<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Wed, 15 Feb 2012 14:47:40 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>Press Pause Radio</title><subtitle>Not Your Everyday Podcast</subtitle><id>http://www.presspauseradio.com/presspauseradio/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.presspauseradio.com/presspauseradio/"/><link rel="self" type="application/atom+xml" href="http://www.presspauseradio.com/presspauseradio/atom.xml"/><updated>2012-02-14T16:18:13Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.81 (http://www.squarespace.com/)">Squarespace</generator><entry><title>Bullet Heaven HD, Episode 47 - Pocky &amp; Rocky</title><category term="Bullet Heaven"/><category term="Bullet Heaven HD"/><category term="Super NES"/><category term="Taito"/><category term="Vertical"/><category term="natsume"/><category term="run &amp; gun"/><id>http://www.presspauseradio.com/presspauseradio/2012/2/14/bullet-heaven-hd-episode-47-pocky-rocky.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2012/2/14/bullet-heaven-hd-episode-47-pocky-rocky.html"/><author><name>Ser Flash</name></author><published>2012-02-14T16:03:54Z</published><updated>2012-02-14T16:03:54Z</updated></entry><entry><title>Vintage Play: Game Case World Interview</title><category term="Game Case World"/><category term="Interviews"/><category term="NES"/><category term="Playstation"/><category term="SNES"/><category term="Vintage Play"/><id>http://www.presspauseradio.com/presspauseradio/2012/2/10/vintage-play-game-case-world-interview.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2012/2/10/vintage-play-game-case-world-interview.html"/><author><name>Seandood</name></author><published>2012-02-10T09:00:24Z</published><updated>2012-02-10T09:00:24Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/GCWBanner.png?__SQUARESPACE_CACHEVERSION=1329019257520" alt="" width="686" height="270" /></span></span></p>
<p>Some of us display game collections on shelves, while others prefer shutting them away from the world (it&rsquo;s for their own good, dammit). Luckily, for both overprotective and negligent hoarders, there&rsquo;s a better balance provided by Game Case World.</p>]]></summary></entry><entry><title>Life Through The Pixel Glass: Lego Stop Motion</title><category term="Donkey Kong"/><category term="Features"/><category term="Lego"/><category term="Metroid"/><category term="Pixel Glass"/><category term="Super Mario Bros 3"/><id>http://www.presspauseradio.com/presspauseradio/2012/2/5/life-through-the-pixel-glass-lego-stop-motion.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2012/2/5/life-through-the-pixel-glass-lego-stop-motion.html"/><author><name>Catie</name></author><published>2012-02-06T03:00:00Z</published><updated>2012-02-06T03:00:00Z</updated></entry><entry><title>PPR 54</title><category term="Ballsrog"/><category term="Dustin is Dumb"/><category term="Mass Effect 3"/><category term="Podcast"/><category term="Video Game Addiction"/><id>http://www.presspauseradio.com/presspauseradio/2012/2/4/ppr-54.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2012/2/4/ppr-54.html"/><author><name>Press Pause Radio</name></author><published>2012-02-04T08:09:42Z</published><updated>2012-02-04T08:09:42Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="text-align: center;" src="http://www.presspauseradio.com/storage/photos/post-images/EP 54.jpg?__SQUARESPACE_CACHEVERSION=1328344082694" alt="" /></span></p>
<p style="text-align: left;">On this very special episode of Press Pause Radio, we talk about the dangers of video game addiction. What happens when one more game or one more level spirals out of control and destroys relationships, jobs and other activities out of the virtual world? The crew will discuss this topic and more with the most responsible and well-adjusted person they know, the one and only <a href="http://www.ballsrog.com/">Ballsrog</a>. The gang-star of video games sits in on this episode and raps with the group about Skyrim, Mass Effect and how fat and stupid <a href="https://twitter.com/#!/thisdustin">Dustin</a> is. I believe that we are all in agreement on the last point, especially Toast. Thanks for downloading and listening to the show, please be sure to rate and review on iTunes and Zune so we can afford to pay off Ballsrog. He said he was going to fix our Xbox for us, too. I hope he comes back with those soon, last time we saw him he was at some <a href="http://www.youtube.com/user/CompanyofNerds">company</a>...</p>]]></summary></entry><entry><title>PPR 53</title><category term="Podcast"/><category term="Twenty-Dozen"/><category term="Video Games"/><id>http://www.presspauseradio.com/presspauseradio/2012/1/21/ppr-53.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2012/1/21/ppr-53.html"/><author><name>Press Pause Radio</name></author><published>2012-01-21T17:07:57Z</published><updated>2012-01-21T17:07:57Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/photos/post-images/1286465562-8_preview.jpg?__SQUARESPACE_CACHEVERSION=1327292632441" alt="" /></span></span></p>
<p style="text-align: left;"><span>Well we have finally returned from our long holiday break with our first episode of 2012, or as we would like to call it, "The Twenty-Dozen". The entire gang is along for the ride as we talk about some of our disappointments from 2011, as well as catch up with our listeners in Select Feedback. The crew will then devote the remainder of the episode catching up and discussing what everyone played during the break. Join us as we talk over each other excitedly and <span>Ser</span> breaks the internet with his "God Voice". Don't forget to rate and review us on <span>iTunes</span> and <span>Zune</span> so we can reach more and more listeners, and follow us on all our various social sites to catch the latest updates.</span></p>]]></summary></entry><entry><title>Bullet Heaven HD, Episode 46 - D-Force</title><category term="Asmik"/><category term="Bullet Heaven"/><category term="Bullet Heaven HD"/><category term="D-Force"/><category term="Fuck this shit so hard"/><category term="Shmup"/><category term="Super NES"/><category term="Vertical"/><category term="garbage"/><id>http://www.presspauseradio.com/presspauseradio/2012/1/21/bullet-heaven-hd-episode-46-d-force.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2012/1/21/bullet-heaven-hd-episode-46-d-force.html"/><author><name>Ser Flash</name></author><published>2012-01-21T15:35:31Z</published><updated>2012-01-21T15:35:31Z</updated></entry><entry><title>Life Through The Pixel Glass: Commander Shepard</title><category term="Features"/><category term="Mass Effect 3"/><category term="Pixel Glass"/><id>http://www.presspauseradio.com/presspauseradio/2012/1/20/life-through-the-pixel-glass-commander-shepard.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2012/1/20/life-through-the-pixel-glass-commander-shepard.html"/><author><name>Catie</name></author><published>2012-01-21T00:05:43Z</published><updated>2012-01-21T00:05:43Z</updated></entry><entry><title>Life Through the Pixel Glass: Link's Awakening Minecraft</title><category term="Features"/><category term="Legend of Zelda"/><category term="Minecraft"/><category term="Pixel Glass"/><id>http://www.presspauseradio.com/presspauseradio/2012/1/13/life-through-the-pixel-glass-links-awakening-minecraft.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2012/1/13/life-through-the-pixel-glass-links-awakening-minecraft.html"/><author><name>Catie</name></author><published>2012-01-14T04:44:58Z</published><updated>2012-01-14T04:44:58Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/lttlg.jpg?__SQUARESPACE_CACHEVERSION=1326512912009" alt="" /></span></span></p>
<p>Welcome one and all to the newest feature hitting Press Pause Radio. It&rsquo;s been a long time coming, but I, Catie, the squid-loving, Camaro-stalking, sailor-mouth squawking transformer of the internet present &ldquo;Life through the Pixel Glass,&rdquo; or LTPG for short. My goal with this feature is to shine some light on the finer displays of artworks or music influenced by the video game culture. Whether it's a re-imagined creation, or muse of entirely new material, you&rsquo;ll find me posting about it right here. With that said&hellip;</p>]]></summary></entry><entry><title>A Behind The Scenes Look at Shoot Many Robots</title><category term="Articles"/><category term="Demiurge"/><category term="PAX East"/><category term="Shoot Many Robots"/><id>http://www.presspauseradio.com/presspauseradio/2012/1/9/a-behind-the-scenes-look-at-shoot-many-robots.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2012/1/9/a-behind-the-scenes-look-at-shoot-many-robots.html"/><author><name>Toast</name></author><published>2012-01-10T03:17:50Z</published><updated>2012-01-10T03:17:50Z</updated></entry><entry><title>QCF: To The Moon</title><category term="Freebird Games"/><category term="Indie"/><category term="QCF Reviews"/><category term="To The Moon"/><id>http://www.presspauseradio.com/presspauseradio/2012/1/9/qcf-to-the-moon.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2012/1/9/qcf-to-the-moon.html"/><author><name>Toast</name></author><published>2012-01-10T03:00:06Z</published><updated>2012-01-10T03:00:06Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img src="http://www.presspauseradio.com/storage/photos/post-images/QCF TTM.png?__SQUARESPACE_CACHEVERSION=1326250794347" alt="" /></p>
<p>I have stated on several occasions that I am looking for the video game equivalent of a Pixar movie; something that can touch on many different emotions, without being overbearing or pretentious at all. Most video games have had sad moments, but unfortunately they mostly feel forced or fail at telling a heart wrenching story at all. <strong>Freebird Games</strong> must have been reading my letters, because <em>To The Moon</em> accomplishes everything that I&rsquo;ve asked for and by focusing on what is important in any great tale, <em>To The Moon</em> has quite the story to tell.</p>]]></summary></entry><entry><title>Press Pause Radio Interview: Freebird Games</title><category term="Digital Distribution"/><category term="Indie"/><category term="Indie Games"/><category term="Interviews"/><category term="PC"/><category term="Podcast"/><category term="SNES"/><id>http://www.presspauseradio.com/presspauseradio/2012/1/3/press-pause-radio-interview-freebird-games.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2012/1/3/press-pause-radio-interview-freebird-games.html"/><author><name>Press Pause Radio</name></author><published>2012-01-03T10:59:00Z</published><updated>2012-01-03T10:59:00Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/IViewBanner.png?__SQUARESPACE_CACHEVERSION=1325494876286" alt="" width="666" height="262" /></span></span></p>
<p>Hey everybody! Here to ring in the new year of 2012, we bring to you our newest interview with independent developer and publisher Freebird Games with Head developer/president Kan Gao in the interview seat this time around. We&rsquo;ll be interviewing them on their newest game <em>To The Moon</em>, and the development process that went into this charming game, as well as the future of Freebird games.</p>
<p>You guys can find the whole interview written here on the site or simply go listen to it in our podcast feed as a special New Year&rsquo;s edition episode! Be sure to visit <a href="http://freebirdgames.com/">http://freebirdgames.com/</a> and try out the game yourself for free with its hour trial. Without further ado, here&rsquo;s our interview!</p>]]></summary></entry><entry><title>Why Physical Media Continues to Linger</title><category term="Articles"/><category term="PS Vita"/><category term="PlayStation Vita"/><category term="Sony"/><category term="assassin's creed"/><id>http://www.presspauseradio.com/presspauseradio/2012/1/2/why-physical-media-continues-to-linger.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2012/1/2/why-physical-media-continues-to-linger.html"/><author><name>Seandood</name></author><published>2012-01-03T00:38:12Z</published><updated>2012-01-03T00:38:12Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/pv_01.jpg?__SQUARESPACE_CACHEVERSION=1325551920240" alt="" width="384" height="310" /></span></span></p>
<p>There&rsquo;s no denying it &ndash; with services like Steam and Xbox Games on  Demand, video games head closer to an all-digital market each day.</p>
<p>Take Sony&rsquo;s last portable failure as an example. The PSP Go was a  sign of gamers waking up and realizing how they&rsquo;re paying full price for  less than half of an object. With most digital copies, you own nothing,  and the publisher maintains the right to pull the plug whenever they  see fit. Most gamers aren&rsquo;t ready to completely let go of physical  media&hellip; at least not on dedicated systems from companies like Microsoft,  Nintendo, and Sony. Sure, the iPhone is an all-digital handheld, but  remember &ndash; everyone owns an iPhone, and most of the games are dirt  cheap.</p>]]></summary></entry><entry><title>Bullet Heaven HD, Episode 45 - Pop'n TwinBee</title><category term="Bullet Heaven"/><category term="Bullet Heaven HD"/><category term="Pop'n Twinbee"/><category term="Shmup"/><category term="Super Famicom"/><category term="Veretical"/><id>http://www.presspauseradio.com/presspauseradio/2012/1/2/bullet-heaven-hd-episode-45-popn-twinbee.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2012/1/2/bullet-heaven-hd-episode-45-popn-twinbee.html"/><author><name>Ser Flash</name></author><published>2012-01-02T20:13:17Z</published><updated>2012-01-02T20:13:17Z</updated></entry><entry><title>The importance of Scope</title><category term="Articles"/><category term="Batman: Arkham City"/><category term="Grand Theft Auto"/><category term="Metal Gear Solid"/><id>http://www.presspauseradio.com/presspauseradio/2011/12/29/the-importance-of-scope.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/12/29/the-importance-of-scope.html"/><author><name>Iodine</name></author><published>2011-12-30T02:36:28Z</published><updated>2011-12-30T02:36:28Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<center><img src="http://www.presspauseradio.com/storage/scope.jpg?__SQUARESPACE_CACHEVERSION=1325213281133" alt="" /></center>
There’s certainly nothing wrong with bigger games and wider scopes. The dirty little problem this tends to create is a lack of focus. Spoiler alert incoming! Do not read any further if you want to retain the surprises that await you in Batman: Arkham City.]]></summary></entry><entry><title>Post Holiday Memories: Consoles for Christmas</title><category term="Articles"/><category term="Nintendo DS"/><category term="PS2"/><category term="SNES"/><category term="Super Mario World"/><category term="Xbox"/><id>http://www.presspauseradio.com/presspauseradio/2011/12/27/post-holiday-memories-consoles-for-christmas.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/12/27/post-holiday-memories-consoles-for-christmas.html"/><author><name>Seandood</name></author><published>2011-12-27T07:12:59Z</published><updated>2011-12-27T07:12:59Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img src="http://www.presspauseradio.com/storage/Holmem1.jpg?__SQUARESPACE_CACHEVERSION=1324970640266" alt="" width="512" height="359" /></p>
<p>With another Christmas out of the way, some of you can finally sigh in relief. You've survived another year of potentially awkward family moments, and another season of unwanted socks, fruitcakes, and emotional roller coaster rides. Many of you will also get the chance to sit down and enjoy some of the gifts you received, including video games and consoles.</p>]]></summary></entry><entry><title>PPR 52</title><category term="Game of the Year"/><category term="Happy Holidays"/><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2011/12/21/ppr-52.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/12/21/ppr-52.html"/><author><name>Press Pause Radio</name></author><published>2011-12-22T04:35:29Z</published><updated>2011-12-22T04:35:29Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/photos/post-images/EP 52 ART.png?__SQUARESPACE_CACHEVERSION=1324528689393" alt="" /></span></span></p>
<p style="text-align: left;">We have reached the end of another year, and now we at Press Pause Radio will reflect on perhaps one of the best years for video games as we bring to you our annual Top Ten Games of the Year! Each member of PPR has selected their top titles of the year and will gather at the figurative roundtable to discuss each selection. This is a longer episode but we hope that you'll enjoy the last episode of the year, perhaps when traveling to see family for the holidays or as you do some last minute shopping. Have a safe and enjoyable holiday, and expect more great things from Press Pause Radio in 2012! P. S. be sure to watch this amazing <a href="http://gamevideos.1up.com/video/id/13288">Snake Vs Zombie</a> panel mentioned in this very episode!</p>]]></summary></entry><entry><title>Bullet Heaven HD, Episode 44 - Otomedius Excellent</title><category term="Bullet Heaven"/><category term="Bullet Heaven HD"/><category term="Exclellent"/><category term="Horizontal"/><category term="Konami"/><category term="Shmup"/><category term="Xbox 360"/><category term="Yoko"/><category term="otomedius"/><id>http://www.presspauseradio.com/presspauseradio/2011/12/14/bullet-heaven-hd-episode-44-otomedius-excellent.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/12/14/bullet-heaven-hd-episode-44-otomedius-excellent.html"/><author><name>Ser Flash</name></author><published>2011-12-14T14:56:29Z</published><updated>2011-12-14T14:56:29Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p>Power Bar? Check. Options? Check. Multitude of weapons and ships? Check.  Cleavage? Wha...? Uhm... Yeah, triple check. Otomedius Excellent lands  in North America as the first single, fully-original Gradius game in  seven years. But was it worth the wait?</p>
<p>&nbsp;</p>
<p><object width="640" height="360"><param name="movie" value="http://www.youtube.com/v/JJP_rRo0g-I?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/JJP_rRo0g-I?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>]]></summary></entry><entry><title>Miyamoto: More than a man?</title><category term="Articles"/><category term="Indie Games"/><category term="Nintendo"/><category term="Shigeru Miyamoto"/><id>http://www.presspauseradio.com/presspauseradio/2011/12/10/miyamoto-more-than-a-man.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/12/10/miyamoto-more-than-a-man.html"/><author><name>GeorgieBoysAXE</name></author><published>2011-12-10T21:26:41Z</published><updated>2011-12-10T21:26:41Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/Behind-The-Bytes-Zelda-Link-Navi-Triforce-of-Anguish-The-Story-Behind-Shigeru-Miyamoto.jpg?__SQUARESPACE_CACHEVERSION=1323632191628" alt="" /></span></span></p>
<p style="text-align: left;">Well there&rsquo;s Donkey Kong... Mario, Link, and Zelda. You also have to count Fox McCloud, and even Captain Falcon. The man behind all of these beloved characters and their respective franchises is the legend Shigeru Miyamoto. This week during an exclusive interview on Wired&rsquo;s <a href="http://www.wired.com/gamelife/2011/12/miyamoto-interview/">Game|Life</a> blog, Miyamoto discussed his interest in developing smaller independent games that he could focus on by himself. In the interview, however, what started as a quote from his playful banter in the office regarding his desire to step down from his current position at Nintendo turned into a misinterpreted nightmare to the world around him.</p>]]></summary></entry><entry><title>QCF: Assassin's Creed: Revelations</title><category term="QCF Reviews"/><category term="Triple A Titles"/><category term="assassin's creed"/><id>http://www.presspauseradio.com/presspauseradio/2011/12/6/qcf-assassins-creed-revelations.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/12/6/qcf-assassins-creed-revelations.html"/><author><name>GeorgieBoysAXE</name></author><published>2011-12-06T12:09:27Z</published><updated>2011-12-06T12:09:27Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/QCFACREVELATIONS5.png?__SQUARESPACE_CACHEVERSION=1323254045390" alt="" /></span></span></p>
<p style="text-align: left;">Trapped... Desmond Miles is trapped within his own fractured psyche, his mind, desperately at ends with distinguishing what’s real and what’s fantasy. Desmond takes the only course of action he can. He sets out to finish the story of Ezio Auditore da Firenze, who also picks up the trail of his legendary forerunner, Altaïr Ibn-La'Ahad.</p>
<p>Enter the fourth entry in Ubisoft Montreal’s open-world action game, <em>Assassin’s Creed: Revelations</em>. The epic conclusion of <em>Brotherhood</em> left many with an insatiable appetite to continue the fight and return to Ezio’s story, but does Revelation satisfy the hunger we’ve had?</p>]]></summary></entry><entry><title>PPR 51</title><category term="Black Friday"/><category term="DLC"/><category term="Podcast"/><category term="The Legend of Zelda: Skyward Sword"/><id>http://www.presspauseradio.com/presspauseradio/2011/11/30/ppr-51.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/11/30/ppr-51.html"/><author><name>Press Pause Radio</name></author><published>2011-12-01T03:12:35Z</published><updated>2011-12-01T03:12:35Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/photos/post-images/EP51 ART.png?__SQUARESPACE_CACHEVERSION=1322709198189" alt="" /></span></span></p>
<p style="text-align: left;">Press Pause Radio has survived another holiday filled with crazy mobs of shoppers and an insane amount of game releases to give you an early gift, that we like to call Episode 51. The crew welcomes back <a href="http://twitter.com/#!/MrMattJay">Matt Jay</a> from <a href="http://www.snackbar-games.com/">Snackbar Games</a> as they attempt to go through another long list of <em>What's In Your Console</em>, including <em>The Legend of Zelda: Skyward Sword</em>, <em>Assassin's Creed: Revelations</em> and <em>The Elder Scrolls V: Skyrim</em> just to name a few. The group then discuss the advent, rise and potentially harmful future of downloadable content. Does DLC extend the experience of games that we have already conquered? Or is DLC just a way for developers to make more money and fix problems that should have been taken care of before the game has shipped? We will tackles these questions and more, just like shoppers tackle each other at Wal-Mart. Please rate and review us on iTunes or Zune, and give us an early Christmas present.</p>]]></summary></entry><entry><title>QCF: The Legend of Zelda: Skyward Sword</title><category term="Navi"/><category term="QCF Reviews"/><category term="The Legend of Zelda: Ocarina of Time"/><category term="The Legend of Zelda: Skyward Sword"/><id>http://www.presspauseradio.com/presspauseradio/2011/11/27/qcf-the-legend-of-zelda-skyward-sword.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/11/27/qcf-the-legend-of-zelda-skyward-sword.html"/><author><name>Seandood</name></author><published>2011-11-27T08:37:37Z</published><updated>2011-11-27T08:37:37Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/QCFLOZSS.png?__SQUARESPACE_CACHEVERSION=1322507603757" alt="" /></span></span></p>
<p>If you&rsquo;re a Wii owner who&rsquo;s lost faith in your console&rsquo;s entertainment value, this game will make you waggle with pride one last time.<br /><br />25 years later, with the release of <em>The Legend of Zelda: Skyward Sword,</em> the classic RPG series still delivers fresh, worthwhile experiences, all while retaining a level of nostalgia diehard fans will adore. There are quests to complete, princesses to track down, and powerful villains to ... well, you&rsquo;ll understand when you see the guy.]]></summary></entry><entry><title>QCF: Sideway New York</title><category term="QCF Reviews"/><category term="Sideway New York"/><category term="Skullcandy"/><id>http://www.presspauseradio.com/presspauseradio/2011/11/23/qcf-sideway-new-york.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/11/23/qcf-sideway-new-york.html"/><author><name>Iodine</name></author><published>2011-11-23T23:25:54Z</published><updated>2011-11-23T23:25:54Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/QCFSIDEWAY2.png?__SQUARESPACE_CACHEVERSION=1322508320253" alt="" /></span></span></p>
<p><em>Sideway New York</em> is a highly stylized platformer by PlayBrains and Fuel Entertainment. The game launched as an exclusive on PSN back in October, and now PC owners can snag it from Steam for around $10.]]></summary></entry><entry><title>Bullet Heaven HD, Episode 43 - Gunstar Heroes</title><category term="Bullet Heaven"/><category term="Bullet Heaven HD"/><category term="Genesis"/><category term="Gunstar Heroes"/><category term="PS3"/><category term="PSN"/><category term="Sega"/><category term="Treasure"/><category term="Xbox 360"/><category term="Xbox Live"/><category term="run &amp; gun"/><category term="run and gun"/><category term="run-n-gun"/><id>http://www.presspauseradio.com/presspauseradio/2011/11/22/bullet-heaven-hd-episode-43-gunstar-heroes.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/11/22/bullet-heaven-hd-episode-43-gunstar-heroes.html"/><author><name>Ser Flash</name></author><published>2011-11-22T05:32:31Z</published><updated>2011-11-22T05:32:31Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p>In this episode of Bullet Heaven, we review the series' first run-n-gun, and man, is it a classic! Get ready for Gunstar Heroes! As the legendary Treasure's first ever effort, can it shine as brightly as it did in 1993? Daeruna and I tackle it in HD on the PS3!</p>
