Asia exclusive releases until their recent Steam emergence by Agatsuma (and subsequently, Degica.) So how does this classic platforming series stand the test of time?</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35618885.xml</wfw:commentRss></item><item><title>QCF: Street Fighter V</title><category>Capcom</category><category>Holy Shit was this rushed</category><category>Look forward to all those March Updates</category><category>PS4</category><category>QCF Reviews</category><category>Steam</category><category>Street Fighter</category><category>Street Fighter IV</category><category>Street Fighter V</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 29 Feb 2016 23:43:11 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/2/29/qcf-street-fighter-v.html</link><guid isPermaLink="false">417550:4588524:35624391</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Street Fighter V.png?__SQUARESPACE_CACHEVERSION=1456875893070" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1456876106345" alt="" /></span></span>hen Street Fighter IV was initially released, it far exceeded all expectations among its casual and hardcore fans&mdash;and even then, it didn&rsquo;t last long before Capcom squandered a majority of that good will, with some ill-advised decisions towards the direction of the entry, and it&rsquo;s content.</p>
<p>Decisions that have prompted the brand to take a different path with the fifth entry, a path that will better speak to the modern sensibilities of content expansion for games today.</p>
<p>Sadly though, Capcom screwed the pooch right out of the gate on this one, and the results make for a solid core game, that&rsquo;s trapped within a lazy framework that does very little to drive the engagement factor of that core&mdash;something that feels oddly unfinished, and rushed.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35624391.xml</wfw:commentRss></item><item><title>PPR 99</title><category>Apparently Andrew like Arby's</category><category>Arby's</category><category>Gone Home</category><category>LA Noire</category><category>Lupe Fiasco</category><category>Podcast</category><category>Project X Zone 2</category><category>Street Fighter V</category><category>The Walking Dead</category><category>Twinbee</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 28 Feb 2016 21:35:10 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/2/28/ppr-99.html</link><guid isPermaLink="false">417550:4588524:35623247</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 99 art.png?__SQUARESPACE_CACHEVERSION=1456695418234" alt="" /></span></p>
<p><strong style="font-size: 250%;">F</strong>ebruary can be many things; the home of Valentine&rsquo;s Day, named after the saint who loved birds, and hated Pagans&mdash;or it&rsquo;s the month that precedes one of the more eventful game release schedules of the year, your pick.</p>
<p>We here at PPR however, have decided to riff off the theme of love from Valentine&rsquo;s instead, and talk about the aspect of sharing the experience of playing video games with your significant other, and what games we think would be ideal for that sort of social union.</p>
<p>It&rsquo;s <em>Personal</em> Pause Radio up in here, and it&rsquo;s a fun episode; we also talk at length about Arby&rsquo;s, <em>Street Fighter V</em>, Lupe Fiasco, <em>Unravel</em>, <em>Pocket Mortys</em>, <em>Umihara Kawase</em> Trilogy, <em>Gravity Rush Remastered</em>, <em>Project X Zone</em>, Kanye West, and more.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_99.mp3" type="audio/mpeg" length="121249959"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35623247.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Play Play: Tony Hawk's Pro Skater 5</title><category>Features</category><category>Fuck this is bad</category><category>Fuck this shit so hard</category><category>Play Play</category><category>Skateboarding</category><category>THPS5</category><category>Tony Hawk's Pro Skater 5</category><category>Why couldn't have this been good?</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 11 Feb 2016 20:06:19 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/2/11/ppr-presents-play-play-tony-hawks-pro-skater-5.html</link><guid isPermaLink="false">417550:4588524:35609191</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35609191.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: WWE 2K16</title><category>2K</category><category>Features</category><category>I just wish it was better</category><category>Kevin Owens</category><category>Pro Wrestling</category><category>Pro Wrestling Video Games</category><category>Seth Rollins</category><category>WWE</category><category>WWE2K16</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 11 Feb 2016 19:56:03 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/2/11/ppr-presents-play-play-wwe-2k16.html</link><guid isPermaLink="false">417550:4588524:35609181</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35609181.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Rocket League</title><category>Car Soccer</category><category>Features</category><category>Indie Games</category><category>Playstation 4</category><category>Psyonix</category><category>Rocket League</category><category>Steam Controller</category><category>Top Gear</category><category>hella indie</category><category>it's a real thing too</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 07 Feb 2016 22:32:50 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/2/7/ppr-presents-play-play-rocket-league.html</link><guid isPermaLink="false">417550:4588524:35605421</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35605421.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Brave Fencer Musashi</title><category>3D Platformers</category><category>Brave Fencer Musashi</category><category>Features</category><category>Play Play</category><category>Playstation</category><category>Square-enix</category><category>Tetsuya Nomura</category><category>That Gainax intro though</category><category>greeney peenie</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 05 Feb 2016 22:09:32 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/2/5/ppr-presents-play-play-brave-fencer-musashi.html</link><guid isPermaLink="false">417550:4588524:35604421</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35604421.xml</wfw:commentRss></item><item><title>QCF: Life is Strange: Episode 5: Polarized</title><category>Dontnod Entertainment</category><category>Life is Strange</category><category>Polarized</category><category>QCF Reviews</category><category>Time travelin' more like time rewinding</category><category>choices</category><category>dark</category><category>like darker than Dark Room</category><category>strong mature content</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 05 Feb 2016 03:12:52 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/2/4/qcf-life-is-strange-episode-5-polarized.html</link><guid isPermaLink="false">417550:4588524:35603419</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Life is Stange 5.png?__SQUARESPACE_CACHEVERSION=1454642656477" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1454642696061" alt="" /></span></span>&nbsp;guess that Ian Malcom, the Chaos Theorist of Jurassic Park said it best when he quipped at another character within the story, John Hammond, that Life, uhhhh, finds a way&hellip;</p>
<p>In the context of that story, this philosophy was used as a McGuffin to introduce tension. Tension that would lead the game through a series of events that steered the plot towards it&rsquo;s tragic turn within the penultimate chapter of this harrowing youth drama.</p>
<p>The subtitle &ldquo;Polarized&rdquo; most certainly lives up to its name, this entry will test your emotional constitution more than any other interactive experience would ever dare to.</p>
<p>I&rsquo;m not going to pull any punches here; the last episode walked a thin tight rope of taste when it came its depiction of disturbingly dark subject matter, so it was only a matter of time before the Finale would fail to discern the line between what&rsquo;s enthralling, and what&rsquo;s just plain disgusting.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35603419.xml</wfw:commentRss></item><item><title>PPR at the Movies: Nintendo Quest Review</title><category>Documentary</category><category>I really wanted to like this more</category><category>NES</category><category>Nintendo Quest</category><category>QCF Reviews</category><category>video game collecting</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 02 Feb 2016 01:15:11 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/2/1/ppr-at-the-movies-nintendo-quest-review.html</link><guid isPermaLink="false">417550:4588524:35600146</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR Nintendo Quest Review Banner.png?__SQUARESPACE_CACHEVERSION=1454375801186" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1454375841717" alt="" /></span></span>henever you talk to anyone about video games, and I mean anyone, no matter their walk of life, or intimacy with the pastime, there&rsquo;s one name that&rsquo;s bound to come up, and is easily one of the most notable consoles in gaming, even to this day&mdash;the Nintendo Entertainment System.</p>
<p>The reverence for Nintendo&rsquo;s 8-bit game box is a palpable force among both older, and youthful generations of game enthusiasts; which is why titles from its game library are still the among most sought after games to collect out of any other console out there.</p>
<p>Which brings us to one man, Jay Bartlett&mdash;a young adult dude who&rsquo;s attributed a great deal of his being to then influence and wonder that the NES has given him, straight out of London, Ontario.</p>
<p>So much so that he&rsquo;s teamed up with friend and independent film maker, Rob McCallum, to set out on what they call the social experiment of a lifetime. The pair sets their sights on collecting every NES game they can within 30 days, without the use of the internet, sticking exclusively with in-person transactions on a cross-country trip through the USA, and doing so all in a documentary they call, &ldquo;Nintendo Quest.&rdquo;</p>
<p>As far as a video game documentaries go, this premise is loaded with potential, tapping into a campaign that nearly anyone who&rsquo;s ever played a video game can identify with, to some extent.</p>
<p>Unfortunately, this is where the film fails to follow through.</p>
<p>We&rsquo;re set up for a journey with what we originally were lead to believe to be one with an underdog that&rsquo;s attempting the impossible, and what we&rsquo;re taken on instead is an underwhelming pursuit that barely sticks to its own outline of rules, and a protagonist that&rsquo;s really challenging to relate to.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35600146.xml</wfw:commentRss></item><item><title>My thoughts on That Dragon, Cancer</title><category>Features</category><category>Fuck cancer</category><category>Indie Games</category><category>Ouya</category><category>Steam</category><category>Support this game</category><category>That Dragon Cancer</category><category>The Greens</category><category>hella indie</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sat, 30 Jan 2016 03:08:21 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/1/29/my-thoughts-on-that-dragon-cancer.html</link><guid isPermaLink="false">417550:4588524:35598205</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/That Dragon Cancer Feature banner.png?__SQUARESPACE_CACHEVERSION=1454124180546" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1454124282645" alt="" /></span></span>&nbsp;spent my weekend building up the nerve to boot up That Dragon, Cancer on my Ouya, and never have I felt so anxious about something like this, in such a long time.</p>
<p>The memories from my very first encounter with the title are still burned into the back of my skull, for better or worse. Knowing that I would be playing this game in a critical capacity, only made the whole thing even more challenging&mdash;I mean, how exactly to you review a game that serves as an interactive retelling of a true story about two parents, doing their best to raise their terminally ill child?</p>
<p>The thought of quantifying the quality of this particular title under the conventional criteria of criticism felt demeaning to the message of hardship and love that its story was trying to express.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35598205.xml</wfw:commentRss></item><item><title>PPR Presents The Golden Zonkies: Class of 2015</title><category>A Realm Reborn: Heavensward</category><category>Axiom Verge</category><category>Batman Arkham Knight</category><category>Bloodborne</category><category>Game of the Year</category><category>Indie Games</category><category>Podcast</category><category>Rocket League</category><category>Super Mario Maker</category><category>The Golden Zonkies</category><category>The Witcher 3</category><category>Undertale</category><category>hella indie</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 16 Jan 2016 19:07:27 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2016/1/16/ppr-presents-the-golden-zonkies-class-of-2015.html</link><guid isPermaLink="false">417550:4588524:35586104</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GZ Banner new 2015.png?__SQUARESPACE_CACHEVERSION=1452971428299" alt="" /></span></p>
<p><strong style="font-size: 250%;">I</strong>f 2015 was anything for us, it was the year we all had difficulty with being punctual with our shit&mdash;definitely our busiest.</p>
<p>Still, we enjoyed it more than we&rsquo;ve lead on, and a lot of that had to do with the batch of games that were released last year; we got everything from anticipated blockbusters, to surprise smash hits that we&rsquo;re STILL talking about.</p>
<p>Which leads us to our annual special from, Press Pause Radio&mdash;The Golden Zonkies. We&rsquo;ve recorded a special mega cast where we give our prestigious mark of excellence, a Golden Zonkey, to the game deserving of recognition towards that respective recognition.</p>
<p>Everything from games to events that saw the light of day in 2015, across fourteen different categories, and we have that very list for you here now. We&rsquo;ll be plowing through a incredible catalog of choices, debating with one another from beginning to end in this epic podcast, each voicing our vote for the winner of its corresponding category.</p>
<p>The only stipulation in the Golden Zonkies, is that any point, a wild card can be suggested by one of the hosts if majority vote dictates that another nomination is more deserving of the award instead of the choices presently casted.</p>
<p>So without further ado, kick up your feet, and saddle in (because this is a long one) and enjoy the show!</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GZA_2015.mp3" type="audio/mpeg" length="174204656"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35586104.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Bullet Heaven HD, Episode 143 - DARIUSBURST CS</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>CHRONICLE SAVIOURS</category><category>DARIUSBURST</category><category>OVER THREE THOUSAND!!!!</category><category>PS4</category><category>PlayStation Vita</category><category>Steam</category><dc:creator>Team Düo</dc:creator><pubDate>Thu, 24 Dec 2015 11:59:51 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/12/24/bullet-heaven-hd-episode-143-dariusburst-cs.html</link><guid isPermaLink="false">417550:4588524:35567489</guid><description><![CDATA[<p>In episode 31 of Bullet Heaven, we took a look at Darius Twin, a ho-hum console-exclusive side-scroller in the long-running Taito shooting series. With another three games under Taito's belt how does the latest entry in the series, DARIUSBURST CS, hold up? And, by the way... how does one get through over 3000 stages?!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/QVvinmVvtZE" frameborder="0" allowfullscreen></iframe></p>
<p>** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35567489.xml</wfw:commentRss></item><item><title>Late to The Party: Fallout 3</title><category>Bethesda</category><category>Fallout 3</category><category>Fallout 4</category><category>Features</category><category>Late to The Party</category><category>Man I hate New Vegas though</category><category>Xbox 360</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 24 Dec 2015 02:15:09 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/12/23/late-to-the-party-fallout-3.html</link><guid isPermaLink="false">417550:4588524:35567367</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR LTTPARTY 8.png?__SQUARESPACE_CACHEVERSION=1450923684231" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-B.png?__SQUARESPACE_CACHEVERSION=1450923726928" alt="" /></span></span>ack in 2010, everyone here at Press Pause Radio came up with the idea of recording an episode where we would discuss what we all personally felt were the best games to have come out within that past decade. As challenging as that was for us, it was really fun topic for a show, but there was always one piece of feedback that came back at us and our lists every time the that episode is ever brought up; &ldquo;why didn&rsquo;t any of you guys include Fallout 3 on that list?&rdquo;</p>
<p>Well, I don&rsquo;t think anyone on the show had a terribly remarkable memory playing it during initial reflection, but it turned out that none of us had really played it enough when it came to giving it a fair assessment either.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35567367.xml</wfw:commentRss></item><item><title>QCF: Pokémon Super Mystery Dungeon</title><category>3DS</category><category>Hard as shit</category><category>Nintendo</category><category>Pokémon</category><category>Pokémon Super Mystery Dungeon</category><category>QCF Reviews</category><category>Spike Chunsoft</category><category>rogue-like</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 24 Dec 2015 01:33:39 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/12/23/qcf-pokemon-super-mystery-dungeon.html</link><guid isPermaLink="false">417550:4588524:35567354</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Pokemon SUper Mystery Dungeon.png?__SQUARESPACE_CACHEVERSION=1450921119570" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-N.png?__SQUARESPACE_CACHEVERSION=1450921345994" alt="" /></span></span>intendo&rsquo;s Pok&eacute;mon property has endured over many years, taking all shapes and sizes beyond the humble role-playing game it once was, but main line of titles not withstanding&mdash;one particular spin-off series of Pok&eacute;mon that really embraced traditional conventions and difficulty curve of the Japanese RPG.</p>
<p>Mystery, Dungeon, or as its most commonly referred to as; the dreaded rogue-like dungeon crawling bastard of a niche RPG sub-genre&mdash;something this intimidating doesn&rsquo;t soundly like it would pair up with a concept like Pok&eacute;mon very well.</p>
<p>Unsurprisingly, the reality to the success of the concept has been mixed at best over the years. The latest title to grace the series however strives towards an ambitious direction, one that actually takes advantage of the license it&rsquo;s built around.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35567354.xml</wfw:commentRss></item><item><title>QCF: Halo 5: Guardians</title><category>343 Studios</category><category>Halo</category><category>Halo 5</category><category>MLG Pro and shit</category><category>QCF Reviews</category><category>Smoothest Halo yet</category><category>Xbox One</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 24 Dec 2015 01:06:07 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/12/23/qcf-halo-5-guardians.html</link><guid isPermaLink="false">417550:4588524:35567346</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Halo 5.png?__SQUARESPACE_CACHEVERSION=1450919399684" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1450919455126" alt="" /></span></span>he Halo franchise is nowhere near the fever pitch that it once was, but that hasn&rsquo;t stopped 343 from attempting to launch a chapter of the lore that&rsquo;s worthy of the prestige that most hold the Halo dynasty of games in.</p>
<p>Halo 4 yielded a mixed response of sorts from the community at large, but there was a universal consensus on thing, and that was some of the bold changes that the studio took to the series in both gameplay, and narratively.</p>
<p>Halo 5: Guardians is no exception; I would go further as to say that 343 may have finally nailed it with this entry, and may have finally outdone what many consider to be Bungie&rsquo;s (albeit underrated) Magnum Opus to the franchise that was Halo Reach.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35567346.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 142 - Steel Strider</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Nyu-Media</category><category>Steel Strider</category><category>assaults suit valken</category><category>cybernator</category><category>gigantic Army</category><category>hella indie</category><category>run-n-gun</category><dc:creator>Team Düo</dc:creator><pubDate>Tue, 15 Dec 2015 04:46:42 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/12/14/bullet-heaven-hd-episode-142-steel-strider.html</link><guid isPermaLink="false">417550:4588524:35560071</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1450920776270" alt="" /></span></span>n episode 95 of Bullet Heaven HD, we took a look at Gigantic Army, a side-scrolling run-n-gunner from Astro Port and Nyu-Media. Following up its great gameplay, Astro Port's direct Sequel, Steel Strider, is now available on Steam. So how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/8zHtCSGhLa4" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35560071.xml</wfw:commentRss></item><item><title>QCF: Skylanders: Super Chargers</title><category>Amiibos</category><category>I just wish it was better</category><category>QCF Reviews</category><category>Skylanders</category><category>Skylanders Superchargers</category><category>Skylanders Trap Team</category><category>Vicarious Visions</category><category>they're not THAT bad looking</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sat, 12 Dec 2015 21:07:54 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/12/12/qcf-skylanders-super-chargers.html</link><guid isPermaLink="false">417550:4588524:35558405</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF SKYLANDERS Super Chargers.png?__SQUARESPACE_CACHEVERSION=1449954627658" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1449954690580" alt="" /></span></span>&nbsp;don&rsquo;t make it a habit of comparing video games franchises to movie ones, but in this case, I couldn&rsquo;t help but feel that the contrast that came to mind was an appropriate one to make&mdash;are any of you familiar with the Rocky series? I mean, I would hope you all are, but even if you&rsquo;re not, there&rsquo;s one fact about the franchise that&rsquo;s universally known by the general public; the number of sequels it has, and which ones are the good ones.</p>
<p>It works out when it comes to setting the tone for this review because I think the movies, and their respective role as sequels within the continuity of Rocky help serve as a definitive allegory to the Skylanders series of video games.</p>
<p>The original Rocky is Spyro&rsquo;s Adventure, and Rocky II is fairly comparable to Giants, Swap-Force is just barely up to par with Rocky III, and Trap Team is the same Magnum Opus for the series that Rocky IV is.</p>
<p>The latest entry to the series that pioneered the Toys-To-Life genre in video games is Super Chargers, Vicarious Visions&rsquo; second contribution to the franchise after Swap Force, and much like the aforementioned comparison, it&rsquo;s a lot like Rocky V.</p>
<p>Super Chargers is an unnecessary sequel that hardly adds anything to the Skylanders formula, only working to show its age, and dwindling sense of appeal instead.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35558405.xml</wfw:commentRss></item><item><title>QCF: Rodea: The Sky Soldier</title><category>NIS America</category><category>QCF Reviews</category><category>Rodea the Sky Soldier</category><category>WiiU</category><category>fuck this camera I'm OUT</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 03 Dec 2015 14:48:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/12/3/qcf-rodea-the-sky-soldier.html</link><guid isPermaLink="false">417550:4588524:35550003</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Rodea the Sky Soldier.png?__SQUARESPACE_CACHEVERSION=1449465435391" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-H.png?__SQUARESPACE_CACHEVERSION=1449465502094" alt="" /></span></span>ere we are. Finally, one of my most anticipated games of the year is finally available. Produced by Yuji Naka of Sonic Team fame, this purported smooth, blended mix of classic Sonic the Hedgehog and NiGHTS: Into Dreams had been in development for something along the lines of five years or so&mdash;that's longer than games like The Last of us, and that game was pretty sweet, from what everyone tells me.</p>
<p>But you know what's not sweet at all? Not even a little sugary; not even, like, an artificial sweet-n-low kind of sweet? If you guessed NIS America's Rodea: The Sky Soldier, then you did it, you won. Moreover, the whole ordeal almost breaks my heart.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35550003.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 141 - Caladrius</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>MOSS</category><category>Vertical</category><category>Yoko</category><category>caladrius</category><category>gothic</category><category>raiden</category><category>shamefest</category><dc:creator>Team Düo</dc:creator><pubDate>Thu, 03 Dec 2015 14:15:30 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/12/3/bullet-heaven-hd-episode-141-caladrius.html</link><guid isPermaLink="false">417550:4588524:35549972</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-M.png?__SQUARESPACE_CACHEVERSION=1449465892259" alt="" /></span></span>oss is currently responsible for keeping one of the most influential and beloved shooting game franchises alive with Raiden, most games of which have made their way to the west in some form or another. What happens when they branch out into Gothic territory? Let's take a look! &nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/suENjKHm_-M" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35549972.xml</wfw:commentRss></item><item><title>QCF: Yoshi's Wooly World</title><category>Nintendo</category><category>QCF Reviews</category><category>SO CUTE</category><category>SO PLUSH</category><category>VERY YARN</category><category>Yoshi's Island</category><category>Yoshi's Wooly World</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 02 Dec 2015 06:23:01 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/12/2/qcf-yoshis-wooly-world.html</link><guid isPermaLink="false">417550:4588524:35548740</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Yoshi Wooly World.png?__SQUARESPACE_CACHEVERSION=1449348299564" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-N.png?__SQUARESPACE_CACHEVERSION=1449348390958" alt="" /></span></span>intendo's platformers are the things of legend, so when the Big-N sees fit to release a new entry to one of its most beloved action platforming series, even I'll take notice. In the past, I had be fairly well entertained by the Yoshi's Island series, though I will contest that the best is still the first; Super Mario World 2: Yoshi's Island is by far the greatest platformer on the Super NES, leaving huge shoes that Yoshi's Island DS and other later successors can't hope to fill.</p>
<p>And while it doesn't quite do it, Yoshi's Wooly World, now available for the Wii U home console, is as close as we've come to matching the original's brilliance.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35548740.xml</wfw:commentRss></item><item><title>Bullet Heaven EX, Episode 22 - Mushihimesama [UPDATE!]</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Cave</category><category>DEGICA</category><category>FINALLY DECENT BITRATE FOR THE 1.5 ARRANGE OST!</category><category>Mushihimesama</category><category>Steam</category><dc:creator>Team Düo</dc:creator><pubDate>Tue, 01 Dec 2015 23:59:13 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/12/1/bullet-heaven-ex-episode-22-mushihimesama-update.html</link><guid isPermaLink="false">417550:4588524:35548520</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1449347743806" alt="" /></span></span>n episode 139 of Bullet Heaven HD, we took a look at Mushihimesama on Steam. Cave and Degica have made some pretty big improvements since then!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/R9s2XX4Xv98" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35548520.xml</wfw:commentRss></item><item><title>Bullet Heaven EX, Episode 21 - Strania Revisited</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>G.Rev</category><category>Micheal Bay is Jelly of this game</category><category>Steam</category><category>Strania</category><category>Vertical</category><category>einhanderesque</category><dc:creator>Team Düo</dc:creator><pubDate>Tue, 01 Dec 2015 23:54:05 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/12/1/bullet-heaven-ex-episode-21-strania-revisited.html</link><guid isPermaLink="false">417550:4588524:35548514</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1449347743806" alt="" /></span></span>n Series 2's Episode 36 of Bullet Heaven HD, we took a look at Strania: The Stella Machina, a vertical scrolling shooting game for Xbox 360. As the first-ever G.Rev game to see release on PC, how does the awesome Strania hold up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/QJzAgW2ORfg" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35548514.xml</wfw:commentRss></item><item><title>Bullet Heaven EX, Episode 20 - Delta Zeal Revisited</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>DEGICA</category><category>Delta Zeal</category><category>Steam</category><category>Triangle Service</category><category>Vertical</category><category>epic shmupness</category><dc:creator>Team Düo</dc:creator><pubDate>Tue, 01 Dec 2015 23:51:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/12/1/bullet-heaven-ex-episode-20-delta-zeal-revisited.html</link><guid isPermaLink="false">417550:4588524:35548511</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1449347743806" alt="" /></span></span>n episode 84 of Bullet Heaven HD, we took a look at Shooting Love 10-Shuunen, which contained XIIZEAL and Delta Zeal. We liked what 10-Shuunen had to offer, and XII Zeal was a winner on its own... so now that it's Delta Zeal's turn, how does it hold up on its own? &nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/lyWyvCD9P4E" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35548511.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 140 - Galak-Z: The Dimensional</title><category>17Bit</category><category>Anime Inspired</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Dat awesome VO</category><category>Galak-Z</category><category>Omnidirectional</category><dc:creator>Team Düo</dc:creator><pubDate>Tue, 01 Dec 2015 23:45:09 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/12/1/bullet-heaven-hd-episode-140-galak-z-the-dimensional.html</link><guid isPermaLink="false">417550:4588524:35548504</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1449347743806" alt="" /></span></span>n episode 138 of Bullet Heaven HD, we took a look at Steredenn, a horizontal shooting game with heavy roguelike elements. But it's not the only shooting roguelike out there.. but Galak-Z: The Dimensional takes a reverse approach. As a roguelike with heavy shooting elements, just how does Galak-Z fare?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/WBJQMAMd8V8" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35548504.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Ultonius: A Tale of Petty Revenge</title><category>Features</category><category>Indie Games</category><category>Ouya</category><category>Play Play</category><category>action games</category><category>hella indie</category><category>internet humor LOLZ</category><category>platformer</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 29 Nov 2015 08:11:20 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/11/29/ppr-presents-play-play-ultonius-a-tale-of-petty-revenge.html</link><guid isPermaLink="false">417550:4588524:35545845</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35545845.xml</wfw:commentRss></item><item><title>QCF: Rise of The Tomb Raider</title><category>Lara Croft</category><category>QCF Reviews</category><category>Rise of The Tomb Raider</category><category>Tomb Raider</category><category>Xbox 360</category><category>Xbox One</category><category>timed exclusive</category><category>uncharted</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sun, 29 Nov 2015 07:40:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/11/29/qcf-rise-of-the-tomb-raider.html</link><guid isPermaLink="false">417550:4588524:35545843</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Rise of The Tomb Raider.png?__SQUARESPACE_CACHEVERSION=1448783274020" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1448783346841" alt="" /></span></span>ith a move that has controversially polarized whatever prospects it may have held with its respective audience since the initial announcement of the title, Phil Spencer declared that the sequel to Crystal Dynamics&rsquo;s reboot of the iconic treasure-chasing heroine would be an Xbox exclusive for both console iterations of the 360, and the One.</p>
<p>Granted, it&rsquo;s a limited claim on the property as the exclusivity is timed until late 2016, but it was one that Microsoft banked on giving them an advantage over the PlayStation that they didn&rsquo;t have before; and some external circumstances not withstanding&mdash;they were right.</p>
<p>Rise of The Tomb Raider exemplifies every quality that defines what a good sequel should aspire to be, and it definitely exceeds every expectation its predecessor had set before it.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35545843.xml</wfw:commentRss></item><item><title>PPR 98</title><category>Deus Ex: Mankind Divided</category><category>Mighty No. 9</category><category>Overwatch</category><category>Podcast</category><category>Starfox Zero</category><category>Super Beat Xonic</category><category>Yooka-Laylee</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 21 Nov 2015 05:33:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/11/21/ppr-98.html</link><guid isPermaLink="false">417550:4588524:35540272</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 98 art.png?__SQUARESPACE_CACHEVERSION=1448080061273" alt="" /></span></p>
<p><strong style="font-size: 250%;">A</strong>s we approach he beginning to the end of 2015, with Game of the Year talk, and our very own awards, the Golden Zonkies, lurking around the holiday corner; we all decided to take this opportunity to nominate some of our most anticipated games to come out of next year in its own episode!</p>
<p>We also talk some mad shit on Pecan Pie flavored M&amp;M&rsquo;s, the pronunciation of &ldquo;GIF&rdquo;, and the very first Witcher game&mdash;it&rsquo;s all the non-sequitur shit you&rsquo;d expect, and yet, not&hellip;expect? (Because, you know, non-sequiturs, and&hellip; oh screw it, you get what we mean!)</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_98.mp3" type="audio/mpeg" length="119771637"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35540272.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Play Play: Yoshi's Wooly World</title><category>Amiibos</category><category>Blanket SImulator</category><category>Features</category><category>Good-Feel</category><category>Nintendo</category><category>Play Play</category><category>Super Mario 3D World</category><category>Wii U</category><category>Yoshi's Wooly World</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 21 Nov 2015 05:28:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/11/21/ppr-presents-play-play-yoshis-wooly-world.html</link><guid isPermaLink="false">417550:4588524:35540282</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35540282.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Downwell</title><category>Downwell</category><category>Features</category><category>Indie Games</category><category>Moppin</category><category>Play Play</category><category>Steam</category><category>gun shoes</category><category>hella indie</category><category>iOS</category><category>shoes with guns</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 21 Nov 2015 04:58:56 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/11/20/ppr-presents-play-play-downwell.html</link><guid isPermaLink="false">417550:4588524:35540277</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35540277.xml</wfw:commentRss></item><item><title>PPR Presents Extra Life 2015: Chrono Trigger</title><category>24 hours</category><category>Children's Miracle Network</category><category>Chrono Trigger</category><category>Extra Life</category><category>Features</category><category>It's for the kids</category><category>SNES</category><category>charity</category><category>non-stop marathon</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 06 Nov 2015 20:54:37 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/11/6/ppr-presents-extra-life-2015-chrono-trigger.html</link><guid isPermaLink="false">417550:4588524:35527107</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35527107.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 139 - Mushihimesama</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Cave</category><category>DEGICA</category><category>Danmaku</category><category>Musshihimesama</category><category>TATE</category><category>supes fun too Vertical</category><category>supes hard y'all</category><category>true bullet hell</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 06 Nov 2015 16:41:21 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/11/6/bullet-heaven-hd-episode-139-mushihimesama.html</link><guid isPermaLink="false">417550:4588524:35526828</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1446843163025" alt="" /></span></span>n episode 79 of Bullet Heaven HD, we took a look at the Xbox 360's Mushihimesama Futari, an awesome region free shmup from Cave. With the original Mushihimesama seeing its first home release on the Playstation 2 and an HD remaster produced for Xbox 360 in 2012, none of them would be region-free... until now!&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/0dbqSmSg71U" frameborder="0" allowfullscreen></iframe></p>
<p>** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35526828.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 138 - Steredenn</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Daeruna</category><category>Genrebent</category><category>Horizontal</category><category>Pixelnest Studio</category><category>Plug In Media</category><category>Serraxor</category><category>Steredenn</category><category>roguelike</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 06 Nov 2015 16:37:42 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/11/6/bullet-heaven-hd-episode-138-steredenn.html</link><guid isPermaLink="false">417550:4588524:35526821</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1446843163025" alt="" /></span></span>t's time for another genre-bending Shmup mashup in Steredenn, this time with roguelike elements thrown into the mix. It's different every time, but how does it stack up?&nbsp;</span></p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/5tGaZFEVTzQ" frameborder="0" allowfullscreen></iframe></p>
<p>** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor ">&nbsp;https://www.patreon.com/Serraxor&nbsp;</a>**</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35526821.xml</wfw:commentRss></item><item><title>PPR 97</title><category>Chibi-Robo! Zip Lash</category><category>Destiny</category><category>Fucking Hotline Bling</category><category>Guitar Hero Live</category><category>Life is Strange</category><category>Podcast</category><category>Skylanders Superchargers</category><category>Super Mario Maker</category><category>The Taken King</category><category>the pronounciation of GIF</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 04 Nov 2015 17:35:46 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/11/4/ppr-97.html</link><guid isPermaLink="false">417550:4588524:35524664</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 97 art.png?__SQUARESPACE_CACHEVERSION=1446658534888" alt="" /></span></p>
<p><strong style="font-size: 250%;">H</strong>ey guys, it&rsquo;s been a while, miss us? Because gorgeous ghosts, did we sure miss you all! We&rsquo;re back, and hopefully now on a more regular recording schedule, so make sure you guys keep an eye on your feeds and subscriptions for the newest episodes to come out more often.</p>
<p>On that note, this episode was supposed to be about our most anticipated Holiday releases, but we got so wrapped with the volume of games we&rsquo;ve been playing, and the catching up between us all that we just didn&rsquo;t have the time to get into it&mdash;maybe next year.</p>
<p>Until then we talk <em>Overkill</em> and <em>Payday 2</em>, PS Vita, Steam Controller, <em>Super Mario Maker</em>, about McDonald&rsquo;s being gross, <em>The Taken King</em>, <em>Halo 5</em>, <em>Transformers: Devastation</em>, John Cena&rsquo;s theme song, <em>Tony Hawk&rsquo;s Pro Skater 5</em>, <em>Guitar Hero Live</em>, <em>Rock Band 4</em>, and so much more.</p>
<p>Enjoy the show, and keep a look out for more reviews coming this way, and details about our Extra Life stream!</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_97.mp3" type="audio/mpeg" length="123833887"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35524664.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: WWE2K16</title><category>2K</category><category>Pro Wrestling</category><category>Pro Wrestling Video Games</category><category>QCF Reviews</category><category>WWE2516</category><category>WWE2K15</category><category>Xbox One</category><category>Yukes</category><category>it's just feeling a bit old</category><category>it's ok</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 04 Nov 2015 17:19:15 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/11/4/qcf-wwe2k16.html</link><guid isPermaLink="false">417550:4588524:35524631</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF WWE2K16.png?__SQUARESPACE_CACHEVERSION=1446657669549" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1446657709733" alt="" /></span></span>s the months go by, I&rsquo;m learning more and more that I&rsquo;m not the only one who&rsquo;s found an interest in professional wrestling again, as I see more and more of my friends and associates hop on board with the craze, keeping tabs on their favorite performers and their status quos, and so on.</p>
<p>The WWE and 2K are well aware of the trending popularity that Sports Entertainment has been receiving, and as such, have taken measures to capitalize on both the newfound fame it&rsquo;s seeing, and the effervescent nostalgia for one of wrestling&rsquo;s most iconic figures, Stone Cold Steve Austin.</p>
<p>Enter the latest entry into the brand&rsquo;s game franchise, WWE2K16; a sequel that hopes to correct last the significant misstep that was last year&rsquo;s title into the series&mdash;and well, it tries, I&rsquo;ll give it that&hellip;</p>
<p>I can safely say that WWE2K16 is better than WWE2K15&mdash;marginally though, only, marginally.]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35524631.xml</wfw:commentRss></item><item><title>QCF: Everybody's Gone To The Rapture</title><category>Dear Esther</category><category>Gone Home</category><category>Indie Games</category><category>PS4</category><category>QCF Reviews</category><category>The Chinese Room</category><category>hella indie</category><category>human condition</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 04 Nov 2015 11:10:46 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/11/4/qcf-everybodys-gone-to-the-rapture.html</link><guid isPermaLink="false">417550:4588524:35524320</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Everybody's Gone to the rapture.png?__SQUARESPACE_CACHEVERSION=1446636005522" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1446636143382" alt="" /></span></span>s the scene fades in, you stumble out into the tranquil beauty of the Yaughton countryside in Shropshire, England&mdash;investigating the irony of an environment that&rsquo;s devoid of all human life, and yet breaming with the vibrancy of nature itself is the only thing that keep the unsettling tone from escalating into anything that.</p>
<p>This is the landscape of The Chinese Room&rsquo;s latest adventure game, Everybody&rsquo;s Gone To The Rapture, a disorienting mystery behind the disappearance of an entire village, and the grisly clues that have been left behind&mdash;it&rsquo;s an experience that will leave you thinking, and somewhat shaken.</p>
<p>From the people behind the atmospheric voyage of Dear Esther, the independent studio places a different spin on the apocalypse concept that no other title has slowed down enough to explore in great detail&mdash;the human condition.]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35524320.xml</wfw:commentRss></item><item><title>QCF: Tony Hawk's Pro Skater 5</title><category>Activision</category><category>Bad Games</category><category>Broken</category><category>QCF Reviews</category><category>Robomodo</category><category>THPS5</category><category>dissapointment</category><category>not Neversoft</category><category>you can tell too</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 04 Nov 2015 10:57:42 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/11/4/qcf-tony-hawks-pro-skater-5.html</link><guid isPermaLink="false">417550:4588524:35524315</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF THPS 5.png?__SQUARESPACE_CACHEVERSION=1446634720180" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1446634756402" alt="" /></span></span>here are certain names that you read or hear of with games, that possess a modicum of pedigree to its brand, and in turn, they&rsquo;re guaranteed an opportunity to cement a legacy within the industry and culture, that will endure for years to come&mdash;Tony Hawk Pro Skater is such a brand.</p>
<p>Which is why the prospect of a sequel returning back to the roots of the series humble beginnings since the original release fourteen years ago, sounded like an idea that was just begging to print money for Activision this Holiday season.</p>
<p>Too bad that this sentiment couldn&rsquo;t be farther from the truth; Tony Hawk&rsquo;s Pro Skater 5 is bad, like, soul-crushingly bad, to be honest with you folks, it&rsquo;s poop from a butt.</p>
<p>And there isn&rsquo;t a single excuse for it either&mdash;regressing the physics of an engine that&rsquo;s been awarded for its intuitive physics and the fundamentals of its design is an insult to the franchise that&rsquo;s supposedly being celebrated for the next generation.]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35524315.xml</wfw:commentRss></item><item><title>QCF: The Legend of Zelda: Tri-Force Heroes</title><category>3DS</category><category>Legend of Zelda</category><category>Mulltiplayer</category><category>Nintendo</category><category>QCF Reviews</category><category>Sloppy multiplayer</category><category>The Legend of Zelda: Four Swords</category><category>Tri-Force Heroes</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 04 Nov 2015 10:13:20 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/11/4/qcf-the-legend-of-zelda-tri-force-heroes.html</link><guid isPermaLink="false">417550:4588524:35524304</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF LOZ Triforce Heroes.png?__SQUARESPACE_CACHEVERSION=1446632060820" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-S.png?__SQUARESPACE_CACHEVERSION=1446632124770" alt="" /></span></span>uper Mario isn&rsquo;t the only Nintendo property that&rsquo;s hoisted its share of spinoff titles, because there&rsquo;s certain green-clad hero of legend that&rsquo;s inching right behind him. In addition to titles like Link&rsquo;s Crossbow Training, and Hyrule Warriors, the Legend of Zelda franchise has experimented with multiplayer in Four Swords; a cooperative adventure that up to four friends can play, and a fan favorite to this day.</p>
<p>As the online connectivity of the Nintendo 3DS continues to expand, it was only natural that Nintendo would revisit the idea, and add a different spin to it that would distinguish it from its predecessor; The Legend of Zelda: Tri-Force Heroes, where three players can work together to solve puzzles that focus on verticality, and well&mdash;not much else.</p>
<p>It would seem that the concept didn&rsquo;t have a whole lot of steam left in it after all as Tri-Force Heroes only manages to recycle familiar dynamics with some superficial additions thrown in, within a networking system that&rsquo;s actually regressed in terms of performance, and reliability.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35524304.xml</wfw:commentRss></item><item><title>QCF: Guitar Hero Live</title><category>Activision</category><category>Freestyle Games</category><category>Guitar Hero</category><category>Music Games</category><category>QCF Reviews</category><dc:creator>Toast</dc:creator><pubDate>Wed, 04 Nov 2015 01:36:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/11/3/qcf-guitar-hero-live.html</link><guid isPermaLink="false">417550:4588524:35512180</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Gutair Hero Live.png?__SQUARESPACE_CACHEVERSION=1446609402047" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-S.png?__SQUARESPACE_CACHEVERSION=1446609463188" alt="" /></span></span>everal times in the last week, I attempted to give my television a high five. I may have also waved at it at some point, or it waved at me maybe? To be honest I really did not expect that sort of response to the live-action that is a part of the GH Live mode in Guitar Hero Live.</p>
<p>Truthfully, I really thought that at first glance, that it would be cheesy and unnecessary.</p>
<p>Funny to find out that it creates moments that I feel like the genre was created for and is an important part of a title that creates the video game equivalent of a 24-hour music video channel, with an immediate sense of immersion that only falters with questionable paid content.]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35512180.xml</wfw:commentRss></item><item><title>QCF: RPG Maker MV</title><category>Indie Games</category><category>Koden</category><category>QCF Reviews</category><category>RPG Maker</category><category>RPG Maker MV</category><category>Steam</category><category>sort of</category><category>user-generated content</category><dc:creator>Daeruna</dc:creator><pubDate>Fri, 30 Oct 2015 01:57:32 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/10/29/qcf-rpg-maker-mv.html</link><guid isPermaLink="false">417550:4588524:35519619</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF RPG Maker MV.png?__SQUARESPACE_CACHEVERSION=1446628581539" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1446628634700" alt="" /></span></span>t some point in a gamers life comes the moment where they say to themselves (or anyone who may be in the room &ldquo;Screw this game, I could make one way better than this shit!&rdquo;. Many gamers will then continue on playing their games without another thought, others will go out and build from scratch what becomes their life's work. And then you have the rest&mdash;we range from those who could build from scratch to those who know that controllers have at least 8 buttons</p>
<p>For us such people we have game creation programs. There are many different types of game creators out there for all kinds of different genres but probably the most well-known of these programs is RPG Marker, which had its initial released back in December of 1992 as RPG Tsukuru Dante 98. It has had several updates and releases and I had the chance to play around with the latest Version RPG Maker MV from Degica.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35519619.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: A Back To The Future Special</title><category>Back To The Future: The Game</category><category>Classic</category><category>DeLorean</category><category>Features</category><category>Play Play</category><category>Super Back To The Future II</category><category>Telltale Games</category><category>Time-Travel</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 26 Oct 2015 19:05:46 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/10/26/ppr-presents-play-play-a-back-to-the-future-special.html</link><guid isPermaLink="false">417550:4588524:35516101</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35516101.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Super Mario Maker-week 1</title><category>Features</category><category>Limelight</category><category>PPR Stream</category><category>Super Mario Maker</category><category>Twitch</category><category>Wii U</category><category>it's going to be brutal</category><category>user-generated content</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 12 Oct 2015 03:02:49 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/10/11/ppr-presents-limelight-super-mario-maker-week-1.html</link><guid isPermaLink="false">417550:4588524:35502008</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35502008.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Rare Replay</title><category>Battletoads Arcade</category><category>Blast Corps</category><category>Collections</category><category>Digger T. Rock</category><category>Features</category><category>No Online Multiplayer</category><category>Play Play</category><category>Rare Replay</category><category>Xbox One</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 12 Oct 2015 02:09:27 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/10/11/ppr-presents-play-play-rare-replay.html</link><guid isPermaLink="false">417550:4588524:35501979</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35501979.xml</wfw:commentRss></item><item><title>Bullet Heaven EX, Episode 19 - Redshift Blueshift Revisited</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Hypyryl</category><category>One Ship Two Ship Redshift Blueshift</category><category>The Score-Settler!</category><category>pong-em-up</category><dc:creator>Team Düo</dc:creator><pubDate>Sun, 11 Oct 2015 13:02:18 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/10/11/bullet-heaven-ex-episode-19-redshift-blueshift-revisited.html</link><guid isPermaLink="false">417550:4588524:35501508</guid><description><![CDATA[<div id="_mcePaste"><span style="orphans: 1;"><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1444618598656" alt="" /></span></span>n episode 123 of Bullet Heaven HD, we took a look at One Ship, Two Ship, Redshift Blueshift, an awesome amalgamation of vertical Shooting and pong. Newly released to Steam, Redshift Blueshift has some great new features. Worth the double dip? Let's take a look.</span></div>
<div id="_mcePaste">
<p style="margin-bottom: 0cm; orphans: 1; text-align: center;"><br /><iframe width="640" height="360" src="https://www.youtube.com/embed/XMqgtuELma4" frameborder="0" allowfullscreen></iframe></p>
<p style="margin-bottom: 0cm; orphans: 1;">&nbsp;</p>
<p style="margin-bottom: 0cm; orphans: 1;">** BECOME A PATRON!<a href=" https://www.patreon.com/Serraxor "> https://www.patreon.com/Serraxor </a>**</p>
</div>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35501508.xml</wfw:commentRss></item><item><title>QCF: Super Mario Maker</title><category>Advanced Stages are made by assholes for asshloles</category><category>DIY</category><category>Nintendo</category><category>QCF Reviews</category><category>Super Mario Maker</category><category>Wii-U</category><dc:creator>EdTremblay</dc:creator><pubDate>Sat, 10 Oct 2015 19:06:34 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/10/10/qcf-super-mario-maker.html</link><guid isPermaLink="false">417550:4588524:35501165</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Super Mario Maker.png?__SQUARESPACE_CACHEVERSION=1444617856732" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-O.png?__SQUARESPACE_CACHEVERSION=1444617977670" alt="" /></span></span>K, so I admit defeat. I caved. I gave in. If you've been listening to the podcast proper, you'll know that I got a Wii-U. It was a moment of weakness. However, it also allowed me to get on the hype train for Super Mario Maker, a title that could easily be the Wii-U's ultimate killer app.</p>
<p>The concept is ludicrously simple; Build a level, no matter how long or short (within the limits the game sets in place both horizontally and vertically) and play it. You can make your stage as easy or as hard as you'd like, and with 120 slots, there's plenty of space for would-be Mario Makers to store a plethora of intricate &ndash; or simple &ndash; stages for them or their friends to play later. To start though, players only have a basic handful of tiles and enemies that can be placed in their stages.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35501165.xml</wfw:commentRss></item><item><title>QCF: Beyond Eyes</title><category>Beyond Eyes</category><category>Indie Games</category><category>QCF Reviews</category><category>Tiger &amp; Squid</category><category>Xbox One</category><category>being blind</category><category>hella indie</category><category>it's hard</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 06 Oct 2015 22:48:20 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/10/6/qcf-beyond-eyes.html</link><guid isPermaLink="false">417550:4588524:35497004</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Beyond Eyes.png?__SQUARESPACE_CACHEVERSION=1444174869934" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 44px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1444174907608" alt="" /></span></span>here&rsquo;s an intriguing sense of irony that comes with a video game attempting to recreate the hindrances of blindness, with mechanics built around simulating the hardships and frustrations that come such an affliction&mdash;that shit is rough, and just thought of such a thing sends shivers down my spine.</p>
<p>Which leads us to the an indie title from the studio Tiger &amp; Squid, called Beyond Eyes; a bold look at the routines and adversities of a blind ten year old girl named Rae, and the journey she makes to find her place in the world under the status quo of being forever blind.</p>
<p>The concept is as intriguing as it is committed, and it&rsquo;s bound to shed some light (or lack of so to speak) on perspective that most would never think to empathize on&mdash;but that only carries something like this so far, and unfortunately, the endearment of Beyond Eyes doesn&rsquo;t last long enough to warrant the trouble.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35497004.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 136 - Mommy's Best Action Pack</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Explosionade</category><category>Game Type</category><category>Mommy's Best Games</category><category>Nathan Fouts</category><category>Shoot 1up</category><category>Supreme Indie</category><category>Weapon of Choice</category><dc:creator>Team Düo</dc:creator><pubDate>Sat, 03 Oct 2015 22:09:35 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/10/3/bullet-heaven-hd-episode-136-mommys-best-action-pack.html</link><guid isPermaLink="false">417550:4588524:35494034</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1444166496897" alt="" /></span></span>he imminent death of Xbox Live Indie Games - or XBLIG - always had us wondering what would happen with Mommy's Best Games' titles. The answer? The Mommy's Best Action Pack on Steam! Get ready!!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/Q3d4TcljqlQ" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35494034.xml</wfw:commentRss></item><item><title>Bullet Heaven EX, Episode 18 - Eschatos Revisited</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>DEGICA</category><category>Eschatos</category><category>Qute</category><category>TATE</category><category>Top 5! Top 3?! Maybe... even higher....???</category><category>Vertical</category><dc:creator>Team Düo</dc:creator><pubDate>Sat, 03 Oct 2015 22:04:12 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/10/3/bullet-heaven-ex-episode-18-eschatos-revisited.html</link><guid isPermaLink="false">417550:4588524:35494032</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1442956231468" alt="" /></span></span>n episode 53 of Bullet Heaven HD, we took a look at what would arguably be the best shooting game on the Xbox 360: Eschatos. It was great that it was region free, but a high initial pricetag and Japan only release didn't make things easy... until NOW. Degica Games and Qute have released Eschatos to Steam for the whole world to finally enjoy at a great price point. Does it hold up? Let's take a look!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/lpO0-fsunbk" frameborder="0" allowfullscreen></iframe>&nbsp;</p>
<p><a href="https://youtu.be/BnNa1n7jZtg">Series 3 Eschatos Review (XB360 - BHHD Episode 53)</a></p>
<p><a href="https://youtu.be/tYzoiAplVXc">Judgement Silversword -Resurrection- (PC - BHHD60 Episode 135)</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35494032.xml</wfw:commentRss></item><item><title>QCF: Submerged</title><category>Indie Games</category><category>QCF Reviews</category><category>Submerged</category><category>Uppercut Games</category><category>Xbox One</category><category>action games</category><category>hella indie</category><category>without a whole lot of action</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 22 Sep 2015 21:07:51 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/9/22/qcf-submerged.html</link><guid isPermaLink="false">417550:4588524:35481178</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF SUBMERGED.png?__SQUARESPACE_CACHEVERSION=1442956135471" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1442956231468" alt="" /></span></span>f there&rsquo;s one thing that any action video game needs, it&rsquo;s a sense of stimulus, something that engages a reaction, and response to whatever&rsquo;s happening on screen, and more often than not, the very first go to for the violent route&mdash;good old fashioned combat.</p>
<p>So imagine if you will, a title that endorses action and peril, but no combat, or violence of any kind to threaten you? It&rsquo;s a game that completely relies on the agency of exploration and world building in a story that&rsquo;s centers around the human condition during a time of tragedy, and hopelessness.</p>
<p>This is Submerged from Uppercut Games, an apocalyptic setting with veiled premise that attributes global warming to be the culprit behind the tragic setting, where a woman and her injured little one find what little refuge they can within a dilapidated building that&rsquo;s floating alongside the remains of buildings for miles, upon miles in view.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35481178.xml</wfw:commentRss></item><item><title>QCF: Dropsy</title><category>Coulrophobia</category><category>Dropsy</category><category>Grim Fandago</category><category>Indie Games</category><category>QCF Reviews</category><category>hella indie</category><category>point 'n click</category><dc:creator>Stevie</dc:creator><pubDate>Tue, 22 Sep 2015 20:52:23 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/9/22/qcf-dropsy.html</link><guid isPermaLink="false">417550:4588524:35481154</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Dropsy.png?__SQUARESPACE_CACHEVERSION=1442955219297" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1442955332900" alt="" /></span></span>he adventure game scene has seen somewhat of a resurgence lately. With new games like Telltale&rsquo;s <em>Walking Dead</em>, and ports of lost classics like <em>Grim Fandango</em></span><span> </span><span>there&rsquo;s never been a better time for fans of point and click extravaganzas.</span><span> </span><em><span>Dropsy</span></em><span> </span><span>is in part a tribute to the latter, which brings up a set of small problems. While the feel and story of those old games still stand up, the puzzles and somewhat frustrating logic somewhat spoil them today. </span></p>
<p>So in this generation, can a very old school point and click adventure game survive when it takes cues from titles that largely get a pass due to the time they were made in? Can charm itself hold up a whole experience? These are both questions that I&rsquo;ll aim to address in the following review, but perhaps the most important question is the silliest. Do you like hugs? Warm, wet, hugs?</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35481154.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 135 - Judgement Silversword</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Cardinal Sins</category><category>Eshcatos</category><category>Judgement Silversword</category><category>M-Kai</category><category>Wonderswan</category><category>friggin' great!</category><category>holy grail</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 21 Sep 2015 19:26:34 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/9/21/bullet-heaven-hd-episode-135-judgement-silversword.html</link><guid isPermaLink="false">417550:4588524:35479885</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-B.png?__SQUARESPACE_CACHEVERSION=1442956015862" alt="" /></span></span>ullet Heaven is back for Series 7! In this episode of Bullet Heaven HD, we FINALLY take a look at Judgement Silversword and Cardinal Sins, newly released to Steam on September 18, 2015. These games make up over a grand in software and hardware to play in their original state; so what's the fuss all about? Let's take a look!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/tYzoiAplVXc" frameborder="0" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35479885.xml</wfw:commentRss></item><item><title>Bullet Heaven EX, Episode 17 - Diadra Empty Revisited</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Defender</category><category>Diadra Empty</category><category>Pretty much 2D Panzer Dragoon</category><category>RPG</category><category>Rockin' Android</category><category>Sidecroller</category><category>YEE-HAW</category><category>hella indie</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 21 Sep 2015 19:23:34 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/9/21/bullet-heaven-ex-episode-17-diadra-empty-revisited.html</link><guid isPermaLink="false">417550:4588524:35479882</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1442955934022" alt="" /></span></span>n episode 77 of Bullet Heaven HD, we took a look at Diadra Empy, a Defender-style sidescrolling shooting game infused with RPG elements. After a sucessful Greenlight campaign, Rockin' Android has finally brought Diadra Empty to Steam with new bells and whistles. But how does it stack up? Let's take a look!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/p3ZH4_a87U8" frameborder="0" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35479882.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 134 - Assault Android Cactus</title><category>Assauld Android Cactus</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Witch Beam</category><category>hella indie</category><category>run-and-gun</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 21 Sep 2015 19:17:32 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/9/21/bullet-heaven-hd-episode-134-assault-android-cactus.html</link><guid isPermaLink="false">417550:4588524:35479876</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1442955934022" alt="" /></span></span>f you're in the market for a frantic, smooth, awesome run-n-gunner with twin-stick control and charm to spare, Assault Android Cactus is likely what you need. But how does it stack up? Let's take a look!&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/IuYOtwvriC4" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35479876.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Tembo The Badass Elephant</title><category>At least it's pretty?</category><category>Features</category><category>Game Freak</category><category>Sega</category><category>Tembo The Badass Elephant</category><category>Xbox One</category><category>side-scroller</category><category>sonic the hedgehog</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 20 Sep 2015 20:40:40 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/9/20/ppr-presents-play-play-tembo-the-badass-elephant.html</link><guid isPermaLink="false">417550:4588524:35478738</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35478738.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Sonic Dreams Collection</title><category>Arcane Kids</category><category>Blue Hedgehog fetishization</category><category>Features</category><category>God I can't believe I just tagged that</category><category>Indie Games</category><category>PC freeware</category><category>Sonic Dreams Collection</category><category>creepy</category><category>gotta go fast</category><category>hella indie</category><category>nightmare fuel</category><category>sonic the hedgehog</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 20 Sep 2015 04:19:31 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/9/20/ppr-presents-play-play-sonic-dreams-collection.html</link><guid isPermaLink="false">417550:4588524:35478421</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35478421.xml</wfw:commentRss></item><item><title>PPR's Top 5 Super Mario Maker Levels</title><category>Features</category><category>Heavy Rain</category><category>Level creator</category><category>Metroid</category><category>Metroidvania</category><category>Miiverse</category><category>Shmup</category><category>Super Mario Maker</category><category>Super Meat Boy</category><category>Wii U</category><category>creativity</category><category>side-scroller</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sun, 20 Sep 2015 03:58:19 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/9/19/pprs-top-5-super-mario-maker-levels.html</link><guid isPermaLink="false">417550:4588524:35478416</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/Super Mario Maker feature.png?__SQUARESPACE_CACHEVERSION=1442721546888" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1442721745094" alt="" /></span></span>t&rsquo;s only been a week since the release of the anticipated DIY-centric adventure about gaming&rsquo;s star plumber, and we&rsquo;ve already been treated to some of the niftiest stages, and levels to have ever come out of the minds of intrepid gamers everywhere.</p>
<p>Seriously, some of the stuff to come out of Super Mario Maker so far has generated a sensation that contemporaries like Little Big Planet could only dream of, and it&rsquo;s only going to get bigger. So while we&rsquo;re preparing our review of the game, and enjoying some of the shenanigans ourselves, I figure that I would share with you all, my top five favorite levels to have generated out of the fun little Nintendo experiment so far and their respective access codes&mdash;in no particular order mind you, they&rsquo;re all really awesome.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35478416.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: PAC-MAN 256</title><category>Features</category><category>Indie Studio</category><category>Mobile</category><category>Namco Bandai</category><category>PAC-MAN 256</category><category>Pac-Man</category><category>Play Play</category><category>iOS</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 18 Sep 2015 20:57:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/9/18/ppr-presents-play-play-pac-man-256.html</link><guid isPermaLink="false">417550:4588524:35477519</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35477519.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Heroki</title><category>Features</category><category>Heroki</category><category>Mobile</category><category>Picomy Games</category><category>Play Play</category><category>Sega</category><category>Side-Propellor?</category><category>iOS</category><category>side-scroller</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 18 Sep 2015 20:51:25 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/9/18/ppr-presents-play-play-heroki.html</link><guid isPermaLink="false">417550:4588524:35477498</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35477498.xml</wfw:commentRss></item><item><title>QCF: Rare Replay</title><category>30 games</category><category>Banjo-Kazooie</category><category>Battletoads</category><category>Conker's Bad Fur Day</category><category>Jetpac</category><category>Only $30</category><category>QCF Reviews</category><category>Rare Replay</category><category>Rareware</category><category>Xbox One</category><category>a Shit ton of games</category><category>microsoft</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 18 Sep 2015 20:32:54 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/9/18/qcf-rare-replay.html</link><guid isPermaLink="false">417550:4588524:35477461</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF RARE REPLAY.png?__SQUARESPACE_CACHEVERSION=1442608643305" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1442608678242" alt="" /></span></span>hen you&rsquo;ve been in the business of developing games for over thirty years, the work and charm you put into your games gets more and more noticeable. In the case of Rare though, this sort of quality that truly defined them, and pushed them to get where they are today.</p>
<p>A brand that was once synonymous with a certain gaming giant, and responsible for vast majority of the gems available on their hardware nearly two decades before, has since found a new home, and been quietly established a new identity with the big M ever since.</p>
<p>Granted, it is fourteen years late, but the giant has finally decided to host one best celebrations to be found on a commemorative game collection called Rare Replay; an assortment of classics to bear the Rare name (well, most of them anyway) in a value priced package priced at just thirty dollars.</p>
<p>While the deal alone makes the trip down memory lane worth all the hype, the attention to detail and care put into this title, makes it one of the best love letters to video games that I&rsquo;ve seen in years.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35477461.xml</wfw:commentRss></item><item><title>QCF: Until Dawn</title><category>Beyond: Two Souls</category><category>Dragon's Lair</category><category>Heavy Rain</category><category>Kuwai</category><category>Playstation 4</category><category>QCF Reviews</category><category>QTE till you die</category><category>Scary</category><category>Supermassive Games</category><category>Until Dawn</category><category>choices</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 15 Sep 2015 20:59:50 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/9/15/qcf-until-dawn.html</link><guid isPermaLink="false">417550:4588524:35474089</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Until Dawn.png?__SQUARESPACE_CACHEVERSION=1442350864977" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1442350937170" alt="" /></span></span>t isn&rsquo;t until the unfortunate passing of Wes Craven that it dawned on me the appreciation for the classic stylings and tropes of yesterday&rsquo;s fright-fests and the terror-induced nightmares they dished out after spending a couple of hours of watching a bunch a hapless teenagers getting hacked to bits.</p>
<p>At some point, we&rsquo;ve all exploded out of our seats in excitement back at the screen, so that we could root for the characters we wanted to live to live through the danger they were in, and in some of those instances, we lament over the poor choices that lead to their demise.</p>
<p>This sort of engagement often dissipated the empathy that was intended to connect with the viewer, and would instead lead to them boasting that the scenario would&rsquo;ve played out much differently were they placed in that lethal predicament in lieu of the lovable idiot that bit the dust.</p>
<p>Well, while no one would ever <em>really</em> want to be wrapped up in that sort of hell, Supermassive Games gives us the next best thing with the exclusive title to hit the PlayStation 4.</p>
<p>Until Dawn proves that something as silly as keeping eight teenagers alive for a whole night can be one of the most intense commitments that you can ever hope to engage out of a video game yet.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35474089.xml</wfw:commentRss></item><item><title>QCF: Life Is Strange: Episode 4: Dark Room</title><category>Dontnod Entertainment</category><category>Episode 4: Chaos Theory</category><category>Life is Strange</category><category>QCF Reviews</category><category>Shit gets real</category><category>Time travelin' more like time rewinding</category><category>choices</category><category>seriously</category><category>trigger-warning</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 09 Sep 2015 22:11:05 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/9/9/qcf-life-is-strange-episode-4-dark-room.html</link><guid isPermaLink="false">417550:4588524:35468636</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Life is Stange 4.png?__SQUARESPACE_CACHEVERSION=1454653706297" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1454653759626" alt="" /></span></span>hen we last left off on Life is Strange, players were greeted with the best of intention going horribly awry, and how the consequence of changing one thing, lead to changing everything&mdash;Max copes with this and the Dark Room, and the end result will be sure to leave anyone who experiences it shaken.</p>
<p>While Episode 3&rsquo;s Chaos Theory still stands as the magnum opus of the season, The Dark Room keeps up that momentum, and stands as the chef d'oeuvre to the finale of Life is Strange. All of the development to the cause and effect of Dontnod Entertainment&rsquo;s choice-driven has a scale of influence in the predicaments that&rsquo;s follow, and that fact that it brilliant builds from those experience that player&rsquo;s have invested into the series so far, is what makes the impact of each outcome that&rsquo;s reaped so provoking.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35468636.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Skylanders: Trap Team</title><category>Diablo for babies</category><category>Features</category><category>Let's Play</category><category>Play Play</category><category>Skylanders</category><category>Skylanders Trap Team</category><category>Toys to Life</category><category>for really reals</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 05 Sep 2015 00:54:05 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/9/4/ppr-presents-play-play-skylanders-trap-team.html</link><guid isPermaLink="false">417550:4588524:35464340</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35464340.xml</wfw:commentRss></item><item><title>PPR 96</title><category>Beyond Eyes</category><category>Destiny</category><category>FIG</category><category>Giving money away!</category><category>IndieGogo</category><category>Kickstarter</category><category>Podcast</category><category>Rare Replay</category><category>Submerged</category><category>Super Mario 3D World</category><category>Tembo The Bad-ass Elephant</category><category>The Witcher 3</category><category>Until Dawn</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 03 Sep 2015 18:37:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/9/3/ppr-96.html</link><guid isPermaLink="false">417550:4588524:35463091</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 96 art.png?__SQUARESPACE_CACHEVERSION=1441321374912" alt="" /></span></p>
<p><strong style="font-size: 250%;">R</strong>eal life responsibilities be damned! Press Pause Radio is back with another episode on the scene and we got a shit-load to talk about as far as the new trend to hit games in a momentous way in recent months&mdash;crowd-funding/sourcing for development.</p>
<p>Between George lamenting the melodramatic tragedy of needing to restrict his salacious hand tugging in the shower, to Andrew coining the new hashtag that no one ever asked for or wanted (#WWOD), and then there&rsquo;s Ser purchasing a Wii U lot that came with a bunch games that were actually released this generation.</p>
<p>We toss about the use of Kickstarter, IndieGogo, the inception of FIG, and all that&mdash;the act if giving money to an entity that defines are interest in these dumb things that we call video games is quite the hot button of discussion to be having.</p>
<p><em>Until Dawn</em>, <em>Beyond Eyes</em>, <em>Submerged</em>, <em>Super Mario 3D World</em>, <em>Destiny</em>, <em>The Witcher 3</em>, <em>Tembo The Bad-ass Elephant</em>, <em>Rare Replay</em>, <em>Battletoad</em> butts, and just, so much, more!</p>
<p>Just listen to it already, I think we&rsquo;ve covered enough don&rsquo;t you?</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our <a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_96.mp3" type="audio/mpeg" length="136483944"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35463091.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Mega Man Legacy Collection</title><category>Blue Bomber</category><category>Capcom</category><category>Digital Eclipse</category><category>Legacy Collection</category><category>Mega Man</category><category>Mega Mega</category><category>QCF Reviews</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 01 Sep 2015 18:53:15 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/9/1/qcf-mega-man-legacy-collection.html</link><guid isPermaLink="false">417550:4588524:35460491</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Mega Man Legacy Collection.png?__SQUARESPACE_CACHEVERSION=1441327740300" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1441327693330" alt="" /></span></span>&nbsp;once had a Mega Man mixtape. This is absolutely a real thing and I promise, it's relevant. When I was 11, I used to hold up a lo-fi microphone plugged into an old Tandy tape recorder up to TV speakers to record the ever-awesome music from one of my favorite game series ever.</p>
<p>This kind of annoyed my parents, so I'd have to keep the recording brief and used a dual tape deck to mix and extend this music to the length I wanted. I don't know where it went or if it even still exists but that mixtape was a prized possession of mine, long before video game CD soundtracks were an established thing (though vinyl LPs already existed for Super Xevious, which is rad.)</p>
<p>Currently, it's September 2015 and Capcom has released Mega Man Legacy Collection, a New-Gen, PC, and 3DS collection of the original six NES Mega Man Games, complete with a ton of extras. As a compilation, Mega Man Legacy Collection is a very good buy, especially with the price of the NES and Famicom originals spiking up in price the way they have as of late, particularly in complete condition.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35460491.xml</wfw:commentRss></item><item><title>QCF: Mortal Kombat X</title><category>Mortal Kombat X</category><category>NetherRealm Studios</category><category>QCF Reviews</category><category>Scorpion</category><category>Selfie redefined</category><category>Shit gets real</category><category>WB Games</category><category>X-Ray gonna' give it to you</category><category>Xbox One</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 12 Aug 2015 18:34:30 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/8/12/qcf-mortal-kombat-x.html</link><guid isPermaLink="false">417550:4588524:35441867</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF MK X.png?__SQUARESPACE_CACHEVERSION=1439404547779" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1439404601782" alt="" /></span></span>hile the medium of video games has surely played host to a litany of aged franchises that have handily worn out their welcome through the years, there&rsquo;s no denying that there a few franchises with a sense of appeal that truly stand the test of time.</p>
<p>And among these exceptionally iconic properties, there are those few choice that barely earned that love among the gaming community by the skin of their teeth, and this particular title is one of those prime examples.</p>
<p>As strange and brutal as this may sound, I think the best thing that could&rsquo;ve happen to Ed Boon and the remainder of the Mortal Kombat team (now presently working at the newly formed Netherrealm Studios) was the dissolution of Midway Games. Because it was at that juncture that the veteran group of developers truly stepped up their game and Mortal Kombat X is the finest example of that statement yet.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35441867.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Super Air Zonk</title><category>Bonk</category><category>Features</category><category>Flying Bento Boxes you guys!</category><category>Hudson Soft</category><category>Shmup</category><category>Super Air Zonk</category><category>Turbo Duo</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 03 Aug 2015 17:36:24 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/8/3/ppr-presents-play-play-super-air-zonk.html</link><guid isPermaLink="false">417550:4588524:35433355</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35433355.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Assault Android Cactus</title><category>Android Assault Cactus</category><category>Features</category><category>Indie Games</category><category>Play Play</category><category>Shooter</category><category>Twin-stick Shooter</category><category>Witch Beam Games</category><category>hella indie</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 03 Aug 2015 17:32:18 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/8/3/ppr-presents-play-play-assault-android-cactus.html</link><guid isPermaLink="false">417550:4588524:35433331</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35433331.xml</wfw:commentRss></item><item><title>QCF: Bloodborne</title><category>Bloodborne</category><category>Dark Souls</category><category>From Software</category><category>Hard as shit</category><category>Hidetaka Miyazaki</category><category>It's really good though</category><category>Japan Studio</category><category>PS4</category><category>QCF Reviews</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 03 Aug 2015 17:03:19 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/8/3/qcf-bloodborne.html</link><guid isPermaLink="false">417550:4588524:35433289</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Bloodborne.png?__SQUARESPACE_CACHEVERSION=1438621582799" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-N.png?__SQUARESPACE_CACHEVERSION=1438621655875" alt="" /></span></span>ow that the skill and challenge of video games has caught a second wind, the waves of difficult games have been coming out of the woodwork from both the western, and eastern hemispheres of the world. The thrill of ever stacking odds working against your favor is slowly growing into insatiable sensation that&rsquo;s winning over the free time and attention of those who fall victim to it&rsquo;s addictive, yet punishing taste.</p>
