Sunday
Jan132013

QCF: Kentucky Route Zero: Act 1

fter watching the initial trailer for Kentucky Route Zero back in its infancy, I thought that the overall design was interesting, and according to its Kickstarter page would be “a magic realist adventure game”. Fast forward almost two years later and what Kentucky Route Zero has become is something far more than what I could have imagined. A meaningful presentation that keeps the narrative in the forefront, and a game that plays out like an eerie adult pop-up book. Interactive narrative may seem like a buzz word seen too often in the games industry in the last few years, but trust me when I say that Jake Elliott and Tamas Kemenczy of Cardboard Computer are doing exactly that. The result of which is some of the finest storytelling in gaming so far.

Click to read more ...

Sunday
Jan132013

Coping with "The End"

ame over, huh? We know the feeling. You completed every quest and every achievement. Aside from your final task, you did everything.

Soon as you kill the last guy, it's over. No more epic quests and story expansion. All that remains is an empty void filled with hollow credit rolls. No matter which game you’re playing, it never gets any easier if you’ve made it this far.

Click to read more ...

Wednesday
Jan092013

Life Through The Pixel Glass-01/09/2013

elcome to the latest edition of Life Through The Pixel Glass. Wait, hold on; say what? I hear we’re going to see some proper Pokémon releases on the 3DS? Let’s hope that Nintendo does more than add some glossy visuals and transitive three-dimensional perspective, because if that’s the case then the franchise may start hammering nails in its own coffin. Don’t misunderstand, I am actually excited for this entry as opposed to the lack of interest I shared with the last generation, but imagine how amazing it would be if Nintendo implemented cross-platform play with the Wii U and released Pokémon X/Y on it as well. It would blow your mind and you know it. Anyway, on to the feature.

Click to read more ...

Wednesday
Jan022013

QCF: Street Fighter x Mega Man

ega Man has been all but a whimsical phantom during 2012. 2011’s cancellation of Mega Man Universe followed up by Capcom terminating the sequel to the Mascot’s cult-favorite franchise, Mega Man Legends 3, had many Capcom supporters and players scratching their heads as the 25th anniversary of the blue bomber was fast approaching. Reality for Mega Man only seemed grimmer since Keiji Inafune left Capcom, and the only significant appearance the beloved character made in 2012 was in a cross-over fighting game cameo that went a step further to depict him in a parody that caricatured a particularly unfavorable appearance from his past.

Click to read more ...

Wednesday
Jan022013

Life Through The Pixel Glass-01/02/2013

t’s a new year everyone! 2012 has been a momentous year in the realm of video games. From its events to its releases the calendars of gamers everywhere have had their work cut out for them, but we’re pretty sure there’s nothing to worry about with titles like Bioshock Infinite and Tomb Raider around the corner. This week is a bit slow on the news front but maybe it’s a good time to kick back and relax, and enjoy the latest Life Through The Pixel Glass.

Click to read more ...

Tuesday
Jan012013

QCF: Scribblenauts Unlimited

th Cell created quite the stir with Scribblenauts, a handheld puzzle game that mostly bound within the limitations of your imagination, when it first hit the scene in 2007. The latest installment, aptly subtitled Unlimited, gives you the tools to launch your imagination gloriously from the depths of your cortex vault and onto the screens of your television and Wii U gamepad.

While Scribblenauts Unlimited just may be the finest example of the concept utilizing all of the grand potential it has to offer, the advantages that the Wii U has to offer for the software are overlooked to an offensive degree. Don’t get me wrong, I can appreciate a game where you can ride a narcissistic robot Pegasus with a flamethrower equipped or play a game of chess with a depressed clown while wearing a frog suit, but in the end you’re still left with a bitter taste of restraint and disappointment. And this time, it’s inexcusable.

Click to read more ...

Saturday
Dec292012

Press Pause Radio presents The Golden Zonkey Awards of 2012

e are nearing the end of 2012, and with the end of this giant year for video gaming, we here at Press Pause Radio have decided to shake things up a bit. In the past, we normally just choose a personal Top 10 list for the games released within the year in which we talk to a certain degree as to why they made our list; we figured that this wasn’t going to work for us this time around. Therefore, this year, we’re going all out with our own game of the year award show that we’ll be recording instead; aptly titled, The Golden Zonkies!

Below is a list of the eligible titles that we have all nominated to win the particular Golden Zonkey awarded for the category displayed. We’ll be recording this weekend and updating this post with winners for the appropriate categories as we publish the podcast. Until that happens, be sure to check out what’s been nominated for the official 2012 Golden Zonkey Awards!

Click to read more ...

Saturday
Dec292012

Bullet Heaven, Episode M1 -  Vritra

ini. Mobile. Shmups.

 

Welcome to Bullet Heaven M, the mini, snack-sized, on-the-go Bullet Heaven looking at Mobile and Handheld shooters for your phones, tablets and portable gaming systems. This Season 4 series will examine games that we just can't directly record for Bullet Heaven (PSP notwithstanding) in a shorter, concise format.

 

Didn't like it? Let me know where to improve, and Bullet Heaven M will evolve in turn!

 

In Episode M-1, we take a look at the 2012 iOS and Android release, Vritra, a side-scrolling shmup with dragons. Worth the $2? Watch to find out!

 

Click to read more ...