Entries in It's ok really (3)

Sunday
Jun012014

QCF - Demon Gaze

t seems as though every year NIS releases one or two games in hopes that they will be as big a hit as Disgaea, some have come close or so I've been told, but most seems to fall flat on their face. I for one hold my breath when I hear that a new NIS title will be hitting shelves and wonder “Why are they still around”. While Demon Gaze isn't anywhere near Disgaea in most respects, it has its moments.

You take on the role of Oz (or whatever name you see fit for your game self), a young man who awakens in a dungeon with no memories of his past. With the help of a woman named Lorna, a retired Demon Gazer you escape the dungeon and find yourself at the Dragon Princess Inn, run by the lovely Fran.

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Wednesday
Nov202013

QCF: Sonic Lost World

ega has struggled to not only adapt their star hedgehog into the modern generation of gaming, a title that can properly reclaim the fame the blue dude held in the gaming community; these days, the spiky-haired dude with attitude is lucky to be relevant outside of the younger demographic or die-hard fans. A number of things have always held him back like lack of proper game physics, stage design, or mechanics to deliver that trademark speed or some overtly gimmicky mechanic that tarnishes everything.

Despite Lost World fitting that infamous aforementioned profile on first impression, it defies expectations by successfully delivering that authentic Sonic experience; one that actually transitions the blue blur into a 3D environment that’s more playable than any of the previous efforts within the last decade.

Granted, while a certain galactic inspired approach in Sonic Team’s latest avant-garde for the hedgehog plays a large role in making Lost World genuinely fun to play for a Sonic title, it’s still littered with flaws that hold it back from being a must-play, let alone the best.

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Friday
Nov152013

QCF: Castlevania Lords of Shadow: Mirror of Fate HD

he Castlevania reboot from Mercury Steam and Kojima productions is a noteworthy one amongst it’s peers that have attempted to modernize with a new beginning. In some degree, no matter how drastic the change to the conventions or tropes with the source material that’s being reworked, there’s always some form of semblance to the roots of the property; Lords of Shadow barely identifies with remotely recognizable to the Castlevania label.

It wasn’t until players were greeted to a cliffhanger ending comprised of several spontaneous details tof a drastic change to story direction. Gabriel’s predicament and radically changed outlook displayed no inkling of clarification to what sort of events took place prior leading to the revelations portrayed within these last scenes—just a bait and switch for the upcoming sequels that would deliver the answers we were seeking. Before we would see the true sequel to Lords of Shadow however, Mercury Steam in true Japanese fashion, would give us the midquel that is Mirror of Fate to bridge the two main games on the 3DS—unfortunately, it didn’t do so hot.

The theme of Lords of Shadow has always been about second chances however, and with Mirror of Fate being rereleased on Xbox Live and PlayStation Network with an HD facelift and improvements directly responding to the criticisms of its portable cousin; the redemption pays off, but comes off a bit winded in the process.

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