<p>A relatively new property to have come out of the last generation of video games by FROM Software is credited with pioneering the resurgence of mercilessly challenging gameplay design we&rsquo;ve seen on the modern scene with their &ldquo;Souls&rdquo; franchise.</p>
<p>While still relatively niche on the whole, Sony&rsquo;s involvement with the developer may have changed the game with the latest title from the mold, Bloodborne; a celebration of everything that makes the cult-style of action game so intimidating, and so appealing all at once.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35433289.xml</wfw:commentRss></item><item><title>QCF: Batman: Arkham Knight</title><category>Batman</category><category>Batman Arkham Knight</category><category>Batman: Arkham City</category><category>Caped Crusader</category><category>DC Comics</category><category>Dark Knight</category><category>QCF Reviews</category><category>Rocksteady</category><category>Scarecrow</category><category>WB Games</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 17 Jul 2015 02:44:01 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/7/16/qcf-batman-arkham-knight.html</link><guid isPermaLink="false">417550:4588524:35417192</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Batman Arkham Knight.png?__SQUARESPACE_CACHEVERSION=1437101139956" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1437101238751" alt="" /></span></span>hen Rocksteady defied the odds with their stellar take on the caped Crusader with Batman Arkham Asylum in 2009, the sky was the limit with all of the potential its foundation of gameplay had to expand upon within the rich fiction that the Dark Night&rsquo;s universe had to offer.</p>
<p>Like, what if we could take Batman out of the Asylum, and onto the mean streets of Gotham city itself, able zoom around the urban crime scene in his trusty Batmobile and everything, with entire skylines to grapple and slink though and all!</p>
<p>Six years, and three entries later, Rocksteady Games drops the latest title to grace the Vigilante&rsquo;s iconic gaming series that promise to deliver all of that and more; Batman: Arkham Knight, and now that it&rsquo;s finally here&mdash;it&rsquo;s kind of disappointing that the reality doesn&rsquo;t live up to the expectations we had with the fantasy all those years ago&hellip;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35417192.xml</wfw:commentRss></item><item><title>QCF: Yatagarasu: Attack on Cataclysm</title><category>AoC</category><category>Attack on Cataclysm</category><category>Fiighting</category><category>Nyu-Media</category><category>QCF Reviews</category><category>Versus</category><category>Yatagarasu</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 17 Jul 2015 02:21:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/7/16/qcf-yatagarasu-attack-on-cataclysm.html</link><guid isPermaLink="false">417550:4588524:35404945</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Yatagarasu.png?__SQUARESPACE_CACHEVERSION=1437099728627" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1437100029956" alt="" /></span></span>n the Indie Megabooth at PAX Prime 2012, we looked at Yatagarasu, an indie-produced fighting game with some pretty intense developer pedigree. Now, I'm not nearly the best VS. Fighter by local standards - hell, not even by household standards&mdash;but Yatagarasu, even in its early form at PAX Prime 2012, was balanced enough that I could take on and defeat all comers.</p>
<p>Yatagarasu has come a long way since then, and has been released to Steam by Nyu-Media as Yatagarasu: Attack on Cataclysm. As a pretty big fan of the King of Fighters series, of course I was jazzed to get into the action, given its ex-SNK/KoF staff and similar character sprite work. But how has it held up?</p>
<p>Not especially well, I'm afraid to report. But more on that in a moment. There's still lots to like about Yatagarasu: Attack on Cataclysm, as we'll see. Primarily, your typical, standard modes apply here; Arcade, Story Arcade, Versus, Network Versus, Training and a bevy of options from online to local, control to difficulty, replays, ranks and everything in between. The level of customizability in Yatagarasu :AoC is pretty impressive, and allows players to really fine-tune their experience with a bit of technical know-how.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35404945.xml</wfw:commentRss></item><item><title>PPR 95</title><category>Backwards-Compatibility</category><category>E3 2015</category><category>Fallout 4</category><category>Final Fantasy VII Remake</category><category>Holo-lens</category><category>Pescetarian you dolt</category><category>Podcast</category><category>Shenmue III</category><category>Super Mario Maker</category><category>Super Smash Bros DLC</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 16 Jul 2015 19:47:32 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/7/16/ppr-95.html</link><guid isPermaLink="false">417550:4588524:35416896</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 95 ART.png?__SQUARESPACE_CACHEVERSION=1437076074131" alt="" /></span></p>
<p><strong style="font-size: 250%;">B</strong>etter late than ever, something as trifling as a transition period and relocation won&rsquo;t stop the voice of Press Pause Radio, (though admittedly, it&rsquo;s been murder on our punctuality.) We&rsquo;re here to discuss all of the highlights of the press events and announcements dropped at this year&rsquo;s Electronic Entertainment Expo.</p>
<p>This episode dives into Holo-lens, Backwards-Compatibility, <em>Fallout 4</em>, <em>Super Mario Maker</em>, <em>Super Smash Bros</em> DLC, <em>Final Fantasy VII Remake</em>, <em>Shenmue III</em>, and more; E3 was weirdly fun this year, maybe we might enjoy the next one like this? Who know, but just click the damn play button already, it&rsquo;s a new Press Pause Radio!</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our <a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_95.mp3" type="audio/mpeg" length="89645035"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35416896.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Play Play: Final Fantasy Type-0 HD</title><category>Features</category><category>Final Fantasy</category><category>Final Fantasy Type-0 HD</category><category>PS4</category><category>Play Play</category><category>Square Enix</category><category>meh</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 01 Jul 2015 18:50:16 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/7/1/ppr-presents-play-play-final-fantasy-type-0-hd.html</link><guid isPermaLink="false">417550:4588524:35393156</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35393156.xml</wfw:commentRss></item><item><title>PPR Presents Now Showing: 07/01/2015</title><category>Dark Souls III</category><category>E3 2015</category><category>Features</category><category>Final Fantasy VII Remake</category><category>Kingdom Hearts III</category><category>Metal Gear Solid V Phantom Pain</category><category>Now Showing</category><category>South Park Fractured But Whole</category><category>The Last Guardian</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 01 Jul 2015 18:02:05 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/7/1/ppr-presents-now-showing-07012015.html</link><guid isPermaLink="false">417550:4588524:35393110</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR Now Showing 8.png?__SQUARESPACE_CACHEVERSION=1435774195444" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1435774242205" alt="" /></span></span>he video game industry&rsquo;s biggest event has come and gone, and in its wake, we&rsquo;re all still a bit mystified from some of the announcements that went down (Shenmue III still has George shaken up a bit.) Before we go in-depth with our thoughts on E3 though, we figure that we would post up some of the trailers that showcased all of the upcoming goodness that the event unveiled.</p>
<p>Granted, there were far more trailers than what&rsquo;s listed here (and you can catch them on YouTube page <a href="http://www.youtube.com/ThePPRbroadcast">here</a>) but for now, we&rsquo;ll just throw up some trailers of some of the more high profile games announced during that faithful week&mdash;have fun, stay tuned for the E3 podcast that&rsquo;s coming up around the bend.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35393110.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Titan Souls</title><category>Acid Nerve</category><category>Features</category><category>Hard Games</category><category>Hard as shit</category><category>PS4</category><category>Play Play</category><category>Titan Souls</category><category>hella indie</category><category>indie game</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 01 Jul 2015 17:56:40 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/7/1/ppr-presents-play-play-titan-souls.html</link><guid isPermaLink="false">417550:4588524:35393096</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35393096.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Tiny Dangerous Dungeons</title><category>AdventureIslands</category><category>Features</category><category>Gameboy</category><category>Metroidvania</category><category>Play Play</category><category>Tiny Dangerous Dungeons</category><category>hella indie</category><category>iOS</category><category>indie game</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 15 Jun 2015 00:20:12 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/6/14/ppr-presents-play-play-tiny-dangerous-dungeons.html</link><guid isPermaLink="false">417550:4588524:35374978</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35374978.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Mortal Kombat X</title><category>Dashboard shit</category><category>Features</category><category>GOTY contender</category><category>Let's Play</category><category>Mortal Kombat</category><category>Mortal Kombat X</category><category>NetherRealm Studios</category><category>Play Play</category><category>Xbox One</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 13 Jun 2015 06:21:19 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/6/13/ppr-presents-play-play-mortal-kombat-x.html</link><guid isPermaLink="false">417550:4588524:35373954</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35373954.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Mortal Kombat Arcade Kollection</title><category>Features</category><category>Let's Play</category><category>MK Arcade Kollection</category><category>Mortal Kombat</category><category>NetherRealm Studios</category><category>Play Play</category><category>but it totally could've been worse too</category><category>could've been better</category><category>game collections</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 13 Jun 2015 05:28:27 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/6/13/ppr-presents-play-play-mortal-kombat-arcade-kollection.html</link><guid isPermaLink="false">417550:4588524:35373936</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35373936.xml</wfw:commentRss></item><item><title>PPR 6th Year Anniversary Special: Street Fighter Commentary</title><category>Capcom</category><category>Fuck this is bad</category><category>Jean Claude Van Damme</category><category>Nick Arcade</category><category>Podcast</category><category>Press Pause Radio</category><category>Raul Julia</category><category>Six Year Anniversary</category><category>Street Fighter</category><category>Street Fighter The Movie</category><category>still keeping it strong</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 09 Jun 2015 08:06:41 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/6/9/ppr-6th-year-anniversary-special-street-fighter-commentary.html</link><guid isPermaLink="false">417550:4588524:35369130</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/SF commentary anniversary.png?__SQUARESPACE_CACHEVERSION=1434125041454" alt="" /></span></p>
<p><strong style="font-size: 250%;">S</strong>ix years may not seem like a long time for some folks but, that&rsquo;s quite time stamp when you really look at it, that&rsquo;s 312 weeks, which is also 2,190 days, made of 52,590 hours; that&rsquo;s impressive for a podcast driven website that has never literally shit itself&mdash;I can&rsquo;t say the same from a figurative standpoint though.</p>
<p>So what better way to celebrate than what we normally do; Sitting down and goofing up a storm on what may possibly be one of the biggest film flops of the nineties&mdash;that&rsquo;s how. Starring Jean Claude Van Damme, Raul Juli&aacute;, that one lady from <em>Agents of Shield</em>, and more, it&rsquo;s <em>Street Fighter</em>, the movie based on the game&hellip;that&rsquo;s now a movie&mdash;adapted from the hit video game (is this this getting through yet?)</p>
<p>In this anniversary commentary special, we bear through all of Van Damme&rsquo;s cringe inducing dialogue, reminisce about all the Nickelodeon game shows that donated their stage sets to the production of this film, Love Boat, and more&mdash;strap in and prepare yourselves.</p>
<p>I know we&rsquo;ve said it before (and will most likely say it again the actual anniversary podcast), but the countless nights of editing, writing, laughing, and crying would not have been possible without you guys&mdash;I&rsquo;m sincerely grateful for everyone who has supported us. The T-shirts and posters are still being made but will hit the store really soon (we&rsquo;re really sorry about the wait!) I&rsquo;m truly blessed to have PPR, all of us here are, and it&rsquo;s all thanks to you lovable shmucks.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our <a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR%20Aniversary%20SF%20Commentary.mp3" type="audio/mpeg"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35369130.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Hyperdimension Neptunia U: Action Unleashed</title><category>Hyperdimension Neptunia</category><category>Idea Factory</category><category>QCF Reviews</category><category>hack-n-slack</category><category>super softcore edition</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 09 Jun 2015 01:05:54 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/6/8/qcf-hyperdimension-neptunia-u-action-unleashed.html</link><guid isPermaLink="false">417550:4588524:35368907</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Hyperdimension neptunia U.png?__SQUARESPACE_CACHEVERSION=1434180300464" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1434180339176" alt="" /></span></span>t&rsquo;s time for round 5! So far, the Hyerdimension Neptunia series has seen five releases to the PS Vita in the last year; some great (Hyperdevotion Noire), others plainly bad (Hyperdimension Neptunia Producing Perfection) and others that are admittedly more than passable (Rebirth 1 and 2). Hyperdimension Neptunia U shakes up the series with yet another new genre to add to the series' repertoire; the 3D brawler, Well, almost.</p>
<p>As with all of the other entries in the Neptunia series, RPG elements are rife within Neptunia U's gameplay. In Neptunia U, Neptune and the gang are being followed around by journalists Dengekiko and Famitsu (based off real-world publications) looking to cover the girls' exploits as they take on quests posted by the denizens of Gamindusri. What adventures await the girls this time?</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35368907.xml</wfw:commentRss></item><item><title>Bullet Heaven EX, Episode 16 - XIIZEAL Revisited</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>DEGICA</category><category>EX Episode</category><category>Serraxor</category><category>Triangle Service</category><category>XIIZEAL</category><category>degica games</category><category>this wasn't as badd looking as I thought and I admit that</category><dc:creator>Team Düo</dc:creator><pubDate>Mon, 08 Jun 2015 10:35:40 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/6/8/bullet-heaven-ex-episode-16-xiizeal-revisited.html</link><guid isPermaLink="false">417550:4588524:35367872</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1434177852708" alt="" /></span></span>n episode 84 of Bullet Heaven HD, we took a look at Shooting Love 10-Shuunen, which contained Delta Zeal and XIIZEAL. We liked what 10-Shuunen had to offer... so how does XIIZEAL hold up on its own? &nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/kq6SiuAOkXU" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35367872.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 133 - Supercharged Robot Vulkaiser</title><category>70's anime</category><category>Astro Port</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Daeruna's out sick</category><category>Horizontal</category><category>Nyu-Media</category><category>Shmup</category><category>Super-hella-indie</category><category>Supercharged Robot Vulkaiser</category><category>Yoko</category><dc:creator>Team Düo</dc:creator><pubDate>Mon, 08 Jun 2015 04:27:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/6/8/bullet-heaven-hd-episode-133-supercharged-robot-vulkaiser.html</link><guid isPermaLink="false">417550:4588524:35367701</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1434177852708" alt="" /></span></span>n episode 128 of Bullet Heaven HD, we took a look at Astro Port's Armed Seven, a sidescrolling mech-based shmup. It's not the only mech based "pure" STG they've released though; the 70's anime-soaked Supercharged Robot Vulkaiser is also a pretty neat addition to Astro Port's roster. But how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/f7BJwt8SNQY" frameborder="0" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35367701.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 132 - Jamestown</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Daeruna's out sick</category><category>Final Form Games</category><category>Jamestown+</category><category>Jamestown: Legend of the Lost Colony</category><category>Serraxor</category><category>legendary goodness</category><dc:creator>Team Düo</dc:creator><pubDate>Mon, 08 Jun 2015 04:24:02 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/6/8/bullet-heaven-hd-episode-132-jamestown.html</link><guid isPermaLink="false">417550:4588524:35367697</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1434177938182" alt="" /></span></span>his review has been a long time coming. And you know? It has totally been worth the wait. Behold the PC shooting Epic, Jamestown: Legend of the Lost Colony. How does it stack up? Watch to find out! &nbsp;</p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/thvN4P-pm-c" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35367697.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 131 - Shooting Love 200X</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Daeruna</category><category>Games on Demand</category><category>Serraxor</category><category>Shooting Love 200X</category><category>Triangle Service</category><category>Vertical</category><category>Xbox 360</category><dc:creator>Team Düo</dc:creator><pubDate>Mon, 08 Jun 2015 04:16:07 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/6/8/bullet-heaven-hd-episode-131-shooting-love-200x.html</link><guid isPermaLink="false">417550:4588524:35367692</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1434177852708" alt="" /></span></span>n episode 84 of Bullet Heaven HD, we took a look at Shooting Love 10-Shuunen, which contained a duo of arcade shooters by Triangle Service. We noted that there wasn't as much content as Shooting Love 200X which has recently made its way to North America and Europe via Xbox 360 Games on Demand. How does the original Xbox 360 Shooting Love stack up? &nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/dmI-l-V1jLM" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35367692.xml</wfw:commentRss></item><item><title>QCF: Ori &amp; The Blind Forest</title><category>Metroidvania</category><category>Moon Studios</category><category>Ori &amp; The Blind Forest</category><category>QCF Reviews</category><category>Xbox One</category><category>artistic</category><category>platformer</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 02 Jun 2015 09:59:50 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/6/2/qcf-ori-the-blind-forest.html</link><guid isPermaLink="false">417550:4588524:35362029</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Ori blind Forest.png?__SQUARESPACE_CACHEVERSION=1433239406541" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1433239680962" alt="" /></span></span>he topic of Metroidvania has just about permeated every forum of discussion that Press Pause Radio has to offer, whether it&rsquo;s the podcast, our videos, or in this case, a review, it&rsquo;s a subject that we&rsquo;re not shy about admitting our intimacy with.</p>
<p>In the case of Ori and the Blind Forest however, it&rsquo;s one of the rare cases in which the emphasis on the convention and design of Metroidvania has been so downplayed to the world that&rsquo;s being built.</p>
<p>The irony is that the Metroidvania wheelhouse of design is as sparse it can be in Ori and the Blind Forest, almost as if only to serve as a means to an end when it comes to truly conveying the grand sense of scale that enchanted setting is intended to impose.</p>
<p>And truth be told, that&rsquo;s easily the most charming quality about the game; which is why it&rsquo;s a shame that everything else about the game is too damn rough to really enjoy.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35362029.xml</wfw:commentRss></item><item><title>QCF: Life Is Strange: Episode 3: Chaos Theory</title><category>Dontnod Entertainment</category><category>Episode 3: Chaos Theory</category><category>Life is Strange</category><category>QCF Reviews</category><category>Square Enix</category><category>The Walking Dead</category><category>Time-Travel</category><category>choices</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 02 Jun 2015 05:48:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/6/2/qcf-life-is-strange-episode-3-chaos-theory.html</link><guid isPermaLink="false">417550:4588524:35361949</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Life is Stange 3.png?__SQUARESPACE_CACHEVERSION=1433224274574" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1433224325450" alt="" /></span></span>t&rsquo;s only Wednesday, and already, this week is turning out to be one of the of craziest happenings that you&rsquo;ve ever lived. Following the aftermath of the life-changing event that the last episode ended with, Max Caulfield is stuck at the heart of the fallout caused from it, and is left with even more questions than answers about her control over the flow of time, but more importantly, she questions just who and what is more important to her as well.</p>
<p>Chaos Theory is the long awaited third entry of the running episodic game of Life is Strange, and while we&rsquo;re still two more episodes away from the final conclusion of it all; it&rsquo;s safe to say that this chapter could be the best episode of the series hands-down.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35361949.xml</wfw:commentRss></item><item><title>QCF: Life Is Strange: Episode 2: Out of Time</title><category>Dontnod Entertainment</category><category>Episode 2: Out of Time</category><category>Life is Strange</category><category>QCF Reviews</category><category>Square Enix</category><category>The Walking Dead</category><category>Time-Travel</category><category>choices</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 02 Jun 2015 05:37:37 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/6/2/qcf-life-is-strange-episode-2-out-of-time.html</link><guid isPermaLink="false">417550:4588524:35361943</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Life is Stange 2.png?__SQUARESPACE_CACHEVERSION=1433223562017" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1433223608889" alt="" /></span></span>he last time we saw Max Caldwell, she was coming to grips with confiding the truth about her time bending abilities to the closest friend that she has ever come to know, and the vulnerability on display is one of the central themes at work in Out of Time; the second episode to the saga of Life is Strange.</p>
<p>While a fate bigger than Max hangs over her head and that of Arcadia Bay, this follow-up installment seems to lose perspective on the stage that&rsquo;s been set into motion, and the result is more baffling than it is effectual.</p>
<p>Without spoiling too much, Max is beginning to get more of a grasp on her situation, thanks to the comfort of sharing her unbelievable situation with Chloe Price; and much of the episode&rsquo;s content focuses on where they go from there.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35361943.xml</wfw:commentRss></item><item><title>QCF: Life is Strange: Episode 1: Chrysalis</title><category>Dontnod Entertainment</category><category>Episode 1: Chrysalis</category><category>Life is Strange</category><category>QCF Reviews</category><category>Square Enix</category><category>The Walking Dead</category><category>Time-Travel</category><category>choices</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 01 Jun 2015 19:34:34 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/6/1/qcf-life-is-strange-episode-1-chrysalis.html</link><guid isPermaLink="false">417550:4588524:35361361</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Life is Stange.png?__SQUARESPACE_CACHEVERSION=1433187469554" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1433187504385" alt="" /></span></span>eenage Adolescence is that weird phase that will most likely stick with us in life more than any other period of our existence, the one identity that everyone is most likely to blur in and out of in their adult life, for better, or for worse. Now imagine having the power to rewind back the flow of space and time to cater to your every whim and desire, or a chance to divert back the makings of a teenage crisis that you could never possibly stomach living down&mdash;that&rsquo;s a promising proposition right?</p>
<p>Well, it&rsquo;s never really ever that simple, and Dontnod Entertainment&rsquo;s Life is Strange offers a unique twist on the foundation of choice-driven gameplay that emphasizes that one decision isn&rsquo;t always easier than the other, and the result creates for engaging roller-coaster of discovery and tragedy.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35361361.xml</wfw:commentRss></item><item><title>QCF: The Legend of Zelda: Majora's Mask 3DS</title><category>Dat C-Stick Though</category><category>Legend of Zelda</category><category>Legend of Zelda Majora's Mask 3DS</category><category>New 3DS</category><category>Nintendo</category><category>QCF Reviews</category><category>high definition remake</category><dc:creator>Alissa</dc:creator><pubDate>Mon, 25 May 2015 19:46:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/5/25/qcf-the-legend-of-zelda-majoras-mask-3ds.html</link><guid isPermaLink="false">417550:4588524:35365170</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF LOZ MM 3DS.png?__SQUARESPACE_CACHEVERSION=1434185807537" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1434185866779" alt="" /></span></span>&nbsp;was on the fringe end of the crowd that played the original Majora's Mask growing up. Admittedly, I never really got into the game that much. The moon terrified me, and the three-day countdown instilled a sense of panic in young me that almost seems irrational now.</p>
<p>So while some Zelda fans approached this game as a nostalgic journey into a childhood classic, I entered into Majora's Mask 3D hoping to find something in the game that had escaped my 10 year old self.</p>
<p>After spending some time with The Legend of Zelda: Majora's Mask 3D,&nbsp; I can confidently say that 10 year old Alissa was an idiot for not absolutely falling in love with this game at first sight.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35365170.xml</wfw:commentRss></item><item><title>QCF: Brandish: The Dark Revenant</title><category>*Yaaaaaaaawwwwwnnnnnn* Whuh?</category><category>Brandish</category><category>Falcom</category><category>PSP</category><category>QCF Reviews</category><category>RPG</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 12 May 2015 13:01:08 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/5/12/qcf-brandish-the-dark-revenant.html</link><guid isPermaLink="false">417550:4588524:35339373</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Brandish Dark Revenant.png?__SQUARESPACE_CACHEVERSION=1433186288217" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-Y.png?__SQUARESPACE_CACHEVERSION=1433186369819" alt="" /></span></span>ou may or may not know it, but one single name always gets my gaming emotions set to fever pitch. No, it's not Cave, Natch, nor is it Qute or 5BP. or anything else you might be thinking. No, fine sirs and madams, the name in question is, in fact, Falcom. I've been a humongous fan of the Ys series in specific for a very long time, and when Falcom flashed up on my PSP Go's screen for Brandish: The Dark Revenant followed by what looked and sounded like a lost Ys intro, I was understandably psyched.</p>
<p>Brandish: The Dark Revenant is a re-imagining of the 16-bit classic dungeon RPG originally released to a number of computers and consoles, such as the PC Engine, NEC PC-9801, FM Towns, DOS and, most notably, to the Super NES in 1995. It was also published and co-developed, at the time, by Koei. Even in the 16-bit era, Brandish separated itself from the huge influx of RPGs with its unique control and gameplay system. Basically, the game plays much like a first-person dungeon crawler like Wizardry or Arcana with many, many floors, secret rooms and even shops in unexpected places.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35339373.xml</wfw:commentRss></item><item><title>QCF: Axiom Verge</title><category>Metroidvania</category><category>PS Vita</category><category>PS4</category><category>QCF Reviews</category><category>Seriously like it was developed by only one guy</category><category>Steam</category><category>Tom Happ</category><category>hella indie</category><category>indie game</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sun, 10 May 2015 09:27:20 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/5/10/qcf-axiom-verge.html</link><guid isPermaLink="false">417550:4588524:35336718</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Axiom Verge.png?__SQUARESPACE_CACHEVERSION=1431250121727" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1431250149575" alt="" /></span></span>hether you love it or hate it, the renaissance of independently developed indie games is still very much kicked into high gear, and new titles like Shovel Knight and Hotline Miami are keep everyone on notice.</p>
<p>And with indie games still heavy hitting the scene of console gaming, the inevitable swell of side-scrolling love letters coming out of the mix, but none more frequent then the fan-favorite sub-genre that&rsquo;s fondly recognized by the portmanteau that every gaming enthusiast has come to know: Metroidvania.</p>
<p>While the argument for if whether or not the sizable wave of these games is doing more harm than good to the genre is still up for debate, one particular title has uniquely approached the formula in a different direction. A direction that magnificently caters to both the culture of the titular design, and the fundamental dynamics that drive its appeal; Tom Happ&rsquo;s Axiom Verge, a title that beautifully integrates what it homages into an experience that you&rsquo;ll keep thinking about it, even after it&rsquo;s over.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35336718.xml</wfw:commentRss></item><item><title>QCF: Hotline Miami 2: Wrong Number</title><category>Dennaton Games</category><category>Hotline Miami</category><category>Hotline Miami 2</category><category>PS Vita</category><category>PS4</category><category>QCF Reviews</category><category>hella indie</category><category>indie game</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sun, 10 May 2015 09:17:28 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/5/10/qcf-hotline-miami-2-wrong-number.html</link><guid isPermaLink="false">417550:4588524:35336717</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Hotline Miami 2.png?__SQUARESPACE_CACHEVERSION=1431249544802" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-N.png?__SQUARESPACE_CACHEVERSION=1431249575390" alt="" /></span></span>o matter what your standpoint on the matter is, it&rsquo;s a fact that&rsquo;s commonly accepted by a majority of modern society; violence is a part of life. Now when it comes to how people come to terms with this is an entirely different story, but I always found the concept of depictions that revel in graphically glorifying it as a point of illustration to be interesting; especially when it worked.</p>
<p>The argument on whether or not the gory aggression worked for Hotline Miami 2 though is a bit muddled, because when it works&mdash;it works.</p>
<p>And when it doesn&rsquo;t, the title rings a bit hollow with a reverberation of pretension.]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35336717.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 130 - QP Shooting Dangerous</title><category>Bullet Heaven</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Fruitbat Factory</category><category>Orange Juice</category><category>QP Shooting Dangerous</category><category>Shoot'em Up</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 06 May 2015 22:19:06 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/5/6/bullet-heaven-hd-episode-130-qp-shooting-dangerous.html</link><guid isPermaLink="false">417550:4588524:35333323</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1431227082362" alt="" /></span></span>gitated animals, armadas of killer bunnies, UFOs and a lack of pudding both physically and in the collective minds of a planet... What's a diminutive starving dog girl to do? The answer lies within QP Shooting Dangerous!! from Orange Juice and Fruitbat Factory... but how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/7ETjhlMdLSE" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35333323.xml</wfw:commentRss></item><item><title>PPR 94</title><category>Axiom Verge</category><category>Bloodborne</category><category>Butts up 7-Up</category><category>Destiny</category><category>FFXIV: A Realm Reborn</category><category>Hotline Miami 2</category><category>Indie Games</category><category>Last of Us</category><category>Podcast</category><category>Social Networks</category><category>hella indie</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 04 May 2015 07:06:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/5/4/ppr-94.html</link><guid isPermaLink="false">417550:4588524:35329344</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 94 ART.png?__SQUARESPACE_CACHEVERSION=1430723227267" alt="" /></span></p>
<p><strong style="font-size: 250%;">I</strong>f there ever was a constant that we&rsquo;ve seen within the world of video games is that it&rsquo;s forever caught in a rat race of progression; constantly trying to outdo whatever was done before it.</p>
<p>And in some cases; redoing something we&rsquo;ve seen all over again with a new coat of polish&mdash;actually, it&rsquo;s safe to say that we&rsquo;ve seen this, in a LOT of cases&hellip;</p>
<p>Join us here at PPR as we discuss the torrent of titles that have gotten a high definition facelift in the recent years, sometime re-releasing multiple times. Is it too much? Is this yet another sign of games facing a creative bankruptcy? Maybe, or maybe not, you won&rsquo;t really know what we think until you listen to the episode, dummy.</p>
<p>In addition, we converse about a crap-load of games, <em>Destiny</em>, <em>FFXIV: A Realm Reborn</em>, <em>Axiom Verge</em>, <em>Hotline Miami 2</em>, <em>Bloodborne</em>, and more; and then there&rsquo;s a bunch of childhood reminiscing over how terrible we all were as kids&mdash;what are you waiting for? Start listening!</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our <a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_94.mp3" type="audio/mpeg" length="117591458"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35329344.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Hyperdevotion Noire: Goddess Black Heart</title><category>Hyperdevoton Noire</category><category>NIS America</category><category>PS Vita</category><category>QCF Reviews</category><category>Strategy</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 13 Apr 2015 19:54:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/4/13/qcf-hyperdevotion-noire-goddess-black-heart.html</link><guid isPermaLink="false">417550:4588524:35253856</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Hyper Devotion Noire.png?__SQUARESPACE_CACHEVERSION=1428911852670" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1428911887312" alt="" /></span></span>t&rsquo;s truly startling to me; another Neptunia game so soon? This is getting pretty ridiculous, especially since, in the last six months, three games of nearly the exact same flow and design have been released by NIS America. One, ok, I can see that, but three? That&rsquo;s just too many.</p>
<p>Thankfully however, Hyperdevotion Noire: Goddess Black Heart looks to shake up the formula considerably as a pure Strategy RPG featuring the girls of the Neptunia universe.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35253856.xml</wfw:commentRss></item><item><title>PPR Presents Super Play: Air Zonk</title><category>Air Zonk</category><category>Bonk</category><category>Features</category><category>Not Bullet Heaven though</category><category>Shoot'em Up</category><category>Super Play</category><category>Turbo Grafx 16</category><category>weird but cool</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 13 Apr 2015 19:37:35 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/4/13/ppr-presents-super-play-air-zonk.html</link><guid isPermaLink="false">417550:4588524:35305226</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35305226.xml</wfw:commentRss></item><item><title>QCF: Avernum 2: Crystal Souls</title><category>Old School</category><category>PC</category><category>QCF Reviews</category><category>RPG</category><category>Spiderweb Software</category><dc:creator>Toast</dc:creator><pubDate>Mon, 13 Apr 2015 16:44:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/4/13/qcf-avernum-2-crystal-souls.html</link><guid isPermaLink="false">417550:4588524:35255117</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Avernum.png?__SQUARESPACE_CACHEVERSION=1428948748482" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-L.png?__SQUARESPACE_CACHEVERSION=1428948863918" alt="" /></span></span>ast summer our good friend from across the pond Stevie reviewed the title from Spiderweb Software entitled <em><a href="http://www.presspauseradio.com/presspauseradio/2014/6/18/qcf-avadon-2-the-corruption.html">Avadon 2: The Corruption</a></em>. After reading that review I had to appreciate what the developer was attempting to do, in a sense capturing the heyday of PC role playing games in a generation of gaming that has all but abandoned the old ways.</p>
<p>Now I find myself with the similar task of reviewing another sequel, <em>Avernum 2: Crystal Souls</em>. After almost thirty hours of playtime with the title I can echo similar sentiments from Stevie&rsquo;s review, however what <em>Avernum 2</em> lacks in presentation and mechanics it certainly makes up for in story and exploration.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35255117.xml</wfw:commentRss></item><item><title>QCF: Kirby's Rainbow Curse</title><category>Amiibo</category><category>Claymation</category><category>GamePad</category><category>Kirby and The Rainbow Curse</category><category>QCF Reviews</category><category>Wii U</category><category>kirby</category><category>too adorable for words</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sat, 11 Apr 2015 17:55:05 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/4/11/qcf-kirbys-rainbow-curse.html</link><guid isPermaLink="false">417550:4588524:35303254</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Kirby Rainbow curse.png?__SQUARESPACE_CACHEVERSION=1428946589197" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1428946632391" alt="" /></span></span>hile Nintendo has been praised for introducing weird concepts for video games that actually manage to be innovative in design, the company tends to still play it safe when it comes to the expected conventions of their iconic properties and franchises.</p>
<p>There&rsquo;s been one exception to that trend though, and it&rsquo;s not from the Italian Plumber or Hylian Hero; it&rsquo;s the bulbous pink glutton that we all know and love, and this time around, Kirby comes out rolling with the spiritual successor to his cult DS debut, Rainbow Curse&mdash;the most deceptively enjoyable title to have graced the Wii U yet.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35303254.xml</wfw:commentRss></item><item><title>Bullet Heaven EX-14 - Danmaku Simulation 296</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Danmaku Simulator 296</category><category>Vertical</category><category>get you bullet hell on</category><category>training</category><category>tutorial</category><category>you can do eeet!</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 08 Apr 2015 14:41:46 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/4/8/bullet-heaven-ex-14-danmaku-simulation-296.html</link><guid isPermaLink="false">417550:4588524:35299516</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1428775086591" alt="" /></span></span> know a lot of you out there feel like Bullet Hell - or Danmaku - is a distant dream. But it doesn't have to be that way! Danmaku Simulation 296 is a fantastic - and free - way to train yourself to hang with the Danmaku crowd! Let's see how it stacks up. &nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/vtqOLtsEdpQ" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35299516.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 129 - Cyberpunk 3776</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Euroshmup</category><category>Horizontal</category><category>depressing as fack</category><category>depressing but still pretty good tho</category><category>hella indie</category><category>nihilistic</category><dc:creator>Team Düo</dc:creator><pubDate>Mon, 06 Apr 2015 21:43:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/4/6/bullet-heaven-hd-episode-129-cyberpunk-3776.html</link><guid isPermaLink="false">417550:4588524:35297559</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1428775013878" alt="" /></span></span>he Euroshmup is often a subject of great debate in more traditionalist circles. Oftentimes, mechanics like lifebars and shields are put in place to hide their unrefined gameplay. But some Euroshmups are pretty great,as evidenced by Duranik's Sturmwind, which we looked at in episode 118 of Bullet Heaven HD... but how does the ultra-nihilistic Cyberpunk 3776 fare?</p>
<p style="text-align: center;">&nbsp;<iframe width="640" height="360" src="https://www.youtube.com/embed/OREkdA4ky9M" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35297559.xml</wfw:commentRss></item><item><title>Never Forget San d'Oria: Announcing The Vana'Diel Project</title><category>Features</category><category>Final Fantasy XI</category><category>Never Forget San d'Oria</category><category>Rhapsodies of Vana'Diel</category><category>The Vana'Diel Project</category><dc:creator>Daeruna</dc:creator><pubDate>Sun, 05 Apr 2015 12:28:02 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/4/5/never-forget-san-doria-announcing-the-vanadiel-project.html</link><guid isPermaLink="false">417550:4588524:35295981</guid><description><![CDATA[<p style="text-align: center;"><img src="http://www.presspauseradio.com/storage/NFSD Banner.png?__SQUARESPACE_CACHEVERSION=1428949602921" alt="" /></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1428949709363" alt="" /></span></span>hen I saw the post come up on Face Book, my heart stopped. "We'll be holding a special press conference - plans for the future of FFXI" My first adventures in Vana'diel happened way back in 2007 and while it has been years since I've traversed it's leafy Cities and sparse deserts the game holds a special spot in my heart. I instantly began to think that the worst was coming. An end to a game that has remained strong, even with it's prettier, more attractive, younger sister getting her first expansion.</p>
<p>Thankfully, for the most part, this wasn't the case.</p>
<p>Titled the Vana'Diel Project, Square has several exciting (things) planned for Final Fantasy XI.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35295981.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Super Mario 64 HD Unity Fan-Game</title><category>Eric Ross</category><category>Fan-game</category><category>Features</category><category>Play Play</category><category>Super Mario 64</category><category>Super Mario 64 HD Unity Fan-Game</category><category>cool experiment bro</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 03 Apr 2015 23:13:28 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/4/3/ppr-presents-play-play-super-mario-64-hd-unity-fan-game.html</link><guid isPermaLink="false">417550:4588524:35295179</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35295179.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Hudson Selection Vol. 3: PC Genjin</title><category>Bonk</category><category>Features</category><category>Hudson Selection Vol. 3: PC Genjin</category><category>Hudson Soft</category><category>Import</category><category>PS2</category><category>Play Play</category><category>kinda cool looking</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 03 Apr 2015 22:43:02 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/4/3/ppr-presents-play-play-hudson-selection-vol-3-pc-genjin.html</link><guid isPermaLink="false">417550:4588524:35295134</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35295134.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Bonk's Return</title><category>Bonk</category><category>Bonk's Return</category><category>Features</category><category>Java Mobile that is</category><category>Keypad controls</category><category>Mobile</category><category>Play Play</category><category>it's weird</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 30 Mar 2015 18:02:39 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/3/30/ppr-presents-play-play-bonks-return.html</link><guid isPermaLink="false">417550:4588524:35288898</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35288898.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 128 - Armed Seven</title><category>Armed Seven</category><category>Astro Port</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Horuizontal</category><category>Less-Gigantic Army</category><category>Nyu-Media</category><category>Yoko</category><category>side-scroller</category><dc:creator>Team Düo</dc:creator><pubDate>Sun, 29 Mar 2015 03:17:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/3/28/bullet-heaven-hd-episode-128-armed-seven.html</link><guid isPermaLink="false">417550:4588524:35287009</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1427736497084" alt="" /></span></span>rmed Seven precedes Gigantic Army, which we took a look at in episode 98 of Bullet Heaven HD. As a side scrolling shooting game that laid the foundations for its run-and-gunning successor, how does it fare?</p>
<p style="text-align: center;">&nbsp;<iframe width="640" height="360" src="https://www.youtube.com/embed/sR7EPUidWIQ" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35287009.xml</wfw:commentRss></item><item><title>QCF: The Order: 1886</title><category>It's really short</category><category>Like Six-Hours-and-Twenty-Eight-Minutes short</category><category>PS4</category><category>PS4 Exclusive</category><category>QCF Reviews</category><category>The Order 1886</category><category>third-person shooter</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 28 Mar 2015 17:19:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/3/28/qcf-the-order-1886.html</link><guid isPermaLink="false">417550:4588524:35288803</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF The Order 1886.png?__SQUARESPACE_CACHEVERSION=1427736076330" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1427736125382" alt="" /></span></span>t&rsquo;s safe to say that gaming is continually reaching new levels of spectacle and showmanship, and that next plateau of tech is never too far out of reach as the medium advances; it&rsquo;s just too bad that the medium has a ways to go when it comes to expanding upon new concepts and ideas that are afforded by the advancement.</p>
<p>Ready At Dawn&rsquo;s The Order: 1886 is a perfect example of how to squander such an opportunity&mdash;a technical achievement in presentation and production that&rsquo;s sadly held back by an antiquated sense of design.</p>
<p>I&rsquo;m fully aware of just how harsh that opening statement sounded, but that&rsquo;s the take away that this PlayStation 4 exclusive left me with, and it didn&rsquo;t take long before I came to it either.</p>
<p>This may sound clich&eacute;, but The Order&rsquo;s greatest strength also happens to be its biggest weakness; the cinematic direction of its pacing and world&mdash;a trade-off that just isn&rsquo;t worth it.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35288803.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Bonk's Adventure Arcade (Kyukyoku!! PC原人)</title><category>Bonk</category><category>Bonk's Adventure Arcade</category><category>Features</category><category>Fucking Weird</category><category>Kaneko</category><category>Kyukyoku!! PC原人</category><category>Play Play</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 26 Mar 2015 18:43:33 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/3/26/ppr-presents-play-play-bonks-adventure-arcade-kyukyoku-pc.html</link><guid isPermaLink="false">417550:4588524:35284986</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35284986.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Super Genjin 2 (超原人 2)</title><category>Bonk</category><category>Features</category><category>Play Play</category><category>Special look</category><category>Super Bonk 2</category><category>Super Genjin 2</category><category>超原人 2</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 25 Mar 2015 17:43:16 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/3/25/ppr-presents-play-play-super-genjin-2-2.html</link><guid isPermaLink="false">417550:4588524:35283386</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35283386.xml</wfw:commentRss></item><item><title>Press Pause Video-Episode 02: Pro Wrestling Video Games</title><category>Capcom</category><category>Features</category><category>Indie Games</category><category>Indie Wrestling</category><category>Nintendo</category><category>Press Pause Video</category><category>Pro Wrestling</category><category>Pro Wrestling Video Games</category><category>Tecmo</category><category>WWE</category><category>natsume</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 24 Mar 2015 17:39:26 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/3/24/press-pause-video-episode-02-pro-wrestling-video-games.html</link><guid isPermaLink="false">417550:4588524:35281910</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35281910.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 127 - Space Invaders '91</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Genesis</category><category>Megadrive</category><category>Sega</category><category>Space Invaders '91</category><category>Taito</category><category>The half brother from the 90's</category><dc:creator>Team Düo</dc:creator><pubDate>Tue, 10 Mar 2015 14:32:59 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/3/10/bullet-heaven-hd-episode-127-space-invaders-91.html</link><guid isPermaLink="false">417550:4588524:35263720</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1426010929048" alt="" /></span></span>n episode 68 of Bullet Heaven HD, we took a look at Space Invaders: Day of Resurrection on the PC Engine. Released in 1990, it was one of two Space invaders games released that year to home consoles; the other was Space Invaders '90 on the Sega Megadrive. Seeing release on the Sega Genesis in North America the following year, just how does Space Invaders '91 stack up? &nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/KbSFwzhPpHU" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35263720.xml</wfw:commentRss></item><item><title>PPR at GDC 15</title><category>Electronic Gaming Monthly</category><category>GDC 15</category><category>GameLoading</category><category>Indie Games</category><category>Oculus Rift</category><category>PlayStation Morpheus</category><category>Podcast</category><category>Valve Vive</category><category>hella indie</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 06 Mar 2015 17:43:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/3/6/ppr-at-gdc-15.html</link><guid isPermaLink="false">417550:4588524:35263997</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GDC 15 MAIN BANNER-PODCAST banner.png?__SQUARESPACE_CACHEVERSION=1426010446973" alt="" /></span></p>
<p><strong style="font-size: 250%;">S</strong>urviving another year of the world&rsquo;s largest gathering of game developers and alumni, PPR takes to the studio, and this time they brought some friends.</p>
<p>In this special edition of Press Pause Radio, we&rsquo;re joined by EGM&rsquo;s Reviews/Previews Editor <a href="http://www.egmnow.com/author/Ray-EGM/">Ray Carsillo</a>, and and EGM's Managing Editor, <a href="http://www.egmnow.com/author/Andrew-EGM/">Andrew Fitch</a>, and we talk about all the damn GDC.</p>
<p>Topics discussed include Valve Vive, <em>Narcosis</em>, PlayStation Morpheus, <em>Keep Talking &amp; Nobody Explodes</em>, Oculus Rift, <em>Time Machine</em>, <em>Close Your</em>, Fart Jokes, <em>Throw Trucks with Your Mind</em>, Gamergate, Indie Mega Booth, and more. So kick up a seat, and give it a listen why don&rsquo;t you!</p>
<p>Also, whenever you get the chance, go visit <a href="http://www.egmnow.com/">EGMNOW</a> and catch all of the sweet news and reviews that Ray, Andrew, and the rest of the EGM gang have done.&nbsp;</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our <a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GDC_15.mp3" type="audio/mpeg" length="61285773"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35263997.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>GDC 15: Picking out the best of the Indie Mega Booth</title><category>Extreme Exorcism</category><category>Fate Tectonics</category><category>Features</category><category>GDC 15</category><category>Push me Pull You</category><category>Throw Trucks with Your Mind</category><category>Tinertia</category><category>indie mega booth</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 06 Mar 2015 03:54:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/3/5/gdc-15-picking-out-the-best-of-the-indie-mega-booth.html</link><guid isPermaLink="false">417550:4588524:35305164</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GDC 15 MAIN BANNER-IMPRESSIONS IMB.png?__SQUARESPACE_CACHEVERSION=1428952849441" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-M.png?__SQUARESPACE_CACHEVERSION=1428952879205" alt="" /></span></span>aking their presence at an event that&rsquo;s considered to be the bastion of creative indie game design, Indie Mega Booth carves out a slice of floor space at the Moscone to show off some of the latest games to hit their exhibit.</p>
<p>Here are some of my choices for the cream of the crop that&rsquo;s offered at this year&rsquo;s GDC exhibit.]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35305164.xml</wfw:commentRss></item><item><title>GDC 15: Listing off the best of The 4th annual MIX</title><category>Axiom Verge</category><category>Doughnut County</category><category>Features</category><category>GDC 15</category><category>Indie Games</category><category>Jetpack Squad</category><category>Seasons After The Fall</category><category>hella indie</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 05 Mar 2015 23:58:34 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/3/5/gdc-15-listing-off-the-best-of-the-4th-annual-mix.html</link><guid isPermaLink="false">417550:4588524:35258782</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GDC 15 MAIN BANNER-MIX.png?__SQUARESPACE_CACHEVERSION=1425600070603" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-F.png?__SQUARESPACE_CACHEVERSION=1425600126087" alt="" /></span></span>or four years running now, IGN has collaborated with people at Media Indie Exchange to host The MIX; a community mixer filled with people and indie developers who raise drinks and booze in hand in to celebrate the same communal kind of charm that you&rsquo;d expect out of GDC.</p>
<p>I had the privilege to be invited to this fine event yet again, and as I strolled past the offerings booze and appetizers, I strolled the aisles in search of any game that caught my eye; especially something that I wouldn&rsquo;t be able to see at GDC.</p>
<p>Here were all of my personal highlights from the event, and it&rsquo;s safe to say that I left feeling a degree of anticipation for new games that I haven&rsquo;t quite felt before.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35258782.xml</wfw:commentRss></item><item><title>GDC 15: Advancing the genre of comedy games with Zoe Quinn</title><category>Comedy Games</category><category>Features</category><category>GDC 15</category><category>Goat Simulator</category><category>Jazz Punk</category><category>The Stanley Parable</category><category>Zoe Quinn</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 04 Mar 2015 23:32:09 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/3/4/gdc-15-advancing-the-genre-of-comedy-games-with-zoe-quinn.html</link><guid isPermaLink="false">417550:4588524:35257313</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GDC 15 MAIN BANNER-comedy.png?__SQUARESPACE_CACHEVERSION=1425512038317" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1425512091322" alt="" /></span></span>hile the concept of a video game striving to be funny is far from groundbreaking, titles that veer more towards everything humorous has yet to be recognized as its own genre, and some developers are aiming to change that.</p>
<p>Zoe Quinn took to the stage as she campaigned that the science of comedy can be adapted into the format of interactive media like video games successfully if given the right attention to the details that compose the humor.</p>
<p>While the irony of an independent developer who&rsquo;s primarily known for releasing a title simulates depression wasn&rsquo;t lost on her, she muses that the struggle of her emotional conditions have helped her to appreciate the nuance of comedy, and she presses forward with some ideas that can help this budding design of gameplay flourish in today&rsquo;s market of indie games.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35257313.xml</wfw:commentRss></item><item><title>GDC 15: Breaking down the IGF pavillion highlights</title><category>Close Your</category><category>Downwell</category><category>Ephemerid: A Musical Adventure</category><category>Features</category><category>GDC 15</category><category>IGF Finalists</category><category>Indie Games</category><category>Interloper</category><category>Pry</category><category>hella indie</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 04 Mar 2015 22:20:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/3/4/gdc-15-breaking-down-the-igf-pavillion-highlights.html</link><guid isPermaLink="false">417550:4588524:35257192</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GDC 15 MAIN BANNER-IGF.png?__SQUARESPACE_CACHEVERSION=1425508381620" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1425508517210" alt="" /></span></span>hat faithful time has arrived once more, the grand opening of the GDC expo floor, and like a moth to a flame, I immediately gravitated to the IGF Pavilion to experience the games that were picked as finalists for this year&rsquo;s award show.</p>
<p>I have to admit, I was charmingly surprised as well, not since I had first played Gone Home at this very exhibit years ago, had I came away from the entire thing feeling so moved but what I was able to play.</p>
<p>Enough of the suspense, here are some of my favorites from the event that are sure to be on everyone&rsquo;s radar when they release later down the line!</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35257192.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 126 - Deep Blue</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Deep Blue</category><category>Deep Goo</category><category>Deep Poo</category><category>Deep Shit</category><category>PC Engine</category><category>Pack-In-Video</category><category>TG16</category><category>THIS GAME IS GAAAAAAARRRRRBAAAAAGGGEE!!!</category><category>The Worstest</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 04 Mar 2015 03:43:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/3/3/bullet-heaven-hd-episode-126-deep-blue.html</link><guid isPermaLink="false">417550:4588524:35256004</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-O.png?__SQUARESPACE_CACHEVERSION=1425512442238" alt="" /></span></span>h, dear God... Does Deep Blue beat D-Force as "The Worstest?" Watch to find out... &nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/vDbfbEl5oYQ" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35256004.xml</wfw:commentRss></item><item><title>GDC 15: Dissecting Narrative Design with Jurie Horneman</title><category>Features</category><category>GDC 15</category><category>Half-Life</category><category>Ico</category><category>Jurie Horneman</category><category>Narrative Design</category><category>hella indie</category><category>indie game</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 03 Mar 2015 21:42:49 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/3/3/gdc-15-dissecting-narrative-design-with-jurie-horneman.html</link><guid isPermaLink="false">417550:4588524:35255575</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GDC 15 MAIN BANNER-Narrative banner.png?__SQUARESPACE_CACHEVERSION=1425419767564" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1425419870155" alt="" /></span></span>f there&rsquo;s one thing that you can count on GDC delivering year after year, it&rsquo;s the consistent distribution of new ideas and creative approaches shared from variety of talented game developers and visionaries in attendance.</p>
<p>Programmers and upstarts from around the world strive to share their ideas among their peers in hopes of improving the climate for video games, even when it comes to established philosophies and subjects in the field of design.</p>
<p>Jurie Horneman is one of these people, as he takes the stage at GDC 15 to challenge the climate of narrative direction in gaming, and how developers can be more conscientious with gameplay mechanics resonate with the plot and world of the experience in a way that can overcome the all too common issue of ludonarrative dissonance that currently plague modern gaming.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35255575.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Slayin'</title><category>Features</category><category>Indie Games</category><category>Pixel Licker Games</category><category>Play Play</category><category>Slayin'</category><category>hella indie</category><category>iOS</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 02 Mar 2015 17:16:06 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/3/2/ppr-presents-play-play-slayin.html</link><guid isPermaLink="false">417550:4588524:35253520</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35253520.xml</wfw:commentRss></item><item><title>PPR 93</title><category>Avernum 2</category><category>Club Nintendo</category><category>Final Fantasy XIV: A Realm Reborn</category><category>Kirby and The Rainbow Curse</category><category>Life is Strange</category><category>Mexican Snowboarding</category><category>Podcast</category><category>The New Nintendo 3DS XL</category><category>The Order 1886</category><category>Valentine’s Day</category><category>Video Game Reviews</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 02 Mar 2015 10:29:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/3/2/ppr-93.html</link><guid isPermaLink="false">417550:4588524:35252986</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 93 Art.png?__SQUARESPACE_CACHEVERSION=1425292353446" alt="" /></span></p>
<p><strong style="font-size: 250%;">S</strong>ome cool jokes, solid sound effects, and a lot of chemistry in each conversation: would listen to again&mdash;8/10, or something like that. Yeah, as silly as they can be, game reviews are one of the most polarizing, yet essential elements to the culture and industry of video games today.</p>
<p>As the medium of gaming grows, so too does the science of critiquing it for both consumer and developers alike. We here at Press Pause Radio decide to discuss this necessary evil in detail, ranging in our thoughts about the process from our fellow peers in games journalism, our very perspective on the concept of review, justifying our personal philosophy behind our very own grading system.</p>
<p>Along the way we talk about Valentine&rsquo;s Day, The New Nintendo 3DS XL, <em>The Order 1886</em>, Club Nintendo, <em>Final Fantasy XIV: A Realm Reborn</em>, Mexican Snowboarding, <em>Life is Strange</em>, <em>Avernum 2</em>, <em>Kirby and The Rainbow Curse</em>, <em>The Last Guardian</em>, and more!</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our <a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_93.mp3" type="audio/mpeg" length="118191124"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35252986.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Bullet Heaven HD, Episode 125 - Super Chain Crusher Horizon</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Desura</category><category>Mindforce</category><category>PC</category><category>Playism</category><category>Steam</category><category>Super Chan Crusher Horizon</category><category>hella indie</category><dc:creator>Team Düo</dc:creator><pubDate>Mon, 16 Feb 2015 22:54:57 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/2/16/bullet-heaven-hd-episode-125-super-chain-crusher-horizon.html</link><guid isPermaLink="false">417550:4588524:35233940</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1425292475417" alt="" /></span></span> shooting game with 3200 horizontal lines of resolution? Break out a second monitor, 'cause here comes Super Chain Crusher Horizon, a chain-based shooting game with one of the most extreme aspect ratios we've ever seen! But how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/t-VWMTV0NCs" frameborder="0" allowfullscreen></iframe></p>
<p>GET SUPER CHAIN CRUSHER HORIZON!</p>
<p><a href="http://store.steampowered.com/app/262920/">STEAM</a>&nbsp;--&nbsp;<a href="http://www.desura.com/games/super-chain-crusher-horizon">DESURA</a>&nbsp;--&nbsp;<a href="http://www.playism-games.com/games/superchaincrusher/">PLAYISM</a>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35233940.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 124 - Symphony</title><category>BUY SER'S MUSIC</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Empty Clip Studios</category><category>PC</category><category>Steam</category><category>Symphony</category><category>music</category><category>procedural</category><dc:creator>Team Düo</dc:creator><pubDate>Fri, 13 Feb 2015 01:08:12 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/2/12/bullet-heaven-hd-episode-124-symphony.html</link><guid isPermaLink="false">417550:4588524:35230029</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-Y.png?__SQUARESPACE_CACHEVERSION=1425292420209" alt="" /></span></span>our music is actually an awesome vectored out battleground and you may not have even known it; Symphony takes any song you have on your drive (over 1:30 long) and turns it into a stage to an awesome shmup. Just how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/Ku3EBb3rU4U" frameborder="0" allowfullscreen></iframe>&nbsp;</p>
<p><a href="http://store.steampowered.com/app/207750/">GET SYMPHONY!</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35230029.xml</wfw:commentRss></item><item><title>QCF: Hyperdimension Neptunia Re;Birth 2</title><category>Carbon Copy</category><category>JRPG</category><category>NEP-NEP SHIOH!</category><category>NIS America</category><category>QCF Reviews</category><category>kinda boring</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 11 Feb 2015 14:37:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/2/11/qcf-hyperdimension-neptunia-rebirth-2.html</link><guid isPermaLink="false">417550:4588524:35220560</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Hyperdimension neptunia rebirth 2.png?__SQUARESPACE_CACHEVERSION=1423681040632" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-N.png?__SQUARESPACE_CACHEVERSION=1423681076052" alt="" /></span></span>ot long ago, NIS America released Hyperdimenson Neptunia Re:Birth 1, a full-on remake of the original Hyperdimension Neptunia which saw release on the PlayStation 3 in 2010. The first Re:Birth overhauled and vastly improved the RPG mechanics from the original 2010 release making the 2014 Vita release the best version of the first narrative by far. Continuing this trend, NIS America released Hyperdimension Neptunia Re:Birth 2 on January 27 2015, and the changes are even more dramatic.</p>
<p>Hyperdimension Neptunia Mk.2 was released to the PlayStation 3 in 2011; taking place directly after the events of the original game, the gameplay mechanics in Mk.2 were revamped greaty from the first release and forms the template by which Re;Birth 1 actually follws. Re;Birth 2 returns to this gameplay style&mdash;as such, Re;Birth 2 feels very much like a carbon copy of the original PS Vita release with a minor cast shakeup and very few actual additions&mdash;let's take a closer look.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35220560.xml</wfw:commentRss></item><item><title>QCF: Evolve</title><category>2K</category><category>Evolve</category><category>QCF Reviews</category><category>Turtle Rock Studios</category><category>cooperative play</category><category>multiplayer</category><dc:creator>Toast</dc:creator><pubDate>Tue, 10 Feb 2015 01:14:33 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/2/9/qcf-evolve.html</link><guid isPermaLink="false">417550:4588524:35222995</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Evolve.png?__SQUARESPACE_CACHEVERSION=1423586287380" alt="" /></span></span></p>
<p><em>Disclaimer: The following review of Evolve is from a press build of the game on PC. Because of the lack of online play with a large amount of players, this review is on the offline mode of the game. There was gameplay online with other players with early access, however because this title will be mainly a game with a online multiplayer focus, the final review score will not factor in the online play. We at Press Pause Radio will revise this review as necessary once the final build of the game has released. Thank you.</em></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1423586334880" alt="" /></span></span>urtle Rock Studio&rsquo;s upcoming shooter <em>Evolve</em> has been creating plenty of buzz since last summer when it won the Best of Show award at E3 as well as the Best of Gamescom award, the only title to win both prestigious accolades. After an alpha test on the various platforms and a beta run on Xbox One, the title is now set to release with it&rsquo;s interesting concept of four human players playing against a fifth player taking on the role of the enemy boss. The brainchild from the same developers as <em>Left 4 Dead</em> has accomplished the goal in creating a multiplayer experience that has a large amount of recapitulation and depth, but the online component will be what decides if the title can live up to it&rsquo;s potential.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35222995.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Infintiy Blade</title><category>Chair Entertainment</category><category>Features</category><category>Hardcore-ass hardcore game</category><category>Infinity Blade</category><category>Mobile</category><category>Play Play</category><category>Punch Out</category><category>iOS</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 07 Feb 2015 06:46:08 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/2/7/ppr-presents-play-play-infintiy-blade.html</link><guid isPermaLink="false">417550:4588524:35219963</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35219963.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Transistor</title><category>Bastion</category><category>Features</category><category>PS4</category><category>Play Play</category><category>Supergiant games</category><category>Transistor</category><category>We really love this game you guys</category><category>hella indie</category><category>indie game</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 07 Feb 2015 06:08:08 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/2/7/ppr-presents-play-play-transistor.html</link><guid isPermaLink="false">417550:4588524:35219952</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35219952.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 123 - Redshift Blueshift</title><category>01010111</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>One Ship Two Ship Redshift Blueshift</category><category>Vertical</category><category>Will Blanton</category><category>breakout</category><category>hella indie</category><category>shmup fusion</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 04 Feb 2015 18:58:25 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/2/4/bullet-heaven-hd-episode-123-redshift-blueshift.html</link><guid isPermaLink="false">417550:4588524:35213291</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1423289578287" alt="" /></span></span>hat do you get when you jam a shooting game into a cross between Breakout and Pong? Something good, right? The answer lies within One Ship, Two Ship, Redshift Blueshift from indie developer 01010111. Just how does this crazy mashup stack up? Watch to find out!</p>
<p style="text-align: center;">&nbsp;<iframe width="640" height="360" src="https://www.youtube.com/embed/nkcTSXSzq6c" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://01010111.itch.io/redshift-blueshift">GET REDSHIFT BLUESHIFT!</a></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35213291.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 122 - Border Down</title><category>Border Down</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Daeruna</category><category>Dreamcast</category><category>G.Rev</category><category>Horizontal</category><category>Serraxor</category><category>Team Duo</category><category>Two Hundo is a chunk of change</category><dc:creator>Team Düo</dc:creator><pubDate>Tue, 03 Feb 2015 18:18:54 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/2/3/bullet-heaven-hd-episode-122-border-down.html</link><guid isPermaLink="false">417550:4588524:35211774</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1423289642400" alt="" /></span></span>t's time for the Winter Dreams Finale! G.Rev may have made its humble start via NAOMI Arcade and on the Dreamcast by programming games such as Treasure's Ikaruga at first, but their first proper, all-original, in-house title was the rare Border Down, released in 2003. How does this horizontal shooting game kick off G.Rev's awesome history? Watch to find out!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="https://www.youtube.com/embed/wCb1ay7nFHc" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35211774.xml</wfw:commentRss></item><item><title>QCF: Five Nights at Freddy's 2</title><category>Android</category><category>Five Night's At Freddy's</category><category>Five Night's At Freddy's 2</category><category>QCF Reviews</category><category>Scarier than you have ever imagined it would be</category><category>Steam</category><category>hella indie</category><category>iOS</category><category>indie game</category><dc:creator>Emma</dc:creator><pubDate>Sat, 31 Jan 2015 07:30:03 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/1/31/qcf-five-nights-at-freddys-2.html</link><guid isPermaLink="false">417550:4588524:35207666</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Five Nights at Freddy's 2.png?__SQUARESPACE_CACHEVERSION=1422689485927" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-F.png?__SQUARESPACE_CACHEVERSION=1422689533248" alt="" /></span></span>ive Nights at Freddy's is a feverish, effective game that implements point-and-click style gameplay mechanics to help build tension, dread, and sometimes, hopeless rage. Scott Cawthon created a very simple vehicle for a murky plot, imposing mood and ambience and of course, four hell-spawn animatronic animal musicians. Oh, and of course, you can't move.</p>
<p>So here we are, back at Freddy Fazbear's Pizza for a second time. Released with surprising swiftness after the first game (in fact, the sequel was released on Steam November 11, 2014 &ndash; over a month earlier than the originally projected December 25), Five Nights at Freddy's 2 brings us back to a familiar setup: sit in this chair and wait uncomfortably for a shrieking robot bunny to startle you to death.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35207666.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Super Lemonade Factory</title><category>Features</category><category>Indie Games</category><category>Ouya</category><category>Play Play</category><category>RC Cola is terrible</category><category>Single Player Cooperative Play</category><category>Steam</category><category>Super Lemonade Factory</category><category>Super Lemonade Factory</category><category>Yeah that's a selling point of the game</category><category>hella indie</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 31 Jan 2015 05:17:47 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/1/31/ppr-presents-play-play-super-lemonade-factory.html</link><guid isPermaLink="false">417550:4588524:35207640</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35207640.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Sunset Overdrive</title><category>Features</category><category>Insomniac Games</category><category>Jorts galore</category><category>Play Play</category><category>Sunset Overdrive</category><category>Third-Party Exclusive</category><category>Xbox One</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 31 Jan 2015 00:20:05 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/1/30/ppr-presents-play-play-sunset-overdrive.html</link><guid isPermaLink="false">417550:4588524:35207451</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35207451.xml</wfw:commentRss></item><item><title>PPR 92</title><category>Amiibos</category><category>Car Accidents</category><category>Destiny</category><category>Don't Starve Together</category><category>Evolve</category><category>Never Move to Florida</category><category>Podcast</category><category>Skylanders</category><category>They Suck</category><category>Wii U</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 29 Jan 2015 22:25:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/1/29/ppr-92.html</link><guid isPermaLink="false">417550:4588524:35205914</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 92 ART.png?__SQUARESPACE_CACHEVERSION=1422570453787" alt="" /></span></p>
<p><strong style="font-size: 250%;">I</strong>t&rsquo;s 2015 and yet, Jacob Marley&rsquo;s ghost of Christmas gaming&rsquo;s past has spilled over into the new year to haunt us some more, and well&mdash;that&rsquo;s ok really.</p>
<p>We kick off the big Two-Oh-One-Five with our thoughts on Amiibos, Skylanders, and the rest of the interactive toy craze or as Andrew likes to call it &ldquo;Toys-To-Life&rdquo; trend that&rsquo;s been sweeping video games as of late. In addition we talk about the values of owning a uninsured motorist policy on your car insurance premium, <em>Evolve</em>, AGDQ, <em>Destiny</em>, Neo&bull;Geo&nbsp;X, <em>Lizard Squad</em>, <em>Twinkle Star Sprites</em>, how dumb Linkin Park really was, and more! This latest episode is a bit of a doozy as far as content and length goes so settle down, and kick your feet up, because we&rsquo;re here to help you get comfortable.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our <a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_92.mp3" type="audio/mpeg" length="137828101"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35205914.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Bullet Heaven HD, Episode 121 - Mars Matrix</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Capcom</category><category>Dreamcast</category><category>No bleeps here this game is a fucking asshole</category><category>Pure Bullet Hell</category><category>Takumi</category><category>Vertical</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 21 Jan 2015 09:56:28 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/1/21/bullet-heaven-hd-episode-121-mars-matrix.html</link><guid isPermaLink="false">417550:4588524:35194078</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1422576361390" alt="" /></span></span>inter Dreams continues: In episode 87 of Bullet Heaven HD, we took a look at Giga Wing and its sequel, Giga Wing 2 for the Sega Dreamcast. We came away slightly disappointed, mostly because of some crippling input lag, especially in the first game. Developer Takumi makes a return to the Dreamcast with 2001's Mars Matrix... but how does it fare?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/tHIkwTs16J0" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35194078.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 120 - Twinkle Star Sprites</title><category>ADK</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>I'm so Hangry!</category><category>Puzzle</category><category>SNK</category><category>Twinkle Star Sprites</category><category>Vertical</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 21 Jan 2015 09:54:50 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/1/21/bullet-heaven-hd-episode-120-twinkle-star-sprites.html</link><guid isPermaLink="false">417550:4588524:35194077</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1422576361390" alt="" /></span></span>inter dreams has resumed for 2015! In this episode of Bullet Heaven HD, we take a look at yet another genre fusion with Twinkle Star Sprites. Previously seeing release on several consoles in the past, the Dreamcast release omits a lot of features from previous versions. But how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/KB7NC61aiQY" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35194077.xml</wfw:commentRss></item><item><title>Nothing is Working, Everything is Broken</title><category>Assassin's Creed Unity</category><category>Broken</category><category>Features</category><category>Next-Gen</category><category>Ubisoft Montreal</category><category>What the fuck happened here?</category><category>assassin's creed</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 15 Jan 2015 16:06:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/1/15/nothing-is-working-everything-is-broken.html</link><guid isPermaLink="false">417550:4588524:35176245</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/Assassin's Creed Unity review feature.png?__SQUARESPACE_CACHEVERSION=1420649133093" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-H.png?__SQUARESPACE_CACHEVERSION=1420649199609" alt="" /></span></span>ey everyone, I&rsquo;m sure you&rsquo;re all slightly confused as I have no doubt that you&rsquo;ve already read the title of this feature post, and what it naturally suggests, and that&rsquo;s understandable. Which is why that I have decided to begin with a disclaimer what I&rsquo;m trying to accomplish in this peculiar admission of mine, and some important bits of clarification that are real crucial to the meaning behind it.</p>
<p>I have spent weeks trying to write a fair, and objective review of Assassin&rsquo;s Creed Unity to be published on Press Pause Radio, and have now reached a point where I no longer feel comfortable with the idea of doing so.</p>
<p>After giving it a considerable amount of contemplation and consultation among other members of the crew, I&rsquo;ve reached the decision that this game is just too broken for me to just grade on a scale of the scale of quality that we typically adhere to.</p>
<p>In other words, the amount of shit that&rsquo;s unabashedly broken and fucked in Assassin&rsquo;s Creed Unity his hit a point with me, one where it is beyond any redemption or worthwhile attempt at to plodding through the unbridled mess that is, regardless of any merit that could be mined out of the content&rsquo;s intent alone.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35176245.xml</wfw:commentRss></item><item><title>QCF: Pokémon Alpha Sapphire/Omega Ruby</title><category>3DS</category><category>Alpha Sapphire</category><category>Contests are still dumb</category><category>Mega evolutions</category><category>Nintendo</category><category>Omega Ruby</category><category>Pokemon</category><category>QCF Reviews</category><category>it's kind of getting old</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 15 Jan 2015 11:34:57 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/1/15/qcf-pokemon-alpha-sapphireomega-ruby.html</link><guid isPermaLink="false">417550:4588524:35186762</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF POKEMON ALPHA OMEGA RS.png?__SQUARESPACE_CACHEVERSION=1421321788042" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1421321815971" alt="" /></span></span>n what has gradually bloomed into somewhat of a subtle tradition from the gaming giant since the Gameboy Advance&rsquo;s prime, the Big N has enlisted their subsidiary Game Freak, into unleashing yet another modern revamp of a past chapter out of their golden child&rsquo;s past, for the latest incarnation of Nintendo&rsquo;s pocket hardware.</p>
