1:01PM

Pax Prime 2012: Cards Against Humanity Review

There’s a good chance you’ve heard friends speak wonders about party card games like Apples to
Apples
, and they eventually sat you down to play some rounds. Funny game, right? I mean, seriously –
what’s more hilarious than someone playing the “my life” card with a descriptor card like “disaster”?

Well forget everything you know, because the creators of Cards Against Humanity have ensured that
being utterly disgusted at yourself and everyone around you is much more entertaining. Sure, tame
scenarios like describing “Hooligans” as “Unscrupulous” are satisfying (maybe), but why play it safe
when you can say old people smell like “half-assed foreplay” instead?

Click to read more ...

6:34AM

PAX Prime 2012: Metal Gear Rising: Revengeance hands-on preview

It’s been several years since players have been able to control the angsty field operative code named Raiden, but with him coming out of his shell (quite literally so to speak) into the role of private cyborg ninja for hire, we’ll be able to finally play as the hardened super killer, courtesy of Platinum Games and Kojima Productions. Aside from all of the hype and fanboy love affairs, I was able to get a hands-on take with the preview build and find out just how grounded my expectations really were.

Click to read more ...

11:55PM

PAX Prime 2012: The best of the best at the Indie Mega Booth

This is it, our favorite part of coverage for any PAX; new indie games! PAX Prime 2012 was home to the Indie Mega Booth with over thirty games featured. Never before have we had access to so many different indie titles at once which posed the difficult question as to how to tackle all of these games at once. After much intense nerdy deliberation, we decided to choose twelve of our favorites and the honor of our title for the King of Indie Mega Booth! So without further ado, let’s jump into thick of these modest productions.

Click to read more ...

6:41PM

PPR at PAX Prime 2012: The Climax

T’was a Saturday night all through out Seattle while PPR was afoot, and there was a ton of peeps and noise to boot! We’ve recorded our experiences so far from PAX 2012 and we’re still so woefully behind checking out all of the games on the floor! We talk a bit about some of the triple A titles we’re given access to like The Last of Us and God of War: Acsension while talking about all of the indie titles we got hands-on with at the Indie Mega Booth!

We finally nail the right sound setup for our make-shift recording session, but we all sound like dog shit in this episode due to our exaustion. If you’ve listened to any of our other Trade show podcasts then then you’ll already be privy to the right kind of expectations to keep in mind. We’re here till tonight, see if you can still catch us and say hello!

Click to read more ...

5:48PM

PAX Prime 2012: Nights--Hands-on interview with Jeff Beckham

I once read an article in an old issue of Electronic Gaming Monthly that compiled and listed the top 100 (domestic) video games of all time. While the list contained many of the games I was apparently savvy enough to pick up before they were considered all-time greats, there were a great many from a system I never had until long after its demise: the Sega Saturn.

One such game was NiGHTS Into Dreams, a game that debuted the Saturn 3D Analog Controller and came pretty close to being un-classifiable. Was it a platformer? Flight-sim-lite? A racing game?

One thing was certain: it was very popular, and very scarce in my neck of the woods, but I managed to track both it and a Saturn down to see what all the fuss was about which, all told, was a very long endeavour. And worth it. But now, there's a better way for people to be able to experience this goodness; recently, NiGHTS Into Dreams was announced as a downloadable title on the PSN and XBLA Marketplace making this fairly highly sought-after title much easier to obtain and experience on platforms that much better accommodate NiGHTS' ambitious features.

And while I could go into the finer points of what makes NiGHTS great, it's a 16-year-old game and this isn't a review. But chances are, if you're reading this, you already know NiGHTS is awesome.

I caught up with Jeff Beckham at the Sega booth for a bit of Q&Q about the upcoming PSN and Xbox 360 HD downloadable version of NiGHTS Into Dreams!

Click to read more ...

11:33AM

PAX Prime 2012: Junctionpoint Q & A with Warren Spector

8:41PM

PAX Prime 2012: God of War: Ascension Preview


Earlier this year, Sony and Santa Monica Studios treated us to the reveal of the latest God of War title. And while we’ve seen our favorite angsty and ghostly killer about four or five times now, Santa Monica boasted the inclusion of multiplayer, and a refinement to the single player experience was also promised -- mighty big words from the studio, but the results surprisingly surpassed any predetermined expectations.

Click to read more ...

8:37PM

PAX Prime 2012: Santa Monica Studios Interview With Aaron Kaufman

Imagine what kind of person you would become if everything you knew and loved was ripped away from you, and in a fashion that made it seems as if it were your own fault from the start. Only, you know, it was really a trickster god who set you up for disappointment following your assumed redemption.

Two years after God of War III, Santa Monica Studios is throwing Kratos back into action with God of War: Ascension, the latest installment of the franchise which describes the struggles and buildup of Kratos before his infamous rise as a God.

As George took some extended time with both the single player and multiplayer game modes, I had an opportunity to step aside with Aaron Kaufman, community manager of Santa Monica Studios. We discussed what’s new, what’s returning, and why fans are in for the greatest God of War console experience to date.

Click to read more ...