Entries in must-own (4)


QCF: Moss

n the media that we digest, there exist a plethora of fictional worlds that remain with many of those who have visited them for years on after, purely through the magic of that universe’s inherent intrigue. Video games in particular, have been able to craft exceptionally memorable settings because of the advantage of interaction that they can offer to the players who travel to their worlds, and the introduction of Virtual Reality has opened up a whole new plane of possibilities for world building.

Fledgling developer Polyarc recognized this potential, and sought out to produce a fantasy realm that permeated a larger-than-life sense of adventure that utilized all of the horsepower that the PlayStation VR peripheral could output with their puzzle-based platformer, MOSS. Even though there aren’t many contemporaries that can compare to the ambitious scale of Polyarc’s premier release, to begin with, the team was still able to produce a charming journey with a distinctive identity of its own, and follow through on a promising start towards what may be the first true killer-app that the PlayStation VR has seen since its launch.

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QCF: OlliOlli

he snap of your deck as the concave flips around your feet, and the shock of landing clean against the ground, sending tremors through the soles of your feet; these are one of the few highs that skateboarding can induce, and it’s been some time that it’s been relevant in video games. While The Birdman took a stab at endorsing the concept of a plastic peripheral that was intended to heighten the appeal skateboarding in video games through physical simulation, the results were far less than stellar, and EA has done little to nothing with its SKATE series since the last entry underperformed in sales back in 2010.

Leave it to an independent studio by the name of Roll7 to introduce one of the most graceful return-to-forms for the genre; OlliOlli is one of the best thumb-twitching reasons to own a Vita.

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QCF: Brothers: A Tale of Two Sons

he first thing you will notice when Brothers : A tale of Two sons has loaded is how vast the environment is even though for the most part the game is fairly linear. From the rocks on the Mountain to the leaves on the Trees, to the made up language that you almost start to understand this game is hands-down gorgeous, engaging and will keep you playing until you've seen the end.

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QCF: The Last of Us

n the dilapidated remains of crumbling edifice that provides the little refuge in the quarantined limits of Central Boston, a man awakens suddenly. His eyes emit a strong sense of fatigue -- the fatigue of survival. After 20 years of hardship that warped and conditioned an earnest man into a smuggling misanthrope, he stumbles upon a job opportunity that proves to be bigger than himself, a journey that unfolds an experience more human than anything that has ever been inside of a PlayStation 3 before it.

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