<p>While last year&rsquo;s stellar X and Y entries went on to prove why the Pok&eacute;mon brand is still a household name though, the inevitable remakes of franchise&rsquo;s Ruby and Sapphire generation that we anticipated has sadly failed to keep the momentum that those previous titles had lent them.</p>
<p>No, what Alpha Sapphire and Omega Ruby does instead is quite the opposite, it falls victim to a wonted flaw that has infrequently plagued Pikachu and his Pok&eacute;pals in more recent years of the now tenured property&mdash;complete and utter fatigue.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35186762.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Super Mario Sunshine</title><category>Features</category><category>Gamecube</category><category>More like Super Mario GaLAZY</category><category>Nintendo</category><category>Play Play</category><category>Super Mario Galaxy</category><category>Super Mario Sunshine</category><category>according to Gil anyway</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 12 Jan 2015 18:55:06 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/1/12/ppr-presents-play-play-super-mario-sunshine.html</link><guid isPermaLink="false">417550:4588524:35182786</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35182786.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Bayonetta 2</title><category>Dem Butts</category><category>Features</category><category>Not Jaden Smith</category><category>PPlatinum Games</category><category>Play Play</category><category>Wii U</category><category>action games</category><category>bayonetta 2</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 11 Jan 2015 18:58:07 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/1/11/ppr-presents-play-play-bayonetta-2.html</link><guid isPermaLink="false">417550:4588524:35181467</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35181467.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Gaurodan</title><category>Defender</category><category>Features</category><category>Gaurodan</category><category>Indie Games</category><category>Ouya</category><category>Play Play</category><category>Shmup</category><category>free games</category><category>hella indie</category><category>pterodactyls are still real to us!</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 07 Jan 2015 16:20:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/1/7/ppr-presents-play-play-gaurodan.html</link><guid isPermaLink="false">417550:4588524:35176043</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35176043.xml</wfw:commentRss></item><item><title>QCF: Chariot</title><category>2D</category><category>PS4</category><category>QCF Reviews</category><category>Sidescroller</category><category>Steam</category><category>Xbox One</category><category>cooperative play</category><category>hella indie</category><category>indie game</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 07 Jan 2015 16:00:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/1/7/qcf-chariot.html</link><guid isPermaLink="false">417550:4588524:35175948</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Chariot.png?__SQUARESPACE_CACHEVERSION=1420634463613" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1420634504044" alt="" /></span></span>he concept of royalty truly is a fascinating distinction within humanity&rsquo;s self-imposed hierarchy over the years. The prestige and responsibility it demands is a balance of finesse and leadership that&rsquo;s equally important to both sides of the crown&mdash;even when that crown might rest upon the head of a self-absorbed, entitled narcissist.</p>
<p>Enter Chariot; a grand mission of tribute to the fallen king, undertaken by his two most loyal retainers, as they drag and push their majesty&rsquo;s wagon-eered coffin, towards the perfect resting ground for burial so that the matriarch may finally move on to the afterlife.</p>
<p>While the whole thing may sound like a glorified escort mission at first impression, the reality is a delightfully heartwarming test of wits and resilience against the law of physics against a lump on wheels that&rsquo;s essentially an out-of-body extension of you and your buddy&rsquo;s skills and abilities&mdash;with an added test of friendship thrown in for good measure.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35175948.xml</wfw:commentRss></item><item><title>QCF: Cherry Tree High: I! My! Girls!</title><category>773</category><category>Cherry Tree High</category><category>Critical Fail</category><category>I! My! Girls!</category><category>Indie</category><category>Nyu-Media</category><category>QCF Reviews</category><category>visual novel</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 07 Jan 2015 15:30:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/1/7/qcf-cherry-tree-high-i-my-girls.html</link><guid isPermaLink="false">417550:4588524:35168969</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Cherry Tree High.png?__SQUARESPACE_CACHEVERSION=1420628703938" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1420628768117" alt="" /></span></span>f you dig<span>&nbsp;</span><em>Persona</em><span>&nbsp;</span>the way I do, 773's<span>&nbsp;</span><em>Cherry Tree High Comedy Club</em><span>&nbsp;</span>was a game that should have grabbed your attention last year.</p>
<p>It sported a social link-styled system that closely resembled Atlus' masterpiece game-changer, though its setting is obviously much less dark. I had always felt that a little something was lost in translation with<span>&nbsp;</span><em>Cherry Tree High Comedy Club</em>, but it was fun nonetheless. With its moderate success, Nyu-Media saw fit to bring over the sequel to<span>&nbsp;</span><em>Cherry Tree High Comedy Club</em><span>&nbsp;</span>to Steam and other platforms as well, in the form of<span>&nbsp;</span><em>Cherry Tree High: I! My! Girls!</em>.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35168969.xml</wfw:commentRss></item><item><title>QCF: Hatoful Boyfriend</title><category>Hatoful Boyfriend</category><category>Indie</category><category>Pidgeonation</category><category>QCF Reviews</category><category>dating sim</category><category>for the birds</category><category>kinetic visual novel</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 07 Jan 2015 15:00:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2015/1/7/qcf-hatoful-boyfriend.html</link><guid isPermaLink="false">417550:4588524:35166832</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF HATOFUL BOYFRIEND.png?__SQUARESPACE_CACHEVERSION=1420631162877" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1420631200137" alt="" /></span></span>ll right, I'm sure you were all waiting with baited breath for this review for a very long while. You probably wanted to know who it was actually going to be, what whacked-out commentary they'd have about a Dating-Sim that features male friends of the feathered avian variety. Well, it's me&mdash;and here's my review of Hatoful Boyfriend.</p>
<p>In Japan, Dating-Sims are a pretty big genre, and have been popularized on such systems as the PC Engine and Saturn, with many such entries as Tokimeki Memorial and Wizards Harmony (the latter we actually have over here with Team Duo.) Hatoful Boyfriend is the one of the latest games to take part in the rising movement of Dating-Sims, and kinetic visual novels that are being localized for an American audience, particularly on PC in specific.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35166832.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 119 - Bangai-O</title><category>Bangai-O</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Daeruna</category><category>Serraxor</category><category>Team Duo is still the freaking best</category><category>Treasure</category><category>arena</category><category>bastard-hard</category><category>shooting game</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 31 Dec 2014 15:19:29 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/12/31/bullet-heaven-hd-episode-119-bangai-o.html</link><guid isPermaLink="false">417550:4588524:35168430</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1420630209388" alt="" /></span></span>inter Dreams continues! Bangai-O has always been a bastard-hard series but, in actuality, the version which saw worldwide release on the Sega Dreamcast is actually the most approachable one for regular people like Ser, Daeruna and YOU! But just how does it fare?</p>
<p style="text-align: center;"><iframe width="560" height="315" src="http://www.presspauseradio.com//www.youtube.com/embed/FyX8QDoEoZ8" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35168430.xml</wfw:commentRss></item><item><title>PPR Presents The Golden Zonkies: Class of 2014</title><category>Cross-Gen</category><category>Game of the Year</category><category>Indie Games</category><category>Next-Gen</category><category>Podcast</category><category>Press Pause Radio</category><category>See you in 2015</category><category>The Golden Zonkies</category><category>Triple A Titles</category><category>hella indie</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 29 Dec 2014 10:02:16 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/12/29/ppr-presents-the-golden-zonkies-class-of-2014.html</link><guid isPermaLink="false">417550:4588524:35164805</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GZ Banner new 2014.png?__SQUARESPACE_CACHEVERSION=1419847423201" alt="" /></span></p>
<p><strong style="font-size: 250%;">2</strong>014; whether it was a year you cherished or hated, there&rsquo;s no denying just how eventful the past twelve months have been&mdash;especially for video games.</p>
<p>From budding next-generation consoles that are gradually gaining ground after being on store shelves for nearly a year, to the challenges and questions that have shaken the industrial and culture foundations that drive the medium of video games and it&rsquo;s direction; the 365<sup>th</sup>chapter we&rsquo;re about &nbsp;to close on has sure had a lot of shit happen in it.</p>
<p>And just what kind of year would it be without the annual Press Pause Radio&rsquo;s Golden Zonkies awards to get their last word in?</p>
<p>Everything from games to events that saw the light of day in 2014, across fifteen different categories, and we have that very list for you here now. We&rsquo;ll be plowing through a prestigious catalog of choices, debating with one another from beginning to end in this epic podcast, each voicing our vote for the winner of its respective category.</p>
<p>The only stipulation in the Golden Zonkies is that any point, a wild card can be suggested by one of the hosts if majority vote dictates that another nomination is more deserving of the award instead of the choices presently casted, but weirdly enough&mdash;it didn't happen this year....imagine that.</p>
<p>If you&rsquo;ve got an issue with the Golden Zonkies and how it was conducted then just remember the only other rule; it&rsquo;s our God Damn show and opinion anyway, so keep that in mind when you send us whatever discourse you have with our decisions after the show by doing the following:</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our <a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GZA_2014.mp3" type="audio/mpeg" length="165966680"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35164805.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Bullet Heaven HD, Episode 118 - Sturmwind</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>DAT DERPY PUFFERFISH</category><category>Dreamcast</category><category>Duranik</category><category>Horizontal</category><category>RedSpot Games</category><category>Sega</category><category>Shmup</category><category>Sturmwind</category><dc:creator>Team Düo</dc:creator><pubDate>Fri, 26 Dec 2014 04:28:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/12/25/bullet-heaven-hd-episode-118-sturmwind.html</link><guid isPermaLink="false">417550:4588524:35162510</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1419876120570" alt="" /></span></span>elcome to WINTER DREAMS, the new special block for Series 6! In Series 5 of Bullet Heaven HD, we took a look at five new Dreamcast shooting games from German developers NG:Dev.Team and HuCast. They're not the only ones with new Dreamcast shooting goodness though; Duranik and RedSpot Games released Sturmwind, a horizontally scrolling shmup to the masses in 2013. With clearly different influences from the others we've seen on the Dreamcast since 2009, how does Sturmwind fare?</p>
<p style="text-align: center;"><iframe width="560" height="315" src="http://www.presspauseradio.com//www.youtube.com/embed/09QVPpjBJMM" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: center;">**<a href="http://www.redspotgames.com/shop/index.php?act=viewProd&amp;productId=19">GET STURMWIND!</a>**</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35162510.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 117 - Kamui</title><dc:creator>Team Düo</dc:creator><pubDate>Tue, 23 Dec 2014 03:56:05 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/12/22/bullet-heaven-hd-episode-117-kamui.html</link><guid isPermaLink="false">417550:4588524:35159901</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1419876120570" alt="" /></span></span>he third installment to the Tale of Alltynex series following the events of Alltynex Second and RefleX is now available on Steam. The Fan-favorite Kamui is actually the first of the lot to see release.. but how does it stack up? &nbsp;</p>
<p style="text-align: center;"><iframe width="560" height="315" src="http://www.presspauseradio.com//www.youtube.com/embed/T6Fp22jCYjE" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: center;">***<a href="http://store.steampowered.com/app/283820/">GET KAMUI ON STEAM!</a>***</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35159901.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 116 - Alltynex Second</title><category>Alltynex Second</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Butter Smooth</category><category>Steam</category><category>Tale of Alltynex</category><category>Vertical</category><category>doujin</category><category>like PS2 but HD!</category><dc:creator>Team Düo</dc:creator><pubDate>Sun, 21 Dec 2014 05:43:43 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/12/21/bullet-heaven-hd-episode-116-alltynex-second.html</link><guid isPermaLink="false">417550:4588524:35157788</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1419876120570" alt="" /></span></span>ith the rest of the Tale of Alltynex Trilogy now up on Steam, it's finally time to take a look at the games preceding and following the events of RefleX, which we took a look at in episode 96 of Bullet Heaven HD! Alltynex Second is a 2010 Prequel to the events of Reflex. With a decade of time under its belt from the release of Kamui in 1999, how does it fare?</p>
<p style="text-align: center;"><iframe width="560" height="315" src="http://www.presspauseradio.com//www.youtube.com/embed/MHEbka1PlaQ" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: center;">***<a href="http://store.steampowered.com/app/283840/">GET ALLTYNEX SECOND ON STEAM!</a>***</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35157788.xml</wfw:commentRss></item><item><title>QCF: Sonic Boom: Rise of Lyric</title><category>Fucking Horrible</category><category>Gil's salty</category><category>QCF Reviews</category><category>Sega</category><category>Sonic Boom: Rise of Lyric</category><category>This is the lowest score we've given anything in 2014</category><category>Wii U</category><category>sonic the hedgehog</category><dc:creator>Gil Catalano</dc:creator><pubDate>Mon, 15 Dec 2014 08:18:10 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/12/15/qcf-sonic-boom-rise-of-lyric.html</link><guid isPermaLink="false">417550:4588524:35149457</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Sonic Boom Wii U.png?__SQUARESPACE_CACHEVERSION=1418632408892" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1418632446956" alt="" /></span></span>hen the concept art for the new character designs of Sonic and his friends was first revealed, I was immediately outraged as I&rsquo;m sure everyone else was, but I knew that even though I didn't like the designs, that didn't necessarily mean Sega would put out yet another terrible Sonic game.</p>
<p>&nbsp;I was wrong.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35149457.xml</wfw:commentRss></item><item><title>QCF: Halo: The Master Chief Collection</title><category>343 Studios</category><category>All the Shooting</category><category>Halo</category><category>Halo 2</category><category>Halo 3</category><category>Halo 4</category><category>QCF Reviews</category><category>The Master Chief Collection</category><category>Xbox One</category><category>microsoft</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 15 Dec 2014 07:55:40 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/12/15/qcf-halo-the-master-chief-collection.html</link><guid isPermaLink="false">417550:4588524:35149445</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Master Chief Collection.png?__SQUARESPACE_CACHEVERSION=1418630207758" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-B.png?__SQUARESPACE_CACHEVERSION=1418630239880" alt="" /></span></span>efore military shooting affairs were all the rage, Microsoft penned all of its hopes on a series, one that &nbsp;eventually become the flagship brand that defined it&mdash;a space marine fantasy filled with as many guns, aliens, and bits of action that could fit on to the disc; Halo set the first-person shooting genre on fire.</p>
<p>That was then though, and like it or not, the shooter landscape has long moved on from the prime of Bungie&rsquo;s galactic odyssey, and even in spite of 343&rsquo;s development of Halo 5; the relevance of the franchise is arguably still up in the air as far as mainstream shooting appeal is concerned.</p>
<p>Enter the Master Chief Collection, an ambitious collection that containing upgraded revisions of the four main titles, complete with online integration that allows for a combination of the various elements and nuances of from each entry to experiment and customize with.</p>
<p>Indeed, questioning the value offered within this arrangement of games itself, is a hard-pressed argument to counter; but considering the jump to better hardware and age of these particular games being hyped here&mdash;the expectations are respectively loftier the second time around.</p>
<p>So it&rsquo;s sad to say that when it comes down to it&mdash;The Master Chief Collection barely justifies it&rsquo;s worth beyond being anything more than a budget bundle with a savvy price tag&mdash;the reality is that it&rsquo;s simply a glorified revision of games that scantly improve upon the originals that we&rsquo;ve all played to death years ago.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35149445.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 115 - Cosmo Gang The Video</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Cosmo Gang The Video</category><category>Fixed shooter</category><category>GOMEN NE! GOMEN NE!!</category><category>cute-'em-up</category><category>gallery</category><dc:creator>Team Düo</dc:creator><pubDate>Sun, 14 Dec 2014 12:30:43 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/12/14/bullet-heaven-hd-episode-115-cosmo-gang-the-video.html</link><guid isPermaLink="false">417550:4588524:35148615</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-N.png?__SQUARESPACE_CACHEVERSION=1418630599921" alt="" /></span></span>amco's fixed shooting games are the stuff of legends, and the Galaxian sries, which includes the ever-popular Galaga and incredible Galaga '88/'90, are simply timeless. So what happens when you cross Galaga with a mechanical arcade amusement?</p>
<div>
<p style="text-align: center;"><iframe width="560" height="315" src="http://www.presspauseradio.com//www.youtube.com/embed/kvgkfhzeDIU" frameborder="0" allowfullscreen></iframe></p>
</div>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35148615.xml</wfw:commentRss></item><item><title>QCF: The Legend of Korra</title><category>Nickelodeon</category><category>PS4</category><category>Platinum Games</category><category>QCF Reviews</category><category>The Legend of Korra</category><category>This is Awful</category><category>What Happened?</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 05 Dec 2014 17:24:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/12/5/qcf-the-legend-of-korra.html</link><guid isPermaLink="false">417550:4588524:35137734</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF The Legend of Korra.png?__SQUARESPACE_CACHEVERSION=1417800432722" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1417800462741" alt="" /></span></span>hen it comes to licensed properties, it&rsquo;s safe to say that video game adaptions have come a long way since the dark ages of the LJN published trash all those years ago.</p>
<p>I mean, there&rsquo;s Telltale&rsquo;s work on the Walking Dead and Game of Thrones, Warner Bros&rsquo; Shadows of Mordor and Batman Arkham Knight, and lest we not forget; Ubisoft&rsquo;s swan dive to publish the unexpectedly amazing South Park: The Stick of Truth&hellip;I could go on. The point I&rsquo;m making here is that license games are steadily scrubbing away the nasty stigma that&rsquo;s plagued them for so long, and it&rsquo;s really nice.</p>
<p>However, there&rsquo;s are still the occasional exceptions to the recent trend, ones that falls victim to all those familiar offenses that irrevocably render their once promising future as a video game into nothing more than a hot bag of shit that even a purist fan of the property couldn&rsquo;t love.</p>
<p>In a painful twist of fate though, the software in question that&rsquo;s guilty of all these cardinal sins may also just be one of the most unexpected disappointments to have surfaced in 2014 to begin with. Renowned for their exemplary work within the Action genre, Platinum Games were handed the reins to Nickelodeon&rsquo;s Legend of Korra; and in spite of all of the resources, talent, and enmities the famed Japanese team had at their disposal&mdash;the finished product they&rsquo;ve released may easily just be the worst title the studio has ever developed.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35137734.xml</wfw:commentRss></item><item><title>QCF: Sunset Overdrive</title><category>Fucking Weird</category><category>Fucking ridiculous</category><category>Insomniac Games</category><category>Open World</category><category>QCF Reviews</category><category>Sunset Overdrive</category><category>Third-Party Exclusive</category><category>Xbox One</category><category>infected mutants over zombies I guess</category><category>third-person shooter</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 05 Dec 2014 12:49:19 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/12/5/qcf-sunset-overdrive.html</link><guid isPermaLink="false">417550:4588524:35137292</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Sunset Overdrive.png?__SQUARESPACE_CACHEVERSION=1417783796437" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1417783843051" alt="" /></span></span>t&rsquo;s no secret that I take a particularly guilty joy out of the dichotomy that defines the &eacute;clat of video games&mdash;it&rsquo;s a pretty silly identity crisis that I can&rsquo;t but find amusing. On one hand, I want to the art and impact that video games create to continually expand into legitimate expression of art that can stand on par with some of the greatest literature and film ever produced by mankind, and yet on the other, I still want games to indulge into some of the stupidest shit imaginable.</p>
<p>Sure, that sounds unreasonably flippant, since making headway in one of directions would congruently set back the other, but I&rsquo;d like to think that we can live in a world where gaming can cater to both of these worlds respectively&mdash;Insomniac&rsquo;s Xbox One exclusive, Sunset Overdrive, is living proof of that.</p>
<p>Yeah, we live in a world where things like Deadpool and Tumblr have saturated our culture with facetious satire and fourth-wall humor to an obnoxiously pandering degree, but the latest effort from the same people behind Ratchet &amp; Clank and Resistance, is one of the most refreshing games to have released in 2014. A world and action woven by the over-the-top chaos and fiction of this modern open-world odyssey of caffeine and attention-deficit youth has all the makings that truly define the special kind of enchantment that only a video game could offer.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35137292.xml</wfw:commentRss></item><item><title>QCF: The Binding of Isaac: Rebirth</title><category>Edmund McMillen</category><category>Indie Games</category><category>PS4</category><category>QCF Reviews</category><category>Steam</category><category>Super Meat Boy</category><category>The Binding of Isaac: Rebirth</category><category>hella indie</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 05 Dec 2014 09:41:18 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/12/5/qcf-the-binding-of-isaac-rebirth.html</link><guid isPermaLink="false">417550:4588524:35137175</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Binding of Isaac rebirth.png?__SQUARESPACE_CACHEVERSION=1417772583270" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1417772607110" alt="" /></span></span>t&rsquo;s strange just how infrequent this particular passing trend has fluctuated within the last two decades of modern pop-culture&mdash;the fad I&rsquo;m talking about here is the vulgar, off-color, wildly gross and trashy gore-porn art style that&rsquo;s swept the new age of cartoons and animation. Whether it was John K&rsquo;s Ren and Stimpy or MTV&rsquo;s The Head, the 90&rsquo;s pioneered an interest into all things crass and disgusting, and even though the direction has been hit or miss as the years have gone by, one particular video game visionary has taken this niche and ran with it.</p>
<p>Off the heels of Super Meat Boy, revered indie darling Edmund McMillen unleased his liberal adaption of one of the most infamous passing&rsquo;s from ancient biblical scripture, and much to the same vein, it was grueling spin on the rogue-like formula. While it possessed a degree of his trademark charm and style, The Binding of Isaac was ultimately, a rough mess that was held back from too many issues that kept it from going the same kind of distance that its platforming counterpart did.</p>
<p>Three years later though, and it would appear that Headup Games has given its controversial property a second wind, and whether or not this may potentially be your second field trip to the unholy depths of Isaac&rsquo;s basement&mdash;The Binding of Isaac: Rebirth does everything a rerelease should do. In fact, it&rsquo;s easily the most definitive means of experiencing the strange madness it has to that this top-down dungeon crawler has to offer.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35137175.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 114 - Blast Wind</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Saturn</category><category>Sega</category><category>Technosoft</category><category>Vertical</category><category>path change</category><category>the missing link</category><dc:creator>Team Düo</dc:creator><pubDate>Tue, 02 Dec 2014 21:14:58 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/12/2/bullet-heaven-hd-episode-114-blast-wind.html</link><guid isPermaLink="false">417550:4588524:35133313</guid><description><![CDATA[<p>Man, Technosoft, right? They're just awesome when it comes to their shooting games, especially with the Thunder Force series. But on the Saturn, Technosoft had a little more up its sleeve with titles such as Blast Wind. How does this hard-to-find vertical blaster fare? Watch to find out!&nbsp;</p>
<p style="text-align: center;">&nbsp;<iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/BXQoPrj0aew" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35133313.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: The Combatribes</title><category>Features</category><category>Karnov</category><category>Play Play</category><category>Super Famicom</category><category>Super NES</category><category>Technos Japan</category><category>The Combatribes</category><category>bad beat'em ups</category><category>beat'em ups</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 29 Nov 2014 10:11:40 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/11/29/ppr-presents-play-play-the-combatribes.html</link><guid isPermaLink="false">417550:4588524:35128916</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35128916.xml</wfw:commentRss></item><item><title>PPR 91</title><category>Assassin's Creed Rogue</category><category>Assassin's Creed Unity</category><category>Black Friday</category><category>Corbin Bernsen</category><category>Master Chief Collection</category><category>Podcast</category><category>Super Smash Bros Wii U</category><category>Thanksgiving</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 28 Nov 2014 17:46:55 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/11/28/ppr-91.html</link><guid isPermaLink="false">417550:4588524:35128380</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 91 Art.png?__SQUARESPACE_CACHEVERSION=1417197297086" alt="" /></span></p>
<p><strong style="font-size: 250%;">B</strong>lack Friday be damned, Press Pause Radio comes back with a force before we prepare for the Golden Zonkies, and it&rsquo;s a bit of a doozy. It&rsquo;s one thing when life imitates art but the surrealist freedom and wacky liberties of video games allow us to escape all the nonsense and frustration that life has to offer; which is why it&rsquo;s super poopy when video games are broken by design, to the extent to where they&rsquo;re almost unplayable.</p>
<p>Sure the occasional bug or glitch can be fun little exploit that&rsquo;s great for a distraction but the last couple weeks of releases have shown us just how dark this rat race to production has been for some of the year&rsquo;s most&nbsp; anticipated titles.</p>
<p>Join us as we talk about <em>Super Smash Bros</em>, <em>Assassin&rsquo;s Creed Unity</em>, <em>Assassin&rsquo;s Creed Rogue</em>, <em>Master Chief Collection</em>, <em>Christian Mingle: the Movie</em>, Black Friday, <em>Legend of Korra</em>, <em>Sonic Boom</em>, Fake viral marketing, <em>The Binding of Isaac: Rebirth</em>, <em>Destiny</em>, a potential second coming of the video game crash, tomato trucks, and more!</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our <a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_91.mp3" type="audio/mpeg" length="115689639"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35128380.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Bullet Heaven HD, Episode 113 - Soukyugurentai</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Electronic Arts</category><category>Legendary</category><category>Raizing</category><category>Saturn</category><category>Sega</category><category>Soukyugurentai</category><category>THIS IS THE STUFF LEGENDS ARE MADE OF!!</category><category>Vertical</category><dc:creator>Team Düo</dc:creator><pubDate>Sun, 23 Nov 2014 01:01:48 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/11/22/bullet-heaven-hd-episode-113-soukyugurentai.html</link><guid isPermaLink="false">417550:4588524:35121115</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-M.png?__SQUARESPACE_CACHEVERSION=1417197599276" alt="" /></span></span>any a time, a game can become legendary because of how hard it is to find or how much it costs. Only rarely does a game become a legend based on its gameplay alone, but Soukyugurentai seems to do so. But how does it do it? Watch to find out... &nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/r-X9hFV6ZRM" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35121115.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 112 - Atari Protoshmups</title><category>2600</category><category>Activision</category><category>Asteroids</category><category>Atari</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Chopper Command</category><category>Defender</category><category>HAVE YOU PLAYED ATARI TODAY?</category><category>Protoshmup</category><category>River Raid</category><category>Space Invaders</category><category>VCS</category><category>Yar's revenge</category><dc:creator>Team Düo</dc:creator><pubDate>Mon, 17 Nov 2014 17:00:51 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/11/17/bullet-heaven-hd-episode-112-atari-protoshmups.html</link><guid isPermaLink="false">417550:4588524:35112728</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1417197662308" alt="" /></span></span>n the Series 6 premier, we're taking a look at TEN Atari 2600 "Protoshmup"s! Strap in, scale up and "Get Ready" for a look to the very genesis of home console shooting games!</p>
<p style="text-align: center;">&nbsp;<iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/DlPHU6neSBE" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35112728.xml</wfw:commentRss></item><item><title>QCF: Bayonetta 2</title><category>Nintendo</category><category>Platinum Games</category><category>QCF Reviews</category><category>Sega</category><category>Slightly classier</category><category>Third-Party Exclusive</category><category>Wii U</category><category>action games</category><category>bayonetta 2</category><category>still too much side-boob though</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 14 Nov 2014 12:33:02 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/11/14/qcf-bayonetta-2.html</link><guid isPermaLink="false">417550:4588524:35108440</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Bayonetta 2.png?__SQUARESPACE_CACHEVERSION=1415968492224" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1415968538262" alt="" /></span></span>here are certain games that are fully aware of the audience they&rsquo;re intended for&mdash;the original Bayonetta was such a title. &nbsp;The impression of vivacious action and the great deal of spectacle its sultry violence spurs on is the kind of experience that indulges in the very unique spirit of expressionism that can only be realized by video games.</p>
<p>And yet ironically, despite the many eccentric nuances exclusive to the culture of gaming that it did celebrate, it&rsquo;s appeal and accessibility was arguably a bit niche-sized at best, finding a home within the hearts of only the most hardcore of action fans.</p>
<p>Bayonetta 2 rectifies a great deal of that with Nintendo&rsquo;s influence, and much to the delight of everyone involved or interested for that matter, it doesn&rsquo;t compromise any of the distinctive dynamics or personality of the Umbra Witch&mdash;quite the opposite actually.</p>
<p>The trifecta of Nintendo, Sega, and Platinum collaboration has not only produced title made of everything that a sequel should be, but Bayonetta 2&rsquo;s subtle improvements help propel the approachability of it adrenaline-soaked quest into a significantly wider spectrum of player skill and interest that&rsquo;s good enough to land the Wii U on some wish lists for this holiday season.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35108440.xml</wfw:commentRss></item><item><title>QCF: Shantae and The Pirate's Curse</title><category>3DS</category><category>Metroidvania</category><category>QCF Reviews</category><category>Shantae and The Pirate's Curse</category><category>Way Forward</category><category>Wii U</category><category>platformer</category><category>weirdly sexual</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 11 Nov 2014 20:25:25 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/11/11/qcf-shantae-and-the-pirates-curse.html</link><guid isPermaLink="false">417550:4588524:35104096</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Shantae pirates curse.png?__SQUARESPACE_CACHEVERSION=1415737598965" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-F.png?__SQUARESPACE_CACHEVERSION=1415737636536" alt="" /></span></span>or all of the self-indulgently romanticized tributes to the nostalgic age of platform gaming, the arguably saturation of this new trend sure forgot to bring with it one of the most important components that made this particular era so riveting&mdash;the personality.</p>
<p>Sure, the comfortingly familiar sights of the various mascot tropes in motion like vivid colors, or obnoxiously radical attitudes slowly came together like an awesome homecoming , but this wave of passionate tributes are starting to run out on the goodwill of the source material they homage.</p>
<p>Leave it to Way Forward to not only keep that charming blaze of platformer fire alive, but studio&rsquo;s has labored a great deal of adding a new flare of innovation to the genre with the third entry to their flagship series, Shantae. Pirate&rsquo;s Curse not only capitalizes on all of the trademark charisma and features that made the franchise what it is today, but it strives on to go a step further to burnish a new layer of polish the likes that would make exceptional present-day contemporaries like Shovel Knight blush.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35104096.xml</wfw:commentRss></item><item><title>PPR 90</title><category>Aliens: Isolation</category><category>Ann Geddes is gross</category><category>Podcast</category><category>Skylanders Trap Team</category><category>Sunset Overdrive</category><category>The Uncle Who Works For Nintendo</category><category>bayonetta 2</category><category>flash games</category><category>hella indie</category><category>indie game</category><category>we missed Halloween</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 10 Nov 2014 20:55:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/11/10/ppr-90.html</link><guid isPermaLink="false">417550:4588524:35102332</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 90 Art.png?__SQUARESPACE_CACHEVERSION=1412506944328" alt="" /></span></p>
<p><strong><span style="font-size: 250%;">S</span></strong>neaking up on whatever you have to do can have its own little reward, and sometimes, it&rsquo;s probably a big pain in the ass; The art of Stealth is truly a divided camp.</p>
<p>Join Andrew, George, and newcomer Gil, as they go on to discuss the duality that comes with espionage-focused titles, whether it&rsquo;s the empowering sense of control, or the crippling anxiety from losing said control&mdash;the topic gets hit pretty hard and deep.</p>
<p>In addition, the gang goes on to talk about <em>Bayonetta 2</em>, <em>Skylanders: Trap Team</em>, Vegan Bacon, <em>Shadows of Mordor</em>, how gross Ann Geddes is, <em>Sunset Overdrive</em>, <em>Alien Isolation</em>, Ass to Mouth, <em>The Uncle Who Works For Nintendo</em>, household cats, <em>Captain Toad&rsquo;s Treasure Tracker</em>, and much, much more.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our <a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_90.mp3" type="audio/mpeg" length="108931239"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35102332.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Play Play: Project AXSX Demo</title><category>Fan-game</category><category>Features</category><category>Play Play</category><category>Project AXSX</category><category>Sega Saturn</category><category>Sonic X-Treme</category><category>Unreleased Games</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 10 Nov 2014 20:50:19 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/11/10/ppr-presents-play-play-project-axsx-demo.html</link><guid isPermaLink="false">417550:4588524:35102299</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35102299.xml</wfw:commentRss></item><item><title>QCF: Neverending Nightmares</title><category>Indie Games</category><category>Infinitap</category><category>Matt Gilgenbach</category><category>Neverending Nightmares</category><category>Ouya</category><category>QCF Reviews</category><category>Spooky as shit</category><category>Steam</category><category>hella indie</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 04 Nov 2014 22:32:14 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/11/4/qcf-neverending-nightmares.html</link><guid isPermaLink="false">417550:4588524:35094041</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Neverending Nightmares.png?__SQUARESPACE_CACHEVERSION=1415140447034" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-C.png?__SQUARESPACE_CACHEVERSION=1415140573903" alt="" /></span></span>reating a scary video game that's able to not only strike fear into the heart of its players, but subsequently dose them with the adrenaline needed to carry on, can be summed up into being one of the hardest no-brainer endeavors ever attempted within the media, to this very day.</p>
<p>The token element of the package any self-respecting thriller and horror schemed system strives to deliver, is the relationship of interaction with the player themselves.</p>
<p>Every role, from the blood curdling scenery, down to the unsettling instances of terror that haunt you every step of the way, are just a few of the several dealings fueled by the moment-to-moment&nbsp; bread and butter frenzy, and what to expect out of the ordeal.</p>
<p>Although most developers are ostensibly aware of the importance behind these factors and the respective dynamics of gameplay involved, what sets the memorably traumatic games apart from the cheesy snore-fests, or frustratingly cheap gore-porn, is the calculation regarding the finer points of the scary essentials to the experience itself. The all hinging on the immaculate sense of pacing responsible for the perpetual balancing act in charge of the infrequent, yet engaging moments of agency, and the exchange of horrifying downfalls into helplessness in between them.</p>
<p>Infinitap's Neverending Nightmare is one of the few games of this generation, that manages to effectively nail down every nuance of the immersive horror dogma, developed with a sense of passion for the craft that's capable of leaving behind a few trembles in your hand-even after the screen has moved on to something else.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35094041.xml</wfw:commentRss></item><item><title>QCF: Squid's Odyssey</title><category>3DS eshop</category><category>QCF Reviews</category><category>SRPG</category><category>Squid's Odyssey</category><category>calamari and sauce</category><category>squidders</category><category>squiddley</category><category>squiddy</category><category>squiddy-squid</category><category>squids</category><dc:creator>Daeruna</dc:creator><pubDate>Wed, 29 Oct 2014 02:24:24 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/10/28/qcf-squids-odyssey.html</link><guid isPermaLink="false">417550:4588524:35083248</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Squids Odyssey.png?__SQUARESPACE_CACHEVERSION=1415153200891" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1415153248929" alt="" /></span></span>hen I first saw Squids Odyssey, I couldn't help but laugh. The thought of running around an RPG as a cephalopod seemed a little weird at first (then you remember that there's a Pigeon Dating-Sim and the weirdness tends to go away.) Upon viewing the game play, I was definitely intrigued.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35083248.xml</wfw:commentRss></item><item><title>QCF: Fairy Fencer F</title><category>Complie heart</category><category>Fairy Fencer F</category><category>NIS America</category><category>Neptuina</category><category>QCF Reviews</category><category>Second verse? Same as '1st'??</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 28 Oct 2014 21:11:21 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/10/28/qcf-fairy-fencer-f.html</link><guid isPermaLink="false">417550:4588524:35082842</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Fairy Fencer F.png?__SQUARESPACE_CACHEVERSION=1415179876571" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1415179906007" alt="" /></span></span>t's nice to see NIS bounce back from the edge of financial ruin like it has. Rumor has it that the Japanese RPG developer was certain to lose its doors for good, barring the success of Disgaea 4.</p>
<p>Thankfully, this wasn't the case, and we've seen some great offerings lately for our troubles, and respectively theirs. From the awesome Witch and the Hundred Knight, to the fan-favorite Danganronpa, and the recently-remade Neptunia Re:Birth 1. With so many games spewing forth from NIS recently however, there's bound to be some overlap, and Compile Heart's Fairy Fencer F is a perfect example.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35082842.xml</wfw:commentRss></item><item><title>PPR Presents Extra Life 2014: Final Fantasy III</title><category>24 hours</category><category>Children's Miracle Network</category><category>Community</category><category>Extra Life</category><category>Final Fantasy III</category><category>It's for the kids</category><category>SNES</category><category>charity</category><category>non-stop marathon</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 22 Oct 2014 21:03:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/10/22/ppr-presents-extra-life-2014-final-fantasy-iii.html</link><guid isPermaLink="false">417550:4588524:35074383</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35074383.xml</wfw:commentRss></item><item><title>QCF: Disney Infinity 2.0</title><category>Disney</category><category>Disney Infinity 2.0</category><category>QCF Reviews</category><category>Skylanders</category><category>this game engine is a nightmare</category><category>toys</category><category>toys and games</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 22 Oct 2014 20:54:40 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/10/22/qcf-disney-infinity-20.html</link><guid isPermaLink="false">417550:4588524:35074345</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Disney Infinity 2.png?__SQUARESPACE_CACHEVERSION=1414011373122" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1414011410157" alt="" /></span></span>t was only a matter of time before a publisher decided to get their own piece of the action off of the Skylander toy trend, at least while it was still hot, and what a publisher it was; Disney Interactive Studios. The mere notion of a collectible toy-hybrid video game that would cast a ton of well-established, beloved characters from all across the various Disney properties sounded like a guaranteed recipe for success, that would give Activision a run for their money in this niche little market they carved out for themselves, and then some.</p>
<p>The reality of the situation however, was much different; Disney Infinity was more of a whimper than a bang.</p>
<p>The game still gained enough ground to earn a somewhat of a sustainable ground with consumers, as it the supposed &ldquo;sandbox&rdquo; adventure game had a loyal following, and by that merit, Disney went to task at the Infinity endeavor once again.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35074345.xml</wfw:commentRss></item><item><title>QCF: Styx: Master of Shadows</title><category>Cyanide Studios</category><category>Indie Games</category><category>PS4</category><category>QCF Reviews</category><category>Stealth</category><category>Stealthy as shit actually</category><category>Steam</category><category>Styx: Master of Shadows</category><category>Xbox One</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 22 Oct 2014 15:59:29 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/10/22/qcf-styx-master-of-shadows.html</link><guid isPermaLink="false">417550:4588524:35073804</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Styx master of shadow.png?__SQUARESPACE_CACHEVERSION=1413993684165" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-R.png?__SQUARESPACE_CACHEVERSION=1413993719952" alt="" /></span></span>emember when Assassin&rsquo;s Creed was marketed towards the thrill of eliminating your foes from the shadows? Sneaking to every target, stealthily moving around as if you were invisible to the naked eye, allowing your enemies only a second of reaction to your presence before it was too late for them to do anything about it&mdash;yeah, after seven years running, that shit is practically gone now.</p>
<p>Honestly, aside from the exception of Ground Zeroes, third-person stealth affairs are barely even a thing in games now, but before all hope of finding that great new game of &ldquo;killing them softly&rdquo; was lost, along came a little title by the name of Styx: Master of Shadows.</p>
<p>Now, mind you, the last time I loaded in software that was developed by Cyanide Studio, it was that licensed Game of Thrones game back in 2012; so yeah, my hopes were significantly tempered at first impression. It wasn&rsquo;t long until after I metastasized a gross little clone doppelganger of myself, only so that I could send it running off, distracting all the meddlesome guards in my way as a decoy, that I realized, second chances are real, and this Next-Gen stealth adventure is living proof.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35073804.xml</wfw:commentRss></item><item><title>QCF: Super Smash Bros for 3DS</title><category>Fighting Games</category><category>Nintendo</category><category>Nintendo 3DS</category><category>QCF Reviews</category><category>Super Smash Bros 3DS</category><category>more fight than party</category><category>party games</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 22 Oct 2014 12:56:40 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/10/22/qcf-super-smash-bros-for-3ds.html</link><guid isPermaLink="false">417550:4588524:35073451</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Super Smash Bros 3DS logo.png?__SQUARESPACE_CACHEVERSION=1413982751218" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1413982791490" alt="" /></span></span>hen a name becomes more and more distinguished over time like Super Smash Bros has, the occasional fumble or two can easily be overlooked, like it never even happened at all; and at the Chagrin of Super Smash Bros Brawl, the expectations for the latest sequels to bear the Smash name have never been higher.</p>
<p>While the 3DS version out of the pair of new games, has quickly gotten the label of being the B-choice release, the experience it has to offer is by no means the case. Everything that&rsquo;s been jam packed into this port is very much faithful to those very same lofty expectations I mentioned earlier, and dare I say, Super Smash Bros for 3DS went on even further to surpass them.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35073451.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Crypt of Necrodancer</title><category>Brace Yourself Games</category><category>Crypt of the Necro Dancer</category><category>DDR</category><category>Features</category><category>Indie Games</category><category>Play Play</category><category>hella indie</category><category>roguelike</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sun, 19 Oct 2014 09:42:55 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/10/19/ppr-presents-play-play-crypt-of-necrodancer.html</link><guid isPermaLink="false">417550:4588524:35068542</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35068542.xml</wfw:commentRss></item><item><title>QCF: Alien: Isolation</title><category>Alien: Isolation</category><category>Creative Assembly</category><category>First-person</category><category>QCF Reviews</category><category>Sega</category><category>Survival Horror</category><category>disappointing</category><category>disturbing</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 17 Oct 2014 11:42:36 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/10/17/qcf-alien-isolation.html</link><guid isPermaLink="false">417550:4588524:35066495</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Alien Isolation.png?__SQUARESPACE_CACHEVERSION=1413546315291" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1413546342043" alt="" /></span></span>hen done right, playing a scary video game that manages to be legitimately unsettling, can trigger an entirely different dimension of fear that other forms of media will never be able to emulate, and that even goes for film. Agency is no longer a power struggle, but now a will to survive, and every action has an entirely different weight behind it&rsquo;s consequence than a mere failure&mdash;the test of nerve under these settings can be maddening for some; if the impact is there of course, but in more recent years, it&rsquo;s been lacking.</p>
<p>In a twist of strange coincidence, Ridley Scott&rsquo;s Alien license within the realm of games have also been lacking, so it was only a matter of time before we would see the iconic Xenomorph return to its roots, and Sega&rsquo;s efforts have never been so determined like they have with Alien: Isolation.</p>
<p>As far as scares and anxiety go, Alien Isolation gets the job done, and does it with gusto; but while it's certainly effective with the space frights, this isn't a sensation that can carry an entire game into an experience that's worth playing, and much is the case with the latest endeavor of the Sci-Fi monster show.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35066495.xml</wfw:commentRss></item><item><title>PPR Presents Burger Time: World Kitchen</title><category>Burger Time</category><category>Burger Time World Kitchen</category><category>Community</category><category>Going for the top</category><category>Press Pause Radio</category><category>Twin Galaxies</category><category>Twitch</category><category>World Record</category><category>wish me luck</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 07 Oct 2014 06:58:26 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/10/7/ppr-presents-burger-time-world-kitchen.html</link><guid isPermaLink="false">417550:4588524:35050217</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35050217.xml</wfw:commentRss></item><item><title>QCF: Freedom Planet</title><category>Freedom Planet</category><category>Galaxytrail</category><category>Indie Games</category><category>QCF Reviews</category><category>Steam</category><category>hella indie</category><category>side-scroller</category><category>sonic the hedgehog</category><dc:creator>Gil Catalano</dc:creator><pubDate>Tue, 07 Oct 2014 05:08:10 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/10/7/qcf-freedom-planet.html</link><guid isPermaLink="false">417550:4588524:35050163</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Freedom Planet.png?__SQUARESPACE_CACHEVERSION=1412658824000" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-H.png?__SQUARESPACE_CACHEVERSION=1412658853661" alt="" /></span></span>ey there, I'm sure I can ask you all a question right&mdash;do you like Sonic the Hedgehog? Me too, and apparently so do the developers over at GalaxyTrail. Unlike most games that take influence from other IP's, Freedom Planet doesn't do anything to try to hide it, in fact, it displays it's love for the sonic franchise loudly and proudly.</p>
<p>The game really feels like a spiritual successor of sorts, which is great considering Sega managed to drive their own franchise into the ground. Although this game borrows a lot from classic Sonic's gameplay, it has its own unique flare and tone.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35050163.xml</wfw:commentRss></item><item><title>QCF: Hyrule Warriors</title><category>Dynasty Warriors</category><category>Hyrule Warriors</category><category>Legend of Zelda</category><category>Musou</category><category>Nintendo</category><category>QCF Reviews</category><category>Surprisingly good</category><category>Wii U</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 07 Oct 2014 04:51:32 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/10/7/qcf-hyrule-warriors.html</link><guid isPermaLink="false">417550:4588524:35050150</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Hyrule Warriors.png?__SQUARESPACE_CACHEVERSION=1412657630912" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-F.png?__SQUARESPACE_CACHEVERSION=1412657660861" alt="" /></span></span>or the last twenty-eight years, we&rsquo;ve all welcomed Nintendo&rsquo;s taciturn hero of legend with open arms, navigating him through the most dangerous quests, filled with perilous trials like pushing blocks, and lighting conspicuous torches, and&hellip;yeah, that&rsquo;s right folks&mdash;twenty-eight years of this.</p>
<p>The legend of Zelda has certainly earned its iconic stature within games today, but aside from a few exceptions, it&rsquo;s becoming more and more apparent that the formula and design of the more recent entries have arguably reached a point of tedium. The Big N&rsquo;s elfin princess and hero could use a change of pace, and Nintendo answered enthusiastically answered that call.</p>
<p>Hyrule Warriors was the farthest thing I honestly has in mind for the franchise, but after finally getting my grubby mitts on it; I humbly, and most fortunately admit that I was wrong&mdash;not only is this experimental spin-off a refreshing palate-cleanser, but it&rsquo;s a direction I wouldn&rsquo;t mind the series returning to in subsequent releases for years to come.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35050150.xml</wfw:commentRss></item><item><title>PPR 89</title><category>Craigslist</category><category>Crypt of the Necro Dancer</category><category>Destiny</category><category>Hyrule Warriors</category><category>Indie Games</category><category>Podcast</category><category>Super Smash Bros 3DS</category><category>Twin Tiger Shark</category><category>hella indie</category><category>inFamous First Light</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 05 Oct 2014 11:01:11 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/10/5/ppr-89.html</link><guid isPermaLink="false">417550:4588524:35047447</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 89 Art.png?__SQUARESPACE_CACHEVERSION=1412506944328" alt="" /></span></p>
<p><strong style="font-size: 250%;">W</strong>ell wouldn&rsquo;t you know it&mdash;Press Pause Radio has done the one thing they haven&rsquo;t done in pretty long while; record an actual podcast&hellip;</p>
<p>Yup, aside from all of the reviews, and features, and Play Plays, we were all able to hop back into the studio after a month long break; so as you can imagine, we&rsquo;re playing a whole lot of catch-up in this episode. Andrew, Ser, and George pick things right up with Mountain Lions, Fatherhood, <em>Hyrule Warriors</em>, <em>Destiny</em>, Craigslist, <em>Mortal Kombat X</em>, <em>inFamous First Light</em>, <em>Crypt of The Necrodancer</em>, Neo Geo CD, terrible relationship advice, <em>Twin Tiger Shark</em>, the definition of an indie game, and more!</p>
<p>Try to keep up, hell, who&rsquo;re we kidding, we get sort of lost on this ride ourselves, but what else should we have we expected? We&rsquo;re just happy to be back!</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our <a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_89.mp3" type="audio/mpeg" length="106989296"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35047447.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Fenix Rage</title><category>Action Platformer</category><category>Fenix Rage</category><category>Green Lava Games</category><category>QCF Reviews</category><category>Reverb</category><category>hard as EFF</category><dc:creator>EdTremblay</dc:creator><pubDate>Sun, 05 Oct 2014 02:04:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/10/4/qcf-fenix-rage.html</link><guid isPermaLink="false">417550:4588524:35042386</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Fenix Rage.png?__SQUARESPACE_CACHEVERSION=1412477449722" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/Letter template-J.png?__SQUARESPACE_CACHEVERSION=1412477479017" alt="" /></span></span>ust one more time.&nbsp;</span></p>
<p><span>Just one more time.&nbsp;</span></p>
<p><span>You've been there. You've played &ldquo;that&rdquo; kind of game. You've said these words. Death after death, stage after stage, hour after hour; going through these relentless motions is what can make a player love and hate a game all at once. Fenix Rage is the kind of game, a title that can addict you in ways that has you twitching in its absence&mdash;you know you can get through the level set. You can feel it. It calls your name when you're not there. When you play, you know that if you moved your guy like, right freaking<span>&nbsp;</span><em>there,</em><span>&nbsp;</span>you'd be home free.</span></p>
<p><span>Just one more time...</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35042386.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Street Fighter X Mega Man</title><category>Capcom</category><category>Features</category><category>Freeware</category><category>Mega Man</category><category>Play Play</category><category>Street Fighter</category><category>Street Fighter X Mega Man</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 05 Oct 2014 01:39:31 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/10/4/ppr-presents-play-play-street-fighter-x-mega-man.html</link><guid isPermaLink="false">417550:4588524:35047229</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35047229.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Mario Clash</title><category>Features</category><category>Mario Bros</category><category>Mario lash</category><category>Play Play</category><category>Virtual Boy</category><category>Way too much Red going on</category><category>disorientation</category><category>not coming to 3DS virtual console anytime soon</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 02 Oct 2014 22:44:08 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/10/2/ppr-presents-play-play-mario-clash.html</link><guid isPermaLink="false">417550:4588524:35044279</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35044279.xml</wfw:commentRss></item><item><title>Bullet Heaven EX-12 - Raiden III Revisited</title><category>ANTIALIASED AND ANTISTROPIC!! WINNAR!!</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>H2 Interactive</category><category>MOSS</category><category>Raiden III</category><category>TATE</category><category>Vertical</category><dc:creator>Team Düo</dc:creator><pubDate>Thu, 02 Oct 2014 01:05:04 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/10/1/bullet-heaven-ex-12-raiden-iii-revisited.html</link><guid isPermaLink="false">417550:4588524:35042641</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1412290491339" alt="" /></span></span>n episode 35 of Bullet Heaven HD, we took an in-depth look at Raiden III for the Playstation 2 and it ended up getting a bit of lashing. Just how well does it fare on PC?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/LZ6CUhmlTfQ" frameborder="0" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35042641.xml</wfw:commentRss></item><item><title>QCF: Five Nights at Freddy's</title><category>Five Night's At Freddy's</category><category>Frightening even</category><category>QCF Reviews</category><category>Scary</category><category>Steam Greenlight</category><category>hella indie</category><category>indie game</category><category>ppoint 'n click</category><dc:creator>Emma</dc:creator><pubDate>Wed, 01 Oct 2014 03:20:06 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/9/30/qcf-five-nights-at-freddys.html</link><guid isPermaLink="false">417550:4588524:35040871</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Five Nights at Freddy's.png?__SQUARESPACE_CACHEVERSION=1422689360995" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1412133656540" alt="" /></span></span>n the vein of Stephen King&rsquo;s It or Chucky, Five Nights at Freddy&rsquo;s takes on one of the creepiest characters from our collective childhood &shy; the animatronic robots dressed as cuddly stuffed animals that perform at amusement parks and fun centers. Their dead eyes and jerky movements place them firmly in the Uncanny Valley &shy; a bit too life&shy;like for comfort. Why did these things exist?</p>
<p>Whoever thought they were appropriate for children? Even as a little girl I remember shrinking away whenever they &ldquo;looked&rdquo; at me (also, people who dress up as statues). These robots are creepy as hell, making them the perfect villains for this atmospheric nightmare game.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35040871.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Pokémon Type Wild</title><category>Features</category><category>Indie Games</category><category>Play Play</category><category>Pokémon</category><category>Pokémon Type WIld</category><category>fFan-game</category><category>hella indie</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 01 Oct 2014 01:59:57 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/9/30/ppr-presents-play-play-pokemon-type-wild.html</link><guid isPermaLink="false">417550:4588524:35040773</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35040773.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Legend of Princess</title><category>Fan-game</category><category>Features</category><category>Hyrule Warrior</category><category>Legend of Princess</category><category>Legend of Zelda</category><category>Play Play</category><category>hella indie</category><category>indie game</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 01 Oct 2014 01:30:28 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/9/30/ppr-presents-play-play-legend-of-princess.html</link><guid isPermaLink="false">417550:4588524:35040742</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35040742.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 111 - Revolver360 Re:Actor</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Horizontal</category><category>Playism</category><category>Revolver 360 Re:Actor</category><category>Yoko</category><category>cross eaglet</category><category>this is your brain on shmup</category><dc:creator>Team Düo</dc:creator><pubDate>Mon, 29 Sep 2014 11:06:16 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/9/29/bullet-heaven-hd-episode-111-revolver360-reactor.html</link><guid isPermaLink="false">417550:4588524:35037391</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1412126348576" alt="" /></span></span>t's the final finale for Series 5 of Bullet Heaven HD! In this episode, we check out the extra-dimensional, brain-taxing Revolver 360 Re:Actor for PC! As a sequel to the XBLIG original, how does it stack up??!</p>
<div id="_mcePaste">
<p style="margin-bottom: 0cm; text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/tqWKp8GmkT8" frameborder="0" allowfullscreen></iframe></p>
<p style="margin-bottom: 0cm;">&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35037391.xml</wfw:commentRss></item><item><title>Defusing Gamergate: From one Soapbox to another</title><category>Anita Sarkeesian</category><category>Articles</category><category>Gamergate</category><category>Zoe Quinn</category><category>not buying it</category><category>veiled hate speech</category><category>video game community</category><category>video game journalism</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 23 Sep 2014 13:46:15 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/9/23/defusing-gamergate-from-one-soapbox-to-another.html</link><guid isPermaLink="false">417550:4588524:35027962</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/Gamergate banner.png?__SQUARESPACE_CACHEVERSION=1411480500893" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-L.png?__SQUARESPACE_CACHEVERSION=1411480546434" alt="" /></span></span>isten, I honestly want to save a lot about what I have to say about #Gamergate in our upcoming podcast, but for now; I'd like to shoot on one particular video, and use it as a launching point for some of my opinions.</p>
<p>I don&rsquo;t want to say too much as to not take away from our upcoming show, but I&rsquo;ll spoil this much; I&rsquo;m not advocate of Gamergate, in the slightest. So far, all I&rsquo;ve I&rsquo;ve seen is a poorly veiled push to justify harassment of my colleagues and peers of whom I respect, and aspire towards in the field of games journalism.</p>
<p>I'm going to try really hard not to get mean, and this piece is meant to support one side of an argument, so yeah, it is meant to be defensive, but that doesn&rsquo;t mean that I&rsquo;m blind to any of the good points from Gamergate.</p>
<p>I just hate that they&rsquo;re being used as nothing more than strawmen to substantiate bull shit harassment.</p>
<p>To be honest though, all of it is just the march of straw men; crass and nebulous, semantics that Gamergate wants to supply in order to validate the existence of their campaign.</p>
<p>So without further ado, here's the video, watch it, soak it in, and then get ready for a whole bunch of words and shit, because I&rsquo;ll be coming to this party stocked.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35027962.xml</wfw:commentRss></item><item><title>QCF: Infamous: First Light</title><category>Playstation 4</category><category>QCF Reviews</category><category>inFAMOUS Second Son</category><category>inFamous First Light</category><dc:creator>Toast</dc:creator><pubDate>Mon, 22 Sep 2014 03:34:40 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/9/21/qcf-infamous-first-light.html</link><guid isPermaLink="false">417550:4588524:35025582</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF INFAMOUS First Light.png?__SQUARESPACE_CACHEVERSION=1411380507621" alt="" /></span></span></p>
<p><em><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1411380756270" alt="" /></span></span>nFAMOUS: Second Son</em> was one of the best reviewed and well received titles to release on the Playstation 4 this year, introducing us to the amazingly realistic depiction of Seattle and the various abilities of the conduits. Fetch was one of those conduits, originally feuding with Delsin on several occasions before finally joining the side of good to dispatch the D.U.P forces. With <em>First Light</em>, the player is able to go back two years before the events with Delsin to experience how Fetch became the neon-fueled renegade chased endlessly by her own demons. Does the experience add to one of the standout titles exclusive to the Sony platform so far, or is it a standalone game that cannot live up to the hype? As a fan of <em>Second Son</em> I can say that this downloadable content is worth the price of admission.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35025582.xml</wfw:commentRss></item><item><title>QCF: Hyperdimension Neptunia Re:Birth 1st</title><category>Hyperdimension Neptunia</category><category>Hypergrindention neptunia.... it almost works</category><category>NIS</category><category>NIS America</category><category>QCF Reviews</category><dc:creator>EdTremblay</dc:creator><pubDate>Sat, 13 Sep 2014 01:36:28 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/9/12/qcf-hyperdimension-neptunia-rebirth-1st.html</link><guid isPermaLink="false">417550:4588524:35012416</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Neptunia rebirth.png?__SQUARESPACE_CACHEVERSION=1411378768174" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-N.png?__SQUARESPACE_CACHEVERSION=1411379598321" alt="" /></span></span>ippon Ichi's Hyperdimension Neptunia has seen a number of entries to its series over the course of the last five years or so. Most, if not all, have seen release in North America, two of which made it to the Playstation Vita; June's Hyper Dimension Neptunia: Producing Perfection was a shallow, mostly pointless mass of fanservice code that should pretty much be ignored. Hyperdimension Neptunia: Re:Birth 1<sup>st</sup>, however, is worth a much closer look.</span></p>
<p><span>You would be forgiven if you didn't realize going into it that Re:Birth 1<sup>st</sup><span>&nbsp;is </span>a actually remake of the first entry in the series; albeit heavily remixed one, but that's exactly what it is. It tells the story of a fictional (and literal) console war, with nations modelled after all of the popular console brands you can find on store shelves even today. In each nation, a powerful goddess called a CPU fights for shares which represent their respective power amongst each other. Their battles were fierce and one CPU, Neptune, fell, crashed amongst the people of Gamindustri, and lost her memory. That's where the very typical story of Hyperdimension Neptunia picks up.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35012416.xml</wfw:commentRss></item><item><title>QCF: Professor Layton VS Phoenix Wright Ace Attorney</title><category>3DS</category><category>Crossover</category><category>Puzzle</category><category>QCF Reviews</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 09 Sep 2014 22:17:58 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/9/9/qcf-professor-layton-vs-phoenix-wright-ace-attorney.html</link><guid isPermaLink="false">417550:4588524:35006948</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Prof Layton Phoenix.png?__SQUARESPACE_CACHEVERSION=1410301552763" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1410301695686" alt="" /></span></span>side from a heroic blue android who shoots giant jellybeans of deadly plasma and a series of tournaments famous for hosting sparring matches on public roads, the iconic yellow and blue brand of games, Capcom, is memorable for one other type of venture when it comes to their software&mdash;crossovers, they&rsquo;re practically experts on the sort of thing.</p>
<p>One such experiment however, utilizes all these ingredients and elegantly manages to expand the respective conventions and features through the mixture two licenses, and as a result, creates an incredible engrossing experience that engaging in its own right&mdash;one that doesn&rsquo;t need to be completely carried by the fan-service of the subject-matter in order to be appealing.</p>
<p>Professor Layton VS Phoenix Wright: Ace Attorney is a thoughtfully choreographed dance between two different classes of logic-driven gameplay that gracefully bounce off of each other with every step they take.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-35006948.xml</wfw:commentRss></item><item><title>PAX PRIME 2014: Play Play Special-Airscape: Fall of Gravity</title><category>Airscape</category><category>Features</category><category>Indie Games</category><category>PAX</category><category>PAX Prime 2014</category><category>Play Play</category><category>hella indie</category><category>indie mega booth</category><category>platformer</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 01 Sep 2014 19:09:11 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/9/1/pax-prime-2014-play-play-special-airscape-fall-of-gravity.html</link><guid isPermaLink="false">417550:4588524:34993159</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34993159.xml</wfw:commentRss></item><item><title>PAX PRIME 2014: Press Pause Radio Podcast Special!</title><category>Bloodbourne</category><category>DragonAge Inquisition</category><category>Galak-Z</category><category>PAX</category><category>PAX Prime 2014</category><category>Podcast</category><category>The Order 1886</category><category>Titan Souls</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 01 Sep 2014 18:24:14 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/9/1/pax-prime-2014-press-pause-radio-podcast-special.html</link><guid isPermaLink="false">417550:4588524:34993123</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 14 podcast banner.png?__SQUARESPACE_CACHEVERSION=1409596502063" alt="" /></span></p>
<p><strong style="font-size: 250%;">S</strong>tories, Game Journalism talk, Cosplay, and of course, some good ol&rsquo; fashioned games; we gather around with some friends to bring you Press Pause Radio, recording live from PAX Prime 2014!</p>
<p>The cast for this special includes the usual hosts, Georgie and Serraxor, and guesting alongside them are friends <a href="https://twitter.com/pikoeri">Eric &ldquo;Shidoshi&rdquo; Patterson</a> of <a href="http://www.egmnow.com">EGM</a>, <a href="https://twitter.com/TheDCD">Robert Workman</a> of Shacknews and <a href="http://www.readretro.com">RETRO Magazine</a>, and <a href="https://twitter.com/soulibon">Quinn Sullivan</a> and Derick Ford of <a href="http://fronttowardsgamer.com/">Front Towards Gamer</a>. Join the conversation as we get hot and heavy with stupid swords, butt articles, and why George sucks at <em>Dark Souls</em>.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our <a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_PAXPRIME14.mp3" type="audio/mpeg" length="72917368"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34993123.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PAX PRIME 2014: Hands-On at Square-Enix</title><category>Features</category><category>Final Fantasy</category><category>Kingdom Hearts II.5 HD Remix</category><category>PAX</category><category>PAX Prime 2014</category><category>Square Enix</category><category>Theatrhythm Final Fantasy Curtain Call</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 01 Sep 2014 02:48:36 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/31/pax-prime-2014-hands-on-at-square-enix.html</link><guid isPermaLink="false">417550:4588524:34992330</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 14 Square Enix.png?__SQUARESPACE_CACHEVERSION=1409595235888" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-S.png?__SQUARESPACE_CACHEVERSION=1409595280254" alt="" /></span></span>quare-Enix brought the goods this PAX for fans of Final Fantasy and Kingdom Hearts alike. Both the upcoming Theatrhythm Final Fantasy: Curtain Call and Kingdom Hearts HD 2.5 Remix were available to play at the Square-Enix booth, and I got hands-on with both.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34992330.xml</wfw:commentRss></item><item><title>PAX PRIME 2014: Searching for adventure in Captain Toad's Treaure Tracker</title><category>Captain Toad's Treasure Tacker</category><category>Features</category><category>Nintendo</category><category>PAX</category><category>PAX Prime 2014</category><category>Super Mario 3D World</category><category>Wii U</category><category>whimsy at it's finest</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 01 Sep 2014 02:31:31 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/31/pax-prime-2014-searching-for-adventure-in-captain-toads-trea.html</link><guid isPermaLink="false">417550:4588524:34992319</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 14 Captain Toad banner.png?__SQUARESPACE_CACHEVERSION=1409538947269" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1409539002934" alt="" /></span></span>henever I think of must-own games for the Wii U, Super Mario 3D World immediately comes to mind, and my absolute favorite thing about the game has nothing to do with the main game at all.</p>
<p>Nope, the one thing I praise about it before anything else are the Captain Toad levels, the endearing yet immaculately crafted collection of distractions from 3D World&rsquo;s main game that surprisingly became one of its biggest highlights. So when Nintendo announced that the adorable adventurer would be getting his own title later this year, I naturally became a little more than excited.</p>
<p>The big question though is whether or not Nintendo can really pull off an entire games-worth of content around the quirky puzzle-based dynamic of Captain Toad. The answer is a resounding, obnoxiously loud yes guys and gals, Captain Toad Treasure Tracker could very well be one of the most whimsically charming games that the Big N has crafted in years.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34992319.xml</wfw:commentRss></item><item><title>PAX PRIME 2014: Exploring the world of Sonic Boom: Rise of Lyric</title><category>Adventure Games</category><category>Features</category><category>Not Sonic</category><category>PAX</category><category>PAX Prime 2014</category><category>Sega</category><category>Sonic</category><category>Sonic Boom</category><category>Wii U</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 01 Sep 2014 01:09:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/31/pax-prime-2014-exploring-the-world-of-sonic-boom-rise-of-lyr.html</link><guid isPermaLink="false">417550:4588524:34992245</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 14 Sonic Boom banner.png?__SQUARESPACE_CACHEVERSION=1409534298044" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-N.png?__SQUARESPACE_CACHEVERSION=1409534380813" alt="" /></span></span>ever before have I witnessed something struggle so hard to remain relevant like I have with Sega&rsquo;s Sonic the Hedgehog, and his laundry list of gimmicks and reinventions over the years. The spiny celebrity has done anything from hosting interspecies relations with a human woman to a werewolf, and so many other endeavors, that it&rsquo;s no wonder that his appeal has gradually dwindled into disenchantment.</p>
<p>This new direction of the hog going &ldquo;boom&rdquo; admittedly comes off like a superficial one at first glance, but after giving it a go, Sonic Boom: Rise of Lyric could possibly be the proficient palate cleanser to all the failed expectations.</p>
<p>Ironically, Sonic Boom&rsquo;s potential to be a good Sonic game is that it doesn&rsquo;t try to play like a &ldquo;Sonic&rdquo; game at all.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34992245.xml</wfw:commentRss></item><item><title>PAX PRIME 2014: Hands-On With Hatsune Miku: Project Diva F 2nd</title><category>Hatsune Miku</category><category>PAX</category><category>PAX Prime 2014</category><category>PS Vita</category><category>PS3</category><category>Project Diva f</category><category>Sega</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 31 Aug 2014 21:33:54 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/31/pax-prime-2014-hands-on-with-hatsune-miku-project-diva-f-2nd.html</link><guid isPermaLink="false">417550:4588524:34992105</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 14 Hatsune Miku.png?__SQUARESPACE_CACHEVERSION=1409520971473" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-S.png?__SQUARESPACE_CACHEVERSION=1409521093398" alt="" /></span></span>ega surprised everyone last year with the announcement and subsequent release of Hatsune Miku: Project Diva F for the PlayStation 3 and as a downloadable title on the Vita. The Project Diva games should have been about as obscure as it came in the west, since the whole game revolves around the personification of a music creation suite called Vocaloid. Created by Crypton, Vocaloid allows its users to generate lyrics which are sung with the voice of the specific version you buy, and Hatsune Miku, though not the first, is far and away the most popular of the entire line, worldwide.</p>
<p>If you thought a quirky rhythm-music game based on a group of virtual singers with dress-up elements and theatre modes wouldn't fly, two things should be remembered; firstly, Hatsune Miku has wild, live freaking concerts in Japan (seriously!) and secondly, Project Diva F was a mad, runaway hit in North America, selling out in many, many places at retail, especially in the part of the world where I live.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34992105.xml</wfw:commentRss></item><item><title>PAX PRIME 2014: Bringing some friends to Lara and The Temple of Osiris</title><category>Features</category><category>It's like Gauntlet but not Gauntlet</category><category>Lara Croft</category><category>PAX</category><category>PAX Prime 2014</category><category>Tomb Raider</category><category>cooperative play</category><category>trolls be trolling</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sun, 31 Aug 2014 01:47:50 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/30/pax-prime-2014-bringing-some-friends-to-lara-and-the-temple.html</link><guid isPermaLink="false">417550:4588524:34991377</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 14 Lara Croft.png?__SQUARESPACE_CACHEVERSION=1409450228044" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1409450321628" alt="" /></span></span>fter all the hype and dust began to subside, the reveal of Lara Croft and The Temple of Osiris struck a chord that loudly echoed across the land. The news ranged anywhere from a logically nostalgic callback for the license, to a complete surprise of a sequel announcement for a predecessor that never broke beyond the sleeper hit status.</p>
<p>The now affectionately regarded as a continuation of the classic series and characterization of Tomb Raider&rsquo;s Lara Croft, Temple of Osiris returns to the familiar gauntlet inspired twin-stick co-op platformer setup of Guardian of Light with intensified overhaul of the cooperative multiplayer dynamics.</p>
<p>The upgrades and additional features of Temple of Osiris may just be one of the best directions that Crystal Dynamics could have taken this sequel in, and if this preview is any solid indication of the execution at work so far, then we may very well see 2014&rsquo;s upcoming cooperative couch-party star by the start of the holiday.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34991377.xml</wfw:commentRss></item><item><title>PAX PRIME 2014: The Best of the Indie Mega Booth</title><category>Features</category><category>GGalak-Z</category><category>Indie Games</category><category>N++</category><category>PAX</category><category>PAX Prime 2014</category><category>The Magic Circle</category><category>Titan Souls</category><category>hella indie</category><category>indie mega booth</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 30 Aug 2014 19:41:47 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/30/pax-prime-2014-the-best-of-the-indie-mega-booth.html</link><guid isPermaLink="false">417550:4588524:34991164</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 14 IMB banner.png?__SQUARESPACE_CACHEVERSION=1409428293112" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1409428349760" alt="" /></span></span>ndie Mega Booth is quickly becoming the premier attraction at PAX, vastly growing bigger in size with each passing event, and there&rsquo;s a good reason for that&mdash;the games showcased are easily the best of the show.</p>
