3:14AM

PAX East 2013: Press Pause Radio Podcast Special

e’re approaching the last day of PAX East and we’re surprisingly chipper for what we covered so far but it’s a momentous PAX. It’s the first PAX to see an exclusive reveal, with Capcom and WayForward debuting their remake of an NES classic, Ducktales Remastered. Bob Mackey and the gang were able to fund their Retronauts Kickstarter within hours, and when we weren’t playing a lot of games, then we were treated some of the finer citizens in Boston. Special guest Seth Macy of the internet joins us as we gab up the event and recount our plans for Sunday.

If you happen to see us, then don’t be shy! Rate and subscribe to us iTunes today, follow us on our new Twitch page, mail us at our new email Mailbag@presspauseradio.com, and be sure to stop by at our Forums and register as well!

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6:19PM

PAX East 2013: The Best of The Indie Mega Booth

ven though the event is still considerably young in comparison to others, the annual celebration of gamers has always been consistent with keeping a routine that’s bordering on tradition. Every Penny Arcade Expo will always be about the individuals who travel from all over. However, the other proverbial half of the show would be the plethora of indie games, and the Indie Mega Booth didn’t pull any stops this year either. Press Pause Radio has scoured the booth to discover the best that it has to offer, and we’re going to cover our experience with you.

Enjoy the best of Indie Mega Booth 2013!

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5:50PM

PAX East 2013: The First Ever PPR After Hours Special: Metagame

e have always had some talk among the cast on doing completely different shows that are geared towards other facets other than video games. Considering PAX was a choice location to experiment with such an idea, we figured, why not give it the ol’ college try and experiment with some of the PAX community? The episode is centered on a social tabletop card game called Meta Game: Video Game Edition, for the sake of expediency, we’ll just link the rules right here, but to summarize, it’s a video game debate game. Couple that with the fact most of us (especially George) were irresponsibly drunk when we recorded it. Keep in mind again, even with all of our production wizardry, there is still come background noise as we directly interacted in the heart of PAX tabletop gaming the night we record, but we assure you, the episode is very much listenable. Rate and subscribe to us iTunes today, follow us on our new Twitch page, mail us at our new email Mailbag@presspauseradio.com, and be sure to stop by at our Forums and register as well!

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8:25AM

PAX East 2013: Battleblock Theater--Hands-On Gameplay

his is my third time here In Boston for PAX East. Meanwhile, this is also the fourth time The Behemoth has been showing off their latest and (maybe?) greatest work, Battleblock Theatre. ¬I’ve always been intrigued by The Behemoth and its somewhat askew approach to taking nearly forgotten classic gaming styles and their dead-horse tropes and infusing them with ridiculous levels of crass humour, tough as nails gameplay and hilarious, over-the-top visual elements and animation.

Battleblock Theatre infuses The Behemoth’s secret gameplay and presentation sauce into a puzzle-based action platformer with an emphasis on cooperative play, which I was fortunate to get hands on with alongside level designer Aaron.

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4:00AM

PAX East 2013: The Elder Scrolls Online

n the coat tails of Skyrim, Bethesda is jumping out of their comfort zone and currently producing their latest endeavor, Elder Scrolls Online. Matt, Ser, and George sat down with Bethesda and had a brief play session with title’s production stage so far as we entered the familiar city of Daggerfall. The following piece is a collective of impressions from the three of us with our time playing the ambitious MMO.

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2:59AM

PAX East 2013: The Last of Us--Hands-on gameplay

ay is a little over a month away, and after everything that we’ve seen out of the month of March so far. The gradual end of the current video game generation has already been treated to a last hurrah that won't be topped for years to come. However, there’s one particular title that’s around the corner; The Last of Us.

This is Naughty Dog’s cinematic take on a post-apocalyptic world and its odd couple, Joel and Ellie. The epic survival adventure has been discussed for awhile, and with only cinematic sequences and controlled demonstrations to fuel anticipation, I had the opportunity to get a hands-on play session. From what I was able to play so far, this title should ignite a resolution in video game standards for years to come.

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2:23PM

PAX East 2013: Remember Me

 actually had to ask Ser and George what the last non-fighting Capcom game was. Then they reminded me of Resident Evil 6, which I guess I just bleached out of my memory.

It's good to see Capcom trying new things, even if they don't always work out. They've kind of just become the fighting and Resident Evil guys. That isn't to say Remember Me is especially new, but it's a breath of fresh air from them.

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10:23PM

Press Pause Radio at PAX East 2013

t's another year, and you guys know what that means? It's another year for events and conferences, including one of our personal favorites: PAX East. From Friday to Sunday we'll be covering a myriad of games and events ranging from indie to blockbuster, and we'll give you the latest and greatest out of PAX East. We're still building our schedules for the event, but just to name a few of the games we'll be providing coverage on: Saints Row IV, Assassin's Creed IV: Black Flag, Transistor, most of the Indie Megabooth showcase, and so much more. Due to scheduling conflicts we were unable to properly record our usual prologue episode for PAX East 2013, but we plan on making up for it with a huge podcast come Saturday night. Be on the lookout for it!

If you guys have any specific requests or feedback, be sure to email us at mailbag@presspauseradio.com, and if you guys are going to be there then don't be shy -- come say hello! We're also covering GDC next week, so watch for that as well!

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