Entries in Beyond: Two Souls (2)


QCF: Until Dawn

t isn’t until the unfortunate passing of Wes Craven that it dawned on me the appreciation for the classic stylings and tropes of yesterday’s fright-fests and the terror-induced nightmares they dished out after spending a couple of hours of watching a bunch a hapless teenagers getting hacked to bits.

At some point, we’ve all exploded out of our seats in excitement back at the screen, so that we could root for the characters we wanted to live to live through the danger they were in, and in some of those instances, we lament over the poor choices that lead to their demise.

This sort of engagement often dissipated the empathy that was intended to connect with the viewer, and would instead lead to them boasting that the scenario would’ve played out much differently were they placed in that lethal predicament in lieu of the lovable idiot that bit the dust.

Well, while no one would ever really want to be wrapped up in that sort of hell, Supermassive Games gives us the next best thing with the exclusive title to hit the PlayStation 4.

Until Dawn proves that something as silly as keeping eight teenagers alive for a whole night can be one of the most intense commitments that you can ever hope to engage out of a video game yet.

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QCF: Beyond: Two Souls


This review was freelanced by Kevin Lipscomb, co-host and editor of Critical Fail.

laying a Quantic Dream game is not your normal experience as seen in most games today. It's very interactive and your choices affect how the game will progress. Indigo Prophecy was one of the first games able to make you feel like you were the character, making decisions as the player  would in that situation. Granted, the story was great until it dropped off at the end but that is how I learned of David Cage's writing and ability to craft a story. Same would go for Heavy Rain, a game with stunning graphics and a solid story, at the beginning at least. Heavy Rain was plagued with plot holes that were never answered, most would speculate due to lack of DLC they had to scrap after Sony wanted Move support as a priority. I still enjoyed both Indigo Prophecy and Heavy Rain despite the issues they had. So when I heard that Quantic Dream was coming out with a new game called Beyond: Two Souls, I was excited but also nervous of its outcome.

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