<p>What&rsquo;s slowly becoming a growing tradition with us, we set a course to plot as much Mega Booth territory that we possibly could, charting new games to play, and getting intimate with familiar software from the previous shows. We&rsquo;re here to pour our guts out over the games that have left us the most smitten&mdash;including our choice for the Golden Zonkie of the show!</p>
<p>So strap in, and get set, here&rsquo;s our tour of all the new must-see games at the booth this year!</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34991164.xml</wfw:commentRss></item><item><title>PAX PRIME 2014: Galak-Z: The Dimensional - Interview with Jake Kazdal</title><category>17Bit</category><category>Galak-Z</category><category>Indie Games</category><category>Interviews</category><category>PAX</category><category>PAX Prime 2014</category><category>hella indie</category><category>indie mega booth</category><dc:creator>EdTremblay</dc:creator><pubDate>Sat, 30 Aug 2014 18:01:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/30/pax-prime-2014-galak-z-the-dimensional-interview-with-jake-k.html</link><guid isPermaLink="false">417550:4588524:34991085</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 14 Galak Z interview.png?__SQUARESPACE_CACHEVERSION=1409427081972" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-S.png?__SQUARESPACE_CACHEVERSION=1409427126457" alt="" /></span></span>o far, I really dig Galak-Z: The Dimensional. Between its procedurally generated everything and its slick visual styling, this awesome new shooting game is one to look forward to, not just for STG enthusiasts but gamers in general.</p>
<p>There is quite a bit of nifty technological wizardry that has been infused into Galak-Z's retro-anime, physics-based gameplay, but how did it come to be in the first place? What were the challenges of making such a game? What is the creator's favorite retro system?</p>
<p>All of this and more was answered as I caught up with 17-Bit founder Jake Kazdal for some good old-fashioned post-hands-on Q&amp;A on one of this years most intriguing shooting games.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34991085.xml</wfw:commentRss></item><item><title>PAX PRIME 2014: Surviving the creep show of Alien Isolation</title><category>Alien</category><category>Alien: Isolation</category><category>Features</category><category>PAX</category><category>PAX Prime 2014</category><category>Scary</category><category>Sega</category><category>We finally have a good Aliens game you guys</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sat, 30 Aug 2014 10:01:01 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/30/pax-prime-2014-surviving-the-creep-show-of-alien-isolation.html</link><guid isPermaLink="false">417550:4588524:34990764</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 14 Alien isolation banner.png?__SQUARESPACE_CACHEVERSION=1409394347943" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1409394411069" alt="" /></span></span>hether it was on the show, editorial, video, social media, or whatever&mdash;I&rsquo;ve gone on record ad nauseam about how the horror genre is dead in the water when it comes to modern game design. Over the last couple of weeks, titles like PT and Five Nights at Freddy&rsquo;s have rightfully earned my foot an invite straight into my mouth, but one game in particular, managed to send chills down my spine.</p>
<p>Sega decided to dish out the scares several weeks before Halloween with Alien Isolation, an experience that was so effective at startling me, that it got the point across in an a show-floor environment, surrounded by a bunch of other people playing the very same game. People who were also relatively feeling some sort of anxiety of their own from the demo as well.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34990764.xml</wfw:commentRss></item><item><title>PAX Prime 2014: Getting intimate with Far Cry 4</title><category>Far Cry</category><category>Far Cry 4</category><category>Features</category><category>Fucking ridiculous</category><category>Gyrocopters</category><category>Nepal</category><category>PAX</category><category>PAX Prime 2014</category><category>Ubisoft</category><category>awesome</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sat, 30 Aug 2014 08:19:56 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/30/pax-prime-2014-getting-intimate-with-far-cry-4.html</link><guid isPermaLink="false">417550:4588524:34990744</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 14 Far Cry 4 banner.png?__SQUARESPACE_CACHEVERSION=1409387077389" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1409387139618" alt="" /></span></span>hen Far Cry 3 first hit the scene, it was the sequel that few were excited for, and the surprise experience that no one ever expected when it eventually became a sleeper hit. Ubisoft Montreal was quick to chase the lucky break of possibly striking lightning twice, by ostensibly amplifying the all too familiar ingredients of its predecessor to a level that further pushes technical limits, and any remaining suspension of disbelief left in the brand to boot.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34990744.xml</wfw:commentRss></item><item><title>PAX PRIME 2014: Hands-On with Geometry Wars 3 Dimensions</title><category>Features</category><category>IT'S ON EVERYTHING!!</category><category>Indie</category><category>Lucid Software</category><category>PAX Prime 2014</category><category>Xbox One</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 29 Aug 2014 21:33:57 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/29/pax-prime-2014-hands-on-with-geometry-wars-3-dimensions.html</link><guid isPermaLink="false">417550:4588524:34990380</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 14 Geometry wars banner.png?__SQUARESPACE_CACHEVERSION=1409349200523" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-O.png?__SQUARESPACE_CACHEVERSION=1409349249646" alt="" /></span></span>ne of the standout titles for the Xbox 360 during the launch of the Xbox Live Arcade was Bizarre Creations' Geometry Wars, a highly stylized frenetic Twin-Stick style shooting game with a super-high emphasis on Score Attack for players to compete on the newly-formed XBLA leaderboards. Seeing a number of sequels since its 2005 debut, including XBLA's Geometry Wars 2 and the Wii and DS' Geometry Wars Galaxies, all of its iterations are solid, competitive games that anyone can drop in and play.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34990380.xml</wfw:commentRss></item><item><title>PAX PRIME 2014: Hands-On with Super Smash Bros. Brawl for 3DS</title><category>Features</category><category>Get Leady</category><category>Nintendo</category><category>PAX</category><category>PAX Prime 2014</category><category>Super Smash Bros 3DS</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 29 Aug 2014 20:42:45 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/29/pax-prime-2014-hands-on-with-super-smash-bros-brawl-for-3ds.html</link><guid isPermaLink="false">417550:4588524:34990283</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 14 Smash Bros 3DS banner.png?__SQUARESPACE_CACHEVERSION=1409346153631" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1409346205962" alt="" /></span></span>t's no secret that Nintendo's Super Smash Bros. is eagerly being awaited by legions of Nintendo faithful, both on 3DS and Wii U. Every new announcement is followed with a fury of excited tweets, forum exchanges and general giddiness, and Nintendo is giving the gamers the goods with the debut of a new game mode: Smash Run. We got a chance to go hands-on with the very latest in the Smash lineup with Super Smash Bros. for 3DS here at PAX 2014 to get a closer look at this new mode of play.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34990283.xml</wfw:commentRss></item><item><title>PAX PRIME 2014: Getting hands-on with The Order: 1886</title><category>Features</category><category>PAX</category><category>PAX Prime 2014</category><category>PS4</category><category>The Order 1886</category><category>beautiful</category><category>third-person shooter</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 29 Aug 2014 19:50:27 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/29/pax-prime-2014-getting-hands-on-with-the-order-1886.html</link><guid isPermaLink="false">417550:4588524:34990181</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 14 The Order banner.png?__SQUARESPACE_CACHEVERSION=1409344658666" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1409344718810" alt="" /></span></span>here&rsquo;s been plenty of buzz aimed at Ready At Dawn&rsquo;s upcoming PS4 exclusive, The Order: 1886, and considering the debut it made last year, the hype is more than understandable. However, hype is one thing though, and impressions are another&mdash;so color me impressed; The Order: 1886 is geared in the right direction, and has all the makings to reset the standard for third-person shooting for the better.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34990181.xml</wfw:commentRss></item><item><title>Nintendo reveals the new 3DS LL</title><category>3DS LL</category><category>Articles</category><category>New buttons</category><category>Nintendo</category><category>Nintendo 3DS</category><category>Xenoblade</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 29 Aug 2014 15:03:17 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/29/nintendo-reveals-the-new-3ds-ll.html</link><guid isPermaLink="false">417550:4588524:34989650</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/New 3DS LL banner.png?__SQUARESPACE_CACHEVERSION=1409324808278" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-E.png?__SQUARESPACE_CACHEVERSION=1409324892747" alt="" /></span></span>arlier this morning, Nintendo surprised the world when it unveiled a new model of the 3DS XL, titling it, the Nintendo 3DS LL (I couldn&rsquo;t tell you what the extra &ldquo;L&rdquo; stood for). The newer model will boast an extended battery life than all of its previous incarnations, two additional &ldquo;ZL&rdquo; and &ldquo;ZR&rdquo; buttons, a tiny right thumb stick camera control, and more.</p>
<p>The new system processor will also allow for HTML 5 to display, and the folks at the big N were thoughtful enough to include Micro SD support for storage this time as well. NFC compatibility is another impressive feature that will allow the handheld to use NFC scanning without the use of an external device required for the utility.</p>
<p>It&rsquo;s slightly bigger than the XL and does boast a laundry list if improvements, but there wasn&rsquo;t a whole lot of detail over the new firmware in the revision, which is a pretty big deal considering that the upcoming Xenoblade Chronicles port will only work with this new model, and none of the other previous 3DS models.</p>
<p>It&rsquo;ll be dropping in the Land of the Rising Sun on September 14<sup>th</sup>, no news on when it&rsquo;s coming stateside has been announced so far.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34989650.xml</wfw:commentRss></item><item><title>Press Pause Radio Meet Up at PAX Prime 2014!</title><category>Arcades</category><category>Community</category><category>Drinking</category><category>GameWorks</category><category>Indie Games</category><category>PAX</category><category>PAX Prime 2014</category><category>You guys!</category><category>fun</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 29 Aug 2014 05:19:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/29/press-pause-radio-meet-up-at-pax-prime-2014.html</link><guid isPermaLink="false">417550:4588524:34989089</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/PAX PRIME 14 Meetup banner.png?__SQUARESPACE_CACHEVERSION=1409289795614" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1409289865353" alt="" /></span></span>nother year, another trip to some far off, mystical, big city that&rsquo;s playing host to one of the most anticipated events in video games today; PAX Prime. We&rsquo;ll be doing the usual coverage and sorts sure, but this year, after we&rsquo;re with working hard&mdash;we want to play hard.</p>
<p>Shit, no, wait&hellip;</p>
<p>That sounded weird didn&rsquo;t it? Whatever, don&rsquo;t make a case out of it or anything!</p>
<p>Anyway, after all the bouts of scrambling from appointment to appointment, rendering video, and all of the other nonsense, Ser and I are going to saddle up at the Gameworks down the street with some friends, and we&rsquo;re inviting YOU to join us!</p>
<p>The address is 1511 7th Ave, Seattle, WA 98101, and the time is 8:30 PM, Saturday night. We&rsquo;ll be drinking, laughing, playing arcade games, and any tabletop games any of you want to bring, along with a sneak peak at Shark &amp; Shark&rsquo;s Kickstarter project, <a href="https://www.kickstarter.com/projects/394420368/flocks-and-flyways">Flocks and Flyways</a> (you guys should totally back it too!)</p>
<p>We&rsquo;re looking forward to seeing you guys there! Stay tuned to the site for our coverage too, because, we&rsquo;ll be doing it, and stuff.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34989089.xml</wfw:commentRss></item><item><title>Oh My Darling Clementine-a TWDS2 retrospective series: All That Remains</title><category>Clementine</category><category>Features</category><category>Telltale Games</category><category>The Walking Dead</category><category>The Walking Dead Season 2</category><category>choices</category><category>editorial</category><category>editorial series</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 27 Aug 2014 14:00:22 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/27/oh-my-darling-clementine-a-twds2-retrospective-series-all-th.html</link><guid isPermaLink="false">417550:4588524:34985747</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/oh my clem ep1 art 1.png?__SQUARESPACE_CACHEVERSION=1409182894201" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-2.png?__SQUARESPACE_CACHEVERSION=1409182920890" alt="" /></span></span>014 has just been a busy year for game releases; it&rsquo;s honestly been difficult to not just cover everything in games that&rsquo;s happened this year&mdash;but to even cover all of the things that we wanted to cover on Press Pause Radio. Surprisingly, one of those very games was The Walking Dead Season 2. The perfect storm of circumstance and time constraints just pushed into a corner where we missed the train on properly reviewing for you guys and gals; so simply put, we decided not to.</p>
<p>I was able to catch up when the second episode released, but by that time, it just would have journalistically made sense from a practical standpoint to try and cram any catch up for critique by marathoning an impromptu &ldquo;poop-sock&rdquo; session of the game. It would have been a disservice to our follower base, so we ultimately decided to omit it; maybe cover it a different way instead when afforded the opportunity.</p>
<p>And Well&hellip;I just personally just reached the end of Season 2 of The Walking Dead, a play-through that carried on all of the choices of the previous seasons, and groomed for all of the emotionally strenuous decisions that I have make, and reflecting at the end of it, I can honestly say this.</p>
<p>I was truly unprepared for what I had signed up for when I took the responsibility of continuing Clementine&rsquo;s story, and despite some reservations of some particular moments along the way, it all came full circle in the end, and manage to tear down any disappointment I may have had about the ride when it was all said and done. This will be the first of a five post series where I&rsquo;ll be sharing my opinions on each individual episode in detail because there&rsquo;s just too much to gloss over to just summarize the entire Season in one post&mdash;I hope the project will be as cathartic for you as it will be for me. Oh, and if wasn&rsquo;t obvious already, this editorial series will spoil the shit out of some major plot details and events from the beginning to the very end of The Walking Dead: Season 2, so read with caution or come back when you&rsquo;re done&mdash;take your time too, no rush.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34985747.xml</wfw:commentRss></item><item><title>PPR 88</title><category>Indie Games</category><category>Lifeless Planet</category><category>Online Personalities</category><category>PT</category><category>Podcast</category><category>Streaming-ass Streaming</category><category>The Walking Dead</category><category>Twitch</category><category>YouTube</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 25 Aug 2014 19:42:33 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/25/ppr-88.html</link><guid isPermaLink="false">417550:4588524:34982874</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 88 Art.png?__SQUARESPACE_CACHEVERSION=1408996127293" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">T</strong>his week, we talk about Twitch, no, not the actual act of twitching, or convulsing, or anything like that (go see a doctor folks if you're experiencing any of that on the reg by the by.) The conversation covers all the areas worth noting like monetization, new security implementation, online narcissism, and the whole platform just getting too damn big for its own britches.</p>
<p>Among other things, Andrew and George preach what the ALS Ice Bucket challenge, and what it SHOULD be about when you do it, along with the Burger King Kids Club, Captain Planet, Pauley Shore&rsquo;s Son-in-Law, and fucking Bible Man of all things because when do we ever have a handle on things?</p><p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our <a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_88.mp3" type="audio/mpeg" length="104611631"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34982874.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Late To The Party: Bravely Default</title><category>3DS</category><category>Bravely Default</category><category>Features</category><category>Final Fantasy</category><category>God Dammit Andrew</category><category>I can admit that I was wrong at first</category><category>JRPG</category><category>Late to The Party</category><category>Square-enix</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sat, 23 Aug 2014 11:09:29 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/23/late-to-the-party-bravely-default.html</link><guid isPermaLink="false">417550:4588524:34980055</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR LTTPARTY 6.png?__SQUARESPACE_CACHEVERSION=1408792300487" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-L.png?__SQUARESPACE_CACHEVERSION=1408792347308" alt="" /></span></span>et&rsquo;s face it; we&rsquo;ve reached a point where the cynical, yet-unavoidable truth concerning the relevancy of the JRPG couldn&rsquo;t nearly deafen the opposing dissention to the contrary anymore like it has in 2014. Every new batch of titles that are hazardously published by the brave publishers who endorse them continue to dangerously escalate the degree of pandering we've slowly come to expect over the years. The same monotonous exercise of tired conventions and obnoxiously antiquated visual designs that do very little, or nothing, to break the repeating slump of circle-jerking that&rsquo;s been plaguing the genre for the better part of ten years.</p>
<p>Sure there are the few exceptions that break out of the trappings of the stale mold that&rsquo;s been defining the type. Lost Odyssey and Valkyria Chronicles are just a few worth naming and they have truly reinvigorated the same sense of charm and phantasm that the JRPG label once held, but these gems were few and far between the frequency of sub-par titles, and even garbage contemporaries released, within entire generations worth of time it seems.</p>
<p>That&rsquo;s why it&rsquo;s uplifting that Square-Enix, the arguabley, the giant of JRPG distribution that&rsquo;s also seen its fair share of criticism for contributing the stigma associated with this kind of game, but then, there are moments like Bravely Default, that can surprise us all.&nbsp;Not only does Bravely Default stand as one of most criminally underrated champions for JRPGs at the moment, but it's easily one of the best games released in 2014 period.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34980055.xml</wfw:commentRss></item><item><title>QCF: Micromon</title><category>Clone games</category><category>Kickstarter</category><category>Micro-transactions</category><category>Pokémon</category><category>QCF Reviews</category><category>hella indie</category><category>iOS</category><category>indie game</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sat, 23 Aug 2014 08:07:36 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/23/qcf-micromon.html</link><guid isPermaLink="false">417550:4588524:34980019</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Micromon.png?__SQUARESPACE_CACHEVERSION=1408781284844" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1408781314093" alt="" /></span></span>hen you think of household names in video games today, what are some of the games that immediately come to mind? Just to name a few universally recognized ones, there&rsquo;s Call of Duty, Super Mario, and even what most moms across the world have affectionately referred to as &ldquo;that weird Mine game with crafting.&rdquo; However, there&rsquo;s still one going strong; Pok&eacute;mon, and while many of its contemporaries have challenged and it failed&mdash;one indie studio went a different way, and flattered the hell out of it in their game, and on a format that Nintendo openly displayed cold feet towards venturing in no less.</p>
<p>Micromon from Moga Studios blurs the line between love letter and thievery, but it fills it satisfies a very specific appetite of that monster-raising/battle adventure that mobile gamers have hungered for, and to its credit, Micromon actually does it quite well.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34980019.xml</wfw:commentRss></item><item><title>QCF: Super Comboman</title><category>Adult Swim Games</category><category>All the Color</category><category>Indie Games</category><category>QCF Reviews</category><category>beat'em ups</category><category>hella indie</category><category>it's OK though</category><category>super combo man</category><dc:creator>Stevie</dc:creator><pubDate>Thu, 21 Aug 2014 22:19:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/21/qcf-super-comboman.html</link><guid isPermaLink="false">417550:4588524:34977988</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Super Comboman.png?__SQUARESPACE_CACHEVERSION=1408776465321" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-M.png?__SQUARESPACE_CACHEVERSION=1408776493386" alt="" /></span></span>ost platformers seem to follow a basic structure when it comes to simple implementations like control and level flow. Sometimes as an audience however, we are treated to subversions in the stereotypical platforming mechanics, and Super Comboman would be one of those unique times.&nbsp;</p>
<p>A successful Kickstarter project from 2012, Super Comboman is a game that aims to mix beat 'em up combat with a distinct platforming feel. As you can tell from the outside, these are two extremely different ideals to marry&mdash;Ideals that unfortunately however may just be let down by the rest of its parts.&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34977988.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Mega Man X: Maverick Hunter</title><category>Features</category><category>Fuck Vile</category><category>Gunvolt</category><category>Maverick Hunter</category><category>Megaman</category><category>Mighty No. 9</category><category>PSP</category><category>Play Play</category><category>Seriously mixed on this remake</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 21 Aug 2014 08:35:47 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/21/ppr-presents-play-play-mega-man-x-maverick-hunter.html</link><guid isPermaLink="false">417550:4588524:34976674</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34976674.xml</wfw:commentRss></item><item><title>QCF: Armillo</title><category>Armillo</category><category>Indie Games</category><category>Nintendo eShop</category><category>Not Sonic</category><category>QCF Reviews</category><category>Red little thing that rolls around a lot though</category><category>Wii U</category><category>hella indie</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 20 Aug 2014 23:27:03 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/20/qcf-armillo.html</link><guid isPermaLink="false">417550:4588524:34976282</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Armillo.png?__SQUARESPACE_CACHEVERSION=1408577647787" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-S.png?__SQUARESPACE_CACHEVERSION=1408577673662" alt="" /></span></span>hake your head all you want but the fact just simply remains that even after the introduction of Wiiware and eShop; the realm of indie games is still strange territory for Nintendo to cross&mdash;at least it seems like it with the way they&rsquo;re going about it.</p>
<p>Thankfully, the big N is still trying to improve their approach towards their relationship in indie game distribution, and one of the products that&rsquo;s especially benefited from their efforts in this campaign of exposure is an indie game about a space armadillo&mdash;a friggin&rsquo; sweet space armadillo.</p>
<p>Fuzzy Wuzzy Game&rsquo;s Armillo channels the light-hearted spirit of character driven games of the 32-bit era, and humbly creates an adorably minimalistic atmosphere of challenge and colors that will universally appeal to the simple instincts and drive of platforming in a surprisingly intriguing way.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34976282.xml</wfw:commentRss></item><item><title>PPR Presents Limelight: Sonic's Ultimate Genesis Collection</title><category>16-bit</category><category>Features</category><category>Limelight</category><category>Ristar</category><category>Sega</category><category>Sega Genesis</category><category>Sonic</category><category>There's so many you guys</category><category>Vectorman</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 15 Aug 2014 08:09:20 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/15/ppr-presents-limelight-sonics-ultimate-genesis-collection.html</link><guid isPermaLink="false">417550:4588524:34967688</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34967688.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 108 - Neo XYX</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Daeruna</category><category>Dreamcast</category><category>Euroshmup</category><category>NG:DEV.TEAM</category><category>Neo XYX</category><category>Serraxor</category><category>Shmup</category><category>TATE</category><category>Team Duo</category><category>super cave-esque</category><dc:creator>Team Düo</dc:creator><pubDate>Fri, 15 Aug 2014 03:40:34 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/14/bullet-heaven-hd-episode-108-neo-xyx.html</link><guid isPermaLink="false">417550:4588524:34967573</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1408572443792" alt="" /></span></span>he Summer Dreams Block Continues!</p>
<p>In this episode, we take a look at Neo XYX, a vertical shooting game that stands alone as the only Neo Geo game with a true TATE aspect ratio. Making its way to the dreamcast in 2014, Neo XYX also stands as the hardest NG:DEV release to date. How does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/0GsvyECjSSM" frameborder="0" allowfullscreen></iframe>&nbsp;</p>
<div id="_mcePaste">
<p><span>VERY SPECIAL THANKS TO NG:DEV.TEAM FOR SUPPLYING OUR REVIEW COPY!</span></p>
</div>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34967573.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 107 - Gunlord</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Daeruna</category><category>FREAKING SWEEEEEET</category><category>Gunlord</category><category>NG:DEV.TEAM</category><category>Serraxor</category><category>Sidescroller</category><category>Team Duo</category><category>eurogunner</category><category>run &amp; gun</category><category>shmuproidvania</category><category>turrican</category><dc:creator>Team Düo</dc:creator><pubDate>Fri, 15 Aug 2014 03:37:24 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/14/bullet-heaven-hd-episode-107-gunlord.html</link><guid isPermaLink="false">417550:4588524:34967565</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1408572443792" alt="" /></span></span>he Summer Dreams Block continues!</p>
<p><span>In today's episode, we take a look at the <span>Dreamcast's</span> only true 2D run-n-gunner, <span>Gunlord</span>. You want your <span>Shmuproidvania</span>? How about <span>Shmuproidturrivania</span>??! We got it right here!!</span></p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/TcQbynsrabo" frameborder="0" allowfullscreen></iframe></p>
<div id="_mcePaste">
<p><span><span>VERY SPECIAL THANKS TO <span>NG</span>:DEV.TEAM FOR SUPPLYI<span>NG</span> OUR REVIEW COPY!</span></span></p>
</div>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34967565.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 106 - Fast Striker ver.1.5</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Daeruna</category><category>Dreamcast</category><category>Euroshmup</category><category>Fast Striker</category><category>NG:DEV.TEAM</category><category>Serraxor</category><category>Shmup</category><category>TTeam Duo is still the freaking best</category><category>Vertical</category><category>Yoko</category><category>super mega ultra inder ex plus alpha dash</category><dc:creator>Team Düo</dc:creator><pubDate>Tue, 12 Aug 2014 15:09:17 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/12/bullet-heaven-hd-episode-106-fast-striker-ver15.html</link><guid isPermaLink="false">417550:4588524:34962885</guid><description><![CDATA[<p style="margin-bottom: 0cm;"><span style="color: #181818;"><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1407956651463" alt="" /></span></span>he Summer Dreams Block Continues on Bullet Heaven HD!</span></p>
<p style="margin-bottom: 0cm;">&nbsp;</p>
<p style="margin-bottom: 0cm;"><span style="color: #181818;">In this episode of Bullet Heaven HD, we take a look at the super-varied Fast Striker on the Sega Dreamcast! With three different core modes each with unique ship and scoring behavior, how does this snappy vertical shmup stack up?</span></p>
<p style="margin-bottom: 0cm;"><span style="color: #181818;"><br /></span></p>
<div></div>
<div></div>
<div style="text-align: center;"></div>
<div style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/sjBpisGIPGo" frameborder="0" allowfullscreen></iframe></div>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34962885.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 105 - Last Hope Pink Bullets</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Daeruna</category><category>Last Hope</category><category>Mostly good I think</category><category>NG:DEV.TEAM</category><category>Pink Bullets</category><category>Serraxor</category><category>Shmup</category><category>Sidescroller</category><category>Yoko</category><dc:creator>Team Düo</dc:creator><pubDate>Tue, 12 Aug 2014 12:12:12 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/12/bullet-heaven-hd-episode-105-last-hope-pink-bullets.html</link><guid isPermaLink="false">417550:4588524:34962543</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1407956596401" alt="" /></span></span>elcome to the Summer Dreams block on Bullet Heaven HD!&nbsp;</p>
<div id="_mcePaste"></div>
<div id="_mcePaste">In this episode we take a look at the Pink Bullets version of Last Hope on the Sega Dreamcast! Released as an update to NG:DEV.TEAM's first dreamcast outing, how does this early NG:DEV sidescrolling shmup fare? &nbsp;</div>
<p>&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/9lueBONkH2k" frameborder="0" allowfullscreen></iframe></p>
<p>SPECIAL THANKS TO NG:DEV.TEAM FOR SUPPLYING OUR REVIEW COPY!</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34962543.xml</wfw:commentRss></item><item><title>Bullet Heaven Mini, Episode 6 - Steel Empire (3DS)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Genesis</category><category>Hot-B</category><category>Megadrive</category><category>Obscure yet satisfying</category><category>Shmup</category><category>Sidescroller</category><category>Starfish</category><category>Steampunk</category><category>Steel Empire</category><category>Teyon</category><category>Yoko</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 12 Aug 2014 11:59:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/12/bullet-heaven-mini-episode-6-steel-empire-3ds.html</link><guid isPermaLink="false">417550:4588524:34962540</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-M.png?__SQUARESPACE_CACHEVERSION=1407956548011" alt="" /></span></span>ini. Mobile. Shmups.</p>
<p>The Sega Genesis cult classic returns on Nintendo 3DS! How does this gussied-up gem stack up on the go?</p>
<p style="text-align: center;">&nbsp;<iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/JjKhnJ4CUV0" frameborder="0" allowfullscreen></iframe></p>
<p>SPECIAL THANKS TO TEYON FOR SUPPLYING OUR REVIEW COPY! &nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34962540.xml</wfw:commentRss></item><item><title>PPR Presents Now Showing: 08/12/2014</title><category>Adventure Time</category><category>Features</category><category>Natural Doctrine</category><category>Now Showing</category><category>Phantom Breaker</category><category>Summer's ending soon</category><category>Tekken</category><category>assassin's creed</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 12 Aug 2014 06:36:49 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/12/ppr-presents-now-showing-08122014.html</link><guid isPermaLink="false">417550:4588524:34962342</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR Now Showing 5.png?__SQUARESPACE_CACHEVERSION=1407825516287" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1407825574364" alt="" /></span></span>he summer doldrums carry on, and while the some of us here on the site are enjoying the down time in between the reviews and podcasts, the season is perfect for pumping all of us up for the holiday season that&rsquo;s upon us.</p>
<p>The theme in this Now Showing is Multiplayer folks; there&rsquo;s that fancy shmancy new next-generation multiplayer Assassin&rsquo;s Creed Unity. Then there&rsquo;s the multiplayer of the upcoming Natural Doctrine from NIS America for the JRPG fans salivating for it on the PS4.</p>
<p>Phantom Breaker Battlegrounds fights it&rsquo;s way on the PS Vita, encouraging players that they can still bring a friend or two. Finally, WayForward is working on the third Adventure Time game to hit consoles soon; we don&rsquo;t know if it&rsquo;s multiplayer to be honest, but it looks fun as shit.</p>
<p>The heat&rsquo;s coming round, and before we know it, the sunshine will be gone so soak it in while you can, I know we are&mdash;because within weeks, we&rsquo;ll be hitting the street of Seattle for PAX Prime, enjoy the trailers folks!</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34962342.xml</wfw:commentRss></item><item><title>QCF: Lifeless Planet</title><category>Exploration at its finest</category><category>Lifeless Planet</category><category>PC</category><category>QCF Reviews</category><category>Steam</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 06 Aug 2014 16:32:50 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/6/qcf-lifeless-planet.html</link><guid isPermaLink="false">417550:4588524:34954544</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF LIFELESS PLANET.png?__SQUARESPACE_CACHEVERSION=1407739848199" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1407739877006" alt="" /></span></span>hile I'm not much for a game that is too expansive with a bajillion things to collect, I am rather into the kinds of games that have a great sense of exploration. Games that present a world that makes me go, &ldquo;huh, I sure wish I could visit this place in real life.&rdquo; I had seen previews of Lifeless Planet and it instantly got me thinking. &ldquo;What is this world? Why is there a small house on the edge of a massive crater? </span></p>
<p><span>Why no trees? What's with the desert? Does this guy really need a space suit?&rdquo; All of these questions and more are answered through an incredible, story driven action-platformer-lite presentation with heavy emphasis on exploring a world strikingly similar to ours if it were, you know, lifeless.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34954544.xml</wfw:commentRss></item><item><title>PPR Games Club: The Wolf Among Us</title><category>Bigby Wolf</category><category>Fables</category><category>Games Club</category><category>Mature</category><category>Podcast</category><category>Telltale Games</category><category>The Wolf Among Us</category><category>The eighties</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 05 Aug 2014 14:32:45 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/8/5/ppr-games-club-the-wolf-among-us.html</link><guid isPermaLink="false">417550:4588524:34952618</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/TWAU EP.png?__SQUARESPACE_CACHEVERSION=1407249282212" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">G</strong>eorge and Andrew are back, and after a busy week of personal lives and San Diego Comic Con watching, the duo is set to celebrate the stretch end of Press Pause Radio&rsquo;s newest Games Club: Telltale&rsquo;s The Wolf Among Us.</p>
<p>Based on the popular Vertigo franchise from Bill Willingham of modern day fairy tales, we talk at length over the depiction and care involved with this original story in the Fables universe, and just how well it manages to convey the presentation and feel of the adult fantasy series, whether you&rsquo;re new or a fan familiar with its comic base.</p>
<p>We&rsquo;ve brought to you not only our usual podcast, covering our overall feelings and after thoughts about the game, in and out, but we&rsquo;ve brought on board a video companion series, detailing certain choices, statistics, and detailed analysis over the subtle details at play in this murder mystery.</p><p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our <a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>
<p style="text-align: center;"><iframe width="710" height="399" src="http://www.presspauseradio.com//www.youtube.com/embed/aj-Xq2wF8v0" frameborder="0" allowfullscreen></iframe></p><p style="text-align: center;"><iframe width="710" height="399" src="http://www.presspauseradio.com//www.youtube.com/embed/3vOAIIyZF6A" frameborder="0" allowfullscreen></iframe></p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GC_TWAU.mp3" type="audio/mpeg" length="83466240"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34952618.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Play Play: Gimmick!</title><category>Famicom</category><category>Features</category><category>Gimmick!</category><category>Play Play</category><category>dead-eyes</category><category>green dude</category><category>kirby</category><category>rare game</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 30 Jul 2014 17:13:21 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/7/30/ppr-presents-play-play-gimmick.html</link><guid isPermaLink="false">417550:4588524:34944552</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34944552.xml</wfw:commentRss></item><item><title>QCF: Valiant Hearts: The Great War</title><category>All of the Feels</category><category>QCF Reviews</category><category>UbiArt Framework</category><category>Ubisoft Montreal</category><category>Valiant Hearts: The Great War</category><category>World War One</category><category>Xbox Live Arcade</category><category>side-scroller</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 28 Jul 2014 02:38:56 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/7/27/qcf-valiant-hearts-the-great-war.html</link><guid isPermaLink="false">417550:4588524:34939994</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Valiant Hearts.png?__SQUARESPACE_CACHEVERSION=1406515499242" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1406515587177" alt="" /></span></span>o say that the depiction of war in video games is a bit misgiving when it comes to displaying the harsh reality of its trauma and destruction would be an understatement, because video games are supposed to be fun; who has the stomach to digest all of that deep shit, am I right?</p>
<p>Valiant Hearts is an emotional campaign that challenges the usual representation of those historical conflicts by centering on the first global battle that rocked our planet. The third UbiArt Framework driven game from the Montreal studio is an unassumingly beautiful animated take on World War 1 that truly channels the cruel gravity of conflict in ways that are equal parts compelling, as they are heart wrenching, to a deafening extent the deeper players venture through it.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34939994.xml</wfw:commentRss></item><item><title>Life Through The Pixel Glass-07/16/2014</title><category>Another World</category><category>Features</category><category>Gone Home</category><category>Hardware Modifications</category><category>Indie Games</category><category>Sweet fan films</category><category>Watch Dogs</category><category>hella indie</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 16 Jul 2014 21:07:25 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/7/16/life-through-the-pixel-glass-07162014.html</link><guid isPermaLink="false">417550:4588524:34924328</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/lttlg.jpg?__SQUARESPACE_CACHEVERSION=1405545867428" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1405545919189" alt="" /></span></span>s I write this, I&rsquo;m sipping on the cool refreshing double fisted cocktail of Gatorade&rsquo;s Lime &lsquo;n Cucumber swigged with a Rockstar Zero Carb Energy Drink; it&rsquo;s a concoction that&rsquo;s quite literally not for the faint of heart.</p>
<p>I&rsquo;m staring at the screen, going over appointments for PAX Prime, reviews, and other stuff; it&rsquo;s starting to sink in that we&rsquo;re in a really slow period in video games right now&mdash;I honestly love these sort of periods too. We all work hard, play hard, and live hard; it&rsquo;s hard to stay on top of something that eats away at our precious time and money. Don&rsquo;t get me wrong, it may sound like I&rsquo;m complaining but I&rsquo;m only trying to illustrate that we can all use a break from playing games&mdash;let&rsquo;s just idealize in other ways like cool art and shit.</p>
<p>Yup, you know where this is going, welcome to another edition of Life Through The Pixel Glass; I missed it, and I hope you all did too, let&rsquo;s get this rolling.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34924328.xml</wfw:commentRss></item><item><title>PPR 87</title><category>Backlogs</category><category>Bravely Default</category><category>CA Extreme</category><category>Fuck James</category><category>Indie Games</category><category>Podcast</category><category>Potato Salad</category><category>Shovel Knight</category><category>Summer</category><category>Watch Dogs</category><category>We missed James</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 16 Jul 2014 00:32:28 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/7/15/ppr-87.html</link><guid isPermaLink="false">417550:4588524:34922609</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 87.png?__SQUARESPACE_CACHEVERSION=1405470766615" alt="" /></span></p>
<p><strong style="font-size: 250%;">W</strong>hen it it&rsquo;s hot, and nothing new is happening, the day just goes by slower, I mean, what exactly do you do with that kind of time? We have a few suggestions, but we decide to try and poll our answers together like a bunch of assholes; Press Pause Radio has the summer doldrums, and we talk about what our plans are during this break in games&mdash;and of course, our stupid backlogs too.</p>
<p>Aside from talking about stuff like the World Cup, The &lsquo;Noid, and EVO 2014; we also argue over <em>Mighty No. 9</em>&rsquo;s stupid funding campaign, <em>Watch Dogs</em>, California Extreme, <em>Shovel Knight</em>, Potato Salad, <em>Mario Kart 8</em>, and <em>World of Warcraft</em>&mdash;it was an episode that had a lot more range than usual. <em>Persona 4</em>, <em>The Wolf Among Us</em>, <em>Bravely Default</em>, <em>Another World</em>, and other games also get talked about a lot, along with Andrew being a new daddy and the idea of actually going outside&hellip;on a video game podcast? Yeah, it&rsquo;s true, we really do entertain the subject.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our <a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_87.mp3" type="audio/mpeg" length="115778978"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34922609.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: The Wolf Among Us-Episode 5</title><category>QCF Reviews</category><category>Quarter Circle Forward Review</category><category>Telltale Games</category><category>The Wolf Among Us</category><dc:creator>Toast</dc:creator><pubDate>Tue, 15 Jul 2014 21:07:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/7/15/qcf-the-wolf-among-us-episode-5.html</link><guid isPermaLink="false">417550:4588524:34921029</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF TWAU EP5.png?__SQUARESPACE_CACHEVERSION=1405458167204" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1405458214726" alt="" /></span></span>he fifth and final episode of <em>The Wolf Among Us Season One</em> released recently, however I have been having some difficulty in finding time to enjoy the conclusion to this adult themed fairy tale. I have not been able to decide if the reason is due to the newborn baby that rocks next to me as I write this review, or if it is because I&rsquo;m afraid of how this will end. As Sheriff Bigby Wolf, I have made some mistakes, and I&rsquo;ve hurt people that may not have deserved to be hurt. I&rsquo;ve also attempted to do the right thing, and to make justice my top priority. However now we find out if that was all really worth it; if doing the right thing means that the wrong person has to suffer and if the big, bad wolf is human or just a vicious animal.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34921029.xml</wfw:commentRss></item><item><title>QCF: Life Goes On</title><category>Indie Games</category><category>Lots of Dying</category><category>QCF Reviews</category><category>Side Scrolling</category><category>all the dying</category><category>hella indie</category><category>pplatformer</category><category>weird but good!</category><dc:creator>Emma</dc:creator><pubDate>Tue, 15 Jul 2014 18:17:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/7/15/qcf-life-goes-on.html</link><guid isPermaLink="false">417550:4588524:34922029</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Life Goes On.png?__SQUARESPACE_CACHEVERSION=1405450707483" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1405450745491" alt="" /></span></span>ired of survival horror, first person shooters, and basically every other video game forcing you to stay alive in order to play? Life Goes On takes the conventional gaming strategy of trying to survive as long as possible and turns it around - to beat the levels, you have to kill your character several times, and use their corpses as stepping stones to get to the prize. Morbid? Yes. A metaphor for capitalist society&mdash;possibly&hellip;but aside from being an interactive existential social commentary on our pointless lives, it can also refreshing and fun.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34922029.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 104 - Crimzon Clover: World Ignition</title><category>Bouken</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Crimzon Clover</category><category>PC</category><category>Shmup</category><category>TATE</category><category>This is God Tier?? Oooh yeah.</category><category>Vertical</category><category>World Ignition</category><category>Yotsubane</category><category>hella indie</category><dc:creator>Team Düo</dc:creator><pubDate>Mon, 14 Jul 2014 15:39:42 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/7/14/bullet-heaven-hd-episode-104-crimzon-clover-world-ignition.html</link><guid isPermaLink="false">417550:4588524:34919752</guid><description><![CDATA[<p>After years of requests for a Crimzon Clover review, it's finally time! Does Crimzon Clover deserve the "God-Tier" status it has garnered? It's time to stack up the newly steam-released Crimzon Clover: World Ignition to find out!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/K2INyTGXniI" frameborder="0" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34919752.xml</wfw:commentRss></item><item><title>QCF: Conquest of Elysium 3</title><category>Dragons</category><category>Indie Games</category><category>Ogres</category><category>Old-school</category><category>QCF Reviews</category><category>Turn-based RPG</category><category>and Griffins oh my!</category><dc:creator>Iodine</dc:creator><pubDate>Sat, 12 Jul 2014 02:09:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/7/11/qcf-conquest-of-elysium-3.html</link><guid isPermaLink="false">417550:4588524:34905889</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Conquest of Elysium.png?__SQUARESPACE_CACHEVERSION=1405130854197" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-C.png?__SQUARESPACE_CACHEVERSION=1405130883715" alt="" /></span></span>onquest of Elysium 3 is an old school turn based strategy game. Swedish developer, Illwinter Design Group, released the game back in 2012 with many small updates and tweaks since. Versions have been created for windows, linux, mac, and most recently android.</p>
<p>At the start of the game, you can tinker around with the map editor or jump right in with a randomly generated world. Similarly, you can take some time to explore the 17 different character classes or get going with a randomly selected one. You really are left up to your own devices here. Blindly play and learn as you go or devote some reading time to a wiki/forum to familiarize yourself with all the ins and outs.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34905889.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 103 - NYXX</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Infinite Vile</category><category>NYXX</category><category>Vertical</category><category>WHAT NO TATE SUPPORT</category><category>hella indie</category><category>kinda not that good</category><dc:creator>Team Düo</dc:creator><pubDate>Fri, 11 Jul 2014 03:47:33 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/7/10/bullet-heaven-hd-episode-103-nyxx.html</link><guid isPermaLink="false">417550:4588524:34915424</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1405129358310" alt="" /></span></span>ndie games always have an uphill battle for recognition, especially when they're not backed by bigger publishers like Rockin' Android and Nyu-Media over services like Steam and Playism. Infinite Vile's NYXX is one such game. How does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/xBEvFozGGvU" frameborder="0" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34915424.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Warioland 4</title><category>All the Color</category><category>Features</category><category>Gameboy Advance</category><category>Play Play</category><category>Super Metroid</category><category>Warioland</category><category>weird but good!</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 07 Jul 2014 14:25:56 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/7/7/ppr-presents-play-play-warioland-4.html</link><guid isPermaLink="false">417550:4588524:34908452</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34908452.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Virtual Boy Warioland</title><category>2.5D</category><category>Features</category><category>Lance Armstrong</category><category>Nintendo</category><category>Play Play</category><category>Virtual Boy</category><category>Warioland</category><category>Way too much Red going on</category><category>We did it</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 07 Jul 2014 07:44:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/7/7/ppr-presents-play-play-virtual-boy-warioland.html</link><guid isPermaLink="false">417550:4588524:34907959</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34907959.xml</wfw:commentRss></item><item><title>QCF: Hyperdimension Neptunia: Producing Perfection</title><category>Hyperdimension Neptunia</category><category>More like Producing Monotony</category><category>NIS America</category><category>Producing Perfection</category><category>QCF Reviews</category><dc:creator>Daeruna</dc:creator><pubDate>Wed, 02 Jul 2014 03:23:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/7/1/qcf-hyperdimension-neptunia-producing-perfection.html</link><guid isPermaLink="false">417550:4588524:34891062</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Hyperdimension neptunia.png?__SQUARESPACE_CACHEVERSION=1404278021795" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1404278054615" alt="" /></span></span>'ve always had a mild curiosity for the Idol Master Games. I enjoy titles of the Rhythm and music varieties, so I figured a game about Producing Idols would be right up my alley. While Hyperdimension Neptunia: Producing Perfection not Idol Master, it is along the same premise. Producing Perfection is all about producing the Perfect Idol group to steal fame and recognition from rivals MOB48 (a horrible play on AKB48) to grab more attention for Gamindurti while taking back the lost shares taken by these other groups. Sounds pretty fun.... &ldquo;Sounds&rdquo; being the operative word...</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34891062.xml</wfw:commentRss></item><item><title>QCF: Knightmare Tower</title><category>Endless faller? Knight puns</category><category>Indie Games</category><category>QCF Reviews</category><category>Steam</category><category>gross monsters</category><category>princesses</category><category>weird but good!</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 01 Jul 2014 14:40:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/7/1/qcf-knightmare-tower.html</link><guid isPermaLink="false">417550:4588524:34889943</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Knightmare tower.png?__SQUARESPACE_CACHEVERSION=1404275429404" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1404275558010" alt="" /></span></span>nfinite runners are a genre that has sprung up mostly on mobile devices, easily using touch interface to manipulate specific, simple actions to get as far as possible. There's no denying that Jetpack Joyride is the clear trendsetter here, and an addictive one at that. However, what if you're tired of Barry Steakfries' antics? Enter Knightmare Tower.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34889943.xml</wfw:commentRss></item><item><title>QCF: Shovel Knight</title><category>Castlevania</category><category>Ducktales</category><category>How many game comparisons can we get away with?</category><category>Indie Games</category><category>Kickstarter</category><category>Megaman</category><category>QCF Reviews</category><category>Retro</category><category>Yacht Club Games</category><dc:creator>Stevie</dc:creator><pubDate>Wed, 25 Jun 2014 19:18:57 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/6/25/qcf-shovel-knight.html</link><guid isPermaLink="false">417550:4588524:34890522</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Shovel Knight.png?__SQUARESPACE_CACHEVERSION=1403802857781" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-N.png?__SQUARESPACE_CACHEVERSION=1403802957364" alt="" /></span></span>ot that it's a bad thing, but retro styled games are practically everywhere now. Both visually and gameplay wise tons of products on the indie scene are embracing gaming's origins to varying degrees. Some are parodies like Super Meat Boy or Retro City Rampage, while a smaller batch are genuine attempts at capturing the actual feel these classics gave us in the very beginning. Shovel Knight is the latter.</p>
<p>While many games fall short of replicating the mediums glory days, Shovel Knight does the near impossible and surpasses it. If you've been looking for a new benchmark in retro gaming then the day has finally arrived. Shovel Knight is the real (old school) deal.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34890522.xml</wfw:commentRss></item><item><title>QCF: Tomodachi Life</title><category>3DS</category><category>Animal Crossing</category><category>Bullet Hell? Not Lately</category><category>Mii</category><category>Nintendo</category><category>QCF Reviews</category><category>Sims</category><category>Tomodachi Life</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 25 Jun 2014 06:46:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/6/25/qcf-tomodachi-life.html</link><guid isPermaLink="false">417550:4588524:34889435</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Tomadatchi life.png?__SQUARESPACE_CACHEVERSION=1403805175168" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-H.png?__SQUARESPACE_CACHEVERSION=1403805226516" alt="" /></span></span>m? Oh, yeah, I'm still here. Hard to stay focused with such an interesting microcosm brewing within the confines of my 2DS though. I'll try to stay on topic, but I'm also kind of watching an epic rap battle go down between George and Daeruna here too, so...</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34889435.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Sonic The Hedgehog 2 HD-Alpha</title><category>Fan-game</category><category>Features</category><category>It's also going to be on Mac?</category><category>Play Play</category><category>but with HD</category><category>sonic the hedgehog</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 24 Jun 2014 22:27:52 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/6/24/ppr-presents-play-play-sonic-the-hedgehog-2-hd-alpha.html</link><guid isPermaLink="false">417550:4588524:34888962</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34888962.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: NES Remix 1+2</title><category>Dumb arrows are dumb</category><category>Features</category><category>NES</category><category>Nintendo eShop</category><category>Play Play</category><category>Wii U</category><category>Year of Luigi</category><category>kirby</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 24 Jun 2014 03:46:39 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/6/23/ppr-presents-play-play-nes-remix-12.html</link><guid isPermaLink="false">417550:4588524:34887270</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34887270.xml</wfw:commentRss></item><item><title>QCF: Entwined</title><category>Brothers</category><category>Entwined</category><category>Indie Games</category><category>Journey</category><category>Neon</category><category>PSN</category><category>Playstation 4</category><category>QCF Reviews</category><category>beautiful</category><category>hella indie</category><category>origami</category><category>shapes</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 21 Jun 2014 08:23:10 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/6/21/qcf-entwined.html</link><guid isPermaLink="false">417550:4588524:34883190</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Entwined.png?__SQUARESPACE_CACHEVERSION=1403339002419" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1403339029639" alt="" /></span></span>hether you choose to side in the camp that video games are art, or sit with the folks who think they&rsquo;re too dumb to be art, there&rsquo;s generally one consistent consensus that both parties can agree to; gamers from either belief can attest to playing at least one game in their life that made them feel something.</p>
<p>Granted, while there are few games where a majority of people can civilly agree on the game&rsquo;s merit to elicit whatever emotion they felt, these game do in fact exist, and some of them share even considerably larger common ground within the gaming community than most would accurately presume; some games just have that it factor.</p>
<p>Entwined is such a game, one that&rsquo;s entirely capable of rendering any who play it into puddle of feelings that they can&rsquo;t quite explain articulately into words, but can&rsquo;t deny that the presence of them either.</p>
<p>I&rsquo;m going to try my best TO articulate these feelings, and why it&rsquo;s important that Entwined brought them out of me, and became a memorable experience in the process.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34883190.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Destiny-Alpha</title><category>Bungie</category><category>Destiny</category><category>Destiny Alpha</category><category>Features</category><category>Halo</category><category>Peter Dinkelage is the fucking man!</category><category>Phil Fish</category><category>Play Play</category><category>Playstation 4</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 21 Jun 2014 04:45:57 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/6/21/ppr-presents-play-play-destiny-alpha.html</link><guid isPermaLink="false">417550:4588524:34883127</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34883127.xml</wfw:commentRss></item><item><title>QCF: Tesla Effect- A Tex Murphy Adventure</title><category>FMV</category><category>Indie Games</category><category>Kickstarter</category><category>QCF Reviews</category><category>Tesla Effect</category><category>Why are these still a thing?!</category><category>hella indie</category><dc:creator>Stevie</dc:creator><pubDate>Wed, 18 Jun 2014 16:16:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/6/18/qcf-tesla-effect-a-tex-murphy-adventure.html</link><guid isPermaLink="false">417550:4588524:34873499</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF TEXT Murphy.png?__SQUARESPACE_CACHEVERSION=1403122939111" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-F.png?__SQUARESPACE_CACHEVERSION=1403123033452" alt="" /></span></span>or all of the long lost franchises to reappear, Tex Murphy might just be the most obscure property to surface again. Let&rsquo;s get one thing straight: Tesla Effect has probably got to be one of the most bizarre game releases in recent memory&mdash;not in style or content, but just its sheer existence. For those not in the know the following game reviewed here is a Tex Murphy adventure; as in an FMV Tex Murphy adventure, a &ldquo;last seen in 1998&rdquo; Tex Murphy adventure, a &ldquo;originally appeared on the Commodore 64&rdquo; Tex Murphy adventure.&nbsp;</p>
<p>Despite the quality, because of this the game is at least worth some degree of admiration that unfortunately may just be the only thing it deserves from you at all.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34873499.xml</wfw:commentRss></item><item><title>QCF: Avadon 2: The Corruption</title><category>Indie Games</category><category>Mac</category><category>QCF Reviews</category><category>RPG</category><category>Spiderware Software</category><category>Steam</category><category>top-down</category><dc:creator>Stevie</dc:creator><pubDate>Wed, 18 Jun 2014 15:59:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/6/18/qcf-avadon-2-the-corruption.html</link><guid isPermaLink="false">417550:4588524:34615486</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Avadon 2.png?__SQUARESPACE_CACHEVERSION=1403121752746" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1403121783532" alt="" /></span></span>f there's anything the last generation taught us, it's that platform specific experiences are quickly becoming a thing of the past. With fewer and fewer exclusive games, it really doesn't make sense anymore to restrict a game to one system. That is of course, unless the game only really works well on one control scheme.</p>
<p>Avadon 2 is a game like this. With its complex RPG system and familiar top-down keyboard controls, it's very hard to imagine this game being on anything but a PC. In essence it's a shout out to a lost era of PC-centric RPG's- with all the advantages (and flaws) that the genre had to offer. And depending on your tastes it may feel like a tribute to the past, or an insult to it.]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34615486.xml</wfw:commentRss></item><item><title>PPR 86</title><category>Arkham Knight</category><category>Dead Island 2</category><category>E3 2014</category><category>Mario Maker</category><category>No Man's Sky</category><category>Podcast</category><category>Super Smash Bros Wii U</category><category>Uncharted 4</category><category>and it's great even</category><category>it's finally happening am I right?</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 15 Jun 2014 17:25:28 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/6/15/ppr-86.html</link><guid isPermaLink="false">417550:4588524:34873138</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 86.png?__SQUARESPACE_CACHEVERSION=1402856880069" alt="" /></span></p>
<p><strong style="font-size: 250%;">S</strong>o how about that E3 huh&hellip;it was&mdash;great; yeah, we know, we&rsquo;re really surprised about it too. I guess when it comes down to it, all you really need a great E3 a showcase filled with dozens of games, who&rsquo;d a thunk it right?</p>
<p>This week&rsquo;s episode of PPR runs all over the map, as we talk about our thoughts on the <em>Destiny</em> Alpha, <em>No Man&rsquo;s Sky</em>, <em>Fable Legends</em>, <em>Scalebound</em>, <em>Splatoon</em>, <em>Mario Maker</em>, <em>Super Smash Bros</em>, <em>Uncharted 4</em>, <em>First Light</em>, and so much more. We also talk about Chewbacca and Bryan Cranston a little here and there but that&rsquo;s nothing new with us because we suck and stuff.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our <a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_86.mp3" type="audio/mpeg" length="105073684"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34873138.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Mario Kart 8</title><category>Fucking Piranha Plant</category><category>Learn to hate your friends</category><category>Mario Kart</category><category>Nintendo</category><category>Nintendo Network</category><category>No drivatars</category><category>QCF Reviews</category><category>Wii U</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 12 Jun 2014 09:38:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/6/12/qcf-mario-kart-8.html</link><guid isPermaLink="false">417550:4588524:34868496</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Mario Kart 8.png?__SQUARESPACE_CACHEVERSION=1402566104979" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-D.png?__SQUARESPACE_CACHEVERSION=1402566163391" alt="" /></span></span>espite the number of troubles plaguing Nintendo since the launch of the Wii U, there&rsquo;s one consistent quality in their output that keeps them afloat, and that&rsquo;s their trademark magic; that undeniably inherent charm in their titles that just focuses on delivering dumb fun. &nbsp;Call it a trump card, or a desperate ace in the hole, but honestly; Nintendo loves what it does, and<span>&nbsp;</span><em>Mario Kart 8</em><span>&nbsp;</span>is a celebration of what the brand does best&mdash;refined no less.</span></p>
<p><span>Which is not only fortunate for every Wii U owner out there, but reason enough to be a potential one too as with the Big N&rsquo;s latest sequel to their cartoon take on Death Race 2000 is one of the more solid entries to the series.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34868496.xml</wfw:commentRss></item><item><title>PPR 5th Year Anniversary Special: The Podcast</title><category>5 Fucking Years Guys!</category><category>George is a Douche</category><category>Konami</category><category>Limelight</category><category>Play Play</category><category>Podcast</category><category>Press Pause Radio</category><category>Ser's a Hater</category><category>Team Handshoe</category><category>To another 5 years!</category><category>Twitch</category><category>YouTube</category><category>new opportunities</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 09 Jun 2014 18:13:52 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/6/9/ppr-5th-year-anniversary-special-the-podcast.html</link><guid isPermaLink="false">417550:4588524:34863433</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/_poster 2.jpg?__SQUARESPACE_CACHEVERSION=1402337897728" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">I</strong>t&rsquo;s been five years, five years of playing, recording, writing, drinking, traveling, filming, and most importantly; loving. Join us for a super casual, navel-gazing edition of Press Pause Radio as we decide to just share some stories, and talk about video games in a completely different light. We&rsquo;ll also discuss plans for the future of Press Pause Radio, and where we plan to take it, Thanks again guys, it means a lot.</p>
<p>Also, for those of you asking, my new jobs with RETRO Magazine and 148 Apps do not spell for the eventual end of PPR, All of us have plenty of steam left in this brand, and we have you guys to thank for it, so stay tuned, and keep coming back&mdash;we like your company. Also, here&rsquo;s a 20% off voucher good till June 13<sup>th</sup>, through Greenman Gaming because we&rsquo;re awesome and stuff. (UK3A0U-YOVK88-88EMC8)</p><p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our <a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_Anniversary_5.mp3" type="audio/mpeg" length="80391105"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34863433.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Retro Game Crunch</title><category>Action</category><category>Puzzle</category><category>QCF Reviews</category><category>Seen is better than one</category><category>Shmup</category><category>all that jazz!</category><category>hella indie</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 09 Jun 2014 02:53:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/6/8/qcf-retro-game-crunch.html</link><guid isPermaLink="false">417550:4588524:34857971</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF RTG.png?__SQUARESPACE_CACHEVERSION=1402295975060" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1402296020392" alt="" /></span></span>t's certainly no secret that in my faded, old, dying eyes, the golden years of gaming are now a bygone era with only reminders of its glory remaining in my collection of cartridges and CD ROMs that, for the most part, currently reside in the closet of my studio. Pixels and bits trump system specs and polygons. FOR LIFE!</p>
<p>To that end, I'm loving PC gaming more and more, especially with the increasing number of retro-inspired and old-school feeling titles on services such as Desura, Steam and the Humble Store. Sure, there are typically zero physical copies appearing for the PC platform for these games, but that doesn't make the games any less fun and often times, they are nice and affordable.</p>
<p>One game that is sure to strike the fancy of any retronaut like myself is Retro Game Crunch, a delightful collection of 3<sup>rd</sup><span>&nbsp;</span>generation-inspired titles, complete with the huge pixels, lo-fi sound and often-brutal difficulty old-timers like myself crave the ever-loving bits out of. Each title is totally different from the last yet somehow manages to stay just as fun and fresh between games. But for $15, is it worth your time? Get ready for a Ser Flash Seven-Part Machine-Gun review for Retro Game Crunch!</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34857971.xml</wfw:commentRss></item><item><title>QCF: The Wolf Among Us-Episode 4</title><category>Adventure Games</category><category>QCF Reviews</category><category>Telltale Games</category><category>The Wolf Among Us</category><dc:creator>Toast</dc:creator><pubDate>Sun, 08 Jun 2014 15:30:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/6/8/qcf-the-wolf-among-us-episode-4.html</link><guid isPermaLink="false">417550:4588524:34859131</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF TWAU EP4.png?__SQUARESPACE_CACHEVERSION=1402293189703" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1402293224013" alt="" /></span></span>f you&rsquo;re surprised that our review for the fourth episode of <em>The Wolf Among Us</em> has appeared so soon after the last, you are not the only one. In only about a month we now find ourselves heading towards the final episode, having been let in on what is really going on in Fabletown as well as the identity of whoever has been causing so much trouble. With the ghastly images of Bigby&rsquo;s last encounter still fresh in his mind, he is only able to lick his wounds and attempt to track down the person responsible for lambasting his body with silver bullets and leaving him for dead.</p>
<p>So does the fourth episode in this dark fairytale give us all the answers in such a short period of time? The question really is are those answers enough for what is about to happen to the Sheriff and the rest of the Fables?</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34859131.xml</wfw:commentRss></item><item><title>PPR 5th Year Anniversary Special: Mortal Kombat Commentary</title><category>Five Year Anniversary</category><category>Highlander</category><category>Highlander maybe</category><category>LoReal</category><category>Mortal Kombat</category><category>Podcast</category><category>Robin Shou</category><category>Video Game Movies</category><category>We're sober this time</category><category>we're never going to watch the sequel so don't ask</category><category>weird but good!</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 08 Jun 2014 10:20:16 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/6/8/ppr-5th-year-anniversary-special-mortal-kombat-commentary.html</link><guid isPermaLink="false">417550:4588524:34861061</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/MK commentary anniversary.png?__SQUARESPACE_CACHEVERSION=1402223602607" alt="" /></span></span></p>
<p><strong style="font-size: 250%;">E</strong>ver since we started doing one of these every 12 months, we&rsquo;ve not only received requests to do it from you guys, but we&rsquo;ve personally also enthusiastically tossed the idea of recording an episode around this film; Mortal Kombat.</p>
<p>Join Georgie, Ser, Andrew, and Ser as we romanticize the only claim to fame Robin Shou can brag about on his IMDB page, and talk about other things too like Shokan nards, Jag, Legends of The Hidden Temple, Billy Zane and his twin, who would win in a real fight between Christopher Lambert and James Remar, and more.</p>
<p>I know we&rsquo;ve said it before (and will most likely say it again the actuall anniversary podcast), but the countless nights of editing, writing, laughing, and crying would not have been possible without you guys&mdash;I&rsquo;m sincerely grateful for everyone who has supported us. The T-shirts and posters are still being made but will hit the store really soon (we&rsquo;re really sorry about the wait!) I&rsquo;m truly blessed to have PPR, all of us here are, and it&rsquo;s all thanks to you lovable shmucks.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our <a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_Anniversary_MK.mp3" type="audio/mpeg" length="98724989"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34861061.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Republique-Episode 2: Metamorphosis</title><category>Indie Games</category><category>Kickstarter</category><category>QCF Reviews</category><category>Stealth</category><category>dystopian</category><category>hella indie</category><category>iOS</category><category>touchy</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 05 Jun 2014 17:43:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/6/5/qcf-republique-episode-2-metamorphosis.html</link><guid isPermaLink="false">417550:4588524:34857068</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Republique Ep2.png?__SQUARESPACE_CACHEVERSION=1401990218926" alt="" /></span></span></p>
<p style="text-align: center;">&nbsp;<em>This Review was Frelanced by Rob Rich; you can find his other work&nbsp;<a href="http://www.148apps.com/author/rob-rich/">here</a>.</em></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1401990511738" alt="" /></span></span>&nbsp;few months have passed since Hope first began her desperate escape from implied brainwashing at the hands of her rather nefarious captors. Or are they her protectors? Nothing is entirely clear or as it seems in the world of <em>Republique</em>, and <em>Episode 2: Metamorphosis</em> keeps things just as confusing.</p>
<p>This new episode takes Hope through The Library as she attempts to get in touch with the one person she&rsquo;s relatively sure she can trust in this lavish prison. But can she get to him in time? Well, that&rsquo;s for you to find out.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34857068.xml</wfw:commentRss></item><item><title>QCF: Transistor</title><category>Action RPG</category><category>Bastion</category><category>Indie Games</category><category>Or Both? Who fucking cares because it's awesome!</category><category>PS4</category><category>QCF Reviews</category><category>Steam</category><category>Supergiant games</category><category>Turn-based RPG</category><category>hella indie</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 04 Jun 2014 00:03:48 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/6/3/qcf-transistor.html</link><guid isPermaLink="false">417550:4588524:34853661</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Transistor.png?__SQUARESPACE_CACHEVERSION=1401840243203" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-L.png?__SQUARESPACE_CACHEVERSION=1401840279864" alt="" /></span></span>ast year&rsquo;s PAX East left me with an overwhelming anticipation that I never thought could still manifest itself within this old jaded jerk of a player; it quickly seeded itself into a plantation of hope that gradually grew with every day it&rsquo;s release date approached closer. I left the Supergiant Games booth with a tear in my eye, knowing that this day would come, when I would be able to reach full circle with their sophomore effort&mdash;Transistor.</p>
<p>Granted, the expectations for Transistor may have been tempered with heavy prospects, considering that it rides the coat tails of its famous older-brother Bastion, but the journey of Red and her unlikely ally doesn&rsquo;t exist to simply prove that lightning can strike twice.</p>
<p>No, what makes Transistor so special is the message it carries; is a message that incredible narrative experiences can be achieved in video games no matter the shape, size, or budget, but more importantly&mdash;only done so because it is a video game.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34853661.xml</wfw:commentRss></item><item><title>QCF - Demon Gaze</title><category>It's ok really</category><category>JRPG</category><category>Japanese</category><category>NIS America</category><category>PS Vita</category><category>QCF Reviews</category><category>anime</category><dc:creator>Daeruna</dc:creator><pubDate>Mon, 02 Jun 2014 00:50:40 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/6/1/qcf-demon-gaze.html</link><guid isPermaLink="false">417550:4588524:34849350</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Demon Gaze.png?__SQUARESPACE_CACHEVERSION=1401841401107" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1401841509318" alt="" /></span></span>t seems as though every year NIS releases one or two games in hopes that they will be as big a hit as Disgaea, some have come close or so I've been told, but most seems to fall flat on their face. I for one hold my breath when I hear that a new NIS title will be hitting shelves and wonder &ldquo;Why are they still around&rdquo;. While Demon Gaze isn't anywhere near Disgaea in most respects, it has its moments.</span></p>
<p><span>You take on the role of Oz (or whatever name you see fit for your game self), a young man who awakens in a dungeon with no memories of his past. With the help of a woman named Lorna, a retired Demon Gazer you escape the dungeon and find yourself at the Dragon Princess Inn, run by the lovely Fran.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34849350.xml</wfw:commentRss></item><item><title>QCF: Kentucky Route Zero: Act 3</title><category>Adventure Games</category><category>Cardboard Computer</category><category>Kentucky Route Zero</category><category>QCF Reviews</category><category>Surreal</category><category>Waiting for Godot</category><dc:creator>Toast</dc:creator><pubDate>Fri, 30 May 2014 15:20:36 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/5/30/qcf-kentucky-route-zero-act-3.html</link><guid isPermaLink="false">417550:4588524:34845853</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF KENTUCKY ROUTE ZERO ACT III.png?__SQUARESPACE_CACHEVERSION=1401842209644" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-F.png?__SQUARESPACE_CACHEVERSION=1401842242698" alt="" /></span></span>or almost eleven months, I had assumed that the fine people at Cardboard Computer must have been lost on the Zero. It&rsquo;s understandable, of course seeing as how eerie and mysterious that route can be. However that also meant that the status of the third Act was also unknown. That is, until recently when the game was updated, and the adventures of Conway and his group of mismatched travelers continued.</p>
<p>It required some research and replaying of the first two Acts to catch back up, but now we have come to the halfway point in this tale. I can say confidentially that the story has taken sharp turns along the drive, where a fallen tree and a run-down tavern opens up to some of the most beautiful and serene moments in any video game and the tale remains to be as bizarre and surreal as it is familiar and warm.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34845853.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 102 - Astebreed</title><category>Active Gaming Media</category><category>Astebreed</category><category>Brawler</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Daeruna</category><category>Dynamic scroll</category><category>Edelweiss</category><category>Hybrid</category><category>OMFG GORGEOUS</category><category>Playism</category><category>Serraxor</category><category>Team Duo</category><dc:creator>Team Düo</dc:creator><pubDate>Fri, 30 May 2014 13:50:03 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/5/30/bullet-heaven-hd-episode-102-astebreed.html</link><guid isPermaLink="false">417550:4588524:34845695</guid><description><![CDATA[<p>Indie games that play better than the big guys? Nothing new, but what about a game that's better in gameplay, graphics and sound combined? Get ready for Astebreed! Let's see how it stacks up.</p>
<p style="text-align: center;">&nbsp;<iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/j6NoDhlE5e0" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34845695.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Child of Light</title><category>Features</category><category>Grandia</category><category>JRPG</category><category>Miyazaki</category><category>Play Play</category><category>Pokemon</category><category>Ubisoft</category><category>Yoshitaka Amano</category><category>beautiful</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 29 May 2014 20:42:49 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/5/29/ppr-presents-play-play-child-of-light.html</link><guid isPermaLink="false">417550:4588524:34844596</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34844596.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 101 - R-Type Dimensions</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Horizontal</category><category>Irem</category><category>PS3</category><category>PSN</category><category>R-Type</category><category>R-Type Dimensions</category><category>R-Type II</category><category>Shmup</category><category>Tozai Games</category><category>Yoko</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 28 May 2014 12:38:13 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/5/28/bullet-heaven-hd-episode-101-r-type-dimensions.html</link><guid isPermaLink="false">417550:4588524:34840359</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-R.png?__SQUARESPACE_CACHEVERSION=1401316074168" alt="" /></span></span>-Type has been around for ages and has several sequels and spinoffs under its belt as a series. Originally seeing release in 1987, R-Type and its 1989 sequel R-Type II would see release in HD as R-Type Dimensions in 2009 on the Xbox 360. On May 20, 2014 it finally made its way to the PS3... but how does it stack up?&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/-xyCAgeadbs" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34840359.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 100 - Ginga Fukei Densetsu Sapphire</title><category>Arcade Card</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Ginga Fukei Densetsu Sapphire</category><category>HOLY SHIT EXPENSIVE</category><category>Hudson Soft</category><category>PC Engine</category><category>Sapphire</category><category>Shmup</category><category>Vertical</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 28 May 2014 12:33:08 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/5/28/bullet-heaven-hd-episode-100-ginga-fukei-densetsu-sapphire.html</link><guid isPermaLink="false">417550:4588524:34840347</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-E.png?__SQUARESPACE_CACHEVERSION=1401316125528" alt="" /></span></span>pisode 100 has finally happened, and we're taking a look at the legendary Ginga Fukei Densetsu Sapphire for the PC Engine. With the awesome Arcade Card backing it up, how does Sapphire stack up??</div>
