Entries in Christian Whitehead (3)

Monday
Sep042017

QCF: Sonic Mania

he power of fandom is a fickle force to be reckoned with; the passionate devotion of a dedicated following can either propel the object of said affection to perpetual stardom, or alienate any sort of appeal it may have had with an obsessive toxicity that could stigmatize it beyond repair, for years upon years.

This sort of phenomenon has struck a number of video game franchises, but none have been more affected by it quite like the Sonic the Hedgehog property. The speedy SEGA mascot has been an industry icon for over 25 years, and yet has fallen from the place of universal acclaim, into a spot of irreverent polarization. These two camps are broken down into the somewhat ambivalent spectators who barely bother to care about him, and those who still swear their loyalty to the spikey-haired hero, in spite of the checkered past that he’s led in recent in years.

It’s been clear for near a decade now that most of the folks still on Sonic Team have forgotten what made the character so appealing in the first place, but it’s only now that SEGA has finally arrived at that same conclusion. The big wigs have tried a myriad of ideas to reinvent their icon, and most have them have fallen flat; why not give the reigns to the only force that could give their star mascot the justice that he deserves—the fans themselves.

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Thursday
Aug172017

PPR Presents Play Play: Sonic The Hedgehog 3 & Knuckles

onic Mania is fast approaching, and while we don’t have our review ready just yet, we do have a few special looks at some choice cuts from the Blue Blur’s past that we think have influenced the direction seen in the new 2D throwback.

This particular title within the hero’s 16-bit catalog redefined what Sonic could do, and set the tone for the series for years to come in terms of an ensemble cast, and an adventure of epic proportions. Sonic The Hedgehog 3 and Knuckles may be better known as a meme than a classic these days, but it was the biggest game that featured the hog, and is considered to be the peak of the Sonic’s Genesis library.

Join Ser and George as they get down to some sweet tunes that may, or may not have had some compositional work done by all-time legend in pop music in this latest Play Play.

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Monday
Aug142017

PPR Presents Play Play: Knuckles' Chaotix

onic Mania is fast approaching, and while we don’t have our review ready just yet, we do have a few special looks at some choice cuts from the Blue Blur’s past that we think have influenced the direction seen in the new 2D throwback.

The first game in this little mini-series of ours is Knuckles’ Chaotix for the SEGA 32X. While this one is particularly obscure, it’s certainly notable for being the only 2D Sonic title that was developed for a 32-bit platform, as paltry as the 32X may seem to that distinction—and weirder enough, Sonic isn’t even playable in it.

Join Ser and George as they wax some nostalgia with equal parts trivia over may arguably be one of the most bright-ass games you’ll ever see in this latest Play Play!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!