<p style="text-align: center;"><object width="640" height="360"><param name="movie" value="http://www.youtube.com/v/UmXplvSON6Q?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/UmXplvSON6Q?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>]]></summary></entry><entry><title>Finding the Stormtrooper complex in video games</title><category term="Articles"/><category term="assassin's creed"/><category term="star wars"/><category term="theories"/><category term="uncharted"/><id>http://www.presspauseradio.com/presspauseradio/2011/11/19/finding-the-stormtrooper-complex-in-video-games.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/11/19/finding-the-stormtrooper-complex-in-video-games.html"/><author><name>GeorgieBoysAXE</name></author><published>2011-11-19T10:23:04Z</published><updated>2011-11-19T10:23:04Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/NewStormtrooperComplexbanner.png?__SQUARESPACE_CACHEVERSION=1321777375569" alt="" width="644" height="375" /></span></span></p>
<p>In the year 1994, Kevin Smith wrote, directed, produced, and even acted in one of the most successful and influential independent movies of modern film culture by the name of <em>Clerks</em>. A famous scene from the film involves the titular protagonists Dante Hicks and Randal Graves engaged in a heated debate over the morality concerning the explosion of the second Death Star caused by the rebel faction in <em>Return of The Jedi</em>, an entry from the revered Sci-Fi series Star Wars. The debate was over the politics concerning the needless death over hypothetical citizens that may have been independent contractors (off-screen and script mind you) working towards the reconstruction of the planet-killing vessel for the Empire, in what could have been the equivalent of a government sanctioned job in contrast to reality.</p>]]></summary></entry><entry><title>Ser Flash's Cheapskate Holidays</title><category term="2012"/><category term="Articles"/><category term="Holidays"/><category term="NHL"/><category term="Old School"/><category term="cheap"/><category term="ice hockey"/><category term="inexpensive"/><category term="mario"/><category term="otomedius"/><category term="shadowgate"/><category term="skyrim"/><category term="uncharted"/><id>http://www.presspauseradio.com/presspauseradio/2011/11/17/ser-flashs-cheapskate-holidays.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/11/17/ser-flashs-cheapskate-holidays.html"/><author><name>Ser Flash</name></author><published>2011-11-17T16:27:20Z</published><updated>2011-11-17T16:27:20Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/CheapskateHolidays.jpg?__SQUARESPACE_CACHEVERSION=1321549093181" alt="" /></span></span></p>
<p>If you're like me, you're poor. You don't have enough cash to spread around as you'd like, and that often means, unfortunately, that games get the cut in favor of food, shelter or other essential commodities. But that doesn't mean you can't have hours of fun in front of your ten-dollar, 13" TV from the Salvation Army (or Goodwill, if you prefer.)</p>]]></summary></entry><entry><title>QCF: Kirby's Return to Dreamland</title><category term="2-D"/><category term="QCF Reviews"/><category term="Quarter Circle Forward Review"/><category term="Wii"/><category term="kirby"/><id>http://www.presspauseradio.com/presspauseradio/2011/11/16/qcf-kirbys-return-to-dreamland.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/11/16/qcf-kirbys-return-to-dreamland.html"/><author><name>GeorgieBoysAXE</name></author><published>2011-11-16T11:08:56Z</published><updated>2011-11-16T11:08:56Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/QCFKirby.png?__SQUARESPACE_CACHEVERSION=1321520907359" alt="" /></span></span></p>
<p>Warp Stars abound! The stage franticly opens up with our pink puff-ball hero rushing through the Dreamland-scape with strawberry shortcake in tow, and with Kirby&rsquo;s company not too far behind. Suddenly, a fantastical galleon-like vessel bursts off course from its route of reverie to a sudden crash-landing against the grassy surface of Pop-star that would make Launchpad McQuack blush.</p>]]></summary></entry><entry><title>PPR 50</title><category term="Call of Duty"/><category term="Echo"/><category term="Podcast"/><category term="Triple A Titles"/><id>http://www.presspauseradio.com/presspauseradio/2011/11/16/ppr-50.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/11/16/ppr-50.html"/><author><name>Press Pause Radio</name></author><published>2011-11-16T06:42:56Z</published><updated>2011-11-16T06:42:56Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/photos/post-images/EP50ART.png?__SQUARESPACE_CACHEVERSION=1321425883153" alt="" /></span></span></p>
<p style="text-align: left;">We've done it. We somehow survived and reached episode 50 of Press Pause Radio. And to celebrate we are returning with a three hour long show, as well as our first show with Couchbound Network. With so many games being released in the last few months, we spend the majority of the show discussing all of them. Ser, Sean, GeorgieBoysAXE and Toast will converse about titles such as Batman: Arkham City, Battlefield 3, Call of Duty: Modern Warfare 3 and Uncharted 3. The crew then debate on what makes a "Triple A" title, and if there have been too many blockbuster titles this year. Reaching fifty episodes is a great milestone for the website, and we are so happy to have shared it with you all. Rate and review us on iTunes and Zune so we can record fifty more.</p>]]></summary></entry><entry><title>QCF: Dungeon Defenders (XBLA)</title><category term="Dungeon Defenders"/><category term="QCF Reviews"/><category term="Tower Defense"/><category term="XBLA"/><id>http://www.presspauseradio.com/presspauseradio/2011/11/14/qcf-dungeon-defenders-xbla.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/11/14/qcf-dungeon-defenders-xbla.html"/><author><name>Toast</name></author><published>2011-11-14T20:31:19Z</published><updated>2011-11-14T20:31:19Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="margin-bottom: 0in; text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/QCFDD.png?__SQUARESPACE_CACHEVERSION=1321422527997" alt="" /></span></span></p>
<p style="margin-bottom: 0in;">At first glance, <em>Dungeon Defenders</em> seems like a tower defense game taken straight out of a children's fairytale. Young children training to emulate their warrior parents are the only line of defense between all the evil of Etheria and the Eternia crystals that will protect the kingdom. However, after our time with the latest release from Trendy Games, it was discovered that this is a very deep and complex hybrid, with controls and other issues that hold it back from being one of the best cooperative experiences this year.</p>]]></summary></entry><entry><title>QCF: Batman: Arkham City</title><category term="Batman: Arkham City"/><category term="QCF Reviews"/><category term="Quarter Circle Forward Review"/><category term="hholiday"/><id>http://www.presspauseradio.com/presspauseradio/2011/11/12/qcf-batman-arkham-city.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/11/12/qcf-batman-arkham-city.html"/><author><name>GeorgieBoysAXE</name></author><published>2011-11-12T12:10:47Z</published><updated>2011-11-12T12:10:47Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/QCFBAC.png?__SQUARESPACE_CACHEVERSION=1321179701799" alt="" /></span></span></p>
<p>Vicki Vale is on the scene with live coverage of Bruce Wayne&rsquo;s campaign against <em>Arkham City</em>, a new super correctional facility utilizing the slums of Gotham into an urban prison under penal supervision. The press conference is abruptly interrupted by a covert seize and evade operation orchestrated by the new director of Arkham, Hugo Strange&hellip;but what could Strange possibly gain from imprisoning Bruce Wayne? Interference with his second life of course, and to Wayne&rsquo;s chagrin, a fully cognizant action to put down the Batman.</p>
<p>Enter Rocksteady&rsquo;s newest effort to continue the legacy of Batman in the realm of video games and to surpass all of the accolades that <em>Arkham Asylum</em> has earned and to advance the standard set for Superhero games. Just how far does the Bat grapple reach this lofty goal? Read on and find out.</p>]]></summary></entry><entry><title>QCF: Uncharted 3: Drake's Deception</title><category term="QCF Reviews"/><category term="Quarter Circle Forward Review"/><category term="uncharted 3"/><id>http://www.presspauseradio.com/presspauseradio/2011/11/9/qcf-uncharted-3-drakes-deception.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/11/9/qcf-uncharted-3-drakes-deception.html"/><author><name>GeorgieBoysAXE</name></author><published>2011-11-09T11:36:18Z</published><updated>2011-11-09T11:36:18Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/QCFUC3.png?__SQUARESPACE_CACHEVERSION=1320917766192" alt="" /></span></span></p>
<p>The words of T.E. Lawrence slowly initiate the start to the latest caper of Nathan Drake. Alongside him is his best friend and patriarch, Victor &ldquo;Sully&rdquo; Sullivan. With a toss of his cigar against the gutters of London and its bustling nightlife, the two make headway for the beginning of their latest quest for glory. Naughty Dog has had their work cut out for them with follow-up of the critically acclaimed <em>Among Thieves</em>, and <em>Drake&rsquo;s Deception</em> doesn&rsquo;t pull any punches&hellip;in more ways than one.</p>]]></summary></entry><entry><title>QCF: The War of the Worlds (XBLA)</title><category term="2-D"/><category term="Articles"/><category term="Indie"/><category term="Old School"/><category term="Other Ocean"/><category term="Paramount"/><category term="QCF Reviews"/><category term="The War of the Worlds"/><category term="XBLA"/><category term="Xbox 360"/><id>http://www.presspauseradio.com/presspauseradio/2011/11/5/qcf-the-war-of-the-worlds-xbla.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/11/5/qcf-the-war-of-the-worlds-xbla.html"/><author><name>Ser Flash</name></author><published>2011-11-06T00:24:13Z</published><updated>2011-11-06T00:24:13Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/QCFWOTW.png?__SQUARESPACE_CACHEVERSION=1320691883474" alt="" /></span></span></p>
<p>I'm not the kind of person that takes to licensed games too often. On the whole, I've not bought any movie games or games based on TV shows, as they have shown to be awful, lackluster cash-in shovelware. Of course, there are very few exceptions; Treasure's Astro Boy: Omega Factor was one of the best games on the Game Boy Advance, TDK Mediactive took Robotech: The MAcross Saga and made a pretty bitchin' side-story&nbsp; in Robotech: Battlecry and Capcom somehow managed to make Disney's The Little Mermaid both hardcore and awesome. The only problem? Most other developers have sort of forgotten that quality games are actually what people want to spend thier hard earned money on, even if it's not an entirely original IP that they came up with themselves. <br /><br />As such, I approached the retelling of HG Wells' War of the Worlds With a special brand of apprehension; if TV and movie conversions are generally so bad, just how will a book - from 1898 no less - actually fare? <br />]]></summary></entry><entry><title>QCF: Fate/Extra</title><category term="Aksys Games"/><category term="Fate/Extra"/><category term="Fate/night stay"/><category term="Imageepoch"/><category term="QCF Reviews"/><category term="Type-Moon"/><id>http://www.presspauseradio.com/presspauseradio/2011/11/1/qcf-fateextra.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/11/1/qcf-fateextra.html"/><author><name>Seandood</name></author><published>2011-11-02T01:46:03Z</published><updated>2011-11-02T01:46:03Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/QCFFATEExtra.png?__SQUARESPACE_CACHEVERSION=1320385588242" alt="" /></span></span></p>
<p>Imagine if everything you knew was a fabrication. No, I&rsquo;m not going all &ldquo;I&rsquo;m Morpheus&rdquo; on you. In Imageepoch&rsquo;s <em>Fate/Extra</em> for the PSP, you&rsquo;ll migrate from a primitive simulation, and closer towards... a more legitimate series of combat programs.</p>
<p>Confused? If not, then you&rsquo;re probably a loyal Type-Moon fan who&rsquo;s in for a treat.</p>]]></summary></entry><entry><title>What's new with PPR?</title><category term="News"/><category term="News"/><category term="couchbound network"/><id>http://www.presspauseradio.com/presspauseradio/2011/10/30/whats-new-with-ppr.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/10/30/whats-new-with-ppr.html"/><author><name>Press Pause Radio</name></author><published>2011-10-31T01:43:46Z</published><updated>2011-10-31T01:43:46Z</updated></entry><entry><title>PPR Games Club: Fatal Frame</title><category term="Fatal Frame"/><category term="Games Club"/><category term="James Mielke"/><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2011/10/24/ppr-games-club-fatal-frame.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/10/24/ppr-games-club-fatal-frame.html"/><author><name>Press Pause Radio</name></author><published>2011-10-25T01:48:17Z</published><updated>2011-10-25T01:48:17Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/photos/post-images/Social.png?__SQUARESPACE_CACHEVERSION=1319509671492" alt="" /></span></span></p>
<p style="text-align: left;">On this very spooky episode of Press Pause Radio we overcome sickness and legitimate fear to discuss a classic in the survival horror genre, Fatal Frame. GeorgieboysAXE and Toast are joined by James Mielke, a personal hero to many on the show and a man who is so familiar with the Fatal Frame series, he even plays a small role in it's sequel. We will discuss the game in it's entirety, as well as discuss other conventions of the survival horror genre. This episode was a milestone for many of us here at Press Pause Radio, and we hope that you will enjoy it as well.</p>]]></summary></entry><entry><title>PPR 49</title><category term="Batman: Arkham City"/><category term="Podcast"/><category term="Super Heroes"/><category term="Trains"/><id>http://www.presspauseradio.com/presspauseradio/2011/10/20/ppr-49.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/10/20/ppr-49.html"/><author><name>Press Pause Radio</name></author><published>2011-10-21T02:55:38Z</published><updated>2011-10-21T02:55:38Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 600px;" src="http://www.presspauseradio.com/storage/photos/post-images/Ep 49 art.png?__SQUARESPACE_CACHEVERSION=1319167617018" alt="" /></span></span>
<p style="text-align: left;">The newest episode of Press Pause Radio has landed on Earth, like Kal-El when he was rocketed from Krypton. And like Superman's alter ego Clark Kent, this episode is going to be extremely nerdy. This week we are discussing the flawed past, and hopeful future of super hero video games. The crew weighs in on what works, what does not work and which characters should be in their own game. Feel free to make your voice heard on our various social sites, or at our forums and nerd out with us. Please continue to rate and review us on iTunes and Zune so we can be downloaded faster than a speeding bullet. Thanks and enjoy!
<!-- RSS-ITUNES-EXPLICIT: yes -->]]></summary></entry><entry><title>PPR Games Club: Ico/Shadow of the Colossus Collection Side B</title><category term="Games Club"/><category term="Podcast"/><category term="Shadow of the Colossus"/><id>http://www.presspauseradio.com/presspauseradio/2011/10/11/ppr-games-club-icoshadow-of-the-colossus-collection-side-b.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/10/11/ppr-games-club-icoshadow-of-the-colossus-collection-side-b.html"/><author><name>Press Pause Radio</name></author><published>2011-10-11T17:02:15Z</published><updated>2011-10-11T17:02:15Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/photos/post-images/SOTC GC EP art.png?__SQUARESPACE_CACHEVERSION=1318354719585" alt="" /></span></span></p>
<p style="text-align: left;">As promised, we are now flipping this over to Side B of the Press Pause Radio Games Club where we will discuss Shadow of the Colossus. Please remember that we <strong><span style="text-decoration: underline;">will be discussing the entire game</span></strong>, spoilers and all. GeorgieBoysAXE is joined once again by <a href="http://twitter.com/#!/RobsteinOne">Rob Rich</a> and Serraxor, fresh off the debut of <a href="http://www.presspauseradio.com/presspauseradio/2011/10/7/bullet-heaven-season-3-premier-episode-42-sky-destroyer.html">Bullet Heaven Season 3</a> as well as his brand new album, <a href="http://smpmusicproductions.bandcamp.com/album/bullet-heaven-the-original-tracks">Bullet Heaven: The Original Tracks</a>. Make sure to grab your copy and enjoy all the hits that have put Bullet Heaven on the map, along with some great bonuses.</p>
<p style="text-align: left;">Thank you for listening to our lastest Games Club, and if you have any suggestions or games you would like to see on the next Games Club, please hit up our forums or at any of our social websites. Don't forget to rate and review us on iTunes and Zune, so more people can hear us talk about video games and other nonsense.</p>]]></summary></entry><entry><title>Holiday Beta Impressions</title><category term="Articles"/><category term="Battlefield 3"/><category term="beta"/><category term="holiday"/><category term="ratchet &amp; clank"/><category term="uncharted 3"/><id>http://www.presspauseradio.com/presspauseradio/2011/10/8/holiday-beta-impressions.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/10/8/holiday-beta-impressions.html"/><author><name>GeorgieBoysAXE</name></author><published>2011-10-08T12:03:21Z</published><updated>2011-10-08T12:03:21Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/Betaarticle1.png?__SQUARESPACE_CACHEVERSION=1318154647357" alt="" width="671" height="362" /></p>
<p>In the last couple of weeks, I was able to play some early builds of up-and-coming games poised to take the public by storm when finished for their projected holiday release dates. All three betas focus on the multiplayer aspect, and give us a taste on whether or not they&rsquo;re worth any investment of time or money in the future floodgate of software coming our way in October and November. I took it upon myself to play each offering and provide the insight on just how well they portray the expected performance on the final product.</p>]]></summary></entry><entry><title>Bullet Heaven Season 3 Premier: Episode 42 - Sky Destroyer</title><category term="Bullet Heaven"/><category term="Bullet Heaven"/><category term="Bullet Heaven HD"/><category term="Classic"/><category term="Famicom"/><category term="Rail"/><category term="Sky Destroyer"/><category term="Taito"/><id>http://www.presspauseradio.com/presspauseradio/2011/10/7/bullet-heaven-season-3-premier-episode-42-sky-destroyer.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/10/7/bullet-heaven-season-3-premier-episode-42-sky-destroyer.html"/><author><name>Ser Flash</name></author><published>2011-10-07T16:08:15Z</published><updated>2011-10-07T16:08:15Z</updated></entry><entry><title>Press Pause Radio Remembers Steve Jobs</title><category term="Apple"/><category term="News"/><category term="legends"/><category term="tribute"/><id>http://www.presspauseradio.com/presspauseradio/2011/10/6/press-pause-radio-remembers-steve-jobs.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/10/6/press-pause-radio-remembers-steve-jobs.html"/><author><name>Press Pause Radio</name></author><published>2011-10-06T21:32:42Z</published><updated>2011-10-06T21:32:42Z</updated></entry><entry><title>PPR Games Club: Ico/Shadow of the Colossus Collection Side A</title><category term="Games Club"/><category term="Ico"/><category term="Podcast"/><category term="Shadow of the Colossus"/><id>http://www.presspauseradio.com/presspauseradio/2011/10/6/ppr-games-club-icoshadow-of-the-colossus-collection-side-a.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/10/6/ppr-games-club-icoshadow-of-the-colossus-collection-side-a.html"/><author><name>Press Pause Radio</name></author><published>2011-10-06T14:10:22Z</published><updated>2011-10-06T14:10:22Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/photos/post-images/Ico GC art.png?__SQUARESPACE_CACHEVERSION=1317911519526" alt="" /></span></span></p>
<p style="text-align: left;">So hopefully everyone knows how our Games Club works by now. We play through a game, and discuss it on the show along with your comments. However this time we are switching things up, by playing not one but two games. The recently released Ico and Shadow of the Colossus Collection on PS3 gives us the perfect opportunity to discuss some of the finest games ever released on the Playstation 2, now remastered in HD for the Playstation 3. So whether you are playing the original or the re-released version, we will discuss both in great detail. This week's show is Side A, where we discuss Ico. Please remember that this is a Games Club, and <span style="text-decoration: underline;"><strong>the entire game will be discussed</strong></span>. So play along and enjoy the show, and continue to play Shadow of the Colossus which will be recorded soon for next week's show.</p>]]></summary></entry><entry><title>Second Hand Games</title><category term="Articles"/><category term="Indie Games"/><category term="Used Games"/><id>http://www.presspauseradio.com/presspauseradio/2011/10/5/second-hand-games.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/10/5/second-hand-games.html"/><author><name>Iodine</name></author><published>2011-10-05T22:19:00Z</published><updated>2011-10-05T22:19:00Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p>Video games have seen a flux of prices over the last ten years thanks in part to rising development costs, and the introduction of new market concepts and distribution routes. While talk of micro-economies and technological advancements are always fascinating, let&rsquo;s focus for a minute on the second hand games market. On one hand is the producer that decries it, and on the other hand is the consumer that heralds it.</p>
<p style="text-align: center;"><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/Iodinearticle.png?__SQUARESPACE_CACHEVERSION=1317925443506" alt="" width="656" height="328" /></p>]]></summary></entry><entry><title>Bits and Pieces: Underrated Retro Consoles</title><category term="Articles"/><category term="Atari 7800"/><category term="Magnavox Odyssey 2"/><category term="Sega Genesis 32X"/><id>http://www.presspauseradio.com/presspauseradio/2011/9/29/bits-and-pieces-underrated-retro-consoles.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/9/29/bits-and-pieces-underrated-retro-consoles.html"/><author><name>Seandood</name></author><published>2011-09-30T00:22:23Z</published><updated>2011-09-30T00:22:23Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img src="http://www.presspauseradio.com/storage/fin1.jpg?__SQUARESPACE_CACHEVERSION=1317342479658" alt="" width="592" height="312" /></p>
<p>Believe it or not, there was a time when every major video game  system had two or three underdogs trailing behind. Regrettably, most of  them vanished if they didn&rsquo;t impress consumers or find their target  audience. In some cases the library of titles for these consoles  wouldn&rsquo;t even exceed 40, and had very little -- if any at all -- support  from third-party developers.</p>
<p>Though each had their own unique advancements, fan base, and  contribution to the games industry, the following is a list of  underrated gaming consoles that faded from the market.</p>]]></summary></entry><entry><title>QCF: Space Marine</title><category term="QCF Reviews"/><category term="Shooter"/><category term="Space Marine"/><category term="WarHammer40K"/><id>http://www.presspauseradio.com/presspauseradio/2011/9/28/qcf-space-marine.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/9/28/qcf-space-marine.html"/><author><name>GeorgieBoysAXE</name></author><published>2011-09-28T10:22:00Z</published><updated>2011-09-28T10:22:00Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/QCF-1.png?__SQUARESPACE_CACHEVERSION=1317286382630" alt="" /></span></span></p>
<p>As the light sets in, The Ultramarines, one of thousands of chapters within the rank of <em>Space Marine</em> are called into action to defend against the threat of an Ork invasion and uncover the motive behind their rampage. Its leader, Captain Titus, instills a solemn nod of confidence to the Space Marines under his command and leads them to the battle.</p>
