Entries in Nicalis (3)


QCF: Blade Strangers 

ighting games are a staple here at PPR. Capcom, SNK Playmore and Arc System Works still reign supreme in the genre, there's no denying that, but it sure would be nice to have a decent fighting game from a completely different studio—something with high-res sprites, decent backgrounds, maybe a crossover of some kind. Like, if there was a game that took a bunch of obscure but cool characters from a slew of cult classics and indies and threw them into a super-Japanese story involving a bunch of computers and a super-strong deity. It would be cool if it were created by Studio Sai Zen Sen, the creators of Code of Princess EX, and published by Nicalis too.

Eh? Whazzat? This exact thing exists, in the form of Blade Strangers on Nintendo Switch and PlayStation 4? Oh, neat. And, as it turns out, it's a pretty fun versus fighting game, too? Well, sign me up!

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QCF: Code of Princess EX

utside of the XBLA re-release of the Treasure classic, Code of Princess is the kind of game that players pining for some of that Guardian Heroes gameplay have been able to find their fix in recent years. With its original release on 3DS, it offered players the ability to play a Guardian Heroes-style game anywhere they might be without having to resort to the vastly sub-par Advance Guardian Heroes on Game Boy Advance.

For those looking for some Code of Princess action on more powerful hardware and on a bigger screen, Degica's re-release on Steam was primed to be the answer. However, not only did it suffer from blurry textures on 3D elements, all of the characters and enemies were the same resolution as their 3DS counterparts, making for a jarringly ugly time. So where can players find the best of all worlds with proper, high-def visuals and extra features? The answer: the Nintendo Switch's Code of Princess EX, developed by Studio Saizensen and published by Nicalis!

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PPR Presents The Golden Zonkies: Class Of 2017-Part 1

emember when we said the year 2016 sucked? Apparently the year 2017 sat back, and was all like “Hold my beer” and stuff, because man there were a lot of moments in it that just boiled it down to a 12-month shit show as well.  If there was one thing that 2017 did get right though, it was most definitely the video games, and let us tell you, it made for one of the hardest Golden Zonkey panels yet.

So hard in fact, that for the first time in Press Pause Radio history, we had to split the show up into two different parts! Our trademark Game of the Year podcast is special multi-part mega cast where we give our prestigious mark of excellence, a Golden Zonkey, to the game deserving of recognition towards that respective recognition.

Everything from games to events that saw the light of day in 2017, across fourteen different categories, and we have that very list for you here now. We’ll be plowing through an incredible catalog of choices, debating with one another from beginning to end in this epic podcast, each voicing our vote for the winner of its corresponding category.

The only stipulation in the Golden Zonkies, is that any point, a wild card can be suggested by one of the hosts if majority vote dictates that another nomination is more deserving of the award instead of the choices presently casted.

So without further ado, we present to you all Press Pause Radio’s Golden Zonkies, class of 2017! Enjoy the show!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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