Entries in Mortal Kombat X (5)

Wednesday
Aug092017

QCF: Injustice 2

f you told me five years ago that the same people behind Mortal Kombat were working on a fighting game based on the DC universe of comic book characters and that it was going to be one of the best fighting games of the modern era, I would have done more than just scoff at your claim. Clichéd reflections of hindsight aside though, Injustice ballooned into being one of the finest examples of a fighting game that’s been done in years, which left behind a much harder question to answer; would NetherRealm be able to top what they’ve done with Injustice in its the next installment?

Injustice 2 is a resounding yes to that question, as it takes everything that made its predecessor so captivating, and improves upon it in every way, in every sentiment of the word.

The idea of incorporating a license that thrives on heavy fan service and character driven narratives like the DC Universe, into a fighting game is no easy task, and yet NetherRealm managed to craft a follow-up plot to the Injustice universe that fleshes out its world into something more than just some flashy Elseworlds story.

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Monday
Jul182016

Evo 2016: Day Three Impressions

ur weekend at Evo comes to an end, as we pack into the Mandalay Bay Events Center for the Top 8 and finals of Evo 2016. Some great highlights from the event as well as big announcements were as exciting as the gameplay on Sunday.

Announcements from the day included:

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Friday
Jul152016

Evo 2016: Day One Impressions

he day beginning Evo 2016 is an early one, with the doors opening at 8:00am, where players have been assigned to pools to determine placement in each tournament. The players will have to play through several match ups in the pools to then be placed in the tournament brackets. The pools are for all the game tournaments over the weekend included Tekken 7: Fated Retribution, Killer Instinct, Guilty Gear Xrd Revelator, Mortal Kombat XL, Super Smash Bros. Wii U, Super Smash Bros. Melee, and Street Fighter V.

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Wednesday
Aug122015

QCF: Mortal Kombat X

hile the medium of video games has surely played host to a litany of aged franchises that have handily worn out their welcome through the years, there’s no denying that there a few franchises with a sense of appeal that truly stand the test of time.

And among these exceptionally iconic properties, there are those few choice that barely earned that love among the gaming community by the skin of their teeth, and this particular title is one of those prime examples.

As strange and brutal as this may sound, I think the best thing that could’ve happen to Ed Boon and the remainder of the Mortal Kombat team (now presently working at the newly formed Netherrealm Studios) was the dissolution of Midway Games. Because it was at that juncture that the veteran group of developers truly stepped up their game and Mortal Kombat X is the finest example of that statement yet.

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Saturday
Jun132015

PPR Presents Play Play: Mortal Kombat X

The amount of progress that Netherrealm Studios has accomplished with the Mortal Kombat brand and it’s respective fighting engine is something that no one can deny. I mean, no other game has passionately embodied the phrase “shit gets real” quite like Netherrealm’s current offering, and we decide to get in on the madness.

Getting in on the cutting edge action of MK X, we discuss the visceral visuals of the franchise hitting the latest generation of gaming and the tech it offers, the evolution of the Kombat system (seriously, we can’t help ourselves) and the shelf life that X may just have for the year of 2015. It’s another Play Play, so kick up your feet and press that play button already.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!