Thursday
Feb212013

Bullet Heaven HD, Episode 64: Wonder Boy III: Monster Lair (PC-10gine #5)

he Bullet Heaven PC-10gine continues! What you're seeing has been captured and reviewed from genuine PC Engine Duo-R hardware for 2013's special episode set!

In this episode of Bullet Heaven, Team Duo tackles the triple-genre-blended Wonder Boy III: Monster Lair (Not to be confused with Wonder Boy III: The Dragon's Trap)! It's Action Platformer meets Run-and-gun meets shmup in episode 64!

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Thursday
Feb212013

QCF: Bit Trip Presents... Runner 2: Future Legend of Rhythm Alien

"
ove at first sight” is such a cliché. I've never been one to fall for such a ridiculous notion, nor have I ever admitted to its true existence. Sure, you can like how something looks, but usually there's something underneath what can only be seen that's actually quite ugly. However, I was proven wrong on this theory when, at Logan International Airport in Boston after PAX East 2012, I booted up a copy of Bit.Trip Saga and played Runner for the first time. The delightfully retro visuals, silky game play and unbelievable sound had me seriously hooked. It was love at first sight. At that very moment I had a very sudden lamentation; Runner 2 was at the show, and I totally missed out.

After travelling across the entire continent to Seattle for PAX Prime 2012, I finally got to play the follow up of Runner, and it was definitely worth the journey and the wait. Fast forward to today, and it's finally almost time for Runner 2 to drop across multiple platforms. And let me tell you, this is a game that everyone – absolutely everyone – should be playing.

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Thursday
Feb212013

QCF: You Have to Win The Game

f you grew up with gaming in the late 80s and early 90s, many descriptions come to mind: simple, colorful, entertaining, addictive, and frustrating. Though the last one sounds rather terrible, it wasn’t – especially after learning certain patters and hints in classic side-scrolling games, because who didn’t like finally becoming the champion after several failed attempts?

The above statements represent everything You Have to Win The Game stands for. J. Kyle Pittman set out to create the perfect throwback of every delightfully addictive yet frustrating game he experienced as a child. With subtle hints of gaming pleasures from everything between the Commodore 64 and the NES, it’s safe to say he succeeded.

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Wednesday
Feb202013

Press Pause Radio presents: Playstation Event 2013 Live Blog

Tuesday
Feb192013

QCF: Metal Gear Rising: Revengeance

he Sons of the Patriots, a network hive mind that controlled the nanomachines of every soldier active in any PMC established through manipulation and subterfuge, disappeared four years ago, and yet PMCs live on. What was once the age of nanomachines has now been advanced into a whole new realm of technology -- Cyber-biotic integration through cyborg application -- and ushered into a new age of peace, PMCs are now a means of private security for preventative measures. Raiden, a man who endorses these ideals of preventative maintenance through aggressive means of security, is currently tasked with his latest mission protecting African Prime Minister N'Mani as he rallies his efforts to prevent civil war and continue the peace. But of course, things don't always go as planned.

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Monday
Feb182013

QCF: Dungeonland

 do not enjoy amusement parks. I know that must sound crazy, but hear me out here. You wait in line for hours just for a few minutes of being tossed around in a metal box that can be sometimes a tight fit for people my size. The food is always overpriced, the crowds are unbearable and by the end of the day you just wish that you would’ve spent the day doing something else. Oddly enough, that’s the feeling you may have after playing a few hours of Dungeonland. Although some ideas seem fun and the concept on paper is enticing, it fails to keep the excitement going for very long.

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Sunday
Feb172013

QCF: Antichamber

t's easy to forget sometimes that the skills we've picked up through various videogames will often help us towards the next one. Experienced players will often rely on the reflexes that so many games have enforced on us before without even questioning it's use in another game completely. In a way we've all been building up skills since the first game we played, gradually making us better equipped for the next adventure in our paths. Antichamber however wants you to forget all that and start again.

A game built on breaking preconceptions and tropes of game design Antichamber seems to want you to forget all the puzzle solving skills you've ever learned so far. As you can probably tell this is harder and more challenging then it seems but the surprising fact is that forgetting everything you once knew about game design and resetting the way you think is also way more fun and rewarding than it has any right to be. In fact it's damn near genius at times.

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Sunday
Feb172013

Bullet Heaven HD, Episode 63 - 1943 Kai (PC-10gine #4)

he Bullet Heaven PC-10gine continues! What you're seeing has been captured and reviewed from genuine PC Engine Duo-R hardware for 2013's special episode set!


In episode 63 of Bullet Heaven the series comes full circle as we take a look at 1943 Kai! This "Wild" 1943 was released in 1991 as an enhanced version of the 1987 original, boasting PC Engine exclusive music and stages!

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