Entries in SNES Classic (3)


QCF: Secret of Mana

ack when RPG’s were barely beginning to pick up in sales with western gamers in the 16-bit era, there was a humble release from a little-known company by the name of SquareSoft, named Secret of Mana—it revolutionized the genre for years to come.

Even 25 years after its initial launch on the SNES, the game has been ported time, and time again for the modern generation, with waves of new players also falling for its vibrant color palate, sprite work, and timeless action-oriented battle system. Strangely enough though, for all of the re-releases that Secret of Mana has seen, the game has never received a full-fledged remastered release on modern consoles up until now, with Square developing a new 3D rendered-revision exclusively for PlayStation 4, Vita, and Steam.

While the core gameplay from Koichi Ishii’s classic has still managed to have aged gracefully, the game engine’s translation over to a 3D-rendered world and models aren’t anywhere near as elegant as it should be, resulting in an admittedly beautiful, but undeniably underwhelming version of the beloved RPG.

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A Nintendo 64 Classic Would Actually Be a Terrible Idea

intendo's Classics line has been nothing short of a success, even if that success only means that the limited stock that was initially released - and in some cases, already replenished with fresh units - have been quickly and completely sold out. At the very least, people are keenly and acutely aware of the SNES Classic and its infamously-under-produced-and-forthcoming-again predecessor, the NES Classic. However, people are already looking forward to theoretical successors, and the Nintendo 64 seems ripe for the Classics line treatment. After all, the N64 had a healthy fan-base and some notable games, but are these qualities really enough for it to actually make for a good “Classics” machine?

Well, no, not especially and there are quite a few factors that support this.

First, let's discuss the Nintendo 64 itself. The Nintendo 64 was launched in North America in 1996 to a voracious crowd that decimated its supply in the kind of way you'd expect of a Nintendo's launch; seemingly under-produced, rarely restocked... you know the drill. The system itself had four controller ports built in, relied on cartridges (with a woefully small capacity compared to CD ROMs) and other features like analogue controllers, expandable bits that increased the system's power and, of course, a decent selection of strong first party games over the course of its lifetime. So, all of the ingredients that would make a great classic mini system right—still no, and not all the nostalgia in the world could prove otherwise.

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PPR 104

eraflops counting in the sixes, Androids becoming human, and Plumber possessing dinosaurs; oh my yes, it’s another year of Electronic Entertainment Expo y’all and we’re here to talk all about it on Press Pause Radio!

It seems that 2017 is continuing to be one of the biggest years in gaming as there’s a ton of other news surrounding the grandest stage of Video Games with the announcement of the SNES Classic, SEGA, Forever, a new console from Atari and more.

Join in on the cast of Andrew, Ser, Alissa, and George as they discuss newborn babies, the Xbox One X, Marvel VS Capcom Infinite, the “Stüssy” S, Assassin’s Creed Origins, Nick Kroll, Super Mario Odyssey and other topics on this jam packed episode.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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