Entries in Retro (23)


PPR Presents Lime Light: Knuckles Chaotix

We’re doing an impromptu Limelight tomorrow night! The game on the green spotlight this time around is Knuckles’ Chaotix for the “tumor” of Sega hardware, the 32X! The game that first featured Vector the Crocodile and all of those other Sonic friends you guys know and hate are here, but you know—are actually cool in this game. Tune in around Sunday, September 8th, at 8:00 PM pacific time and join us in the chat on our Justin.TV account or settle in for the stream right here where George and surprise guest/friend of the show get drunk and play a game that might end up making them hate each other. 


PPR Presents Lime Light: Popful Mail

It’s that time again, we’re hosting another Limelight stream! This time around, we’ll be playing one of the rarest and more obscure titles within the Sega CD library, Popful Mail! We aim to play from start to finish (or as far as we feel like getting) in Mail’s, Tatt’s, and Gaw’s journey to stop the evil Muttonhead from unleashing a sealed evil on the land once more. Tune in around Sunday, August 19th at 3:00 PM pacific time and join us in the chat on our Justin.TV account or settle in for the stream right here and witness Sean and I as we stumble our way through one of the hardest Falcom titles in existence…


PPR Presents Flash Bang: Yoshi's Safari

We have another game stream night coming up with the very first Flash Bang entry in our Press Pause Radio Presents series. Ser and George will visit the Mushroom Kingdom from an angle involving a view from behind a scope, but not just any old scope -- it's a Super Scope! That's right, we're taking a trip down memory lane to visit Jewelery Land in Yoshi's Safari. Tune in to our Justin.TV page to chat up with us as we stream for you guys, or you can just catch it right here. We're streaming Friday, August 10 at 9:00 PM PST. Have a seat and pretend you're riding your favorite colored yoshi as we shoot down some GOOOOMMBAS!


Vintage Play 1

Welcome to the inaugural episode of the official Vintage Play podcast! "The Shmup Duke" Serraxor and Sean from Press Pause Radio have dedicated themselves to becoming time travelers and searching for the best and the worst in retro gaming. This has lead to the creation of a video show and supplemental podcast entitled Vintage Play. On this landmark episode, the two discuss how horrible Shadowgate would be on the Philips CD-i, the awesomeness that is U.N. Squadron and the potential that the recently announced OUYA will bring to the game business. Thank you for checking out the first episode, and come back for much more in our retro travels, and expect guests from Press Pause Radio as well as many more in the gaming community.


Press Pause Radio's Vintage Play focuses on the retro age of video games. Whether it’s special podcasts, editorial, or even reviews, when you see the mark of Vintage Play, you can expect a trip back to the time of plastic cartridges and CD-ROMs (which makes us realize we’re old as shit).


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PPR Presents Lime Light: Dragon's Lair Trilogy

It’s PPR’s premiere game stream with our very first Lime Light! Join George and Catie as they get nostalgic with Don Bluth’s Dragon’s Lair Trilogy for the Wii, the collection includes Dragon’s Lair, Dragon’s Lair II: Time-warp, and Space Ace for all you fine folks over the Interwebz. Grab a drink and chat with us as we stream on Friday, July 27, at 9:00 PM Pacific time. Check out the stream here or head over to our Justin.TV page and chat with us in the Lair!


Looking Back: The Legend of Zelda Reflections


Reviewing a classic like The Legend of Zelda can be difficult, mostly because everyone and their mother already played it. It’s really no different than a seasoned movie critic reviewing Gone with the Wind or Citizen Kane in front of a group of enthusiasts, who memorized these movies and their offerings when they were still in diapers. But like any experience, there are still points and reflections that can be made about them -- even if they might seem redundant to some.

In an effort to point out more tedious and painful moments in a seemingly perfect game, here are some thoughts that crossed my mind as I was enjoying the original Zelda (for the umpteenth time) on the 3DS.

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Bits and Pieces: NES Cover Art

Remember when game covers weren't as uniform as they are today? There was once a time when every developer had their own design theme, and when cover art was somewhere between the literal definitions of "art" and "garbage." With over 700 titles to choose from in its hit-and-miss library, the NES was notorious for harboring many of these unique design themes, quite possibly containing more variations than any other system. In the years to follow, game companies began transitioning to a more conventional form of cover presentation, usually making sure every single game box (excluding "greatest hits" editions) looked almost exactly alike.

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