<p><em>Space Marine</em> is the newest attempt to branch the War Hammer 40,000 franchise beyond its table-top roots into another entry into the video game realm. Relic Entertainment tasked their efforts towards delivering an experience faithful to all who are loyal to War Hammer 40K, yet enjoyable enough to appeal to anyone unfamiliar with 40K&rsquo;s expansive lore. But one question remains: have they succeeded?</p>]]></summary></entry><entry><title>Looking Back: The Legend of Zelda Reflections</title><category term="Articles"/><category term="Legend of Zelda"/><category term="Retro"/><category term="memories"/><id>http://www.presspauseradio.com/presspauseradio/2011/9/26/looking-back-the-legend-of-zelda-reflections.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/9/26/looking-back-the-legend-of-zelda-reflections.html"/><author><name>Seandood</name></author><published>2011-09-26T16:48:50Z</published><updated>2011-09-26T16:48:50Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable">&nbsp;</span></p>
<p style="text-align: center;"><img src="http://www.presspauseradio.com/storage/loz_001.PNG?__SQUARESPACE_CACHEVERSION=1317072170542" alt="" width="509" height="445" /></p>
<p>Reviewing a classic like <em>The Legend of Zelda </em>can be difficult<em>, </em>mostly because everyone and their mother already played it. It&rsquo;s really no different than a seasoned movie critic reviewing Gone with the Wind or Citizen Kane in front of a group of enthusiasts, who memorized these movies and their offerings when they were still in diapers. But like any experience, there are still points and reflections that can be made about them -- even if they might seem redundant to some.</p>
<p>In an effort to point out more tedious and painful moments in a seemingly perfect game, here are some thoughts that crossed my mind as I was enjoying the original <em>Zelda</em>&nbsp;(for the umpteenth time) on the 3DS.</p>]]></summary></entry><entry><title>QCF: Dead Island</title><category term="Dead Island"/><category term="QCF"/><category term="QCF Reviews"/><category term="Zombies"/><id>http://www.presspauseradio.com/presspauseradio/2011/9/26/qcf-dead-island.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/9/26/qcf-dead-island.html"/><author><name>Press Pause Radio</name></author><published>2011-09-26T14:37:55Z</published><updated>2011-09-26T14:37:55Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img src="http://www.presspauseradio.com/storage/photos/post-images/deadislandqcf.jpg?__SQUARESPACE_CACHEVERSION=1317048406126" alt="" /></p>
<p style="margin-bottom: 0in;"><em>Thanks once again to James Wells for reviewing Dead Island for the Xbox 360. </em></p>
<p style="margin-bottom: 0in;">&nbsp;</p>
<p style="margin-bottom: 0in;"><span style="font-size: 100%;">Ever since the now world famous trailer for Dead Island came from nowhere earlier this year, many gamers looked forward to this game with much skepticism and doubt on whether or not it could match the emotional levity of its trailer. I've seen the trailer, you&rsquo;ve seen the trailer, and most likely Mrs. Heffernon, your neighbor with fourteen cats, has also seen the trailer. So does Dead Island live up to the hype? Or does this undead nightmare just shamble along the beach into obscurity?</span></p>]]></summary></entry><entry><title>The 2011 Annual Podcast Awards</title><category term="Articles"/><category term="Community"/><category term="News"/><category term="Podcast Awards"/><category term="Video Games"/><category term="Vote"/><id>http://www.presspauseradio.com/presspauseradio/2011/9/25/the-2011-annual-podcast-awards.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/9/25/the-2011-annual-podcast-awards.html"/><author><name>Press Pause Radio</name></author><published>2011-09-26T02:18:25Z</published><updated>2011-09-26T02:18:25Z</updated></entry><entry><title>PPR 48</title><category term="Podcast"/><category term="Used Games"/><category term="Vita"/><category term="WOFR"/><id>http://www.presspauseradio.com/presspauseradio/2011/9/25/ppr-48.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/9/25/ppr-48.html"/><author><name>Press Pause Radio</name></author><published>2011-09-25T13:29:18Z</published><updated>2011-09-25T13:29:18Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 600px;" src="http://www.presspauseradio.com/storage/photos/post-images/EP48ART.png?__SQUARESPACE_CACHEVERSION=1316959434721" alt="" /></span></span></p>
<p style="text-align: left;">Press Pause Radio escapes the limbo of corrupted audio files and damaged computers to deliver the newest episode of PPR! Along for the ride is our newest member to the team Dan, the man with possibly five or more nicknames. One of our good friends Matt, <a href="http://twitter.com/#!/Patriot1030"><span>Patriot1030</span></a> from the WOFR Gaming Network also is able to join us at the last minute to complete the roundtable discussion. On this week's episode we discuss news and information from the Tokyo Game Show, including the Vita and Final Fantasy remakes. Our Featured Topic is a lively discussion about game pricing and the used video game market. This often heated debate gets turned up a few degrees as we explore all areas of the topic. Thank you to everyone for listening to the show, and for helping us reach over 200 fans on <a href="http://www.facebook.com/pages/Press-Pause-Radio/118811268149499">Facebook</a>! We couldn't have done it without you!</p>]]></summary></entry><entry><title>Bullet Heaven HD, Episode 41 - Radiant Silvergun Revisited</title><category term="Bullet Heaven"/><category term="Bullet Heaven HD"/><category term="Hardware"/><category term="Radiant Silvergun"/><category term="Treasure"/><category term="Vertical"/><category term="XBLA"/><category term="Yoko"/><id>http://www.presspauseradio.com/presspauseradio/2011/9/18/bullet-heaven-hd-episode-41-radiant-silvergun-revisited.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/9/18/bullet-heaven-hd-episode-41-radiant-silvergun-revisited.html"/><author><name>Ser Flash</name></author><published>2011-09-18T04:59:39Z</published><updated>2011-09-18T04:59:39Z</updated></entry><entry><title>QCF: Serious Sam Double D</title><category term="Gun Stacker"/><category term="Mommy's Best Games"/><category term="QCF Reviews"/><category term="Serious Sam Double D"/><id>http://www.presspauseradio.com/presspauseradio/2011/9/13/qcf-serious-sam-double-d.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/9/13/qcf-serious-sam-double-d.html"/><author><name>Toast</name></author><published>2011-09-13T16:08:58Z</published><updated>2011-09-13T16:08:58Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img style="width: 600px;" src="http://www.presspauseradio.com/storage/photos/post-images/serioussamqcf.jpg?__SQUARESPACE_CACHEVERSION=1315930234585" alt="" /></span></p>
<p style="text-align: left;"><span id="internal-source-marker_0.09755967603996396">Serious Sam lives in a very bizarre universe. Headless enemies with bombs for hands and time traveling is just another day for Sam "Serious" Stone. It would be nearly impossible to create a more insane story or concept. &nbsp;As the latest offering in the Serious Sam series nears, Mommy's Best Game has made a tribute to the franchise that may even surprise the most hardcore Serious Sam fan. The indie darling that has developed such games as Shoot 1up and Weapon of Choice are a part of the Serious Sam Indie Series, and their contribution, Serious Sam: Double D is their latest release. Although the title may not seem like much to most Serious Sam faithful, it is the best work that MBG has released so far, and truly shines amongst other indie-developed games. The game, like Serious Sam himself may be rough around the edges, but is able to really deliver when it needs to. </span></p>]]></summary></entry><entry><title>QCF: BloodRayne: Betrayal</title><category term="BloodRayne: Betrayal"/><category term="Castlevania"/><category term="Contra"/><category term="Muramasa: The Demon Blade"/><category term="QCF Reviews"/><category term="WayForward"/><id>http://www.presspauseradio.com/presspauseradio/2011/9/10/qcf-bloodrayne-betrayal.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/9/10/qcf-bloodrayne-betrayal.html"/><author><name>Seandood</name></author><published>2011-09-10T22:29:40Z</published><updated>2011-09-10T22:29:40Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/QCF-BRB.png?__SQUARESPACE_CACHEVERSION=1315707016610" alt="" /></span></span></p>
<p><span style="color: black;">It's been a wonderful couple of years for fans of retro video games, and I've personally played many exceptional 2D tributes dedicated to the classics of yesteryear. At the same time, however, many of these throwbacks never really challenged me. Don't get me wrong, we've had plenty of releases like <em>Contra 4</em> and <em>Hard Corps: Uprising</em>, but these specifically cater to a group of masochistic fans who adore the punishment. Finally, after searching for a game with exceptional but not painfully challenging difficulties, <em>BloodRayne: Betrayal</em> came knocking on my door with the good word.</span></p>]]></summary></entry><entry><title>PPR 47</title><category term="Deus Ex"/><category term="Level Design"/><category term="Podcast"/><category term="Seandod"/><id>http://www.presspauseradio.com/presspauseradio/2011/9/8/ppr-47.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/9/8/ppr-47.html"/><author><name>Press Pause Radio</name></author><published>2011-09-08T05:06:09Z</published><updated>2011-09-08T05:06:09Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img style="width: 600px;" src="http://www.presspauseradio.com/storage/photos/post-images/deus-ex-human-revolution-3.jpg?__SQUARESPACE_CACHEVERSION=1315460411209" alt="" /></p>
<p style="text-align: left;">Disclaimer: No Juggalos were harmed in the recording of this podcast.</p>
<p style="text-align: left;">This episode of Press Pause Radio is brought to you by the one and only SeanDod, as well as his mustache. On this week's episode, we will discuss level design in video games. For decades video games have evolved and we have seen numerous technological breakthroughs. However the core element of level design has remained the same, and is the cornerstone of all video games. The crew will discuss this as well as news from Penny Arcade Expo and the Call of Duty XP Convention.&nbsp;</p>]]></summary></entry><entry><title>Quarter Circle Forward Hardware Review: Hauppauge! HDPVR</title><category term="Component"/><category term="Composite"/><category term="Hauppauge HD PVR"/><category term="Hi-Def"/><category term="QCF Reviews"/><category term="S-Video"/><category term="USB"/><category term="Video Capture"/><id>http://www.presspauseradio.com/presspauseradio/2011/9/6/quarter-circle-forward-hardware-review-hauppauge-hdpvr.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/9/6/quarter-circle-forward-hardware-review-hauppauge-hdpvr.html"/><author><name>Ser Flash</name></author><published>2011-09-06T13:59:32Z</published><updated>2011-09-06T13:59:32Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img src="http://farm7.static.flickr.com/6089/6120054085_ed7ae00710.jpg?__SQUARESPACE_CACHEVERSION=1315320422263" alt="" /></span></p>
<p>If you're like me, then you enjoy making videos about the video games you play. Bullet Heaven is just one of the many video series I've been involved with revolving around my personal Game play style and interests. <br /><br />I got into video editing in the summer of 2007. The idea was to create video blogs which, at the time, were very uncommon on the sites that I was a part of. My weapons of choice were a Sony Handycam Mini-DV camcorder with DV out, A Sony Cybershot 6 Megapixel digital camera with only 3X optical zoom, and all-important Pinnacle USB-710, which allowed for capture of 480p video through composite and S-Video inputs. It did its job admirably for four years, and has led to serise such as Press Pause Radio's own Bullet Heaven, which has been successful for two full seasons. <br /><br />But the camera broke, the Cybershot is never charged and new, better capture devices are available to capture glorious high definition gameplay. It was time for an upgrade.</p>]]></summary></entry><entry><title>Bullet Heaven HD, Episode 40 - Air Zonk</title><category term="Air Zonk"/><category term="Bullet Heaven"/><category term="Bullet Heaven HD"/><category term="Horizontal"/><category term="PC Denjin"/><category term="PC Engine"/><category term="TurboGrafx-16"/><category term="Yoko"/><id>http://www.presspauseradio.com/presspauseradio/2011/9/1/bullet-heaven-hd-episode-40-air-zonk.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/9/1/bullet-heaven-hd-episode-40-air-zonk.html"/><author><name>Ser Flash</name></author><published>2011-09-01T15:34:35Z</published><updated>2011-09-01T15:34:35Z</updated></entry><entry><title>The 3DS Ambassador Survival Guide</title><category term="Ambassador"/><category term="Articles"/><category term="NES"/><category term="Nintendo 3DS"/><id>http://www.presspauseradio.com/presspauseradio/2011/9/1/the-3ds-ambassador-survival-guide.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/9/1/the-3ds-ambassador-survival-guide.html"/><author><name>GeorgieBoysAXE</name></author><published>2011-09-01T08:51:57Z</published><updated>2011-09-01T08:51:57Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/3DSAmbassadorprogram1.png?__SQUARESPACE_CACHEVERSION=1314867231332" alt="" width="642" height="317" /></span></span></p>
<p>September 1<sup>st</sup> marks the start of the Nintendo 3DS Ambassador program. The program was set into place after Nintendo dropped the price of the 3DS forty percent and made their loyal fan-base look like a bunch of dopes, but it makes efforts to accommodate early adopters with twenty free games. It seems yet again, however, that Nintendo has dropped the ball, and the program has already started off to a shaky start.</p>]]></summary></entry><entry><title>D-Pad Studio Interview</title><category term="D-pad Studio"/><category term="Indie Games"/><category term="Interviews"/><category term="Metroid"/><category term="Owlboy"/><id>http://www.presspauseradio.com/presspauseradio/2011/8/29/d-pad-studio-interview.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/8/29/d-pad-studio-interview.html"/><author><name>Press Pause Radio</name></author><published>2011-08-29T05:42:13Z</published><updated>2011-08-29T05:42:13Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span style="color: black;"><span class="full-image-float-left ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/D-PadStudio1.png?__SQUARESPACE_CACHEVERSION=1314596659825" alt="" width="142" height="214" /></span></span>What if we told you there existed a game where you fly around the world without power-ups, carry gunners that shoot bullets <em>Contra</em> style, and explore puzzle-packed dungeons full of mysteries and revolutionary gameplay mechanics? We&rsquo;re well aware of how crazy this sounds, which is why we decided to consult with D-Pad Studio about their latest creation titled <em>Owlboy</em>.</span></p>
<p>&nbsp;</p>
<p><span style="color: black;">&nbsp;</span></p>
<p><span style="color: black;">Press Pause Radio&rsquo;s GeorgieBoysAXE and Seandood had the opportunity to interview D-pad members Simon Stafsnes Andersen and Jo-Remi Madsen, as they discussed <em>Owlboy</em> and D-pad's sources of inspiration, trials with the XNA development kit, and other wild facts that caused everyone to laugh simultaneously. We hope you grab a gun-wielding buddy and some wings -- as dangerous as this sounds -- while you sit back and enjoy the interview. You might also want some popcorn and a phone that dials 9-1-1.</span></p>]]></summary></entry><entry><title>PPR 46</title><category term="Death in Games"/><category term="Gamescom"/><category term="Pixel Dreams"/><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2011/8/25/ppr-46.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/8/25/ppr-46.html"/><author><name>Press Pause Radio</name></author><published>2011-08-25T13:35:28Z</published><updated>2011-08-25T13:35:28Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span></span></span></p>
<p style="text-align: center;"><img src="http://www.presspauseradio.com/storage/photos/post-images/Link-And-Wounded-Uncle.jpg?__SQUARESPACE_CACHEVERSION=1314282396889" alt="" /></p>
<p style="text-align: left;">Press Pause Radio does not condone or reccommend that any of our listeners let a PPR cast member babysit your kids. Episode 46 not only proves this, but also alienates fans of any age. This week will will touch on recent news from Gamescom as well as welcome a few friends to the show. We welcome the former host of Pixel Dreams Drew to the show, a long time friend and supporter of the show. Another great supporter of the show, Dan also joins us and brings some sanity to the recording.</p>]]></summary></entry><entry><title>Bullet Heaven HD, Episode 39 - In The Hunt</title><category term="Bullet Heaven"/><category term="Bullet Heaven HD"/><category term="Horizontal"/><category term="In the Hunt"/><category term="Saturn"/><category term="Sega"/><category term="Yoko"/><id>http://www.presspauseradio.com/presspauseradio/2011/8/23/bullet-heaven-hd-episode-39-in-the-hunt.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/8/23/bullet-heaven-hd-episode-39-in-the-hunt.html"/><author><name>Ser Flash</name></author><published>2011-08-24T02:24:51Z</published><updated>2011-08-24T02:24:51Z</updated></entry><entry><title>Hironobu Sakaguchi: Sad About The Last Story NTSC</title><category term="Hironobu Sakaguchi"/><category term="News"/><category term="Operation Rainfall"/><category term="The Last Story"/><id>http://www.presspauseradio.com/presspauseradio/2011/8/18/hironobu-sakaguchi-sad-about-the-last-story-ntsc.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/8/18/hironobu-sakaguchi-sad-about-the-last-story-ntsc.html"/><author><name>Seandood</name></author><published>2011-08-18T07:55:28Z</published><updated>2011-08-18T07:55:28Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img src="http://www.presspauseradio.com/storage/hs_01.jpg?__SQUARESPACE_CACHEVERSION=1313654342487" alt="" /></p>
<p>Operation Rainfall stole plenty of headlines in the gaming world, and Press Pause Radio was no exception with our <a href="http://presspauseradio.squarespace.com/presspauseradio/2011/8/9/the-summer-of-nintendo.html">Summer of Nintendo</a> article last week. Just recently the head of <em>The</em> <em>Last Story&rsquo;s</em> Mistwalker studios, Hironobu Sakaguchi, also expressed his feelings about Nintendo&rsquo;s reluctance to release this game in the US.<br /><br />&ldquo;I&rsquo;m so sad about US,&rdquo; he said on his Facebook page, shortly after posting that The Last Story was, in fact, coming to Europe.</p>]]></summary></entry><entry><title>QCF: Insanely Twisted Shadow Planet</title><category term="Insanely Twisted Shadow Planet"/><category term="Limbo"/><category term="Metroid"/><category term="QCF Reviews"/><id>http://www.presspauseradio.com/presspauseradio/2011/8/16/qcf-insanely-twisted-shadow-planet.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/8/16/qcf-insanely-twisted-shadow-planet.html"/><author><name>Robin</name></author><published>2011-08-16T19:15:25Z</published><updated>2011-08-16T19:15:25Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/qcf ITSP.png?__SQUARESPACE_CACHEVERSION=1313523514077" alt="" /></span></span></p>
<p>Among my summer activities, one of my favorites happens to be exploring planets -- particularly ones that are insane, twisted, and shadowy. Luckily, in the past week I have been given the honor to prance through <em>Insanely Twisted Shadow Planet</em> to quench my midsummer&rsquo;s gaming thirst, and I must say it is one of the most uniquely striking planets I have traversed in some time.</p>]]></summary></entry><entry><title>QCF: Catherine</title><category term="Atlus"/><category term="Catherine"/><category term="Puzzle"/><category term="QCF Reviews"/><id>http://www.presspauseradio.com/presspauseradio/2011/8/13/qcf-catherine.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/8/13/qcf-catherine.html"/><author><name>Toast</name></author><published>2011-08-13T15:30:38Z</published><updated>2011-08-13T15:30:38Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img src="http://www.presspauseradio.com/storage/photos/post-images/catherineqcf.jpg?__SQUARESPACE_CACHEVERSION=1313249830888" alt="" /></p>
<p>Relationships can be difficult; they can be frustrating, and take time and effort to be successful. This also describes the gameplay of <em>Catherine</em>, the first next generation title from the developers of the <em>Persona </em>series. Players take on the role of Vincent Brooks, a thirty-something who seems to be complacent in his relationship, and spends the majority of his time drinking at the bar with his friends. Though on one faithful evening, as Vincent is drowning in his sorrows, he meets someone who will send him on a downward spiral filled with nightmares, curses, sheep and blocks -- many, many blocks.</p>]]></summary></entry><entry><title>QCF: Fruit Ninja Kinect</title><category term="Fruit Ninja"/><category term="Kinect"/><category term="QCF Reviews"/><category term="Summer of Arcade"/><id>http://www.presspauseradio.com/presspauseradio/2011/8/11/qcf-fruit-ninja-kinect.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/8/11/qcf-fruit-ninja-kinect.html"/><author><name>GeorgieBoysAXE</name></author><published>2011-08-11T11:39:08Z</published><updated>2011-08-11T11:39:08Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/qcfFNK2.png?__SQUARESPACE_CACHEVERSION=1313379822446" alt="" /></span></span></p>
<p>Are you finding yourself utterly disgusted from the sight of an apple? Have all those years of slipping on banana peels left you emotionally crippled? For all of you passionate carnivores out there, Half-brick has the game for you!</p>
<p><em>Fruit Ninja</em>, the twenty million selling hit, has now landed on the Xbox 360. It also utilizes the Kinect, which has seen little or no support since its release last November. Half-Brick intends to change that trend, but the twenty million dollar question falls on whether or not Fruit Ninja Kinect is worth the investment.</p>]]></summary></entry><entry><title>Bullet Heaven HD, Episode 38- Shooter: Space Shot</title><category term="Agetec"/><category term="Bullet Heaven"/><category term="Bullet Heaven HD"/><category term="Horizontal"/><category term="Playstation"/><category term="Shooter"/><category term="Simple 1500"/><category term="Space Shot"/><category term="Yoko"/><id>http://www.presspauseradio.com/presspauseradio/2011/8/10/bullet-heaven-hd-episode-38-shooter-space-shot.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/8/10/bullet-heaven-hd-episode-38-shooter-space-shot.html"/><author><name>Ser Flash</name></author><published>2011-08-10T12:42:20Z</published><updated>2011-08-10T12:42:20Z</updated></entry><entry><title>PPR 45</title><category term="Arson"/><category term="Articles"/><category term="Podcast"/><category term="Portable Gaming"/><category term="Snackbar Games"/><id>http://www.presspauseradio.com/presspauseradio/2011/8/10/ppr-45.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/8/10/ppr-45.html"/><author><name>Press Pause Radio</name></author><published>2011-08-10T04:08:32Z</published><updated>2011-08-10T04:08:32Z</updated></entry><entry><title>QCF: Bastion</title><category term="Indie Games"/><category term="QCF Reviews"/><category term="Summer of Arcade"/><id>http://www.presspauseradio.com/presspauseradio/2011/8/9/qcf-bastion.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/8/9/qcf-bastion.html"/><author><name>GeorgieBoysAXE</name></author><published>2011-08-09T06:46:36Z</published><updated>2011-08-09T06:46:36Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/QCF-Bastion.png?__SQUARESPACE_CACHEVERSION=1312872513259" alt="" /></span></span></p>
<p>As the screen fades out, a stranger&rsquo;s voice greets you directly. A room then emerges with a boy who&rsquo;s slumbering away, completely unaware of what lies ahead of him. In the child&rsquo;s nap his world has ended, and his residence crumbles around him. The kid has only one priority ahead of him in the catastrophic after-math: Enter Supergiant Game&rsquo;s <em>Bastion</em>, the action-RPG kicking off Xbox&rsquo;s Summer of Arcade.</p>]]></summary></entry><entry><title>The Summer of Nintendo</title><id>http://www.presspauseradio.com/presspauseradio/2011/8/9/the-summer-of-nintendo.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/8/9/the-summer-of-nintendo.html"/><author><name>Seandood</name></author><published>2011-08-09T05:59:59Z</published><updated>2011-08-09T05:59:59Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/sun_01.jpg?__SQUARESPACE_CACHEVERSION=1312928665753" alt="" width="619" height="348" /></span></span></p>
