Entries in Android (5)

Friday
May132016

PPR Presents Play Play: Miitomo

egardless of how you may feel about the Wii U, the fact that Nintendo has launched a mobile app across major marketplaces like iOS, and Google Play is a really big deal. Even though this is the first piece of software to release outside of the Big N’s proprietary hardware, the app is definitely as “Nintendo” as it can get, and Georgie decides to give you all a tour of the app in action, and what you can do with it.

I mean, it IS free, check out our Play Play, and give it a whirl; oh, and add George because he could use some more friends, that loser…

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

Saturday
Jan312015

QCF: Five Nights at Freddy's 2

ive Nights at Freddy's is a feverish, effective game that implements point-and-click style gameplay mechanics to help build tension, dread, and sometimes, hopeless rage. Scott Cawthon created a very simple vehicle for a murky plot, imposing mood and ambience and of course, four hell-spawn animatronic animal musicians. Oh, and of course, you can't move.

So here we are, back at Freddy Fazbear's Pizza for a second time. Released with surprising swiftness after the first game (in fact, the sequel was released on Steam November 11, 2014 – over a month earlier than the originally projected December 25), Five Nights at Freddy's 2 brings us back to a familiar setup: sit in this chair and wait uncomfortably for a shrieking robot bunny to startle you to death.

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Saturday
Dec292012

Bullet Heaven, Episode M1 -  Vritra

ini. Mobile. Shmups.

 

Welcome to Bullet Heaven M, the mini, snack-sized, on-the-go Bullet Heaven looking at Mobile and Handheld shooters for your phones, tablets and portable gaming systems. This Season 4 series will examine games that we just can't directly record for Bullet Heaven (PSP notwithstanding) in a shorter, concise format.

 

Didn't like it? Let me know where to improve, and Bullet Heaven M will evolve in turn!

 

In Episode M-1, we take a look at the 2012 iOS and Android release, Vritra, a side-scrolling shmup with dragons. Worth the $2? Watch to find out!

 

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Tuesday
Nov272012

QCF: Hairy Tales 

There's often a fine line between what makes a good and bad puzzle game. While some puzzles can be deceptively hard and rewarding in certain games, other puzzles for some reasons can just be frustrating. And when a game is made of nothing but these challenges, you better be sure that they're fun and well designed, because without anything else, a pure puzzle experience just doesn't have much to fall back on.

Hairy Tales is very much one of those pure experiences. It's a cheap little game that's all about its main mechanic and little else. And while that can be commendable for a pure gameplay centric title, sometimes it just doesn't work.

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Monday
Nov262012

QCF: ARC Squardon

The future of handheld entertainment is a hotly debated one. Nintendo's 3DS gives gamers on the go a portable 3D entertainment center that not only plays games in surprisingly clear 3D, but also allows for relatively speedy online play, internet browsing and even Netflix from a WiFi hotspot. Sony's PlayStation Vita sports some surprisingly high fidelity, handily running games very similar in scope to the PS3.

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