<p>&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/jNMvZ9n4lyw" frameborder="0" allowfullscreen></iframe>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34840347.xml</wfw:commentRss></item><item><title>Bullet Heaven, Episode 99 - Gunhound EX</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Daeruna</category><category>Dracue</category><category>Gunhound EX</category><category>PC</category><category>PSP Port</category><category>Playism</category><category>Serraxor</category><category>Steam</category><category>mecha</category><category>run-n-gun</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 28 May 2014 12:21:37 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/5/28/bullet-heaven-episode-99-gunhound-ex.html</link><guid isPermaLink="false">417550:4588524:34840328</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1401316236463" alt="" /></span></span>e love our mecha-based run-and-gunners here on Bullet Heaven, and while Gigantic Army was well and good, we always had deep, tearful feelings for Gunhound EX, but she'd always been just out of our grasp. Thankfully, Playism (Active Gaming Media) has brought this fast-paced, super polished shooter west... but how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/hNm2spGVyMQ" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34840328.xml</wfw:commentRss></item><item><title>QCF: The Last Federation</title><category>Indie Games</category><category>QCF Reviews</category><category>RPG</category><category>Steam</category><category>hella indie</category><category>it's in space of course!</category><dc:creator>Emma</dc:creator><pubDate>Mon, 26 May 2014 22:57:41 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/5/26/qcf-the-last-federation.html</link><guid isPermaLink="false">417550:4588524:34837507</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Last Federation.png?__SQUARESPACE_CACHEVERSION=1401145094316" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1401145133687" alt="" /></span></span>hat&rsquo;s not to love about flying through space, fighting pirates and warlords, all while getting to decide which planets live or die? Taking command of the galaxy sounds pretty sweet. Arcen Games has created a visually pleasing, expansive simulation that allows even the most casual gamer to jump into space and rule the universe. There are a few missed marks along the way, but The Last Federation is a good base with lots of potential to improve with DLC.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34837507.xml</wfw:commentRss></item><item><title>QCF: Full Bore</title><category>Indie Games</category><category>Kickstarter</category><category>Metroidvania</category><category>Mr. Driller</category><category>Puzzle</category><category>QCF Reviews</category><category>Steam</category><category>hella indie</category><dc:creator>Iodine</dc:creator><pubDate>Sun, 25 May 2014 15:08:49 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/5/25/qcf-full-bore.html</link><guid isPermaLink="false">417550:4588524:34835824</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Fulle Bore.png?__SQUARESPACE_CACHEVERSION=1401146357113" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1401146379975" alt="" /></span></span></p>
<p><span>t&rsquo;s refreshing to play a game that quite literally drops you into the wild and leaves you to your own devices after a relatively quick intro. The world exists on a 2D plane and you play as this little bore. You can move left, right, fall down, and climb adjacent blocks at 45-degree angles. The little bore can also tunnel through dirt and shove blocks around. As you explore you&rsquo;ll meet the denizens of this underground world whom offer up subtle clues about the game play and the world they inhabit. To boil it all down you&rsquo;re going to be collecting diamonds buried in the mine.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34835824.xml</wfw:commentRss></item><item><title>QCF: Duck Game</title><category>Indie Games</category><category>Landon Podbielski</category><category>Ouya</category><category>QCF Reviews</category><category>Shit's insane y'all</category><category>Towerfall</category><category>Way too much shit going on</category><category>hella indie</category><category>local multiplayer</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sat, 24 May 2014 07:04:41 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/5/24/qcf-duck-game.html</link><guid isPermaLink="false">417550:4588524:34834646</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF DUCK GAME.png?__SQUARESPACE_CACHEVERSION=1400915434789" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-D.png?__SQUARESPACE_CACHEVERSION=1400915543902" alt="" /></span></span>ucks make everything better, there&rsquo;s no denying it, cartoons, sound effects, sandwich meat, pets, efficient means disposing of expired bread, there&rsquo;s no limit to how they can improve our way of life; shit, I mean have you guys seen Fly Away Home? That movie&rsquo;s amazing!</p>
<p>Anyway, getting back on track, it was only a matter of time before a developer took it upon himself to give us the Duck Game we all deserved; it&rsquo;s called Duck Game.</p>
<p>While most of you may cynically write it off as another local multiplayer Towerfall clone, I can assure you that it&rsquo;s one of the best times I&rsquo;ve had with the Ouya yet, and helps define just why the android console is the best indie sweetheart to go to the dance with.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34834646.xml</wfw:commentRss></item><item><title>PPR Presents Our 5th year anniversary special: Alien Soldier for Extra Life</title><category>5 Fucking Years Guys!</category><category>Alien Soldier</category><category>Alien Soldier sucks</category><category>Extra Life</category><category>Features</category><category>Five Year Anniversary</category><category>God I can't believe I just tagged that</category><category>honored</category><category>so many dick jokes</category><category>video games rule</category><category>you guys rule</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 21 May 2014 21:33:47 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/5/21/ppr-presents-our-5th-year-anniversary-special-alien-soldier.html</link><guid isPermaLink="false">417550:4588524:34830179</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34830179.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Princess Crown</title><category>2D</category><category>Atlus</category><category>Features</category><category>Hard as shit</category><category>JRPG</category><category>Play Play</category><category>Sega Saturn</category><category>Vanillaware</category><category>beat'em ups</category><category>side-scroller</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 20 May 2014 09:25:20 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/5/20/ppr-presents-play-play-princess-crown.html</link><guid isPermaLink="false">417550:4588524:34823954</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34823954.xml</wfw:commentRss></item><item><title>QCF: Super Time Force</title><category>Contra</category><category>Hard as shit</category><category>Indie Games</category><category>Megaman</category><category>QCF Reviews</category><category>Super Time Force</category><category>Time Travelin'</category><category>Xbox 360</category><category>Xbox Live</category><category>Xbox One</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 19 May 2014 22:03:24 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/5/19/qcf-super-time-force.html</link><guid isPermaLink="false">417550:4588524:34823127</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Super Time Force.png?__SQUARESPACE_CACHEVERSION=1400537085428" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1400537179433" alt="" /></span></span>dmit it, regardless of acknowledging the potential gravity of any of the possible penalties for trifling with such affairs, if you could affect the outcome of any event in existence by having control and mastery over time; you would totally rock the shit out of the space-time continuum. Despite all of the complex rubrics and conduct surrounding the details of time travel, the concept has never been too foreign or daunting for anybody to not fantasize about, and the fantasy of going back and doing things differently with pre-meditative insight on the past is too tempting to walk away from.</p>
<p>So now, imagine the opportunity of governing over it with force, Super Time Force; Capy&rsquo;s insane gun-toting bullet buffet of an answer ironically modernizes old-school sensibilities with a time-travelin&rsquo; tribute that travels in time to bring us a game that&hellip;uses time trav&hellip;it would be best to stop before all of our heads start hurting.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34823127.xml</wfw:commentRss></item><item><title>QCF: Child of Light</title><category>Child of Light</category><category>Cross-Gen</category><category>JRPG</category><category>Magical</category><category>Miyazaki</category><category>Next-Gen</category><category>QCF Reviews</category><category>Ubisoft</category><category>Ubisoft Monstreal</category><category>childhood</category><category>it's on everything</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 15 May 2014 22:43:28 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/5/15/qcf-child-of-light.html</link><guid isPermaLink="false">417550:4588524:34817491</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Child of Light.png?__SQUARESPACE_CACHEVERSION=1400194140220" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1400194196877" alt="" /></span></span>he philosophy to telling a good fairy tale carries a specific ingredient for success that will always remain consistent to the process, no matter what the subject matter may be; imagination&mdash;just how much mileage does it stretch out of the minds of all who give the fable the time of day. The humble beginnings of a fairytale can make all the difference between merely entertaining you, to completely transporting you to completely different world entirely, and even when it&rsquo;s all done, you&rsquo;ll never exactly be the same ever again.</p>
<p>Ubisoft hit this nail square on with Child of Light, and it took everything within me to rip myself away from one of the most enchanting worlds I&rsquo;ve been to in the last ten years, and I do this just so that I can share with you all, how incredible this unassumingly brilliant title really is.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34817491.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Muramasa: The Demon Blade</title><category>Features</category><category>Japanese</category><category>Metroidvania</category><category>Play Play</category><category>Vanillaware</category><category>Where the fuck do I go?</category><category>Wii</category><category>beat'em ups</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 15 May 2014 02:03:42 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/5/14/ppr-presents-play-play-muramasa-the-demon-blade.html</link><guid isPermaLink="false">417550:4588524:34814880</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34814880.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 98 - Raiden IV Overkill</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Raiden IV Overkill</category><category>SHOOT LIKE LIGHTNING</category><category>TATE</category><category>UFO Interactive</category><category>Vertical</category><dc:creator>Team Düo</dc:creator><pubDate>Fri, 09 May 2014 18:37:48 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/5/9/bullet-heaven-hd-episode-98-raiden-iv-overkill.html</link><guid isPermaLink="false">417550:4588524:34804971</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-U.png?__SQUARESPACE_CACHEVERSION=1399837831491" alt="" /></span></span>FO Interactive brings PS3 owners the awesome Raiden IV Overkill, an enhanced version of 2009's Raiden IV, which saw release on the Xbox 360. With a host of new features and an enhanced online ranking system, how does it stack up??</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/w4TgxC93xK0" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34804971.xml</wfw:commentRss></item><item><title>QCF: Daylight</title><category>Awful</category><category>Boring is fairly accurate</category><category>Indie Games</category><category>PS4</category><category>QCF Reviews</category><category>Survival Horror</category><category>Zombie Studios</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 08 May 2014 18:06:42 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/5/8/qcf-daylight.html</link><guid isPermaLink="false">417550:4588524:34802771</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Daylight.png?__SQUARESPACE_CACHEVERSION=1399573328929" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1399573357295" alt="" /></span></span>he concept of mastering the invocation of a certain emotion in your art is an art within itself, and a challenging effort when tastefully handled at that. &nbsp;When witnessing the attempt at this every effort in motion, you can&rsquo;t help but admire the conviction of the chase to engage others into feeling the intended vision, even when the inkling that the whole damn affair is destined to derail into a train wreck much sooner than later.</p>
<p>Zombie Studios&rsquo; Daylight is one of the more sensational victims of experimentation within the craft of video game design geared towards immersion that I&rsquo;ve played yet, and the lingering aftertaste of disappointment is still fresh against the roof of my mouth.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34802771.xml</wfw:commentRss></item><item><title>QCF: Steamworld Dig</title><category>Cross-Buy</category><category>Cross-play</category><category>Indie Games</category><category>Metroidvania</category><category>PS Vita</category><category>PS4</category><category>QCF Reviews</category><category>Steamworld Dig</category><category>hella indie</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 02 May 2014 11:59:46 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/5/2/qcf-steamworld-dig.html</link><guid isPermaLink="false">417550:4588524:34790887</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF STEAMWORLD.png?__SQUARESPACE_CACHEVERSION=1399032073528" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1399032104297" alt="" /></span></span>hen developers attempt to shove a veritable smorgasbord of buzz-worthy elements and tropes into their games, they&rsquo;re banking on killing that sales bird among consumers with the two forecasted stones of expectations in the video game marketplace. The first is being able to promote a distinction of unique gameplay that&rsquo;s conveniently composed of familiar elements that gamers know and love from other titles&mdash;it&rsquo;s an assumptive projection for success that mostly results in being a shallow disaster than an innovative title.</p>
<p>Which is what makes Steamworld Dig from Image &amp; Form Games a completely unexpected surprise that gloriously earns the title of being a worthy exception to the trend&mdash;The titles has now expanded to Steam, PlayStation 4, and PlayStation Vita and is now, more than ever, one of the easiest must-own games to obtain out of 2014 to this very day.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34790887.xml</wfw:commentRss></item><item><title>PPR Presents Now Showing: 05/02/2014</title><category>Endless Legends</category><category>Features</category><category>Jojo's Bizarre Adventure All Star Battle</category><category>Kick Ass 2: The Game</category><category>Now Showing</category><category>Pacman and The Ghostly Adventures 2</category><category>Theatrhythm Final Fantasy Curtain Call</category><category>Tribal Wars 2</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 02 May 2014 09:57:05 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/5/2/ppr-presents-now-showing-05022014.html</link><guid isPermaLink="false">417550:4588524:34790793</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR Now Showing 4.png?__SQUARESPACE_CACHEVERSION=1399024727646" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-S.png?__SQUARESPACE_CACHEVERSION=1399024764078" alt="" /></span></span>pringtime releases have found a way to slow down a bit after the March Madness of the video game variety we received release-wise, but rest assured&mdash;there are a ton of games still down the pipeline. The list includes Square-Enix teases a sneak peak at the sequel to the surprise rhythm hit on 3DS, Namco Bandai announcement for the sequel to its modern take golden boy in the Ghostly Adventures 2, and Tribal Wars 2 from InnoGames&mdash;the cross-platform strategy game for Android, iOS and all browsers alike.</p>
<p>There&rsquo;s more to check out, be sure to subscribe to our YouTube for the latest trailers and video features from PPR ya&rsquo; lovable schmucks.&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34790793.xml</wfw:commentRss></item><item><title>PPR Presents Versus-Samurai Gunn VS. Towerfall</title><category>Can't we just get along?</category><category>Features</category><category>Indie Games</category><category>Ouya</category><category>PS4</category><category>Samurai Gunn</category><category>The answer is no mother fuckers</category><category>Towerfall</category><category>hella indie</category><category>local multiplayer</category><category>we can't</category><category>who's right?</category><category>who's wrong?</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 01 May 2014 12:10:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/5/1/ppr-presents-versus-samurai-gunn-vs-towerfall.html</link><guid isPermaLink="false">417550:4588524:34766567</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/VS Banner 2.png?__SQUARESPACE_CACHEVERSION=1398979881402" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1398979936980" alt="" /></span></span>e&rsquo;ve talked about the renaissance of local couch play and its recent comeback thanks in large, to the efforts of passionate independent developers&mdash;and one particular pair of games that have raised the bar. Matt Thorson&rsquo;s Towerfall has breached into new territories on the PS4, and has pushed the bar even further, but Teknopants to the frenetic kill-or-be-killed sensibilities to a whole new level; well, at least that&rsquo;s what Andrew thinks, because George thinks he&rsquo;s full of shit.</span></p>
<p><span>Welcome to the newest edition of VS, there are no friendships, no feelings, and no mercy&mdash;only compelling discourse that will determine a winner or accomplish nothing more than a bunch of entitled white dudes arguing over nebulous horseshit. So here's Andrew to lead things off.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34766567.xml</wfw:commentRss></item><item><title>PPR 85</title><category>25 years</category><category>3DS</category><category>Be a Man</category><category>Gameboy</category><category>Indie Games</category><category>Nintendo</category><category>PS Vita</category><category>Podcast</category><category>Will Smith</category><category>hella indie</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 30 Apr 2014 21:54:42 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/4/30/ppr-85.html</link><guid isPermaLink="false">417550:4588524:34787580</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 85.png?__SQUARESPACE_CACHEVERSION=1398894947329" alt="" /></span></p>
<p><strong style="font-size: 250%;">W</strong>e&rsquo;re getting older guys, time passes every day, of every week, of every year, and all we can do is live it up, experience life and it&rsquo;s splendor&mdash;as long as we have a Gameboy with us while we&rsquo;re doing it, am I right? Last week, the Gameboy turned the big twenty-five, some of you aren&rsquo;t even that old; we decide to wax nostalgic over our memories and some of your own that you&rsquo;ve shared with us.</p>
<p>On the way, we&rsquo;ll be discussing <em>Bravely Default</em>, <em>Neverending Nightmares</em>, Will Smith, <em>DUX 1.5</em>, <em>Street Fighter X Tekken</em>, <em>Horn</em>, Nathan Barnatt, <em>Space Team</em>, <em>Steamworld Dig</em>, and many more so pull up a chair with your Gameboy at the ready, and get ready for a wild ride.&nbsp;</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our <a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_85.mp3" type="audio/mpeg" length="116897436"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34787580.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Play Play: Strider</title><category>Capcom</category><category>Double Helix</category><category>Features</category><category>Metroidvania</category><category>Play Play</category><category>Strider</category><category>Way too much shit going on</category><category>Xbox One</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 29 Apr 2014 21:07:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/4/29/ppr-presents-play-play-strider.html</link><guid isPermaLink="false">417550:4588524:34785207</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34785207.xml</wfw:commentRss></item><item><title>Press Pause Video-Episode 01: Metroidvania</title><category>Castlevania</category><category>Chasm</category><category>FEZ</category><category>Features</category><category>Indie Games</category><category>La Mulana 2</category><category>Metroid</category><category>Metroidvania</category><category>Rogue Legacy</category><category>The Goonies II</category><category>hella indie</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 29 Apr 2014 18:36:54 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/4/29/press-pause-video-episode-01-metroidvania.html</link><guid isPermaLink="false">417550:4588524:34784847</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34784847.xml</wfw:commentRss></item><item><title>QCF: The Witch and the Hundred Knight</title><category>Action RPG</category><category>An M in T's clothing</category><category>NIS America</category><category>QCF Reviews</category><category>The Witch and the Hundred Knight</category><dc:creator>EdTremblay</dc:creator><pubDate>Sat, 26 Apr 2014 02:52:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/4/25/qcf-the-witch-and-the-hundred-knight.html</link><guid isPermaLink="false">417550:4588524:34778939</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF WITCH100 KNIGHT.png?__SQUARESPACE_CACHEVERSION=1398737967557" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1398738032146" alt="" /></span></span>s much as I've wanted to love NIS America in the past, oh, decade or so, I've found it extremely hard to do so. While Nippon Ichi developed Disgaea: Hour of Darkness, it was actually published by Atlus, so it's no wonder that its localization was top-notch. But it has seemed, time and time again, that every Nippon Ichi game that has seen release since has been nothing more than mediocre tripe at their best... and utterly abysmal at their worst.</span></p>
<p><span>The Witch and the Hundred Knight is NIS America's very latest PlayStation 3 outing and their first fully-3D game engine ever produced. Despite having a host of in-depth strategic elements, it's still a pretty straight forward action RPG, so it breaks the typical Nippon Ichi SRPG mould. The real question here is, is The Witch and the Hundred Knight any good? Read on.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34778939.xml</wfw:commentRss></item><item><title>QCF: The Wolf Among Us-Episode 3</title><category>Adventure Games</category><category>QCF Reviews</category><category>Telltale Games</category><category>The Wolf Among Us</category><dc:creator>Toast</dc:creator><pubDate>Mon, 21 Apr 2014 12:06:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/4/21/qcf-the-wolf-among-us-episode-3.html</link><guid isPermaLink="false">417550:4588524:34766565</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF TWAU EP3.png?__SQUARESPACE_CACHEVERSION=1401321163286" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1401321194940" alt="" /></span></span>e have arrived at the half way mark on this twisted fairytale from the Fables universe, and we begin this episode immediately following a startling discovery. Bigby&rsquo;s reaction was difficult to choose, so much so that I restarted the episode a few times. My play through of <em>The Wolf Among</em> <em>Us</em> has been so far a story of redemption, the big bad wolf attempting to show humanity in a town almost completely void of it. Several attempts have been made to bring out the beast that dwells within, however the sheriff still tries his best to help the residents of the Woodlands and its rejects. But how much can someone take? What will someone be capable of doing when someone they care about it put in harm&rsquo;s way? This recent discovery may be the one thing to send Bigby down that dark and violent path, and I&rsquo;m sure it will not end well. &nbsp;&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34766565.xml</wfw:commentRss></item><item><title>QCF: Earth Defense Force 2025</title><category>D3 Publisher</category><category>EDF! EDF!!!</category><category>Earth Defense Force 2025</category><category>PS3</category><category>QCF Reviews</category><category>Xbox 360</category><category>sandlot</category><dc:creator>EdTremblay</dc:creator><pubDate>Sun, 20 Apr 2014 19:38:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/4/20/qcf-earth-defense-force-2025.html</link><guid isPermaLink="false">417550:4588524:34755722</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF EDF 2025.png?__SQUARESPACE_CACHEVERSION=1398013035466" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-S.png?__SQUARESPACE_CACHEVERSION=1398013090689" alt="" /></span></span>andlot and D3 Publisher are back with Earth Defense Force 2025, the latest installment of the ever-popular, cult-classic series and direct sequel to 2007's Earth Defense Force 2017. Like its predecessor and its in-betweener installment Insect Armageddon (by Vicious Cycle in 2011), EDF 2025 features everything you want out of an EDF title&mdash;hordes of giant ants. Skyscraper-sized spiders that can make a grown man weep, or how about gargantuan Ravager robots that can lay waste to entire cities just by walking; the only thing that can keep these monstrosities from annihilating mankind? The Earth Defense Force, that&rsquo;s who!</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34755722.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Odin Sphere</title><category>Features</category><category>Gorgeous</category><category>Odin Sphere</category><category>PS2</category><category>Vanillaware</category><category>arguably fun?</category><category>beat'em ups</category><category>handdrawn</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 18 Apr 2014 07:38:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/4/18/ppr-presents-play-play-odin-sphere.html</link><guid isPermaLink="false">417550:4588524:34764839</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34764839.xml</wfw:commentRss></item><item><title>PAX East 2014: Entering the world of Child of Light</title><category>Features</category><category>JRPG</category><category>Next-Gen</category><category>PAX East 2014</category><category>Ubisoft Monstreal</category><category>beautiful</category><category>handdrawn</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 14 Apr 2014 23:09:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/4/14/pax-east-2014-entering-the-world-of-child-of-light.html</link><guid isPermaLink="false">417550:4588524:34762450</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX MAIN BANNER-Child of Light.png?__SQUARESPACE_CACHEVERSION=1397699567737" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1397699610687" alt="" /></span></span>t&rsquo;s strange that in that the last two decades where technology has considerably increased a number of new, more advanced avenues that can provision incredible feats of art design and animation, that we haven&rsquo;t seen a Final Fantasy game actually rendered in the style of Yoshitaka Amano&rsquo;s art beyond mere promotion.</p>
<p>It wasn&rsquo;t until arriving at the Ubisoft booth at PAX East that I was relieved about such a thing too, it may have prevented such inspiration for one of the most beautiful games I&rsquo;ve witnessed in some time; Ubisoft Montreal&rsquo;s Child of Light. The eye candy is definitely a sight to behold, but behind all of that visual sweetness, is an RPG filled out from top to bottom with ingenuity and charisma that&rsquo;ll be sure to incite a new trend for western RPGs to follow.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34762450.xml</wfw:commentRss></item><item><title>PAX East 2014: Getting trigger-happy with Wolfenstein: The New Order</title><category>BBethesda</category><category>Features</category><category>Machine Games</category><category>Next-Gen</category><category>PAX East 2014</category><category>Wolfenstein</category><category>first-person shooter</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 14 Apr 2014 22:37:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/4/14/pax-east-2014-getting-trigger-happy-with-wolfenstein-the-new.html</link><guid isPermaLink="false">417550:4588524:34760842</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX MAIN BANNER-Wolfenstein.png?__SQUARESPACE_CACHEVERSION=1397690774183" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1397690817806" alt="" /></span></span>he First-person shooting trend is only getting bigger; it&rsquo;s funny to think just how much more advanced the design has gotten over the years too. I mean, with games like ARMA, and Battlefield, the humble days of strafe &lsquo;n shoot is far long into yesterday that it can almost be sub-categorized into being a completely different type of game.</p>
<p>I only mention this because as soon as I started to play the newest entry to one of the most iconic series of the genre, Wolfenstein: The New Order, that I reveled at the decision Machine Games made, to return the game back to the simplistically dumb action roots of the original&mdash;the results are surprisingly refreshing.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34760842.xml</wfw:commentRss></item><item><title>PAX East 2014: Feeling young again with Shovel Knight</title><category>Ducktales</category><category>Features</category><category>Indie Games</category><category>Megaman</category><category>PAX East 2014</category><category>Retro</category><category>Shovel Knight</category><category>So goo</category><category>hella indie</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 14 Apr 2014 21:17:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/4/14/pax-east-2014-feeling-young-again-with-shovel-knight.html</link><guid isPermaLink="false">417550:4588524:34760637</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX MAIN BANNER-Shovel Knight.png?__SQUARESPACE_CACHEVERSION=1397689479272" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-M.png?__SQUARESPACE_CACHEVERSION=1397689529926" alt="" /></span></span>ore often than not, we see independent developers task themselves towards producing games that do nothing more than romanticize games of the past; only a handful of them introduce ideas that stand them tall above the rose-tinted masses one-dimensional nostalgia.</p>
<p>Therefore, it's quite a feat when you see something like Yacht Club Game's Shovel Knight excel by doing the exact opposite. The Blue Digger&rsquo;s adventure passionately celebrates the giant melting pot of NES tributes that it is and manages to conjure the perfect storm of design that's fun for veterans and new comers alike in the process.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34760637.xml</wfw:commentRss></item><item><title>PAX East 2014 - Play Play Special: Nuclear Throne</title><category>Ballsrog</category><category>Features</category><category>Indie Games</category><category>Nuclear Throne</category><category>PAX East 2014</category><category>Play Play</category><category>So fun</category><category>hella indie</category><category>vlambeer</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 14 Apr 2014 17:09:56 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/4/14/pax-east-2014-play-play-special-nuclear-throne.html</link><guid isPermaLink="false">417550:4588524:34757499</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34757499.xml</wfw:commentRss></item><item><title>PAX East 2014: Initial thoughts and impressions of The Evil Within</title><category>At least it's pretty</category><category>Features</category><category>Next-Gen</category><category>PAX East 2014</category><category>Shinji Mikami</category><category>Survival Horror</category><category>or complete lack of</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sun, 13 Apr 2014 22:21:13 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/4/13/pax-east-2014-initial-thoughts-and-impressions-of-the-evil-w.html</link><guid isPermaLink="false">417550:4588524:34755912</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX MAIN BANNER-The Evil Within.png?__SQUARESPACE_CACHEVERSION=1397428119362" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-O.png?__SQUARESPACE_CACHEVERSION=1397428153670" alt="" /></span></span>ne of the floor spaces particularly bustling with a bevy of attendees was Bethesda as attendees eagerly trafficked into line to see two games showcased, one being a playable demo, and the other; a presentation demo.</p>
<p>While I covered both, I figured I&rsquo;d start off the pair with the game that&rsquo;ll would be the most exhausting to express in my impressions; The Evil Within makes its first showing at PAX East since E3 of last year, and if the demo is any indication of the direction that will lead to the final product then it&rsquo;s with a heavy heart that I foresee it being a memorable disappointment at best for the year of 2014.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34755912.xml</wfw:commentRss></item><item><title>PAX East 2014: A peek at Borderlands The Presequel Gameplay</title><category>2K</category><category>Borderlands Presequel</category><category>Claptrap</category><category>Features</category><category>Gearbox Studios</category><category>PAX East 2014</category><category>iit's in space of course!</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sun, 13 Apr 2014 20:21:06 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/4/13/pax-east-2014-a-peek-at-borderlands-the-presequel-gameplay.html</link><guid isPermaLink="false">417550:4588524:34755770</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX MAIN BANNER-Borderlands presequel.png?__SQUARESPACE_CACHEVERSION=1397420622172" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1397420657736" alt="" /></span></span>he play styles of various first-person shooters and the structure they pride themselves around has carried over into an almost kind of credo that dictates the cliques of that follow them. There&rsquo;s one exception in particular though, that&rsquo;s revered universally though among a majority of these demographics, and I&rsquo;m sure you know which one I&rsquo;m talking about considering the name of this post.</p>
<p>With that in mind, here&rsquo;s the $60 question that&rsquo;s rung in my head since Borderlands 2 however, is where does Gearbox go from here? How many fresh territories can they cross with the series while still delivering all established elements that makes it what it is? While Telltale is tasking at the very goal with Tales from The Borderlands, Gearbox is stretching their legs with another shooting entry to the property; a game aimed towards the combination its signature tongue-in-cheek humor and fan service and new gameplay mechanics founded upon this escalation.</p>
<p>Presequel is already primed to impress and a testament to the mileage left in one of this generation&rsquo;s most innovative franchises.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34755770.xml</wfw:commentRss></item><item><title>Press Pause Radio at PAX East 2014!</title><category>Child of Light</category><category>Evolve</category><category>Indie Games</category><category>Oh Boston...</category><category>PPAX East 2014</category><category>Podcast</category><category>Shovel Knight</category><category>Taste of Maine</category><category>Whoah Dave</category><category>Wild Star</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 13 Apr 2014 19:10:15 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/4/13/press-pause-radio-at-pax-east-2014.html</link><guid isPermaLink="false">417550:4588524:34755660</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX MAIN BANNER-PPR PAX Podcast.png?__SQUARESPACE_CACHEVERSION=1397416258440" alt="" /></span></p>
<p><strong style="font-size: 250%;">I</strong>&rsquo;m exhausted, I think my feet hurt in ways they never have before and my back feels the Iron Sheik just finished giving me an hour long camel clutch, and yet; every bit of it has been more than worth it.</p>
<p>I invite over <a href="http://gwaballsrogsnextlevel.podomatic.com/">Ballsrog</a> and Corey from the <a href="https://www.facebook.com/NERDSYNQ">Nerdsync</a> crew, and our good buddy <a href="http://people.ign.com/sethgmacy">Seth Macy</a> to gather around, and talk about all of the sights, attractions, and news to come out of this year&rsquo;s PAX East. The topics range anywhere from shitty movie references, <em>Evolve</em>, PAX South, <em>Shovel Knight</em>, The Taste of Maine, <em>Child of Light</em>, Indie Mega Booth, <em>Wild Star</em>, and much more; give it a listen and vicariously enjoy the splendor of PAX East that we did since because we&rsquo;re assholes.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our <a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_PAX_EAST_14.mp3" type="audio/mpeg" length="58541662"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34755660.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PAX East 2014: The Best of the Indie mega booth!</title><category>A Hat in Time</category><category>Astebreed</category><category>Catlateral Damage</category><category>Chasm</category><category>Features</category><category>Indie Games</category><category>Kero Blaster</category><category>La Mulana 2</category><category>Max Gentleman</category><category>PAX East 2014</category><category>Robot Roller-Derby Disco Dodgeball</category><category>hella indie</category><category>indie mega booth</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sat, 12 Apr 2014 12:01:21 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/4/12/pax-east-2014-the-best-of-the-indie-mega-booth.html</link><guid isPermaLink="false">417550:4588524:34754338</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX MAIN BANNER-INDIE MEGA BOOTH.png?__SQUARESPACE_CACHEVERSION=1397304176907" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1397304220866" alt="" /></span></span>ndie Mega Booth is always a delight when it makes an appearance, and now that it&rsquo;s branched out to the likes of GDC and Indiecade, the roster of games in the showcase is able to stretch into territory of epic proportions both in size and diversity. On top of that, this has had to have been the best showing the booth has ever done so far; meaning I had a heavy heart over deciding which games made the cut for the best of show but the deed is done, so without further adieu&mdash;here&rsquo;s the cream of the crop for Indie Mega Booth at PAX east 2014!</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34754338.xml</wfw:commentRss></item><item><title>PAX East 2014: Getting tricky with Trials Fusion</title><category>Features</category><category>Indie Games</category><category>PAX East 2014</category><category>RedLynx</category><category>Trials</category><category>Trials Fusion</category><category>still hard as shit</category><category>still really fun</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sat, 12 Apr 2014 07:16:46 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/4/12/pax-east-2014-getting-tricky-with-trials-fusion.html</link><guid isPermaLink="false">417550:4588524:34754241</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX MAIN BANNER-Trials Fusion.png?__SQUARESPACE_CACHEVERSION=1397287062414" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1397287137298" alt="" /></span></span>here aren&rsquo;t many names in video games with the potential of yielding polarizing views of admiration or revilement quite like Trials has within the last fourteen years of growing exposure. Since the series made its acclaimed return back in 2009 on the 360, Ubisoft has picked up the publishing and it&rsquo;s only motivated RedLynx to continually push the franchise more and more while remaining true to the formula&rsquo;s roots.</p>
<p>Investing a considerable amount of time with the current build on the floor, Trials Fusion applies that same kind of ideal to reinvent on top of what worked like its predecessor Evolution did and managed to multiply it to a degree that every sequel would aspire to accomplish for its respective franchise.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34754241.xml</wfw:commentRss></item><item><title>PAX East 2014: Hands-on with Evolve</title><category>2K</category><category>Big Ol' Monsters son</category><category>Features</category><category>PAX East 2014</category><category>Turtle Rock Studios</category><category>first-person shooter</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 11 Apr 2014 18:03:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/4/11/pax-east-2014-hands-on-with-evolve.html</link><guid isPermaLink="false">417550:4588524:34753015</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX MAIN BANNER-Evolve.png?__SQUARESPACE_CACHEVERSION=1397239780927" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1397239819093" alt="" /></span></span>ith all of the competitive multiplayer titles being played for eSports and even more down the line of 2014, there&rsquo;s one particular title that&rsquo;s bringing back the intensity of competition through cooperative play in a whole new way. The folks behind Left 4 Dead have channeled the same frenetic combat of the infamous tank encounters from the hit series and have filtered it into what looks like could have only been inspired from marathons of watching the original Predator film; Evolve is poised to be a familiar kind of shooter that&rsquo;s refreshing in all of the right ways.</p>
<p>With the promise of additional hunter classes and monster types, the hands-on play began with the introduction of the Assault class (which I manned), Trapper, Support, and Medic as we were tasked to bring down the Goliath monster. As the match was starting, the map panned us through a tour of the intergalactic tropical locale, and out prey as large as he was, was still dwarfed by the sheer size and real estate of the stage.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34753015.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Mirrormoon EP</title><category>Features</category><category>George is awful at games sometimes</category><category>Indie Games</category><category>Ouya</category><category>PC</category><category>Steam</category><category>but still better than Andrew</category><category>hella indie</category><category>weird but good!</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 11 Apr 2014 05:43:39 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/4/11/ppr-presents-play-play-mirrormoon-ep.html</link><guid isPermaLink="false">417550:4588524:34752100</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34752100.xml</wfw:commentRss></item><item><title>PPR Presents Now Showing: 04/10/2014</title><category>Always Sometimes Monsters</category><category>Features</category><category>Hotline Miami 2</category><category>Now Showing</category><category>Tesla Effect</category><category>Vertigonous Golf</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 11 Apr 2014 02:03:17 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/4/10/ppr-presents-now-showing-04102014.html</link><guid isPermaLink="false">417550:4588524:34751883</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR Now Showing HM2.png?__SQUARESPACE_CACHEVERSION=1397182023054" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1397182099128" alt="" /></span></span>t&rsquo;s the night before PAX, and PPR is always in the midst of playing catch up; so why not toss you guys some sweet trailers while we prep for the big event tomorrow/ Right, that&rsquo;s exactly what we were thinking; so we compiled a list of some upcoming indie games that have caught our eyes, and hould hopefully catch yours too.</p>
<p>Need flashy murder that begs to be justified with some sort of meaning that&rsquo;s so cryptic you can&rsquo;t help but murder more just to find out? Hotline Miami 2 is what&rsquo;s up. How about some wacky weird golf course dimension that brings to life all the strangeness you&rsquo;d expect from a 1993 Nickelodeon advert juxtaposed with a Windows 95 screensaver? Vertigonous Golf all the way. There&rsquo;s more where that came from, just click the bump and what to your heart&rsquo;s content.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34751883.xml</wfw:commentRss></item><item><title>QCF: Plants VS Zombies: Garden Warfare</title><category>Battlefield</category><category>It could've been so much better</category><category>Plants Vs Zombies</category><category>PopCap</category><category>QCF Reviews</category><category>Xbox One</category><category>third-person shooter</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 09 Apr 2014 15:15:33 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/4/9/qcf-plants-vs-zombies-garden-warfare.html</link><guid isPermaLink="false">417550:4588524:34748295</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF GARDEN WARFARE.png?__SQUARESPACE_CACHEVERSION=1397056588439" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1397056627520" alt="" /></span></span>he Undead; we&rsquo;re already well aware that they&rsquo;re everywhere, but If there&rsquo;s one particular property that&rsquo;s assisted in propelling the trend of zombies into a practical modern day motif within today&rsquo;s culture, it would definitely be Plants vs. Zombies.</p>
<p>Aside from coddling the concept of flesh hungry corpses into charismatically mischievous ghouls, the franchise has made strides to redefine and expand the tower-defense genre into something to care about; which is why Garden Warfare such a mixed bag of roses and manure&mdash;but mostly shit.</p>
<p>Employing a modified Battlefield 4 engine, Plants vs. Zombies: Garden Warfare attempts at delivering it's own brand of tactical shooter elements and conquest dynamics with the horde mode design and Tower defense sensibilities&mdash;the results peter into something that&rsquo;s tepidly Luke warm at best, and frustrating monotony that&rsquo;s largely unfulfilling the rest of the time.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34748295.xml</wfw:commentRss></item><item><title>PPR presents Play Play: Megaman Unlimited</title><category>Features</category><category>Indie Games</category><category>Megaman</category><category>Megaphil X</category><category>Mighty No. 9</category><category>PC</category><category>free games</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 08 Apr 2014 08:06:11 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/4/8/ppr-presents-play-play-megaman-unlimited.html</link><guid isPermaLink="false">417550:4588524:34743318</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34743318.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 96 - RefleX</title><category>Alltynex</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Nyu-Media</category><category>RefleX</category><category>Reflect... FOOOOOORRCE!!</category><category>Serraxor</category><category>Shmup</category><category>Siter Skain</category><category>Steam</category><category>Vertical</category><dc:creator>Team Düo</dc:creator><pubDate>Sun, 06 Apr 2014 23:54:49 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/4/6/bullet-heaven-hd-episode-96-reflex.html</link><guid isPermaLink="false">417550:4588524:34740644</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-N.png?__SQUARESPACE_CACHEVERSION=1396943782115" alt="" /></span></span>yu-Media is back with one of the finest Doujin shooting titles Steam has ever seen! RefleX is the second part of the Tale of Alltynex Series from renowned Doujin group Siter Skain and offers slick shooting goodness with simple gameplay and scoring mechanics. But how does it stack up?</p>
<p style="text-align: center;"><object width="640" height="360"><param name="movie" value="//www.youtube.com/v/BbN57xnDMAs?version=3&amp;hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.presspauseradio.com//www.youtube.com/v/BbN57xnDMAs?version=3&amp;hl=en_GB" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>GET REFLEX!</p>
<p><a href="http://store.steampowered.com/app/281860/">Steam</a>&nbsp;<br /><a href=" http://www.desura.com/games/reflex">Desura<br /></a><a href="http://www.gamersgate.com/DD-REFLEX/reflex">Gamers Gate</a>&nbsp;<br /><a href="http://www.ricedigital.co.uk/store/reflex">Rice Digital</a>&nbsp;</p>
<p>NEW MUSIC BY SER FLASH! The 4th Album, Meteoric, is&nbsp;<a href="http://smpmusicproductions.bandcamp.com/album/meteoric-2">on sale now</a>&nbsp;for just $7! Support Bullet Heaven HD!</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34740644.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 95 - Gigantic Army</title><category>Astro Port</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Cyernator</category><category>Indie</category><category>Much</category><category>Nyu-Media</category><category>PC</category><category>STOMPY STOMPY OOOOOHYEAH</category><category>Steam</category><category>Valken</category><category>doujin</category><category>gigantic Army</category><category>run-n-gun</category><dc:creator>Team Düo</dc:creator><pubDate>Sun, 06 Apr 2014 23:49:54 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/4/6/bullet-heaven-hd-episode-95-gigantic-army-1.html</link><guid isPermaLink="false">417550:4588524:34740636</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-N.png?__SQUARESPACE_CACHEVERSION=1396943782115" alt="" /></span></span>yu-Media has released Astro Port's Gigantic Army on Steam! As a sweet tribute to the 90's Mech-based Run-n-guns like Gun Hazard, Valken and Cybernator, just how does Gigantic Army stack up?</p>
<p style="text-align: center;"><object width="640" height="360"><param name="movie" value="//www.youtube.com/v/5MhuHbQVCMQ?hl=en_GB&amp;version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.presspauseradio.com//www.youtube.com/v/5MhuHbQVCMQ?hl=en_GB&amp;version=3" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>GET GIGANTIC ARMY!</p>
<p><a href="http://store.steampowered.com/app/278930/">Steam&nbsp;<br /></a><a href="http://www.desura.com/games/gigantic-army">Desura</a>&nbsp;<br /><a href="http://www.gamersgate.com/DD-GARMY/gigantic-army">Gamers Gate</a>&nbsp;<br /><a href="http://www.ricedigital.co.uk/store/gigantic-army ">Rice Digital&nbsp;</a></p>
<p>NEW MUSIC BY SER FLASH! The 4th Album, Meteoric, is&nbsp;<a href="http://smpmusicproductions.bandcamp.com/album/meteoric-2">on sale now</a>&nbsp;for just $7! Support Bullet Heaven HD!</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34740636.xml</wfw:commentRss></item><item><title>PPR 84</title><category>Dark Souls II</category><category>Garden Warfare</category><category>Oculus Rift</category><category>PSP Go</category><category>Podcast</category><category>Sensory Deprivation</category><category>inFAMOUS Second Son</category><category>not masturbation</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 31 Mar 2014 14:12:12 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/3/31/ppr-84.html</link><guid isPermaLink="false">417550:4588524:34726493</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 84 Art.png?__SQUARESPACE_CACHEVERSION=1396275315777" alt="" /></span></p>
<p><strong style="font-size: 250%;">A</strong>ww man, I can&rsquo;t wait to play through this game, this is so exciting, and the bes&hellip;..oh, and it&rsquo;s done? Is that it? I would appear so; it&rsquo;s the age-old question we ask ourselves every other release, and more often within recent years, just how long should a game be?</p>
<p>James, Ser, and George sit around and ask that question among themselves while Toast is trapped at some Girl Scout event in Parts Unknown and dicuss a myriad of topics ranging from James romanticizing why everyone should be playing <em>Dark Souls</em> to Ser using a PSP Go in the most ridiculous of ways. So plug in your whatever, and listen to a couple of hours of whatever with the newest episode of Press Pause Radio.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_84.mp3" type="audio/mpeg" length="104707239"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34726493.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: inFamous: Second Son</title><category>Open World</category><category>PS4</category><category>QCF Reviews</category><category>Seattle</category><category>Sucker Punch</category><category>inFAMOUS Second Son</category><category>not PAX</category><category>sweet touchpad play</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 27 Mar 2014 21:25:56 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/3/27/qcf-infamous-second-son.html</link><guid isPermaLink="false">417550:4588524:34720682</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF INFAMOUS SECOND SON.png?__SQUARESPACE_CACHEVERSION=1395955649713" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1395955685535" alt="" /></span></span>he idea of being larger than life leads down many paths to those who aspire for that sort of spotlight; stuff like entertainment, professional sports, or politics, but the most fantastical of them all is obtaining super powers, humanity&rsquo;s ever present castle in the air.</p>
<p>Sucker Punch ventured into such territory and the grand moral compass that proceeds over it with inFamous, an ambitious open-world game that stumbled a bit out the door before it found the right beat for the tune it was pitching with inFamous 2.</p>
<p>Fast forward to present time and we see Sucker Punch at it again with inFamous Second Son; a sequel that introduces some novel features to the series, but unfortunately regresses the all-too-important advancements from its predecessor to a disappointingly mediocre degree.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34720682.xml</wfw:commentRss></item><item><title>QCF: The Raven - Legacy of a Master Thief</title><category>Adventure Games</category><category>QCF Reviews</category><category>The Adventure Company</category><category>The Raven</category><category>playstation 3</category><dc:creator>Toast</dc:creator><pubDate>Thu, 27 Mar 2014 17:14:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/3/27/qcf-the-raven-legacy-of-a-master-thief.html</link><guid isPermaLink="false">417550:4588524:34679992</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Raven.png?__SQUARESPACE_CACHEVERSION=1395960121434" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1395960754900" alt="" /></span></span>f anyone has noticed over the last few years, it seems as if adventure games are coming back in a big way. With the success of companies like Telltale Games and Double Fine leading a rebirth of the point and click genre, many other games will undoubtedly try to capitalize. So my initial response to seeing <em>The Raven - Legacy of a Master Thief</em> was one of disinterest and disappointment. After playing through all three chapters of this title, I can say that there is disappointment still lingering however not in the way that I would have imagined.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34679992.xml</wfw:commentRss></item><item><title>QCF - Sorcery Saga: Curse of the Great Curry God</title><category>"Wat" is what you'll say at the plot</category><category>Aksys Games</category><category>Complile Heart</category><category>PS Vita</category><category>QCF Reviews</category><category>RPG</category><category>roguelike</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 26 Mar 2014 15:32:04 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/3/26/qcf-sorcery-saga-curse-of-the-great-curry-god.html</link><guid isPermaLink="false">417550:4588524:34717784</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Sorecery Saga.png?__SQUARESPACE_CACHEVERSION=1395959086298" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1395959119511" alt="" /></span></span>he rogue-like is kind of making a bit of a resurgence in the current gaming landscape. Games like Towerfall, The Guided Fate Paradox and more are really kind of creating a sort of Rogue-renaissance with their unique combination brand of roleplaying and crippling hardships upon player's very imminent deaths. Unlike most games out there today (Dark Souls notwithstanding), these games offer a challenge seldom seen in the video games of today. But what if you're not hard core enough to slog your way through the modern rogue-like battlefield? Well, that's where Sorcery Saga: Curse of the Great Curry God comes in.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34717784.xml</wfw:commentRss></item><item><title>PPR Presents LimeLight: Metal Gear Solid V: Ground Zeroes</title><category>Apparently it's short?</category><category>Community</category><category>Ground Zeroes</category><category>Limelight</category><category>Metal Gear Solid</category><category>it should still be fun</category><category>oh well</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 22 Mar 2014 19:25:05 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/3/18/ppr-presents-limelight-metal-gear-solid-v-ground-zeroes.html</link><guid isPermaLink="false">417550:4588524:34703295</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34703295.xml</wfw:commentRss></item><item><title>Press Pause Radio at GDC 14!</title><category>GDC 2014</category><category>GDC Talks</category><category>Goat Simulator</category><category>Indie Games</category><category>Ouya</category><category>Podcast</category><category>Team2Bit</category><category>Terry Cavanaugh</category><category>hella indie</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 22 Mar 2014 02:46:21 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/3/21/press-pause-radio-at-gdc-14.html</link><guid isPermaLink="false">417550:4588524:34710315</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GDC 14 MAIN BANNER-Podcast pod.png?__SQUARESPACE_CACHEVERSION=1395457614607" alt="" /></span></p>
<p><strong style="font-size: 250%;">W</strong>hat happens when you get two indie developers, an mobile games journalist, and an asshole like George in a room together in front of a microphone? You get 2014 Game Developer Conference podcast special! Complete with angry Atari talk, narrative talk, <em>Goat simulator</em>, <em>Crypt of the Necrodancer</em>, and video game toothbrushes, and more! Join us as we actually look forward to Virtual Reality in this episode among other things.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our <a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GDC_14.mp3" type="audio/mpeg" length="39292760"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34710315.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>GDC 14: Nintendo's quest for indies is paying off</title><category>Armillo</category><category>Features</category><category>GDC 2014</category><category>Indie Games</category><category>Stick it to the Man</category><category>Unity</category><category>eShop</category><category>hella indie</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 21 Mar 2014 20:53:46 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/3/21/gdc-14-nintendos-quest-for-indies-is-paying-off.html</link><guid isPermaLink="false">417550:4588524:34709904</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GDC%2014%20MAIN%20BANNER%20Unity.png?__SQUARESPACE_CACHEVERSION=1395453722515" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1395435443538" alt="" /></span></span>he pace is slow and the swagger barely exists. The last day for GDC is starting to wear on the best of us, but it&rsquo;s been an incredible ride nonetheless. This show in particular showcased incredible ideas and potential to gaming in some sweet directions.</p>
<p>Another testament to this, of course, were games supported by the efforts of Nintendo and their web frame/Unity efforts to make the eShop a friendlier place to distribute their games on for indies. Two games hitting Nintendo&rsquo;s underdog console as exclusives particularly stood out, and hopefully will set a trend for their peers to follow suit when it comes to what the Wii U can do.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34709904.xml</wfw:commentRss></item><item><title>GDC 14: Getting down on Ouya exclusives</title><category>Duck Game</category><category>Features</category><category>Fund the fun</category><category>GDC 2014</category><category>Indie Games</category><category>Laza Knitez!!</category><category>Ouya</category><category>Reagan Gorbachev</category><category>hhella indie</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 20 Mar 2014 23:29:20 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/3/20/gdc-14-getting-down-on-ouya-exclusives.html</link><guid isPermaLink="false">417550:4588524:34708147</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GDC 14 MAIN BANNER Ouya.png?__SQUARESPACE_CACHEVERSION=1395358630926" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1395358674601" alt="" /></span></span>aking a breather from the hustle and bustle that GDC 2014 has proved to be this week, I decided to go and enjoy some casual time at the Ouya booth to check out what was being showcased and to get a handle on the redesigned controller myself. Surprisingly, there were a lot of games being demoed through Ouya&rsquo;s &ldquo;fund the fun&rdquo; campaign, and despite some reservations concerning the new splintered direction the brand is going in from proprietary to third-party and the end of all of them being free to play, the games being exclusively signed prove that the Ouya remains relevant after all.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34708147.xml</wfw:commentRss></item><item><title>GDC 14: Closing the rift in Oculus rift: Hands-on with the Dev Kit 2</title><category>Eve Valkyrie</category><category>Features</category><category>GGDC 2014</category><category>Oculus Rift</category><category>VR</category><category>affordable</category><category>it's the real deal</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 20 Mar 2014 20:17:25 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/3/20/gdc-14-closing-the-rift-in-oculus-rift-hands-on-with-the-dev.html</link><guid isPermaLink="false">417550:4588524:34707758</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GDC 14 MAIN BANNER-IMPRESSIONS Oculus.png?__SQUARESPACE_CACHEVERSION=1395346903297" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1395346954630" alt="" /></span></span>here was one goal that I had this year in mind aside from Press Pause Radio&rsquo;s modus operandi with indie games showings, one particular rodeo I was eagerly anticipating the return to at GDC 2014: the Oculus Rift.</p>
<p>The team that chased the idea of consumer-friendly virtual reality has been hard at work addressing all of the feedback they received within the last year. In response, they created a reworked build humbly titled &ldquo;The Dev Kit 2.&rdquo; I approached the seat where the upgraded goggles laid, strapped in, and completely and experienced an entirely new Oculus; the line between developmental stages and (forgive the pun) reality have now been blurred, and Sony will have some serious competition on their hands.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34707758.xml</wfw:commentRss></item><item><title>GDC 14: The best of the IGF Pavilion</title><category>Crypt of the Necro Dancer</category><category>Features</category><category>GDC 2014</category><category>IGF Finalists</category><category>Indie Games</category><category>Save The Date</category><category>The Yawhg</category><category>Westerados</category><category>hella indie</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 19 Mar 2014 22:28:50 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/3/19/gdc-14-the-best-of-the-igf-pavilion.html</link><guid isPermaLink="false">417550:4588524:34705972</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GDC 14 MAIN BANNER IGF.png?__SQUARESPACE_CACHEVERSION=1395268222676" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1395268283185" alt="" /></span></span>&rsquo;m mere hours away from one of the biggest events in GDC, The Independent Game Festival awards&mdash;the real action of IGF however, is happening right now at the IGF pavilion on the show floor. Soaking in all of the noise and lights that surrounded me, my stroll through the area proved to be a fruitful one, the games I sampled here are some of the most impressive I&rsquo;ve played at the show so far.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34705972.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 94 - Luftrausers</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Devolver digital</category><category>Horizontal</category><category>Kozilek</category><category>OH HELLLLLZ YEAH</category><category>Rami Ismail</category><category>Shmup</category><category>arena</category><category>luftrausers</category><category>vlambeer</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 19 Mar 2014 21:22:10 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/3/19/bullet-heaven-hd-episode-94-luftrausers.html</link><guid isPermaLink="false">417550:4588524:34705811</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-Y.png?__SQUARESPACE_CACHEVERSION=1395268079291" alt="" /></span></span>ou know Ser has been longing for this day. Several articles on PPR, constant training in the original Flash game online, tearful nights wondering when it was finally going to happen... Well, Luftrausers is finally coming home, but was it worth the wait? Watch to find out!</p>
<p style="text-align: center;"><object width="640" height="360"><param name="movie" value="//www.youtube.com/v/okloya78Uac?version=3&amp;hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.presspauseradio.com//www.youtube.com/v/okloya78Uac?version=3&amp;hl=en_GB" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>NEW MUSIC BY SER FLASH! The 4th Album, Meteoric, is&nbsp;<a href="http://smpmusicproductions.bandcamp.com/album/meteoric-2">on sale now</a>&nbsp;for just $7! Support Bullet Heaven HD!</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34705811.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 93 - Daisenpu Custom</title><category>Boring is fairly accurate</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>CD-ROM2</category><category>Daisenpu Custom</category><category>NEC Avenue</category><category>PC Engine</category><category>Shmup</category><category>TATE</category><category>Twin Hawk</category><category>Vertical</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 19 Mar 2014 21:13:07 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/3/19/bullet-heaven-hd-episode-93-daisenpu-custom.html</link><guid isPermaLink="false">417550:4588524:34705797</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-D.png?__SQUARESPACE_CACHEVERSION=1395267962121" alt="" /></span></span>aisenpu Custom is an enhanced version of the original Daisenpu, also known as Twin Hawk. Making its way to the PC Engine CD ROM 2 though, is it really the most definitive version? Watch to find out how it stacks up.</p>
<p style="text-align: center;"><object width="640" height="360"><param name="movie" value="//www.youtube.com/v/Ze-OgsJC3z8?version=3&amp;hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.presspauseradio.com//www.youtube.com/v/Ze-OgsJC3z8?version=3&amp;hl=en_GB" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object>&nbsp;&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34705797.xml</wfw:commentRss></item><item><title>GDC 14: A Wild Indie Mega Booth Appears</title><category>Airscape</category><category>Barkley 2</category><category>Chroma Squad</category><category>Features</category><category>GDC 2014</category><category>Indie Games</category><category>Robots Love Ice Cream</category><category>hella indie</category><category>indie mega booth</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 18 Mar 2014 23:16:58 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/3/18/gdc-14-a-wild-indie-mega-booth-appears.html</link><guid isPermaLink="false">417550:4588524:34703771</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GDC 14 MAIN BANNER Indie mega booth.png?__SQUARESPACE_CACHEVERSION=1395189649647" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1395189709280" alt="" /></span></span>alking through the West Hall at the Moscone, I was delightfully surprised to see one of my favorite exhibits appear at GDC; that&rsquo;s right, the Indie Mega Booth. I settled myself in, and took it upon myself to get familiar with all the games showcased; here are the games that I believe will make 2014 the best year in video games yet.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34703771.xml</wfw:commentRss></item><item><title>GDC 14: Mixing it up at the IGN Indie Mixer</title><category>A Night In The Woods</category><category>Burden</category><category>Chariot</category><category>Features</category><category>GDC 2014</category><category>Hyper Light Drifter</category><category>Indie Games</category><category>Super Avalanche</category><category>hella indie</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 18 Mar 2014 17:33:02 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/3/18/gdc-14-mixing-it-up-at-the-ign-indie-mixer.html</link><guid isPermaLink="false">417550:4588524:34702995</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GDC 14 MAIN BANNER Indie mix banner.png?__SQUARESPACE_CACHEVERSION=1395166967885" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1395167028614" alt="" /></span></span>s Rob Rich and I slogged our way through the doors of IGN and wrestled with the possibility of being trapped within a malfunctioning elevator, our spirit was never the less indomitable as we excitedly approached the fourth floor with glee&mdash;for above us, lay dozens of games presented by their respective teams, ripe for the playing.</p>
<p>With a fist full of beer and poncy wine, I walked into the lion&rsquo;s den, and left with anticipation for an incredible batch of games slated for release in 2014, these titles stood out particularly to me.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34702995.xml</wfw:commentRss></item><item><title>GDC 14: Exposing who the Character is, instead of what they do</title><category>Features</category><category>GDC 2014</category><category>Next-Gen</category><category>characterization</category><category>evolving</category><category>narrative</category><category>storytelling</category><category>video games as art</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 18 Mar 2014 00:50:40 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/3/17/gdc-14-exposing-who-the-character-is-instead-of-what-they-do.html</link><guid isPermaLink="false">417550:4588524:34701664</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GDC 14 Narrative banner.png?__SQUARESPACE_CACHEVERSION=1395104028363" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1395104116242" alt="" /></span></span>he art of weaving an engaging fiction for the most interactive media in existence pens out like one of the easiest tasks in game development. The reality, however, is far from it. As we&rsquo;re entering into the eighth generation of video games, an age where the latest foundation of tech at hand can simulate the most realistic of atmospheres and imagery, games still struggle to escape the trappings of the self-derived conceit that is ludonarrative dissonance, among other shortcomings -- Why?</p>
<p>The journey to fix these flaws and expand storytelling into new, more refined territories is a challenge that several developers attempt to tackle during every Game Developers Conference. While last year&rsquo;s efforts focused on what could improve the writing that composes these tales, this year tackles the art of direction and engagement, and factors that motivate the gamer to emotionally invest into the narrative.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34701664.xml</wfw:commentRss></item><item><title>QCF: Peggle 2</title><category>Indecent yetis</category><category>Peggle</category><category>PopCap</category><category>QCF Reviews</category><category>Xbox Live Arcade</category><category>Xbox One</category><category>addicting</category><category>too much of the same though</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 17 Mar 2014 13:00:06 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/3/17/qcf-peggle-2.html</link><guid isPermaLink="false">417550:4588524:34699898</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Peggle 2.png?__SQUARESPACE_CACHEVERSION=1395061453459" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1395061493991" alt="" /></span></span>he science of a sequel is a tricky one; delivering too much of the same results in recycled content that&rsquo;s poised to lose the pop of its series signature assets&mdash;deviating too far from the set formula with new features or style though risks a game into becoming something that fans may not even recognize with the intended brand.</p>
<p>Finding the right balance when developing the follow-up to an established success are the necessary pains within their ass that the developers undergo to ensure that the next entry in the line is a worthy one to the name&mdash;Popcap approaches Peggle 2 with the right attitude, but the final effort barely nails the follow-through on the ideal. Which isn&rsquo;t necessarily bad, but it isn&rsquo;t exactly an improvement either.</p>
<p>Banking on the infinite simplistic accessibility that&rsquo;s fueled with instantaneous appeal , it would difficult (to say the least) to expand on Peggle, as one wrong change could easily endanger that crucial hook; Popcap played it safe, but almost a little too safe.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34699898.xml</wfw:commentRss></item><item><title>QCF: South Park: The Stick of Truth</title><category>Fucking ridiculous</category><category>Obsidian</category><category>Pro-Choice</category><category>QCF Reviews</category><category>RPG</category><category>South Park</category><category>Ubisoft</category><category>potty-humor</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 14 Mar 2014 10:59:57 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/3/14/qcf-south-park-the-stick-of-truth.html</link><guid isPermaLink="false">417550:4588524:34695578</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Stick of Truth.png?__SQUARESPACE_CACHEVERSION=1394794991276" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-S.png?__SQUARESPACE_CACHEVERSION=1394795024317" alt="" /></span></span>eventeen years and going, that&rsquo;s nothing to sneeze at as far as commitment goes, and even more so when you factor all the consistency to be found in this ever mounting legacy&mdash;well, except for one; the shitty video games it&rsquo;s spawned.</p>
<p>In what&rsquo;s nearly amounted to almost two decades, I have continually found it strange that a solid property like South Park (one that has faithfully employed satire on the culture of video games on several occasions within its run) has failed to inspire developers to truly capture the spirit of the license in a video game five times.</p>
<p>That&rsquo;s what makes The Stick of Truth so special; Obsidian and South Park Digital Studios didn&rsquo;t aim to deliver one of the most ground breaking games to release in 2014&mdash;no, they instead have labored towards crafting the most satisfying vehicle of interaction for its property first, and above average game design to shoulder it secondly.</p>
<p>Ironically, this direction is makes The Stick of Truth one of the first must play games of 2014.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34695578.xml</wfw:commentRss></item><item><title>QCF: Donkey Kong Country: Tropical Freeze</title><category>Donkey Boys for life</category><category>Donkey Kong</category><category>Nintendo</category><category>QCF Reviews</category><category>Where are the Gamepad features?</category><category>Wii U</category><category>cooperative play</category><category>platformer</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 06 Mar 2014 10:16:54 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/3/6/qcf-donkey-kong-country-tropical-freeze.html</link><guid isPermaLink="false">417550:4588524:34679027</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF DKC TF.png?__SQUARESPACE_CACHEVERSION=1394101086653" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1394101120731" alt="" /></span></span>&nbsp;question that&rsquo;s been springing up a lot more than it ever has in the past, is why does Nintendo insist on being a proprietary entity within the industry? Why not go third party and bring that trademark &ldquo;Nintendo magic&rdquo; to the PS4 or Xbox One; the answer is simple&mdash;their games benefit more from them being their own boss than suffering from it.</p>
<p>For example, when the internal R&amp;D departments aren&rsquo;t developing themselves, they rely on second-party studios that are allowed explicit creative control over some of the company&rsquo;s most prized properties; enter Retro studios and their sequel to the revived Donkey Kong Country: Tropical Freeze.</p>
<p>Nintendo&rsquo;s strategy may come off pandering, even to the most dedicated fanboy, but like Super Mario 3D World, impressions aren&rsquo;t everything and, this cold jungle romp is another delightful gem to celebrate the ownership of a Wii U.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34679027.xml</wfw:commentRss></item><item><title>QCF: Lococycle</title><category>Indie Games</category><category>Poor Pablo</category><category>QCF Reviews</category><category>Twisted Pixel</category><category>What Happened?</category><category>Xbox 360</category><category>Xbox One</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 05 Mar 2014 21:30:58 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/3/5/qcf-lococycle.html</link><guid isPermaLink="false">417550:4588524:34678109</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF LOCOCYCLE.png?__SQUARESPACE_CACHEVERSION=1394055202706" alt="" /></span></span></p>
<p style="text-align: center;"><em>This Review was Frelanced by Rob Rich; you can find his other work&nbsp;<a href="http://www.148apps.com/author/rob-rich/">here</a>.</em></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1394055330685" alt="" /></span></span>&nbsp;weapons manufacturer without morals, highly advanced and extremely dangerous artificially intelligent war machines, A lightning strike, and Self-awareness&mdash;adventure.&nbsp; No, I&rsquo;m not talking about Short Circuit (although I totally could be), I&rsquo;m talking about Twisted Pixel&rsquo;s latest&hellip;Thing. It&rsquo;s more like what Short Circuit would be if Johnny 5 were a female motorcycle with a tenuous grip on reality and an auto mechanic stuck to his leg. Also there are tourist traps! I know that barely makes any sense and makes me seem like I may have a substance abuse problem. That&rsquo;s <em>LocoCycle</em>.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34678109.xml</wfw:commentRss></item><item><title>QCF: Jazzpunk</title><category>Adult Swim Games</category><category>Fucking Weird</category><category>Hilarious</category><category>Indie Games</category><category>QCF Reviews</category><category>Seriously this game got jokes y'all</category><category>Steam</category><dc:creator>Iodine</dc:creator><pubDate>Fri, 28 Feb 2014 09:10:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/2/28/qcf-jazzpunk.html</link><guid isPermaLink="false">417550:4588524:34661155</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF JAZZPUNK.png?__SQUARESPACE_CACHEVERSION=1393399376989" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-F.png?__SQUARESPACE_CACHEVERSION=1393399647461" alt="" /></span></span>rom the very start Jazzpunk grabs your attention with its colorful visuals and jazzy electronic beats. As you settle in it becomes apparent that you're playing something truly unique. The game is a blend of familiar game elements, humor, and pure oddity. All taken in from the first person perspective.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34661155.xml</wfw:commentRss></item><item><title>QCF: Trigger Happy Havoc: Danganronpa</title><category>Fucking Weird</category><category>Japanese</category><category>NIS America</category><category>PS Vita</category><category>QCF Reviews</category><category>anime</category><category>awesome</category><category>murder mystery</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 28 Feb 2014 07:54:11 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/2/28/qcf-trigger-happy-havoc-danganronpa.html</link><guid isPermaLink="false">417550:4588524:34666297</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF DANGANRONPA.png?__SQUARESPACE_CACHEVERSION=1393574112363" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1393574158223" alt="" /></span></span>he pressure of succeed in your adult life in today&rsquo;s society gets stacked thicker by the year, and this generation&mdash;it&rsquo;s palpable. So naturally, any opportunity to attend a private school that only accepts the best and the brightest in exchange for guaranteed success in life would be a stupid one to pass up right? Fifteen individuals thought that, and it&rsquo;s a shame too, because unbeknownst them and the impression of the prospect of their enrollment, it will be the worst decision of their lives.</p>
<p>The Vita hasn&rsquo;t pulled any punches lately, and with both, tenured third-parties advocating the hardware alongside Sony welcoming fresh and bold ideas from independent developers, the variety in its library has gotten pretty juicy. Giving the title a chance, Nis America brought to the portable underdog, the bizarrely Japanese murder mystery thriller Danganronpa under the card of Trigger Happy Havoc, and well, lets us just say...that the Ace Attorney series will have some serious competition after this series picks up the steam it&rsquo;ll get from the direction it&rsquo;s heading in.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34666297.xml</wfw:commentRss></item><item><title>PPR 83</title><category>Broken Age</category><category>Final Fantasy</category><category>Indie Games</category><category>Nintendo 3DS</category><category>Podcast</category><category>Secret of Monkey Island</category><category>Shitty R&amp;B Singers</category><category>The Wolf Among Us</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 26 Feb 2014 22:37:28 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/2/26/ppr-83.html</link><guid isPermaLink="false">417550:4588524:34663430</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 83 Art.png?__SQUARESPACE_CACHEVERSION=1393455689244" alt="" /></span></p>
<p><strong style="font-size: 250%;">S</strong>o I guess we know what LeBron James is doing; ruining our childhoods. Speaking of our childhoods, a time-tested genre has gotten its second wind the last couple of years, involving all that pointing and clicking and what not&hellip;</p>
<p>But not to worry! We dive into plenty of <em>Titanfall</em>, <em>Bravely Default</em>, Seal&rsquo;s <em>Kiss from a Rose</em>, <em>Donkey Kong Country: Tropical Freeze</em>, The Raven, <em>Blue&rsquo;s Clues</em>, and so much more; you&rsquo;re just going to have to listen aren&rsquo;t you?</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our <a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_83.mp3" type="audio/mpeg" length="143701890"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34663430.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR presents Limelight: Kirby's Dreamland 3</title><category>Community</category><category>Limelight</category><category>Nintendo</category><category>SNES</category><category>Wii U</category><category>kirby</category><category>platformer</category><category>stupid adorable</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 26 Feb 2014 18:21:43 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/2/26/ppr-presents-limelight-kirbys-dreamland-3.html</link><guid isPermaLink="false">417550:4588524:34662740</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34662740.xml</wfw:commentRss></item><item><title>QCF: The Floor Is Jelly</title><category>Disaster Piece</category><category>Fucking Weird</category><category>Indie Games</category><category>QCF Reviews</category><category>Steam Greenlight</category><category>pplatformer</category><category>weird but good!</category><dc:creator>Stevie</dc:creator><pubDate>Fri, 21 Feb 2014 01:01:51 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/2/20/qcf-the-floor-is-jelly.html</link><guid isPermaLink="false">417550:4588524:34648364</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Floor is Jelly.png?__SQUARESPACE_CACHEVERSION=1392946066569" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-O.png?__SQUARESPACE_CACHEVERSION=1392944679707" alt="" /></span></span>n paper platformers seem to be the most basic of videogame genres. With very little other than &lsquo;get to A from B by jumping&rsquo; at its core design it could be one of the most simplistic game premises ever made. Still the genre has lived strong through new and creative takes on the central &lsquo;jumping&rsquo; mechanic. Moreover, games like VVVVVV and Fez have proven that there&rsquo;s a lot of complex dimensions yet to be explored in this beloved videogame style.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34648364.xml</wfw:commentRss></item><item><title>Life Through The Pixel Glass-02/20/2014</title><category>Features</category><category>Game &amp; Watch</category><category>Indie Games</category><category>Man Factory</category><category>Mars Rising Films</category><category>N64</category><category>Pac-Man</category><category>ffree games</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 20 Feb 2014 23:53:44 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/2/20/life-through-the-pixel-glass-02202014.html</link><guid isPermaLink="false">417550:4588524:34648302</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/lttlg.jpg?__SQUARESPACE_CACHEVERSION=1392940664823" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-D.png?__SQUARESPACE_CACHEVERSION=1392940757651" alt="" /></span></span>id everyone enjoy his or her V-day celebration? Or was it all just a straight lonely hearts club of farts for you? Well, everyone can rejoice either that it&rsquo;s all over now, no more tears or upset stomachs filled with powdery garbage chalk hearts, it&rsquo;s back to the basics and the really important question out of everyone&rsquo;s mouth&mdash; who got in on that Titanfall Beta? It&rsquo;s pretty nifty right? Well, I&rsquo;ll share some words on that at some point, but now&rsquo;s a better time more than ever to give you all another Life Through The Pixel Glass to cleanse the palate before we share some thoughts on the Microsoft&rsquo;s exclusive Hype-Train.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34648302.xml</wfw:commentRss></item><item><title>QCF: Ultionus: A Tale of Petty Revenge</title><category>Indie Games</category><category>Ouya</category><category>QCF Reviews</category><category>Shmup</category><category>Steam Greenlight</category><category>Tries way too hard to be sexy</category><category>rrun and gun</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sat, 15 Feb 2014 09:32:52 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/2/15/qcf-ultionus-a-tale-of-petty-revenge.html</link><guid isPermaLink="false">417550:4588524:34635592</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Ultonius.png?__SQUARESPACE_CACHEVERSION=1392456821619" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-C.png?__SQUARESPACE_CACHEVERSION=1392456856558" alt="" /></span></span>ould you remember a time when games were hard? Sure, the 8-bit era or even the onset of the 16-bit generation would fit the bill, but I&rsquo;m talking difficult here, like &ldquo;Hey mom can you give me another dollar&rsquo;s worth of quarters&rdquo; hard; aren&rsquo;t too many you may who care to remember those moments now is there.</p>