<p>Whether you&rsquo;re a fan or not, you have to give Nintendo some well deserved credit for remaining such a hot topic after 25 years. In the early days, it was all about lawsuits against competing companies like Atari, and struggling to make innovative creations that would carry them to the top. Today it&rsquo;s all about making sure those devices remain popular while loyal fans stay satisfied -- or so we thought.<br /><br />Many of Nintendo supporters aren&rsquo;t getting what they want, and Nintendo&rsquo;s latest console isn&rsquo;t doing extremely well. Given the facts, we arrive at two highly significant topics that recently dominated headlines: Operation Rainfall and the 3DS already getting a hefty price slash.</p>
<p>&nbsp;</p>]]></summary></entry><entry><title>QCF Video Review - 3D Pixel Racing</title><category term="3D Pixel Racing"/><category term="Microforum"/><category term="Nintendo"/><category term="QCF Reviews"/><category term="QCF Video Reviews"/><category term="Wii"/><category term="WiiWare"/><id>http://www.presspauseradio.com/presspauseradio/2011/8/4/qcf-video-review-3d-pixel-racing.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/8/4/qcf-video-review-3d-pixel-racing.html"/><author><name>Ser Flash</name></author><published>2011-08-04T18:28:15Z</published><updated>2011-08-04T18:28:15Z</updated></entry><entry><title>Never Forget San d'Oria: Hiromichi hints towards FFXI on the Vita</title><category term="FFXI"/><category term="Features"/><category term="MMO"/><category term="NFSD "/><category term="PS Vita"/><id>http://www.presspauseradio.com/presspauseradio/2011/8/1/never-forget-san-doria-hiromichi-hints-towards-ffxi-on-the-v.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/8/1/never-forget-san-doria-hiromichi-hints-towards-ffxi-on-the-v.html"/><author><name>Press Pause Radio</name></author><published>2011-08-01T07:54:03Z</published><updated>2011-08-01T07:54:03Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/NFSDBanner.png?__SQUARESPACE_CACHEVERSION=1326514350656" alt="" /></span></span></p>
<p><span class="full-image-float-left ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/PPRtoast1.jpg?__SQUARESPACE_CACHEVERSION=1326514393070" alt="" width="114" height="116" /></span></span>Recently, Hiromichi Tanak (<em>Final Fantasy XI</em>'s former lead designer and producer of <em>Final Fantasy XIV</em>) informed <em>Famitsu</em> that Square Enix is considering making the PS Vita the next platform for its long running MMORPG, <em>Final Fantasy XI</em>.  Initially, I was very happy to hear this news; I have been a sporadic  player of the ongoing online adventure for years and a handheld  alternative seemed like the perfect fit. However the more I daydream  about this match made in Heaven, I am starting to realize that it is  really a terrible accident just waiting to happen.</p>]]></summary></entry><entry><title>Bullet Heaven HD, Episode 37 - Game Tengoku: The Game Paradise</title><category term="Bullet Heaven"/><category term="Bullet Heaven"/><category term="Bullet Heaven HD"/><category term="Game Tengoku"/><category term="Saturn"/><category term="Sega"/><category term="TATE"/><category term="The Game Paradise"/><category term="Vertical"/><id>http://www.presspauseradio.com/presspauseradio/2011/7/31/bullet-heaven-hd-episode-37-game-tengoku-the-game-paradise.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/7/31/bullet-heaven-hd-episode-37-game-tengoku-the-game-paradise.html"/><author><name>Ser Flash</name></author><published>2011-07-31T15:30:33Z</published><updated>2011-07-31T15:30:33Z</updated></entry><entry><title>PPR 44</title><category term="Capcom"/><category term="Podcast"/><category term="Super Nintendo"/><category term="The Quickie"/><id>http://www.presspauseradio.com/presspauseradio/2011/7/29/ppr-44.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/7/29/ppr-44.html"/><author><name>Press Pause Radio</name></author><published>2011-07-29T13:49:15Z</published><updated>2011-07-29T13:49:15Z</updated></entry><entry><title>Bullet Heaven HD, Episode 36 - Strania: The Stella Machina</title><category term="Bullet Heaven"/><category term="Bullet Heaven HD"/><category term="Strania"/><category term="XBLA"/><category term="Xboa 360"/><id>http://www.presspauseradio.com/presspauseradio/2011/7/18/bullet-heaven-hd-episode-36-strania-the-stella-machina.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/7/18/bullet-heaven-hd-episode-36-strania-the-stella-machina.html"/><author><name>Ser Flash</name></author><published>2011-07-19T02:25:38Z</published><updated>2011-07-19T02:25:38Z</updated></entry><entry><title>East Versus West</title><category term="Articles"/><category term="El Shaddai"/><category term="Japan"/><category term="Shadows of The Damned"/><category term="west"/><id>http://www.presspauseradio.com/presspauseradio/2011/7/16/east-versus-west.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/7/16/east-versus-west.html"/><author><name>Iodine</name></author><published>2011-07-16T21:10:12Z</published><updated>2011-07-16T21:10:12Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/EvW.png?__SQUARESPACE_CACHEVERSION=1310854319024" alt="" /></span></span></p>
<p>The East vs. West developers debate is a heated discussion no doubt. There are so many sub categories that either side can extrapolate and pick to death.&nbsp; However when it comes right down to it, I believe the differences go back to culture.</p>]]></summary></entry><entry><title>Quarter Circle Forward Review: Ms. Splosion Man</title><category term="Ms. Splosion Man"/><category term="QCF Reviews"/><category term="Quarter Circle Forward Review"/><category term="Twisted Pixel"/><category term="hard"/><id>http://www.presspauseradio.com/presspauseradio/2011/7/15/quarter-circle-forward-review-ms-splosion-man.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/7/15/quarter-circle-forward-review-ms-splosion-man.html"/><author><name>GeorgieBoysAXE</name></author><published>2011-07-15T08:15:52Z</published><updated>2011-07-15T08:15:52Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<div id="_mcePaste" style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/Ms.png?__SQUARESPACE_CACHEVERSION=1310718281191" alt="" /></span></span></div>
<div>In the beginning there was man, or woman I&rsquo;m not really sure&hellip;The point I&rsquo;m trying to make is that within the homo sapien race exist two genders, and Twisted Pixel has given it&rsquo;s exploding hero a counter-part of the fairer sex to star in very own video game. <em>Ms. Splosion Man</em> may take its inspiration from the concept of Ms. Pac-man but I can assure you this is not <em>'Splosion Man</em> with a bow-tie and I&rsquo;ll start off by explaining why.</div>]]></summary></entry><entry><title>Interview with Twisted Pixel</title><category term="Articles"/><category term="Interviews"/><category term="Ms. Splosion Man"/><category term="Summer of Arcade"/><category term="Twisted Pixel"/><id>http://www.presspauseradio.com/presspauseradio/2011/7/12/interview-with-twisted-pixel.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/7/12/interview-with-twisted-pixel.html"/><author><name>Toast</name></author><published>2011-07-12T05:09:50Z</published><updated>2011-07-12T05:09:50Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img src="http://www.presspauseradio.com/storage/photos/post-images/mssplosionman.jpg?__SQUARESPACE_CACHEVERSION=1310448084564" alt="" /></p>
<p><em>During our coverage of PAX East 2011 we interviewed Jay Stuckwisch  from Twisted Pixel about their upcoming Xbox Live Arcade release Ms.  Splosion Man. Due to poor audio quality the interview was not featured  on that podcast. On the eve of the game's release, we at Press Pause Radio would like to take a look back at our time with the developer as we discuss broken controllers, Jetsons cars and explosions. Enjoy!</em></p>]]></summary></entry><entry><title>Quarter Circle Forward Review: Dungeon Siege 3</title><category term="Articles"/><category term="Dungeon Siege 3"/><category term="Quarter Circle Forward Review"/><id>http://www.presspauseradio.com/presspauseradio/2011/7/9/quarter-circle-forward-review-dungeon-siege-3.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/7/9/quarter-circle-forward-review-dungeon-siege-3.html"/><author><name>Press Pause Radio</name></author><published>2011-07-09T14:46:30Z</published><updated>2011-07-09T14:46:30Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img src="http://www.presspauseradio.com/storage/photos/post-images/qcfdungeonsiege3.jpg?__SQUARESPACE_CACHEVERSION=1310223469635" alt="" /></p>
<p style="margin-bottom: 0in;"><span class="full-image-block ssNonEditable"><span>&nbsp;</span></span><span><strong>&ldquo;ALL THE SPIDERS!!!!&rdquo;</strong></span></p>
<p style="margin-bottom: 0in;">&nbsp;</p>
<p style="margin-bottom: 0in;"><span><em>Dungeon Siege </em>has been a staple series on the PC for more than a decade. Although some would consider this series a &ldquo;poor man&rsquo;s <em>Diablo</em>&rdquo;, the series -- for the most part -- has been a solid loot whoring experience with gratifying combat and hours of goodness packed into each installment. The series was always a dependable way to scratch that loot whoring itch between Diablo releases. The third entry keeps the streak going but falls short of greatness.</span></p>]]></summary></entry><entry><title>Bullet Heaven HD, Episode 35 - Raiden III</title><category term="Bullet Heaven"/><category term="Bullet Heaven HD"/><category term="PS2"/><category term="Playstation 2"/><category term="Raiden III"/><category term="Shmup"/><category term="Shoot em up"/><id>http://www.presspauseradio.com/presspauseradio/2011/7/8/bullet-heaven-hd-episode-35-raiden-iii.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/7/8/bullet-heaven-hd-episode-35-raiden-iii.html"/><author><name>Ser Flash</name></author><published>2011-07-09T03:03:05Z</published><updated>2011-07-09T03:03:05Z</updated></entry><entry><title>Ten Strikes: Potential Ban of Fair Use and Streaming</title><category term="S. 978"/><category term="Ten Strikes Bill"/><category term="Video Game Law"/><id>http://www.presspauseradio.com/presspauseradio/2011/7/3/ten-strikes-potential-ban-of-fair-use-and-streaming.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/7/3/ten-strikes-potential-ban-of-fair-use-and-streaming.html"/><author><name>Seandood</name></author><published>2011-07-03T19:25:19Z</published><updated>2011-07-03T19:25:19Z</updated></entry><entry><title>PPR 43</title><category term="Gold Cartridge"/><category term="Indie Games"/><category term="Mommy's Best Games"/><category term="Podcast"/><category term="Retro Affect"/><category term="Super Fighter Team"/><category term="Xbox Indie"/><id>http://www.presspauseradio.com/presspauseradio/2011/7/2/ppr-43.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/7/2/ppr-43.html"/><author><name>Press Pause Radio</name></author><published>2011-07-02T14:53:49Z</published><updated>2011-07-02T14:53:49Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img style="width: 600px;" src="http://www.presspauseradio.com/storage/photos/post-images/SSDD_gunstacker_pyramid_action1.png?__SQUARESPACE_CACHEVERSION=1309619651203" alt="" /></span></span></p>
<p style="text-align: left;">Welcome one and all to our Indie extravaganza! On this episode of Press Pause Radio we are taking a special look at the some of the best indie developers in the game industry, as well as the people that support the independent community.</p>]]></summary></entry><entry><title>Bullet Heaven HD, Episode 34 - Shooter: Starfighter Sanvein</title><category term="Bullet Heaven"/><category term="Bullet Heaven HD"/><category term="Playstation"/><category term="Sanvein"/><category term="Shooter"/><category term="Starfighter"/><id>http://www.presspauseradio.com/presspauseradio/2011/6/20/bullet-heaven-hd-episode-34-shooter-starfighter-sanvein.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/6/20/bullet-heaven-hd-episode-34-shooter-starfighter-sanvein.html"/><author><name>Ser Flash</name></author><published>2011-06-20T15:17:01Z</published><updated>2011-06-20T15:17:01Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p>Bullet Heaven gets a surprise! In this episode, we take a look at  Shooter: Starfighter Sanvein for the PSone. Released in 2001 as part of  the Agetec A1 line of $10 budget games, Starfighter Sanvein isn't  exactly your typical shooter, and was largely ignored thanks to its  ultra budget, no-frills advertising. Was it ever worth a look? And does  it hold up today?</p>
<p style="text-align: center;"><object width="560" height="349"><param name="movie" value="http://www.youtube.com/v/cZ5EGG936jw?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/cZ5EGG936jw?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="560" height="349" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;">Did you like what you saw today? Rate! Like! Share! Comments, Questions and Suggestions are not only welcome, but encouraged!</p>]]></summary></entry><entry><title>QCF: Duke Nukem Forever</title><category term="Articles"/><category term="Duke Nukem Forever"/><category term="Quarter Circle Forward Review"/><id>http://www.presspauseradio.com/presspauseradio/2011/6/20/qcf-duke-nukem-forever.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/6/20/qcf-duke-nukem-forever.html"/><author><name>Press Pause Radio</name></author><published>2011-06-20T07:02:53Z</published><updated>2011-06-20T07:02:53Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<span class="full-image-block ssNonEditable"><span>&nbsp;</span></span></p>
<p style="text-align: center;"><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/QCFbanner1.png?__SQUARESPACE_CACHEVERSION=1308553426047" alt="" /></p>
<p>Excuse me, I&rsquo;m sorry for the awkward introductory sentence but I just can&rsquo;t get over the twisted irony of this review being as late as it is and this twisted fucking paradox just keeps getting funnier and funnier as I think about it. Alright well are we both done chuckling? Good.</p>]]></summary></entry><entry><title>PPR 42</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2011/6/16/ppr-42.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/6/16/ppr-42.html"/><author><name>Press Pause Radio</name></author><published>2011-06-16T20:41:48Z</published><updated>2011-06-16T20:41:48Z</updated></entry><entry><title>Bullet Heaven HD, Episode 33 - Hellfire/Hellfire S Dual Review</title><category term="Bullet Heaven"/><category term="Bullet Heaven HD"/><category term="CD-ROM2"/><category term="Genesis"/><category term="Hellfire"/><category term="Hellfire S"/><category term="Megadrive"/><category term="PC Engine"/><category term="Sega"/><id>http://www.presspauseradio.com/presspauseradio/2011/6/16/bullet-heaven-hd-episode-33-hellfirehellfire-s-dual-review.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/6/16/bullet-heaven-hd-episode-33-hellfirehellfire-s-dual-review.html"/><author><name>Ser Flash</name></author><published>2011-06-16T12:54:59Z</published><updated>2011-06-16T12:54:59Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p id="eow-description">In this episode of Bullet Heaven, we pit  two versions of the same game against one another in a battle of  supremacy; The Genesis/Megadrive's Hellfire and the PC Engine CD-ROM2's  Hellfire S, both home conversions of the Arcade original by Toaplan.  Which version will come out on top??</p>
<p style="text-align: center;"><object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/-oowPxQkKKQ?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-oowPxQkKKQ?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="640" height="390" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div id="watch-description-text">Did you like what you saw here today?  Comments, questions and  suggestions are not only welcome but  encouraged!</div>]]></summary></entry><entry><title>E3 2011 Impressions: Microsoft</title><category term="Articles"/><category term="E3 2011"/><category term="Halo"/><category term="Kinect"/><category term="Tomb Raider"/><category term="articles"/><id>http://www.presspauseradio.com/presspauseradio/2011/6/11/e3-2011-impressions-microsoft.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/6/11/e3-2011-impressions-microsoft.html"/><author><name>GeorgieBoysAXE</name></author><published>2011-06-12T03:34:21Z</published><updated>2011-06-12T03:34:21Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/E3Artbanner2.png?__SQUARESPACE_CACHEVERSION=1307849956398" alt="" width="533" height="354" /></p>
<p>The stage is brightly lit, almost as if it were extracting all light within the conference center, and leaving the audience with anticipation that's dense as the dark surrounding them. A voice then welcomes the crowd, as the theater above suddenly illuminates with the Xbox logo. The presentation immediately transitions to business, with one of the most anticipated sequels of the year being demonstrated to the conference attendees, and kicking off the forum of upcoming releases for Microsoft&rsquo;s catalog of 2011.</p>]]></summary></entry><entry><title>Bullet Heaven HD, Episode 32 - The S.D.F. Macross: Do You Remember Love?</title><category term="Bullet Heaven"/><category term="Bullet Heaven HD"/><category term="Import"/><category term="Macross"/><category term="Saturn"/><category term="Sega"/><id>http://www.presspauseradio.com/presspauseradio/2011/6/10/bullet-heaven-hd-episode-32-the-sdf-macross-do-you-remember.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/6/10/bullet-heaven-hd-episode-32-the-sdf-macross-do-you-remember.html"/><author><name>Ser Flash</name></author><published>2011-06-11T01:43:20Z</published><updated>2011-06-11T01:43:20Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p>Last year in <a href="http://www.youtube.com/watch?v=cpQIqS-NLfw">Episode 18</a> of Bullet Heaven, we took a look at the  excellent Macross Scrambled Valkyrie for the Super Famicom, a side-story  of sorts to the original Macross anime series. With its super tight,  fun gameplay and great presentation, it nabbed a pretty decent score. <br /><br />In  1997, another Macross shooter made it to home console: The Super  Dimension Fortress Macross: Do You Remember Love?, for the Sega Saturn  (and Sony Playstation). Based directly on the 1984 anime classic, can  the legendary mech-based story strike gold yet again?</p>
<p style="text-align: center;"><object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/gLgm8QFC2YU?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/gLgm8QFC2YU?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="640" height="390" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;">Did you like what you saw here today? Comments, questions and  suggestions are not only welcome but encouraged!</p>]]></summary></entry><entry><title>E3 2011 Impressions: Nintendo</title><category term="3DS"/><category term="Articles"/><category term="E3 2011"/><category term="Nintendo"/><id>http://www.presspauseradio.com/presspauseradio/2011/6/8/e3-2011-impressions-nintendo.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/6/8/e3-2011-impressions-nintendo.html"/><author><name>Seandood</name></author><published>2011-06-08T17:11:52Z</published><updated>2011-06-08T17:11:52Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/E3Artbanner1.png?__SQUARESPACE_CACHEVERSION=1307573517688" alt="" width="642" height="428" /></span></span></p>
<p>Tuesday morning was quite a treat for audiences everywhere, as  Nintendo's 2011 E3 conference kicked off with an orchestrated montage  celebrating The Legend of Zelda and its 25th anniversary. With a bold  and cheerful smile, Shigeru Miyamoto set foot on the stage, expressing  how wonderful it was to share over 25 years of these memories with the  entire world. With the assistance of his translator, he then discussed  the significance and impact of music in the Zelda franchise, followed by  claims that Skyward Sword -- Link's latest appearance on the Wii --  would be available during the holidays.</p>
<p>This was an exceptionally strong way for Nintendo to lead off, but how solid was their overall  conference? Did the big N offer us everything we expected them to this year, or did they unfortunately fall short?</p>]]></summary></entry><entry><title>E3 2011 Impressions: Sony</title><category term="3D"/><category term="Articles"/><category term="E3 2011"/><category term="Move"/><category term="PS Vita"/><id>http://www.presspauseradio.com/presspauseradio/2011/6/8/e3-2011-impressions-sony.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/6/8/e3-2011-impressions-sony.html"/><author><name>Toast</name></author><published>2011-06-08T17:07:27Z</published><updated>2011-06-08T17:07:27Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;">&nbsp;<span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/SonyImpressionsE32011A.jpg?__SQUARESPACE_CACHEVERSION=1307568748192" alt="" width="642" height="426" /></span></span></p>
<p style="text-align: left;"><span id="internal-source-marker_0.006633419038842736" style="font-size: 11pt; font-family: Arial; color: #000000; background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline;">Going   into this year&rsquo;s Electronic Entertainment Expo, Sony had everything to   lose. With the recent Playstation Network outage still very fresh in   many people&rsquo;s minds, as well as a lack of information and excitement for   their next handheld device, Jack Tretton took the stage to excite the   audience for the next wave of Playstation exclusives and products. From   my point of view, I believe they did just that and even more.</span></p>]]></summary></entry><entry><title>Bullet Heaven HD, Episode 31 - Darius Twin</title><category term="Bullet Heaven"/><category term="Bullet Heaven"/><category term="Bullet Heaven HD"/><category term="Darius Twin"/><id>http://www.presspauseradio.com/presspauseradio/2011/6/7/bullet-heaven-hd-episode-31-darius-twin.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/6/7/bullet-heaven-hd-episode-31-darius-twin.html"/><author><name>Ser Flash</name></author><published>2011-06-07T06:27:00Z</published><updated>2011-06-07T06:27:00Z</updated></entry><entry><title>PPR Games Club: Little Nemo: The Dream Master</title><category term="Articles"/><category term="Dandelions"/><category term="Little Nemo"/><category term="Podcast"/><category term="Ray Barnholt"/><id>http://www.presspauseradio.com/presspauseradio/2011/6/6/ppr-games-club-little-nemo-the-dream-master.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/6/6/ppr-games-club-little-nemo-the-dream-master.html"/><author><name>Press Pause Radio</name></author><published>2011-06-06T23:39:36Z</published><updated>2011-06-06T23:39:36Z</updated></entry><entry><title>PPR Two Year Anniversary Special</title><category term="Articles"/><category term="El Shaddai"/><category term="Explicit"/><category term="Podcast"/><category term="Podcast"/><category term="Shane Bettenhausen"/><category term="Two Year Anniversary"/><category term="Video Games"/><id>http://www.presspauseradio.com/presspauseradio/2011/6/3/ppr-two-year-anniversary-special.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/6/3/ppr-two-year-anniversary-special.html"/><author><name>Press Pause Radio</name></author><published>2011-06-03T12:10:19Z</published><updated>2011-06-03T12:10:19Z</updated></entry><entry><title>Download Purgatory</title><id>http://www.presspauseradio.com/presspauseradio/2011/5/29/download-purgatory.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/5/29/download-purgatory.html"/><author><name>Iodine</name></author><published>2011-05-29T22:02:57Z</published><updated>2011-05-29T22:02:57Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/422465606_48f751fabb.jpg?__SQUARESPACE_CACHEVERSION=1306707208526" alt="" /></span></span></p>
<p>During the E3 2006 press conference, Nintendo CEO Satoru Iwata talked about the WiiConnect24 feature, saying that "<span class="dropshadow">The Wii console can be constantly connected to the internet. For you hardcore gamers, this means developers can push a new weapon or vehicle or level to you even while you sleep.&rdquo; </span></p>
<p><span class="dropshadow">Later on, during an interview with Nikkei Business Publications, Iwata floats the idea again with the statement that &ldquo;</span>This would allow Nintendo to send monthly promotional demos for the DS, during the night, to the Wii consoles in each household.&rdquo;</p>
<p>However, only fifteen disc based titles and six WiiWare games have taken advantage of WiiConnect24. The last game to use the service was Metroid Prime Trilogy released back in August of 2009; that&rsquo;s not to account for the message board and a few channels that still employ WiiConnect24 for the up to the minute data. As a game content delivery service, it has been forgotten.</p>]]></summary></entry><entry><title>Portal 2 Incident: Video Games and Public Outrage</title><category term="Articles"/><category term="Grand Theft Auto III"/><category term="Mortal Kombat"/><category term="Night Trap"/><category term="Portal 2"/><id>http://www.presspauseradio.com/presspauseradio/2011/5/24/portal-2-incident-video-games-and-public-outrage.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/5/24/portal-2-incident-video-games-and-public-outrage.html"/><author><name>Seandood</name></author><published>2011-05-24T16:55:46Z</published><updated>2011-05-24T16:55:46Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img src="http://www.presspauseradio.com/storage/psg_covr.jpg?__SQUARESPACE_CACHEVERSION=1306305660443" alt="" width="620" height="348" /></span></p>
