Entries in Capcom (26)

Wednesday
Jan212015

Bullet Heaven HD, Episode 121 - Mars Matrix

inter Dreams continues: In episode 87 of Bullet Heaven HD, we took a look at Giga Wing and its sequel, Giga Wing 2 for the Sega Dreamcast. We came away slightly disappointed, mostly because of some crippling input lag, especially in the first game. Developer Takumi makes a return to the Dreamcast with 2001's Mars Matrix... but how does it fare?

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Saturday
Oct042014

PPR Presents Play Play: Street Fighter X Mega Man

t’s no secret that we’ve seen the Blue Bomber make appearances within a slew of fighting games like the latest Super Smash Bros for example, but only once have we ever seen a group of brawlers ever step onto Mega Man’s turf; and boy did Capcom make a day out of it.

We pull out our keyboards and USB controllers to navigate the Super Fighting Robot as he challenges the World Warriors of Street Fighter fame and the PPR gang gathers around.

George has some second thoughts about his initial impressions around the game when it first launched while Gil argues that the game is more charming than it ever was if anything else, and Ser is just happy to hear the jarbled nonsense of what a “Shoryuken” sounds like when ran through emulated 8-bit sound processor and more!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Tuesday
Apr292014

PPR Presents Play Play: Strider

ouble Helix has been killing it lately with all of these sweet, and we mean SWEET remakes they’ve been pumping out lately. Coming off the heels of the surprisingly successful Killer Instinct, Double Helix collaborated with Capcom to usher the return of their ruthless super assassin, and man, did they do it with style.

Coincidentally, as we just finished talking about Metroidvania, we talk about how Strider utilizes traits of the sub-genre, and we go on to talk about how it’s still a pretty good game, despite it being rough around the edges, in the weirdest of ways…

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Wednesday
Dec042013

Bullet Heaven HD, Episode 87 - Giga Wing & Giga Wing 2

he Sega Dreamcast was (and still is) a pretty amazing system with a decent wealth of shooting games within its awesome library. Giga Wing kicked them all off and even saw a Dreamcast sequel (Giga Wing 2) a year later. How do they stack up? 

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Saturday
Nov092013

Bullet Heaven Mini, Episode 3 - 1942

ini. Mobile. Shmups. Welcome back to Bullet Heaven Mini! 

One of the earliest shmups to get me hooked in the Genre was 1942 on the NES. It later saw release on the Game Boy Color in 1999. How does it stack up...?

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Thursday
Oct312013

PPR Presents Play Play: Demon's Crest

t’s Halloween guys, and what better way to celebrate then a spooky Play Play featuring one of the most underrated games on the SNES—Demon’s Crest. Join George, Ser, and Sean as we watch Firebrand fight a ridiculous load of bosses, play some creepy version of Wack-a-mole, and die way too many times in the process.

Rate and subscribe to us iTunes today, follow us on our new Twitch page, subscribe to our YouTube, mail us at our new email Mailbag@presspauseradio.com, and be sure to stalk us on our social network pages while you stop by at our Forums and register as well!

Wednesday
Sep182013

PPR Presents Play Play: DuckTales 2

apcom and WayForward brought back the Duck with the bucks, and while the game holds up in its own little ways, too few have ever been able to check out the rare sequel that released late within the NES’ lifespan. George and Ser bring you the latest Play Play, where we tackle the elusive DuckTales 2, and discuss why it’s a shame that a lot of people haven’t played it.

Rate and subscribe to us iTunes today, follow us on our new Twitch page, subscribe to our YouTube, mail us at our new email Mailbag@presspauseradio.com, and be sure to stalk us on our social network pages while you stop by at our Forums and register as well!

Monday
Sep162013

QCF: DuckTales Remastered

s binary as the term “remake” would suggest by definition, the reality can actually elicit a variety of responses, anywhere from positive to “this is horse-shit.”  I’ve mentioned nostalgia quite a number of times and the sensitivity that revolves around applying it when you’re remaking a game versus re-releasing it.

The dilemma of mishandling swings both ways, you either desecrate the source material and kick the loyalists right in the childhood, or you over coat your product with the rose-tinted sugar of reminiscence that panders down memory lane instead, isolating your audience from the youngsters who’re late to the party, and just don’t get what the fuss was all about.  There are certain exceptions to this scenario, where the experience is so brilliant that they’re regarded as a timeless treat to everyone who plays them—to be completely honest, DuckTales is not one of those exceptions; and that what makes DuckTales Remastered amazing…WayForward recognized that the sacred cow wasn’t beyond the flaws of time.

The studio famous for injecting whimsy and charm, made subtle tweaks to an admittedly aged but solid formula, and in the process, adapted a twenty-four year old gem into a game that appeals to everyone in today’s video game generation.

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