Saturday
Dec082012

City of Steam Preview

Some MMORPGS seem much less accessible than others, which is why MOBAs and other strategy games currently dominate the multiplayer world. One studio, however, wants to revitalize the connection between in-game lore and player interest that used to make MMOs among the greatest online role-playing experiences.

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Friday
Dec072012

PPR 68

 

Many of us have been raised around video games, and the industry has grown up with us. But what happens when the future generation begins to take an interest in this hobby and culture? The group will discuss these points, and also argue the question of whether or not some of us should even have children. Have you seen Toast before? We also answer your questions, speak about the massive amount of games being played at the end of the year and potentially  tease an upcoming podcast based on THE GREATEST FILM OF ALL TIME. Be sure to tune in and and hear all about it!

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Wednesday
Dec052012

QCF: Persona 4 Golden

The PS Vita is under attack for seemingly being a dumping ground for half-baked ideas, cheap ports and abyssmal console-to-handheld migrations that run the gamut from mediocre to horrendous. Despite this, there are still many standout titles. But now the Vita has its Excalibur, a game so large and deep that it and it alone can squeeze enough playtime out of Sony's floundering handheld to make it worth the $250.00 purchase. Seriously.

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Tuesday
Dec042012

QCF: Chasing Aurora

Broken Rules has volunteered to be the forerunner of independently developed game for the Wii U, an admirably brave task considering that larger, more experienced studios have been skeptical of their own ability to significantly take advantage of the Wii U’s potential. Nintendo's new console excels at offering a cavalcade of dynamics in a multiplayer setting, evident by the direction of Nintendoland.

Broken Rules therefore staked their hands at creating their software that centered on a competitive theme with their imaginative take on the philosophy of flight through the portrayal of paper art in Chasing Aurora. While the cliché of an indie studio taking the humble route in order to concentrate all production value towards the creative process and to convey a deeper meaning through a solid game mechanic, the Austrian studio takes this trait to heart, and it works both against them and in their favor in the end.

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Sunday
Dec022012

The Wii U: Two Weeks Later

Well known freelance artist and internet color commentator Bill Mudron, has recently coined  quote, “Nintendo is making silent film-era games in a stereo/Technicolor world” and  it got me thinking, just how much weight does this analogy hold? Today marks the fourteenth day since North America was introduced to the Wii U, Nintendo’s new hope that represents so many different factors for both the Big N and a reflection of the video game industry as of late; a desire to possibly experience the prospect of playing video games with the ideals of the next generation.

The stalwart box of fun also symbolizes Nintendo’s intent to embrace the age of tech and online functionality, an exploit they’ve neglected for so long in the very industry they once helped pioneer back into relevance.  The last two weeks with the machine has given ample opportunity for me to gauge an impression of what was delivered to us and analyzing the end result of what pushed me and so many other to plunk down over $350 and some change for.

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Saturday
Dec012012

PPR Presents Lime Light: Megaman X Collection

The Blue Bomber has just turned 25 and brought to you by popular opinion, Press Pause Radio has taken it upon themselves to celebrate the wondrous occasion with a new Limelight! Tune in around Sunday, December 2nd, at 3:00 PM pacific time and join us in the chat on our Justin.TV account or settle in for the stream right here where George and the gang get down on the get down and might have a couple of brews while they’re at it.

Watch live video from PressPauseRadio on www.twitch.tv

Wednesday
Nov282012

QCF: The Walking Dead: Episode 5

I have been dreading this moment for the last week, the finality of writing this review. The last four episodes of The Walking Dead have told an amazing tale of survival and what one man will do to protect the person he cares about the most.  Lee and the other members of this group of survivors have endured, suffered and (some) somehow survived. Throughout the entire ordeal I have been forced to make quick and painful decisions, decisions that would haunt me long after the episode had ended. However nothing could have prepared me for the moment when this first season ended and the credits rolled. Trust me when I say that after finishing all five episodes, Telltale Games was able to accomplish something that I have never experienced in a video game before. I remembered everything, I felt everything. In doing so, the final episode brings to close the finest gaming experience I’ve ever had the pleasure of being a part of.

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Wednesday
Nov282012

QCF: Ninja Gaiden 3: Razor's Edge

Team Ninja’s release of Ninja Gaiden 3 earlier this year was met with a laundry list of criticisms on an abysmally large scale, and was poorly received by majority, myself included. Yosuke Hayashi and his team had their work cut for them when Tecmo made the decision to re-release the title on the WiiU with enhancements, some even calling the equivalent of the Sigma treatment that prior entries received from the same team on the PlayStation 3.

This is not the case, for you cannot enhance something that was originally broken, you can however fix it, and boy, did Hayashi sure follow through as they manage to not only do just that but labor to add more content in this surprisingly solid action launch title for the fledgling Nintendo console.

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