<p>A <a href="http://www.youtube.com/watch?v=UUQYrdgIJuI">YouTube video</a> with the news broadcast mentioning <em>Portal 2,</em> and the controversy   involved with a questionable quote from the game has  officially gone  viral, with over 200,000 views following its upload to the site on May  18. The conflict in question originated from North Carolina,  where Neil Staple and his 10-year-old adopted daughter  were simply  playing the game, as they came across a savagely  hilarious  taunt ("Fatty... fatty fatty, no parents") from a robot antagonist in the game. Staple  viewed this as a  direct insult to adopted children and adoptive parents  everywhere,  claiming how this kind of dialogue was completely uncalled  for, even  though he and his daughter had enjoyed the rest of the game.</p>]]></summary></entry><entry><title>Bullet Heaven HD, Episode 30 - Bangai-O HD: Missile Fury</title><category term="Bangai-O"/><category term="Bullet Heaven"/><category term="Bullet Heaven HD"/><category term="Fury"/><category term="Missile"/><id>http://www.presspauseradio.com/presspauseradio/2011/5/21/bullet-heaven-hd-episode-30-bangai-o-hd-missile-fury.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/5/21/bullet-heaven-hd-episode-30-bangai-o-hd-missile-fury.html"/><author><name>Ser Flash</name></author><published>2011-05-22T02:07:24Z</published><updated>2011-05-22T02:07:24Z</updated></entry><entry><title>Project Cafe: Open discussion and theories</title><category term="Articles"/><category term="Nintendo"/><category term="Project Cafe"/><category term="touch screen"/><id>http://www.presspauseradio.com/presspauseradio/2011/5/18/project-cafe-open-discussion-and-theories.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/5/18/project-cafe-open-discussion-and-theories.html"/><author><name>Press Pause Radio</name></author><published>2011-05-18T16:24:16Z</published><updated>2011-05-18T16:24:16Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/betterbanner.png?__SQUARESPACE_CACHEVERSION=1305736248867" alt="" /></span></span></p>
<p>There are many questions that come to mind when addressing the promise of new hardware from Nintendo. Rumors have already circulated the promise of horsepower that surpasses the Playstation 3 and Xbox 360, along with fully integrated touchscreens within the controller, a fully established online platform capable of seamless social interaction, and multiplayer experiences without the use of cumbersome friend codes. However, beyond all of the pledges of incredible grandeur, Project Cafe may be Nintendo's first full embrace on the concept of next generation technology, which can meet more than halfway with their drive to innovate.</p>
<p>&nbsp;</p>
<p>With leaked concept art being flooded throughout the month of April, it wasn't long before information needed to be divided between probable facts and pure speculation. Following an additional price drop on the Wii and a budget price drop on select first-party releases, Nintendo played coy to all of the gossip until April 25. Project Cafe was not only confirmed, but was also promised to have playable demo units at the 2011 E3 conference in June, as well a planned launch in 2012. Hardware specifications were first revealed to IGN, as they chronicled Intel regarding an AMD R700 GPU Architecture, 1080p HD visuals and stereoscopic 3D capabilities; these were among the greatest highlights reported on Project Cafe's technical details. The most interesting aspect regarding Project Caf&eacute; would be the controller, reminiscent of what the Wiimote did for the Wii. A controller boasting a six-inch touchscreen interface has opened up deluded comparisons to a Dreamcast controller, but really the first comparison that comes to mind would be functionality that Nintendo has already soaked their hands with in the past.</p>]]></summary></entry><entry><title>Bits and Pieces: NES Cover Art</title><category term="Anticipation"/><category term="Articles"/><category term="Astyanax"/><category term="Cover art"/><category term="Gradius"/><category term="Megaman"/><category term="Metroid"/><category term="NES"/><category term="Retro"/><id>http://www.presspauseradio.com/presspauseradio/2011/5/15/bits-and-pieces-nes-cover-art.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/5/15/bits-and-pieces-nes-cover-art.html"/><author><name>Seandood</name></author><published>2011-05-15T14:44:05Z</published><updated>2011-05-15T14:44:05Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img src="http://www.presspauseradio.com/storage/cover2bc.bmp?__SQUARESPACE_CACHEVERSION=1305617598286" alt="" width="582" height="299" /></p>
<p>Remember when game covers weren't as uniform as they are today? There was once a time when every developer had their own design theme, and when cover art was somewhere between the literal definitions of "art" and "garbage." With over 700 titles to choose from in its hit-and-miss library, the NES was notorious for harboring many of these unique design themes, quite possibly containing more variations than any other system. In the years to follow, game companies began transitioning to a more conventional form of cover presentation, usually making sure every single game box (excluding "greatest hits" editions) looked almost exactly alike.</p>]]></summary></entry><entry><title>PPR 40</title><category term="Articles"/><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2011/5/14/ppr-40.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/5/14/ppr-40.html"/><author><name>Press Pause Radio</name></author><published>2011-05-14T15:24:51Z</published><updated>2011-05-14T15:24:51Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: justify;"><span class="full-image-block ssNonEditable"><span><img style="width: 600px;" src="http://www.presspauseradio.com/storage/photos/post-images/muramasa.jpg?__SQUARESPACE_CACHEVERSION=1305388146169" alt="" /></span></span></p>
<p>Let it be known that Press Pause Radio is very two-dimensional, and because of that we are discussing 2D gaming on this week's episode. Nice segue, I know. 2D gaming has been a mainstay on every console since the release of the Nintendo Entertainment System and shows no signs of slowing down. We will delve into this topic as well as discuss new releases such as Bangai-O HD Missle Fury, Portal 2, Hot Springs Story and complain about the PSN downtime.</p>]]></summary></entry><entry><title>One of 77 Million...</title><category term="Articles"/><category term="Digital Distribution"/><category term="PSN"/><category term="security"/><id>http://www.presspauseradio.com/presspauseradio/2011/5/6/one-of-77-million.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/5/6/one-of-77-million.html"/><author><name>Iodine</name></author><published>2011-05-06T05:25:45Z</published><updated>2011-05-06T05:25:45Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<center><img src="http://www.presspauseradio.com/storage/psnlogo.jpg?__SQUARESPACE_CACHEVERSION=1304660659531" /></center> <br><p>The ‘external intrusion’ that caused Sony to yank the Playstation Network and resulted in the data theft of over 77 million customers is a major inconvenience to say the least. Precautionary steps such as canceling credit cards, changing passwords, and monitoring reports have become a priority with those fearful of identity theft. Online gamers have either moved on to other game networks or are stuck in a waiting rut. In the worst cases YouTube videos have been posted where children sulk and throw their Playstation 3 in the garbage.</p>]]></summary></entry><entry><title>PPR 39</title><category term="Articles"/><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2011/5/5/ppr-39.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/5/5/ppr-39.html"/><author><name>Press Pause Radio</name></author><published>2011-05-05T04:16:27Z</published><updated>2011-05-05T04:16:27Z</updated></entry><entry><title>Sony and the Future of Digital Distribution</title><category term="ApocalyPS3"/><category term="Articles"/><category term="DRM"/><category term="Digital Distribution"/><category term="OnLive"/><category term="PS3"/><category term="PSN"/><category term="Sony"/><category term="Steam"/><id>http://www.presspauseradio.com/presspauseradio/2011/5/1/sony-and-the-future-of-digital-distribution.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/5/1/sony-and-the-future-of-digital-distribution.html"/><author><name>Seandood</name></author><published>2011-05-01T14:39:15Z</published><updated>2011-05-01T14:39:15Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img src="http://www.presspauseradio.com/storage/dig_02.jpg?__SQUARESPACE_CACHEVERSION=1304260929521" alt="" width="488" height="347" /></p>
<p>Members of the gaming community are well aware of the recent events surrounding Sony's PlayStation Network (PSN) and its failure to protect consumer data. Because of this, the public might become a little more wary of digital transactions.</p>
<p style="text-align: left;">In the past decade, more companies have shifted towards digital  distribution. It makes your favorite games easier to buy, while offering  opportunities for smaller developers to also publish games. Services  like Steam -- possibly the best example of "correct" digital  distribution to date -- also allow online shoppers to receive great discounts  on many popular titles. Unfortunately, in other cases, it's also giving some publishers and developers  more control than  most consumers want them to have. Some of the personal requirements are  also ridiculous, making it mandatory for users to input vital  information if they wish to  obtain and download software.&nbsp;</p>]]></summary></entry><entry><title>New Shirt to help Japan is available for Pre-order!</title><category term="Articles"/><category term="Japan"/><category term="awesome"/><category term="charity"/><category term="shirt"/><id>http://www.presspauseradio.com/presspauseradio/2011/4/23/new-shirt-to-help-japan-is-available-for-pre-order.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/4/23/new-shirt-to-help-japan-is-available-for-pre-order.html"/><author><name>Press Pause Radio</name></author><published>2011-04-23T15:28:02Z</published><updated>2011-04-23T15:28:02Z</updated></entry><entry><title>Fire Fall Multiplayer Impressions: Three Reasons to Get Involved</title><category term="Articles"/><category term="Fire Fall"/><category term="Mark Kern"/><category term="PC"/><category term="Red 5 Studios"/><id>http://www.presspauseradio.com/presspauseradio/2011/4/23/fire-fall-multiplayer-impressions-three-reasons-to-get-invol.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/4/23/fire-fall-multiplayer-impressions-three-reasons-to-get-invol.html"/><author><name>Seandood</name></author><published>2011-04-23T09:11:06Z</published><updated>2011-04-23T09:11:06Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><strong><span style="text-decoration: underline;"><span class="full-image-block ssNonEditable"><img src="http://www.presspauseradio.com/storage/FF_logo.png?__SQUARESPACE_CACHEVERSION=1303565596323" alt="" width="485" height="255" /></span></span></strong></p>
<p>Whether you're a hardcore gamer or casual player, it's not hard to spot that the gaming medium has an abundance of military shooters, new and old alike. Same weapons most of the time, same options and always the exact same desert like scenery, always meant to reflect the stages of modern warfare (no reference intended) we find ourselves involved with as a planet. These repeated combat scenarios <span style="text-decoration: line-through;">--</span> though still highly entertaining to most <span style="text-decoration: line-through;">--</span> still leave many of us to ask, where has the classic futuristic shooter gone?</p>]]></summary></entry><entry><title>Quarter Circle Forward: Painting the Town with De Blob 2</title><id>http://www.presspauseradio.com/presspauseradio/2011/4/20/quarter-circle-forward-painting-the-town-with-de-blob-2.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/4/20/quarter-circle-forward-painting-the-town-with-de-blob-2.html"/><author><name>Robin</name></author><published>2011-04-20T21:48:52Z</published><updated>2011-04-20T21:48:52Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="margin-bottom: 0in;">Recently, I have desired a break from my typical slew of Action Adventure, story based, RPG element assimilated games. A much needed breather from difficult moral decisions and complicated characterizations for a simpler means of fun. So I picked up De Blob 2 for the Xbox360 and I was pleasantly surprised, but then the true disappointment hit me.</p>
<p style="margin-bottom: 0in;"><span class="thumbnail-image-block ssNonEditable"><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fphotos%2Fpost-images%2Fdeblob2logo.jpg%3F__SQUARESPACE_CACHEVERSION%3D1303337161295',375,500);"><img style="float: left;" src="http://www.presspauseradio.com/storage/thumbnails/4588523-11829532-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1303337187505" alt="" /></a></span>On the exterior, De Blob 2 is a platformer with a twist. Instead of simply getting from point A to point B, you have to paint things along the way to advance. It is mostly 3D, but it throws in a couple sections of 2D platforming in each stage to be trendy, and there are power ups that can be leveled up to add extra gameplay &ldquo;depth.&rdquo;</p>
<p style="margin-bottom: 0in;">&nbsp;</p>
<p style="margin-bottom: 0in;">But buried beneath the mostly cookie cutter gameplay of De Blob 2, is an incredibly addictive musical feature. Each color in De Blob has a different distinct &ldquo;sound&rdquo; or instrument giving the game a brilliant synesthesia experience. As you traverse the environments and paint the town red, orange, yellow, green, blue, violet, and brown each instrument joins into the melody resulting in the gradual composition of a funky tune. For example, painting a bench the color red will create a groovy trumpet solo over the underlying melody. Or splattering a building with brown produces a cool DJ record scratch. It is simple, yet addicting. You begin with a quiet and empty black and white city canvas and slowly, everything you touch is brought to life with color and sound.</p>]]></summary></entry><entry><title>Games Club: Ikaruga &amp; Contest</title><category term="Articles"/><category term="Community"/><category term="Games Club"/><category term="Ikaruga"/><category term="Podcast"/><category term="contest"/><id>http://www.presspauseradio.com/presspauseradio/2011/4/17/games-club-ikaruga-contest.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/4/17/games-club-ikaruga-contest.html"/><author><name>Press Pause Radio</name></author><published>2011-04-17T20:53:26Z</published><updated>2011-04-17T20:53:26Z</updated></entry><entry><title>Quarter Circle Forward PAX East 2011 Edition: Swarm</title><category term="Articles"/><category term="PAX East 2011"/><category term="Quarter Circle Forward Review"/><id>http://www.presspauseradio.com/presspauseradio/2011/4/5/quarter-circle-forward-pax-east-2011-edition-swarm.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/4/5/quarter-circle-forward-pax-east-2011-edition-swarm.html"/><author><name>GeorgieBoysAXE</name></author><published>2011-04-05T08:42:03Z</published><updated>2011-04-05T08:42:03Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<div style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/paxeast.jpg?__SQUARESPACE_CACHEVERSION=1301993130164" alt="" /></span></span></div>
<div>
<div id="_mcePaste">There is a certain charm behind the age old phrase of "no pain, no gain". Enter the epidemic that is Swarm. A score chaser down to its very core, Swarm doesn't pull any punches it what can simply be compared to a Modern day Pac-man like experience with some Chinese water torture thrown in for good measure.&nbsp;</div>
<div id="_mcePaste" style="text-align: center;">&nbsp;<span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/swarm-header.jpg?__SQUARESPACE_CACHEVERSION=1301993159821" alt="" /></span></span></div>
<div id="_mcePaste">&nbsp;]]></summary></entry><entry><title>Quarter Circle Forward: Combat of Giants: Dinosaurs 3D</title><category term="3DS"/><category term="Articles"/><category term="Nintendo 3DS"/><category term="Quarter Circle Forward Review"/><category term="dinosaurs 3d"/><id>http://www.presspauseradio.com/presspauseradio/2011/4/2/quarter-circle-forward-combat-of-giants-dinosaurs-3d.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/4/2/quarter-circle-forward-combat-of-giants-dinosaurs-3d.html"/><author><name>Iodine</name></author><published>2011-04-02T08:39:06Z</published><updated>2011-04-02T08:39:06Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="padding-left: 210px;"><span class="full-image-block ssNonEditable"><span><img style="width: 250px;" src="http://www.presspauseradio.com/storage/post-images/Combat-of-Giants-3D-11.jpg?__SQUARESPACE_CACHEVERSION=1301734113409" alt="" /></span></span></p>A logo shouting &ldquo;DINOSAURS&rdquo; caught my eye initially. The little kid inside me gave those puppy dog eyes and said, &ldquo;BUY IT!&rdquo; with a curled lip. Thirty seconds later forty bucks was deducted from my account and I was off with my first Nintendo 3DS game purchase.]]></summary></entry><entry><title>Bullet Heaven The XXX</title><category term="Bullet Heaven"/><category term="Genesis"/><category term="Hellfire"/><category term="Sega"/><id>http://www.presspauseradio.com/presspauseradio/2011/4/1/bullet-heaven-the-xxx.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/4/1/bullet-heaven-the-xxx.html"/><author><name>Ser Flash</name></author><published>2011-04-01T10:16:29Z</published><updated>2011-04-01T10:16:29Z</updated></entry><entry><title>Press Pause Radio at PAX East: The Epilogue</title><category term="PAX East 2011"/><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2011/3/28/press-pause-radio-at-pax-east-the-epilogue.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/3/28/press-pause-radio-at-pax-east-the-epilogue.html"/><author><name>Press Pause Radio</name></author><published>2011-03-29T03:50:29Z</published><updated>2011-03-29T03:50:29Z</updated></entry><entry><title>Five Reasons You Should Return to Jurassic Park</title><category term="Articles"/><category term="Dinosaurs"/><category term="Gerry Harding"/><category term="Jess Harding"/><category term="Jurassic Park"/><category term="Nedry"/><category term="Nick Herman"/><category term="Nima"/><category term="T-Rex"/><category term="Telltale"/><category term="Telltale Games"/><category term="Triceratops"/><id>http://www.presspauseradio.com/presspauseradio/2011/3/25/five-reasons-you-should-return-to-jurassic-park.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/3/25/five-reasons-you-should-return-to-jurassic-park.html"/><author><name>Seandood</name></author><published>2011-03-25T08:20:54Z</published><updated>2011-03-25T08:20:54Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/5528743281_745d40fcbe_z.jpg?__SQUARESPACE_CACHEVERSION=1301043198560" alt="" /></span></span></p>
<p>Between the intriguing stories and an island filled with dinosaurs galore, Jurassic Park has always been a series worth returning to; the folks at Telltale games would definitely agree. I had the privilege of speaking with Telltale Video Production Artist Nick Herman at PAX East, who also showed me a demonstration of the upcoming game. A spiritual successor to the point-and-click adventures of yesteryear, this fresh version of Jurassic Park is a game hardcore fans and newcomers alike should definitely sink their jaws into. To support this claim, here are five reasons why I'd highly recommend returning to Isla Nublar, regardless of the&nbsp;dangers you'll face.</p>]]></summary></entry><entry><title>Cracking The Case with L.A. Noire</title><category term="Articles"/><category term="L.A. Noire"/><category term="PAX East 2011"/><id>http://www.presspauseradio.com/presspauseradio/2011/3/24/cracking-the-case-with-la-noire.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/3/24/cracking-the-case-with-la-noire.html"/><author><name>Toast</name></author><published>2011-03-24T05:10:15Z</published><updated>2011-03-24T05:10:15Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img style="width: 600px;" src="http://www.presspauseradio.com/storage/photos/post-images/paxeast.jpg?__SQUARESPACE_CACHEVERSION=1300943505648" alt="" /></p>
<div style="text-align: left;"><span id="internal-source-marker_0.9172334976028651">In a convention center filled with almost 70,000 vocal video game enthusiasts, the small group inside of the Rockstar viewing room sat in hushed silence. In just the first few minutes of our presentation of L.A. Noire at PAX East 2011, we were exposed to the corpse of a young woman who had been beaten to death. The recently deceased is nude and is covered in blood, her personal items left in disarray nearby. For Cole Phelps, his first case as a detective seemed to be a horrific one.</span></div>]]></summary></entry><entry><title>Indie Friday</title><category term="Articles"/><category term="PAX East 2011"/><id>http://www.presspauseradio.com/presspauseradio/2011/3/23/indie-friday.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/3/23/indie-friday.html"/><author><name>Press Pause Radio</name></author><published>2011-03-23T08:33:13Z</published><updated>2011-03-23T08:33:13Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/indiefriday.jpg?__SQUARESPACE_CACHEVERSION=1300921993209" alt="" /></span></span></p>
<p style="text-align: center;">On  Friday, March 11th, Press Pause Radio set out on a mission to expose  independently developed games that deserved exposure beyond any  conceived expectation one would have with a quote unquote "Indie<span> game" by today's standards.</span><span> </span>These are the results of our humble expeditions, prepare yourselves as we work to wow the fuck out of you.</p>]]></summary></entry><entry><title>Hands on: Nintendo 3DS</title><category term="Articles"/><category term="Nintendo"/><category term="Nintendo 3DS"/><category term="PAX East 2011"/><id>http://www.presspauseradio.com/presspauseradio/2011/3/18/hands-on-nintendo-3ds.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/3/18/hands-on-nintendo-3ds.html"/><author><name>Seandood</name></author><published>2011-03-18T08:24:39Z</published><updated>2011-03-18T08:24:39Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img src="http://www.presspauseradio.com/storage/5528743281_745d40fcbe_z.jpg?__SQUARESPACE_CACHEVERSION=1300441220941" alt="" /></p>
<p>Weeks ago, we analyzed some of the launch titles and preparations in  store for the Nintendo 3DS. Since then we've had the privilege of  getting some hands on experience with the gadget, exploring much of what  Nintendo has to offer during its initial launch. Our options seemed  easily debatable at first, with two titles being recreations and the  other usually catering to a specific market outside of the "core" gamer  audience.</p>
<p style="text-align: center;"><img src="http://www.presspauseradio.com/storage/N3D_03.jpg?__SQUARESPACE_CACHEVERSION=1300441792803" alt="" width="384" height="202" /></p>
<p>So how do these releases stack up after some time with the console?  Apart from the three flagship launch titles, we'll also take a look at  some of the other feature programs included with the 3DS, along with a  revisited Nintendo classic coming later.</p>]]></summary></entry><entry><title>PPR Video Feature: PAX East 2011 Interview with Lindsey Olson</title><id>http://www.presspauseradio.com/presspauseradio/2011/3/17/ppr-video-feature-pax-east-2011-interview-with-lindsey-olson.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/3/17/ppr-video-feature-pax-east-2011-interview-with-lindsey-olson.html"/><author><name>Ser Flash</name></author><published>2011-03-18T02:46:29Z</published><updated>2011-03-18T02:46:29Z</updated></entry><entry><title>Hail To The Once Fallen King...</title><category term="Articles"/><category term="PAXEAST"/><id>http://www.presspauseradio.com/presspauseradio/2011/3/16/hail-to-the-once-fallen-king.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/3/16/hail-to-the-once-fallen-king.html"/><author><name>GeorgieBoysAXE</name></author><published>2011-03-17T03:34:42Z</published><updated>2011-03-17T03:34:42Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/5528743281_745d40fcbe_z.jpg?__SQUARESPACE_CACHEVERSION=1300367597287" alt="" /></span></span></p>
<p>Before the start of PAX East, I was considering the opportunity to experience a close to completed version of what was once regarded as the Holy-grail of vaporware. I'd like to touch on the sordid development history that Duke Nukem Forever has seen before we dive into the results of Gearbox's quest to liberate Duke Nukem from his development hell.</p>