<p>Sure, titles like Super Meat Boy have written the love letter to the demanding skill and frustration of video games, but generally most of these messages romanticize all of the aspects of pleasure that deride from the teeth grinding challenge of video games, and never any of the horse shit that comes along with it. The question is how could both sides of this coin be faithfully represented for both the purist, and masochist?</p>
<p>Last Dimension steps in with Ultionus: A Tale of Petty Revenge as their answer and while it may not appeal to everyone in both of those groups, it&rsquo;s the best one I&rsquo;ve seen yet to come close to being that answer.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34635592.xml</wfw:commentRss></item><item><title>QCF: OlliOlli</title><category>Indie Games</category><category>PS Vita</category><category>PSN</category><category>QCF Reviews</category><category>Roll7</category><category>Skateboarding</category><category>must-own</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 12 Feb 2014 11:01:59 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/2/12/qcf-olliolli.html</link><guid isPermaLink="false">417550:4588524:34628631</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF OlliOlli.png?__SQUARESPACE_CACHEVERSION=1392203092170" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1392203231634" alt="" /></span></span>he snap of your deck as the concave flips around your feet, and the shock of landing clean against the ground, sending tremors through the soles of your feet; these are one of the few highs that skateboarding can induce, and it&rsquo;s been some time that it&rsquo;s been relevant in video games. While The Birdman took a stab at endorsing the concept of a plastic peripheral that was intended to heighten the appeal skateboarding in video games through physical simulation, the results were far less than stellar, and EA has done little to nothing with its SKATE series since the last entry underperformed in sales back in 2010.</p>
<p>Leave it to an independent studio by the name of Roll7 to introduce one of the most graceful return-to-forms for the genre; OlliOlli is one of the best thumb-twitching reasons to own a Vita.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34628631.xml</wfw:commentRss></item><item><title>Late To The Party: Tower of Fortune</title><category>Features</category><category>Game Stew</category><category>Indie Games</category><category>Tower of Fortune</category><category>addicting</category><category>cheap</category><category>iOS</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 06 Feb 2014 11:28:57 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/2/6/late-to-the-party-tower-of-fortune.html</link><guid isPermaLink="false">417550:4588524:34615824</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR LTTPARTY 3.png?__SQUARESPACE_CACHEVERSION=1391686200521" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1391686232955" alt="" /></span></span>hen you ingrain yourself in the culture of video games, giving in to the lifestyle it can manifest, then there&rsquo;s one consistent rule of thumb that should be understood if anything else; video games do not stop for you, they stop for no one, and they will continue to move by the numbers with every passing day. There&rsquo;s no shame in it, even the most privileged individuals who can afford the time and money for their favorite past time will find themselves cast on the sidelines when it comes to certain games; it&rsquo;s honestly one of the best assets from the gaming community and how connected we all are with each other.</p>
<p>That&rsquo;s why we &lsquo;re introducing this new feature, Late To The Party: a feature profiling our impressions and overall thoughts on individual games that we initially missed on our radar during their launch run, and why they&rsquo;re worth mentioning now. It just so happens that I have a game for this inaugural feature too; Tower of Fortune, it&rsquo;s something else.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34615824.xml</wfw:commentRss></item><item><title>QCF: The Wolf Among Us-Episode 2</title><category>Adventure Games</category><category>QCF Reviews</category><category>Smoke and Mirrors</category><category>Telltale Games</category><category>The Wolf Among Us</category><dc:creator>Toast</dc:creator><pubDate>Wed, 05 Feb 2014 21:59:05 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/2/5/qcf-the-wolf-among-us-episode-2.html</link><guid isPermaLink="false">417550:4588524:34614617</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF TWAU EP2.png?__SQUARESPACE_CACHEVERSION=1391644472702" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1391644522302" alt="" /></span></span>t the conclusion of the first episode of <em>The Wolf Among Us</em>, Sheriff Bigby Wolf was utterly shocked at the grisly scene waiting on his front doorstep. The sirens of police vehicles rotating and swirling around his expressionless face, his eyes however telling a tale larger than the storybooks of their origins. The heroes and villains of some of the most well-known fairytales were actually real, and living amongst normal human beings in New York City. Unfortunately for these refugees, the real world begins to overtake their way of life, leading to crime and unfortunate circumstances. Several sleepless nights have passed since the incident, and now Bigby must block out the haunting visions of what had been lost and begin to find answers. &nbsp;His search will not be easy, as his anger begins to bubble to the surface all while strings are still being pulled in the background that will affect everyone in the Woodlands.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34614617.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 92 - Crisis Force (FC5#5)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Crisis Force</category><category>Daeruna</category><category>FC5</category><category>Famicom</category><category>Konami</category><category>Serraxor</category><category>Team Duo</category><category>Vertical</category><category>WHY'D YOU HOLD OUT ON US KONAMI?!</category><category>Yoko</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 05 Feb 2014 17:52:33 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/2/5/bullet-heaven-hd-episode-92-crisis-force-fc55.html</link><guid isPermaLink="false">417550:4588524:34613963</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-K.png?__SQUARESPACE_CACHEVERSION=1391652185418" alt="" /></span></span>onami has been a video game industry mainstay for almost as long as video games have been around. They were also behind several iconic NES and Famicom games back in the systems' heyday. One game that never quite reached mainstream legendary status at first was Crisis Force, released in 1991. With its Japan-only, Famicom only release, it has garnered quite a reputation in the decades since its release... but how does it stack up? &nbsp;</p>
<p style="text-align: center;"><object width="640" height="360"><param name="movie" value="//www.youtube.com/v/sB7mmyJC1Js?version=3&amp;hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.presspauseradio.com//www.youtube.com/v/sB7mmyJC1Js?version=3&amp;hl=en_GB" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34613963.xml</wfw:commentRss></item><item><title>QCF: Ys: Memories of Celceta</title><category>Action RPG</category><category>Heroic Red Hair</category><category>Multiple Characters</category><category>PS Vita</category><category>QCF Reviews</category><category>XSEED Games</category><category>Ys</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 05 Feb 2014 04:41:13 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/2/4/qcf-ys-memories-of-celceta.html</link><guid isPermaLink="false">417550:4588524:34612798</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Ys Celceta.png?__SQUARESPACE_CACHEVERSION=1391576952143" alt="" /></span></span><em></em></p>
<p style="text-align: center;"><em>This Review was Frelanced by Johnathan Sawyer; you can find his other work&nbsp;<a href="http://jfaq.us/">here</a>.</em></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-Y.png?__SQUARESPACE_CACHEVERSION=1391577036389" alt="" /></span></span>s: Memories of Celceta is a new version of Ys IV, replacing Ys IV: Mask of the Sun as the new canon. It is a complete reimagining of what takes place in the past Ys IV games, with some similarities and nods to those releases (characters, music, locations, etc.), but is otherwise a brand new game. This release is the fourth Ys IV game; the other three were developed by Hudson Soft (Dawn of Ys), Tonkinhouse (Mask of the Sun), and Taito (Mask of the Sun: A New Theory), whereas this one was developed by Falcom themselves. The story, the graphics, music, and gameplay were completely overhauled, matching and surpassing what was seen in Ys Seven. This entry gives more light onto when and why Adol Christin (a.k.a. Adol the Red) decided to become an adventurer. Despite being the canon for Ys IV, it takes place chronologically before Ys III / Ys: The Oath in Felghana.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34612798.xml</wfw:commentRss></item><item><title>QCF: Broken Age Act 1</title><category>Adventure Games</category><category>Broken Age</category><category>Double Fine</category><category>Kickstarter</category><category>QCF Reviews</category><dc:creator>Toast</dc:creator><pubDate>Wed, 29 Jan 2014 20:20:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/1/29/qcf-broken-age-act-1.html</link><guid isPermaLink="false">417550:4588524:34599047</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Broken Age.png?__SQUARESPACE_CACHEVERSION=1391082636733" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-G.png?__SQUARESPACE_CACHEVERSION=1391082699183" alt="" /></span></span>oing on adventures was something my siblings and I always did when we were children. Exploring paths in the wooded area in our backyard, creating imaginary monsters to battle under incredible odds. However in the process of growing up, those adventures seemed less real and were replaced with responsibilities and an absence of our galaxy-saving endeavors. Adventure is a key component in <em>Broken Age</em>, the runaway Kickstarter success created by some of the most influential minds in the adventure game genre. Does Double Fine live up to the expectations and pedigree of their past games, or is this adventure something we all have grown out of?</p>
<p>To answer that question, first we should look at how this game came into being. Double Fine wanted to develop and publish an adventure game that was reminiscent of their classics titles such as <em>Day of the Tentacle</em> and <em>Grim Fandango</em>. However with current trends and lack of interest from most publishers, Tim Schaffer and company wanted to instead have direct support from their dedicated fans and the gaming community. A Kickstarter campaign asking for $400,000 to fund the project concluded with over $3.3 million dollars contributed, raising over $1 million dollars in the first day alone. &nbsp;Double Fine was going back to a genre that have made companies like Telltale a household name. Thankfully with Act 1 of <em>Broken Age</em>, the company was able to create a great experience and a return to form for fans new and old.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34599047.xml</wfw:commentRss></item><item><title>PPR Games Club: Gone Home</title><category>Bioshock</category><category>Fullbright company</category><category>Games Club</category><category>Gone Home</category><category>Indie Games</category><category>Podcast</category><category>feel dem feels</category><category>hella indie</category><category>young love</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 29 Jan 2014 08:46:25 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/1/29/ppr-games-club-gone-home.html</link><guid isPermaLink="false">417550:4588524:34597625</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP GH GC.png?__SQUARESPACE_CACHEVERSION=1390985199204" alt="" /></span></p>
<p><strong style="font-size: 250%;">L</strong>ove is a lot of things, but rarely is it ever easy; especially when you&rsquo;re a teenager. For our very first Games Club of 2014, we invite <a href="https://twitter.com/pikoeri">Shidoshi</a> of <a href="http://www.egmnow.com/">EGM</a> and <a href="http://radio.morningproject.com/">The Morning Project</a> fame to join us as we break down why <em>Gone Home</em> was one of the most influential games to release in 2013. We talk price, drop our opinion on just what kind of game it is, and of course; we spill into the territory of crazy theories and the possible weight they may hold to Kaitlin&rsquo;s return.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>
<p style="text-align: center;"><iframe width="710" height="390" src="http://www.presspauseradio.com//www.youtube.com/embed/5zVI9uZ3Yx0" frameborder="0" allowfullscreen></iframe>&nbsp;</p>
<p>Also, we sit down and play through the experience from start to finish to highlight all of the opaque allusions of the <em>Gone Home</em> saga, grab your favorite snack and watch with us won&rsquo;t you?</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GC-GONE%20HOME.mp3" type="audio/mpeg"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34597625.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Sonic: The Marathon - Interview with Tyler Smart</title><category>Alice Housing</category><category>Articles</category><category>Interview</category><category>Interviews</category><category>Sega</category><category>The Last Game Store</category><category>charity</category><category>sonic the hedgehog</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 29 Jan 2014 00:56:27 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/1/28/sonic-the-marathon-interview-with-tyler-smart.html</link><guid isPermaLink="false">417550:4588524:34597042</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 640px;" src="http://www.presspauseradio.com/storage/ITS1.jpg?__SQUARESPACE_CACHEVERSION=1390959582093" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1390981318168" alt="" /></span></span>ll too often, uninformed pundits and the general populace believe almost too entirely that nothing good can come of video games. Although there are several studies to the contrary, there seems to be a general consensus among the ignorant; video games invariably lead to brain rot, obesity and violent behaviour. However, over the weekend one man proved without a doubt that there is all kinds of good to come out of gaming as well.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34597042.xml</wfw:commentRss></item><item><title>QCF: Max: Curse of Brotherhood</title><category>Indie Games</category><category>QCF Reviews</category><category>Xbox Live Arcade</category><category>Xbox One</category><category>fifteen bucks</category><category>platformer</category><category>stupid physics</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sun, 26 Jan 2014 21:57:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/1/26/qcf-max-curse-of-brotherhood.html</link><guid isPermaLink="false">417550:4588524:34591610</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF MAX BRO.png?__SQUARESPACE_CACHEVERSION=1390773485263" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1390773526788" alt="" /></span></span>he duality of a sibling can be broken down to a science&mdash;a gradual rite of passage in life from childhood to adult life. Despite the bond of blood, the relationship of brother and brother isn&rsquo;t always built with loyalty and love; it&rsquo;s all too susceptible to the harshest animosity that this world has to offer. Case and point; when your little brother is being a turd, leave it up to irrational anger to lead you to buy into the first online search result on how to make them disappear&mdash;which is where we find Max, and his curse of Brotherhood.</p>
<p>Building upon the onset of Xbox One in the first few months of its launch, Press Play takes upon themselves to inject some whimsy into the fledgling library of the new box, and while Max aspires to shine, it instead struggles to be competent at best, and a fumbled mess of asinine physics the rest of the time.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34591610.xml</wfw:commentRss></item><item><title>PPR Presents Now Showing: 01/24/14</title><category>Aliens: Isolation</category><category>Dark Souls II</category><category>Features</category><category>Indie Games</category><category>Kingdom Hearts II.5 HD Remix</category><category>Next-Gen</category><category>Shovel Knight</category><category>The Last of Us</category><category>Tomb Raider</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 24 Jan 2014 11:47:23 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/1/24/ppr-presents-now-showing-012414.html</link><guid isPermaLink="false">417550:4588524:34587499</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR Now Showing 3.png?__SQUARESPACE_CACHEVERSION=1390564088837" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1390564175912" alt="" /></span></span>hat&rsquo;s that? You say you demand squeaky new footage on upcoming video games do you? Why of course you do, and we&rsquo;re not pulling any punches in this latest Now Showing. 2014 may have started with a slight lull in releases (giving plenty of indies the opportunity to shine) but that&rsquo;s soon coming to an end.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34587499.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 91 - 3arly Jaleco (FC5#4)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Daeruna</category><category>Early</category><category>Horizontal</category><category>Jaleco</category><category>Serraxor</category><category>Team Duo</category><category>Vertical</category><category>arena</category><category>exerion</category><category>field combat</category><category>formation z</category><category>these games are better if you grew up with them fo sho</category><dc:creator>Team Düo</dc:creator><pubDate>Mon, 20 Jan 2014 14:01:17 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/1/20/bullet-heaven-hd-episode-91-3arly-jaleco-fc54.html</link><guid isPermaLink="false">417550:4588524:34577623</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1390286273973" alt="" /></span></span>n episode 37 of Bullet Heaven, we took a look at Game Tengoku, a parody style shooter featuring a bunch of really old Jaleco games as the basis for its characters. Having never officially seen a North American home debut, just what were we missing in Exerion, Formation Z and Field Combat? Let's take a look...</p>
<p style="text-align: center;"><object width="640" height="360"><param name="movie" value="//www.youtube.com/v/XNgux0cEj2Y?version=3&amp;hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.presspauseradio.com//www.youtube.com/v/XNgux0cEj2Y?version=3&amp;hl=en_GB" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34577623.xml</wfw:commentRss></item><item><title>QCF: Republique</title><category>Indie Games</category><category>Kickstarter</category><category>QCF Reviews</category><category>dystopian</category><category>episodic</category><category>iOS</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 16 Jan 2014 10:39:13 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/1/16/qcf-republique.html</link><guid isPermaLink="false">417550:4588524:34568546</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Rpublique.png?__SQUARESPACE_CACHEVERSION=1389868822120" alt="" /></span></span></p>
<p style="text-align: center;"><em>This Review was Freelanced by Rob Rich; you can find his other work&nbsp;<a href="http://www.148apps.com/author/rob-rich/">here</a>.</em></p>
<p class="Body"><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-G.png?__SQUARESPACE_CACHEVERSION=1389868971269" alt="" /></span></span>eorge Orwell&rsquo;s &lsquo;1984&rsquo; and the bleak, oppressive image of the future it paints, is a theme that&rsquo;s been adapted many times over throughout many forms of media ever since 1949. It&rsquo;s referenced in other novels and movies, comics and cartoons, and of course video games. The latest piece of interactive fiction to give a nod to the Orwellian classic is Camouflaj&rsquo;s <em>Republique - Episode 1: Exordium</em>; a surprisingly compelling stealth adventure game with some serious talent behind it.</p>
<p class="Body">Hope is a young girl living in some kind of super-swanky &ldquo;we&rsquo;re just kidding ourselves it&rsquo;s totally a prison&rdquo; compound, and the powers that be just found out she&rsquo;s been reading something she shouldn&rsquo;t have. It quickly becomes apparent that her would-be protectors have some rather nefarious plans for her, but there&rsquo;s not much she can do about it locked in a cell. That&rsquo;s where you come in.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34568546.xml</wfw:commentRss></item><item><title>QCF: Payday 2</title><category>505 Studios</category><category>Left4Dead</category><category>PPSN</category><category>QCF Reviews</category><category>Steam</category><category>first-person shooter</category><dc:creator>Stevie</dc:creator><pubDate>Wed, 15 Jan 2014 23:13:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/1/15/qcf-payday-2.html</link><guid isPermaLink="false">417550:4588524:34558428</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF PAYDAY 2.png?__SQUARESPACE_CACHEVERSION=1389829139482" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-O.png?__SQUARESPACE_CACHEVERSION=1389829183265" alt="" /></span></span>n the tails of Left 4 Dead, pure multiplayer co-op experiences have risen again and won over the hearts of gamers with unique campaign games. Suffice to say these types of games have a lot of potential. However, the unfortunate fates decided that many games after Left 4 Dead tended to continue the path of non-stop shooting instead of exploring the new crazy ideas this potential could offer. There's nothing wrong with pure-action experiences, but sometimes you just end up craving for something more&mdash;something more... criminal...</p>
<p>Well Payday 2 seems to be the answer to this. With exciting gameplay and almost cinematic mechanics, this game has had me more interested in FPS multiplayer games, than I ever had been, and made me wonder why we haven't seen this type of game everywhere else by now.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34558428.xml</wfw:commentRss></item><item><title>PPR Presents Lime Light: He-Man and the Masters of the Universe</title><category>Community</category><category>He-Man</category><category>Indie Games</category><category>Nostalgia</category><category>Retro</category><category>Skeletor</category><category>beat'em ups</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 15 Jan 2014 12:20:29 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/1/15/ppr-presents-lime-light-he-man-and-the-masters-of-the-univer.html</link><guid isPermaLink="false">417550:4588524:34566039</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34566039.xml</wfw:commentRss></item><item><title>PPR 82</title><category>Alienware</category><category>Arcades</category><category>Indie Games</category><category>Origin</category><category>PC</category><category>Podcast</category><category>Steam</category><category>Steam Greenlight</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 14 Jan 2014 11:57:14 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/1/14/ppr-82.html</link><guid isPermaLink="false">417550:4588524:34562987</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 82 Art.png?__SQUARESPACE_CACHEVERSION=1389700661835" alt="" /></span></p>
<p><strong><span style="font-size: 250%;">A</span></strong>fter all of those Steam Holiday sales and Humble Bundle deals, your computer must be filled to the brim with some PC-ass PC games; wouldn&rsquo;t it be swell if you could just play all of those titles on your TV with a controller like a console? Well, Gabe Newell thinks so, and he&rsquo;s out to prove it with his wave of Gabe-Cubes, err, we mean Steam Boxes.</p>
<p>Join us for a conversation of <em>Jazz Jackrabbit</em>, Ric Flair being arrested, <em>Gone Home</em>, The Canadian Army, <em>Bravely Default</em>, <em>Pok&eacute;mon Y</em>, <em>Killer Instinct</em>, and more on this first show in the Twenty Del-Quattro.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_82.mp3" type="audio/mpeg" length="106762031"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34562987.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Killer Instinct</title><category>CCCCCOMBOBREAKER</category><category>Killer Instinct</category><category>QCF Reviews</category><category>Rare</category><category>Xbox One</category><category>ffree-to-play</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 10 Jan 2014 07:33:20 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/1/10/qcf-killer-instinct.html</link><guid isPermaLink="false">417550:4588524:34555087</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Killer Instinct.png?__SQUARESPACE_CACHEVERSION=1389339225799" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1389339259148" alt="" /></span></span>he Xbox One has been out in the wild for the last two months now and while the tides of success since have been up for debate, the huge two-toned box is currently playing host to one of the most sought after revivals within the last eighteen years of video games.</p>
<p>Microsoft is taking advantage of another Rare property to help spearhead it&rsquo;s console launch lineup and unlike the dismal affair with Joanna Dark&rsquo;s return, Double Helix brings back all of the ideals that made Killer Instinct the contender that it was and modernizes them into a spectacular display of brilliance.</p>
<p>Killer Instinct is an experience that&rsquo;s capable of single-handedly inaugurating the fighting game genre into prominence for the new generation of gaming while validating the early adoption of an Xbox One on the other hand in spades.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34555087.xml</wfw:commentRss></item><item><title>QCF: Forced</title><category>Indie</category><category>Magika</category><category>QCF Reviews</category><category>Steam</category><category>cheap</category><category>cooperative play</category><dc:creator>Stevie</dc:creator><pubDate>Thu, 09 Jan 2014 03:53:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/1/8/qcf-forced.html</link><guid isPermaLink="false">417550:4588524:34543120</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Forced.png?__SQUARESPACE_CACHEVERSION=1389248484447" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1389248518458" alt="" /></span></span>ith platforms like Steam and the new wave of online multiplayer, it's never been easier to find something fun to play with friends. Whether it be facing your comrades or helping them, the videogame industry has provided us with tons of experiences to share with our loved ones. However, there's always room for more, and with the new action/RPG Forced's emphasis on co-op, there's a new option for those looking for new multiplayer adventures.</p>
<p>However, can Forced really stand up to the likes of Magicka and the tons of other co-op experiences offered on Steam? Does it even work as a single player title? The answer unfortunately, may underwhelm you.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34543120.xml</wfw:commentRss></item><item><title>Bullet Heaven Mini, Episode 5 - Chain Blaster</title><category>2DS represent wut wuuuuuutt</category><category>3DS</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Chain Blaster</category><category>G-Style</category><category>Vertical</category><category>bomb-'em-up</category><category>eShop</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 08 Jan 2014 02:54:40 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/1/7/bullet-heaven-mini-episode-5-chain-blaster.html</link><guid isPermaLink="false">417550:4588524:34549823</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-M.png?__SQUARESPACE_CACHEVERSION=1389220550471" alt="" /></span></span>ini. Mobile. Shmups. Welcome back to Bullet Heaven Mini!</p>
<p>The 3DS eShop's shmup numbers have grown considerably over the last year with quite a few notable titles. Shortly after Kokuga (episode M-2), Chain Blaster was released to the eShop worldwide. With elements reminiscent of Every Extend Extra (PSP) and E4 (XBLA), just how does Chain Blaster stack up?</p>
<p style="text-align: center;"><object width="640" height="360"><param name="movie" value="//www.youtube.com/v/uaQyFa_GzEM?version=3&amp;hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.presspauseradio.com//www.youtube.com/v/uaQyFa_GzEM?version=3&amp;hl=en_GB" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object>&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34549823.xml</wfw:commentRss></item><item><title>QCF: Dr. Luigi</title><category>Arika</category><category>Dr. Luigi</category><category>Dr. Mario</category><category>Nintendo Wii U</category><category>Puzzle</category><category>QCF Reviews</category><category>eShop</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 06 Jan 2014 03:43:12 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2014/1/5/qcf-dr-luigi.html</link><guid isPermaLink="false">417550:4588524:34544572</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Dr Luigi.png?__SQUARESPACE_CACHEVERSION=1388979843647" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1388979892602" alt="" /></span></span>nfluenza, acute coryza, or in my case at the time of writing this, Bronchitis, are but a handful of the many viruses and illnesses we encounter through the years we live and breathe; in spite of the medical advances accomplished by mankind; we still face the threat of these infections to this day.</p>
<p>Which is why it truly speaks to the aptitude of Nintendo&rsquo;s charm when they can translate the process of fighting infectious viruses through the aching road to medicinal recovery into something fun to play. Dr. Mario, a first-party brain teaser within the Big-N&rsquo;s stable, still commands a strong following since it&rsquo;s NES days, but time hasn&rsquo;t been kind to the Italian physician.</p>
<p>The addictive puzzler has always lacked the depth of its peers to excel beyond the narrow scope of its core fundamental mechanics&mdash;which is why Dr. Luigi is more than just a second opinion.</p>
<p>&nbsp;The year of Luigi has influenced the engineering to sequel that refreshes the formula in all the right ways and stands tall with the strongest doctrine of the franchise has seen yet.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34544572.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 90 - Super Xevious: GAMP no Nazo (FC5#3)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>FC5</category><category>Famicom</category><category>GAMP no Nazo</category><category>Shmup</category><category>Super Xevious</category><category>THAT FUCKING "MUSIC" (O_O)</category><category>Team Duo is still the freaking best</category><category>Vertical Namco</category><dc:creator>Team Düo</dc:creator><pubDate>Tue, 31 Dec 2013 15:04:30 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/12/31/bullet-heaven-hd-episode-90-super-xevious-gamp-no-nazo-fc53.html</link><guid isPermaLink="false">417550:4588524:34534559</guid><description><![CDATA[<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-X.png?__SQUARESPACE_CACHEVERSION=1388617596652" alt="" /></span></span>evious Fardraut Densetsu (Episode 76) wasn't the first radical departure from the original Xevious to be released; in 1986, Namco released GAMP no Nazo to the Famicom and it was pretty fresh. But how does it stack up...??</span></p>
<p style="text-align: center;"><span><object width="640" height="360"><param name="movie" value="//www.youtube.com/v/jOtqdtbCcyQ?hl=en_GB&amp;version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.presspauseradio.com//www.youtube.com/v/jOtqdtbCcyQ?hl=en_GB&amp;version=3" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34534559.xml</wfw:commentRss></item><item><title>PPR Presents The Golden Zonkies: Class of 2013</title><category>Bioshock Infinite</category><category>Features</category><category>GOTY</category><category>Podcast</category><category>Super Mario 3D World</category><category>The Golden Zonkies</category><category>The Last of Us</category><category>Tomb Raider</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 19 Dec 2013 01:01:21 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/12/18/ppr-presents-the-golden-zonkies-class-of-2013.html</link><guid isPermaLink="false">417550:4588524:34515849</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GZ Banner new.png?__SQUARESPACE_CACHEVERSION=1387414919405" alt="" /></span></p>
<p><strong><span style="font-size: 250%;">A</span></strong>nother year, another list of games standing mighty and tall among the crop of titles released in 2013; Join us for another edition of Press Pause Radio&rsquo;s annual Golden Zonkey Awards!</p>
<p>We&rsquo;ve nominated everything from games to events that saw the light of day in 2013 across sixteen different categories, and we have that very list for you here now. We&rsquo;ll be going down the prestigious catalog of choices from start to finish on the podcast with each of voicing our vote for the winner of it&rsquo;s respective title. The only stipulation in the Golden Zonkies is that any point, a wild card can be suggested by one of the hosts if majority vote dictates that another nomination is more deserving of the award instead of the choices presently casted.</p>
<p>If you&rsquo;ve got an issue with the Golden Zonkies and how it was conducted then just remember the only other rule; it&rsquo;s our God Damn show and opinion anyway, so keep that in mind when you send us whatever discourse you have with our decisions after the show by doing the following:</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GZA_2013.mp3" type="audio/mpeg" length="166283284"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34515849.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Bullet Heaven HD, Episode 89 - Macross (FC5 #2)</title><category>Ban-dai</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Daeruna</category><category>FC5</category><category>Famicom</category><category>Horizontal</category><category>MAAAAKUUROSS! MAAAAKUUROSS!!</category><category>Macross</category><category>Namco</category><category>Serraxor</category><category>Yoko</category><category>simple</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 17 Dec 2013 16:05:39 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/12/17/bullet-heaven-hd-episode-89-macross-fc5-2.html</link><guid isPermaLink="false">417550:4588524:34511639</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1387416251281" alt="" /></span></span>n this episode of Bullet Heaven, we take a look at the first-ever collaborative efforts of BAN-DAI and Namco with the horizontal Famicom shooter, Macross. based on the classic anime, how does this early licensed Famicom game stack up? &nbsp;</p>
<p style="text-align: center;"><object width="640" height="360"><param name="movie" value="//www.youtube.com/v/XLdLUtTryEU?version=3&amp;hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.presspauseradio.com//www.youtube.com/v/XLdLUtTryEU?version=3&amp;hl=en_GB" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34511639.xml</wfw:commentRss></item><item><title>QCF: Legend of Zelda: Link Between Worlds</title><category>It was an amazing ride</category><category>Legend of Zelda</category><category>Lorule</category><category>Nintendo</category><category>Nintendo 3DS</category><category>QCF Reviews</category><category>This game is amazing everyone</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 16 Dec 2013 06:54:51 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/12/16/qcf-legend-of-zelda-link-between-worlds.html</link><guid isPermaLink="false">417550:4588524:34508703</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF LOZ LBW.png?__SQUARESPACE_CACHEVERSION=1387177220968" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1387177245788" alt="" /></span></span>hile the consensus is more arguable than mainstream, it&rsquo;s more apparent than ever that one of the most revered franchises in video games is experiencing a wave of disenchantment in the more recent years of the present game climate, and more players have come forward with their fatigue towards the series. You might have heard of it, it&rsquo;s called The Legend of Zelda.</p>
<p>Ironically the iconic Nintendo property of late, has been more instrumental in inspiring successes in new franchises that liberally imitate it while failing to significantly innovate itself beyond its esteemed but frankly aged conventions&mdash;that is until now.</p>
<p>Nintendo and Monolith entered dangerous territory when announcing that they were working a direct sequel to what many consider the greatest video game of all time that could never live up to the legacy it holds to this day; if Link to the Past is Rocky then consider Link Between Worlds Rocky IV.</p>
<p>This 3DS entry is a shining example that the magic of The Legend of Zelda is very much alive, transporting all who play it into a very familiar and yet robust Hyrule, with tons of astonishment and whimsy in store from start to finish.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34508703.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 88 - B-Wings (FC5 #1)</title><category>1986</category><category>B-Wings</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>DECO</category><category>Data East</category><category>FC5</category><category>Famicom</category><category>Nintendo</category><category>The Hammer wing looks like balls dunnit?</category><category>Vertical</category><category>innovative</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 11 Dec 2013 02:16:30 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/12/10/bullet-heaven-hd-episode-88-b-wings-fc5-1.html</link><guid isPermaLink="false">417550:4588524:34498334</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1386878172176" alt="" /></span></span>elcome to the FC5, the first special block of the new season! In today's episode of Bullet Heaven, we take a look at the first ever game by Data East on the Famicom, B-Wings (aka Battle Wings). As an obscure famicom title based on an already obscure arcade game, just how did B-Wings fare in 1986? And how does it hold up today?</p>
</div>
<div></div>
<div style="text-align: center;"><object width="640" height="360"><param name="movie" value="//www.youtube.com/v/Vlkq3z0pvpg?hl=en_GB&amp;version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.presspauseradio.com//www.youtube.com/v/Vlkq3z0pvpg?hl=en_GB&amp;version=3" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object>&nbsp;</div>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34498334.xml</wfw:commentRss></item><item><title>QCF: Contrast</title><category>Indie Games</category><category>PC</category><category>PS4</category><category>QCF Reviews</category><category>compulsion games</category><category>not that good</category><category>platformer</category><category>weird but good!</category><category>well</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 05 Dec 2013 10:47:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/12/5/qcf-contrast.html</link><guid isPermaLink="false">417550:4588524:34485154</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF CONTRAST.png?__SQUARESPACE_CACHEVERSION=1386240523389" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1386240555962" alt="" /></span></span>hose familiar scenes from a movie you can&rsquo;t quite remember, the ones with the atmosphere of streetlights and Deco art posters, streets filled with cabarets and burlesque shows for fellas and dames&mdash; The Great Gatsby withstanding , the 1920&rsquo;s is an era so vaguely romanticized for its appearance over culture . It was always what was seen or heard versus what was said or done, with all of the style and bravura on stage and never too much indulged on the history and culture behind it.</p>
<p>Compulsion Games means to tell a story that&rsquo;s born in the thick of it, and while the fiction is rich in intrigue and complimented with exquisite eye candy--Contrast is a collective of ambitious gameplay mechanics that manage to grease that platforming wheel, the rotation however, doesn&rsquo;t come close to spinning full circle.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34485154.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 87 - Giga Wing &amp; Giga Wing 2</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Capcom</category><category>Giga Wing</category><category>Reflect... FOOOOOORRCE!!</category><category>Shmup</category><category>Takumi</category><category>Vertical</category><category>Yoko</category><category>giga Wing 2</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 05 Dec 2013 02:13:02 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/12/4/bullet-heaven-hd-episode-87-giga-wing-giga-wing-2.html</link><guid isPermaLink="false">417550:4588524:34484609</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 50px;" src="http://www.presspauseradio.com/storage/Letter%20template-T.png?__SQUARESPACE_CACHEVERSION=1386209993669" alt="" /></span></span>he Sega Dreamcast was (and still is) a pretty amazing system with a decent wealth of shooting games within its awesome library. Giga Wing kicked them all off and even saw a Dreamcast sequel (Giga Wing 2) a year later. How do they stack up?&nbsp;</p>
<p style="text-align: center;"><object width="640" height="360"><param name="movie" value="//www.youtube.com/v/Mu-E-VwWWq8?version=3&amp;hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.presspauseradio.com//www.youtube.com/v/Mu-E-VwWWq8?version=3&amp;hl=en_GB" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34484609.xml</wfw:commentRss></item><item><title>Life Through The Pixel Glass-11/30/13</title><category>Animal Crossing</category><category>Earthbound</category><category>Features</category><category>Indie Games</category><category>Megaman</category><category>Portal</category><category>Winter</category><category>for days</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sat, 30 Nov 2013 08:26:32 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/11/30/life-through-the-pixel-glass-113013.html</link><guid isPermaLink="false">417550:4588524:34472193</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/lttlg.jpg?__SQUARESPACE_CACHEVERSION=1385800069933" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1385800107843" alt="" /></span></span>hese days, more and more people seem to get more excited about the advent of Black Friday than the ACTUAL Holiday that precedes it; it&rsquo;s kind of a bummer&mdash;especially since people keep getting hurt or even killed over savings. So here&rsquo;s a friendly reminder, be thankful.</p>
<p>Showing gratitude for your way of life this holiday weekend and appreciating the small privileges you take for granted like the opportunity to read this editorial on some dumb video game website for instance, is habit that&rsquo;d be healthy for all 365 days of the year but on the day of Thanks and the .</p>
<p>Spread it around with everyone and especially the ones that you love.</p>
<p>So that&rsquo;s enough of that shit, let&rsquo;s get on with the real meaty Sir Loin of this latest entry to Life Through The Pixel Glass; there&rsquo;s so much superficially worthless cool garbage trash to get excited about you guys! Let&rsquo;s go!</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34472193.xml</wfw:commentRss></item><item><title>PPR Presents Now Showing: 11/28/2013</title><category>Atlus</category><category>Features</category><category>NIS America</category><category>Persona 5</category><category>Square Enix</category><category>Y's</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 29 Nov 2013 01:04:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/11/28/ppr-presents-now-showing-11282013.html</link><guid isPermaLink="false">417550:4588524:34470263</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR Now Showing 4.png?__SQUARESPACE_CACHEVERSION=1385687305263" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1385687500714" alt="" /></span></span>his current edition of Now Showing is as Japanese as it gets. We&rsquo;ve assembled a new collection of trailers that showcase the latest and greatest to come from the likes of Atlus, XSEED, Square Enix, and Nis America that prove that the JRPG is more than still just a thing, it&rsquo;s a movement that&rsquo;s still followed&mdash;Happy Thanksgiving everyone!</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34470263.xml</wfw:commentRss></item><item><title>QCF: Super Mario 3D World</title><category>Nintendo</category><category>QCF Reviews</category><category>Super Mario Galaxy</category><category>Wii U</category><category>how is it done</category><category>incredible</category><category>platforming</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 28 Nov 2013 23:45:07 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/11/28/qcf-super-mario-3d-world.html</link><guid isPermaLink="false">417550:4588524:34470217</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF SM3DW.png?__SQUARESPACE_CACHEVERSION=1385682482772" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-R.png?__SQUARESPACE_CACHEVERSION=1385682549995" alt="" /></span></span>einvention, a simple concept constructed on the notion of reimagining any established creative property with the advantage of it definitively cutting the work out towards its execution by branching off the strength into something new&mdash;and yet, difficult to perfect upon what worked so well to begin with. More recently, we&rsquo;ve seen older franchises like Tomb Raider and Castlevania adapt their famed hallmarks to fit into a different format design modern sensibilities that make use of the latest tech to advance the franchise; some have made it work, and others, not so much.</p>
<p>However, there are moments like these that can completely turn around a promising yet troubled new console that&rsquo;s struggled for the better part of its first twelve months, The Wii U has finally received its killer app.&nbsp;</p>
<p>Super Mario 3D World isn&rsquo;t just the best reason to own a Wii U&mdash;it manages to set a new benchmark in redefining how game development can refresh historic franchises and properties into an entirely new breathtaking experience.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34470217.xml</wfw:commentRss></item><item><title>PPR 81</title><category>Next-Gen</category><category>PC</category><category>Playstation 4</category><category>Podcast</category><category>Wii U</category><category>Xbox One</category><category>it's finally happening am I right?</category><category>prepare to be broke</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 27 Nov 2013 13:59:54 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/11/27/ppr-81.html</link><guid isPermaLink="false">417550:4588524:34466966</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 81 Art 1.png?__SQUARESPACE_CACHEVERSION=1385560833180" alt="" /></span></p>
<p><strong><span style="font-size: 250%;">I</span></strong>t&rsquo;s here everyone, and no, we&rsquo;re not talking about Gamestick. The next generation has finally dawned upon the gaming community in its entirety and we&rsquo;re here give impressions and chew bubble gum (but we&rsquo;re all out of bubble gum and us chewing that shit would make for horrible radio anyway.)</p>
<p>We cover everything about Sony and Microsoft&rsquo;s new machines in every imaginable detail in this special episode. We make predictions, Andrew hates on the Ouya, and James isn&rsquo;t a fan of <em>Killer Instinct</em> with some Xbox Bing on top&mdash;Listen to all thoughts here and stand by as we prepare our annual Game of year award show, The Golden Zonkeys; Happy Thanksgiving everyone!</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_81.mp3" type="audio/mpeg" length="79052904"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34466966.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Burial at Sea</title><category>Bioshock</category><category>Bioshock Infinite</category><category>Irrational Games</category><category>QCF Reviews</category><category>Rapture</category><dc:creator>James</dc:creator><pubDate>Sat, 23 Nov 2013 02:14:25 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/11/22/qcf-burial-at-sea.html</link><guid isPermaLink="false">417550:4588524:34449076</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Burial at Sea.png?__SQUARESPACE_CACHEVERSION=1385189836206" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-B.png?__SQUARESPACE_CACHEVERSION=1385189877738" alt="" /></span></span>ioshock Infinite was one of the best games to come out this year, but with new consoles launching and being overshadowed by the new Game of the Year favorite<span>&nbsp;</span><em>The Last of Us,</em><span>&nbsp;</span>some people may have forgotten what happened to Booker and Elizabeth towards the end of their adventure. To avoid any spoilers I won&rsquo;t go into very much detail, but to put it bluntly Burial at Sea has a lot to live up to, and what better way to get people excited to go back to everyone&rsquo;s favorite underwater kingdom&hellip;..Atlantis&hellip;Wait no&hellip;I mean Rapture.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34449076.xml</wfw:commentRss></item><item><title>For James: Earthbound Bash-Nov.29th-Dec.1st</title><category>Community</category><category>Earthbound</category><category>Fangamer</category><category>For James</category><category>Help a good cause</category><category>Not our James because he sucks</category><category>Starmen.net</category><category>signed games are vaulable</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 22 Nov 2013 01:31:39 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/11/21/for-james-earthbound-bash-nov29th-dec1st.html</link><guid isPermaLink="false">417550:4588524:34446499</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34446499.xml</wfw:commentRss></item><item><title>QCF: Sonic Lost World</title><category>It's ok really</category><category>QCF Reviews</category><category>Sega</category><category>Wii U</category><category>could be worse</category><category>sonic the hedgehog</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 21 Nov 2013 04:13:20 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/11/20/qcf-sonic-lost-world.html</link><guid isPermaLink="false">417550:4588524:34444029</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF SONIC LOST WORLD.png?__SQUARESPACE_CACHEVERSION=1385007454703" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-S.png?__SQUARESPACE_CACHEVERSION=1385007492124" alt="" /></span></span>ega has struggled to not only adapt their star hedgehog into the modern generation of gaming, a title that can properly reclaim the fame the blue dude held in the gaming community; these days, the spiky-haired dude with attitude is lucky to be relevant outside of the younger demographic or die-hard fans. A number of things have always held him back like lack of proper game physics, stage design, or mechanics to deliver that trademark speed or some overtly gimmicky mechanic that tarnishes everything.</p>
<p>Despite Lost World fitting that infamous aforementioned profile on first impression, it defies expectations by successfully delivering that authentic Sonic experience; one that actually transitions the blue blur into a 3D environment that&rsquo;s more playable than any of the previous efforts within the last decade.</p>
<p>Granted, while a certain galactic inspired approach in Sonic Team&rsquo;s latest avant-garde for the hedgehog plays a large role in making Lost World genuinely fun to play for a Sonic title, it&rsquo;s still littered with flaws that hold it back from being a must-play, let alone the best.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34444029.xml</wfw:commentRss></item><item><title>Bullet Heaven Mini, Episode 4 - Quarth</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Bullet Heaven Mini</category><category>Konami</category><category>Puzzle</category><category>Quarth</category><category>Season 5</category><category>Serraxor</category><category>Team Duo</category><category>Vertical</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 21 Nov 2013 04:12:51 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/11/20/bullet-heaven-mini-episode-4-quarth.html</link><guid isPermaLink="false">417550:4588524:34444028</guid><description><![CDATA[<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-M.png?__SQUARESPACE_CACHEVERSION=1385014968389" alt="" /></span></span>ini. Mobile. Shmups. In this episode of Bullet Heaven Mini, we take a quick look at Konami's Quarth on the original Game Boy!</span></p>
<p style="text-align: center;"><object width="640" height="360"><param name="movie" value="//www.youtube.com/v/_sjLBRXoIOo?hl=en_GB&amp;version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.presspauseradio.com//www.youtube.com/v/_sjLBRXoIOo?hl=en_GB&amp;version=3" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34444028.xml</wfw:commentRss></item><item><title>QCF: The Guided Fate Paradox</title><category>Disgaea</category><category>NIS</category><category>Nippon Ichi Software</category><category>QCF Reviews</category><category>RPG</category><category>The Guided Fate Paradox</category><category>friggin' wierd</category><category>roguelike</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 20 Nov 2013 17:27:22 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/11/20/qcf-the-guided-fate-paradox.html</link><guid isPermaLink="false">417550:4588524:34442463</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Guided Fate Paradox.png?__SQUARESPACE_CACHEVERSION=1385014460448" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-N.png?__SQUARESPACE_CACHEVERSION=1385014506338" alt="" /></span></span>IS has been publishing RPGs in North America for quite a while now. Whether it's their super-deep, wicked complex strategy games, turn-based RPGs or even a side-scroller or two, their efforts are decently enjoyable with only a few outright duds to speak of throughout its vast sub-genred library. Well, they're back yet again with their latest title, The Guided Fate Paradox. But this time, NIS brings another as-yet explored RPG genre subtype along with it; The Rogue-like RPG.</p>
<p>The Guided Fate Paradox follows the exploits of Renya, a downtrodden, luckless teenage high school student who, straight out of the gates, monologues his lament for having never won a thing in his life. In the midst of this down-and-out self-reflection, he is taken aside and talked into playing a random-draw lottery for a potentially fabulous prize. After far too much resistance, Renya wins the grand prize; he is to become God--of course.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34442463.xml</wfw:commentRss></item><item><title>QCF: Castlevania Lords of Shadow: Mirror of Fate HD</title><category>Castlevania</category><category>It's ok really</category><category>Lords of Shadow</category><category>Metroidvania</category><category>QCF Reviews</category><category>XBLA</category><category>action games</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 15 Nov 2013 07:40:27 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/11/15/qcf-castlevania-lords-of-shadow-mirror-of-fate-hd.html</link><guid isPermaLink="false">417550:4588524:34429499</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF MIRROR OF FATE.png?__SQUARESPACE_CACHEVERSION=1384501345033" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1384501388086" alt="" /></span></span>he Castlevania reboot from Mercury Steam and Kojima productions is a noteworthy one amongst it&rsquo;s peers that have attempted to modernize with a new beginning. In some degree, no matter how drastic the change to the conventions or tropes with the source material that&rsquo;s being reworked, there&rsquo;s always some form of semblance to the roots of the property; Lords of Shadow barely identifies with remotely recognizable to the Castlevania label.</p>
<p>It wasn&rsquo;t until players were greeted to a cliffhanger ending comprised of several spontaneous details tof a drastic change to story direction. Gabriel&rsquo;s predicament and radically changed outlook displayed no inkling of clarification to what sort of events took place prior leading to the revelations portrayed within these last scenes&mdash;just a bait and switch for the upcoming sequels that would deliver the answers we were seeking. Before we would see the true sequel to Lords of Shadow however, Mercury Steam in true Japanese fashion, would give us the midquel that is Mirror of Fate to bridge the two main games on the 3DS&mdash;unfortunately, it didn&rsquo;t do so hot.</p>
<p>The theme of Lords of Shadow has always been about second chances however, and with Mirror of Fate being rereleased on Xbox Live and PlayStation Network with an HD facelift and improvements directly responding to the criticisms of its portable cousin; the redemption pays off, but comes off a bit winded in the process.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34429499.xml</wfw:commentRss></item><item><title>PPR @ Hal-Con - Ralston Arcade</title><category>Articles</category><category>Fighting Games</category><category>GET HYPE!!!</category><category>Hal-Con</category><category>Interview</category><category>Ralston Arcade</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 13 Nov 2013 18:38:45 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/11/13/ppr-hal-con-ralston-arcade.html</link><guid isPermaLink="false">417550:4588524:34423978</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/HC Interview 1.png?__SQUARESPACE_CACHEVERSION=1384848895004" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1384848977291" alt="" /></span></span>e all love fighting games here at PPR. Whether we're trouncing around in the giant robots of <em>Tech Romancer</em>, wailing on opponents with a hefty stick in <em>Soul Calibur</em> or Shinku-Hadokening our way to victory in <em>Street Fighter</em>, one thing stands perfectly clear; at PPR, Fight is Might.</p>
<p>In Halifax, there are also other groups with very much the same philosiphy, and they have grown considerably in the last few years. At the core of it all is<em> <a href="http://ralstonarcade.com">Ralston Arcade</a></em>. <span style="text-decoration: underline;"><em>Ralston Arcade</em></span> is one of Atlantic Canada's premier fighting game streaming organizations, spanning four provinces and covering numerous tournaments, complete with live streaming.</p>
<p>At the head of this group is Micheal Daniels, and Press Pause Radio had a chance to catch up with him for a Q&amp;A on <em>Ralston</em>'s origins and future.&nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34423978.xml</wfw:commentRss></item><item><title>PPR @ Hal-Con - Cosplay Day 3</title><category>Articles</category><category>Cosplay</category><category>Day-3</category><category>Hal-Con</category><category>Halifax</category><dc:creator>Daeruna</dc:creator><pubDate>Wed, 13 Nov 2013 16:02:17 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/11/13/ppr-hal-con-cosplay-day-3.html</link><guid isPermaLink="false">417550:4588524:34423472</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/HC Special Banner 3.png?__SQUARESPACE_CACHEVERSION=1384849285739" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1384849337284" alt="" /></span></span>he final day of Hal-Con started out pretty rough as they decided that wouldn't be selling tickets, despite being told the contrary the previous day. But while there were nowhere near as many people as Day-2, there were still tons of cosplayers. So lets get into the final days goodness! &nbsp;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34423472.xml</wfw:commentRss></item><item><title>PPR 80</title><category>Activision</category><category>Batman: Arkham Origins</category><category>Call of Duty</category><category>Madden</category><category>Next-Gen</category><category>Podcast</category><category>Skylanders</category><category>The Wolf Among Us</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 12 Nov 2013 10:33:01 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/11/12/ppr-80.html</link><guid isPermaLink="false">417550:4588524:34419904</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 80 Art.png?__SQUARESPACE_CACHEVERSION=1384252505329" alt="" /></span></p>
<p><strong><span style="font-size: 250%;">E</span></strong>ven though we are approaching the launch of new hardware to kick us off into a new generation of video games, there&rsquo;s still going to be a lot of familiar franchises getting new entries with the same old gameplay in the years to follow whether we like it or not. IS that a good thing though, isn&rsquo;t the idea of annual sequel to your favorite video game like the best thing ever? We talk about how it could be a good thing and spoilers; why it mostly isn&rsquo;t.</p>
<p><em>The Wolf among Us</em>, <em>Sonic Lost World</em>, <em>Batman Arkham Origins</em>, Next-generation talk, The Guided Fate Paradox, Corbin Bernsen, Quidditch, and so many other topics fly out of lips this week so enjoy it folks as we prep for the next episode&mdash;Next Generation launch impressions.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_80.mp3" type="audio/mpeg" length="103861812"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34419904.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR @ Hal-Con - Cosplay Day 2</title><category>Articles</category><category>Canada</category><category>Community</category><category>Cosplay</category><category>Hal-Con</category><category>Halifax</category><dc:creator>Daeruna</dc:creator><pubDate>Mon, 11 Nov 2013 01:52:32 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/11/10/ppr-hal-con-cosplay-day-2.html</link><guid isPermaLink="false">417550:4588524:34415971</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/HC Special Banner 2.png?__SQUARESPACE_CACHEVERSION=1384160508689" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1384160542241" alt="" /></span></span>s expected, S</span><span class="aBn"><span class="aQJ">aturday</span></span><span>&nbsp;saw a huge outpouring of Cosplayers and attendees. So much that the fire marshal locked down the building. We almost didn't get in.</span><br /><br /><span class="aBn"><span class="aQJ">Saturday</span></span><span>&nbsp;brought with it some of the most impressive cosplays we've ever seen. Apparently tbere were some impressive ones outside that were unfortunately turned away because of sold out tickets and overcrowding in the venue--I'm hoping they come back tomorrow</span><span>. </span></p>
<p><span style="font-size: 12px;">But who wants to hear me ramble on when you could be looking at some sweet pictures?</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34415971.xml</wfw:commentRss></item><item><title>Bullet Heaven Mini, Episode 3 - 1942</title><category>1942</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Capcom</category><category>Classic</category><category>Game Boy Color</category><category>Vertical</category><category>ancient</category><category>wartime</category><dc:creator>Team Düo</dc:creator><pubDate>Sat, 09 Nov 2013 12:22:27 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/11/9/bullet-heaven-mini-episode-3-1942.html</link><guid isPermaLink="false">417550:4588524:34412808</guid><description><![CDATA[<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-M.png?__SQUARESPACE_CACHEVERSION=1384129350621" alt="" /></span></span>ini. Mobile. Shmups. Welcome back to Bullet Heaven Mini!&nbsp;</span><br /><br /><span>One of the earliest shmups to get me hooked in the Genre was 1942 on the NES. It later saw release on the Game Boy Color in 1999. How does it stack up...?</span></p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/hiHN07L57-g" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34412808.xml</wfw:commentRss></item><item><title>PPR @ Hal-Con - The Cosplay of Day-1</title><category>Community</category><category>Cosplay</category><category>Features</category><category>Gaming</category><category>Hal-Con</category><category>Halifax</category><category>Sci-Fi</category><category>Tabletop</category><category>anime</category><dc:creator>Daeruna</dc:creator><pubDate>Sat, 09 Nov 2013 07:18:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/11/9/ppr-hal-con-the-cosplay-of-day-1.html</link><guid isPermaLink="false">417550:4588524:34412587</guid><description><![CDATA[<p style="text-align: center;">&nbsp;</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/HC Special Banner 1.png?__SQUARESPACE_CACHEVERSION=1384129265229" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-D.png?__SQUARESPACE_CACHEVERSION=1384129294782" alt="" /></span></span>ay one of Hal-Con has come to a close and while it seems that most of the bigger gaming items will be happening&nbsp;<span class="aBn"><span class="aQJ">Saturday</span></span>&nbsp;and&nbsp;<span class="aBn"><span class="aQJ">Sunday</span></span>&nbsp;that doesn't mean that day one didn't have anything to offer. As with almost any convention, there are bound to be Cosplayers. Hal-Con is no exception, especially with the presence of Yaya Han--a well known professional Cosplayer--&nbsp;who could be seen walking around the main floor ocasionally.</p>
<p><span>And so, I'm here to bring you the Cosplayers of Hal-Con. Each day will feature a wide range of cosplayers from that day's outing! Let's get started!</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34412587.xml</wfw:commentRss></item><item><title>PPR Presents Now Showing: 11/08/13</title><category>Features</category><category>Indie Games</category><category>Lococycle</category><category>Orc Attack</category><category>South Park</category><category>Stick of Truth</category><category>Twisted Pixel</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 09 Nov 2013 06:51:48 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/11/9/ppr-presents-now-showing-110813.html</link><guid isPermaLink="false">417550:4588524:34412642</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR Now Showing 2.png?__SQUARESPACE_CACHEVERSION=1383979953196" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1383979982571" alt="" /></span></span>his week on Now Showing shows off trailers of upcoming games that all share one thing in common&mdash;They gots all that humor for all you laughing types! The Stick of Truth shows off some sweet footage of gameplay and content for the first time to demonstrate just how synergetic it is with the show&rsquo;s actual animation. The other two trailers are some indie darlings; Twisted Pixel dives into some live-action satire promoting the upcoming Lococyle, and Casual Brother puts together some B-roll with farts and stinks with their co-op multiplayer project, Orc Attack, enjoy you chuckle-hearty clods!</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34412642.xml</wfw:commentRss></item><item><title>QCF: The Wolf Among Us-Episode 1</title><category>QCF Reviews</category><category>Quarter Circle Forward</category><category>Telltale Games</category><category>The Wolf Among Us</category><dc:creator>Toast</dc:creator><pubDate>Thu, 07 Nov 2013 23:01:08 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/11/7/qcf-the-wolf-among-us-episode-1.html</link><guid isPermaLink="false">417550:4588524:34408127</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF WOLF AMONG US.png?__SQUARESPACE_CACHEVERSION=1383978382674" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1383978439113" alt="" /></span></span>hen I was but a young Toast, I was not really into fairytales. Perhaps it was because I was more comfortable watching Saturday morning cartoons than Disney films about princesses and happily ever afters. Maybe it was because I couldn't read and was extremely afraid of dwarves, but either way it just wasn't my cup of tea. That is why it is so surprising that now thanks to the world created by Bill Willingham and the team at Telltale Games, I enjoy fairytales and folklore the way they were meant to be experienced. A world not unlike our own, filled with mysteries, crime and wolves disguised in sheeps&nbsp;clothing. Scary and mean wolves that chain smoke as they walk down the neon-lit streets of New York City.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34408127.xml</wfw:commentRss></item><item><title>QCF: Rune Factory 4</title><category>Farming</category><category>Harvest Moon</category><category>QCF Reviews</category><category>RPG</category><category>Rune Factory 4</category><category>WTF is Ser doing on a farm?!</category><category>XSEED Games</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 06 Nov 2013 01:55:37 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/11/5/qcf-rune-factory-4.html</link><guid isPermaLink="false">417550:4588524:34402663</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Rune Factory 4.png?__SQUARESPACE_CACHEVERSION=1383800132200" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-Y.png?__SQUARESPACE_CACHEVERSION=1383800184696" alt="" /></span></span>ou may think it impossible. You may think it absurd. You might think that you're dreaming. But I have, in fact, recently traded in my intergalactic space fighter (an ' 86 vintage Hyperion Sentoki Beta, if you must know) for a farm--Oh, and a sword (Well okay, maybe loaned out for the week.) Regardless, what I'm trying to get at here, in what can only be described as an ultimate oxymoron, is that I've been losing sleep by relaxing hardcore to a farm-sim--with dungeons.</span></p>
<p><span>I've never played a Harvest Moon game before, but I've watched literally dozens of them across various series, systems - and even generations--being played by Daeruna and of them all, the Rune Factory series is one that I felt most closely resonated with me. Recently, Rune Factory 4 was released to the 3DS and at the urging of a friend, I decided to check it out. At first, it was no big deal. &ldquo;Oh cool, I got a hammer. Not I can bust up these rocks. Oh neat, a cheap axe to take away these tree stumps. OK, that woolly-sheepy thing dropped some fur worth seven gold&rdquo; but, after investing an hour into Rune Factory 4? Oh boy, get ready.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34402663.xml</wfw:commentRss></item><item><title>PPR Presents Extra Life 2013: The Legend of Zelda: Wind Waker</title><category>24 hours</category><category>Community</category><category>Extra Life</category><category>It's for the kids</category><category>Legend of Zelda</category><category>Wind Waker</category><category>charity</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 02 Nov 2013 14:36:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/11/2/ppr-presents-extra-life-2013-the-legend-of-zelda-wind-waker.html</link><guid isPermaLink="false">417550:4588524:34365513</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34365513.xml</wfw:commentRss></item><item><title>QCF: Skylanders Swap Force</title><category>QCF Reviews</category><category>Skylanders</category><category>Vicarious Visions</category><category>spend it wisely</category><category>swap</category><category>toys</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 01 Nov 2013 09:01:42 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/11/1/qcf-skylanders-swap-force.html</link><guid isPermaLink="false">417550:4588524:34391186</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF SKYLANDERS SWAPFORCE.png?__SQUARESPACE_CACHEVERSION=1383296571887" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-R.png?__SQUARESPACE_CACHEVERSION=1383296656227" alt="" /></span></span>emember when you landed on those Card-playing mini-game spots that were scattered through various overworld maps in Super Mario Bros 3. that required you match three pieces of a Mushroom, Fire Flower, or Power Star? Yeah, and if you ever stopped the button press on the wrong piece to whatever you first choose, you would have this swapped abomination of Mario sin that awarded you nothing&mdash;Well, that&rsquo;s the newest gimmick in the latest Skylanders entry.</p>
<p>A main entry into the franchise developed by Vicarious Visions entirely this time around, the Skylanders team is aware of Disney and Nintendo even are now dabbling in the toy craze that Activision and Toys for Bob have introduced to us back in 2011 and Skylanders has to do a little more than make them bigger. That&rsquo;s where Swapforce comes in, the 2013 sequel encourages players to break the newest toys to join the line in half, and interchange them into different combinations.</p>
<p>While the notion of Portal Masters getting to play Frankenstein sounds like a promising one, the Pandora&rsquo;s Box of seeking out and buying the new figures is starting to wear out its welcome, and it&rsquo;s a shame too; considering all of the other improvements make it the best game yet otherwise.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34391186.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Demon's Crest</title><category>Capcom</category><category>Community</category><category>Demon's Crest</category><category>Play Play</category><category>Retro</category><category>SNES</category><category>side-scroller</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 01 Nov 2013 03:21:37 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/10/31/ppr-presents-play-play-demons-crest.html</link><guid isPermaLink="false">417550:4588524:34390943</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34390943.xml</wfw:commentRss></item><item><title>PPR Presents Now Showing: 10/31/2013</title><category>Castlevania</category><category>Features</category><category>Halloween</category><category>Indie Games</category><category>Now Showing</category><category>PS4</category><category>TThe Walking Dead</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 01 Nov 2013 01:07:40 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/10/31/ppr-presents-now-showing-10312013.html</link><guid isPermaLink="false">417550:4588524:34390761</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PPR Now Showing 1.png?__SQUARESPACE_CACHEVERSION=1383268691944" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1383268744511" alt="" /></span></span>n our efforts to try to do cool new stuff with Press Pause Radio and make it one of the best enthusiast Video Game media podcasts and websites around, we&rsquo;re introducing another feature to the sight that we&rsquo;ll be updating from here on out and hopefully try to make it a weekly to bi-weekly feature.</p>
<p>There are tons of trailers that come out and just never enough time to check them out one by one, so every Friday, we&rsquo;re going to collect some our favorites and throw them up in one post to celebration of everyone&rsquo;s eyes and ears towards upcoming games.</p>
<p>This week is all Halloween themed so we decided to follow suit with this new feature. In this week's Now Showing, you&rsquo;ll find some new footage and release date information on the sequel of the Vampire Killing reboot with Lords of Shadow 2. We also have teaser trailers of Basement Crawl, Dead Rising 3, and The Walking Dead Season 2 on board so check them out folks.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34390761.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 86 - Deathsmiles</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Bullet Hell</category><category>Cave</category><category>Danmaku</category><category>Deathsmiles</category><category>Horizontal</category><category>Yoko</category><category>loli</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 30 Oct 2013 21:33:31 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/10/30/bullet-heaven-hd-episode-86-deathsmiles.html</link><guid isPermaLink="false">417550:4588524:34387137</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-H.png?__SQUARESPACE_CACHEVERSION=1383171693758" alt="" /></span></span>appy Halloween! In episode 86 of Bullet Heaven HD, we take a look at Deathsmiles, the very first Cave shooting game to see release in North America. It's also one of only three horizontal Cave shooters with some really old concepts... how does it stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/m0XKTt-Woyw" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34387137.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 85 - Raiden Fighters Aces</title><category>Arcade</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Raiden Fighters Aces</category><category>Raiden Fighters Jet</category><category>Seibu Haihatsu</category><category>TATE</category><category>Xbox 360</category><category>compilation</category><dc:creator>Team Düo</dc:creator><pubDate>Wed, 30 Oct 2013 21:26:04 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/10/30/bullet-heaven-hd-episode-85-raiden-fighters-aces.html</link><guid isPermaLink="false">417550:4588524:34387127</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-B.png?__SQUARESPACE_CACHEVERSION=1383171636214" alt="" /></span></span>ullet Heaven HD is back, and it's time for the long-awaited review of Raiden Fighters Aces for the Xbox 360! This awesome compilation has some great gameplay for its tiny US price, but how does it stack up?</p>
<p style="text-align: center;"><object width="640" height="360"><param name="movie" value="//www.youtube.com/v/hImLOKIZ3U0?hl=en_GB&amp;version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.presspauseradio.com//www.youtube.com/v/hImLOKIZ3U0?hl=en_GB&amp;version=3" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34387127.xml</wfw:commentRss></item><item><title>PPR presents Play Play: Star Tropics</title><category>Classic</category><category>Community</category><category>Mikey</category><category>NES</category><category>Nintendo</category><category>Or is it?</category><category>Play Play</category><category>Rob hates this God Damn Game</category><category>StarTropics</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 30 Oct 2013 20:45:13 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/10/30/ppr-presents-play-play-star-tropics.html</link><guid isPermaLink="false">417550:4588524:34387089</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34387089.xml</wfw:commentRss></item><item><title>QCF: Puppeteer</title><category>Japan Studio</category><category>PS3</category><category>Playstation Move</category><category>QCF Reviews</category><category>but flawed</category><category>charming</category><category>side-scroller</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 23 Oct 2013 06:56:51 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/10/23/qcf-puppeteer.html</link><guid isPermaLink="false">417550:4588524:34359639</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF Puppeteer.png?__SQUARESPACE_CACHEVERSION=1382511476217" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1382511513809" alt="" /></span></span>t&rsquo;s no secret that indie developers have reclaimed the renaissance of the side-scrolling platformer has been led by the indie development front, and ironically have tooled the remnants of Japanese game design and the charm it instilled from the 90&rsquo;s into the modern conventions in their present titles. &nbsp;A certain development team however has blipped on the radar as exception to the trend and has demonstrated the magic that the land of the rising sun is capable of&mdash;Japan Studio. With surprising hits like Gravity Rush and Tokyo Jungle under the belt, they&rsquo;ve proven to be a worthy to the PlayStation brand, and aimed to do it again with their latest release Puppeteer.</p>
<p>While the aim was earnest however, this whimsical run &lsquo;n jump venture could have used some more time behind the current before appearing on stage; Puppeteer is an endearing but ultimately rough act to sit through.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34359639.xml</wfw:commentRss></item><item><title>PPR 79</title><category>Next-Gen</category><category>Ouya</category><category>PS2</category><category>PS4</category><category>Podcast</category><category>Pokemon</category><category>Xbox One</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 23 Oct 2013 01:10:26 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/10/22/ppr-79.html</link><guid isPermaLink="false">417550:4588524:34358625</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 79 art.png?__SQUARESPACE_CACHEVERSION=1382490703603" alt="" /></span></p>
<p><strong><span style="font-size: 250%;">I</span></strong>t&rsquo;s that time again, and speaking of time, it&rsquo;s a merciless beast to us all. We gather around the podcasting table to discuss the inevitable cross-dressing, uhhh, cross-streaming, ummm cross-crissing? Well, what we mean to say is that the next generation of gaming isn&rsquo;t manning the ship on it&rsquo;s own for some time, because the older siblings of the PS4 and Xbox One aren&rsquo;t shoving off just yet; it may seem like a small thing, but it&rsquo;s going to affect us in a number of ways.</p>
<p>Aside from all that talk, we dive into your emails on Select Feedback, get nuts with <em>Pok&eacute;mon X/Y</em>, gab on <em>Final Fantasy XIV</em>, and much more&mdash;it&rsquo;s Press Pause Radio folks, did you miss us?</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_79.mp3" type="audio/mpeg" length="117871699"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34358625.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Pokémon X/Y</title><category>Mega evolutions</category><category>Nintendo 3DS</category><category>Oh Fuck...</category><category>Online</category><category>Pokemon</category><category>QCF Reviews</category><category>gotta catch them all</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sat, 19 Oct 2013 10:33:52 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/10/19/qcf-pokemon-xy.html</link><guid isPermaLink="false">417550:4588524:34349715</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF POKEMON XY.png?__SQUARESPACE_CACHEVERSION=1389933222599" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-F.png?__SQUARESPACE_CACHEVERSION=1389933259264" alt="" /></span></span>or the last seventeen years, a series that hinged so much on its formulaic design has not only gone on to endure, but prosper and become one of the most successful properties in media today. The sixth generation of the Pocket Monsters made it&rsquo;s very first simultaneous debut across the world on the Big N&rsquo;s new edition of the iconic dual-screened pocket-sized game box, and well, it&rsquo;s still sort of a big deal.</p>
<p>I&rsquo;ll be honest with you guys, the previous iteration didn&rsquo;t impress me in the slightest, it had the exact opposite effect&mdash;a sentiment that&rsquo;s argued even among the most dedicated of fans of its respective community. However, The latest X and Y installment in the Pok&eacute;mon dynasty is different.</p>
<p>Instead of pandering to systematically compulsory reaction of shoving new monsters and gimmicks to the fold&mdash;X and Y tone it down and balance it out with some of the sharpest refinements the formula yet, making it both, the most appealing and the most polished to enter the fold.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34349715.xml</wfw:commentRss></item><item><title>QCF: Pikmin 3</title><category>Learn to hate your friends</category><category>Nintendo</category><category>Pikmin 3</category><category>QCF Reviews</category><category>Wii U</category><category>hard for a kids game too</category><category>no online?</category><category>subversively violent for a kids game</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 11 Oct 2013 08:47:13 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/10/11/qcf-pikmin-3.html</link><guid isPermaLink="false">417550:4588524:34325037</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF PIKMIN 3.png?__SQUARESPACE_CACHEVERSION=1381481270488" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1381481304096" alt="" /></span></span>hen gamers reflect on just what&rsquo;s makes Shigeru Miyamoto so legendary, some of them generally stop the buck on what he&rsquo;s contributed like Super Mario Bros and The Legend of Zelda, but others acknowledge what truly makes the man significant; his ability to imagine entire video game worlds built around concepts inspired from his everyday life.</p>
<p>Take for instance, Shigeru&rsquo;s love for gardening, it spawned one of most criminally underrated franchises in Nintendo&rsquo;s first-party line up&mdash;the 3<sup>rd</sup> title in the series takes the best out of what the Wii U can offer, resulting in that trademark Nintendo charm that keeps them in the game in the first place.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34325037.xml</wfw:commentRss></item><item><title>QCF: Beyond: Two Souls</title><category>Beyond: Two Souls</category><category>Ellen Page</category><category>QCF Reviews</category><category>Quarter Circle Forward Review</category><category>Willem Dafoe</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 09 Oct 2013 22:33:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/10/9/qcf-beyond-two-souls.html</link><guid isPermaLink="false">417550:4588524:34320333</guid><description><![CDATA[<p style="text-align: center;"><em><span class="full-image-block ssNonEditable"><em>&nbsp;</em><span><img src="http://www.presspauseradio.com/storage/QCF BEYOND TWO SOULS.png?__SQUARESPACE_CACHEVERSION=1381357909007" alt="" /></span></span></em></p>
