Entries in Sony (12)

10:50AM

PPR 58

With E3 in full swing and conferences from the Big Three already in the books, everyone is buzzing with excitement about all the new games and technology that will be in store for the next year. On Sunday evening before the conference was underway, the crew sat down to discuss their predictions for this year's expo. How close were their predictions to what has actually happened at the convention so far? And will there still be some news to follow in the days to come? We will discuss this and much more on this week's episode of Press Pause Radio. Join in on the E3 conversation on our Facebook and Twitter page, as well as on the site and in our forums. Be sure to come back in a few days as we recap all the happenings from E3 2012!

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4:00PM

E3 2012: Sony Keynote Live Blog

7:38PM

Why Physical Media Continues to Linger

There’s no denying it – with services like Steam and Xbox Games on Demand, video games head closer to an all-digital market each day.

Take Sony’s last portable failure as an example. The PSP Go was a sign of gamers waking up and realizing how they’re paying full price for less than half of an object. With most digital copies, you own nothing, and the publisher maintains the right to pull the plug whenever they see fit. Most gamers aren’t ready to completely let go of physical media… at least not on dedicated systems from companies like Microsoft, Nintendo, and Sony. Sure, the iPhone is an all-digital handheld, but remember – everyone owns an iPhone, and most of the games are dirt cheap.

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10:39AM

Sony and the Future of Digital Distribution

Members of the gaming community are well aware of the recent events surrounding Sony's PlayStation Network (PSN) and its failure to protect consumer data. Because of this, the public might become a little more wary of digital transactions.

In the past decade, more companies have shifted towards digital distribution. It makes your favorite games easier to buy, while offering opportunities for smaller developers to also publish games. Services like Steam -- possibly the best example of "correct" digital distribution to date -- also allow online shoppers to receive great discounts on many popular titles. Unfortunately, in other cases, it's also giving some publishers and developers more control than most consumers want them to have. Some of the personal requirements are also ridiculous, making it mandatory for users to input vital information if they wish to obtain and download software. 

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