<p style="text-align: center;"><img src="http://www.presspauseradio.com/storage/NewDNFlogo.png?__SQUARESPACE_CACHEVERSION=1300367650008" alt="" width="639" height="223" /></p>
<p>&nbsp;</p>]]></summary></entry><entry><title>Press Pause Radio at PAX East: Night Three</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2011/3/16/press-pause-radio-at-pax-east-night-three.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/3/16/press-pause-radio-at-pax-east-night-three.html"/><author><name>Press Pause Radio</name></author><published>2011-03-17T03:10:23Z</published><updated>2011-03-17T03:10:23Z</updated></entry><entry><title>PPR Video Feature: Georgie Boys AXE on Alien Soldier</title><id>http://www.presspauseradio.com/presspauseradio/2011/3/16/ppr-video-feature-georgie-boys-axe-on-alien-soldier.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/3/16/ppr-video-feature-georgie-boys-axe-on-alien-soldier.html"/><author><name>Ser Flash</name></author><published>2011-03-16T18:03:31Z</published><updated>2011-03-16T18:03:31Z</updated></entry><entry><title>PPR Video Feature: Interview with Nathan Fouts</title><id>http://www.presspauseradio.com/presspauseradio/2011/3/15/ppr-video-feature-interview-with-nathan-fouts.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/3/15/ppr-video-feature-interview-with-nathan-fouts.html"/><author><name>Ser Flash</name></author><published>2011-03-15T13:25:30Z</published><updated>2011-03-15T13:25:30Z</updated></entry><entry><title>Press Pause Radio at PAX East: Night Two</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2011/3/14/press-pause-radio-at-pax-east-night-two.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/3/14/press-pause-radio-at-pax-east-night-two.html"/><author><name>Press Pause Radio</name></author><published>2011-03-14T04:52:59Z</published><updated>2011-03-14T04:52:59Z</updated></entry><entry><title>Five Reasons Guild Wars 2 Should Be On Your Radar</title><category term="Articles"/><category term="PAX East 2011"/><id>http://www.presspauseradio.com/presspauseradio/2011/3/13/five-reasons-guild-wars-2-should-be-on-your-radar.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/3/13/five-reasons-guild-wars-2-should-be-on-your-radar.html"/><author><name>Robin</name></author><published>2011-03-13T18:26:07Z</published><updated>2011-03-13T18:26:07Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://farm6.static.flickr.com/5292/5528743281_745d40fcbe_z.jpg?__SQUARESPACE_CACHEVERSION=1300196240143" alt="" /></span></span></p>
<p>&nbsp;</p>
<p style="text-align: center;"><img style="width: 500px;" src="http://www.presspauseradio.com/storage/photos/post-images/GuildWars2%20logo.jpg?__SQUARESPACE_CACHEVERSION=1300042791539" alt="" /></p>
<p style="margin-bottom: 0in;">Yesterday, Mr. Handshoe and I had the opportunity to see some Guild Wars 2 gameplay and speak with the guys from ArenaNet. We were able to see the beginning cinematic and starting area for a Norn Guardian and an upper level area with a Human Thief. Needless to say, we were extremely impressed with the innovations shown in the demo. So here are the five most impressive aspects of the game so far and why you should be paying attention.</p>]]></summary></entry><entry><title>Press Pause Radio at PAX East: Night One</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2011/3/12/press-pause-radio-at-pax-east-night-one.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/3/12/press-pause-radio-at-pax-east-night-one.html"/><author><name>Press Pause Radio</name></author><published>2011-03-12T12:19:04Z</published><updated>2011-03-12T12:19:04Z</updated></entry><entry><title>PAX East: The Prologue</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2011/3/11/pax-east-the-prologue.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/3/11/pax-east-the-prologue.html"/><author><name>Press Pause Radio</name></author><published>2011-03-11T05:34:30Z</published><updated>2011-03-11T05:34:30Z</updated></entry><entry><title>The Waves you Move Me...</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2011/3/7/the-waves-you-move-me.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/3/7/the-waves-you-move-me.html"/><author><name>Iodine</name></author><published>2011-03-08T01:21:56Z</published><updated>2011-03-08T01:21:56Z</updated><summary type="html" xml:lang="en-US"><![CDATA[Game music. Heck yeah!]]></summary></entry><entry><title>PPR 38</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2011/3/6/ppr-38.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/3/6/ppr-38.html"/><author><name>Press Pause Radio</name></author><published>2011-03-07T03:55:33Z</published><updated>2011-03-07T03:55:33Z</updated></entry><entry><title>Quarter Circle Forward REVIEW: Ys I &amp; II Chronicles</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2011/2/27/quarter-circle-forward-review-ys-i-ii-chronicles.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/2/27/quarter-circle-forward-review-ys-i-ii-chronicles.html"/><author><name>Ser Flash</name></author><published>2011-02-27T16:38:13Z</published><updated>2011-02-27T16:38:13Z</updated><summary type="html" xml:lang="en-US"><![CDATA[RPGs, more and more, are shifting away from the Japanese paradigms that have been the mainstay of the genre for decades. And, more and more the western school of RPG design and presentation has been progressively implemented as time inevitably lurches forward. <br /><br />As such, I've noticed that, as opposed to the typical JRPG formula involving random battles and menus galore, modern RPGs are sticking to a strictly action-based approach. This said, for being a game that is actually 24 years old, Ys Chronicles: Book I &amp; II for the Playstation Portable is both ancient and modern all at once, offering a hard core action RPG experience that is as streamlined as it is old-school. <br />]]></summary></entry><entry><title>Nintendo Handhelds Revisited: Game Boy</title><category term="Articles"/><category term="Game &amp; Watch"/><category term="Game Boy"/><category term="Gunpei Yokoi"/><category term="Metroid II: The Return of Samus"/><category term="Super Mario Land"/><category term="Super Mario Land: 6 Golden Coins"/><category term="Tetris"/><category term="The Legend of Zelda: Link's Awakening"/><id>http://www.presspauseradio.com/presspauseradio/2011/2/26/nintendo-handhelds-revisited-game-boy.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/2/26/nintendo-handhelds-revisited-game-boy.html"/><author><name>Seandood</name></author><published>2011-02-26T19:43:19Z</published><updated>2011-02-26T19:43:19Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><img src="http://www.presspauseradio.com/storage/GBBB_02.jpg?__SQUARESPACE_CACHEVERSION=1298749457883" alt="" width="364" height="273" /></span></p>
<p>Defeating portable powerhouses like the Lynx and the Game Gear, Nintendo's Game Boy was the king of handheld devices in the 1990s.</p>
<p>With a massive library of games to compliment its rugged dependability, the Game Boy always came  out on top. Nintendo engineered an excellent system, which  continues to influence the way we play portable games today. Had it  also not been for Gunpei Yokoi and his original Game &amp; Watch idea, we would have missed out on many of these innovations. The  concept of multiple gaming options on the go, the use of more compact  batteries, and even handheld multiplayer were all originally conceived  during the Game &amp; Watch era.</p>]]></summary></entry><entry><title>Quarter Circle Forward Review: Dead Space 2</title><category term="Articles"/><category term="Dead Space 2"/><category term="Quarter Circle Forward Review"/><category term="Survival Horror"/><id>http://www.presspauseradio.com/presspauseradio/2011/2/25/quarter-circle-forward-review-dead-space-2.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/2/25/quarter-circle-forward-review-dead-space-2.html"/><author><name>Press Pause Radio</name></author><published>2011-02-25T23:08:03Z</published><updated>2011-02-25T23:08:03Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img style="width: 600px;" src="http://www.presspauseradio.com/storage/photos/post-images/Dead-Space-2-PC.jpg?__SQUARESPACE_CACHEVERSION=1298675484710" alt="" /></p>
<p style="text-align: left;"><em>The following review was written by a special contributor to the site, David Porter. You can find David via his <span><span>Facebook</span></span> <a href="http://www.facebook.com/profile.php?id=1410960008">page</a>. Thanks Dave!</em></p>
<p style="text-align: left;">&nbsp;</p>
<div id="_mcePaste"><span style="text-decoration: underline;"><strong>WARNING</strong>: The following review may contains spoilers.</span></div>
<div id="_mcePaste">&nbsp;</div>]]></summary></entry><entry><title>Examining Nintendo 3DS Launch Titles</title><category term="Console Launch"/><category term="News"/><category term="Nintendo"/><category term="Nintendo 3DS"/><category term="Nintendo DS"/><category term="Pilotwings Resort"/><id>http://www.presspauseradio.com/presspauseradio/2011/2/24/examining-nintendo-3ds-launch-titles.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/2/24/examining-nintendo-3ds-launch-titles.html"/><author><name>Seandood</name></author><published>2011-02-24T05:03:45Z</published><updated>2011-02-24T05:03:45Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img src="http://www.presspauseradio.com/storage/n3dspwr_01.jpg?__SQUARESPACE_CACHEVERSION=1298525983675" alt="" width="547" height="484" /></p>
<p>Nintendo had recently announced the games (and prices) to be released    during the initial launch of the revolutionary 3DS. Three of them are    Nintendo-published titles, with the remaining 13 being offered by  third   party developers. So how does this launch seem to stack up,  especially   when compared to previous handheld launches?</p>]]></summary></entry><entry><title>NFSD: Introduction &amp; Auction Houses</title><category term="Articles"/><category term="NFSD "/><id>http://www.presspauseradio.com/presspauseradio/2011/2/22/nfsd-introduction-auction-houses.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/2/22/nfsd-introduction-auction-houses.html"/><author><name>GeorgieBoysAXE</name></author><published>2011-02-22T09:16:14Z</published><updated>2011-02-22T09:16:14Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<div id="_mcePaste"><span class="full-image-block ssNonEditable"><span>&nbsp;</span></span></div>
<p style="text-align: center;"><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/NFSD1.png?__SQUARESPACE_CACHEVERSION=1298366104801" alt="" /></p>
<div>Hey Everyone, sorry for the ricochet-affect that's been going on with us, with us getting ready for Penny-Arcade Expo East &amp; preparing its been a bit of a chore to get a handle onto everything. I did want to take the time to introduce a brand new feature to PPR though that will be explored more thoroughly as it's something that is always mentioned but has never been completely fleshed out. Final Fantasy XI is a game that as we have gone into detail, is more than a game &amp; more of an experience. Hence from this point forward, I will be venturing back into Vana'diel this month &amp; will continue my quest as the &nbsp;Elvaan GeorgieBoysAXE &amp; I will actually take the opportunity to grow into a legendary adventurer &amp; this feature will chronicle my time in the land of Vana'diel.</div>]]></summary></entry><entry><title>PPR 37</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2011/2/21/ppr-37.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/2/21/ppr-37.html"/><author><name>Press Pause Radio</name></author><published>2011-02-21T15:41:30Z</published><updated>2011-02-21T15:41:30Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p>&nbsp;<img style="width: 600px;" src="http://www.presspauseradio.com/storage/photos/post-images/ps2-mod-nes.jpg?__SQUARESPACE_CACHEVERSION=1298306584222" alt="" /></p>
<p>Press Pause Radio returns to the digital airwaves with a very special episode. This week we will take a step back from our normal format to discuss the recent anniversaries of the Nintendo Entertainment System as well as the Sony Playstation 2. Our first segment features GeorgieBoysAXE and Toast sitting down with Pokemon Podcast's own <a href="http://squid-chick.tumblr.com/">@Catiemari</a>&nbsp;to reflect on all the whimsy and warm childhood memories of the NES.&nbsp;</p>
<p>The second segment switches up the lineup as the crew welcomes back <a href="http://www.twitter.com/MrMattJay">@MrMattJay</a> from Dualshockers as they converse about the big brick that could, the Playstation 2.</p>]]></summary></entry><entry><title>The Best Ever... Crazy Awesome Character</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2011/2/16/the-best-ever-crazy-awesome-character.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/2/16/the-best-ever-crazy-awesome-character.html"/><author><name>Robin</name></author><published>2011-02-16T18:19:01Z</published><updated>2011-02-16T18:19:01Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="margin-bottom: 0in;">Hello folks and welcome to a brand new shiny segment that I shall call &ldquo;The Best Ever...&rdquo;. Every two weeks or so, I will concoct a fancy offbeat topic and share my choice for the best ever...something or other. And then I will call upon you, fabulous readers and listeners of Press Pause Radio to dig through your brain cavities and whip out your favorites. First category, let's go!</p>
<p style="margin-bottom: 0in;">&nbsp;</p>
<p style="margin-bottom: 0in;">During our voyages through virtual worlds, we encounter a lot of bizarre, quirky, oddball characters. Some are straight up crazy and some are just plain awesome. It takes a special kind of individual to build the bridge between crazy and awesome, and attain the title of &ldquo;crazy awesome&rdquo;.</p>
<p style="margin-bottom: 0in;">&nbsp;</p>
<p style="margin-bottom: 0in;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/photos/post-images/crazyawesomefinal.png?__SQUARESPACE_CACHEVERSION=1297890123619" alt="" /></span></span></p>
<p style="margin-bottom: 0in;">&nbsp;</p>]]></summary></entry><entry><title>Looking Back - Revisiting Nintendo Handhelds</title><category term="Articles"/><category term="Game Boy"/><category term="Nintendo"/><category term="Nintendo 3DS"/><category term="Nintendo DS"/><category term="handheld"/><id>http://www.presspauseradio.com/presspauseradio/2011/2/11/looking-back-revisiting-nintendo-handhelds.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/2/11/looking-back-revisiting-nintendo-handhelds.html"/><author><name>Seandood</name></author><published>2011-02-11T14:57:34Z</published><updated>2011-02-11T14:57:34Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/GMB_01b.jpg?__SQUARESPACE_CACHEVERSION=1297436808216" alt="" /></span></span></p>
<p>Nintendo has dominated the world of portable  gaming for decades, innovating and revolutionizing how we play on the go. Through it  all, the company's vision for a handheld console has transformed from a  device used only in cars, waiting rooms and airplanes, to something  gamers can compare to other major home consoles on the market. Since the  days of opening our first Game &amp; Watch favorites and playing them  on the go, Nintendo continues to deliver some of the most unforgettable  moments of portable joy.</p>]]></summary></entry><entry><title>R.I.P. HU Bee...or is it?</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2011/2/9/rip-hu-beeor-is-it.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/2/9/rip-hu-beeor-is-it.html"/><author><name>GeorgieBoysAXE</name></author><published>2011-02-10T03:36:24Z</published><updated>2011-02-10T03:36:24Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<div id="_mcePaste"><span class="full-image-float-right ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/Hudson.jpg?__SQUARESPACE_CACHEVERSION=1297309572300" alt="" /></span></span></div>
<div>Recently revealed within his personal Tumblr blog post, Morgan Haro has announced the end of Hudson Soft's American branch Hudson Entertainment. The blog post was fueled with what could be interpreted as the most professional contempt for both the circumstances that surrounded the situation &amp; for those who he felt were responsible for said circumstances. He has recently taken down the blog post but it details how felt the business practice of communication among Hudson Entertainment &amp; Hudson Soft &amp; the saturation of shallow releases or sequels referencing Deca Sports as an example. Konami has already owned part of Hudson as a subsidiary but as of the first of April will fully own Hudson Soft. Upcoming releases like Bonk: Brink of extinction hangs in the balance of what Konami decides is best after Hudson Soft's Big Boss Michihiro Ishizuka officially steps down &amp; Konami initiates full control. Konami has already stated that they intend to implement the acquired assets &amp; talent of Hudson Soft in their Social networking &amp; mobile division, but the fate of the studio with it's 500 employee has yet to be announced.</div>]]></summary></entry><entry><title>That Was Irritating.</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2011/2/3/that-was-irritating.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/2/3/that-was-irritating.html"/><author><name>Seandood</name></author><published>2011-02-03T14:21:12Z</published><updated>2011-02-03T14:21:12Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.presspauseradio.com/storage/irr_01.jpeg?__SQUARESPACE_CACHEVERSION=1296743785675" alt="" /></span></span></p>
<p>What irritates a gamer more than anything? An unplayable release with  bad physics, or the  production of a title  lacking any sort of demographics research? Regardless of the obvious  annoyances, gamers as a crowd (including myself) can be a pretty picky  bunch. We're always looking forward to the next big thing that hopefully  doesn't transform into an overly hyped disaster, or collectively deciding  whether or not a certain story checks out for other titles in  question. We've seen it all and endured many great challenges, some cases  which might involve just getting past a questionable intro.</p>]]></summary></entry><entry><title>Bullet Heaven Episode S207 - U.N. Squadron</title><category term="Area 88"/><category term="Bullet Heaven"/><category term="Capcom"/><category term="SNES"/><category term="U.N. Squadron"/><id>http://www.presspauseradio.com/presspauseradio/2011/1/31/bullet-heaven-episode-s207-un-squadron.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/1/31/bullet-heaven-episode-s207-un-squadron.html"/><author><name>Ser Flash</name></author><published>2011-02-01T01:02:38Z</published><updated>2011-02-01T01:02:38Z</updated></entry><entry><title>PPR 36</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2011/1/29/ppr-36.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/1/29/ppr-36.html"/><author><name>Press Pause Radio</name></author><published>2011-01-30T04:16:33Z</published><updated>2011-01-30T04:16:33Z</updated></entry><entry><title>Bullet Heaven Episode S206 - Indie 3</title><category term="Bullet Heaven"/><category term="Decimation X3"/><category term="Score Rush"/><category term="Vorpal"/><category term="XNA"/><category term="Xbox Indie"/><id>http://www.presspauseradio.com/presspauseradio/2011/1/24/bullet-heaven-episode-s206-indie-3.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/1/24/bullet-heaven-episode-s206-indie-3.html"/><author><name>Ser Flash</name></author><published>2011-01-24T22:04:53Z</published><updated>2011-01-24T22:04:53Z</updated></entry><entry><title>PPR 35</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2011/1/22/ppr-35.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/1/22/ppr-35.html"/><author><name>Press Pause Radio</name></author><published>2011-01-22T06:18:03Z</published><updated>2011-01-22T06:18:03Z</updated></entry><entry><title>Nintendo 3DS On Sale in U.S. March 27 For $249.99</title><category term="Articles"/><category term="News"/><category term="Nintendo 3DS"/><id>http://www.presspauseradio.com/presspauseradio/2011/1/19/nintendo-3ds-on-sale-in-us-march-27-for-24999.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/1/19/nintendo-3ds-on-sale-in-us-march-27-for-24999.html"/><author><name>Toast</name></author><published>2011-01-19T13:59:31Z</published><updated>2011-01-19T13:59:31Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-inline ssNonEditable"><span><img style="width: 600px;" src="http://www.presspauseradio.com/storage/photos/post-images/216987-nintendo-3ds-discover_original.jpg?__SQUARESPACE_CACHEVERSION=1295448864490" alt="" /></span></span></p>
<p><span class="full-image-inline ssNonEditable"><span>&nbsp;</span></span>This morning in New York City Nintendo of America announced their plans for the upcoming Nintendo 3DS, finally announcing the release date and price. Fans across the country will be able to own the successor to the DS on March 27 for the price of $249.99.</p>]]></summary></entry><entry><title>Bullet Heaven Episode S205 - Project S-11</title><category term="Bullet Heaven"/><category term="Game Boy Color"/><category term="Project S-11"/><category term="Shmup"/><id>http://www.presspauseradio.com/presspauseradio/2011/1/18/bullet-heaven-episode-s205-project-s-11.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/1/18/bullet-heaven-episode-s205-project-s-11.html"/><author><name>Ser Flash</name></author><published>2011-01-18T16:45:52Z</published><updated>2011-01-18T16:45:52Z</updated></entry><entry><title>Large and In Charge</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2011/1/17/large-and-in-charge.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/1/17/large-and-in-charge.html"/><author><name>Press Pause Radio</name></author><published>2011-01-17T08:42:51Z</published><updated>2011-01-17T08:42:51Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/Iodinearticle1.jpg?__SQUARESPACE_CACHEVERSION=1295253727963" alt="" /></p>
<p>Video game bosses are significant for a number of reasons. And it can all be traced back to the basic principles of storytelling. Every protagonist needs an antagonist, the yin to their yang, the hero and the villain, good versus evil, and what other clich&eacute;s you can conjure. This contrast is how the human mind defines right and wrong. And it's the first pathway to making sense of the digital worlds we passively occupy.</p>]]></summary></entry><entry><title>Hooked on Depth - It's Super Addictive!</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2011/1/8/hooked-on-depth-its-super-addictive.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/1/8/hooked-on-depth-its-super-addictive.html"/><author><name>Press Pause Radio</name></author><published>2011-01-09T03:26:01Z</published><updated>2011-01-09T03:26:01Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/Artcilepic1.jpg?__SQUARESPACE_CACHEVERSION=1294543620865" alt="" /></p>