<p style="text-align: center;"><em>This review was freelanced by Kevin Lipscomb, co-host and editor of Critical Fail.</em></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-P.png?__SQUARESPACE_CACHEVERSION=1381357949431" alt="" /></span></span>laying a Quantic Dream game is not your normal experience as seen in most games today. It's very interactive and your choices affect how the game will progress. <em>Indigo</em> <em>Prophecy</em> was one of the first games able to make you feel like you were the character, making decisions as the player&nbsp; would in that situation. Granted, the story was great until it dropped off at the end but that is how I learned of David Cage's writing and ability to craft a story. Same would go for <em>Heavy Rain</em>, a game with stunning graphics and a solid story, at the beginning at least. <em>Heavy Rain </em>was plagued with plot holes that were never answered, most would speculate due to lack of DLC they had to scrap after Sony wanted Move support as a priority. I still enjoyed both <em>Indigo Prophecy</em> and <em>Heavy Rain</em> despite the issues they had. So when I heard that Quantic Dream was coming out with a new game called <em>Beyond: Two Souls</em>, I was excited but also nervous of its outcome.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34320333.xml</wfw:commentRss></item><item><title>QCF: Hatsune Miku: Project DIVA F</title><category>Hatsune Miku</category><category>Japanese</category><category>PS Vita</category><category>PS3</category><category>QCF Reviews</category><category>Sega</category><category>rhythm games</category><dc:creator>Daeruna</dc:creator><pubDate>Wed, 09 Oct 2013 22:17:27 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/10/9/qcf-hatsune-miku-project-diva-f.html</link><guid isPermaLink="false">417550:4588524:34321138</guid><description><![CDATA[<p class="Standard" style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF PROJECT DIVA.png?__SQUARESPACE_CACHEVERSION=1381357154665" alt="" /></span></span></p>
<p class="Standard"><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1381357197502" alt="" /></span></span>he first time I went to Pax (2012) I told myself I would not be leaving Boston without three particular games: Final Fantasy Type Zero, Suikoden II (One of these days, I promise) and Project Diva. I made it out with two of the three. Me being me I actually ended up buying Project Diva Second instead of the first game, but thankfully these games don't have &ldquo;Play of Previous Title Recommended&rdquo; stamped anywhere on them.</p>
<p class="Standard">Upon learning that the Project Diva series would be making the transition from PSP to PS3 under the Title &ldquo;Project Diva F&rdquo; I got super excited, making it my must get game when we attended Pax East in 2013. Sadly I left Boston with my obsession with Pok&eacute;mon renewed and no Project Diva F.&nbsp; However, two months after Pax, my luck would change as on June 06, 2013, Sega confirmed that Project Diva would be coming to the West.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34321138.xml</wfw:commentRss></item><item><title>QCF: Brothers: A Tale of Two Sons</title><category>Brothers</category><category>Indie Games</category><category>QCF Video Reviews</category><category>XBLA</category><category>breathtaking</category><category>must-own</category><dc:creator>Daeruna</dc:creator><pubDate>Wed, 09 Oct 2013 08:22:23 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/10/9/qcf-brothers-a-tale-of-two-sons.html</link><guid isPermaLink="false">417550:4588524:34319090</guid><description><![CDATA[<p class="Standard" style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF BROTHERS.png?__SQUARESPACE_CACHEVERSION=1381310389032" alt="" /></span></span></p>
<p class="Standard"><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1381310614596" alt="" /></span></span>he first thing you will notice when Brothers : A tale of Two sons has loaded is how vast the environment is even though for the most part the game is fairly linear. From the rocks on the Mountain to the leaves on the Trees, to the made up language that you almost start to understand this game is hands-down gorgeous, engaging and will keep you playing until you've seen the end.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34319090.xml</wfw:commentRss></item><item><title>QCF: Dragon's Crown</title><category>Atlus</category><category>Japanese</category><category>PS Vita</category><category>PS3</category><category>QCF Reviews</category><category>beat'em ups</category><category>controversial</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 09 Oct 2013 07:46:58 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/10/9/qcf-dragons-crown.html</link><guid isPermaLink="false">417550:4588524:34319005</guid><description><![CDATA[<p class="Standard" style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF DRAGONS CROWN.png?__SQUARESPACE_CACHEVERSION=1381304908906" alt="" /></span></span></p>
<p class="Standard"><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-D.png?__SQUARESPACE_CACHEVERSION=1381304955590" alt="" /></span></span>ragon's Crown is a game that was released in a volatile market. The video game industry was seeing, more or less, a dynamically progressive shift with some seriously heavy-handed feminism leading the charge regarding the depiction of women in video games. This was quite damning to Dragon's Crown's risqu&eacute; (though admittedly beautiful) art direction. It was born into existence from a super-niche developer and a rapidly-fading publisher as a retail-released, 2D multi-platform game on the cusp of a next generation hardware launch. In addition, by and large, the public hasn't exactly paid much attention to it thanks to the impending Triple-A launch season. So now that all of the controversy has subsided and - more importantly - I've had a chance to play it extensively, It' time that Atlus and Vanillaware's Dragon's Crown got its final word.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34319005.xml</wfw:commentRss></item><item><title>QCF: Pokémon Rumble U</title><category>Diablo</category><category>Pokemon</category><category>Pretty funny you guys</category><category>QCF Reviews</category><category>Skylanders</category><category>Wii U</category><category>dumb</category><category>spend it wisely</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 08 Oct 2013 07:53:27 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/10/8/qcf-pokemon-rumble-u.html</link><guid isPermaLink="false">417550:4588524:34315954</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF POKEMON RUMBLE U.png?__SQUARESPACE_CACHEVERSION=1381218918888" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1381218965245" alt="" /></span></span>t&rsquo;s kind of ironic that an incredibly Japanese property fuels one of the most American ideals in the most feverish ways: materialism. Collecting for the sake of completion regardless of the practicality to utilize the innumerous amount of trinkets, objects, and uhh, Monsters who resemble that of the pocket variety. Aside from the main games of the franchise, there are quote unquote &ldquo;side&rdquo; games that try to be creative with Pok&eacute;mon and try to have a theme of collecting within it&rsquo;s formula still&mdash;for the majority of the side games, this mechanic has always played out like it&rsquo;s tacked on in the process. &nbsp;</p>
<p>However, there a particularly overlooked entry in the list of spinoffs from the main franchise, the Pok&eacute;mon Rumble series; while the last two games were fairly unremarkable, Nintendo and Ambrella have finally got it right this time around. Pok&eacute;mon Rumble U reinvigorates the joy of compiling Pok&eacute;mon and raising and battling them in ways that set itself apart from the rest of entries, and does the formula justice outside of the main series.]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34315954.xml</wfw:commentRss></item><item><title>Life Through The Pixel Glass-10/04/2013</title><category>DOOM</category><category>Features</category><category>Indie Games</category><category>LootCrate</category><category>Nintendo</category><category>Super Hot!</category><category>hella indie</category><category>tanookie suit</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 04 Oct 2013 06:43:07 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/10/4/life-through-the-pixel-glass-10042013.html</link><guid isPermaLink="false">417550:4588524:34306734</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/lttlg.jpg?__SQUARESPACE_CACHEVERSION=1380869080884" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1380869124506" alt="" /></span></span>ow, so this is awkward&hellip;it&rsquo;s been a while since we&rsquo;ve done one of these right? Yeah, well&hellip;we&rsquo;re picking up our stride again. With the videos and reviews we&rsquo;ve picked the pace up on, it only makes sense that we get LTTPG going again. For those who are late to the party, have horrible attention spans, or you simply despise me to the point where you tune out whatever I say on the podcast anyway; I just recently moved and though it&rsquo;s been more than a month since&mdash;I&rsquo;m still catching up.</p>
<p>Nevertheless, fear not, there&rsquo;s plenty of nonsense to hit the site soon. Even though next month is going to be insane for everyone, and the wait for the new consoles to launch may even seem unbearable for the lot of us but you should just hang back and relax. We have plenty of shit to throw at you and we can all just pass the time together, this is Life Through The Pixel Glass&mdash;welcome back.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34306734.xml</wfw:commentRss></item><item><title>PPR 78</title><category>Hiroshi Yamauchi</category><category>Import</category><category>Indie Games</category><category>Nintendo</category><category>Podcast</category><category>Sega</category><category>Steam</category><category>Video Game Movies</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 04 Oct 2013 02:08:20 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/10/3/ppr-78.html</link><guid isPermaLink="false">417550:4588524:34306425</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img src="http://www.presspauseradio.com/storage/EP 78 art.png?__SQUARESPACE_CACHEVERSION=1380852558355" alt="" /></span></p>
<p><strong><span style="font-size: 250%;">H</span></strong>ey guys, remember when we all played that sweet RPG on the Super Nintendo Bahumat Lagoon? No? What about <em>Seiken Densetsu 3</em>, you guys had to have played that right? <em>Gyakuten Kenji 2</em>? Everyone is killing me! Oh, wait, what&rsquo;s that? You say that none of those games ever came out to North America; yeah, we know that, that&rsquo;s why there&rsquo;s the wonderful culture of import gaming. The charming Stevie, cynical James, pugnacious Ser, and scumbag Georgie bring you the latest PPR and this week, they talk about some video games y&rsquo;all. Topics range from sharing our respects towards Hiroshi Yamauchi and Nintendo&rsquo;s sordid past with love hotels, the price difference of Zebra bed sheets versus Tiger bed sheets, Super Mario Bros: The Movie 2: the comic, Sega buying Atlus, and so much more in this shit storm of a podcast.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_78.mp3" type="audio/mpeg" length="112999758"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34306425.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: The Legend of Zelda: Wind Waker HD</title><category>Classic</category><category>Legend of Zelda</category><category>Nintendo</category><category>QCF Reviews</category><category>Wii U</category><category>Wind Waker</category><category>but with HD</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 27 Sep 2013 03:54:01 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/9/26/qcf-the-legend-of-zelda-wind-waker-hd.html</link><guid isPermaLink="false">417550:4588524:34288431</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF LOZ WW.png?__SQUARESPACE_CACHEVERSION=1380254232965" alt="" /></span></span></p>
<p style="text-align: center;"><em>This Review was Freelanced by Cody Winn; you can find his other work&nbsp;<a href="http://codywinn.com/">here</a>.</em></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1380254295264" alt="" /></span></span>he Legend of Zelda: The Wind Waker caused quite a stir in the days of its original release on the GameCube. Fans had wanted and expected a dark, mature tale akin to Ocarina of Time or Majora's Mask, made all the more real by next-gen hardware. What they got instead was a painted cartoon world full of stubbly-legged characters and a vast, empty water world. Though received quite well by critics and eventually by fans as well, backlash from such a huge change hit it pretty hard. Despite all that, over the years Wind Waker has fought its way into history as a Damn Good Zelda Title deserving of every ounce of love it now receives.</p>
<p>10 years later, we've been given an HD remake for the Wii U, complete with prettier textures, Gamepad support, and access to Nintendo's social network-esque MiiVerse, where you can take Link selfies -- a great addition for the Instatweetbook generation -- and post them for all to see. I joke about it, but it's actually pretty entertaining.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34288431.xml</wfw:commentRss></item><item><title>QCF: Killzone Mercenary</title><category>Killzone</category><category>PlayStation Vita</category><category>QCF Reviews</category><category>first-person shooter</category><category>multiplayer</category><dc:creator>Toast</dc:creator><pubDate>Fri, 27 Sep 2013 03:24:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/9/26/qcf-killzone-mercenary.html</link><guid isPermaLink="false">417550:4588524:34275892</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF KILLZONE MERCENARY.png?__SQUARESPACE_CACHEVERSION=1380255580699" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-S.png?__SQUARESPACE_CACHEVERSION=1380255613376" alt="" /></span></span>ince the release of the Playstation Vita in February of 2012, the system has had a tough time of attracting gamers to their portable experiences. A few attempts at first person shooters proved to be critical failures, unable to capture the fast paced action on a much smaller screen. When <em>Killzone Mercenary</em> was announced, many thought that the Vita could finally have a competent shooter on the go. Thankfully after playing through the campaign as well as dying more than several times in multiplayer, I can say that the Vita finally has its shooter.</p>
<p>The player assumes the role of Arran Danner who is, as the game&rsquo;s title suggests a mercenary. If you happen to forget about what your job description is do not fret; the mention of money and doing a job for the quick paycheck will be mentioned several times. The plot of the game is very thin, and features the same beats from most action movies that tell the tale of one man who battles not only an endless army, but his morality as well. The story is easy to disregard, since the main campaign will take most players to about the five hour mark to complete. However the action held within these few hours will be worth the price of admission for any Vita owner.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34275892.xml</wfw:commentRss></item><item><title>QCF: Rayman Legends</title><category>Not Ray Barnholt</category><category>QCF Reviews</category><category>Rayman</category><category>Ubisoft</category><category>Wii U</category><category>fPretty funny you guys</category><category>it's so silly</category><category>platformer</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 27 Sep 2013 02:39:30 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/9/26/qcf-rayman-legends.html</link><guid isPermaLink="false">417550:4588524:34288246</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF RAYMAN LEGENDS.png?__SQUARESPACE_CACHEVERSION=1380249659346" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1380249773368" alt="" /></span></span>acky colors, unintentionally subliminal adulterated themes, offbeat animation, and ridiculous character design; these are the hallmarks of the French cartoon culture. French cartoon have this unique approach with seizing certain demographics or markets to give way to license that would capitalize best in that field. The older demographic has Tintin, the younger crowd has Marsupilami, and gamers have Rayman.</p>
<p>Ubisoft enjoyed somewhat of a renaissance of sorts with Rayman after releasing the revamped throwback Origins back in 2011, but perceiving an ideal sequel seemed a bit ham-fisted when Origins is lauded for being charmingly simple, how do you improve on something like that? Make it a Wii U exclusive and use the shit out of that newfangled gamepad, that&rsquo;s how! Though the wind shuttered out slightly from beneath Nintendo&rsquo;s sails when Ubisoft decided to lift the exclusivity of the title and delay it, leaving curiosity to clamor over just how unique or definitive the Wii U version would be.</p>
<p>Dunking several hours into the wild platformer, the latest title to feature the floating torso with hands and feet is has set the standard on being both the model example of an improved sequel, and a must-own for the Wii U library.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34288246.xml</wfw:commentRss></item><item><title>QCF: Infintity Blade III</title><category>Chair Entertainment</category><category>Epic Games</category><category>Lots of Dying</category><category>Punch-Out!!</category><category>QCF Reviews</category><category>iOS</category><category>sequel</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 22 Sep 2013 23:44:49 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/9/22/qcf-infintity-blade-iii.html</link><guid isPermaLink="false">417550:4588524:34276319</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF INFINITY BLADE 3.png?__SQUARESPACE_CACHEVERSION=1379893569070" alt="" /></span></span></p>
<p style="text-align: center;"><em>This Review was Freelanced by Rob Rich; you can find his other work <a href="http://www.148apps.com/author/rob-rich/">here</a></em></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1379893793606" alt="" /></span></span>here are always a few games that become synonymous with their platforms. Not just because they&rsquo;re exclusives, not because there are plenty of &ldquo;this console only&rdquo; titles out there, but because they exceptional exclusives. <em>Infinity Blade</em> is one such game, and it&rsquo;s one of the biggest (if not the biggest) names in iOS gaming. The first was a tale of revenge against a seemingly immortal tyrant told over the course of centuries, and it blew minds thanks to its use of the Unreal Engine to create some truly amazing visuals--on a phone, no less.</p>
<p>The second continued the story of Siris and his crusade against the Deathless, and dressed the visuals up a bit, but the big change was a more impressive scope and variation to the enemies and environments. <em>Infinity Blade III</em> is the wayward hero&rsquo;s final stop as he attempts to make up for his past and put an end to the reign of the Deathless for good.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34276319.xml</wfw:commentRss></item><item><title>QCF: Gone Home</title><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sun, 22 Sep 2013 23:00:50 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/9/22/qcf-gone-home.html</link><guid isPermaLink="false">417550:4588524:34276264</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF GONE HOME.png?__SQUARESPACE_CACHEVERSION=1379890936782" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-F.png?__SQUARESPACE_CACHEVERSION=1379891016252" alt="" /></span></span>amily; most everyone you know has one, and while they all bring myriad of attachment or emotion, there&rsquo;s one central theme that&rsquo;s consistent with everyone who has one, or wants one&mdash;belonging, feeling like you&rsquo;re a part of something, bigger than yourself. It&rsquo;s a bond that remains constant, no matter how far you go, or how long you&rsquo;re gone, it&rsquo;s always insinuated that you have a permanent membership to that club you call a family. While the sense of belonging is interchangeable with the sense of bond, the harsh reality is that even family can fall victim to unstoppable force that works to claim everything in its path--time.</p>
<p>Katie Greenbriar arrives to the welcome of silence and difference of lieu of the fantasy Americana she expected from the past that she had left behind&mdash;This is Gone Home, and it is one of the most worldly experiences you&rsquo;ll encounter in the deceptively humbling form of it being some dumb, yet engrossing video game.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34276264.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: DuckTales 2</title><category>Capcom</category><category>Community</category><category>Ducktales</category><category>NES</category><category>Play Play</category><category>platformer</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 19 Sep 2013 03:57:30 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/9/18/ppr-presents-play-play-ducktales-2.html</link><guid isPermaLink="false">417550:4588524:34267606</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34267606.xml</wfw:commentRss></item><item><title>PPR 77</title><category>Drunk White Girls</category><category>FFXIV</category><category>GTA V</category><category>Indie Games</category><category>Oculus Rift</category><category>Podcast</category><category>VR</category><category>innovating games</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 17 Sep 2013 00:00:17 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/9/16/ppr-77.html</link><guid isPermaLink="false">417550:4588524:34261167</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 77 art.png?__SQUARESPACE_CACHEVERSION=1379377768189" alt="" /></span></p>
<p><strong><span style="font-size: 250%;">O</span></strong>ur first show since we got back from PAX, we&rsquo;re still playing catch up with video games and well, life for that matter. Andrew, James, and George get together to discuss some video games like <em>Final Fantasy XIV: A Realm Reborn</em> and T<em>ales of Xillia</em>, along with fake <em>GTA V</em> reviews, DickWolves, <em>Mighty No. 9</em>, and drunk white girls. The Oculus Rift steals the show topic; from theories to concepts, romanticizing the possible mass-market success of the device could radically change video games, or creep James out since he&rsquo;s a big diaper-baby and all, who knows.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_77.mp3" type="audio/mpeg" length="131887229"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34261167.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: DuckTales Remastered</title><category>Capcom</category><category>Disney</category><category>Ducktales</category><category>NES</category><category>QCF Reviews</category><category>Retro</category><category>remake</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 16 Sep 2013 18:02:59 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/9/16/qcf-ducktales-remastered.html</link><guid isPermaLink="false">417550:4588524:34260121</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF DUCKTALES REMASTERED.png?__SQUARESPACE_CACHEVERSION=1379354607211" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1379354761976" alt="" /></span></span>s binary as the term &ldquo;remake&rdquo; would suggest by definition, the reality can actually elicit a variety of responses, anywhere from positive to &ldquo;this is horse-shit.&rdquo;&nbsp; I&rsquo;ve mentioned nostalgia quite a number of times and the sensitivity that revolves around applying it when you&rsquo;re remaking a game versus re-releasing it.</p>
<p>The dilemma of mishandling swings both ways, you either desecrate the source material and kick the loyalists right in the childhood, or you over coat your product with the rose-tinted sugar of reminiscence that panders down memory lane instead, isolating your audience from the youngsters who&rsquo;re late to the party, and just don&rsquo;t get what the fuss was all about.&nbsp; There are certain exceptions to this scenario, where the experience is so brilliant that they&rsquo;re regarded as a timeless treat to everyone who plays them&mdash;to be completely honest, DuckTales is not one of those exceptions; and that what makes DuckTales Remastered amazing&hellip;WayForward recognized that the sacred cow wasn&rsquo;t beyond the flaws of time.</p>
<p>The studio famous for injecting whimsy and charm, made subtle tweaks to an admittedly aged but solid formula, and in the process, adapted a twenty-four year old gem into a game that appeals to everyone in today&rsquo;s video game generation.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34260121.xml</wfw:commentRss></item><item><title>QCF: Amnesia: A Machine for Pigs</title><category>Amnesia</category><category>Indie Games</category><category>Oh Fuck...</category><category>QCF Reviews</category><category>Scary</category><category>Steam</category><category>Survival Horror</category><dc:creator>Stevie</dc:creator><pubDate>Sat, 14 Sep 2013 21:10:11 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/9/14/qcf-amnesia-a-machine-for-pigs.html</link><guid isPermaLink="false">417550:4588524:34256209</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF AMNESIA MFP.png?__SQUARESPACE_CACHEVERSION=1379359936306" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1379359975618" alt="" /></span></span>hen Amnesia: The Dark Descent was released in 2010, it was a breath of fresh air into an industry that had seemed to have lost its way with horror titles for a while. Its unique tension and combat free gameplay gave the player a sense of helplessness that hadn't been experienced before. Paired up with undeniably scary set pieces this created a cult indie game that took YouTube by storm. The reaction videos to this terrifying game really hit a nerve and cemented The Dark Descent as a game every horror fan should experience.</p>
<p>Now it's three years later and the anticipation for this sequel has grown. Teamed up with Dear Esther creators The Chinese Room, Frictional Games is presenting us a follow up with a lot of pressure on it's back. A Machine for Pigs is this title and depending on your stance on what makes gameplay engaging, you'll either be loving it or hating it. However, one thing you unfortunately won't be is scared.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34256209.xml</wfw:commentRss></item><item><title>PPR Presents Lime Light: Tempo</title><category>Air Zonk</category><category>Bonk</category><category>Community</category><category>Japanese</category><category>Limelight</category><category>Oh Fuck...</category><category>Sega Genesis 32X</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 10 Sep 2013 01:28:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/9/9/ppr-presents-lime-light-tempo.html</link><guid isPermaLink="false">417550:4588524:34228688</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34228688.xml</wfw:commentRss></item><item><title>PAX Prime 2013: The PlayStation Jubilation</title><category>Console Launch</category><category>Features</category><category>PAX Prime 2013</category><category>PPS Vita</category><category>PS4</category><category>Sony</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 10 Sep 2013 01:04:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/9/9/pax-prime-2013-the-playstation-jubilation.html</link><guid isPermaLink="false">417550:4588524:34242105</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 13 Sony.png?__SQUARESPACE_CACHEVERSION=1378775136276" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-N.png?__SQUARESPACE_CACHEVERSION=1378775169127" alt="" /></span></span>ovember 15<sup>th</sup> is fast approaching folks. Soon, the final cornerstones to the new market of hardware will arrive and with the PS4 having a head start and the flock new titles hitting the Vita&mdash;I figure I&rsquo;d give a rundown of the games I played available at the Sony booth on the PAX Prime 2013 show floor that&rsquo;ll be out for the buying come launch.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34242105.xml</wfw:commentRss></item><item><title>PAX Prime 2013: Hopping into Titanfall</title><category>FPS</category><category>Features</category><category>PAX Prime 2013</category><category>Respawn Entertainment</category><category>multiplayer</category><dc:creator>Toast</dc:creator><pubDate>Thu, 05 Sep 2013 03:52:09 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/9/4/pax-prime-2013-hopping-into-titanfall.html</link><guid isPermaLink="false">417550:4588524:34228605</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 13 Titanfall.png?__SQUARESPACE_CACHEVERSION=1378443937204" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-H.png?__SQUARESPACE_CACHEVERSION=1378443992932" alt="" /></span></span>earing all of the critical acclaim and buzz surrounding <em>Titanfall</em>, I was excited to try out the new first person shooter from Respawn Entertainment. However I had several reservations, due to the fact that anytime I have looked forward to a new shooter, I jump into the multiplayer and realize that I am terrible at shooters. Seeing as how the developers of <em>Titanfall</em> were originally from the same team that created the Modern Warfare series of games, I assumed I would play the multiplayer, perform horribly and never play the game again. After my time with the game, however I can say that <em>Titanfall</em> is my most anticipated release for the next generation of systems.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34228605.xml</wfw:commentRss></item><item><title>PAX Prime 2013: Experiencing The Wolf Among Us</title><category>Features</category><category>PAX Prime 2013</category><category>Telltale Games</category><category>The Wolf Among Us</category><dc:creator>Toast</dc:creator><pubDate>Thu, 05 Sep 2013 03:21:03 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/9/4/pax-prime-2013-experiencing-the-wolf-among-us.html</link><guid isPermaLink="false">417550:4588524:34228560</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 13 Wolf Among Us.png?__SQUARESPACE_CACHEVERSION=1378355211564" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1378355263302" alt="" /></span></span>he flicker of a single neon light cuts into the darkness in front of me. We are moments away from the end of the show floor hours for PAX Prime 2013, and I am hurried into a darkened room without much explanation of what will be inside. As I struggle to find my bearings through the tight corridor, I am greeted by a welcomed sight, something I have been waiting to see the entire convention. We were lucky enough to play through the first public demo of <em>The Wolf Among Us</em>, the next episodic series from Telltale Games. The anticipated follow-up to the developer&rsquo;s last title has been the topic of many discussions in the enthusiast press for months, and from our first look it is easy to say that it will be a worthy successor.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34228560.xml</wfw:commentRss></item><item><title>PAX PRIME 2013: The Nintendo Crescendo</title><category>Features</category><category>Legend of Zelda</category><category>Nintendo 3DS</category><category>PAX Prime 2013</category><category>Pokemon</category><category>Wii U</category><category>mario</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 05 Sep 2013 02:55:11 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/9/4/pax-prime-2013-the-nintendo-crescendo.html</link><guid isPermaLink="false">417550:4588524:34228525</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 13 Nintnedo.jpg?__SQUARESPACE_CACHEVERSION=1378349887373" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-R.png?__SQUARESPACE_CACHEVERSION=1378350031837" alt="" /></span></span>egardless of how critical my position on Nintendo may be as of <a href="http://www.presspauseradio.com/presspauseradio/2013/8/29/why-the-nintendo-holiday-is-boring-and-their-future-looks-sc.html">recent</a>, my travels on the floor led me to the familiar brand. I tasked myself with getting the best out of what the Big N had to offer. So after a couple of games later, I can safely say that while my faith is still shaken, it is far from lost&mdash;Nintendo is dropping some real winners after all this Holiday.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34228525.xml</wfw:commentRss></item><item><title>PAX PRIME 2013: The Best of Indie Mega Booth</title><category>Features</category><category>Indie Games</category><category>PAX Prime 2013</category><category>feeling</category><category>hella indie</category><category>indie mega booth</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 03 Sep 2013 01:06:11 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/9/2/pax-prime-2013-the-best-of-indie-mega-booth.html</link><guid isPermaLink="false">417550:4588524:34222508</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 13 INDIE MEGA BOOTH.jpg?__SQUARESPACE_CACHEVERSION=1378235664686" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1378235720249" alt="" /></span></span>ith every passing PAX is another excellent opportunity to sample some of the finest upcoming Indie titles with the Indie Megabooth. We here at Press Pause Radio are always humbled by the amazing ideas that get showcased here, and like before, we pick our favorites, and award our Golden Zonkey to the best game at the show. Check it out and enjoy.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34222508.xml</wfw:commentRss></item><item><title>PAX Prime 2013: PPR TALKS PAX</title><category>Indie Games</category><category>Learn to hate your friends</category><category>Next-Gen</category><category>PAX Prime 2013</category><category>Podcast</category><category>friends</category><category>why we love PAX</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 02 Sep 2013 17:44:18 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/9/2/pax-prime-2013-ppr-talks-pax.html</link><guid isPermaLink="false">417550:4588524:34220373</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 13 Podcast banner art.jpg?__SQUARESPACE_CACHEVERSION=1378144693101" alt="" /></span></p>
<p><strong><span style="font-size: 250%;">A</span></strong>fter our amazing meet and greet at GameWorks last night, we decided to record the official PAX podcast of Press Pause Radio, and it&rsquo;s a doozy. We were humbled by our friends and special guests joining the record, The Sunken Treasures crew, Aaron and Sara, and another close friend of the show, and 1UP alumni, Ben Bizzle. This show includes Sexy talk, Seagrams, indie games galore, and irrational hatred for Rare.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>
<p>If you guys are going to be there then don't be shy&mdash;come say hello!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_PAX_PODCAST.mp3" type="audio/mpeg" length="87040418"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34220373.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Bullet Heaven HD, Episode 84 - Shooting Love 10-Shuunen</title><category>10-Shuunen</category><category>10th Anniversary</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Delta Zeal</category><category>G-Stream: G2020</category><category>Shmup</category><category>Shooting Love</category><category>TATE</category><category>Vertical</category><category>XII Stag</category><category>XII Zeal</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 02 Sep 2013 02:12:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/9/1/bullet-heaven-hd-episode-84-shooting-love-10-shuunen.html</link><guid isPermaLink="false">417550:4588524:34219145</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1378143809016" alt="" /></span></span>n the Season 4 finale of Bullet Heaven HD, we take a look at Shooting Love 10-Shuunen, the final game of the Boundless Shooting block and another game that stands in defiance of the Cave-dominated Xbox 360 scene. Featuring two 11-year-old shmups, the action is fast and furious... but is it enough to overtake games like MushiFutari or DDP: Resurrection...?</p>
<p style="text-align: center;"><object width="640" height="360"><param name="movie" value="//www.youtube.com/v/N4Cdjqynb6I?version=3&amp;hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.presspauseradio.com//www.youtube.com/v/N4Cdjqynb6I?version=3&amp;hl=en_GB" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34219145.xml</wfw:commentRss></item><item><title>PAX Prime 2013: Hands-on with Ryse</title><category>Console Launch</category><category>Features</category><category>Next-Gen</category><category>Oh Fuck...</category><category>PAX Prime 2013</category><category>Xbox One</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sun, 01 Sep 2013 20:45:30 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/9/1/pax-prime-2013-hands-on-with-ryse.html</link><guid isPermaLink="false">417550:4588524:34218697</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 1-RYSE.jpg?__SQUARESPACE_CACHEVERSION=1378068456724" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-B.png?__SQUARESPACE_CACHEVERSION=1378068486318" alt="" /></span></span>ack in 2011 during Microsoft&rsquo;s E3 Keynote, The people behind the color green were desperately pushing support for their new peripheral: Kinect. Ryse, a Roman gladiator action game was one of the promotions for that hands-free hotness Microsoft wanted to jazz everyone up about.</p>
<p>Flash forward to 2013, where all of Microsoft&rsquo;s previous enthusiasm for the Kinect is significantly reduced, Ryse reemerges as an Xbox One launch title with Kinect support being wildly scaled back, so naturally, I found the development intriguing and decided to scope out just how well Crytek transitioned that shift in development, and finishing the nearly finished build the floor didn&rsquo;t exactly project any positive prospect for the finished product come launch day.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34218697.xml</wfw:commentRss></item><item><title>PAX Prime 2013: uncovering Secret Ponchos</title><category>Features</category><category>Indie Games</category><category>MOBA</category><category>PAX Prime 2013</category><category>PS4</category><category>Twin Stick Shootin'</category><dc:creator>Toast</dc:creator><pubDate>Sun, 01 Sep 2013 16:39:39 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/9/1/pax-prime-2013-uncovering-secret-ponchos.html</link><guid isPermaLink="false">417550:4588524:34218665</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME Secret Ponchos.jpg?__SQUARESPACE_CACHEVERSION=1378071634401" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1378072025403" alt="" /></span></span>he fine folks at Switchblade Monkeys are huge fans of Spaghetti Westerns, evident in their upcoming PS4 release Secret Ponchos. The intense gunfights and chaotic duels of the Wild West are brought into the arena as players compete in single and cooperative modes to became the most feared outlaw. This blend of MOBA style maps, twin stick shooter controls and fighting game balancing sounds complicated on paper, but after spending time with the game we are happy to report that it is done with expert precision.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34218665.xml</wfw:commentRss></item><item><title>PAX Prime 2013: The Cards Against Humanity After-Hours</title><category>Fucking Horrible</category><category>Oh Fuck...</category><category>PAX Prime 2013</category><category>Podcast</category><category>cards against humanity</category><category>table-top card games</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 01 Sep 2013 16:34:12 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/9/1/pax-prime-2013-the-cards-against-humanity-after-hours.html</link><guid isPermaLink="false">417550:4588524:34218280</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP PPR PAX CAH AH.png?__SQUARESPACE_CACHEVERSION=1774192622100" alt="" /></span></span></p>
<p><strong><span style="font-size: 250%;">I</span></strong>t&rsquo;s really surprising how a deck of black and white cards can corrupt you into a depraved piece of shit within the scope of 5 minutes. Enter our latest podcast where we play a round of <em>Cards Against Humanity</em>, the Kickstarter wonder that&rsquo;s slowly becoming a PAX staple. Cody Winn guests on the show and by the end of it, I guarantee that we&rsquo;ll all learn something about eachother.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>
<p>If you guys are going to be there then don't be shy&mdash;come say hello!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_AFTERHOURS_PAX2_CAH.mp3" type="audio/mpeg" length="59712470"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34218280.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PAX Prime 2013: Breaking into Killer Instinct</title><category>Features</category><category>Fighting Games</category><category>Killer Instinct</category><category>NNext-Gen</category><category>PAX Prime 2013</category><category>Xbox One</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sun, 01 Sep 2013 00:50:18 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/8/31/pax-prime-2013-breaking-into-killer-instinct.html</link><guid isPermaLink="false">417550:4588524:34217378</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 1-KI.jpg?__SQUARESPACE_CACHEVERSION=1377997187611" alt="" /></span></span>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1377997254236" alt="" /></span></span>s the screen clashes against streaks of ink and the vociferous commentary from the Zealous announcer, Rare&rsquo;s effort gradually shown brighter and brighter, and after getting some flicks of the arcade stick in, Killer Instinct is no soppy cash-in on cult-favorite nostalgia, it&rsquo;s shaping up to be a labor of love instead.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34217378.xml</wfw:commentRss></item><item><title>PAX Prime 2013: Kicking down the Stinky Footboard</title><category>Features</category><category>Feet? Feet that wield shit</category><category>PAX Prime 2013</category><category>PC</category><category>accessibility</category><category>with petals</category><dc:creator>Toast</dc:creator><pubDate>Sat, 31 Aug 2013 14:39:13 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/8/31/pax-prime-2013-kicking-down-the-stinky-footboard.html</link><guid isPermaLink="false">417550:4588524:34217022</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 1-Stinky Feet.jpg?__SQUARESPACE_CACHEVERSION=1377998052996" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1377998190589" alt="" /></span></span>&nbsp;can admit that I have issues when it comes to playing complex video games. So many of the buttons are a strain to reach and different combinations are at times difficult to execute. This is greatly expanded whenever I need to play something on a PC using a keyboard and mouse.  By the time I find out which key allows me to run, or how to change the camera mode I have already been taking out by the opposition. It would be nice if playing the game could be simplified in some way, perhaps with the assistance of a strangely named computer accessory. This is where the Stinky Footboard comes to the rescue.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34217022.xml</wfw:commentRss></item><item><title>PAX Prime 2013: Hands-On with Dying Light</title><category>Dying Light</category><category>Features</category><category>It's always Zombies</category><category>PAX Prime 2013</category><category>Parkour</category><category>Zombies</category><category>cooperative play</category><dc:creator>Toast</dc:creator><pubDate>Fri, 30 Aug 2013 22:26:48 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/8/30/pax-prime-2013-hands-on-with-dying-light.html</link><guid isPermaLink="false">417550:4588524:34216212</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 1-DYING LIGHT.jpg?__SQUARESPACE_CACHEVERSION=1377972614214" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-N.png?__SQUARESPACE_CACHEVERSION=1377972716665" alt="" /></span></span>othing frightens me more than the idea of someone behind me. The instinctive glance over the shoulder, hearing footsteps mimicking your own. It is the reason why I could never go up or down stairs in the dark as a child. Techland and Warner Bros. Games are encasing this feeling of terror and helplessness into a game where sometimes your only chance of survival is to run. Dying Light takes elements of other original games and are able to bring it into the zombie/undead/infected space with great efficiency.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34216212.xml</wfw:commentRss></item><item><title>PAX Prime 2013: The Sega Mini-Omega 2013</title><category>Features</category><category>PAX Prime 2013</category><category>Sega</category><category>bayonetta 2</category><category>sonic the hedgehog</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 30 Aug 2013 20:57:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/8/30/pax-prime-2013-the-sega-mini-omega-2013.html</link><guid isPermaLink="false">417550:4588524:34215540</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 1-SEGA.jpg?__SQUARESPACE_CACHEVERSION=1377971200539" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1377971250826" alt="" /></span></span>rekking through the show floor at PAX Prime 13, we happened upon Sega's booth and couldn't help but be curious about the upcoming Wii U exclusives from Sega, so we figure "Why not tag team it?" Here our impressions with Andrew getting steamy with Bayonetta 2, and George handling the Blue Blur's latest outing.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34215540.xml</wfw:commentRss></item><item><title>PAX Prime 2013: Getting equipped with the Oculus Rift</title><category>Features</category><category>Hawken</category><category>Indie Games</category><category>Oculus Rift</category><category>PAX Prime 2013</category><category>Virtual Reality</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 30 Aug 2013 20:49:59 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/8/30/pax-prime-2013-getting-equipped-with-the-oculus-rift.html</link><guid isPermaLink="false">417550:4588524:34215744</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 1-OCULUS.png?__SQUARESPACE_CACHEVERSION=1377895894256" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1377895984800" alt="" /></span></span>he aspiration to develop the most immersive and simulative take on video games has been a task that has gradually gained progress in the last 20 years of the video game timeline, and the folks at Oculus Rift hope to pioneer a breakthrough that revolutionizes the way we play games today. We&rsquo;ve all been sold on the pipe dream of consumer virtual reality before, so I&rsquo;ll admit that up to the point to which I was able to meet and speak with the OCR team that my skepticism was a little thick to say the least. However, the moment I was strapped on with the high-tech scuba goggles, I can say that my shit was turned upside down and that I&rsquo;m now a believer.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34215744.xml</wfw:commentRss></item><item><title>Pax Prime 2013 Impressions: The Elder Scrolls Online</title><category>Bethesda</category><category>Elder Scrolls Online</category><category>Features</category><category>MMO</category><category>PAX Prime 2013</category><category>skyrim</category><dc:creator>Toast</dc:creator><pubDate>Fri, 30 Aug 2013 15:08:26 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/8/30/pax-prime-2013-impressions-the-elder-scrolls-online.html</link><guid isPermaLink="false">417550:4588524:34215413</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/PAX PRIME 1-ELDER SCROLLS.png?__SQUARESPACE_CACHEVERSION=1377890567126" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1377890644740" alt="" /></span></span>here's nothing like stepping out into the new day and seeing the sun cast a radiant glow on the crystallized snow. A glance upward reveals a winged procession suddenly scattered by the howl of a savage wolf close by. The General calls out with desperate urgency, snapping the player back into the world. The dead have risen, and now several of the townspeople have gone missing. The experience feels very familiar, and in a title like <em>The Elder Scrolls Online </em>it is a smooth transition into the MMO landscape.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34215413.xml</wfw:commentRss></item><item><title>PPR AfterHours: Catching up before PAX</title><category>999</category><category>Gone Home</category><category>Indie Games</category><category>PAX Prime 2013</category><category>Phil Fish</category><category>Podcast</category><category>what are we getting ourselves into</category><category>what's new</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 30 Aug 2013 14:12:29 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/8/30/ppr-afterhours-catching-up-before-pax.html</link><guid isPermaLink="false">417550:4588524:34214492</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/AH PAX EP art.png?__SQUARESPACE_CACHEVERSION=1377872071930" alt="" /></span></p>
<p><strong><span style="font-size: 250%;">W</span></strong>e&rsquo;re off to the first day of PAX Prime 2013 y&rsquo;all, but before we go, why don&rsquo;t we give you guys a new podcast to listen to? This is the official Afterhours debut and hell, we figured we would use it to catch up on some nonsense like all of the shit that happened while we were on our break from the site. George moved to a new house, broke his toes in the process, and found love again, while Andrew was getting shitty in Las Vegas&mdash;oh, and we even talk about some of the video games we&rsquo;ve been playing too&hellip;</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>
<p>If you guys are going to be there then don't be shy&mdash;come say hello!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_AFTERHOURS_PAX.mp3" type="audio/mpeg" length="62120855"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34214492.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Why the Nintendo Holiday is boring, and their future looks scary</title><category>Features</category><category>New IP</category><category>Nintendo</category><category>Nintendo 2DS</category><category>Nintendo 3DS</category><category>Wii U</category><category>looks grim</category><category>price drops</category><category>what's new</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 29 Aug 2013 20:51:55 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/8/29/why-the-nintendo-holiday-is-boring-and-their-future-looks-sc.html</link><guid isPermaLink="false">417550:4588524:34212718</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/Nintendo holiday art.png?__SQUARESPACE_CACHEVERSION=1377809738991" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1377809795504" alt="" /></span></span>hether most of us (myself included) want to admit it or not, Nintendo has been flailing on the scene as of late. The lack of compelling Wii U software have gradually influenced the deflation of units sold throughout 2013, and with only the 3DS to shoulder the weight, it’s been a frustrating waiting game for those who have endorsed in the promise of the Big N into the next generation. Nintendo hasn’t been completely deaf to their situation though, and during a press release yesterday, made several announcements towards release dates, price drops, and their newest revision of the 3DS for the budget-minded consumer, or parent…and one has to ask if Nintendo has thought this all the way through?</p>
<p>The way I see it, it seems like it’s just more pandering in disguise, and pandering is one of the biggest factors that lead them down to this path to begin with.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34212718.xml</wfw:commentRss></item><item><title>Press Pause Radio at PAX Prime 2013</title><category>Community</category><category>Indie Games</category><category>Next-Gen</category><category>PAX Prime 2013</category><category>fun</category><category>hella indie</category><category>we're all over this shit</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 29 Aug 2013 00:15:31 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/8/28/press-pause-radio-at-pax-prime-2013.html</link><guid isPermaLink="false">417550:4588524:34210231</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34210231.xml</wfw:commentRss></item><item><title>QCF: Deus Ex: Human Revolution Augmented Edition</title><category>ADAM JENSEN</category><category>Deus Ex</category><category>FPS</category><category>QCF Reviews</category><category>RPG</category><category>Robocopped</category><category>Square-enix</category><category>Stealth</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 27 Aug 2013 15:15:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/8/27/qcf-deus-ex-human-revolution-augmented-edition.html</link><guid isPermaLink="false">417550:4588524:34175102</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF DEUS EX AUGMENTED ED.png?__SQUARESPACE_CACHEVERSION=1377677900796" alt="" /></span></span></p>
<p><em><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-D.png?__SQUARESPACE_CACHEVERSION=1377677937552" alt="" /></span></span>eus Ex</em> is a series I've been hearing about all the time for something like 11 years. Since it was a PC-only thing for a very long time, it's no real wonder that I haven't exactly had the means to play these games, given that my first PC since the game came out was bought in 2007 (seriously) and I had kind of forgotten about the series by then. In 2011, <em>Deus Ex</em> finally made the jump to consoles from publisher Square-Enix with <em>Deus Ex: Human Revolution</em>. In addition to PC, Xbox 360 and PS3 owners were finally able to see what the fuss was about. Naturally,  I still didn't get on board. Of course.</p>
<p>Maybe that was a wise decision, though, since there is now a whole new version of <em>Human Revolution</em> available that not only makes the graphics prettier, but also adds a ton of new elements to the game, as well as some better balancing of many of the mechanics in the game. <em>Deus Ex: Human Revolution Augmented Edition</em> attempts a daring double-dip for existing fans. With a heavy does of FPS and a liberal dash of RPG, it's definitely an interesting mix... but how is it if you're just getting warmed up?</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34175102.xml</wfw:commentRss></item><item><title>QCF: Papers, Please</title><category>Indie Games</category><category>Morality</category><category>QCF Reviews</category><category>Steam</category><category>choices</category><category>immigration</category><category>you won't feel good about yourself</category><dc:creator>Stevie</dc:creator><pubDate>Tue, 27 Aug 2013 15:00:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/8/27/qcf-papers-please.html</link><guid isPermaLink="false">417550:4588524:34187312</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF PAPERS PLEASE.png?__SQUARESPACE_CACHEVERSION=1377670495445" alt="" /></span></span></p>
<p style="margin-bottom: 0in;"><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-M.png?__SQUARESPACE_CACHEVERSION=1377670604290" alt="" /></span></span>oral choices in most games are easy. Save enough little sisters in Bioshock- you get the good ending, kill any and you're the worlds biggest monster. These choices are so ultimately binary that it's easy to even forget that they're questions of morality to begin with. Even when dealing with a complex issue, there's always a prompt telling you what kind of decision you made, regardless of your reasoning. "Yes and no" or "right and wrong" stick firmly into our heads to the point where we'll always know where our choices take us and what kind of end game they'll eventually lead us to.</p>
<p>However, <em>Papers, Please</em> doesn't play by those rules. In fact, it doesn't really play by any. There's no right or wrong here, only moral uncertainty and shades of horrific grays that lead to an experience which is devastatingly horrific, monotonous, and perplexing fun at the same time. Basically, it's one of the most interesting and creative video games you'll play all year.</p>
<p>Just don't expect to leave it feeling good about yourself.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34187312.xml</wfw:commentRss></item><item><title>QCF: Fist Puncher</title><category>Indie Games</category><category>Pretty funny you guys</category><category>QCF Reviews</category><category>Steam</category><category>Xbox Indie</category><category>beat'em ups</category><dc:creator>Seandood</dc:creator><pubDate>Tue, 27 Aug 2013 14:33:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/8/27/qcf-fist-puncher.html</link><guid isPermaLink="false">417550:4588524:34112025</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF FIST PUNCHER.png?__SQUARESPACE_CACHEVERSION=1377663456328" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-M.png?__SQUARESPACE_CACHEVERSION=1377663533909" alt="" /></span></span>any questions come to mind when determining the worth of a classic arcade brawler: Does the game offer players more than &ldquo;move right and punch&rdquo;? Do levels have various weapons and interactive objects scattered throughout? What can one expect in the way of character selection, boss battles, and other classic tropes? In the case of Team2Bit's tribute to the genre, well... there's certainly more than just "keep going."<br /><br />Enter Fist Puncher, a beat-em-up brawler that combines elements of other popular arcade classics from the golden age of gaming (think Double Dragon and Bad Dudes) and fuses them with the progression elements found in any character-building RPG. And yes -- you&rsquo;ll have plenty of objects to pick up and throw at  enemies. Hell, some levels feature nothing but trash cans and other  debris scattered around for this very purpose.]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34112025.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 83 - Bullet Soul</title><category>5bp.</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Bullet Hell</category><category>Bullet Soul</category><category>Vertical</category><category>Xbox 360</category><category>bullet cancelling</category><category>danmaku TATE</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 22 Aug 2013 04:09:39 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/8/22/bullet-heaven-hd-episode-83-bullet-soul.html</link><guid isPermaLink="false">417550:4588524:34190799</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 50px;" src="http://www.presspauseradio.com/storage/Letter%20template-I.png?__SQUARESPACE_CACHEVERSION=1377145028240" alt="" /></span></span></p>
<div></div>
<p><span>&nbsp;</span>s there live beyond Cave for region-free import shooting games on home consoles? The answer: A resounding YES! Boundless Shooting continues with Bullet Soul, an Xbox 360 original title by 5bp. But how does it compare to the Cave Cavalcade!?</p>
<p>&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/zC0keA1cgoM" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34190799.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 82 - DoDonPachi SaiDaiOuJou</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Bullet Hell</category><category>Cave</category><category>Danmaku</category><category>DoDonPachi</category><category>SaiDaiOuJou</category><category>TATE</category><category>Team Duo is still the freaking best</category><category>Vertical</category><category>shmups</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 15 Aug 2013 03:14:42 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/8/14/bullet-heaven-hd-episode-82-dodonpachi-saidaioujou.html</link><guid isPermaLink="false">417550:4588524:34170647</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 50px;" src="http://www.presspauseradio.com/storage/Letter%20template-B.png?__SQUARESPACE_CACHEVERSION=1376536807082" alt="" /></span></span></p>
<div></div>
<p>oundless shooting continues! In this episode of Bullet Heaven HD, we're taking a look at one of the very newest shmups released! Hot off the heels of DoDonPachi Resurrection, 2013's DoDonPachi SaiDaiOuJou is next to bast off! But how does Cave's latest compare...?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/Qy6qAQswWRo" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34170647.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 81 - DoDonPachi Resurrection</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Bullet Hell</category><category>Cave</category><category>Danmaku</category><category>DoDonPachi</category><category>Resurrection</category><category>TATE</category><category>Vertical</category><category>Xbox 360</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 06 Aug 2013 13:24:16 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/8/6/bullet-heaven-hd-episode-81-dodonpachi-resurrection.html</link><guid isPermaLink="false">417550:4588524:34097409</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-C.png?__SQUARESPACE_CACHEVERSION=1376288857407" alt="" /></span></span>ave is where its at for modern shooting games, with very little in the way of competition when it comes down to the intense brand of Bullet Hell that they deal. Mushihimesama Futari and Espgaluda II showed us that Bullet Hell doesn't have to be so mean... but DoDonPachi Dai Fukkatsu, released in the UK as DoDonPachi Resurrection, is out to remind us just what this subgenre is all about. If this game were in a back alley, it'd be cracking its knuckles and leering menacingly. How does this iconic Bullet Hell series treat us? Watch to find out in the third installment of the Boundless shooting block!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/yrn6gEWHwQo" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34097409.xml</wfw:commentRss></item><item><title>QCF: Time &amp; Eternity</title><category>Chrono Trigger</category><category>Hardcore Anime</category><category>JRPG</category><category>Japan</category><category>Pokemon</category><category>Punch-Out!!</category><category>QCF Reviews</category><category>anime</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 02 Aug 2013 06:15:31 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/8/2/qcf-time-eternity.html</link><guid isPermaLink="false">417550:4588524:34087564</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/TE Banner.png?__SQUARESPACE_CACHEVERSION=1375425198641" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-M.png?__SQUARESPACE_CACHEVERSION=1375425246591" alt="" /></span></span>odern Anime culture is synonymous with several tropes that identify conventions and conduct that most fans come to expect from it. From the hormonally fueled propulsion nose bleeds at the sight of panties or cleavage to the violent response that follows, the Shōnen Hāremumono Anime is one of the more iconic genres to represent the media, and there are dozens of these productions that continue to this day. Being a fan myself, I&rsquo;ve always enjoyed the occasional Harem, considering the premise of characterization. However, I could never understand the decisions that most Japanese developers voluntarily restrict themselves with when adapting these genres for video games.</p>
<p>For every <em>Persona 4 </em>or <em>Katawa Shoujo</em>, some uninspired tripe pops up and simply panders character roles to the unwritten rules and clich&eacute;s of the genre with insipid and predictable gameplay, and without breaking any new territory in the slightest.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34087564.xml</wfw:commentRss></item><item><title>Bullet Heaven EX - Quickshot Review: Gaurodan</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Gaurodan</category><category>Ouya</category><category>PC</category><category>Shmup</category><category>Thunder bird gods are kickass</category><category>arena</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 01 Aug 2013 00:04:30 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/7/31/bullet-heaven-ex-quickshot-review-gaurodan.html</link><guid isPermaLink="false">417550:4588524:34083570</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-F.png?__SQUARESPACE_CACHEVERSION=1375387282394" alt="" /></span></span>ree to play? Here's our say! Bullet Heaven EX Quickshot takes a look at free shmups from around the net in a quick, concise format. On a scale of one to five stars, you'll get the skinny on what free shmups are worth your time, and which ones should be ignored Gaurodan was released on July 31st 2013 by the Locomolito, one of the most talented indies around. How awesome? Well, sit back and let me tall ya...</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/tIkQW6h-Mu4" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34083570.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 80 - Espgaluda II Black Label</title><category>Black Label</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Bullet Hell</category><category>Cave</category><category>Danmaku</category><category>Espgaluda II</category><category>Platinum hits</category><category>TATE</category><category>Vertical</category><category>Xbox 360</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 30 Jul 2013 14:22:42 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/7/30/bullet-heaven-hd-episode-80-espgaluda-ii-black-label.html</link><guid isPermaLink="false">417550:4588524:34078731</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-B.png?__SQUARESPACE_CACHEVERSION=1375387236522" alt="" /></span></span>oundless Shooting continues with Cave's Espgaluda II Black Label! Originally released to arcades a year befor Mushihimesama Futari, Espgaluda II Black Label saw release on Xbox 360 a year later, and has also since become a very popular international import. But how does it compare? Let's take a closer look!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/js8dBD52zho" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34078731.xml</wfw:commentRss></item><item><title>QCF: My Ex-Boyfriend The Space Tyrant</title><category>Gay</category><category>Indie Games</category><category>Puzzle</category><category>QCF Reviews</category><category>point 'n click</category><category>sexy</category><dc:creator>Stevie</dc:creator><pubDate>Sun, 28 Jul 2013 01:40:56 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/7/27/qcf-my-ex-boyfriend-the-space-tyrant.html</link><guid isPermaLink="false">417550:4588524:34068890</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF MY EX BOYFRIEND.png?__SQUARESPACE_CACHEVERSION=1375037123300" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-U.png?__SQUARESPACE_CACHEVERSION=1375037185937" alt="" /></span></span>nfortunately there's little for LGBT folk when it comes to the mainstream culture of video games. There are very few games themselves that deal with the kind of issues relatable with the gay community, and often when homosexuality is bought up it's as a childish punchline ala Blood Dragon. Despite this, though, there are a few indie games that do appeal to this less-than-marketed-to demographic, and thankfully these games fill a void that other games are just afraid to even acknowledge.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34068890.xml</wfw:commentRss></item><item><title>QCF: Project X Zone</title><category>Banpresto</category><category>Capcom</category><category>Crossover</category><category>NamcoBandai</category><category>Project X Zone</category><category>QCF Reviews</category><category>Sega</category><category>Strategy</category><category>fighting</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 25 Jul 2013 16:12:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/7/25/qcf-project-x-zone.html</link><guid isPermaLink="false">417550:4588524:34063327</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF PROJECT X ZONE.png?__SQUARESPACE_CACHEVERSION=1375039763505" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1375039853229" alt="" /></span></span>he video Game Crossover is definitely nothing new. Much like many comic and cartoon series have in the past, quite a number crossovers have been mashed together over the last three decades or so in North America, including notable entries such as <span lang="en"><em>Battletoads &amp; Double Dragon</em></span>, <em>Aliens Vs. Predator</em>, <em>Capcom Vs.  SNK,</em> and  of course, <em>Super Smash Bros</em>. But in Japan, the sheer amount of crossovers is kind of mind-numbing. Perhaps the greatest crossover series ever is Bandai and Banpresto's <em>Super Robot Wars</em> (oddly titled in its original Japanese name  for releases in North America, despite Japanese stickers on merchandise  reading &ldquo;SRW&rdquo;). <em>Super Robot Wars</em> collects a simply ridiculous amount of giant robot anime series together and crossses them over in a hugely deep strategy RPG setting. So it's no surprise that Banpresto was the one to collect over 50 different characters together in Namco Bandai's <em>Project X Zone</em> (pronounced Cross Zone) on Nintendo's 3DS.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34063327.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 79 - Mushihimesama Futari Ver.1.5</title><category>Boundless Shooting</category><category>Bug Princess</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Cave</category><category>Danmaku</category><category>Futari</category><category>Import</category><category>Mushihimesama</category><category>Region-free</category><category>Shmup</category><category>TATE</category><category>Vertical</category><category>Xbox 360</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 23 Jul 2013 16:29:37 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/7/23/bullet-heaven-hd-episode-79-mushihimesama-futari-ver15.html</link><guid isPermaLink="false">417550:4588524:34057628</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1374973717360" alt="" /></span></span>he Summer 2013 block, Boundless Shooting, has begun! To kick it all off, we're taking a look at one of the most prolific Japanese Xbox 360 imports ever! Mushihimesama Futari Ver.1.5, also known as Bug Princess 2. With cave's brand of intense Danmaku gameplay and a ton of different modes for anyone, just how does Mushihimesama Futari stack up?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/-FtwtfkPmNo" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34057628.xml</wfw:commentRss></item><item><title>PPR Games Club: The Last of Us</title><category>Games Club</category><category>PS3</category><category>Podcast</category><category>The Last of Us</category><category>We cried a lot</category><category>epic</category><category>survival action</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 20 Jul 2013 07:26:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/7/20/ppr-games-club-the-last-of-us.html</link><guid isPermaLink="false">417550:4588524:34048224</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img src="http://www.presspauseradio.com/storage/TLOU ART3.png?__SQUARESPACE_CACHEVERSION=1374564124930" alt="" width="710" height="390" /></span></p>
<p><strong><span style="font-size: 250%;">2</span></strong>013 has come out swinging when it comes to video games this year, and with the next generation looming over our heads until the Holidays, we&rsquo;re being treated to some of the best game of this generation&mdash;like The Last of Us. Andrew has finally finished the stellar game, which means James and George can just get it out of there system already and cover every last detail and spoiler in this mega packed Games Club. Oh, and we have a guest too, some guy names Bert from some other podcast we&rsquo;re working; we also talk about Poison, the Amish, and County Fairs like the bunch of assholes that we are.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GC_TLOU.mp3" type="audio/mpeg" length="122702576"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34048224.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Remember Me</title><category>Capcom</category><category>Dontnod Entertainment</category><category>New IP</category><category>QCF Reviews</category><category>action games</category><category>everything has holograms</category><category>future</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 17 Jul 2013 18:05:36 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/7/15/qcf-remember-me.html</link><guid isPermaLink="false">417550:4588524:34020849</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF REMEMBER ME.png?__SQUARESPACE_CACHEVERSION=1373929719925" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter%20template-I.png?__SQUARESPACE_CACHEVERSION=1373929945833" alt="" /></span></span>magine a world much like our own at its core, one that&rsquo;s full of greed and desire towards power and affluence. However, the object of desire is something even most people take for granted, memories&mdash;an event that&rsquo;s recorded within the depths of a person&rsquo;s grey matter that has the ability to shape or define who we are. In the future, your precious recollections are used as currency from a tyrannical corporation that preys on its consumers like cattle to further their own sinister means. In the middle of all of this, you&rsquo;re the resistance against the reign of mass psychological terror of science fictional proportions; this is Dontnod Entertainment&rsquo;s <em>Remember Me</em>.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34020849.xml</wfw:commentRss></item><item><title>Press Pause Radio presents Lime Light: Akumajō Special: Boku Dracula-kun</title><category>Castlevania</category><category>Community</category><category>Famicom</category><category>Kid Dracula</category><category>Limelight</category><category>cute</category><category>harder than it looks</category><category>wwhat are we getting ourselves into</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 15 Jul 2013 23:48:13 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/7/15/press-pause-radio-presents-lime-light-akumaj-special-boku-dr.html</link><guid isPermaLink="false">417550:4588524:34020954</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34020954.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 78 - Mamorukun Curse!</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>G-Rev</category><category>Mamorukun Curse!</category><category>Pocky &amp; Rocky</category><category>Shmup</category><category>UFO Interactive</category><category>Under Defeat</category><category>Vertical</category><category>run-and-gun</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 15 Jul 2013 19:09:33 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/7/15/bullet-heaven-hd-episode-78-mamorukun-curse.html</link><guid isPermaLink="false">417550:4588524:34020089</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1373919484180" alt="" /></span></span>n this episode of Bullet Heaven HD, we take a look at another great offering from the awesome shooting artisans at G-Rev, the familiar-feeling Mamorukun Curse!, published in North America by UFO Interactive! One part Under Defeat, two parts Pocky &amp; Rocky and all-G-Rev, just how does the PS3's very latest western shmup release stack up?&nbsp;</p>
<p style="text-align: center;">&nbsp;<iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/WqV8Z7e3a-U" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34020089.xml</wfw:commentRss></item><item><title>QCF: Thunder Wolves</title><category>PSN</category><category>QCF Reviews</category><category>Steam</category><category>Thunder Wolves</category><category>XBLA</category><category>blastathon</category><category>helicopter</category><category>helo</category><category>wanton profanity</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 15 Jul 2013 17:11:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/7/15/qcf-thunder-wolves.html</link><guid isPermaLink="false">417550:4588524:34006544</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF THUNDERWOLVES.png?__SQUARESPACE_CACHEVERSION=1373683668208" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-H.png?__SQUARESPACE_CACHEVERSION=1373683706726" alt="" /></span></span>elicopters! Hell yes! Nothing beats a game that lets you lay down constant fire against your unsuspecting enemies, especially when you can do it hovering motionless in the air. Or so it would seem. I dig chopper-based games as much as the next guy: <em>Desert Strike</em>, <em>Choplifter</em>, and <em>Under Defeat HD</em> all come to mind as vastly different cousins with a central helo-based theme. So I was genuinely excited when <em>Thunder Wolves</em> was announced for PC, XBLA and PSN.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34006544.xml</wfw:commentRss></item><item><title>QCF: Deadpool</title><category>Action</category><category>High Moon Games</category><category>Marvel</category><category>Nolan North</category><category>QCF Reviews</category><category>Super Heroes</category><category>action games</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 15 Jul 2013 17:02:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/7/15/qcf-deadpool.html</link><guid isPermaLink="false">417550:4588524:34008193</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img src="http://www.presspauseradio.com/storage/QCF DEADPOOL.png?__SQUARESPACE_CACHEVERSION=1373695391157" alt="" /></span></p>
<p style="text-align: center;"><em>This review was freelanced by Gregory Wright, you can find his other works <a href="http://www.gamefaqs.com/users/Bkstunt_31/contributions/reviews">here</a>.</em></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1373695518017" alt="" /></span></span>'ll come clean with you guys: I'm not a huge comic book fan. It's not that I don't want to be, but these damn "video games" keep sucking up all my free time. Despite that, even I know who Deadpool is. Games such as <em>X-Men Legends II</em>, the <em>Marvel: Ultimate Alliance</em> games, or even <em>Marvel vs. Capcom 3</em> introduced me to the character, and I have to say, Deadpool is a hard guy NOT to like. How do you dislike someone who constantly breaks the fourth wall and treats everything like a joke? So after years of playing the supporting character role, Deadpool is finally starring as a headliner in his own game.</p>
<p>And knowing Deadpool, this is going to be a bumpy ride...</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34008193.xml</wfw:commentRss></item><item><title>PPR 76: The MUZAK Special</title><category>Lumines</category><category>Ouya</category><category>Podcast</category><category>Rogue Legacy</category><category>The Last of Us</category><category>The Megas</category><category>Video Game Music</category><category>Video Games</category><category>a shit ton of</category><category>music</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 13 Jul 2013 06:12:19 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/7/13/ppr-76-the-muzak-special.html</link><guid isPermaLink="false">417550:4588524:34008217</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 76 art.png?__SQUARESPACE_CACHEVERSION=1373696382796" alt="" /></span></p>
<p><strong><span style="font-size: 250%;">T</span></strong>he sounds and melodies of video games have never been better, and we&rsquo;re here to prove it to y&rsquo;all. We here at PPR are here to take you on a wild ride as we sound off (sigh, no pun intended) our picks from the seventh generation of video games before it&rsquo;s officially put to rest. Joining our hijinks, are friends and way cooler dudes than us, <a href="http://themegas.com/">The Megas</a> as we present to you the longest show we&rsquo;ve ever recorded. On the way, we rant about a whole ton of games, discover James&rsquo; disgusting penchant for the Juggalo culture, and everyone ragging on George for his new favorite Gatorade.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>
<p>P.S. We did have some show notes in line to drop, but upon further review, they were fucking awful, so yeah, enjoy our long special and get ready for the upcoming Last of Us Games Club!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_76_MUZAK_SPECIAL.mp3" type="audio/mpeg" length="177818331"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34008217.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Bullet Heaven M-2 - Kokuga</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>D-Tank</category><category>G-Rev</category><category>Guardian Force</category><category>Ikaruga</category><category>Kokuga</category><category>Nintendo 3DS</category><category>Radiant Silvergun</category><category>Vertical</category><category>arena</category><category>eShop</category><category>tank</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 11 Jul 2013 18:47:31 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/7/11/bullet-heaven-m-2-kokuga.html</link><guid isPermaLink="false">417550:4588524:34003588</guid><description><![CDATA[<div>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-M.png?__SQUARESPACE_CACHEVERSION=1373679482981" alt="" /></span></span>ini. Mobile. Shmups.</p>
<p>In Episode M-2, we take a look at the G-Rev's 3DS eShop release, Kokuga, a tank-based vertical arena-style shmup from the mind that brought us the legendary Radiant Silvergun and Ikaruga! Worth the $15? Watch to find out!</p>
</div>
<div style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/ofAXQBbtPJA" frameborder="0" allowfullscreen></iframe></div>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-34003588.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 77 - Diadra Empty</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Diadra Empty</category><category>Frozen Orb</category><category>Horizontal</category><category>Indie</category><category>PC</category><category>Rockin' Android</category><category>Shmup</category><category>arena</category><category>doujin</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 10 Jul 2013 17:46:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/7/10/bullet-heaven-hd-episode-77-diadra-empty.html</link><guid isPermaLink="false">417550:4588524:33999578</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-Y.png?__SQUARESPACE_CACHEVERSION=1373521079362" alt="" /></span></span>ou know you like dragon shmups, and Rockin' Android brings the goods with Frozen Orb's Doujin shmup, Diadra Empty! One part arena shmup, one part RPG and Two parts Defender come together to make an interesting gameplay experience. But how does it all stack up?&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/9NruZaABN6E" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33999578.xml</wfw:commentRss></item><item><title>QCF: Regular Show-Best Park In The Universe</title><category>Indie Games</category><category>Pretty funny you guys</category><category>QCF Reviews</category><category>Regular Show</category><category>beat'em ups</category><category>iOS</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 09 Jul 2013 12:45:28 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/7/9/qcf-regular-show-best-park-in-the-universe.html</link><guid isPermaLink="false">417550:4588524:33982625</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF REGULAR SHOW.png?__SQUARESPACE_CACHEVERSION=1373244900603" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1373244928901" alt="" /></span></span>e live in a day and age where a blue jay and raccoon can make a living being hilarious through the lenses of rose-colored glasses of nostalgia, and it works... really well. Nostalgia is a strange thing, regardless of whatever we hold close to our hearts. Regardless of its age, the argument over whether or not it&rsquo;s a product of the time becomes nullified; it&rsquo;s a beast of philosophical proportions and a prevalent one within media -- especially video games. In this case, though, it&rsquo;s been a mine of delight for nerd-culturist and artist J.G. Quintel and his wildly successful property, <em>Regular Show</em>, a program full of homages and references to video games. It only makes sense that a video game adaption would soon follow suit.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33982625.xml</wfw:commentRss></item><item><title>QCF: CastleStorm</title><category>Angry Birds</category><category>Puzzle</category><category>QCF Reviews</category><category>XBLA</category><category>Zen Studios</category><dc:creator>Stevie</dc:creator><pubDate>Tue, 09 Jul 2013 12:30:10 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/7/9/qcf-castlestorm.html</link><guid isPermaLink="false">417550:4588524:33982322</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF CASTLESTORM.png?__SQUARESPACE_CACHEVERSION=1373237646715" alt="" /></span></span></p>
