Entries in MOSS (6)


QCF: Moss

n the media that we digest, there exist a plethora of fictional worlds that remain with many of those who have visited them for years on after, purely through the magic of that universe’s inherent intrigue. Video games in particular, have been able to craft exceptionally memorable settings because of the advantage of interaction that they can offer to the players who travel to their worlds, and the introduction of Virtual Reality has opened up a whole new plane of possibilities for world building.

Fledgling developer Polyarc recognized this potential, and sought out to produce a fantasy realm that permeated a larger-than-life sense of adventure that utilized all of the horsepower that the PlayStation VR peripheral could output with their puzzle-based platformer, MOSS. Even though there aren’t many contemporaries that can compare to the ambitious scale of Polyarc’s premier release, to begin with, the team was still able to produce a charming journey with a distinctive identity of its own, and follow through on a promising start towards what may be the first true killer-app that the PlayStation VR has seen since its launch.

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PPR 107

ormally, we’d start humming the tune of “Happy Birthday to You” to the Nintendo Switch, but we fought the urge as to not upset our lawyers who to…oh, there’s been an update? Excuse us for a moment….

*steps off to the side* “Yeah, uh-huh, Oh shit so it’s been settled? That’s great! I’ll go back and spread the good news!”

Hey y’all! It’s time to get turnt! Because we can all sing the Birthday song again without fear of a lawsuit! We’re going to put that shit into EVERY podcast now, you just wait and see!

On a more serious note, thee PPR gang gets together to celebrate the first anniversary of the Nintendo Switch’s launch with discussion about the current state of the system and its software library, and the upcoming releases slated for the platform later this year. We also talk about some bummer news with the impending liquidation of Toys’R US stores across the nation , and the Trump Administration’s ridiculous smoke and mirror tactics towards the gun violence issue plaguing America by targeting the media of Video Games as a scapegoat to blame. We also cover Metal Gear Survive, StarForce, Marvel Vs Capcom Infinite, Moss, DragonBall FighterZ, the Secret of Mana remake, and more!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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Bullet Heaven, Episode 196 - Raiden V: Director's Cut

Since being released in 2016 for the Xbox One, our viewers have been clamoring for a review for Moss' Raiden V. But without an Xbox One and no real incentive to get one, waiting for a PC or PS4 version was really our only recourse... Thankfully, UFO Interactive released Raiden V Director's Cut on October 6th, 2017 for PC and PS4. Compared to raiden III Digital Edition and Raiden IV Overkill, How does it stack up?  

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Bullet Heaven EX, Episode 33 - Caladrius Blaze

n episode 141 of Bullet Heaven HD, we took a look at Caladrius on the Xbox 360. It was a toned down version of a super fanservice heavy vertical shmup that was a little light on content but super approachable and pretty fun. H2 now brings the restored Caladrius to western audiences with Caladrius Blaze, featuring all kinds of extra goodies, less censorship and restored VO. But how does it stack up?  


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Bullet Heaven HD, Episode 141 - Caladrius

oss is currently responsible for keeping one of the most influential and beloved shooting game franchises alive with Raiden, most games of which have made their way to the west in some form or another. What happens when they branch out into Gothic territory? Let's take a look!  

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Bullet Heaven EX-12 - Raiden III Revisited

n episode 35 of Bullet Heaven HD, we took an in-depth look at Raiden III for the Playstation 2 and it ended up getting a bit of lashing. Just how well does it fare on PC?


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