<p>Most games are (or used to be) designed as quick yet satisfying forms of amusement, taking a minimal chunk of time for the sake of entertaining individuals in moments of high stress, agitation or exhaustion. Most folks play video games to simply have fun, though every now and then we'll see games that have a sort of addicting quality, almost like it's some form of pixelated crack. But what makes a video game addicting? Is it the general flow of events, or repetitive grinding methods that seem to make one feel "stronger" with each lasting step?</p>]]></summary></entry><entry><title>Retro Gaming Will Never Die; It Can Only Get Stronger</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2011/1/5/retro-gaming-will-never-die-it-can-only-get-stronger.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/1/5/retro-gaming-will-never-die-it-can-only-get-stronger.html"/><author><name>Press Pause Radio</name></author><published>2011-01-05T21:37:04Z</published><updated>2011-01-05T21:37:04Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span>&nbsp;</span>With us moving forward into the new year &amp; 2011 already showing promise of being the better year we've all desired, it also shows promise that the memories of our previous gaming memories can be made available again for a whole new generation. Retro games are already available though, this is nothing new. There are platforms like Wii's Virtual Console &amp; The Microsoft Game room. With the dwindling support &amp; updates that these aforementioned services suffer suggest against the claim I've made with Modernized-Retro gaming getting much better, there's a change that's slowly taking place &amp; it caters to everyone.</span></p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://i778.photobucket.com/albums/yy66/presspauseradio/PPRarticle.jpg?__SQUARESPACE_CACHEVERSION=1294264489148" alt="" /></span></span></p>]]></summary></entry><entry><title>PPR 34</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2011/1/1/ppr-34.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2011/1/1/ppr-34.html"/><author><name>Press Pause Radio</name></author><published>2011-01-01T20:20:16Z</published><updated>2011-01-01T20:20:16Z</updated></entry><entry><title>Bullet Heaven Episode S204 - Trouble Shooter</title><category term="Bullet Heaven"/><category term="Trouble Shooter"/><id>http://www.presspauseradio.com/presspauseradio/2010/12/25/bullet-heaven-episode-s204-trouble-shooter.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/12/25/bullet-heaven-episode-s204-trouble-shooter.html"/><author><name>Ser Flash</name></author><published>2010-12-25T17:44:46Z</published><updated>2010-12-25T17:44:46Z</updated></entry><entry><title>Georgie-Boy Guest Stars yet again on The Pokemon Podcast</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/12/18/georgie-boy-guest-stars-yet-again-on-the-pokemon-podcast.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/12/18/georgie-boy-guest-stars-yet-again-on-the-pokemon-podcast.html"/><author><name>Press Pause Radio</name></author><published>2010-12-18T23:20:44Z</published><updated>2010-12-18T23:20:44Z</updated></entry><entry><title>Bullet Heaven Episode S203 - Vertical Force</title><category term="Bullet Heaven"/><id>http://www.presspauseradio.com/presspauseradio/2010/12/14/bullet-heaven-episode-s203-vertical-force.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/12/14/bullet-heaven-episode-s203-vertical-force.html"/><author><name>Ser Flash</name></author><published>2010-12-14T17:34:41Z</published><updated>2010-12-14T17:34:41Z</updated></entry><entry><title>The Evolution of Evil</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/12/12/the-evolution-of-evil.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/12/12/the-evolution-of-evil.html"/><author><name>Iodine</name></author><published>2010-12-12T13:31:34Z</published><updated>2010-12-12T13:31:34Z</updated></entry><entry><title>PPR 33</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2010/12/11/ppr-33.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/12/11/ppr-33.html"/><author><name>Press Pause Radio</name></author><published>2010-12-11T22:33:25Z</published><updated>2010-12-11T22:33:25Z</updated></entry><entry><title>Quarter Circle Forward: Raiden Fighters Aces</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/12/9/quarter-circle-forward-raiden-fighters-aces.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/12/9/quarter-circle-forward-raiden-fighters-aces.html"/><author><name>Ser Flash</name></author><published>2010-12-09T07:57:34Z</published><updated>2010-12-09T07:57:34Z</updated></entry><entry><title>Bullet Heaven Episode S202 - Solar Striker</title><category term="Bullet Heaven"/><id>http://www.presspauseradio.com/presspauseradio/2010/12/7/bullet-heaven-episode-s202-solar-striker.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/12/7/bullet-heaven-episode-s202-solar-striker.html"/><author><name>Ser Flash</name></author><published>2010-12-07T17:03:04Z</published><updated>2010-12-07T17:03:04Z</updated></entry><entry><title>Thank you all so very much!</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/12/7/thank-you-all-so-very-much.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/12/7/thank-you-all-so-very-much.html"/><author><name>Press Pause Radio</name></author><published>2010-12-07T13:22:39Z</published><updated>2010-12-07T13:22:39Z</updated></entry><entry><title>A Final Retrospective on the Blue Rodent</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/12/7/a-final-retrospective-on-the-blue-rodent.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/12/7/a-final-retrospective-on-the-blue-rodent.html"/><author><name>Press Pause Radio</name></author><published>2010-12-07T13:07:19Z</published><updated>2010-12-07T13:07:19Z</updated></entry><entry><title>Quarter Circle Forward Review: NBA Jam</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/12/7/quarter-circle-forward-review-nba-jam.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/12/7/quarter-circle-forward-review-nba-jam.html"/><author><name>Press Pause Radio</name></author><published>2010-12-07T08:25:15Z</published><updated>2010-12-07T08:25:15Z</updated></entry><entry><title>Bullet Heaven Episode S201 - Kolibri (Sega 32X)</title><category term="Bullet Heaven"/><id>http://www.presspauseradio.com/presspauseradio/2010/12/6/bullet-heaven-episode-s201-kolibri-sega-32x.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/12/6/bullet-heaven-episode-s201-kolibri-sega-32x.html"/><author><name>Ser Flash</name></author><published>2010-12-07T02:49:28Z</published><updated>2010-12-07T02:49:28Z</updated></entry><entry><title>Awesome announcement from our friends at Pokemon Podcast!</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/12/4/awesome-announcement-from-our-friends-at-pokemon-podcast.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/12/4/awesome-announcement-from-our-friends-at-pokemon-podcast.html"/><author><name>Press Pause Radio</name></author><published>2010-12-04T05:17:14Z</published><updated>2010-12-04T05:17:14Z</updated></entry><entry><title>Quarter Circle Forward - Ys: The Oath in Felghana by Ser Flash</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/12/2/quarter-circle-forward-ys-the-oath-in-felghana-by-ser-flash.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/12/2/quarter-circle-forward-ys-the-oath-in-felghana-by-ser-flash.html"/><author><name>Press Pause Radio</name></author><published>2010-12-02T23:26:58Z</published><updated>2010-12-02T23:26:58Z</updated></entry><entry><title>The Good, The Bad, and The Wacky of Wii Accessories By Robin B.</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/12/2/the-good-the-bad-and-the-wacky-of-wii-accessories-by-robin-b.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/12/2/the-good-the-bad-and-the-wacky-of-wii-accessories-by-robin-b.html"/><author><name>Press Pause Radio</name></author><published>2010-12-02T20:02:02Z</published><updated>2010-12-02T20:02:02Z</updated></entry><entry><title>The Future of Digital Platforms By Sean B.</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/12/1/the-future-of-digital-platforms-by-sean-b.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/12/1/the-future-of-digital-platforms-by-sean-b.html"/><author><name>Press Pause Radio</name></author><published>2010-12-02T01:29:53Z</published><updated>2010-12-02T01:29:53Z</updated></entry><entry><title>Games Club 2: Sonic The Hedgehog 4: Episode 1</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2010/11/25/games-club-2-sonic-the-hedgehog-4-episode-1.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/11/25/games-club-2-sonic-the-hedgehog-4-episode-1.html"/><author><name>Press Pause Radio</name></author><published>2010-11-26T02:36:40Z</published><updated>2010-11-26T02:36:40Z</updated></entry><entry><title>choosing to Play &amp; Playing to choose By Robin</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/11/23/choosing-to-play-playing-to-choose-by-robin.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/11/23/choosing-to-play-playing-to-choose-by-robin.html"/><author><name>Press Pause Radio</name></author><published>2010-11-23T09:57:49Z</published><updated>2010-11-23T09:57:49Z</updated></entry><entry><title>PPR 32</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2010/11/22/ppr-32.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/11/22/ppr-32.html"/><author><name>Press Pause Radio</name></author><published>2010-11-22T06:51:28Z</published><updated>2010-11-22T06:51:28Z</updated></entry><entry><title>The Evolution of The Hedgehog By Sean B.</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/11/20/the-evolution-of-the-hedgehog-by-sean-b.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/11/20/the-evolution-of-the-hedgehog-by-sean-b.html"/><author><name>Press Pause Radio</name></author><published>2010-11-20T10:19:37Z</published><updated>2010-11-20T10:19:37Z</updated></entry><entry><title>Gran Turismo 5 release date confirmed! By Sean B.</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/11/13/gran-turismo-5-release-date-confirmed-by-sean-b.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/11/13/gran-turismo-5-release-date-confirmed-by-sean-b.html"/><author><name>Press Pause Radio</name></author><published>2010-11-13T07:22:19Z</published><updated>2010-11-13T07:22:19Z</updated></entry><entry><title>PPR 31</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2010/11/4/ppr-31.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/11/4/ppr-31.html"/><author><name>Press Pause Radio</name></author><published>2010-11-05T02:58:01Z</published><updated>2010-11-05T02:58:01Z</updated></entry><entry><title>The end of an era By Sean B.</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/11/4/the-end-of-an-era-by-sean-b.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/11/4/the-end-of-an-era-by-sean-b.html"/><author><name>Press Pause Radio</name></author><published>2010-11-04T05:03:57Z</published><updated>2010-11-04T05:03:57Z</updated></entry><entry><title>Motion Controls: A burning desire...By Iodine</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/10/29/motion-controls-a-burning-desireby-iodine.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/10/29/motion-controls-a-burning-desireby-iodine.html"/><author><name>Press Pause Radio</name></author><published>2010-10-29T06:16:07Z</published><updated>2010-10-29T06:16:07Z</updated></entry><entry><title>Quarter Circle Forward: Popful Mail By GeorgieBoysAXE</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/10/28/quarter-circle-forward-popful-mail-by-georgieboysaxe.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/10/28/quarter-circle-forward-popful-mail-by-georgieboysaxe.html"/><author><name>Press Pause Radio</name></author><published>2010-10-28T17:25:50Z</published><updated>2010-10-28T17:25:50Z</updated></entry><entry><title>Remembering Splatterhouse by Sean B.</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/10/25/remembering-splatterhouse-by-sean-b.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/10/25/remembering-splatterhouse-by-sean-b.html"/><author><name>Press Pause Radio</name></author><published>2010-10-26T00:10:26Z</published><updated>2010-10-26T00:10:26Z</updated></entry><entry><title>PPR 30</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2010/10/21/ppr-30.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/10/21/ppr-30.html"/><author><name>Press Pause Radio</name></author><published>2010-10-22T01:37:36Z</published><updated>2010-10-22T01:37:36Z</updated></entry><entry><title>25 years of the NES by GBAXE</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/10/19/25-years-of-the-nes-by-gbaxe.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/10/19/25-years-of-the-nes-by-gbaxe.html"/><author><name>Press Pause Radio</name></author><published>2010-10-19T09:22:38Z</published><updated>2010-10-19T09:22:38Z</updated></entry><entry><title>PPR's Zom-Blowout Contest!</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/10/19/pprs-zom-blowout-contest.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/10/19/pprs-zom-blowout-contest.html"/><author><name>Press Pause Radio</name></author><published>2010-10-19T04:10:37Z</published><updated>2010-10-19T04:10:37Z</updated></entry><entry><title>SEGA through the ages by Sean B.</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/10/18/sega-through-the-ages-by-sean-b.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/10/18/sega-through-the-ages-by-sean-b.html"/><author><name>Press Pause Radio</name></author><published>2010-10-19T03:12:34Z</published><updated>2010-10-19T03:12:34Z</updated></entry><entry><title>Panasonic is coming back to games with a new portable console by Sean B.</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/10/8/panasonic-is-coming-back-to-games-with-a-new-portable-consol.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/10/8/panasonic-is-coming-back-to-games-with-a-new-portable-consol.html"/><author><name>Press Pause Radio</name></author><published>2010-10-08T21:36:42Z</published><updated>2010-10-08T21:36:42Z</updated></entry><entry><title>Metroid becomes Japanese again...that's good right? By Iodine</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/10/6/metroid-becomes-japanese-againthats-good-right-by-iodine.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/10/6/metroid-becomes-japanese-againthats-good-right-by-iodine.html"/><author><name>Press Pause Radio</name></author><published>2010-10-06T04:54:02Z</published><updated>2010-10-06T04:54:02Z</updated></entry><entry><title>Nintendo 3DS impressions By Sean B.</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/10/3/nintendo-3ds-impressions-by-sean-b.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/10/3/nintendo-3ds-impressions-by-sean-b.html"/><author><name>Press Pause Radio</name></author><published>2010-10-03T09:09:55Z</published><updated>2010-10-03T09:09:55Z</updated></entry><entry><title>PPR 29</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2010/9/30/ppr-29.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/9/30/ppr-29.html"/><author><name>Press Pause Radio</name></author><published>2010-10-01T03:31:10Z</published><updated>2010-10-01T03:31:10Z</updated></entry><entry><title>PPR 28</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2010/9/26/ppr-28.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/9/26/ppr-28.html"/><author><name>Press Pause Radio</name></author><published>2010-09-27T01:28:46Z</published><updated>2010-09-27T01:28:46Z</updated></entry><entry><title>New Wiimote with Motion-plus integrated coming soon by Sean B.</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/9/25/new-wiimote-with-motion-plus-integrated-coming-soon-by-sean.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/9/25/new-wiimote-with-motion-plus-integrated-coming-soon-by-sean.html"/><author><name>Press Pause Radio</name></author><published>2010-09-26T02:32:11Z</published><updated>2010-09-26T02:32:11Z</updated></entry><entry><title>PPR's Bioshock Infinite impressions</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/9/23/pprs-bioshock-infinite-impressions.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/9/23/pprs-bioshock-infinite-impressions.html"/><author><name>Press Pause Radio</name></author><published>2010-09-24T03:22:07Z</published><updated>2010-09-24T03:22:07Z</updated></entry><entry><title>Celebrating the Italian Plumber's 25th by Sean B.</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/9/19/celebrating-the-italian-plumbers-25th-by-sean-b.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/9/19/celebrating-the-italian-plumbers-25th-by-sean-b.html"/><author><name>Press Pause Radio</name></author><published>2010-09-19T19:43:01Z</published><updated>2010-09-19T19:43:01Z</updated></entry><entry><title>PPR's E3 2010 Impressions: Sony</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/9/16/pprs-e3-2010-impressions-sony.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/9/16/pprs-e3-2010-impressions-sony.html"/><author><name>Press Pause Radio</name></author><published>2010-09-16T10:35:49Z</published><updated>2010-09-16T10:35:49Z</updated></entry><entry><title>Games club end: A retrospective on Limbo by Sean B.</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/9/11/games-club-end-a-retrospective-on-limbo-by-sean-b.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/9/11/games-club-end-a-retrospective-on-limbo-by-sean-b.html"/><author><name>Press Pause Radio</name></author><published>2010-09-11T06:37:13Z</published><updated>2010-09-11T06:37:13Z</updated></entry><entry><title>Games Club: Limbo</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2010/9/10/games-club-limbo.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/9/10/games-club-limbo.html"/><author><name>Press Pause Radio</name></author><published>2010-09-10T15:14:27Z</published><updated>2010-09-10T15:14:27Z</updated></entry><entry><title>Games Club#1 LIMBO</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/8/27/games-club1-limbo.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/8/27/games-club1-limbo.html"/><author><name>Press Pause Radio</name></author><published>2010-08-27T18:49:18Z</published><updated>2010-08-27T18:49:18Z</updated></entry><entry><title>Announcements of importance</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/8/25/announcements-of-importance.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/8/25/announcements-of-importance.html"/><author><name>Press Pause Radio</name></author><published>2010-08-25T05:36:24Z</published><updated>2010-08-25T05:36:24Z</updated></entry><entry><title>PPR 27</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2010/8/24/ppr-27.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/8/24/ppr-27.html"/><author><name>Press Pause Radio</name></author><published>2010-08-24T04:36:13Z</published><updated>2010-08-24T04:36:13Z</updated></entry><entry><title>Quarter Circle Forward Review: Starcraft 2</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/8/18/quarter-circle-forward-review-starcraft-2.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/8/18/quarter-circle-forward-review-starcraft-2.html"/><author><name>Press Pause Radio</name></author><published>2010-08-18T15:30:45Z</published><updated>2010-08-18T15:30:45Z</updated></entry><entry><title>PPR 26</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2010/8/11/ppr-26.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/8/11/ppr-26.html"/><author><name>Press Pause Radio</name></author><published>2010-08-11T23:09:26Z</published><updated>2010-08-11T23:09:26Z</updated></entry><entry><title>Hey Everybody!</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/8/8/hey-everybody.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/8/8/hey-everybody.html"/><author><name>Press Pause Radio</name></author><published>2010-08-08T20:27:51Z</published><updated>2010-08-08T20:27:51Z</updated></entry><entry><title>PPR 25</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2010/8/5/ppr-25.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/8/5/ppr-25.html"/><author><name>Press Pause Radio</name></author><published>2010-08-06T02:37:52Z</published><updated>2010-08-06T02:37:52Z</updated></entry><entry><title>PPR 24</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2010/7/12/ppr-24.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/7/12/ppr-24.html"/><author><name>Press Pause Radio</name></author><published>2010-07-12T20:08:12Z</published><updated>2010-07-12T20:08:12Z</updated></entry><entry><title>PPR'S E3 2010 IMPRESSIONS: NINTENDO</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/7/2/pprs-e3-2010-impressions-nintendo.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/7/2/pprs-e3-2010-impressions-nintendo.html"/><author><name>Press Pause Radio</name></author><published>2010-07-02T04:21:31Z</published><updated>2010-07-02T04:21:31Z</updated></entry><entry><title>PPR's E3 2010 impressions: Microsoft</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/6/21/pprs-e3-2010-impressions-microsoft.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/6/21/pprs-e3-2010-impressions-microsoft.html"/><author><name>Press Pause Radio</name></author><published>2010-06-21T07:43:51Z</published><updated>2010-06-21T07:43:51Z</updated></entry><entry><title>E3 2010</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/6/14/e3-2010.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/6/14/e3-2010.html"/><author><name>Press Pause Radio</name></author><published>2010-06-14T21:03:25Z</published><updated>2010-06-14T21:03:25Z</updated></entry><entry><title>PPR 23: One Year Anniversary Part Two</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2010/6/14/ppr-23-one-year-anniversary-part-two.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/6/14/ppr-23-one-year-anniversary-part-two.html"/><author><name>Press Pause Radio</name></author><published>2010-06-14T17:54:44Z</published><updated>2010-06-14T17:54:44Z</updated></entry><entry><title>PPR 22: One Year Anniversary Part One</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2010/6/3/ppr-22-one-year-anniversary-part-one.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/6/3/ppr-22-one-year-anniversary-part-one.html"/><author><name>Press Pause Radio</name></author><published>2010-06-03T18:53:29Z</published><updated>2010-06-03T18:53:29Z</updated></entry><entry><title>PPR's Clone Chronicles #1 By GeorgieBoysAXE</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/5/31/pprs-clone-chronicles-1-by-georgieboysaxe.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/5/31/pprs-clone-chronicles-1-by-georgieboysaxe.html"/><author><name>Press Pause Radio</name></author><published>2010-06-01T01:09:47Z</published><updated>2010-06-01T01:09:47Z</updated></entry><entry><title>PPR 21</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2010/5/9/ppr-21.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/5/9/ppr-21.html"/><author><name>Press Pause Radio</name></author><published>2010-05-09T15:28:16Z</published><updated>2010-05-09T15:28:16Z</updated></entry><entry><title>Quarter Circle Forward Review: Splinter Cell: Conviction</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/5/8/quarter-circle-forward-review-splinter-cell-conviction.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/5/8/quarter-circle-forward-review-splinter-cell-conviction.html"/><author><name>Press Pause Radio</name></author><published>2010-05-08T17:30:16Z</published><updated>2010-05-08T17:30:16Z</updated></entry><entry><title>PPR 20</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2010/4/22/ppr-20.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/4/22/ppr-20.html"/><author><name>Press Pause Radio</name></author><published>2010-04-22T13:54:02Z</published><updated>2010-04-22T13:54:02Z</updated></entry><entry><title>Press Pause Radio Top 5 Megaman weapons!</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/4/5/press-pause-radio-top-5-megaman-weapons.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/4/5/press-pause-radio-top-5-megaman-weapons.html"/><author><name>Press Pause Radio</name></author><published>2010-04-05T18:19:39Z</published><updated>2010-04-05T18:19:39Z</updated></entry><entry><title>PPR 19</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2010/3/30/ppr-19.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/3/30/ppr-19.html"/><author><name>Press Pause Radio</name></author><published>2010-03-30T22:59:40Z</published><updated>2010-03-30T22:59:40Z</updated></entry><entry><title>PPR 18</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2010/3/25/ppr-18.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/3/25/ppr-18.html"/><author><name>Press Pause Radio</name></author><published>2010-03-25T08:04:49Z</published><updated>2010-03-25T08:04:49Z</updated></entry><entry><title>PPR Top Five: Top Five Xbox Live Arcade Games</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/3/23/ppr-top-five-top-five-xbox-live-arcade-games.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/3/23/ppr-top-five-top-five-xbox-live-arcade-games.html"/><author><name>Press Pause Radio</name></author><published>2010-03-24T00:14:58Z</published><updated>2010-03-24T00:14:58Z</updated></entry><entry><title>Quarter Circle Forward 02/28- DemonHunter P!</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/3/6/quarter-circle-forward-0228-demonhunter-p.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/3/6/quarter-circle-forward-0228-demonhunter-p.html"/><author><name>Press Pause Radio</name></author><published>2010-03-06T05:32:13Z</published><updated>2010-03-06T05:32:13Z</updated></entry><entry><title>PPR 17</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2010/3/5/ppr-17.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/3/5/ppr-17.html"/><author><name>Press Pause Radio</name></author><published>2010-03-05T15:18:01Z</published><updated>2010-03-05T15:18:01Z</updated></entry><entry><title>PPR 16</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2010/3/1/ppr-16.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/3/1/ppr-16.html"/><author><name>Press Pause Radio</name></author><published>2010-03-02T02:31:11Z</published><updated>2010-03-02T02:31:11Z</updated></entry><entry><title>And to Think we haven't posted these yet?</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/3/1/and-to-think-we-havent-posted-these-yet.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/3/1/and-to-think-we-havent-posted-these-yet.html"/><author><name>Press Pause Radio</name></author><published>2010-03-01T09:36:34Z</published><updated>2010-03-01T09:36:34Z</updated></entry><entry><title>Press Pause Radio Retrospective: Everyone Loves Trials HD</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/2/27/press-pause-radio-retrospective-everyone-loves-trials-hd.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/2/27/press-pause-radio-retrospective-everyone-loves-trials-hd.html"/><author><name>Press Pause Radio</name></author><published>2010-02-27T18:24:24Z</published><updated>2010-02-27T18:24:24Z</updated></entry><entry><title>PPR 15</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2010/2/27/ppr-15.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/2/27/ppr-15.html"/><author><name>Press Pause Radio</name></author><published>2010-02-27T16:37:34Z</published><updated>2010-02-27T16:37:34Z</updated><summary type="html" xml:lang="en-US"><![CDATA[We are continuing to filter through the past few week's worth of podcasts and updates, as we try to bring everything up to date. We recorded this episode at the beginning of February, and are now able to finally upload it and share it with all of you. Sorry once again for the delay, but rest assured that we will be current with the show and updates from this point on. Thanks again everyone!]]></summary></entry><entry><title>PPR 14</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2010/2/27/ppr-14.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/2/27/ppr-14.html"/><author><name>Press Pause Radio</name></author><published>2010-02-27T14:41:58Z</published><updated>2010-02-27T14:41:58Z</updated><summary type="html" xml:lang="en-US"><![CDATA[Hello everyone, I know you are&nbsp;probably&nbsp;wondering why there have been a lack of updates on the website. We here at Press Pause Radio have been taking time to find alternatives for podcast hosting as well as creating a dependable feed for our episodes here on the website. I am happy to report that the episodes now will be posted on the website as soon as they are edited, and also available on our iTunes page. We do apologize for the delay, and appreciate the patience of you, our Press Pause Radio faithful.]]></summary></entry><entry><title>Quarter Circle Forward Review: Bayonetta</title><category term="QCF Reviews"/><id>http://www.presspauseradio.com/presspauseradio/2010/1/20/quarter-circle-forward-review-bayonetta.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/1/20/quarter-circle-forward-review-bayonetta.html"/><author><name>Press Pause Radio</name></author><published>2010-01-20T08:12:22Z</published><updated>2010-01-20T08:12:22Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span style="font-size: 120%;"><span style="font-size: 120%;"><span style="font-size: 90%;"><em><span class="full-image-block ssNonEditable"><img src="http://www.presspauseradio.com/storage/photos/PPRblog.jpg?__SQUARESPACE_CACHEVERSION=1266328654150" alt="" /></span></em></span></span></span></p>
