Friday
Jan182013

PPR Presents Indiedrome: Episode 3: Too Many Bundles!

his week on Indiedrome, Matt and Stevie talk about the saturation of independent game bundles that populate the web on a daily basis and how it affects the independent games market. Also, Matt shares his love of Russell Brand, Stevie shares his love of Hotline Miami, and both are bewildered at the concept of what a quote unquote “spoiler” is.

Make sure to keep a look out on iTunes as one of the first of many feeds Indiedrome will be appearing on in the near future and as always, don't forget to save your game.

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Wednesday
Jan162013

Life Through The Pixel Glass-01/16/2013

efore I start the latest Life Through The Pixel Glass, I have some opinions I need to catapult off my chest. They’re heavy and hard, so get ready.

Yesterday treated everyone to some ugly controversy, didn’t it? I expressed my opinions earlier on my personal Twitter and yeah, I may have some peculiar points to make regarding the subject, but bear with what I have to say before you choose to angrily comment.

Do I take offense to the Zombie harlot resin statue? Absolutely, but only because of the context and the purpose of the statue’s existence is the main reason why, and maybe not so much the statue itself. To elaborate, I’m angry towards the manner in which the bust came to be: a shallow marketing device created from nothing more than a tasteless attempt to infuse the theme of the source software it promotes into a sculpt of sexually provocative torso of a mutilated woman, and with cleavage conveniently kept intact.


In another outlet like the venue of modern art from artists such as Danny Dickblood, David Choe, or Alex Pardee, this kind of portrayal isn’t far from out of the ordinary. I’ve seen more "controversial" pieces made, but overall, this statue isn’t art -- it’s garbage.

Why is it garbage? Because it’s an incentive to sell a video game at a higher price, and it’s insulting that Publishers and PR thinks that exploiting sexual objectification of the female body is appealing to consumers, and that this is what sells to the general demographic that is the video game community. So no, the statue isn’t art, and never will be. The portrayal of sex in any aspect has always been a tricky social rope of Do’s and Don’ts, and mistakes happen when we tread this kind of territory. I just hope similar topics in the future won’t be as egregious as this fucking statue since, you know, the industry IS better than what was shown recently, and hopefully took notes on how not repeat this sort of insensitive blunder again.

Anyway, on to the feature, hope you folks enjoy it.

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Tuesday
Jan152013

PPR Games Club: The Walking Dead

ell it’s the new year, you know, the big twenty-thirteen, and what better way to move on then to do a Games Club on our Golden Zonkey awarded Game of The Year title, The Walking Dead. Telltale was able to create a tale of misery and emotion in five episodes, and beyond all of the zombie madness, we learned what it truly is to protect what you love, no matter what the cost. Join us for this latest Games Club with Andrew, George, and special guest Dana, as we test our humanity (or in some cases, cast it aside) in this three hour spanning show where we cover all five episodes from start to finish. Come joins us and keep a box of Kleenex nearby so you can relive the trauma all over again with your favorite podcast, (or not, just listen to the show already!)

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Monday
Jan142013

QCF: Cognition - Episode 1

hen one thinks of the classic point and click adventure games that defined the genre, a few always jump to mind. The Secret of Monkey Island, Sam & Max, Day of the Tentacle -- just to name a few. What do all of these classics have in common? They’re all well told stories with engaging puzzles, solid internal logic and memorable characters. Cognition has none of these qualities.

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Sunday
Jan132013

QCF: Kentucky Route Zero: Act 1

fter watching the initial trailer for Kentucky Route Zero back in its infancy, I thought that the overall design was interesting, and according to its Kickstarter page would be “a magic realist adventure game”. Fast forward almost two years later and what Kentucky Route Zero has become is something far more than what I could have imagined. A meaningful presentation that keeps the narrative in the forefront, and a game that plays out like an eerie adult pop-up book. Interactive narrative may seem like a buzz word seen too often in the games industry in the last few years, but trust me when I say that Jake Elliott and Tamas Kemenczy of Cardboard Computer are doing exactly that. The result of which is some of the finest storytelling in gaming so far.

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Sunday
Jan132013

Coping with "The End"

ame over, huh? We know the feeling. You completed every quest and every achievement. Aside from your final task, you did everything.

Soon as you kill the last guy, it's over. No more epic quests and story expansion. All that remains is an empty void filled with hollow credit rolls. No matter which game you’re playing, it never gets any easier if you’ve made it this far.

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Wednesday
Jan092013

Life Through The Pixel Glass-01/09/2013

elcome to the latest edition of Life Through The Pixel Glass. Wait, hold on; say what? I hear we’re going to see some proper Pokémon releases on the 3DS? Let’s hope that Nintendo does more than add some glossy visuals and transitive three-dimensional perspective, because if that’s the case then the franchise may start hammering nails in its own coffin. Don’t misunderstand, I am actually excited for this entry as opposed to the lack of interest I shared with the last generation, but imagine how amazing it would be if Nintendo implemented cross-platform play with the Wii U and released Pokémon X/Y on it as well. It would blow your mind and you know it. Anyway, on to the feature.

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Wednesday
Jan022013

QCF: Street Fighter x Mega Man

ega Man has been all but a whimsical phantom during 2012. 2011’s cancellation of Mega Man Universe followed up by Capcom terminating the sequel to the Mascot’s cult-favorite franchise, Mega Man Legends 3, had many Capcom supporters and players scratching their heads as the 25th anniversary of the blue bomber was fast approaching. Reality for Mega Man only seemed grimmer since Keiji Inafune left Capcom, and the only significant appearance the beloved character made in 2012 was in a cross-over fighting game cameo that went a step further to depict him in a parody that caricatured a particularly unfavorable appearance from his past.

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