Entries in Super Mario 64 (3)

Wednesday
Oct112017

A Nintendo 64 Classic Would Actually Be a Terrible Idea

intendo's Classics line has been nothing short of a success, even if that success only means that the limited stock that was initially released - and in some cases, already replenished with fresh units - have been quickly and completely sold out. At the very least, people are keenly and acutely aware of the SNES Classic and its infamously-under-produced-and-forthcoming-again predecessor, the NES Classic. However, people are already looking forward to theoretical successors, and the Nintendo 64 seems ripe for the Classics line treatment. After all, the N64 had a healthy fan-base and some notable games, but are these qualities really enough for it to actually make for a good “Classics” machine?

Well, no, not especially and there are quite a few factors that support this.

First, let's discuss the Nintendo 64 itself. The Nintendo 64 was launched in North America in 1996 to a voracious crowd that decimated its supply in the kind of way you'd expect of a Nintendo's launch; seemingly under-produced, rarely restocked... you know the drill. The system itself had four controller ports built in, relied on cartridges (with a woefully small capacity compared to CD ROMs) and other features like analogue controllers, expandable bits that increased the system's power and, of course, a decent selection of strong first party games over the course of its lifetime. So, all of the ingredients that would make a great classic mini system right—still no, and not all the nostalgia in the world could prove otherwise.

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Sunday
Oct162016

PPR Presents Play Play: Super Mario 64: Last Impact

ts been 20 years since the Nintendo 64 came into being, and while some of us may not have been as excited as a screaming kid in his pajamas on Christmas morning for it, you can’t deny the last impression that it’s left on the video games, even after all of this time.

Case and point, someone just released a modified version of Super Mario 64, and the effort he put in to it could only be described as a true labor of love. Titled Last Impact, this version introduces 130 new stars set in brand new level, with 12 power-ups hailing from a plethora of Mario’s various adventures over the years, all done within the original engine of Super Mario 64.

George decides to give it a solo look, and see what all the fuss is about, you guys can also find links for it here, and check it out yourself before Nintendo’s legal team decides to go ham on the whole thing (pretty surprised that they haven’t so far to be honest.)

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Friday
Apr032015

PPR Presents Play Play: Super Mario 64 HD Unity Fan-Game

andom can certainly be a bit overzealous at times, especially when it comes to those who exhibit their devotion in ways that’re a bit unhinged; and then sometimes, it can truly be such a wondrous thing. In order to rigorously play test a new character controller schematic he was coding, a programmer by the name of Eric “Roystan” Ross decided to code a demo that would not only serve as an effective environment for testing, but one that would pay tribute to a gem from his childhood.

A high-definition overhaul of Super Mario 64’s first map, the Bob-omb Field, and boy is it pretty.

It’s a real shame that it had to be taken down so soon after Nintendo slapped the studious developer with a Cease & Desist, luckily, Georgie got some time to check it out, and show you guys what the fuss was all about in this quick little Play Play edition of the demo from Press Pause Radio!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!