<p style="text-align: left;"><span style="font-size: 120%;"><span style="font-size: 120%;"><span style="font-size: 90%;"><em style="font-size: 100%;">Toast here with your Quarter Circle Forward review for the week of January 10, 2010. I reviewed Bayonetta, a stylish action game for the Xbox 360. You can read the full review below, and if you have any comments about the game, I ask that you leave them here or on our forums. Enjoy!</em></span></span></span></p>]]></summary></entry><entry><title>PPR 13</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2010/1/13/ppr-13.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/1/13/ppr-13.html"/><author><name>Press Pause Radio</name></author><published>2010-01-13T06:28:03Z</published><updated>2010-01-13T06:28:03Z</updated><summary type="html" xml:lang="en-US"><![CDATA[Greetings everyone, welcome to a new year and a new Press Pause Radio! We have many great things lined up to start this year off right including our end of the year podcast, episode thirteen. We at Press Pause Radio got together right before the curtain closed on 2009 to discuss our individual top ten games of the year, as well as what we were looking forward to in the next year.]]></summary></entry><entry><title>NSMBWii....what is he comparing it to again?</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2010/1/12/nsmbwiiwhat-is-he-comparing-it-to-again.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2010/1/12/nsmbwiiwhat-is-he-comparing-it-to-again.html"/><author><name>Press Pause Radio</name></author><published>2010-01-12T06:51:06Z</published><updated>2010-01-12T06:51:06Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<div style="text-align: center;"><img src="http://i25.photobucket.com/albums/c87/theswissarmyromancebleeds/PPRBlog.jpg" alt="" /></div>
<div style="text-align: center;"></div>
<div style="text-align: center;"></div>
<div style="text-align: center;"></div>
<div style="text-align: left;"><span style="font-size: xx-small;"><span style="font-size: 100%;">I'm not even going to address just how late this entry is (Fuck...I just did though) Press Pause Radio is coming back into full swing though, &amp; there's no more R&amp;R, we should be recording our end of the year episode before we next record into 2010. I figured that before we go &amp; release a new episode, I figured that I go ahead &amp; release the piece that I have been working on in corraspondance with the comparison I made in episode twelve of Press Pause Radio where we discussed New Super Mario Bros.Wii &amp; I compared it to another game that most people would never expect me find kinship in when place side by side each other.</span></span></div>]]></summary></entry><entry><title>PPR 12</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2009/12/16/ppr-12.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2009/12/16/ppr-12.html"/><author><name>Press Pause Radio</name></author><published>2009-12-16T09:44:17Z</published><updated>2009-12-16T09:44:17Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: left;"><span>Greetings Press Pause Radio listeners, all four of you....</span></p>
<p style="text-align: left;"><span>I'm only joking everyone, my mother just subscribed so I know that we're half way to reaching double digits. Our latest episode is all about New Super Mario Bros Wii, perhaps the best Wii game to come out this year. I certainly know it's been the game of choice for the three of us recently. This title really does present itself as a combination of the best aspects of previous Mario titles. The art style and innovation of Super Mario World, mixed in with the levels and enemies&nbsp;reminiscent of Super Mario Bros. 3 and a side of New Super Mario Bros DS. We also discuss the pros and cons of Valve's latest release, Left 4 Dead 2.</span></p>]]></summary></entry><entry><title>QCF-12/01/09 Rock Band iPhone &amp; Tap Tap 3 Revenge</title><category term="QCF Reviews"/><id>http://www.presspauseradio.com/presspauseradio/2009/11/30/qcf-120109-rock-band-iphone-tap-tap-3-revenge.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2009/11/30/qcf-120109-rock-band-iphone-tap-tap-3-revenge.html"/><author><name>Press Pause Radio</name></author><published>2009-11-30T05:11:06Z</published><updated>2009-11-30T05:11:06Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<div style="text-align: left;"><span style="font-size: 100%;">Hello Internet, I would like to talk about 2 apps on iPhone Rockband and Tap Tap revenge 3 they are both great rhythm games and have some great music but which is better ?</span></div>
<div align="center" style="text-align: center;"><strong><span style="font-size: 130%;"><br /></span></strong></div>
<div align="center" style="text-align: center; font-size: 130%;"><span style="font-size: 130%;"><img src="http://i25.photobucket.com/albums/c87/theswissarmyromancebleeds/QCF-1.jpg" alt="" /></span></div>
<div style="text-align: left;"><strong><span style="font-size: 130%;">&nbsp;</span></strong></div>]]></summary></entry><entry><title>Top 5-12/01/09-Top 5 Disney Games</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2009/11/29/top-5-120109-top-5-disney-games.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2009/11/29/top-5-120109-top-5-disney-games.html"/><author><name>Press Pause Radio</name></author><published>2009-11-30T04:39:50Z</published><updated>2009-11-30T04:39:50Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<div style="text-align: center;"><img src="http://i25.photobucket.com/albums/c87/theswissarmyromancebleeds/PPRtop5.jpg" alt="" /></div>
<div style="text-align: center;"></div>
<div style="text-align: center;"></div>
<div style="text-align: left;"><span style="font-size: 100%;">Paco here, So for my Top 5 list, I decided to pick a list that would touch on some levels that all of us who have grown up on games can relate to, &amp; that would be the top 5 Disney games &amp; now I'm here to kick off the list with... </span><strong><span style="font-size: 130%;"><br /></span></strong></div>
<div style="text-align: center;"><strong><span style="font-size: 130%;">&nbsp;</span></strong></div>]]></summary></entry><entry><title>PPR 11</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2009/11/17/ppr-11.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2009/11/17/ppr-11.html"/><author><name>Press Pause Radio</name></author><published>2009-11-17T12:02:09Z</published><updated>2009-11-17T12:02:09Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<div style="text-align: center;"><img src="http://i25.photobucket.com/albums/c87/theswissarmyromancebleeds/PPRBlog.jpg" alt="" width="273" height="320" /></div>
<div style="text-align: center;"></div>
<div style="text-align: left; font-size: 100%;"><span style="font-size: 100%;">So As I am also finishing the QCF do I start to realize that I also haven't really posted up the episodes for that we have recently done hahahaha both of them! so as a quick synopsis of whats been done for those of you have not gone &amp; listened to the episodes on iTunes here's a quick run through...</span></div>]]></summary></entry><entry><title>Quarter Circle Forward: Rocket Knight Adventure 11/16/09</title><category term="QCF Reviews"/><id>http://www.presspauseradio.com/presspauseradio/2009/11/17/quarter-circle-forward-rocket-knight-adventure-111609.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2009/11/17/quarter-circle-forward-rocket-knight-adventure-111609.html"/><author><name>Press Pause Radio</name></author><published>2009-11-17T11:31:33Z</published><updated>2009-11-17T11:31:33Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<div style="text-align: center;"><img src="http://i25.photobucket.com/albums/c87/theswissarmyromancebleeds/rocket-knight-adventures.jpg" alt="" width="589" height="350" /></div>
<div style="text-align: center;"></div>
<div style="font-size: 100%; text-align: left;"><span style="font-size: 100%;">So I am going to apologize yet again for the tardiness of this post as this should have been done a week ago but I have been personally busy with updates or personal on goings in my life. So now I'm going to take some time &amp; highlight one of the best games in the Sega Genesis library that I feel is must own for any one that has the 16-bit Sega box still plugged in to this day.</span></div>]]></summary></entry><entry><title>Press Pause Radio's Top 5: Top 5 Games not to play in front of your Girlfriend</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2009/11/7/press-pause-radios-top-5-top-5-games-not-to-play-in-front-of.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2009/11/7/press-pause-radios-top-5-top-5-games-not-to-play-in-front-of.html"/><author><name>Press Pause Radio</name></author><published>2009-11-08T03:11:18Z</published><updated>2009-11-08T03:11:18Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<div style="text-align: center;"><img src="http://i25.photobucket.com/albums/c87/theswissarmyromancebleeds/PPRtop5.jpg" alt="" /></div>
<div style="text-align: center;"></div>
<div style="text-align: left;"><span style="font-size: 100%;">Man it's been a long time since we'vre posted anything...on anything. other than all of us working Full time as well several tweaks we've been trying to accomplish with the new Website look &amp; update we've been constructing in the past months, there's been alot of hustle &amp; bustle, but we do plan on having a new Episode out soon &amp; I will also head up this week's QCF, but until then, here's list for this week's Top in Press Pause Radio, The Top 5 Games you don't want to play in front of your Girlfriend...</span></div>]]></summary></entry><entry><title>Press Pause Radio Look: Georgie's Love Letter to Nathan Drake</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2009/10/29/press-pause-radio-look-georgies-love-letter-to-nathan-drake.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2009/10/29/press-pause-radio-look-georgies-love-letter-to-nathan-drake.html"/><author><name>Press Pause Radio</name></author><published>2009-10-30T01:03:10Z</published><updated>2009-10-30T01:03:10Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><img src="http://i25.photobucket.com/albums/c87/theswissarmyromancebleeds/Blog2-2.jpg" alt="" width="674" height="363" /></p>
<p><span style="font-size: 100%;">Hey Everyone, Here's another blog sooner tha I usually post one out, I was thinking that I would post this blog for both my blog &amp; Press Pause Radio because I just wanted to give some much needed shouting out to a Franchise that I have stumbled upon &amp; now can't stop thinking about. </span></p>]]></summary></entry><entry><title>The PPR Top Five Week of 10/25/09 - Horror Movies and Games</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2009/10/24/the-ppr-top-five-week-of-102509-horror-movies-and-games.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2009/10/24/the-ppr-top-five-week-of-102509-horror-movies-and-games.html"/><author><name>Press Pause Radio</name></author><published>2009-10-24T10:34:27Z</published><updated>2009-10-24T10:34:27Z</updated><summary type="html" xml:lang="en-US"><![CDATA[Hey everyone, this is Toast welcoming you to the Press Pause Radio Top Five for the week of October 25, 2009. And because my Top Five was too long to reasonably fit in the title, I will display it here. The Top Five this week is <span style="text-decoration: underline;"><strong>Horror Movies That Should Be Games</strong></span>. Sorry about the long winded title, I really could not figure out a easier way to say it. Hopefully the explanations below will be more informative. And quick side note; Horror Movie in this post is a very broad term. I understand that the five movies discussed may not be true horror movies, but they are all a part of the genre in some way. Okay now that the horror fanboys are satisfied, onto the Top Five. Enjoy!]]></summary></entry><entry><title>The Add-Console Concept: A Press Pause Radio Retrospective</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2009/10/20/the-add-console-concept-a-press-pause-radio-retrospective.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2009/10/20/the-add-console-concept-a-press-pause-radio-retrospective.html"/><author><name>Press Pause Radio</name></author><published>2009-10-21T02:40:27Z</published><updated>2009-10-21T02:40:27Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<div align="center" style="text-align: center;"><img src="http://i25.photobucket.com/albums/c87/theswissarmyromancebleeds/PPRBlog.jpg" alt="" width="273" height="320" /></div>
<div align="center" style="text-align: center;"></div>
<div style="font-size: 100%;"><span style="font-size: 100%;">So I figured I would do another perspective on a concept that       just became wildly unpopular among the gaming community &amp;       developers themselves. I'm talking about Add-on consoles, consoles       that can not function on their own but instead, use the resources       of another console in unison to create a new platform, Now there       was major surge of these consoles about in the early nineties,       with Sega, NEC-TTi, &amp; Atari with their add-on consoles &amp;       Nintendo nearly doing so themselves through a failed agreement       with Sony.</span></div>]]></summary></entry><entry><title>PPR 9</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2009/10/15/ppr-9.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2009/10/15/ppr-9.html"/><author><name>Press Pause Radio</name></author><published>2009-10-15T11:21:53Z</published><updated>2009-10-15T11:21:53Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<div style="text-align: center;"><img src="http://i25.photobucket.com/albums/c87/theswissarmyromancebleeds/PPRBlog.jpg" alt="" width="273" height="320" /></div>
<div style="text-align: center;"><img src="http://i25.photobucket.com/albums/c87/theswissarmyromancebleeds/PPRBlog9.jpg" alt="" /></div>
<p>&nbsp;</p>
<div style="text-align: left; font-size: 100%;"><span style="font-size: 100%;">So I think I should also mention that our blog &amp; also any major update is also pretty late as well &amp; I apologize for that, as with all the other shit that we mentioned went down with the last couple of weeks, but we have been on the up &amp; up. We'll soon be on Zune &amp; with some changes in the works, First off we'll be having a new segment on the show know as Press Pause Radio which will be our Review segment known as Quarter Circle Forward, our Review segment to where we would take turns every other episode</span></div>]]></summary></entry><entry><title>Win A Sega Dreamcast!</title><id>http://www.presspauseradio.com/presspauseradio/2009/9/26/win-a-sega-dreamcast.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2009/9/26/win-a-sega-dreamcast.html"/><author><name>Press Pause Radio</name></author><published>2009-09-26T18:35:47Z</published><updated>2009-09-26T18:35:47Z</updated></entry><entry><title>The PPR Top 5 Week-09/20/2009 Top 5 2.5D Side-Scrollers</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2009/9/20/the-ppr-top-5-week-09202009-top-5-25d-side-scrollers.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2009/9/20/the-ppr-top-5-week-09202009-top-5-25d-side-scrollers.html"/><author><name>Press Pause Radio</name></author><published>2009-09-21T00:21:43Z</published><updated>2009-09-21T00:21:43Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img src="http://i25.photobucket.com/albums/c87/theswissarmyromancebleeds/PPRtop5.jpg" alt="" width="268" height="320" /></p>
<p style="text-align: left;">So this is also another new thing we will be doing with the Top 5 segment for Press Pause Radio. we've been posting up the choices &amp; lists on our pages of course as well as discussing them on the episodes that we have done so far but now I have also decided to do some in depth looks at the choices that are made for each new episode &amp; off course why they were chosen or what kind of light we felt that Press Pause Radio would like to have brough to it. We have already dont a few Top 5 lists since I introduced it back from episode 5 so with this being the newest list to start this new trend I figured I'd get the ball rolling with a bit of an off kilter list if you will about a sub genre that doesn't get the love that it deserves which is the 2.5D side-scrolling of games</p>]]></summary></entry><entry><title>PPR 8</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2009/9/10/ppr-8.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2009/9/10/ppr-8.html"/><author><name>Press Pause Radio</name></author><published>2009-09-10T22:21:52Z</published><updated>2009-09-10T22:21:52Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><strong><img src="http://i25.photobucket.com/albums/c87/theswissarmyromancebleeds/Dreamcast-002.jpg" alt="" width="584" height="320" />&nbsp;</strong></p>
<p style="text-align: left;">So you probably saw this coming &amp; well yeah...I don't blame you, even though it was the Sega console that was considered to be the last stand that Sega had left to give &amp; fell under pressure against the launch of the Sony Playstation 2 &amp; many other circumstances as well, the Dreamcast is still regarded as one of the most celebrated consoles in video game history &amp; leaves a legacy within just a half of year making it a full two years while the last game release was in Febuary of 2002, retail sales were slashing prices on remaining product, the Dreamcast has a legacy that is up to par to even rival the Playstation 2 which is just now nearing discontinuation...</p>]]></summary></entry><entry><title>Prince of Persia: A Press Pause Radio Retrospective</title><category term="Articles"/><id>http://www.presspauseradio.com/presspauseradio/2009/9/9/prince-of-persia-a-press-pause-radio-retrospective.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2009/9/9/prince-of-persia-a-press-pause-radio-retrospective.html"/><author><name>Press Pause Radio</name></author><published>2009-09-09T09:08:29Z</published><updated>2009-09-09T09:08:29Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img src="http://i25.photobucket.com/albums/c87/theswissarmyromancebleeds/PPRBlog.jpg" alt="" /></p>
<p>Before we begin, I&rsquo;d like to answer some of the questions you may be having right now. Yes, I am writing about a game that was released late last year.&nbsp; And yes, some people did like the previous Prince of Persia titles compared to this one. I&rsquo;ll admit that this is the first Prince of Persia game I have played, and so I may have a biased opinion of this game. And finally, no, I will not spoil the game if you have not played or finished it yet. Ok so now that we&rsquo;ve gotten that out of the way allow me to discuss why I enjoyed talking to Elika so much, and why <span style="text-decoration: underline;"><em>Prince of Persia</em></span> has stuck with me long after finishing the game and the Epilogue.</p>]]></summary></entry><entry><title>So PPR wants to know!</title><id>http://www.presspauseradio.com/presspauseradio/2009/9/7/so-ppr-wants-to-know.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2009/9/7/so-ppr-wants-to-know.html"/><author><name>Press Pause Radio</name></author><published>2009-09-08T02:54:02Z</published><updated>2009-09-08T02:54:02Z</updated></entry><entry><title>PPR 7</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2009/9/6/ppr-7.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2009/9/6/ppr-7.html"/><author><name>Press Pause Radio</name></author><published>2009-09-07T03:01:07Z</published><updated>2009-09-07T03:01:07Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img src="http://i25.photobucket.com/albums/c87/theswissarmyromancebleeds/PPRBlog.jpg" alt="" /></p>
<p>We took this opportunity going over a big aspect of of the video game lifestyle, which is collecting games. We take a look at just why exactly gamers who collect, take the concept of collecting to a whole other level no pun intended at all. We discuss personal memories &amp; thoughts on what exactlty posseses individuals to hold on games in numerous number, or search out niche games or platforms.</p>]]></summary></entry><entry><title>PPR 6</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2009/9/4/ppr-6.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2009/9/4/ppr-6.html"/><author><name>Press Pause Radio</name></author><published>2009-09-04T06:25:45Z</published><updated>2009-09-04T06:25:45Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img src="http://i25.photobucket.com/albums/c87/theswissarmyromancebleeds/PPRBlog.jpg" alt="" /></p>
<p style="text-align: left;">So I will definitely agree that this blog was definitley belated &amp; should have been written some time back, I appoligize if it seems like we haven't gotten our shit together as of recent but we here at Press Pause Radio have been working to improve the entire setup &amp; scope of everything so far from all of the feedback we've gotten in regards to the show &amp; the suggestions that are listeners have given us which we are very grateful to hear by the way! thanks again for everyone who put in their two cents, it really helps us out on doing what we can to live up to the goal of the podcast which is...not being your everyday podcast in the light of quality spectrum that is hahahaha.</p>]]></summary></entry><entry><title>PPR 5</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2009/8/27/ppr-5.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2009/8/27/ppr-5.html"/><author><name>Press Pause Radio</name></author><published>2009-08-27T19:13:29Z</published><updated>2009-08-27T19:13:29Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p>Hello again everyone, we are still currently working on the website and hopefully will be launching the site officially very soon. In the meantime, however we here at Press Pause Radio have very exciting news. You can now listen to Press Pause Radio on iTunes! This is a big step for us here and for our community as well. You can also subscribe to the podcast by clicking on the subscribe button, so you never miss a new episode. If you have some free time, please check us out and leave feedback. Thanks again for all of your support!</p>
<p>&nbsp;<span class="full-image-inline ssNonEditable"><span>&nbsp;</span></span></p>]]></summary></entry><entry><title>PPR 4</title><category term="Podcast"/><id>http://www.presspauseradio.com/presspauseradio/2009/8/22/ppr-4.html</id><link rel="alternate" type="text/html" href="http://www.presspauseradio.com/presspauseradio/2009/8/22/ppr-4.html"/><author><name>Press Pause Radio</name></author><published>2009-08-22T16:21:01Z</published><updated>2009-08-22T16:21:01Z</updated></entry></feed>