<p style="margin-bottom: 0in;"><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1373237684185" alt="" /></span></span>ith its stunning and unexpected popularity, <em>Angry Birds</em> has popularized a genre that was mostly confined to flash games before the iOS boom. Many titles since have tried to replicate its success by using its puzzle and slingshot elements to their advantage. But of course, nothing has topped the multimillion dollar franchise since its inception. Now while I seriously doubt that Zen Studios wanted to get a crack at the&nbsp;mountain of cash that&nbsp;<em>Angry Birds</em> generated, there's no denying that their latest XBLA title, <em>CastleStorm,</em> at least takes some cues from the popular series. However, these are where the comparisons stop, as <em>CastleStorm</em> aims to rejuvenate this style of gameplay by adding tower defense, action, and even RPG elements into the mix. All these vastly different mechanics add up to a great idea indeed, but one that unfortunately threatens to spoil the simplicity that made its inspiration fun to begin with.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33982322.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 76 - Xevious: Fardraut Densetsu</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Classic</category><category>Densetsu</category><category>Fardraut Saga</category><category>Legend</category><category>Namco</category><category>PC Engine</category><category>Vertical</category><category>Xevious</category><dc:creator>EdTremblay</dc:creator><pubDate>Fri, 05 Jul 2013 14:56:55 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/7/5/bullet-heaven-hd-episode-76-xevious-fardraut-densetsu.html</link><guid isPermaLink="false">417550:4588524:33974629</guid><description><![CDATA[<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-O.png?__SQUARESPACE_CACHEVERSION=1373235430984" alt="" /></span></span>ne of the very first scrolling shooters from the very dawn of gaming itself is Xevious, released by Namco all the way back in 1982. Introducing time-tested gameplay mechanics that would last over 3 decades, Xevious saw numerous ports and spinoffs. One such game is Xevious: Fardraut Densetsu on the PC Engine, released in 1990...</span></p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.presspauseradio.com//www.youtube.com/embed/G3CoHe38a9U" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33974629.xml</wfw:commentRss></item><item><title>QCF: Towerfall</title><category>Indie Games</category><category>Oh Fuck...</category><category>Ouya</category><category>QCF Reviews</category><category>TThis game is amazing everyone</category><category>local multiplayer</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 01 Jul 2013 02:14:07 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/6/30/qcf-towerfall.html</link><guid isPermaLink="false">417550:4588524:33961342</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF TOWERFALL.png?__SQUARESPACE_CACHEVERSION=1372644967905" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-V.png?__SQUARESPACE_CACHEVERSION=1372645007326" alt="" /></span></span>ideo Games have the unique ability of making you constantly hate your friends with what should be a fun time making digitized pictures move with one another. The appeal of getting your buds and pals on a couch together, huddled around the glow of a television has always skirted towards the edge of violence and fits of rage that ranged anywhere from thrown controllers to controller unplugging. And you know, the internet makes me miss those days. The days of swearing at Bomberman because Chad pulled a dick move, or sitting back and watching Lisa ruin Mario Party because she somehow took everyone&rsquo;s stars in one foul dice roll with Bowser are nearly long gone now. The good news is that the indie scene keeps the labor of love that is "couch play" alive.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33961342.xml</wfw:commentRss></item><item><title>QCF: New Super Luigi U</title><category>Luigi</category><category>New Super Mario Bros. U</category><category>Nintendo</category><category>QCF Reviews</category><category>WWii U</category><category>hHard Games</category><category>stupid hard games</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 27 Jun 2013 08:02:03 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/6/27/qcf-new-super-luigi-u.html</link><guid isPermaLink="false">417550:4588524:33945928</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF NSLU.png?__SQUARESPACE_CACHEVERSION=1372320266818" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-Y.png?__SQUARESPACE_CACHEVERSION=1372320362512" alt="" /></span></span>ou know, if there&rsquo;s one thing I hear or read more often than not when Nintendo is involved, it&rsquo;s that Mario is for babies, but that couldn't be more untrue with New Super Luigi U. This expansion of downloadable content hitting New Super Mario Bros. U stars Mario's sibling in a retread through the HD Mushroom Kingdom like you&rsquo;ve never played it before; this return isn&rsquo;t for the faint of heart, so be prepared to die&mdash;and not always with a "well, I deserved that" smile.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33945928.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 75 - Rock-On</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Horizontal</category><category>Lock-On</category><category>OMG dat game</category><category>PC Engine</category><category>Rock-On</category><category>Yoko</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 25 Jun 2013 15:15:58 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/6/25/bullet-heaven-hd-episode-75-rock-on.html</link><guid isPermaLink="false">417550:4588524:33938871</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1372223910539" alt="" /></span></span>t was hard enough to take Rock On seriously with its hilariously bad box art. Its side-splittingly bad attempt at its English prologue didn't help things. By the time we got to the gameplay, it just wasn't funny any more. So how does Rock-On (which was supposed to be titled "Lock-On") fare, exactly? Watch to find out.</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.youtube.com/embed/NBwv78dJHK4" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: left;">Did you like what you saw here today? Questions and comments are not only welcome, but encouraged! And don't forget, new episodes of Bullet Heaven go live every Tuesday!</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33938871.xml</wfw:commentRss></item><item><title>QCF: State of Decay</title><category>It's always Zombies</category><category>QCF Reviews</category><category>State of Decay</category><category>Zombies</category><dc:creator>James</dc:creator><pubDate>Mon, 24 Jun 2013 14:42:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/6/24/qcf-state-of-decay.html</link><guid isPermaLink="false">417550:4588524:33931825</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF STATE OF DECAY.png?__SQUARESPACE_CACHEVERSION=1372039451536" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-O.png?__SQUARESPACE_CACHEVERSION=1372039559424" alt="" /></span></span>ver the last five years, zombie survival has become its own sub-genre. From first-person shooters such as <em>Left 4 Dead</em> and third-person action games including <em>Dead Rising</em>, zombies have been used in many different forms. Love it or hate it, the zombie as an enemy type is here to stay.&nbsp;<em>State of Decay</em> attempts to focus more on the survival aspect of the genre, while many parts of the game gets in the way of greatness, what state of decay does accomplish is something that you would normally only find in those flash games on Kongregate. And to be honest, that&rsquo;s not necessarily a bad thing.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33931825.xml</wfw:commentRss></item><item><title>QCF: Donkey Kong Country Returns 3D</title><category>Donkey Boys for life</category><category>Donkey Kong</category><category>Nintendo</category><category>Nintendo 3DS</category><category>QCF Reviews</category><category>Retro Studios</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 24 Jun 2013 14:34:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/6/24/qcf-donkey-kong-country-returns-3d.html</link><guid isPermaLink="false">417550:4588524:33934210</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF DKC RETURNS 3D.png?__SQUARESPACE_CACHEVERSION=1372055503438" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-B.png?__SQUARESPACE_CACHEVERSION=1372055596654" alt="" /></span></span>ack in the day, when they weren&rsquo;t developing half-hearted motion titles or games with papier-m&acirc;ch&eacute; animals in them, Rare had a partnership where they developed games for Nintendo, and they got their big break reviving one of the Big N&rsquo;s biggest icons; <em>Donkey Kong</em>. &nbsp;While the reception toward the <em>Donkey Kong Country</em> franchise has always been wildly mixed (seriously, what&rsquo;s up with these <a href="http://www.sunkentreasuresgames.com/?p=3027">guys</a>?) it&rsquo;s definitely secured enough of a following for Retro Studios to live up to their name so to speak, and release a modern sequel on Wii&hellip;</p>
<p>Flash forward to 2013, Nintendo makes the call for Retro to port the monkeys over to the 3DS, and Retro being the forward-thinking bunch that they are, decided to work on all of the criticisms of its Wii cousin, it&rsquo;s safe to say that they succeeded.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33934210.xml</wfw:commentRss></item><item><title>QCF: Class of Heroes 2</title><category>Class of Heroes</category><category>QCF Reviews</category><dc:creator>James</dc:creator><pubDate>Mon, 24 Jun 2013 14:30:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/6/24/qcf-class-of-heroes-2.html</link><guid isPermaLink="false">417550:4588524:33931864</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF CLASS OF HEROES II.png?__SQUARESPACE_CACHEVERSION=1372040094036" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1372040141052" alt="" /></span></span>hen I was a young lad, one of the random PC games I had sitting next to <em>Kings Quest</em> and <em>Chex Quest</em>&nbsp;was <em>Might and Magic IV</em>. I never made it very far, due to its brutal difficulty and my young mind not being able to wrap my head around not just flinging fireballs at goblins. Because of that game I have always wanted to try the <em>Etrian Odyssey</em> series, as games like <em>Dark Souls</em> and <em>Trials</em> have toughened my resolve for difficult games. Instead, I had the esteemed privilege of playing <em>Class of Heroes 2</em>.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33931864.xml</wfw:commentRss></item><item><title>QCF: Kentucky Route Zero: Act 2</title><category>Cardboard Computer</category><category>Indie Games</category><category>Kentucky Route Zero</category><category>QCF Reviews</category><dc:creator>Toast</dc:creator><pubDate>Mon, 24 Jun 2013 02:19:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/6/23/qcf-kentucky-route-zero-act-2.html</link><guid isPermaLink="false">417550:4588524:33933334</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF KENTUCKY ROUTE ZERO ACT II.png?__SQUARESPACE_CACHEVERSION=1372040238150" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1372040288075" alt="" /></span></span>fter several months of waiting, we finally return to <em>Kentucky Route Zero</em> only to find that things are more bizarre than what they seemed. At the end of the first episode, as Conway and Shannon stare off into what must be Route Zero I imagined that the many questions I was left with would have some form of an answer after I hit the road. As I know now at the conclusion of Act 2, the answers will not come as easy, and that dealing with the questions is what makes this experience unlike any games on the PC right now.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33933334.xml</wfw:commentRss></item><item><title>QCF: The Last of Us</title><category>QCF Reviews</category><category>The Last of Us</category><category>masterpiece</category><category>must-own</category><category>playstation 3</category><category>terrifying</category><category>third-person shooter</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sun, 23 Jun 2013 21:12:42 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/6/23/qcf-the-last-of-us.html</link><guid isPermaLink="false">417550:4588524:33933436</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF TLOU2.png?__SQUARESPACE_CACHEVERSION=1372052429858" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1372040434265" alt="" /></span></span>n the dilapidated remains of crumbling edifice that provides the little refuge in the quarantined limits of Central Boston, a man awakens suddenly. His eyes emit a strong sense of fatigue -- the fatigue of survival. After 20 years of hardship that warped and conditioned an earnest man into a smuggling misanthrope, he stumbles upon a job opportunity that proves to be bigger than himself, a journey that unfolds an experience more human than anything that has ever been inside of a PlayStation 3 before it.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33933436.xml</wfw:commentRss></item><item><title>PPR 75</title><category>E3 2013</category><category>PS4</category><category>Podcast</category><category>The Last of Us</category><category>Xbox One</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 20 Jun 2013 17:34:35 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/6/20/ppr-75.html</link><guid isPermaLink="false">417550:4588524:33925269</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable">&nbsp;</span></p>
<p style="text-align: center;"><img src="http://www.presspauseradio.com/storage/photos/post-images/EP 75 ART.png?__SQUARESPACE_CACHEVERSION=1371750947155" alt="" /></p>
<p style="text-align: left;"><strong><span style="font-size: 250%;">W</span></strong>e are one week removed from E3 2013, and the cast sits down to reflect on the biggest news and announcements from this year's event. More importantly we just complain about Xbox One, which is a first for any podcast on the internet so far. That's why Press Pause Radio always brings you the exclusives you want! We also have some big announcements about Bullet Heaven, and go into detail on the newest release from Naughty Dog, <em>The Last of Us</em>. Listen and enjoy the show. Thanks everyone for tuning in and keep an eye on the site for more news and reviews coming soon!</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_75.mp3" type="audio/mpeg" length="119463810"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33925269.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Bullet Heaven HD, Episode 74 - Strikers 1945 II</title><category>Agetec</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Neo-Geo MVS</category><category>PSone</category><category>Plus</category><category>Psikyo</category><category>Saturn</category><category>Strikers 1945</category><category>Strikers 1945 II</category><category>TATE</category><category>Vertical</category><dc:creator>EdTremblay</dc:creator><pubDate>Wed, 19 Jun 2013 03:09:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/6/18/bullet-heaven-hd-episode-74-strikers-1945-ii.html</link><guid isPermaLink="false">417550:4588524:33919985</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1371708095998" alt="" /></span></span>n this episode of Bullet Heaven, we take a look at Strikers 1945 II on the Sega Saturn (JP Version), published in 1998 by Psikyo and also available on a variety of systems. The Wartime shmup is nothing new... can Strikers stand apart?</p>
<div></div>
<div style="text-align: center;"><iframe width="640" height="360" src="http://www.youtube.com/embed/VmRA1YSkjx8" frameborder="0" allowfullscreen></iframe></div>
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<div style="text-align: center;"><iframe width="640" height="360" src="http://www.youtube.com/embed/ytQi4fttK_c" frameborder="0" allowfullscreen></iframe></div>
<div style="text-align: center;"></div>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33919985.xml</wfw:commentRss></item><item><title>PPR Presents: Nintendo's Closet Furry</title><category>Features</category><category>Furry</category><category>Super Mario Bros</category><category>Super Mario Bros 3</category><category>but the evidence is there</category><category>frog suit</category><category>tanookie suit</category><category>yeah we know</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sun, 16 Jun 2013 17:43:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/6/16/ppr-presents-nintendos-closet-furry.html</link><guid isPermaLink="false">417550:4588524:33911425</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/Mario Suit Feature banner.png?__SQUARESPACE_CACHEVERSION=1371404690860" alt="" width="710" height="390" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1371404917808" alt="" /></span></span>he Mustachioed knight in overalls is making his second appearance on the Wii U, but don&rsquo;t expect to see him in his overalls considering he&rsquo;ll be&mdash;get this, dressing up like a cat. Yeah... strange right? See and that&rsquo;s the thing, it&rsquo;s really NOT all that strange when you think about it; we&rsquo;re seeing an icon openly fetishizing and it&rsquo;s skirting the point to where he might start hooking up with Craiglist ads in between all the self-inflicted heavy petting to DeviantART.</p>
<p>We all know Mario has always had some sort of identity crisis through his career. Whether he&rsquo;s a doctor who gave away pills like free kittens in front of Walmart, or recklessly barreling down the speedway in his go-kart like Shia LaBeouf driving home from a night of binge-drinking, he&rsquo;s never really done any plumbing. The one consistent behavior we can associate with the jumping legend is his love to get primal with animal costumes, and I think it&rsquo;s time he comes clean with it. I mean, there&rsquo;s nothing to be ashamed of Mario -- we totally understand. <a href="http://www.youtube.com/watch?v=mZsB7LxgCek">College Humor</a> may have had the jump on us, but we&rsquo;re here with open paws to accept all of the proverbial animal skeletons of our hero&rsquo;s closet and let him know &ldquo;Hey man, it&rsquo;s cool if that&rsquo;s your thing, just don&rsquo;t be weird about it.&rdquo;</p>
<p>The following is evidence that will illustrate the gradual buildup of veritable evidence that confirms our suspicions that the Red and Blue Italian is a full-blown furvert.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33911425.xml</wfw:commentRss></item><item><title>QCF: Zeno Clash 2</title><category>Indie Games</category><category>QCF Reviews</category><category>Steam</category><category>XBLA</category><category>Zeno Clash 2</category><dc:creator>Toast</dc:creator><pubDate>Fri, 14 Jun 2013 15:26:27 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/6/14/qcf-zeno-clash-2.html</link><guid isPermaLink="false">417550:4588524:33902624</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF ZENO CLASH II.png?__SQUARESPACE_CACHEVERSION=1371407161137" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1371407211398" alt="" /></span></span>lmost four years after the release of the first person brawler <em>Zeno Clash</em>, we return to the eccentric world of Zenozoik and its bizarre inhabitants. In <em>Zeno Clash 2</em>, players will explore much more of the landscape, while completing quests and finding allies along the way. While combat has been improved along with new weapons, the overall game play still has the same issues as the original. ACE attempts to flesh out the experience within the nine or ten hour campaign, however punching and kicking will only carry this abnormal adventure so far.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33902624.xml</wfw:commentRss></item><item><title>QCF: Animal Crossing: New Leaf</title><category>Animal Crossing</category><category>Learn to hate your friends</category><category>Nintendo 3DS</category><category>QCF Reviews</category><category>aVideo Game Addiction</category><category>friends</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 14 Jun 2013 06:40:36 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/6/14/qcf-animal-crossing-new-leaf.html</link><guid isPermaLink="false">417550:4588524:33901633</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img src="http://www.presspauseradio.com/storage/QCF ANIMAL CROSSING NEW LEAF.png?__SQUARESPACE_CACHEVERSION=1371192481852" alt="" /></span></p>
<p style="text-align: center;"><em>This Review was Freelanced by Cody Winn; you can find his other work&nbsp;<a href="http://codywinn.com/">here</a>.</em></p>
<p><span class="full-image-float-left ssNonEditable"><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1371192677643" alt="" /></span>f there's one thing that really impresses me as a gamer, it's when a developer gives me control of their game world; lent trust and the magical brush of creation, or even just modification, I become obsessed for months on end, singing the game's praises and praising the game's every pixelated inch. With a game like <em>Animal Crossing: New Leaf</em>, I control my destiny -- even if it comes at the price of being monetarily enslaved by a raccoon.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33901633.xml</wfw:commentRss></item><item><title>PPR Presents Play Play: Killer Instinct</title><category>Community</category><category>Killer Instinct</category><category>Play Play</category><category>Ridiculous</category><category>SNES</category><category>Slutty Ninja</category><category>video</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 14 Jun 2013 06:06:15 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/6/14/ppr-presents-play-play-killer-instinct.html</link><guid isPermaLink="false">417550:4588524:33901617</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33901617.xml</wfw:commentRss></item><item><title>QCF: Evoland</title><category>Clone games</category><category>Final Fantasy</category><category>Indie Games</category><category>Legend of Zelda</category><category>QCF Reviews</category><category>Shiro Games</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Wed, 12 Jun 2013 03:53:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/6/11/qcf-evoland.html</link><guid isPermaLink="false">417550:4588524:33890020</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF EVOLAND.png?__SQUARESPACE_CACHEVERSION=1370930079210" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-G.png?__SQUARESPACE_CACHEVERSION=1370930119862" alt="" /></span></span>amers are a fickle bunch, and while I understand that I&rsquo;m posing an opinionated statement as fact, the evidence that supports the conclusion isn&rsquo;t just some common consensus that you can argue, it&rsquo;s reality. Keeping that in mind, when a game pays some sort of tribute or homage to some bit of allusion in video game culture that only a gamer would recognize then the odds have always shown the reference to be a surefire hit among players as a standout moment within the game. Whether it&rsquo;s shameless and shallow or well thought out and brilliant, the love letter mechanic has always been met with open reception. Still, how well does the concept pan out when the game is entirely built around it?</p>
<p>Shiro Games aims for the stakes with <em>Evoland</em>, a literal portrayal of the growth in adventure video games from the late eighties to the present. While the gimmick is heartwarming and will appeal to an audience in some capacity, it barely stands to prop up a game that can&rsquo;t competently stand on its own otherwise.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33890020.xml</wfw:commentRss></item><item><title>QCF: Thomas Was Alone</title><category>Indie Games</category><category>Mike Bithell</category><category>QCF Reviews</category><category>SStory-telling</category><category>humble bundle</category><category>platformer</category><dc:creator>Seandood</dc:creator><pubDate>Tue, 11 Jun 2013 11:23:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/6/11/qcf-thomas-was-alone.html</link><guid isPermaLink="false">417550:4588524:33858361</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF THOMAS WAS ALONE.png?__SQUARESPACE_CACHEVERSION=1370998192594" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-O.png?__SQUARESPACE_CACHEVERSION=1370998227687" alt="" /></span></span>ver the years we've seen video games grow from a simplistic collection of various shooter, puzzle, and platform titles to a wide array of entire virtual worlds that players lose themselves in for weeks. With the combined work of multiple developers on a single team, the standard modern video game consists of realistic visuals, compelling soundtracks, and an overall story-driven environment that often leaves players craving more.</p>
<p>With games continually following these new trends, it's harder for more simplistic throwbacks to convey any highly compelling story elements &ndash; that is, if they're not created with enough heart or offer players enough groundbreaking elements. However, not too long ago, one creative indie darling proved this could still be done with a minimalistic presentation created with few resources: <em><a href="http://www.thomaswasalone.com/">Thomas Was Alone</a>.</em></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33858361.xml</wfw:commentRss></item><item><title>QCF: Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Ep4</title><category>Indie Games</category><category>QCF Reviews</category><category>downloadable games</category><category>penny-arcade</category><category>rRidiculous</category><category>zeboyd</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Mon, 10 Jun 2013 13:33:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/6/10/qcf-penny-arcade-adventures-on-the-rain-slick-precipice-of-d.html</link><guid isPermaLink="false">417550:4588524:33864954</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img src="http://www.presspauseradio.com/storage/QCF PENNY-ARCADE EP4.png?__SQUARESPACE_CACHEVERSION=1370820014703" alt="" /> </span></p>
<p style="text-align: center; font-size: 70%;"><span style="font-size: 110%;"><em>This Review was Frelanced by Johnathan Sawyer; you can find his other work&nbsp;<a href="http://jfaq.us/">here</a>.</em> </span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1370820148463" alt="" /></span></span>n 2012, Zeboyd Games picked up what was thought to be a dead series with <em>Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness</em>, and with it, brought life back into it with the release of <em>Episode 3</em>. The risk seemed great into changing it into a classic console-style RPG, but it wound up being a major improvement over the two previous games. While the game itself was a blast, missing story elements and other needed improvements prompted a little to be desired.</p>
<p>But here we are in 2013 with the release of <em>Episode 4</em>. it takes every aspect of <em>Episode 3</em> and either corrects or improves upon any issues that one would have seen in the last episode, and definitely leaves all of your senses smiling (you know, if they had mouths).</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33864954.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 73 - Kingdom Grand Prix</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Gaga</category><category>Holy shit that's a long title</category><category>Kingdom Grand Prix</category><category>Raizing</category><category>Saturn</category><category>Sega</category><category>Shippu Mahou Daisakusen</category><category>TATE</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 10 Jun 2013 00:52:20 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/6/9/bullet-heaven-hd-episode-73-kingdom-grand-prix.html</link><guid isPermaLink="false">417550:4588524:33868616</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-S.png?__SQUARESPACE_CACHEVERSION=1370911791194" alt="" /></span></span>hippu Mahou Daisakusen (疾風魔法大作戦): Kingdom Grand Prix, otherwise translated (depending how you interpret it) as "Gale Great Battle of Magic" or "Hurricane Magic Armageddon: Kingdom Grand Prix" is a mouthful to say as well as slick racing/shmup hybrid! But how does this nifty mashup blend together? Watch to find out.</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.youtube.com/embed/9yUTKvwKS6o" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.youtube.com/embed/C2xi7lxDYbI" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33868616.xml</wfw:commentRss></item><item><title>QCF: The Night of The Rabbit</title><category>Daedalic entertainment</category><category>Indie Games</category><category>Point and Click Adventure</category><category>QCF Reviews</category><category>or a lot of rabbits?</category><category>rabbit</category><dc:creator>Iodine</dc:creator><pubDate>Wed, 05 Jun 2013 01:08:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/6/4/qcf-the-night-of-the-rabbit.html</link><guid isPermaLink="false">417550:4588524:33850233</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF NIGHT OF THE RABBIT.png?__SQUARESPACE_CACHEVERSION=1370394637449" alt="" /></span></span></p>
<p><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-D.png?__SQUARESPACE_CACHEVERSION=1370394690505" alt="" /></span></span>aedalic  Entertainment pulls double duty as developer and publisher to bring us  their game vision, </span><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"><em>The Night of the Rabbit</em></span><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">. It&rsquo;s an adventure title of  the point-and-click variety that saw release on PC and Mac on May 29, 2013. Characters, story, exploration, and visuals tend to be the  driving point for most point-and-click adventures, and I&rsquo;m happy to  report that </span><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"><em>The Night of the Rabbit</em></span><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;"> delivers in all categories.</span></p>
<p><span style="font-size: 15px; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">The  story book scenery is flat out beautiful. From the rich warm colors of a  setting sun to the aurora borealis bristling over the arctic, you can  tell the art team put their very best effort into their work and had fun  doing it. My wife (who doesn&rsquo;t typically play video games) was  immediately drawn in by the game&rsquo;s presentation. That says a lot about  the influence a great art team can have on a product.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33850233.xml</wfw:commentRss></item><item><title>PPR 74</title><category>E3 2013</category><category>Next-Gen</category><category>Oh Fuck...</category><category>PS4</category><category>Podcast</category><category>Predictions</category><category>Xbox One</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 05 Jun 2013 00:32:36 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/6/4/ppr-74.html</link><guid isPermaLink="false">417550:4588524:33853887</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img src="http://www.presspauseradio.com/storage/EP 74 art.png?__SQUARESPACE_CACHEVERSION=1370393253015" alt="" width="710" height="390" /></span></p>
<p><strong><span style="font-size: 250%;">T</span></strong>his is quite possibly the most ridiculous E3 predictions podcast we&rsquo;ve done yet. &nbsp;To start, Ser hates it, <em>Arrested Development</em> is fucking it up, Andrew and James get wrapped in <em>Dungeon and Dragons</em> Next (yeah seriously, it&rsquo;s like they think they&rsquo;re on that <a href="http://www.gamerswithjobs.com/">other</a> podcast or something), and George is an asshole for buying the <em>Super Mario Bros the movie</em> soundtrack on Vinyl. Among all the other nonsense, the gang manages to squeeze in some games from their backlog and predict some events and releases to come out of the biggest video game conference of the year, which is debuting in less than a week. There&rsquo;s plenty of PS4, Xbox One, and even Ouya talk so check it out and enjoy the show.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_74.mp3" type="audio/mpeg" length="114178089"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33853887.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Presents Lime Light: Little Nemo: Dream Master</title><category>Community</category><category>Hard Games</category><category>Limelight</category><category>Little Nemo</category><category>NES</category><category>childhood</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 04 Jun 2013 23:05:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/6/4/ppr-presents-lime-light-little-nemo-dream-master.html</link><guid isPermaLink="false">417550:4588524:33853644</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33853644.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 72 - Star Soldier: Vanishing earth</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Hudson Soft</category><category>Nintendo 64</category><category>Shmup</category><category>Star Soldier: Vanishing Earth</category><category>Vertical</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 03 Jun 2013 03:43:42 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/6/2/bullet-heaven-hd-episode-72-star-soldier-vanishing-earth.html</link><guid isPermaLink="false">417550:4588524:33845842</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-H.png?__SQUARESPACE_CACHEVERSION=1370375900526" alt="" /></span></span>ow many traditional shooters does the Nintendo 64 have in it's library? Hint: I can count them on one finger. Reviews from 1999 scathe it. Fan websites revile it. But is it honestly worth all the hate? In episode 72 of Bullet Heaven HD, we take a look at Star Soldier: Vanishing Earth on the Nintendo 64.</p>
<p><span>SPECIAL THANKS to Georgie BoysAXE for this cartridge!</span></p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.youtube.com/embed/rPVyabKISsE" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.youtube.com/embed/NaAdJqsevJs" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33845842.xml</wfw:commentRss></item><item><title>QCF: Game Dev Tycoon</title><category>Game Dev Story</category><category>Game Dev Tycoon</category><category>Indie Games</category><category>QCF Reviews</category><category>Steam Greenlight</category><dc:creator>James</dc:creator><pubDate>Tue, 28 May 2013 18:53:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/5/28/qcf-game-dev-tycoon.html</link><guid isPermaLink="false">417550:4588524:33763155</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF GAME DEV TYCOON.png?__SQUARESPACE_CACHEVERSION=1369792470604" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-G.png?__SQUARESPACE_CACHEVERSION=1369792529631" alt="" /></span></span><em>ame Dev Tycoon</em> is a game I've wished for since playing <em>Game Dev Story</em> back in 2010. I couldn&rsquo;t tell you how much I played that game. In fact, it was my game of the year back then. So when picking up <em>Game Dev Tycoon</em> and diving in to a deeper, more fleshed-out version of that same experience, you&rsquo;d think that I'd be jumping for joy the entire way through. However, what I really discovered is a game so difficult to wrap my head around that it's almost a cautionary tale about the current state of game development.</p>
<p><em>GDT</em> starts you out as an indie developer toiling away at your computer and developing games in your garage. There's no real narrative in place, so you just start making games back in the early days of gaming before the NES even launched. Being that you're a one-person game making machine, you begin to pump a text adventure here and military strategy game there. Once you gain a little money you can invest in developing your own engine and research new types of games.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33763155.xml</wfw:commentRss></item><item><title>PPR Four Year Anniversary Show</title><category>4 years</category><category>Oh Fuck...</category><category>Podcast</category><category>Press Pause Radio</category><category>Super Mario Bros</category><category>Video Game Movies</category><category>We love you guys</category><category>Yokozuna</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Tue, 28 May 2013 01:27:03 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/5/27/ppr-four-year-anniversary-show.html</link><guid isPermaLink="false">417550:4588524:33766238</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img src="http://www.presspauseradio.com/storage/PPR4YEAR PODCAST BANNER.png?__SQUARESPACE_CACHEVERSION=1369704497177" alt="" width="710" height="390" /></span></p>
<p><strong><span style="font-size: 250%;">K</span></strong>eeping things modest again this time of year, we wanted to celebrate our 4<sup>th</sup> year going with another commentary track just for you guys, and considering the choices we gave you, the most volatile one took it home. We humbly thank all of our followers for the years of support as PPR has honestly been and will continue to be one of the best gigs we do on the web. So let&rsquo;s get to the matter at hand, for those of you who don&rsquo;t own <em>Super Mario Bros. the movie</em>, it&rsquo;s conveniently located on YouTube and linked here just for you. The instructions for playing the commentary will be on the podcast so you be sure to kick up a seat and keep your booze handy, these drinking rules are rough&hellip;Click the jump and get ready.</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_Anniversary_4.mp3" type="audio/mpeg" length="97159523"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33766238.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>PPR Anniversary episode voter poll</title><category>4 years</category><category>Community</category><category>Oh Fuck...</category><category>Video Game Movies</category><category>Video Games</category><category>what are we getting ourselves into</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 26 May 2013 16:15:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/5/26/ppr-anniversary-episode-voter-poll.html</link><guid isPermaLink="false">417550:4588524:33739770</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33739770.xml</wfw:commentRss></item><item><title>QCF: BattleBlock Theater</title><category>Action</category><category>Battleblock Theater</category><category>Puzzle</category><category>QCF Reviews</category><category>Stamper</category><category>The Behemoth</category><category>XBLA</category><category>Xbox 360</category><dc:creator>EdTremblay</dc:creator><pubDate>Sat, 25 May 2013 17:52:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/5/25/qcf-battleblock-theater.html</link><guid isPermaLink="false">417550:4588524:33754589</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF BBT.png?__SQUARESPACE_CACHEVERSION=1369547863040" alt="" /></span></span></p>
<p style="margin-bottom: 0cm;"><span style="color: #181818;"><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1369448663321" alt="" /></span></span>he Behemoth always knows how to take a classic formula and make it something special, be it with aliens and Russians in <em>Alien Hominid</em> or the absurdly hilariously animated brawling antics in <em>Castle Crashers</em>, thier games just ooze style and humor. No small wonder with their vintage internet roots on Newgrounds.com. And, as it turns out, things have only still kept getting more awesomer, for real, with <em>Battleblock Theater</em>, a tale of shipwrecked friends, mysterious feline entities on a mysterious island, and Hatty Hattington, friend of all and forced to watch himself test the mettle of all those he loved in a jail-turned theater of sadistic horrors, aggressive cats, constant danger, and certain death.</span></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33754589.xml</wfw:commentRss></item><item><title>PPR Presents Versus-PS4 VS Xbox One: Andrew Against James</title><category>Features</category><category>Next-Gen</category><category>PS4</category><category>Versus</category><category>Xbone</category><category>Xbox One</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sat, 25 May 2013 02:12:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/5/24/ppr-presents-versus-ps4-vs-xbox-one-andrew-against-james.html</link><guid isPermaLink="false">417550:4588524:33739155</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/VS Banner 1.png?__SQUARESPACE_CACHEVERSION=1369168259311" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1369359614716" alt="" /></span></span>elcome to the latest feature to hit Press pause Radio: Versus! Considering that the name is fairly self-explanatory, we&rsquo;ll go ahead and illustrate the deets just to clarify. This feature is all about our fellow PPR casters and writers getting into heated clashes of wits as they settle their differences through detailed arguments and organize them against one another for you guys to decide. Here&rsquo;s the first bout guys, so enjoy!</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33739155.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 71 - Flying Red Barrel</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Flying Red barrel</category><category>Rockin' Android</category><category>TATE</category><category>Vertical</category><category>doujin</category><category>hella indie</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 21 May 2013 02:15:13 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/5/20/bullet-heaven-hd-episode-71-flying-red-barrel.html</link><guid isPermaLink="false">417550:4588524:33736408</guid><description><![CDATA[<p style="margin-bottom: 0cm;"><span style="color: #181818;"><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-P.png?__SQUARESPACE_CACHEVERSION=1369168330352" alt="" /></span></span>C Indie gaming is a great place to find some quality shmups, and Rockin' Android is on the forefront, bringing some top tier stuff top the west with great games like Cloudphobia, Suguri and Gundemonium! So how does their 2009 release, Flying Red Barrel, fare? </span></p>
<p style="margin-bottom: 0cm;">&nbsp;</p>
<p style="margin-bottom: 0cm;"><span style="color: #181818;">SPECIAL THANKS to Rockin' Android for giving us this copy of the game!</span></p>
<p style="margin-bottom: 0cm;">&nbsp;</p>
<p style="margin-bottom: 0cm; text-align: center;"><iframe width="640" height="360" src="http://www.youtube.com/embed/6tejKBe_Tx4" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33736408.xml</wfw:commentRss></item><item><title>PPR 73</title><category>Disney</category><category>League of Legends</category><category>Nintendo</category><category>Podcast</category><category>Wii U</category><category>childhood</category><category>star wars</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 16 May 2013 02:19:36 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/5/15/ppr-73.html</link><guid isPermaLink="false">417550:4588524:33720434</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/EP 73 ART.png?__SQUARESPACE_CACHEVERSION=1368575242769" alt="" /></span></p>
<p><strong><span style="font-size: 250%;">S</span></strong>ometimes life can be like a hurricane, and when it is, then you should be sure to grab on to some Disney games. The podcast gets heavy as we discuss all of the games and news from EA securing publishing/developing rights for <em>Star Wars</em> to Nintendo fucking around, and finally the featured topic, Walt Disney video games. Over the last 20 years we&rsquo;ve seen a variety of licenses from the big D transformed into games, and we discuss whether these games are a testament of quality because of the license itself or their design-- we get steamy folks.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR%2073.mp3" type="audio/mpeg"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33720434.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>QCF: Far Cry 3: Blood Dragon</title><category>Far Cry 3: Blood Dragon</category><category>I Love the 80's</category><category>QCF Reviews</category><category>Xbox Live Arcade</category><dc:creator>Toast</dc:creator><pubDate>Fri, 10 May 2013 03:20:47 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/5/9/qcf-far-cry-3-blood-dragon.html</link><guid isPermaLink="false">417550:4588524:33656828</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF BLOOD DRAGON.png?__SQUARESPACE_CACHEVERSION=1368491279570" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1368491318577" alt="" /></span></span>hen the cut scenes first begin in <em>Far Cry 3: Blood Dragon</em>, it seems like a cyberpunk version of the film <em>Hot Shots!</em>&nbsp;A parody of a parody seems ridiculous, right? That&rsquo;s the entire point of a game like this being released: pure ridiculousness. Although larger than life, this standalone downloadable title is very small compared to the previously released <em>Far Cry 3</em>. Honestly though, I don't think that&rsquo;s a negative at all. It&rsquo;s nice that such a nostalgia-inducing experience sells for the cost of an '80s action movie that inspired it.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33656828.xml</wfw:commentRss></item><item><title>Life Through The Pixel Glass-05/09/2013</title><category>Bioshock</category><category>Bioshock Infinite</category><category>Features</category><category>Retro</category><category>Shit's insane y'all</category><category>art</category><category>creativity</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 09 May 2013 23:33:06 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/5/9/life-through-the-pixel-glass-05092013.html</link><guid isPermaLink="false">417550:4588524:33653272</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/lttlg.jpg?__SQUARESPACE_CACHEVERSION=1368142443858" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1368142481261" alt="" /></span></span>e&rsquo;re nearing Press Pause Radio&rsquo;s four year anniversary, yeah&hellip;we somehow have gotten away with doing what we do for four fucking years! Believe us when we say that we wouldn&rsquo;t have traded it for the world, nor do we have any intention of stopping either! Therefore, while we&rsquo;re doing more with video and other extracurricular content for PPR, we&rsquo;re getting LTTPG back on course. Life through the Pixel Glass will press on (you missed it right?) and is here now to deliver some more cool shit around the web for y&rsquo;all to enjoy.<p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33653272.xml</wfw:commentRss></item><item><title>PPR Presents Lime Light: Ecco: Defender of The Future</title><category>Community</category><category>Ecco The Dolphin</category><category>Limelight</category><category>Sega Dreamcast</category><category>Twitch</category><category>weird but good!</category><category>yeah we know</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 08 May 2013 05:00:07 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/5/8/ppr-presents-lime-light-ecco-defender-of-the-future.html</link><guid isPermaLink="false">417550:4588524:33616371</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33616371.xml</wfw:commentRss></item><item><title>PPR Presents Game Fest: League of Legends</title><category>Action RPG</category><category>Community</category><category>Game Fest</category><category>League of Legends</category><category>MMO</category><category>Oh Fuck...</category><category>free-to-play</category><category>go easy on us</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 08 May 2013 04:40:39 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/5/8/ppr-presents-game-fest-league-of-legends.html</link><guid isPermaLink="false">417550:4588524:33616332</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33616332.xml</wfw:commentRss></item><item><title>QCF: Y's I &amp; II Chronicles+</title><category>JRPG</category><category>QCF Reviews</category><category>Retro</category><category>Steam</category><category>XSEED Games</category><category>Y's</category><category>remake</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Wed, 08 May 2013 02:35:09 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/5/7/qcf-ys-i-ii-chronicles.html</link><guid isPermaLink="false">417550:4588524:33615955</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img src="http://www.presspauseradio.com/storage/QCF YS III CHRONICLES.png?__SQUARESPACE_CACHEVERSION=1367982428499" alt="" /></span><span style="font-size: 80%;"><em>This Review was Frelanced by Johnathan Sawyer; you can find his other work <a href="http://jfaq.us/">here</a>.</em></span></p>
<p style="text-align: left;"><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1367983312674" alt="" /></span></span>&nbsp;storm had arrived. Nothing could pass through this supposedly impenetrable "Stormwall," as it had come to be called. The land looked as though it would be seeing its final days, until a lone man with fiery-red hair washed up on the shores of Esteria... It is here in Ys I &amp; II Chronicles+ that the saga of Adol the Red begins and puts several memorable marks into the pages of gaming history along the way.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33615955.xml</wfw:commentRss></item><item><title>QCF: Gears of War Judgment</title><category>Gears of War</category><category>Microsoft Game Studio</category><category>People Can Fly</category><category>QCF Reviews</category><category>meh</category><category>ththird-person shooter</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Tue, 07 May 2013 04:39:47 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/5/7/qcf-gears-of-war-judgment.html</link><guid isPermaLink="false">417550:4588524:33612424</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF GOW JUDGEMENT 2.png?__SQUARESPACE_CACHEVERSION=1367905191944" alt="" /></span></span></p>
<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-P.png?__SQUARESPACE_CACHEVERSION=1367905229082" alt="" /></span></span>lanet Sera has been victim to the constant siege of the Locust for years now, and the COG has seen better days -- or have they? What if we were taken back to the beginning? To a time where the government sovereignties was still a thing and military tribunals were held to determine the accountability and actions of a Soldier&rsquo;s survival on the battlefield? For determining judgment, if you will&hellip; </span></p>
<p><span>Epic Games takes a backseat this go around. From the fine folks from People Can Fly comes the fourth installment that explores where it all started with the snarky Damon Baird and flamboyant Augustus Cole on the frontlines.</span></p>
<p>While the <em>Gears of War</em> formula has set a standard for third-person shooter-driven gameplay, it&rsquo;s done little to stray from its foundation, in turn expanding upon it in every way Epic Games could with <em>GOW3</em>. Since the early days of PPR, I have personally endorsed the idea of a Baird/Cole centric campaign on multiple occasions, so the concept of<em> Judgment</em> should be just the sort of answer I&rsquo;ve been clamoring for, right? People Can Fly have expressed their understanding for this like-minded sentiment among returning players, and had their work cut out for them from the very start of the endeavor.&nbsp;<em>Judgment&nbsp;</em>presented to justify yet another entry that could appeal both to fans and newcomers.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33612424.xml</wfw:commentRss></item><item><title>QCF: Black Rock Shooter: The Game</title><category>JRPG</category><category>PS Vita</category><category>PSP</category><category>QCF Reviews</category><category>rail-shooters</category><category>third-person shooter</category><category>weird but good!</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 02 May 2013 21:30:47 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/5/2/qcf-black-rock-shooter-the-game.html</link><guid isPermaLink="false">417550:4588524:33528941</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF BLACK ROCK SHOOTER.png?__SQUARESPACE_CACHEVERSION=1367530276937" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1367530311618" alt="" /></span></span>he planet Earth is almost entirely devoid of human life. What was once a thriving population consisting of billions was reduced to a mercilessly paltry 12. Hope is all but lost, and what&rsquo;s left of it rides on a secret weapon: Project-BRS, the creatively titled Black Rock Shooter. Yeah, Black Rock Shooter, because she shoots black rocks, y'all. What did you expect?</p>
<p>The Vita struggles a little less with each passing month, and the benefit of accessing PSP games within PSN has been integral in expanding the library and overall appeal for Sony&rsquo;s on-the-go game box. Taking full advantage, NIS America mines away at some of these untapped veins of PSP releases that haven&rsquo;t seen light outside of the land of the rising sun, and they be on to something. While this frame of mind may seem lazy for those looking for new and optimized content for their expensive Vita, <em>Black Rock Shooter: The Game</em> does good to compliment the direction NIS America is taking and gives us a great portable game in its own right.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33528941.xml</wfw:commentRss></item><item><title>QCF: Pandora's Tower</title><category>Action RPG</category><category>EXCEED</category><category>Hookshot</category><category>Nintendo</category><category>Pandora's Tower</category><category>QCF Reviews</category><category>Relationship Sim</category><category>Wii</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 02 May 2013 19:09:33 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/5/2/qcf-pandoras-tower.html</link><guid isPermaLink="false">417550:4588524:33528432</guid><description><![CDATA[<p style="text-align: center;"><img src="http://www.presspauseradio.com/storage/QCF PANDORAS TOWER.png?__SQUARESPACE_CACHEVERSION=1367522555637" alt="" /></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1367526570267" alt="" /></span></span>&nbsp;think it's just about time to call it. The Wii has finally drawn its last meaningful breath. Unless <a href="http://en.wikipedia.org/wiki/Fatal_Frame_4">some other game</a> finally makes it to the system that somehow never got its day on North American Shores, this is finally the end for Nintendo's original profitable waggle-wonder. But hold on, that doesn't mean it's time to move on; as it turns out, <em>Pandora's Tower,</em>&nbsp;the final noteworthy word on the Wii, is one that definitely deserves recognition.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33528432.xml</wfw:commentRss></item><item><title>PPR Games Club: The Legend of Zelda: A Link To The Past</title><category>A Link To The Past</category><category>Legend of Zelda</category><category>Podcast</category><category>SNES</category><category>This game is amazing everyone</category><category>perfection</category><category>virtual console</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 02 May 2013 17:37:56 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/5/2/ppr-games-club-the-legend-of-zelda-a-link-to-the-past.html</link><guid isPermaLink="false">417550:4588524:33528000</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 710px;" src="http://www.presspauseradio.com/storage/GC LTTP ART.png?__SQUARESPACE_CACHEVERSION=1773457807959" alt="" /></span></span></p>
<p><strong><span style="font-size: 250%;">W</span></strong>hat happens when you&rsquo;re reintroduced to a classic and like a fine wine, it ages to perfection with every visit you pat it. We&rsquo;ve all traveled to Hyrule several times, but this particular instance will leave you coming back for more and we talk about why in our latest Games Club; <em>The Legend of Zelda: A Link To The Past</em>. We dissect the game in every way and soon, we&rsquo;ll be releasing some companion video for the very first time to this latest club so be sure to stay tuned for that.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>
<p style="text-align: center;"><iframe width="710" height="390" src="https://www.youtube.com/embed/mctcGHdX73M?si=s91ilBRPxloIW1en" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Also, see the sights and hear the sounds of <em>The Legend of Zelda: A Link to the past</em> with commentary from the PPR Crew! More to come!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GC_LTTP.mp3" type="audio/mpeg" length="86334171"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33528000.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Bullet Heaven EX Double-Feature</title><category>Bullet Heaven EX</category><category>Bullet Heaven HD</category><category>Clouphobia</category><category>Desura</category><category>Flash</category><category>Luftrauser</category><category>Rockin' Android</category><category>contest</category><category>giveaway</category><category>luftrausers</category><category>vlambeer</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 30 Apr 2013 09:34:40 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/4/30/bullet-heaven-ex-double-feature.html</link><guid isPermaLink="false">417550:4588524:33518246</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1367517095630" alt="" /></span></span>'m clawing back into the saddle to get more content out after being sick and otherwise indesposed... and the first thing I needed to do was get some deets out on a sweet Bullet Heaven Giveaway with special thanks to our friends at <a href="http://www.rockinandroid.com">Rockin' Android</a>!</p>
<p style="text-align: center;">&nbsp;<iframe width="640" height="360" src="http://www.youtube.com/embed/60KwPzuwJsg" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: left;">For all you Press Pause Radio fans out there, I'll be giving away two copies on our next Non-Gamesclub episode, to keep your feeds open, ears peeled and your <a href="http://www.desura.com/">Desura</a> windows ready!&nbsp;</p>
<p style="text-align: center;">*****</p>
<p style="text-align: left;">I've been craving <a href="http://www.presspauseradio.com/presspauseradio/2012/9/6/pax-prime-2012-ser-flashs-indie-3-pax-edition.html">Luftrausers </a>now more than ever since <a href="http://www.presspauseradio.com/presspauseradio/2013/3/23/pax-east-2013-the-best-of-the-indie-mega-booth.html">I got to play the updated version at PAX East&nbsp;2013</a>. Luckily, Vlambeer had made a Flash game in 2011 which is what thier upcoming shmupalicious win-nugget is based on, called Luftrauser (without the S.) It's a much simpler game, but the core mechanics are just as solidand every bit as addictive. Oh, and you can play it for <a href="http://not.vlambeer.com/luftrauser/">free</a>.&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.youtube.com/embed/KsJf-tLZAzA" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33518246.xml</wfw:commentRss></item><item><title>QCF: Monster Hunter 3 Ultimate</title><category>Capcom</category><category>Fuck this shit so hard</category><category>MMO</category><category>Monster Hunter</category><category>QCF Reviews</category><category>Wii U</category><category>stupid hard games</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 25 Apr 2013 05:54:17 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/4/25/qcf-monster-hunter-3-ultimate.html</link><guid isPermaLink="false">417550:4588524:33432048</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF MONSTER HUNTER 3 ULTIMATE.png?__SQUARESPACE_CACHEVERSION=1366869351749" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-V.png?__SQUARESPACE_CACHEVERSION=1366869392787" alt="" /></span></span>ideo Games have, and forever will be, an outlet and conduit for human emotion. They represent an interactive experience that transports a user to another digital realm and demands a certain amount of attention, and the quality of said game is inherent from the return of investment players shell out in order to experience it; <em>Monster Hunter 3 Ultimate</em> is a fickle martinet in this regard.</p>
<p>Capcom has enhanced and redefined <em>Monster Hunter Tri</em> for the fledgling Nintendo console with <em>Monster Hunter 3 Ultimate</em>. And while it utilizes a much more competent hardware structure to its fullest potential this time around, <em>Monster Hunter</em> is still <em>Monster Hunter</em>. With the cult following notwithstanding, the appeal hasn&rsquo;t seen the same sort of redox treatment, and the barrier of entry is as obnoxious as ever and isn&rsquo;t exactly tolerable in this day and age anymore. <em>Monster Hunter 3 Ultimate</em> demands the tolerance from its players regardless with tedious direction in painstaking detail, and promises to reward the player for their efforts. But ultimately in the end, you&rsquo;re left feeling shorted.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33432048.xml</wfw:commentRss></item><item><title>QCF: Ridiculous Fishing</title><category>Mobile</category><category>QCF Reviews</category><category>Ridiculous</category><category>Ridiculous Fishing</category><category>iOS</category><category>vlambeer</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 22 Apr 2013 17:02:09 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/4/22/qcf-ridiculous-fishing.html</link><guid isPermaLink="false">417550:4588524:33421152</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF RIDICULOUS FISHING.png?__SQUARESPACE_CACHEVERSION=1366681762938" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-V.png?__SQUARESPACE_CACHEVERSION=1366681798315" alt="" /></span></span>lambeer sure seems to have its collective stuff together. <em>Super Crate Box</em> is pretty boss, <em>Luftrausers</em> is shaping up to be one of my favourite games ever, and they recently released one of the more addictive games to show up on the iOS app store: A little thing called <em>Ridiculous Fishing</em>, a sequel to Vlambeer's own previously released free-to-play flash game, <em>Radical Fishing</em>.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33421152.xml</wfw:commentRss></item><item><title>QCF: Injustice: Gods among us</title><category>Batman: Arkham City</category><category>DC Comics</category><category>Fighting Games</category><category>Injustice</category><category>NetherRealm Studios</category><category>QCF Reviews</category><category>Real Nerdy</category><category>Superman</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Mon, 22 Apr 2013 07:30:15 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/4/22/qcf-injustice-gods-among-us.html</link><guid isPermaLink="false">417550:4588524:33419677</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF INJUSTICE.png?__SQUARESPACE_CACHEVERSION=1366615866206" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-J.png?__SQUARESPACE_CACHEVERSION=1366615940859" alt="" /></span></span>onathan and Martha Kent knew they had their hands full. The moment they discovered a baby aboard an alien spaced pod that crashed into their cornfield on that fateful day years ago, their parenting and the legacy of Jor-El&rsquo;s omnipresent recordings have instilled the morals and virtue that helped mold Clark Kent into the strongest keeper of justice the galaxy has ever known&mdash;but what if that wasn&rsquo;t enough?</p>
<p>Superman may arguably be the most powerful being in the universe, but ironically he&rsquo;s also the most human, and with those distinctions comes its limits. NetherRealm Studios aims to explore what happens when the last son of Krypton is pushed beyond his last limit in <em>Injustice: God among Us</em>.</p>
<p>DC vets Palmiotti, Gray, and the rest of the label work in collaboration with <em>Mortal Kombat</em> creators to continue the streak of good luck that the comic book license has seen in games by producing the ultimate comic book fantasy from the DC universe, and deliver it in a solid game at the same time. After some time to indulge the title, both the DC fanboy and the video game player inside of me left their room, got together, and happily shook hands with one another as they spent the afternoon having a solid romp with an experience that created the all too coveted common ground they have been searching for.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33419677.xml</wfw:commentRss></item><item><title>QCF: Guacamelee</title><category>2D</category><category>Drinkbox Studios</category><category>Indie Games</category><category>Metroidvania</category><category>PS Vita</category><category>PS3</category><category>QCF Reviews</category><category>why the fuck has no one played Super Metroid?</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Sun, 21 Apr 2013 04:38:19 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/4/21/qcf-guacamelee.html</link><guid isPermaLink="false">417550:4588524:33417121</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF GUACAMELEE.png?__SQUARESPACE_CACHEVERSION=1366519183309" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-E.png?__SQUARESPACE_CACHEVERSION=1366519229893" alt="" /></span></span>very culture possesses a title of incredible significance, one that grants the individual who bears it fame and the opportunity to leave behind a legacy for those who succeed said title; the proud lineage of the luchador is such a title. Majestic forces of strength in the ring, these masked heroes symbolize the principals and codes of virtue as they launch from colorful ropes and transform into deadly flying emissaries of justice against their opponents&mdash;Lucha libre is storied lifestyle and that&rsquo;s what Drinkbox Studios&rsquo; <em>Guacamelee</em> aims to deliver, and it does just that, and surprisingly more.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33417121.xml</wfw:commentRss></item><item><title>Life Through The Pixel Glass - 04/18/2013</title><category>Features</category><category>GGLaDOS</category><category>Indie Games</category><category>art</category><category>ccool blogs y'all</category><category>free games</category><category>video games as art</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Thu, 18 Apr 2013 23:54:17 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/4/18/life-through-the-pixel-glass-04182013.html</link><guid isPermaLink="false">417550:4588524:33410938</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/lttlg.jpg?__SQUARESPACE_CACHEVERSION=1366343441454" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-O.png?__SQUARESPACE_CACHEVERSION=1366345151201" alt="" /></span></span>h man, you guys -- it&rsquo;s been forever and then some since we&rsquo;ve done a Life Through The Pixel Glass, hasn&rsquo;t it? Well from all of the review games we&rsquo;ve been catching up with on top of the <em>Bioshock Infinite</em> Game Club that rode the coat tails of GDC and PAX East, it&rsquo;s needless to say that we&rsquo;ve all been pretty busy. That&rsquo;s why we&rsquo;re going to go ALL OUT in this latest one. It&rsquo;s going to be the biggest LTTPG feature we&rsquo;ve done up to date.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33410938.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 70 - Cloudphobia</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Cloudphobia</category><category>Desura</category><category>Gamer's Gate</category><category>Horizontal</category><category>PC</category><category>Rockin' Android</category><category>Yoko</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 15 Apr 2013 20:20:02 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/4/15/bullet-heaven-hd-episode-70-cloudphobia.html</link><guid isPermaLink="false">417550:4588524:33390356</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-E.png?__SQUARESPACE_CACHEVERSION=1366604870170" alt="" /></span></span>pisode 70 of Bullet heaven HD takes a look at Marsbound and Rockin' Android's Cloudphobia, the first PC review in the whole series to date! How does this Yoko Doujin shooter fare? Watch to find out!</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.youtube.com/embed/_A5E5JvO42I" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33390356.xml</wfw:commentRss></item><item><title>PPR Games Club: Bioshock Infinite</title><category>Bioshock</category><category>Bioshock Infinite</category><category>Games Club</category><category>Irrational Games</category><category>Ken Levine</category><category>Podcast</category><category>Shit's insane y'all</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 12 Apr 2013 10:09:43 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/4/12/ppr-games-club-bioshock-infinite.html</link><guid isPermaLink="false">417550:4588524:33321125</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 710px;" src="http://www.presspauseradio.com/storage/Ep Bioshock.png?__SQUARESPACE_CACHEVERSION=1365761551169" alt="" /></span></p>
<p><strong><span style="font-size: 250%;">A</span></strong>fter nearly three years, the wait is finally over; <em>Bioshock Infinite</em> is here and Press Pause Radio has finally gotten the chance to play it. Join us on this very special Games Club where we cover every detail of the game from beginning to end while sharing our own personal theories and conclusions throughout in one of our most ambitious Games Clubs yet. Be warned folks, we talk about some pretty risqu&eacute; stuff like racial persecution, slavery, and string theory&mdash;shit gets real in the episode.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GC_BIOSHOCKINFINTE.mp3" type="audio/mpeg" length="140899787"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33321125.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Bullet Heaven HD, Episode 69 - Magical Chase (PC-10gine Finale)</title><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Duo-R</category><category>Finale</category><category>Horizontal</category><category>Magical Chase</category><category>PC Engine</category><category>PC-10gine</category><category>Palsoft</category><category>Quest</category><category>Yoko</category><category>epic</category><category>holy grail</category><dc:creator>EdTremblay</dc:creator><pubDate>Thu, 11 Apr 2013 00:05:07 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/4/10/bullet-heaven-hd-episode-69-magical-chase-pc-10gine-finale.html</link><guid isPermaLink="false">417550:4588524:33279310</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1365761355124" alt="" /></span></span>t's time; the finale of the PC-10gine is here! In this episode, we take a look at the legendary Magical Chase! Released the same year as Success' Cotton &nbsp;- another game starring a witch on a broomstick, see episode 66 - saw release in arcades, can it out-witch its competition?</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.youtube.com/embed/dtS5wp4OYvk" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33279310.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 68 - Space Invaders: Fukkatsu no Hi (PC-10gine #9)</title><category>Arcade classic</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Duo-R</category><category>Fukkatsu no Hi</category><category>PC Engine</category><category>PC-10gine</category><category>Space Invaders</category><category>Static</category><category>Taito</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 09 Apr 2013 22:43:30 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/4/9/bullet-heaven-hd-episode-68-space-invaders-fukkatsu-no-hi-pc.html</link><guid isPermaLink="false">417550:4588524:33275070</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-T.png?__SQUARESPACE_CACHEVERSION=1365614667295" alt="" /></span></span>he PC-10gine continues! Space Invaders has been around since 1978, making it one of the oldest shmups there is. But there have been quite a few that haven't made the rounds in North America. Space Invaders: Fukkatsu no Hi is just one case, but with heavy-hitters like Space Invaders Extreme and Infinity Gene... is it really worth your time?</p>
<p style="text-align: center;">&nbsp;<iframe width="640" height="360" src="http://www.youtube.com/embed/eAjnVW5KOdA" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33275070.xml</wfw:commentRss></item><item><title>Bullet Heaven EX - Manly Extension (Ai Cho Aniki)</title><category>Ai Cho Aniki</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>EX Episode</category><category>Manly</category><category>PC Engine</category><category>Raging</category><dc:creator>EdTremblay</dc:creator><pubDate>Tue, 09 Apr 2013 22:40:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/4/9/bullet-heaven-ex-manly-extension-ai-cho-aniki.html</link><guid isPermaLink="false">417550:4588524:33275060</guid><description><![CDATA[<p><span><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-N.png?__SQUARESPACE_CACHEVERSION=1365614600304" alt="" /></span></span>eed more hourglasses to keep the brolicious times going? Use this trick to nab an extend via a programming glitch.</span></p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.youtube.com/embed/PQFPnWO59uM" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33275060.xml</wfw:commentRss></item><item><title>Kenna Warsinske: The woman who modded The Legend of Zelda</title><category>A Link To The Past</category><category>Amazing</category><category>Interviews</category><category>Legend of Zelda</category><category>The Legend of Zelda: Ocarina of Time</category><category>feminism</category><category>righteous</category><dc:creator>Seandood</dc:creator><pubDate>Thu, 04 Apr 2013 20:57:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/4/4/kenna-warsinske-the-woman-who-modded-the-legend-of-zelda.html</link><guid isPermaLink="false">417550:4588524:33168917</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/Zelda interview Banner.png?__SQUARESPACE_CACHEVERSION=1365115635415" alt="" width="710" height="390" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-W.png?__SQUARESPACE_CACHEVERSION=1365115674318" alt="" /></span></span>hen hobbyist animator and feminist Kenna Warsinske made changes to <em>The Legend of Zelda</em>, she&rsquo;s willing to admit it was because she simply wanted to. She wanted Princess Zelda to play with power, and she wanted others to experience the impact for themselves.<br /><br />&ldquo;There&rsquo;s no one to stop me from eating candy before bed and there&rsquo;s nothing standing in the way of me creating the games I want to play,&rdquo; Kenna Warsinske noted on her <a href="http://kennastuff.blogspot.com/2013/03/zelda-starring-zelda-story.html">blog</a> days before her <em>Zelda starring Zelda</em> mod exploded around the internet.<p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33168917.xml</wfw:commentRss></item><item><title>QCF: BioShock Infinite</title><category>2K</category><category>Bioshock</category><category>Irrational Games</category><category>QCF Reviews</category><dc:creator>James</dc:creator><pubDate>Wed, 03 Apr 2013 22:26:42 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/4/3/qcf-bioshock-infinite.html</link><guid isPermaLink="false">417550:4588524:33220257</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/QCF BIOSHOCK INFINITE.png?__SQUARESPACE_CACHEVERSION=1365114790263" alt="" /></span></span></p>
<p><em><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-B.png?__SQUARESPACE_CACHEVERSION=1365114844181" alt="" /></span></span>ioShock</em> was one of those games that defined this generation. When I first played it more than six years ago, it was mind blowing. It was quite possibly the first game of the generation that set the benchmark for where games were heading in the future. <em>BioShock Infinite</em> is from the minds of the original team after the B-team took over for <em>BioShock 2,</em> and what Ken Levine and crew have achieved must be experienced by anyone who ever considered themselves a "gamer."</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33220257.xml</wfw:commentRss></item><item><title>Bullet Heaven HD, Episode 67: Ai Cho Aniki (PC-10gine #8)</title><category>Ai Cho Aniki</category><category>Bullet Heaven</category><category>Bullet Heaven HD</category><category>Horizontal</category><category>Manly</category><category>PC Engine</category><category>PC Engine Duo-R</category><category>PC-10gine</category><category>Raging</category><category>Super CD</category><category>Yoko</category><dc:creator>EdTremblay</dc:creator><pubDate>Mon, 01 Apr 2013 15:21:49 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/4/1/bullet-heaven-hd-episode-67-ai-cho-aniki-pc-10gine-8.html</link><guid isPermaLink="false">417550:4588524:33178469</guid><description><![CDATA[<p style="text-align: left;"><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-A.jpg?__SQUARESPACE_CACHEVERSION=1365009457931" alt="" /></span></span>pril Fools...? Maybe so, but hold on, it's time for a long running-joke to come to a seriously unexpected evolutionary turn! The kicker? It's all the truth! In the eighth installment of the PC-10gine, we take a look at Ai Cho Aniki!&nbsp;</p>
<p style="text-align: center;"><iframe width="640" height="360" src="http://www.youtube.com/embed/LWfB5p2zgUI" frameborder="0" allowfullscreen></iframe></p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33178469.xml</wfw:commentRss></item><item><title>Press Pause Radio at GDC13!</title><category>GDC 2013</category><category>Indie Games</category><category>Nintendo</category><category>PS4</category><category>Podcast</category><category>The Phantom Pain</category><category>storytelling</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Sun, 31 Mar 2013 17:35:53 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/3/31/press-pause-radio-at-gdc13.html</link><guid isPermaLink="false">417550:4588524:33175784</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img src="http://www.presspauseradio.com/storage/GDC MAIN BANNER16.png?__SQUARESPACE_CACHEVERSION=1364751485186" alt="" width="710" height="390" /></span></p>
<p><strong><span style="font-size: 250%;">I</span></strong>t&rsquo;s over everyone, the gauntlet of video game events is OVER! George and Sean return from GDC and get in touch with Toast as they talk about a myriad of topics from the 2013 Game Developer&rsquo;s Conference&mdash;sessions concerning the evolution of storytelling in games, post-mortems, tons of indie games, The Phantom Pain, Nintendo Web Framework, and PS4 social functionality? Yeah, it&rsquo;s all here and more on the latest podcast, some audio issues occurred unfortunately but the episode is still very much listenable.</p>
<p>Mail us at our new email <a href="mailto:mailbag@presspauseradio.com">Mailbag@presspauseradio.com</a>, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our <a href="http://presspauseradio.forumotion.com/">Forums</a> if you haven&rsquo;t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on <a href="http://itunes.apple.com/us/podcast/press-pause-radio-podcast/id399937538?ign-mpt=uo%3D4">iTunes</a> and <a href="http://www.youtube.com/ThePPRbroadcast">YouTube</a>, follow us on our&nbsp;<a href="https://www.twitch.tv/presspauseradio">Twitch</a> page and <a href="http://twitter.com/PressPauseRadio">Twitter</a>, and finally take part in our <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499?v=wall">Facebook</a> and <a href="http://steamcommunity.com/groups/presspauseradio">Steam group</a>!</p>]]></description><enclosure url="http://www.presspauseradio.com/storage/podcasts/ppr/PPR_GDC_13.mp3" type="audio/mpeg" length="64884088"/><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33175784.xml</wfw:commentRss><itunes:explicit>yes</itunes:explicit></item><item><title>Press Pause Radio Presents Limelight: Battletoads in Battle Maniacs</title><category>Battletoads</category><category>Community</category><category>Limelight</category><category>Oh Fuck...</category><category>SNES</category><category>frustration</category><dc:creator>Press Pause Radio</dc:creator><pubDate>Fri, 29 Mar 2013 23:10:38 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/3/29/press-pause-radio-presents-limelight-battletoads-in-battle-m.html</link><guid isPermaLink="false">417550:4588524:33172787</guid><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33172787.xml</wfw:commentRss></item><item><title>GDC 2013: Getting serious with Ben McGraw about Sully: AVSRPG</title><category>BreadBros</category><category>Features</category><category>GDC 2013</category><category>Indie Games</category><category>JRPG</category><category>it's so silly</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Fri, 29 Mar 2013 21:28:01 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/3/29/gdc-2013-getting-serious-with-ben-mcgraw-about-sully-avsrpg.html</link><guid isPermaLink="false">417550:4588524:33172573</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/GDC MAIN BANNER-14.png?__SQUARESPACE_CACHEVERSION=1364597943712" alt="" width="710" height="390" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-E.png?__SQUARESPACE_CACHEVERSION=1364598000840" alt="" /></span></span>stablished genres are constantly met with the challenge of keeping things refreshing while still applying the rules and distinctions that adhere to the structure of what makes the genre what it is. One of these established genres in particular is the JRPG. For every quality and merit you could argue for these types of games, there&rsquo;s another waiting to combat it. The genre has become one of the most divided between gamers for over the last 10 years, but one man, among others, wants to help usher JRPGs back into its former limelight.</p>
<p>Anxiously sitting at the local Starbucks caddy-corner near the Moscone, I awaited the arrival of Ben McGraw of Breadbros Games after meeting him earlier this week to discuss his current project, <em>Sully: A Very Serious RPG</em>. As I finish spreading the cream cheese on my bagel, we prepare to discuss one of the most promising JRPG games from the indie scene yet.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33172573.xml</wfw:commentRss></item><item><title>GDC 2013: Lost Orbit and Finding All Audiences</title><category>Features</category><category>GDC 2013</category><category>Indie Games</category><category>casual</category><category>iOS</category><category>it's in space of course!</category><dc:creator>Seandood</dc:creator><pubDate>Fri, 29 Mar 2013 21:06:54 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/3/29/gdc-2013-lost-orbit-and-finding-all-audiences.html</link><guid isPermaLink="false">417550:4588524:33172514</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/GDC MAIN BANNER-13.png?__SQUARESPACE_CACHEVERSION=1364595608144" alt="" width="710" height="390" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-O.png?__SQUARESPACE_CACHEVERSION=1364595722472" alt="" /></span></span>ne of the greatest challenges in game design involves designing titles that successfully cater to everyone. If a game seems too simplistic, veteran gamers may dismiss it entirely. If it&rsquo;s too difficult, you lose another potential audience of would-be players, therefore robbing more individuals of an experience they could have had otherwise.<br /><br />The Canada-based studio <a href="http://www.pixelnauts.ca/">PixelNAUTS</a> aspires to conquer this challenge while designing <em>Lost Orbit</em>, their newly announced title which they&rsquo;ve been developing in the past two months.<br /><br />&ldquo;The hardest challenge is getting something that feels good,&rdquo; designer Alex Golebiowski told me. &ldquo;Above all else, that&rsquo;s what you have to get right first.&rdquo;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33172514.xml</wfw:commentRss></item><item><title>GDC 2013: Ananse Productions Gets Clever with Letters</title><category>Features</category><category>GDC 2013</category><category>Indie Games</category><category>games for blind people</category><category>iOS</category><dc:creator>Seandood</dc:creator><pubDate>Fri, 29 Mar 2013 03:01:49 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/3/28/gdc-2013-ananse-productions-gets-clever-with-letters.html</link><guid isPermaLink="false">417550:4588524:33169046</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/GDC MAIN BANNER-12.png?__SQUARESPACE_CACHEVERSION=1364584593175" alt="" width="710" height="390" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-S.png?__SQUARESPACE_CACHEVERSION=1364584645784" alt="" /></span></span>ometimes, the best and most addictive games show up on the most compact platforms. Tetris, for instance, took the world by storm, and most folks preferred playing it on the Game Boy as opposed to the NES. Keeping this in mind, being in a golden mobile age presents a many opportunities for developers looking to create enjoyable experiences for these widely used on-the-go-platforms.<br /><br />One such game, Letter Clever from developer Kwasi Mensah of Ananse Productions, features addictive Tetris and Scrabble-like qualities in a competitive word game frenzy. The mobile title even breaks new grounds by including play options for the blind, so yes -- this game will literally speak to you.]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33169046.xml</wfw:commentRss></item><item><title>GDC 2013: Towerfall brings all the boys to the yard</title><category>Features</category><category>GDC 2013</category><category>Indie Games</category><category>Learn to hate your friends</category><category>local multiplayer</category><category>multiplayer</category><dc:creator>GeorgieBoysAXE</dc:creator><pubDate>Thu, 28 Mar 2013 23:17:00 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/3/28/gdc-2013-towerfall-brings-all-the-boys-to-the-yard.html</link><guid isPermaLink="false">417550:4588524:33168620</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/GDC MAIN BANNER-10.png?__SQUARESPACE_CACHEVERSION=1364516506090" alt="" width="710" height="390" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-2.png?__SQUARESPACE_CACHEVERSION=1364516764305" alt="" /></span></span>013 is the year for the local-couch co-op play renaissance. Developers are embracing the personal open forum of pummeling their friends within inches of each other. Matt Thornsen has been developing a title that&rsquo;s poised to lead the charge out of the pack with his work on <a href="http://www.towerfall-game.com/"><em>Towerfall</em></a>, a four-player arena fighting game that takes elements from a variable palate of ideas and makes for an indefinable label but potentially excellent slobber knocker. We had the pleasure to hang out and play Matt&rsquo;s display at the Indie Mixer, and here are our thoughts.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33168620.xml</wfw:commentRss></item><item><title>GDC 2013: Prepare Your Technologic Devices for Jazzpunk</title><category>Features</category><category>GDC 2013</category><category>Indie Games</category><category>delicious</category><category>mysterious</category><dc:creator>Seandood</dc:creator><pubDate>Thu, 28 Mar 2013 22:43:04 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/3/28/gdc-2013-prepare-your-technologic-devices-for-jazzpunk.html</link><guid isPermaLink="false">417550:4588524:33168523</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/GDC MAIN BANNER-11.png?__SQUARESPACE_CACHEVERSION=1364513479209" alt="" width="710" height="390" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-J.png?__SQUARESPACE_CACHEVERSION=1364513710963" alt="" /></span></span>ust keep your cool, prepare your videographic terminal, and take some pills before the next mission. We&rsquo;re not talking about the Matrix here -- this is the real deal.<br /><br /><a href="http://necrophonegames.com/games/jazzpunk/">Jazzpunk</a>, which developer Necrophone Games describes as a cartoon styled retro cyperpunk comedy, puts you in command of the wacky adventures of Agent Polyblank as he searches for only God knows what while throwing some &ldquo;Comrade Crunch&rdquo; cereal in the process. Delicious.</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33168523.xml</wfw:commentRss></item><item><title>GDC 2013: Peeking into PixelJunk Inc.</title><category>Features</category><category>GDC 2013</category><category>Indie Games</category><category>Steam</category><dc:creator>Seandood</dc:creator><pubDate>Thu, 28 Mar 2013 20:17:34 +0000</pubDate><link>http://www.presspauseradio.com/presspauseradio/2013/3/28/gdc-2013-peeking-into-pixeljunk-inc.html</link><guid isPermaLink="false">417550:4588524:33167779</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/GDC MAIN BANNER-9.png?__SQUARESPACE_CACHEVERSION=1364504186958" alt="" width="710" height="390" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 47px;" src="http://www.presspauseradio.com/storage/Letter template-I.png?__SQUARESPACE_CACHEVERSION=1364504287950" alt="" /></span></span>f you ever wanted to build your own secret underground Bond-like installation, or... you know, a soup company with robots, Q-Games and the PixelJunk team have the title for you.<br /><br />Among the many other wonders at this year&rsquo;s GDC, we also received more details regarding a new PixelJunk game titled PixelJunk Inc. The game features robots, underground facilities, and co-op galore.<br /><br />In fact, you could say it&rsquo;s &ldquo;totally co-op.&rdquo;</p>]]></description><wfw:commentRss>http://www.presspauseradio.com/presspauseradio/rss-comments-entry-33167779.xml</wfw:commentRss></item></channel></rss>