The Master Chief is back and is making his debut with 343 Studios behind all his covenant killing antics. With Bungie not being at the helm for the first time ever and Master Chief making his first appearance in five years the expectations for Halo 4 are high from fans. 343 is hoping to make a statement with the first game in its Reclaimer trilogy, and while 343 didn’t take many chances with this installment I would have to say that the result of 343’s hard work pays off with one of the best entries in the series.
From the moment I booted up Assassins Creed: Liberation, and for the majority my play through, one word kept popping into my head, wow. To say that it wowed me from the very beginning might make you excited at the prospect of a full Assassins Creed title that you can take with you on the go. And it is a full AC game all the way through with pointless side quests and rhythm based combat being all a part of the package. But sometimes when you say wow it’s not always a good thing.
This week on Indiedrome, Matt and Stevie sit down with the guys that brought you indie-hit They Bleed Pixels!
First, we talk to Miguel Sternberg, creator of TBP and Spooky Squid games. Stay tuned after for another segment with the game's music composer Shaun Hatton AKA DJ Finish Him.
And don't forget to save your game.
Is it just me, or has there never been a truly great dinosaur game? Turok doesn't seem to hold up and the recent Jurassic Park game received poor reviews from both critics and fans alike. On the surface, this doesn't seem like a valid issue or concern. But when you think about it, these prehistoric creatures would make perfect cannon fodder for any videogame, and it's a damn shame that I can't think of any fantastic dinosaur-centered games.
Enter Primal Carnage, a first-person multiplayer Steam title that aims to give players the thrill of hunting and becoming the lethal predators that stalk various media. A thrill which, unfortunately, has a lot of problems scattered amongst its few fun moments.
If somehow you frequent this site and you don't have a PS3 or you have a computer running on Windows ME or below but you happen to have access to OnLive's Cloud Gaming service and you want some great shooting action, then it's a good time to be you.
On November 9th, OnLive users now have access to the great Gundemonium Collection as part of the subscription's unlimited play category, with the possibility of more games coming in the future. Just in case you've forgotten, here's what I thought of the collection.
Make sure to check out Gundemonium Collection on OnLive if you'e subscribed!
The science -- scratch that -- the entire concept of genetic memory is something that exceeds top levels of comprehension; a notion with so many dimensions encompassing the theory of history inscribing itself into our very being. And while such speculation is largely dismissed in the eyes of parapsychology, it’s still a possibility. Assassin’s Creed has always focused on the theme of such an idea and, in some aspect, metaphysically manifested it in many ways beyond its science fictional approach. All of the subsequent titles have played off each other and attempted to retain traits that worked versus that which didn't, and evolve mechanics within the core elements of the overall design.
Unfortunately, time has not been kind to the principles of Ubisoft’s action-filled open world venture. With prior entry Revelations having struggled to justify its relevance within the Assassin’s Creed franchise, Assassin’s Creed III shows its age despite the effort it makes to reinvigorate the formula and sets the bar even lower for the series.
With any new title, gamers want something worthwhile and revolutionary. Granted, this doesn't mean the entire game requires ultimate perfection to warrant a purchase, but surprises always enhance experiences. When playing compilation titles, it's important to decide whether or not gameplay mechanics from last decade remain relevant, or if added improvements justify the modern price.