Saturday
Oct192013

QCF: Pokémon X/Y

or the last seventeen years, a series that hinged so much on its formulaic design has not only gone on to endure, but prosper and become one of the most successful properties in media today. The sixth generation of the Pocket Monsters made it’s very first simultaneous debut across the world on the Big N’s new edition of the iconic dual-screened pocket-sized game box, and well, it’s still sort of a big deal.

I’ll be honest with you guys, the previous iteration didn’t impress me in the slightest, it had the exact opposite effect—a sentiment that’s argued even among the most dedicated of fans of its respective community. However, The latest X and Y installment in the Pokémon dynasty is different.

Instead of pandering to systematically compulsory reaction of shoving new monsters and gimmicks to the fold—X and Y tone it down and balance it out with some of the sharpest refinements the formula yet, making it both, the most appealing and the most polished to enter the fold.

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Friday
Oct112013

QCF: Pikmin 3

hen gamers reflect on just what’s makes Shigeru Miyamoto so legendary, some of them generally stop the buck on what he’s contributed like Super Mario Bros and The Legend of Zelda, but others acknowledge what truly makes the man significant; his ability to imagine entire video game worlds built around concepts inspired from his everyday life.

Take for instance, Shigeru’s love for gardening, it spawned one of most criminally underrated franchises in Nintendo’s first-party line up—the 3rd title in the series takes the best out of what the Wii U can offer, resulting in that trademark Nintendo charm that keeps them in the game in the first place.

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Wednesday
Oct092013

QCF: Beyond: Two Souls

 

This review was freelanced by Kevin Lipscomb, co-host and editor of Critical Fail.

laying a Quantic Dream game is not your normal experience as seen in most games today. It's very interactive and your choices affect how the game will progress. Indigo Prophecy was one of the first games able to make you feel like you were the character, making decisions as the player  would in that situation. Granted, the story was great until it dropped off at the end but that is how I learned of David Cage's writing and ability to craft a story. Same would go for Heavy Rain, a game with stunning graphics and a solid story, at the beginning at least. Heavy Rain was plagued with plot holes that were never answered, most would speculate due to lack of DLC they had to scrap after Sony wanted Move support as a priority. I still enjoyed both Indigo Prophecy and Heavy Rain despite the issues they had. So when I heard that Quantic Dream was coming out with a new game called Beyond: Two Souls, I was excited but also nervous of its outcome.

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Wednesday
Oct092013

QCF: Hatsune Miku: Project DIVA F

he first time I went to Pax (2012) I told myself I would not be leaving Boston without three particular games: Final Fantasy Type Zero, Suikoden II (One of these days, I promise) and Project Diva. I made it out with two of the three. Me being me I actually ended up buying Project Diva Second instead of the first game, but thankfully these games don't have “Play of Previous Title Recommended” stamped anywhere on them.

Upon learning that the Project Diva series would be making the transition from PSP to PS3 under the Title “Project Diva F” I got super excited, making it my must get game when we attended Pax East in 2013. Sadly I left Boston with my obsession with Pokémon renewed and no Project Diva F.  However, two months after Pax, my luck would change as on June 06, 2013, Sega confirmed that Project Diva would be coming to the West.

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Wednesday
Oct092013

QCF: Brothers: A Tale of Two Sons

he first thing you will notice when Brothers : A tale of Two sons has loaded is how vast the environment is even though for the most part the game is fairly linear. From the rocks on the Mountain to the leaves on the Trees, to the made up language that you almost start to understand this game is hands-down gorgeous, engaging and will keep you playing until you've seen the end.

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Wednesday
Oct092013

QCF: Dragon's Crown

ragon's Crown is a game that was released in a volatile market. The video game industry was seeing, more or less, a dynamically progressive shift with some seriously heavy-handed feminism leading the charge regarding the depiction of women in video games. This was quite damning to Dragon's Crown's risqué (though admittedly beautiful) art direction. It was born into existence from a super-niche developer and a rapidly-fading publisher as a retail-released, 2D multi-platform game on the cusp of a next generation hardware launch. In addition, by and large, the public hasn't exactly paid much attention to it thanks to the impending Triple-A launch season. So now that all of the controversy has subsided and - more importantly - I've had a chance to play it extensively, It' time that Atlus and Vanillaware's Dragon's Crown got its final word.

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Tuesday
Oct082013

QCF: Pokémon Rumble U

t’s kind of ironic that an incredibly Japanese property fuels one of the most American ideals in the most feverish ways: materialism. Collecting for the sake of completion regardless of the practicality to utilize the innumerous amount of trinkets, objects, and uhh, Monsters who resemble that of the pocket variety. Aside from the main games of the franchise, there are quote unquote “side” games that try to be creative with Pokémon and try to have a theme of collecting within it’s formula still—for the majority of the side games, this mechanic has always played out like it’s tacked on in the process.  

However, there a particularly overlooked entry in the list of spinoffs from the main franchise, the Pokémon Rumble series; while the last two games were fairly unremarkable, Nintendo and Ambrella have finally got it right this time around. Pokémon Rumble U reinvigorates the joy of compiling Pokémon and raising and battling them in ways that set itself apart from the rest of entries, and does the formula justice outside of the main series.

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Friday
Oct042013

Life Through The Pixel Glass-10/04/2013

ow, so this is awkward…it’s been a while since we’ve done one of these right? Yeah, well…we’re picking up our stride again. With the videos and reviews we’ve picked the pace up on, it only makes sense that we get LTTPG going again. For those who are late to the party, have horrible attention spans, or you simply despise me to the point where you tune out whatever I say on the podcast anyway; I just recently moved and though it’s been more than a month since—I’m still catching up.

Nevertheless, fear not, there’s plenty of nonsense to hit the site soon. Even though next month is going to be insane for everyone, and the wait for the new consoles to launch may even seem unbearable for the lot of us but you should just hang back and relax. We have plenty of shit to throw at you and we can all just pass the time together, this is Life Through The Pixel Glass—welcome back.

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